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/vr/ - Retro Games


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5509826 No.5509826 [Reply] [Original]

>NES games aren't meant to be played on a CR-

>> No.5510071

I don't think anyone is claiming NES games weren't meant to be played in CRTs. I realize that you're referring to the fact that Blaster Master uses dithering specifically to get shades of green and brown not in the NES palette via composite blending but literally nobody else is going to.

>> No.5510197

>>5509826
Why does a giant alien thing with horns for eyes turn into a giant knight with a flail and shield anyway?

>> No.5510210

>>5510071
>>5510197
look at how the graphics are represented on the box art

>> No.5510234

>>5510210
That means absolutely nothing

>> No.5510239

>>5510234
It means the person designing the US box was a master chad alpha cool guy who probably had a lot of friends

>> No.5510243

>>5510197
Blame the weird-ass localization that turned a battle to save a planet from alien invaders into a search for a radioactive frog.

>> No.5510248

>>5510197
Why does the tranny freak think he can turn into a woman just because he cuts his cock off?

>> No.5510275

>>5510248
nobody was talking about trannies or what they do with their dicks

>> No.5511116

>>5509826
>NES games aren't meant to be played on a CR-
what? what else would you have used back then?
shit thread.

>> No.5511764
File: 88 KB, 400x550, megamanbox.jpg [View same] [iqdb] [saucenao] [google]
5511764

>>5510210
You're right, anon. Games are meant to look like their box-art.

>> No.5511768

>>5511764
that's like the shittiest comparison I've seen this week. Blaster Master boxart depicts an actual game screenshot not some fucking pencil art.

>> No.5511769

>>5511768
Yeah and it's irrelevant to "the programmer's intention" in both cases.