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/vr/ - Retro Games


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File: 34 KB, 220x370, 1112121212141131.jpg [View same] [iqdb] [saucenao] [google]
5503592 No.5503592 [Reply] [Original]

Any opinions on this game?

>> No.5503596

Most people have played either the Gems Collection version (which is based on the inferior PC port of the 90s) or the Taxman remake, which takes away some of the game's soul by giving the player a default Sonic 2 spindash (not realizing Sonic CD's spindash is meant to be balanced toward the use of the Super Peel Out, rendering the later obsolete), and by taking away the timer reset mechanic, killing the exploration purpose of such mechanic, punishing the player for successfully exploring the level and traveling in time, as opposed to the original version's vision.
The truth is, the real way to play Sonic CD is still the original 1993 Sega CD version.

>> No.5503624
File: 35 KB, 848x788, soniccc.png [View same] [iqdb] [saucenao] [google]
5503624

>>5503592

>> No.5503628

>>5503592
How hard it is it?

>> No.5503634

>>5503628
>sonic
>hard

>> No.5503643

>>5503634
Hard for nornies not geeks with autism.

>> No.5503645

>>5503643
Not even though. Sonic has always been normie-friendly.

>> No.5503662

>>5503645
No it isnt.

>> No.5503665

Is the music in the Japanese version worth it to purchase the disc? Never played this game but I'm considering picking it up

>> No.5503670

>>5503662
lol
>>5503665
to be honest, the US ost also has good music, but japanese one makes more sense because the past level tracks are through PCM, not CD, and they don't match the US songs.
Anyway, you can just make a CD-R, sega CD doesn't have copy protection. If you want, you can make a custom soundtrack and have the Japanese tracks on the US version, or mix US and JP tracks.

>> No.5503672

>>5503596
>taking away the timer reset mechanic, killing the exploration purpose of such mechanic, punishing the player for successfully exploring the level and traveling in time
wait, I played the original and don't remember this, how exactly did it worked?

>> No.5503678

>>5503672
If you're over 5 minutes on a level, and you time travel, to either past or future, the timer goes back to 5:00. That way you can safely explore past and future levels without time over.

>> No.5503680

>>5503670
Sonic isnt easy super mario world.

>> No.5503681

>>5503680
>console warrior
no wonder you're retarded.

>> No.5503682

>people hating more and more on sega games
>shitty zelda/metroid/any nintendo game up all the time by the dozen

You can't make this cope up

>> No.5503685

>>5503681
Im not. Srs sonic is harder.

>> No.5503686 [DELETED] 

Nintendies are killing this board.

>> No.5503687

>>5503678
Interesting, but I don't think this is enough to ignore the taxman version. The game feels much better with the widescreen, better functioning spindash (that you can disable to be like the original anyway), no load times between time travelling, high resolution OP and ED movie, US & JP soundtrack, etc.

>> No.5503690

best sonic game imo. the spindash is funky, but i guess that's because they didn't want the peel out to be useless.

>> No.5503747

>>5503685
SMB1 is harder than Sonic

>> No.5503790

>>5503592
Cool concept but way too ambitious for its time.
Levels are too short, and there's barely any space for exploration, which makes the whole Time Travel gimmick kinda pointless.

Traveling through time periods is much more tedious than it should be because you are constantly being interrupted by terrible enemy/plataform placement and sign posts are not that common, so there's little room to screw up.

Still, i think is a good game. I like it more than 1 but definitely a lot less than 2.

Also, both versions of the OST are fucking great man, dunno why there are so many people who trash the US one.

>> No.5503804

Great game, the time traveling isn't as fleshed out as it could be. No real point in going into future zones, or really getting the best ending in and of itself. Still fun to go FAST and get lost, which is the soul of Sonic games i.mo. Again, not perfect but I'd place it solidly above Good and below Excellent.

>> No.5503805

>>5503747
Not at all.

>> No.5503810

It's garbage that was propped up to be this excellent rare thing that made it legendary like others of the same ilk like Final Fantasy Type-0, but when people played them when it got a port on an accessible console, people finally saw that it was nowhere near as great as they heard and it was actually bad.

>> No.5503829

>>5503592
opinion on this game

>> No.5503863

>>5503596
The spin dash in sonic cd is one of the reasons I hate it. You’re telling me there’s a version out there with a s2 spin dash? Sign me up

>> No.5503893

It's shit. It's always been shit.
People back then would rave about it because they got fooled into buying the game and a Sega CD by the crooked reviews it got in magazines and how good it looked in screenshots. They knew they'd fucked up but through buyer's remorse or just Sonic fanboy autism, they'd sing its praises and hope someone else would fall for the cheap trick and join them in the misery they were wallowing in.
Because the Sega CD wasn't a commonly owned system, and people couldn't be bothered to emulate the system, it was an easy enough ruse to keep up, until the new ports came out on Steam and the gen 7 consoles.
Now every nerd with a couple of bucks could see for themselves just how shitty Sonic CD actually was, but those rotten liars from years ago weren't done. 'The new ports aren't the real way to play Sonic CD', they'd say. 'You have to play the original game on the original hardware'.
Don't listen to them. It's a dogshit game.

>> No.5503903
File: 285 KB, 614x430, sonic-snes-bootleg.png [View same] [iqdb] [saucenao] [google]
5503903

>>5503893
Joke's on you and them, I got a cd of it for the pc through luck then played again on emulation and the new pc version.

>> No.5503906

It's Sonic 1.5, literally Sonic 1 on steroids. That's it, if you like Sonic 1, it's hard to not like CD.

>> No.5503938
File: 452 KB, 403x368, based 3.png [View same] [iqdb] [saucenao] [google]
5503938

>>5503592
It's good.

>> No.5503972

>>5503628
it's the easiest classic sonic by far

>> No.5503975

Never was a fan but I do like both versions of the OST.

>> No.5503980 [DELETED] 

Fleetway>Archie

>> No.5504021

Based I love this movie.

>> No.5504330
File: 5 KB, 179x224, scd-qq-timetravel1img3.png [View same] [iqdb] [saucenao] [google]
5504330

The thing that bothered me most about the Taxman remaster is that changing the physics (to supposedly be closer to the cartridge games) means that several time travel shortcuts were altered or removed. Pic related. Also, if you're not a modfag, the instrumental JP opening and ending sucks, and IIRC the rights issue is no longer relevant so I'm not sure why Sega doesn't make a final patch to re-add them. That said, it's probably the best of the three remasters.
>>5503863
That breaks the Time Attack mode though, as well as incentive to use the Super Peel Out. It shouldn't have been the default at least, maybe unlockable and that's that.
>>5503687
I'll have to dig through the Sonic Retro forums to find examples of this, but the Taxman master of the cutscenes sucks, with frames bleeding into each other and IIRC some cropping. I think the conclusion was that, despite the lower quality FMV, the Sonic Jam version was the best overall since each successive cut caused animation errors.

>> No.5504389

>>5503596
>which takes away some of the game's soul by giving the player a default Sonic 2 spindash (not realizing Sonic CD's spindash is meant to be balanced toward the use of the Super Peel Out, rendering the later obsolete)
i'd disagree with this, the s2 spin dash doesn't give you nowhere near as much initial speed, if anything the original cd spindash is just a copy of the peel out but takes longer to start up.

>> No.5504615

>>5503592
It's a pretty interesting take on 2D sonic, different than 3&K and even Mania. I think it's the best retro 2D sonic (best overall is Mania), but it has it's pitfalls. Like 20 FPS special stages, wtf sega you put all that souped up hardware in the sega cd including dedicated mode 7 hardware and it runs at a third of the speed of a stock snes?

>> No.5504726
File: 1.51 MB, 112x76, SonicCDend1400881460262.gif [View same] [iqdb] [saucenao] [google]
5504726

>>5504330
>the Sonic Jam version was the best overall since each successive cut caused animation errors.
Interesting. I remember being in awe when I first got Sonic Jam and was able to see the Sonic CD intro in such good quality for the time. I just wish Jam included the game too.
All in all though, the original Sega CD cutscenes are charming in their own way, gif related.

>> No.5504840
File: 1.90 MB, 1176x1616, Sonic_CD_PC_Clean.png [View same] [iqdb] [saucenao] [google]
5504840

>>5503592
It's a good game that's also very divisive among the fanbase.
I personally always loved Sonic 1 and its unique artstyle so this game is obviously a direct upgrade in that regard with even more higher psychedelic levels.
Talking about levels, the designs are not as bad as people make it out to be. They're just playing it wrong by holding right and expecting Sonic 2, while ignoring the time travelling mechanic because they also belive they should time travel on demand instead of having to earn it by getting gud. You can easily spot people who didn't even bother with it when they say "Time travelling is annoying cuz I got hit by an enemy" or "The level design is shit cuz I can't hold right and time travel for free".
Music is amazing and probably one of my favourite Sonic OSTs.
Bosses, while on the easy side are way more creative than the classic "hit the level themed eggmobile 8 times" of the other genesis games.
Intro and outro movies are top quality stuff.
Overall I think the only legit flaws of the game are the unused future levels and the underwhelming final boss. You can also complain about WW, but the only real problem with that level is that it forces you to take the lower path instead of the upper path being just harder.
3&K >= CD > 1 > 2

>> No.5504842

muh animu dbz opening
muh vaporwave
muh superior nippon soundtrack that doesn't fit the levels at all
muh sonic recolor in drag amy
muh worst version of metal sonic by far

nobody likes this game for actual reasons

>> No.5504853

>>5503596
>soul
Go away.
>>>/v/
>>>/tv/

>> No.5504856

>>5504842
Nobody dislikes it for the reasons you mentioned either.
Also that's Metaru's best version.

>> No.5504858

>>5504853
He actually used the word in non-meme way, sperg.

>> No.5504860

>>5504858
No such thing. Now fuck off kid before I suck you off.

>> No.5504863

>>5504856
>looks as frail and as easy to tear apart as any other sonic enemy. doesnt even look like a boss
>entire role is to kidnap some annoying unlikable fangirl and then run into a wall face first and die like a bitch
even the actual sonic team knew the bootleg sonic team fucked up with metal. which is why they did him properly in s&k

>> No.5504898

>>5504863
>it's bad because the villain dies
but like, only after a hype race to death in a psychelic level with trumpets in the dark that utilizes the terrain in a way different from all other bosses. you just don't get it mang. also any other metal sonic also dies you just have to jump on it many times.

>> No.5504914

>>5504898
it's lame you can't interact with metal directly at all. the race would be a lot more forgivable if it ended in a fight, but no. the fucking WALL gets to take revenge on him, not the player. a race in of itself in a sonic game isn't exactly interesting. the entire game is pretty much a race otherwise anyway. like what about this is really worth hyping up so much? especially to the point of being considered the best incarnation

>> No.5504921
File: 38 KB, 466x379, 1433116077550.jpg [View same] [iqdb] [saucenao] [google]
5504921

>>5504914
>a race in of itself in a sonic game isn't exactly interesting.

>> No.5504925

>>5504921
it's not. sorry you don't have an actual argument

>> No.5504927

>>5504925
hhhhhhhhhhhhhhhhhhhhhhhhhhhe does.

>> No.5504934
File: 675 KB, 640x480, metaru.png [View same] [iqdb] [saucenao] [google]
5504934

>>5504863
>which is why they did him properly in s&k
Bullshit, and I think they're not even supposed to be the same robot. The one from Sonic & Knuckles is just a reskin of old boss fights from previous games (GHZ boss and Metropolis boss, which has been already reused as the ice cap miniboss). it's not really an interesting fight, save for fighting him in Super form if you play Knuckles, but even then, it's just another fight.
Sonic vs Metal Sonic on Sonic CD is unlike any other boss in Sonic games, and I think having to race a boss is something that Sonic games oddly missed. Metal on CD being the only one like this makes it even more special.
And I completely disagree about his design looking frail, he looks like he means business, and also like he actually has an advanced AI, Metal from S&K is the one that looks like a generic robot, sure he looks tough, but no personality. When Metal swings the finger at the player you can tell he actually believes to be Sonic.

>> No.5504938
File: 13 KB, 424x240, MetalSonicBoss_SonicMania.png [View same] [iqdb] [saucenao] [google]
5504938

>>5504914
Good thing Mania came around to give us a race and fight.

>> No.5504973

>>5504938
Yeah, and both parts were shit.

>> No.5504979

>>5504973
Your face is gonna be shit once I'm done with it nerd.

>> No.5505005

>>5504979
Kill yourself zoomer faggot

>> No.5505007

>>5505005
I'm taking you with me bitch.

>> No.5505017

>>5504973
It probably would have been better if they just scrapped having a stage at all and make the entire act one massive race with multiple battle stops.

>> No.5505018

>>5503592
its shit

>> No.5505054

>>5504934
you could just as well say that the cd "fight" is just a very boring stardust speedway stage the game makes you race through. the reason races aren't done often in sonic is because the levels are already enough like races in of itself. just having an easy race doesn't make for a compelling bossfight, especially considering the much more complicated stages you've just been through
>muh personality
the ova doesn't count, but is probably another autistic reason people are so obsessed with cd metal. and yes, i'd say it is more important for a climactic boss to be threatening and imposing than to shake its finger. s&k metal looks like he could easily shatter your bones with his fingers. cd sonic could clearly be destroyed ina single jump the same as any other sonic enemy, which is probably why the game insists you can't fight him directly to begin with. sure, he has an angry face, like a lot of other sonic enemies. big whoop. doesn't mean he actually means business. otherwise he wouldn't immediately die from hitting a wall once.
>>5504938
yeah mania's one was better

though sonic robo blast 2 has the actual best metal race/fight

>> No.5505060
File: 2.79 MB, 1920x1080, stardustspeedwaybadfutu.png [View same] [iqdb] [saucenao] [google]
5505060

>>5505054
It's not a regular enemy and not a simple race, Metal can hurt you, and you can't attack him.
You're proving who the real Sonic is by being faster than him.
The OVA is pretty much an extension of Sonic CD since it was made around the same time and it was by the same animation studio that did the cutscenes in the game, and used the same character designs.

>> No.5505064

>>5505060
ok. i guess the spikes are compelling boss fights as well since they hurt you and you can't hurt them. and the ova sucks so i guess sonic cd is even worse than i thought

>> No.5505069

>>5503903

that looks like a romhack of the SNES speedy gonzalez game

>> No.5505073

>>5503592
Best Sonic handling, and I liked the camera that moved to let you see ahead
The stage design is annoying. Finding the signs and machines gets annoying. The levels are broken into stop and go chunks to keep you from time travelling, and you basically won't maintain full speed for more than time travel length at any point.
The US soundtrack is okay with some high points -- not better than the JP one, but I'd be okay if this was the only soundtrack. The nip soundtrack is pretty classic sounding early-90s electronic music.
The stages are stylish and colorful. I love the art.

Honestly though, the levels are fucking pants. They're tedious when playing the game "properly", and they don't really interact with you other than being a bit stop and go when you're just trying to get to the end. Some of the past machine locations are fucking retarded.

>>5505054
This post is pure autism and boils down to "mecha sonic stronk, metal sonic is geyyyy".

>> No.5505074
File: 862 KB, 390x297, sonicvsmetal.gif [View same] [iqdb] [saucenao] [google]
5505074

>>5505064
Better than the old tired "hit 8 times until it goes boom" bosses, and Sonic CD was already more creative with bosses in general as other anon said. The spikes aren't a character you have to race, that move around the screen.
>ova sucks
The plot is nothing special, but it's still the best animated incarnation of Sonic, and the final battle between Sonic and Metal is kino.
It's what we actually wanted from a Sonic cartoon instead of what we got in the west.

>> No.5505080

>>5505073
>metal sonic fast. mecha sonic is geyyyy
>>5505074
>kino
it's mostly just budget-cutting anime lasers jumping around a background. most of the action is like that really, and in the case of the metal robotnik scene is just overly long and tedious. the style is ok and the backgrounds imply some neat lore but just about everything else about it is lame
also it's dumb to imply that cd is good because the ova is good. they're a part of completely different mediums

>> No.5505090

>>5505074
honestly, I'm pretty sure that most Sonic CD bosses would have been better if they weren't like 3 hits to defeat
they're otherwise a damn sight better than any of the Sonic 2 bosses, most of which I'll just ignore and try to single cycle because fuck actually fighting them

>> No.5505093
File: 1.47 MB, 320x238, metal-sonic-gif-9.gif [View same] [iqdb] [saucenao] [google]
5505093

>>5505080
It may be "budget" but it has creative ideas and solid animation that gives the intended action life. Again, it looks like what most kids in the 90s wanted to see in a Sonic cartoon. Basically DBZ with Sonic.
>also it's dumb to imply that cd is good because the ova is good. they're a part of completely different mediums
I wasn't really implying that, but if we're talking about Metal Sonic, as a character, I think the OVA is inherently tied to him.

>> No.5505113

>>5505093
outside of sonic and metal's minds psychically interfering with eachother (which only leads to that out-of-nowhere contrived drama scene in the volcano which was dumb) i can't think of much about it that was creative. outside of the aforementioned background stuff. i didn't even like it as a kid
>as a character, I think the OVA is inherently tied to him.
ok. that doesn't speak for how he is in cd itself, which is what we were talking about. it's not as if the animators programmed metal and drew his graphics etc. the development of cd metal and ova metal are entirely seperate

>> No.5505125
File: 7 KB, 366x209, metal_sonic.gif [View same] [iqdb] [saucenao] [google]
5505125

>>5505113
The gif I posted was an example. That whole fight is full of action and Sonic and Metal beating the crap out of each other.
>that doesn't speak for how he is in cd itself, which is what we were talking about. it's not as if the animators programmed metal and drew his graphics etc. the development of cd metal and ova metal are entirely seperate
Originally, I only mentioned an in-game aspect of Metal (he swinging the finger, mimmicking Sonic), only posted the OVA pic because it looks cool and also uses the same design of Metal in the game, but how can you know the development of CD and OVA Metal is completely separate? I'd say the animators probably had a meeting with the game team to talk about Metal's abilities and design. Again, it was the same team that worked in the actual game's cutscenes.

>> No.5505128
File: 31 KB, 720x540, crf.jpg [View same] [iqdb] [saucenao] [google]
5505128

>>5505060
>The OVA is pretty much an extension of Sonic CD since it was made around the same time and it was by the same animation studio that did the cutscenes in the game, and used the same character designs.
Not really, Sonic CD was 1993 and Sonic OVA was 1996, and CD's cutscenes were handled by Toei Animation and Studio Junio while OVA was by Studio Pierrot and General Entertainment.

>> No.5505134

>>5505128
You're right, my bad. Why did I believe it was by the same studio though? Was it a rumor at some point?

>> No.5505167

>>5505134
Yes, I remember it was a somewhat popular rumor.

>> No.5505172

>>5505128
Who cares? It's a bunch of irrelevant dork nonsense that won't help you out in life.

>> No.5505178

Never played it prob never will

>> No.5505182
File: 13 KB, 320x224, sonicCD_any.gif [View same] [iqdb] [saucenao] [google]
5505182

>>5505178
You should, it's a comfy ass game. Don't pay attention to what plebs say, just make sure to play the original version.

>> No.5505236

>>5503628
you can beat it in an hour on your first try if you ever played a platformer before

>> No.5505326

>>5503592
not as good as Freedom Planet

>> No.5505337 [DELETED] 

>>5505326
yikes

>> No.5506209

It contains the best bonus stages of any Sonic retro game. Fuck Sonic 2's half pipe and everyone who thinks it's cool

>> No.5506707

>>5506209
Wrong.

>> No.5506756

>>5506209
If only the mode 7 could be rendered in hd

>> No.5506904

>>5503596
Isn’t there just an option to enable the sonic CD spindash

>> No.5507161

>>5506904
Yes, which is why he said default.
Still that means most people are going to not bother trying the original spindash, and if they do, they'll just dismiss it as inferior to S2's, and miss on using the Peel out.

>> No.5507170
File: 187 KB, 1411x1080, Sonic The Hedgehog CD (Japan)-181221-040512.png [View same] [iqdb] [saucenao] [google]
5507170

>> No.5507178
File: 2.97 MB, 1000x563, collision chaos.webm [View same] [iqdb] [saucenao] [google]
5507178

>>5503592
Best graphics in the series.
Best music in the series.
Worst level design in the series.

The first two still render the game worth playing.

>> No.5507185

>>5504842
stop shitposting shadow

>> No.5507186

>>5507178
i remember being a kid and loving so much the good future

fucking scenary porn

>> No.5507192

It's alright. If you ever wanted to actually play it you should use the Taxman remake.
JP/EU soundtrack is one of my favorite soundtrack aesthetics for Sonic that should be done more often. So glad the tracks that were done in Sonic Mania for the Sonic CD levels were dripping in early/mid 90s new jack swing style.

>> No.5507195

>>5507192
>Taxman remake
makes the special stages much harder

>> No.5507202

>>5507195
And doesn't have time reset.

>> No.5507214

Level design is absolute shit, I've seen better stuff in Mario Maker. The special stages are hard as fuck because of collision detection and the 3D effect is a desperate attempt to look like mode 7.
Soundtrack, intro and backgrounds/themes are nice though.

>> No.5507267

>>5507214
t. the same guy making 8 n64 threads on /vr/ every day

>> No.5507632

It garbage

>> No.5509319

its kino

>> No.5509358

>>5506209
Yeah, I hate the half pipe.

>> No.5509381

>>5506707

That you or your micropenis talking, spaz?

>> No.5509389

>>5503592
I never had the sega cd growing up. I just had a genesis. By the time I got to try this, I really didn't like it that much.