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/vr/ - Retro Games


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5452807 No.5452807 [Reply] [Original]

Anons in >>5424124 wanted one so here it is
Whats your go to build for System Shock 2?

>> No.5452815

join the navy!

>> No.5452852

My last build was psi/melee with a bit of hacking but my next eventual playthrough will be a Marine meathead focused on standard, heavy, and repair with no points in maintenance or hacking.

I also started playing Thief again and what is the recommended way for loading Fan Missions? I want to try the Rocksbourg FMs.

>> No.5452874

>>5452807
Why do you need to be a fucking genius in System Shock 2 to wave around a spikey crystal stick?

>> No.5452881

>>5452874
put 3 points in research and use the labassist implant

>> No.5452902

>>5452815
>not being the few, the proud
at least you aren't a fedora wearing osa wizard

>> No.5453642
File: 876 KB, 1920x1080, dump070.png [View same] [iqdb] [saucenao] [google]
5453642

who /cozygaming/ tonight?

>> No.5453679

>>5452807
>Whats your go to build for System Shock 2?
the one that quits the game fastest because it's shit

>> No.5453691

>>5453679
BASED. I actually played 2 before 1, and man what disappointment 2 would be if i actually played the first before.

>> No.5453723

>>5453642
Don't know what to play now. Actually just finished up Prey (2017)
Arkane really tries to make successors to LGS' titles, and I think they did a good job with Prey, at least compared to what ss3 will undoubtedly be

>>5453691
I like them both. I really dont understand why there are people that love one but hate the other

>> No.5453727

Your memos are never good

>> No.5453734

>>5453723
Idk man, ss2 felt like a bland deus ex imo, the atmosphere just wasn't there. And the game forced you into a linear gameplay, the backtracking felt like a drag and pointless for me. And 1 just had better level design.

>> No.5453748

>>5453734
I don't want to derail the thread into shitflinging as to which is better but I think anyone that thinks SS1 is superior is just delusional. All the enemies except one or two are hitscanners, the AI is extremely retarded and just stands still in corridors, level design is nonsensical mazes, and the game is really just a standard shooter whereas I can be far more creative in SS2 and do things like baiting hybrids by smacking walls or setting myself on fire to be immune to protocol droid explosions and killing flies. Also SS1 has you backtrack to every level in the game to find randomly generated codes. Nothing in SS2 can compare to that so it makes me question whether or not you actually played the games.

>> No.5453753
File: 160 KB, 1024x576, ss2psiamp.jpg [View same] [iqdb] [saucenao] [google]
5453753

I hope they expand on the SS universe in SS3. I want to see more the UNN Military and what kind of stuff the three branches do.

>> No.5453757

>>5453748
The level design is not as good as the first's because they opted for a more realistic design, as opposed to building the levels based on gameplay which works for a game that's more focused on a survival horror than action.
The atmosphere works well I think. Its still not a straight survival horror game, but its much more one than the first. You can hear the enemies lurking around the corner, while you have 2 bullets for a wrecked pistol, and all around you is the cold metal of the ship reinforcing the idea that you are alone. It seems generic now due to all the space horror titles, but it kinda set all those up, and I find it better than those thanks to your weapons still packing a punch

>> No.5453759

>>5453757
whoops meant for>>5453734

>>5453748
>. Also SS1 has you backtrack to every level in the game to find randomly generated codes
>he didn't write the numbers down as he went so he didn't have to back track

>> No.5453764

>>5453753
I hope there is the military branch choices, or something like it, in the beginning of 3. I really liked the addition of the rpg elements (even if they arent always well balanced)

>> No.5453767

>>5452807
Standard is op as fug. Assault rifle destroys everything.

So much so that all the other weapon choices feel like traps, but unless you're on hard or difficult you'll be swimming in upgrades anyway

>> No.5453774

>>5453748
you can literally put notes on the map, while also pointing the location on ss1 which is exactly what i did.

I got bored with SS2 and never finished it. And even tried to replay it but dropped again.

>> No.5453776

>>5453759
I didn't have any idea when I first played that I had to write down the code until I got to the end of the game. It's like the Thieves' Guild where its not bad once you know the locations of the items and keys but its awful the first time through.

>> No.5453778

>>5453774
You can do that in every LGS game

>> No.5453786

>>5453778
i only played ss1 and 2 and ultima VI & VII.

It was nice having a journal on ultima VII but the game felt too big for the brainlet me, and i would constantly get lost or stumble into stuff that hinted on stuff from the previous games (like when you go into that royal museum). After a couple of tries I just couldn't enjoy it. I'm thinking about trying underworld since i loved ss1. Do i need prior knowledge on the previous ultima games?

>> No.5453789

>>5453776
ah ok. I kinda assumed theyd be important (one of those things where, if its here, theres a reason for it) but Ive read other people say they had to back track for the same reason. Is what it is

>> No.5453802

>>5453786
Ultima Underworld is pretty much its own thing unlike the mainline games. 2 is tied closer to the Ultima series.

>> No.5454057

>>5453723
I think Prey is very underrated, better than System Shock 2 and on par with SS1. I've got little faith in the remake and SS3 projects but Prey is maybe the best SS3 we could have got in the modern day. One of the best games I've ever played, I hope it gets a sequel. not retro

>>5453748
Hitscanners have never bothered me personally, just like the shooting having no impact didn't bother me in SS2. I don't play either System Shock for the gunplay. It's an adventure game/dungeon crawl more than anything and I think there's a lot more to it than enemy variety. Honestly SS1 is the poster child for a game being greater than the sum of its parts. It has some issues but I can't consider it anything less than a masterpiece for the way it all comes together.

>> No.5454238

>>5453767
SCP nerfs the assault rifle by two points of damage. The biggest sin of SCP though is unpowered armor negating as much damage as light armor and removing the localized pyrokinesis protocol droid invulnerability.

>> No.5454260

>>5453723
I am pissed modern -shocks (shocklikes?) Have opted for baroque design all over with damn wood paneling, marble walls, and literal gold used in construction all over the place, prey is a good game but the visual design just kills my immersion.
I miss games like ss1/2. You know, the cold and gritty and cramped ones that actually felt like they were set in space.

>> No.5454269

>>5453679
>>5453734
>>5453757
>>5453774
>>5453786
>>5454057
ss2>ss1. Dealt with it ss1niggers

>> No.5454270

ss2>>>>>>>shit>>>>ss1>>>>>prey>>>>>>>>bioshock.

>> No.5454275

What's everyone's opinion on System Shock: Enhanced Edition?

>> No.5454287

>>5454260
While the wood paneling, gold, etc is different from system shocks metallic environments, it works to set prey apart from those games. And it makes sense as the space station is several decades old and, youd likely expect them to remodel parts of it at some point to make it more luxurious and business like, as its owned by multi national corporation. Still the station has its metallic environments, though they are blander than those in the shock games
I still prefer the shock games to it, but it did a good job acting as a sort of successor and I fear what ss3 and the remake will be, though the remake looks more promising than 3 currently

>>5454269
>>5454270
bait from an attention whore. You cant dethrone the king

>> No.5454289

>>5454275
I liked it, but then I hadn't played system shock with its old control scheme.

>> No.5454290

>>5453748
dont bother ss1fags are delusional

>> No.5454309

>>5454057
I liked Prey but it's definitely not on par with either of the two. It falls short thanks to a serious lack of enemy/weapon variety, dishonored style RPG mechanics, and weak encounter design. A sequel with ammo types, more than 4 weapons, enemy variety, more useful survival mode settings like oxygen actually running out and weapons requiring more care, and the last third of the game not feeling like gametime padding would be great.

>> No.5454316

>>5454290
Imagine being so insecure that you need to make up schoolyard tier confrontations over twenty year old games in a Brazilian monkey wrestling forum.
>>5454287
A big part of prey is also how massively spacious abd well lit everything is. For being the only -shock with a flashlight you barely need to use it.
>>5454309
Man I was just thinking about that, it's crazy how many weapons the first sshocks have, especially 2. There's six diferent types (counting psi and melee on their own) and each changes the way you play a lot and you'll rarely specialize in only one.
Currently playing a mainly psi guy with one point in Common and another in Heavy to deal with mechanical enemies, no technical skills besides some research.

>> No.5454324

>>5454316
this subhuman started it>>5453679

>> No.5454372

>>5453642
Is there going to be a space outside of the mechanist building?

>> No.5454460

>>5453642
comfy as heck

>> No.5454497
File: 79 KB, 690x588, 1530831431752.jpg [View same] [iqdb] [saucenao] [google]
5454497

>>5453679

>> No.5454593

>>5454309
>A sequel with ammo types, more than 4 weapons, enemy variety, more useful survival mode settings like oxygen actually running out and weapons requiring more care, and the last third of the game not feeling like gametime padding would be great.
Yeah those are the two things that I felt were lacking
>enemy variety
>weapon variety
I liked the weapons they had, but they couldve added a couple extras, maybe something like a gun that shoots typhon tenticles, similar to the worm gun from ss2
And, I think they missed an opportunity with the military moniters towards the end of the game. They shouldve made something different for that at the very least, maybe a terminator style assault bot or something, anything other than a reskin of the corrupted moniters

>> No.5454636

>>5452874
Because ss2's stats were honestly pretty poorly balanced

>> No.5454638

>>5453734
There really isn't that much backtracking.
One of my biggest issues with the game is how short it becomes after your first playthrough. Medsci only takes like ten minutes

>> No.5454674

>>5454636
In this case, it's too easy to get the crystal shard as it's the most powerful melee weapon in the game.

>> No.5454708

Are there combat focused Thief maps? I actually like the swordfighting aspect.

>> No.5454795

https://www.youtube.com/watch?v=VPFbA8Qmths

Looking glass studios, last day

>> No.5454861

>>5454708
TDP:
The Killing of Timer (JIS the author in general)
Mineshock
Haunt Stadium
TMA:
Haunt Stadium
Captain of the Guard

>> No.5454890

>>5454795
Year?

>> No.5454896

>>5454890
2000 I guess considering they closed right after releasing thief 2

>> No.5454901

>>5454708
Journey into the Underdark is combat focused, with 3 playable classes.

>> No.5454903

Which Thief is worth playing the most? Could be Thief I or II, whatever it may be.

>> No.5454924

>>5454903
You should play both faggot. They're two parts of a whole experience.

>> No.5454930

Is the enhanced System Shock better or worse than vanilla

>> No.5454947

>>5454861
>>5454901
Thanks.

>> No.5454982

>>5454930
Better.

>> No.5455037

>>5454982
Is it something a person who has never played them before would be able to get in to?

>> No.5455072

>>5455037
Yes, it's the greatest game of all time with or without the optional mouse look

>> No.5455073

>>5452807
CrispyDark and maybe also eDark need to be a real thing when it comes to Dark Engine Sourceports.

>> No.5455153
File: 14 KB, 300x300, tnsfc.jpg [View same] [iqdb] [saucenao] [google]
5455153

This game was cool as fuck. Your teammates were actually useful and they achieved the heavy feel of the power armor without making it clunky.

>> No.5455182

>>5455073
Why when you can go back to the stock dark engine look with NewDark?

>> No.5455189

>>5455182
Also what we really need is a source port for Ultima Underworld.

>> No.5455192
File: 311 KB, 1688x1080, UWE 102.jpg [View same] [iqdb] [saucenao] [google]
5455192

>>5455189
https://github.com/hankmorgan/UnderworldExporter

>> No.5455203

>>5455192
Is it accurate?

>> No.5455409

Finally got thief to work, was doin the first level stealthily, then got angry that I couldn't knock out one of the guards by the throne room, so I went on a murder spree with my sword
did I do good? Also is Hard a reasonable difficulty choice for someone whos never played?

>> No.5455468

>>5455409
Yeah there's no reason you can't replay the game on expert later and enjoy the changes.

>> No.5455910

SS first timer, I have to say this isn't as esoteric as they make it sound. I'm playing enhanced though. Cyberspace is confusing though.

>> No.5455926

>>5455910
It's really not - it just looks scary at first. Once you figure out the interface and rebind some keys, it's smooth sailing from there.

>> No.5455931

>>5455409
Well, on Hard you lose the second you kill anyone.
Still, I would say go for it - for me Hard is how this game is meant to be played. I wouldn't recommend Easy though. It is kinda anticlimactic at times and a lot of fun comes from the fact that you still have to escape the level after completing an objective. So you'll be missing out.

>> No.5455940

>>5455926
Is there a way to speed up movement outside of corridors in cs?

>> No.5455976 [DELETED] 

>>5455940
You run with Shift. Without giving anything away, you can go a lot faster later.

>> No.5455983

>>5455409
Hard is reasonable for a first timer. You don't get penaltized for killing guards if you get caught. Only if you kill unarmed civilians, and there's no reason to do that because they can be blackjacked even when alerted.

>> No.5455991

>>5455976
I meant in cyberspace, I know how to run, or am I that dense in missing your clue?

>> No.5456048

>>5455931
1) There's no "Easy"
2) You don't have to escape on Normal only the in first three levels

>> No.5456167

>>5455182
Well, extra features would be nice. Look at the Idtech 1 and Build engine Sourcports.

>> No.5456185

>>5455182
>go back to the stock dark engine look with NewDark
go back? There's no difference between the visual appearance of OldDark and NewDark. That's literally the stock look. NewDark just fixes some bugs and optimization

>> No.5456225

>>5456185
32 bit color, antialiasing, anisotropic filtering can all be turned off for that oldDark look.

>> No.5456229

>>5456167
They increased the polygon limit by a huge amount so you can make bigger maps.

>> No.5456304

>>5456225
Are you sure you don't mean that those features can be manually enabled in the ini? Because that's what I remember doing when I first installed newdark. New options that are off by default

>> No.5456319

>>5456304
They're all enabled by default for the GOG release. Can't speak for the rest.

>> No.5456324

>>5456319
ah that explains it. I own a GoG installer but I have yet to use it since I have the original installed and patched to newdark.

>> No.5456379

For all the zoomers in this thread checking out the Shock series for the first time thanks to the GDC videos, I uploaded the GOG install of SS2. I'll have to upload the Thief, UU, Terra Nova, and SS1 installs later but I'm lazy.
https://mega.nz/#!MIY1nSjI!bGd_1gXD-jz1UeZvMNM_6ZyU8bTygPhwtOKi6fpFEJw
The Doom general also has a link to Thief Gold
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q!QfJRGDQZ

>> No.5456448

>>5455153
Will never forget the day that I went into a Salvation Army store and found a big box copy, mint condition of TerraNova for $1 dollar. Had everything in it. It looked like all that someone had done was rip the plastic wrap off of it and then stuck it on the SA shelf.

Some people have no idea what the heck they're throwing out at times.

>> No.5457579
File: 1.59 MB, 1920x1080, dump013.png [View same] [iqdb] [saucenao] [google]
5457579

>> No.5457601

Started Ultima Underworld 1, I totally walked past the human camp. Also, I completely missed the door switch near the entrance and had to swim along the river to progress.

>> No.5457605

>>5457601
based

any tips for newcomers? i want to get into this game... How comfy is it?

>> No.5458748
File: 207 KB, 506x1024, death of lgs.png [View same] [iqdb] [saucenao] [google]
5458748

>> No.5459141

>>5458748
Was this an actual e-mail and/or official message from back in the day?

>> No.5459163

System shock 2 is zoomer garbage. Fuck the people who like it over ss1.
They are not real LGS fans.

>> No.5459221

>>5459141
I think it was posted on their site.

>> No.5459239
File: 95 KB, 653x490, 1500322830070.jpg [View same] [iqdb] [saucenao] [google]
5459239

>>5458748
3do, interplay, black isle, origin, micro prose...

why must all developers and/or game franchises i love face such fate...

>> No.5459247

System shock 2 still a garbage game.

>> No.5459317

>>5459163
>>5459247
>Zoomers began being born in 1997
>old enough to play SS2 back in the day.
Also, Fuck you an your no true Scotsman fallacy.

>> No.5459371 [DELETED] 

>>5459317
System shock 2 is the worst LGS game. Stay mad.

>> No.5459373
File: 16 KB, 229x173, 1524123195087.jpg [View same] [iqdb] [saucenao] [google]
5459373

How's your FM coming along?

>> No.5459419
File: 1.04 MB, 1920x1080, ss2 2019-03-24 19-04-41-74.png [View same] [iqdb] [saucenao] [google]
5459419

The robot on Medical dropped a recycler, dunno if I got incredibly lucky or if a mod did this

>> No.5459425

>>5454309
You know they actually added the oxygen-running-out mechanic to survival mode? I was surprised too.

>> No.5459427

>>5459371
>STAY MAD DURRRR
keep on waving around your disappointment with it; it will never become objective fact.

>> No.5459469 [DELETED] 

>>5459419
Stop playing that shit game and play ss1 instead or thief.

>> No.5459472

>>5459373
It's great I have it all mapped out in my head and that's as far as it will ever go

>>5459419
What mods you using and why aren't you scaling up the interface?

>> No.5459482

>>5459427
t. zoomer "facts"

>> No.5459487

>>5459482
This zoomers think ss2 is better than ss1.
Pathetic.

>> No.5459502
File: 16 KB, 594x270, SS2Mods.png [View same] [iqdb] [saucenao] [google]
5459502

>>5459472
Mostly texture stuff, Alya mod might have done it
>why aren't you scaling up the interface
I think you told me to do that a while back too and I wasn't a huge fan of how it looked

>> No.5459521

im playing theif through for the first time and it feels impossible to ghost levels on expert. do i just need to git gud?

>> No.5459529

>>5459482
I am not a Zoomer tho. I was born in the Spring of 1995. Zoomers began being born in 1997 or so.
>>5459487
I don't think its better than SS1. Stil like it more than Thief 2.

>> No.5459535 [DELETED] 

If you think ss2 is one of the best lgs games or its better than thief 2 and ss1 you have shit taste.

>> No.5459539 [SPOILER] 
File: 1.12 MB, 1920x1080, 1553476449480.png [View same] [iqdb] [saucenao] [google]
5459539

>>5459502
Alya mod changes quest item locations and loot tables so that's probably it.

>> No.5459541

>>5459521
I would personally save Expert for a replay as every difficulty level changes guard placement as well as blocks off some passages that are normally accessible. Also you miss out on fighting guards aside from blackjack spam.

>> No.5459548 [DELETED] 

Literally no one defended ss2. Embarrassing a dissapointing shitty game.

>> No.5459550

>>5459541
i read that expert adds more gaurds so maybe thats why it feels like i have to knock them out. Im already on the sword so im definitly not starting over and i wouldnt want to sword fight anyway. Not saying it isnt cool just i usually try to play stealth games with the least ammount of confritation possible.

>> No.5459552
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5459552

>>5459163
Sweet succulent gatekeeping. Mmmmmmm!

>> No.5459572

>>5459548
>>5459535
Samefag

>> No.5459578 [DELETED] 

>>5459572
>>5459552
KYS SS2NIGGERS

>> No.5459698 [DELETED] 

>>5453679
EXTREMELY BASED FUCK MODS FOR HIDING THE TRUTH. SS2 IS GARBAGE.

>> No.5459775

Ponterbee station isn't compatible with SCP, right? What are some other good FMs?

>> No.5459876

>>5455192
Shit, this is cool. Can't believe I wasn't aware this was a thing. Thanks.

>> No.5459880

SS2 is a bad game.Totally inferior to ss1, deus ex , thief games and ultima underworld games.

>> No.5459890

Just finished Thief about an hour ago, it's probably one of the best games I've played recently and I'm really looking forward to starting Thief 2 soon since I've heard that it's even better. I just noticed that I have SS2 in my GOG library so maybe I'll give that a shot after Thief 2.
I don't usually use /vr/ but I wanted to come here to see if anyone was talking about Thief so I could just tell someone how much I loved it. I feel like everything I want to praise it for has probably already been said 1000 times though - the storytelling, the gameplay, the atmosphere, etc. It's like every level is just a big puzzle to solve, what a nice experience this game was.

>> No.5459893

>>5459890
Dont play ss2 its the worst lgs game.

>> No.5459902 [SPOILER] 
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5459902

>>5459893

>> No.5459907

>>5459902
fuck off play ss1 instead

>> No.5459910 [SPOILER] 
File: 122 KB, 407x168, 1553486830835.webm [View same] [iqdb] [saucenao] [google]
5459910

>>5459907

>> No.5459913 [DELETED] 

enjoy your shitty game

>> No.5459926

>>5459902
>>5459910
absolutly amazing also out of curiousity what difficulty did u play it through on?

>> No.5459928

>>5459926
always play on the hardest. It's grindy early game, but past mid game it gets easier

>> No.5459943

>>5459926
Honestly I just played through most of it on normal mode and only a few missions on hard if the objectives seemed doable. I seemed to make a lot of stupid mistakes each time I did a level on hard though, like backtracking all over the damn place in Guild and scouring all of The Lost City looking for a medallion and walking straight by it 10 times. I was planning on coming back to it to play through some levels on higher difficulties, and I think I'll try going through all of Thief 2 on hard.

>> No.5459956

>>5459913
>>5459907
>>5459893
>>5459487
>>5459247
>>5459163
absolute retard(s)

>> No.5459960 [DELETED] 

>>5459956
Prove me wrong ss2fag

>> No.5459962

>>5459943
not trying to shame you or anything just curious. Im playing through it for the first time too but am liking it less than you seem to have so far so i mostly just wanted to compare exprienes. I agree tho the atmosphere in this game is fucking amazing.

>> No.5459980

>>5459960
it's actually on you to prove ss2 is a shit game, as you were the first to make this outlandish claim

i think SS1 and SS2 are both really good in their own respects, though I believe SS2 was a more enjoyable and memorable experience than system SS1.

>> No.5459985

>>5459910
>using the launcher

>> No.5459993

>>5459962
There were definitely some parts of the game where I was pretty frustrated and I just wanted levels to be over. I think the game just keeps getting better as you progress though. If I had to give any advice I'd say don't be afraid to use special arrows and other tools, they're all pretty damn useful but I rarely used them because I thought I'd need them later and it was like I introduced my own artificial difficulty.

>> No.5459997

>>5459980
SS2 is a fucking mess. Terribly balanced, buggy, and easily exploited. The game absolutely falls apart in terms of design once you hit the rickenbacker but right after shodan's """"""""""""reveal""""""""" does it start to come apart at the seams. It's a bit funny how poorly made it is. This compounded with joke AI that just runs right at you to die in a couple of hits shows how poorly designed the game is. The rumbler, the monolithic flesh mound dies in like 3 or 4 hits from a weapon you have 200 rounds for. There's no reason to ever use full auto, everything is too slow to catch up to you for semi-auto and maximum control to not be used. The weapons recoil with a sudden jerkiness that had no reason to be so clunky. The rickenbacker as mentioned before is where the game truly shits the bed. The egg hunting quest is a pathetic attempt to pad out an utter shit ending. The body of the many is a terrible section bloated with time wasting obstacles that create no meaningful challenge like platforming on teeth. What the fuck was that about?

SS2 loses its direction after the shodan reveal, the game degenerates to checklist exploration of rooms and not coherent, paced game play like everything on the engineering and hydroponics deck. Well, that's not entirely true, hydroponics also has its flaws like shodan pulling out a fuckton of cybermodules that enable you to cheese the entirety of the game thanks to a simple exploit.

>> No.5460013

>>5459997
all wrong and inaccurate

>> No.5460020

>>5460013
not an argument

>> No.5460027

>>5460020
SS1 AI: walk forward and shoot hitscan attack whilst standing in corridor
SS2 AI: react to sound, can parry and dodge attacks, mostly projectile ranged which can be dodged, certain scripted encounters where enemies are well placed and supplemented by turrets

>> No.5460030

>>5460013
Cant refute the guy.
Pathetic.

>> No.5460034

>>5460030
average ss1 fight
https://my.mixtape.moe/chymoq.mp4

>> No.5460039

>>5460034
ss1 is also bad, ss2 just happens to also be shitty in different ways. Play better games, LGS is a meme.

>> No.5460041

>>5460039
cope

>> No.5460042

>>5460041
still waiting on a retort

>> No.5460045
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5460045

>>5459997
If one of your core complaints is based upon an exploit then you really must be an absolute retard.

The AI in 2 is miles better than "stand still and hitscan" autists in 1, trying to unironically state the other way around is just dishonest at best. The way you described them is exactly how they work in 1.

>"The weapons recoil with a sudden jerkiness that had no reason to be so clunky."

nigga, are you actually mad the game has recoil? wtf am I actually reading. Also, the BOTM was probably the most memorable part of the game, fuck that gave me chills as a kid. The ending of the game isn't shit, I'd say its better than going into cyberspace for a clunky "its too early in game history to attempt something this ambitious" gameplay.

I think your gripe with the game is it isnt much like the classical FPS of the early 90s, cause 1 was basically semi-DOOM in space, with an interesting twist of inventory management stacked level design. Whereas 2 went all in (correctly, if I might add) on the unsettling atmosphere that was ripe for the taking with the story elements given. Both are very different, so I know understand why you might not like the game if you were expecting more of the first. But to say its shit is, again, just very dishonest, or you're just trying to bait me and others. Good job if it's the latter.

>> No.5460047

>>5460045
Where am I? was awful but then again so was the final bossfight in 1 where you just mash right mouse button before you hit the game over screen.

>> No.5460051

>>5460045
>If one of your core complaints is based upon an exploit then you really must be an absolute retard.
>it's not a flaw is a game is easily exploited in a rushed together segment of the game
the state of shocktards
>The AI in 2 is miles better than "stand still and hitscan" autists in 1
they're both shit, thief's AI was never meant for a shit shooter.
>wtf am I actually reading.
you aren't, you're illiterate. The recoil model is utter shit and there's no reason for it.
>BOTM was probably the most memorable part of the game
back to ttlg, memorability has shit all to do with design. Defend platforming on giant teeth now.
>fuck that gave me chills as a kid.
and now you're shitting up this board as a teenager
>The ending of the game isn't shit
"nah"
>I'd say its better than going into cyberspace for a clunky "its too early in game history to attempt something this ambitious" gameplay.
it's not, but SS1 is also shit. Get better taste.
>cause 1 was basically semi-DOOM in space
it's UU in space you fucking retarded shocklet
>unsettling atmosphere that was ripe for the taking with the story elements given
It didn't, it's about as generic as possible. How did it succeed in any way? was it the Papier-mâché enemies waddling at you with stolen thief animations for them to die pathetically? Why is everything so non-challenging on the impossible difficulty? Was it the fucking matrix techno music that gave the game this ripe atmosphere?
>but muh SS1 fanboys
both are shit, deal with it and learn to argue you underage faggot.

>> No.5460058

>>5459890
Have fun. Thief 2 seems to get unfair flak as a response to people who whine about TDP's supernatural elements but it still has some fantastic level design like the warehouse mission. If you give SS2 a shot, keep in mind SCP messes with balance in a negative way and really isn't necessary for a first time playthrough. Just keep in mind that you are required to hack once in the game which is why you can get about 4 or 5 ICE picks scattered around so dont use them all up on random cameras or vending machine if you go for a full luddite build. Also if you use degradeable weapons, try saving maintenance tools to use for after you put CMs into the skill to maximise your use. Weapons only jam at 1 condition with a linearly increasing chance. Maintenance also means items with charge last longer. Also don't forget to use the regeneration chambers instead of savescumming and play at least on Hard difficulty as it does not increase enemy HP.

>> No.5460069
File: 121 KB, 1024x681, laughing haunts.jpg [View same] [iqdb] [saucenao] [google]
5460069

>>5460051
>it's not a flaw is a game is easily exploited in a rushed together segment of the game
Any game can be destroyed with a simple exploit, using it as a way to claim a game is shit is just fucking stupid and you know, cause then you can say any game is shit.
>they're both shit, thief's AI was never meant for a shit shooter.
While it's true the AI in thief never was meant for a shooter, it did translate well. As >>5460027
points out.
>you aren't, you're illiterate
wrong again, you literally complained about the game having recoil
>The recoil model is utter shit and there's no reason for it.
It's a little too strong, sure. It gets better if you actually build correctly, though.
>back to ttlg, memorability has shit all to do with design. Defend platforming on giant teeth now.
Again, retard. Body of the Many was fucking cool as fuck, watching the station, which before was pretty structured and obviously built for a purpose, get morphed and conglomerated into a winding mess of hallways, swimming sections, veins protruding through the walls was insane. That is quite literally design in its purest form. Platforming on giant teeth in isolation does sound fucking retarded, but makes sense when you're playing the game, as this whole section of the ship is conforming into one "being". Maybe you just didn't like it cause your arthritis made it too hard to press jump while holding w?
>"nah"
Ah, I thought you meant the ending level + bossfight, not the ending cutscenes. Sure, ss1 is better then cause yeah, the tone shift was very silly.
>it's not, but SS1 is also shit. Get better taste.
>both are shit, deal with it and learn to argue you underage faggot.
Wait, then why the fuck are you here? Go to another thread if you don't like system shock, this is actual autism. I will make sure to donate for your cause next month since its Autism Awareness. I'm not even going to bother to reply to the rest of your post anymore, you're probably some dumbass looking to get some (you)s

>> No.5460072

>>5460069
>cause then you can say any game is shit.
Not really. SS2 has an exploit which gives you a massve amount of cyber modules and it's very easy to abuse. There's no reason it should have gotten past testing.
>it did translate well.
it didn't. It works when your only means of defense is projectiles which take a long time to arm and fire or a shitty sword. It doesn't when you have hitscan that can ping away most enemies in 1 to 2 hits from across one of the games many corridors.
>literally complained about the game having recoil
illiterate doesn't know what the word "model" means.
> It gets better if you actually build correctly
it's a poor implementation.
> Body of the Many was fucking cool as fuck
Keep talking kid, it was the moment where the game truly jumped the shark.
> get morphed and conglomerated into a winding mess of hallways
a handful of side rooms at the beginning of the section isn't what you hype it up to be.
>veins protruding through the walls was insane
no, it was really tame, especially when compared to some of the things that appear in another game you never played by LGS. Which you inappropriately keep posting images from.
>That is quite literally design in its purest form
the fuck are you even saying? Quit talking like a child, it's a half baked section that they hastily tossed together, filled with gimmicks and ended with a joke of a boss fight.
> I thought you meant the ending level + bossfight
I did, learn to read for context clues.
>Go to another thread if you don't like system shock
don't ask for criticism then you crybaby bitch. PC gamers ceaselessly fellate utter shit to prop up the lie that their platform has dick worth caring about.

>> No.5460078

>>5459993
ya im on haunted cathedral and i feel like ive reliably learned how to get away with flash bombs when caught, and scout our and set up ambushes to take out gaurds (playing on expert so cant kill any of the fuckers). I motly am frusterated wih how the gaurds can see behind themselves, and hear you even if you make no noise. Mostly the game is makng me excited for theif 2

>>5460058
>Thief 2 seems to get unfair flak as a response to people who whine about TDP's supernatural elements but it still has some fantastic level design like the warehouse mission

ive only ever seen people sing thief 2s praises what do they complain about?

>> No.5460086

>>5460072
I'm not responding to the rest of your post cause again, you're just baiting or being autistic and I don't like to pick on the mentally challenged, but

>don't ask for criticism then you crybaby bitch. PC gamers ceaselessly fellate utter shit to prop up the lie that their platform has dick worth caring about.

No one asked for your autism, you went out of your way to post about 10 times replying to people mid conversation "hur hur zoomer garbage" like some fat retard that had to let everyone know how he feels. I understand man, reading the vibe of a room and learning what is and isn't appropriate in social settings can be hard, the world is a scary place. There are various resources to help you get through this consolebabby, and maybe one day you'll be able to post without your helmet on.

>> No.5460090

>>5460086
My first post in the thread was here: >>5459997 the paranoid schizo angle doesn't really work as a get out of free card. SS2 is a shit game, that settles it.

>> No.5460097

>>5460078
>ive only ever seen people sing thief 2s praises what do they complain about?
People think T2 is a decline compared the T1 because it ditches a lot of the supernatural aspects and aims for a more grounded experience, comparatively at least, and thus lead to more bland experiences and a pretty cobbled together plot.

I think T2 at its best is way better than anything in thief 1, The Bank mission for example just forget for the fucking basement though is amazing in level design and layout. It's definitely not a bad game, people over-exaggerate how bad it is, just like the other anon said.

>> No.5460103

>>5460097
I like Thief 1's more creative levels. The game has some great mechanics like mantle that see some good use in those sort of environments. Thief 2 has the fortune of coming later well past the point where the devs had a strong idea of what works. I like both plenty, I find the highs of Thief 1 far exceed the highs of Thief 2, levels like the sword, song of the caverns (tg, fuck off) and into the maw of chaos are definitely among my favorites premise wise and execution in a lot of ways. Thief 2 is awesome but it blends together a lot more. The last few levels reek of LGS going bankrupt unfortunately.

>> No.5460106

>>5460090
I'm sure that's your first post :)

>> No.5460107

>>5460106
It is, now cope. Thief will always be better.

>> No.5460108

>>5460107
I agree

>> No.5460109

>>5460108
Yeah, it's much more competently made. Far better level designs and doesn't have an exploit that any player can use to trivially break the game.

>> No.5460110
File: 662 KB, 1440x810, kitchen.png [View same] [iqdb] [saucenao] [google]
5460110

>>5460109
I don't know about the competent part, at least for thief 1. Have you ever looked at some missions in dromed? Sounds leaks and shit everywhere, pure terror.

There's also a lot more exploits in that game if you know how to do them, Like abusing new mantle to just completely skip the 2nd half of RttC, which is a shame cause the mission is amazing. Also stuff like wall clips, along with spawning the Blackjack hitbox on demand to cancel fall damage, and clipping through walls.

>> No.5460112

>>5460110
all far less egregious than giving you a massive improvement in your character stats. Also new mantle isn't from the original game.

>> No.5460113
File: 254 KB, 381x498, spook hammerhaunt.png [View same] [iqdb] [saucenao] [google]
5460113

>>5460112
>Also new mantle isn't from the original game.
Fair enough, I still don't know why these people who made newdark decided to add that shit in, and then retards like voodoo and DJ Riff leave it checked on/uncommented by default.

>> No.5460115

>>5460112
Also whats this exploit you keep mentioning? I'm actually genuinely curious. Maybe if I decide to replay the game since i haven't touched it in 15 years I'll mess around with this for shits and giggles.

>> No.5460134

>>5459239
you know the rule: you either die as a hero or live long enough to see yourself turn into the villain

>> No.5460140

>>5452807
The only Looking Glass game I ever played was SS2 and that was almost 9 years ago. Loved it.

which one should I try next? I also played the Thief 2 demo around the same time too.

>> No.5460142

>>5460140
Play Thief: Gold before thief 2

>> No.5460256

>engaging with the guy that's been screeching autistically if ss2 is even mentioned for two threads now
Plz

>> No.5460435

>>5460256
Why is low effort shitposting allowed on /vr/ now?

>> No.5460645

>>5460103
>>5460097
im mostly excited for theif 2 because it doesnt have levels like down in the bonehoard. I think that level was incredible in atmosphere. Its just that looting tombs and running from zombies ,and lizards isnt what i want in my stealth game.

>> No.5460670

>>5460645
You say that now, but will miss it once you play Thief 2.

>> No.5460673

>>5460645
Lizards?

>> No.5460710

>>5460673
I guess he's talking about Burricks

>> No.5460810

>>5460645
1. the loss of the fantasy levels will make the actual traditional thieving levels stick out way less
2. thief 2's story is nowhere near as good as thief 1's
3. it's a monkey's paw situation, where you get some amazing classic thieving maps, but the entire game loses the variety TDP had

TDP's bonehoard + horror levels are still amazing, and I think The Sword is still the king of all Thief levels, even FMs.

>> No.5460821

>>5460810
oh, and TDP's trope of "garret sneaks through zombie slime pit or forgotten abandoned escape route to enter mansion" is one I'm still pretty fond of.

>> No.5460828

>>5460821
You get that a few times in Thief 2

>> No.5460861

>>5460710
ya i am sorry im dumb

>>5460670
>>5460810
ill definitly admit if im wrong after playing the second. Itd be a shame if there wasnt any levels that were out there like the sword. One thing i absolutly love about the game so far is all the shit the gaurds say while patrolling. I really wanted the gaurds to talk about how they hated working in the sword and when one did i thought it was great.

>> No.5460873

https://youtu.be/4GUYpxdZpR0

>> No.5460874

>>5460828
ah, you're right. dunno, the only thief 2 levels that stuck with me are Trail of Blood and Life of the Party

>> No.5460875

>>5455153
game is fun when you fighting against pirates
as game progresses enemy hitpoints outpace your dps and it's just gets boring

and it is clunky because no mouselook

>> No.5460912

Still mad because you got BTFO ss2fags?

>> No.5460929

>>5460645
A lot of people miss the mystic shit from Thief 1, but it replaces it with more technological enemies and aesthetics, so I never really did.
You lose one thing and gain another, which for a sequel makes more sense to me than just adding more shit. Makes it less cumbersome.
There are still supernatural things in Thief 2 anyway. Just not whole zombie levels.

>> No.5460982

>>5452807
>Thief
im about to play this for first time what am i in for?
are there any recommended graphical mods or whatever like for system shock 2?

>> No.5460992

>>5460982
Just use Tfix the texture pack for Thief is awful. Also don't add the extra features like Thief 2 AI as it makes them dumber in T1.

>> No.5460998

Shocktards cant defend their shitty games. This will be never not funny.

>> No.5461000
File: 6 KB, 41x66, shadowrealm.png [View same] [iqdb] [saucenao] [google]
5461000

>>5460873
nice dude good job, keep it up!

>> No.5461137
File: 1.12 MB, 1400x2180, 1545176005559.png [View same] [iqdb] [saucenao] [google]
5461137

>>5460982

>> No.5461171
File: 629 KB, 1100x619, cOXvZaX.png [View same] [iqdb] [saucenao] [google]
5461171

someday ill finish my texture pack...
someday...

>> No.5461225
File: 20 KB, 252x330, Black_Egg.jpg [View same] [iqdb] [saucenao] [google]
5461225

What was inside?

>> No.5461309

>>5461137
There's a new patch for Thief 2 called T2Fix that is apparently pretty neat. Reason being Tafferpatcher's author went MIA and the patch hasn't been up to date in ages.

>> No.5461317

>>5461225
A vile offshoot of SHODAN's unruly children.

>> No.5461354

>>5460873
unironically the least autistic Thief video ever made

>> No.5461386

>>5460873
>if garret was an 80's action star

>> No.5461832

>>5460873
Now I want a Thief 1 mod that has poison arrows, along swords and knives being able to dismember the body parts of recipients. Also, KetchupDark and/or DarkNash(Nashgore but for Dark Engine software) need to happen.

>> No.5461835 [DELETED] 

SS2 STILL IS SHITTY GAME

>> No.5461873
File: 29 KB, 640x480, double middle finger.jpg [View same] [iqdb] [saucenao] [google]
5461873

>>5461835
>RRRRRRREEEEEEE IF I POST MY OPINION WITH ALL CAPS IT BECOMES A FACT!

>> No.5461883

>>5461309
do you have to play the thief games with patches or can u play them as is?

>> No.5461885

>>5461873
Well, now it’s a fact.

>> No.5462125 [DELETED] 

SEETHING SHOCKTARDS
you couldnt prove why ss2 isnt a bad game and one of the worst lgs games.

>> No.5462769

>>5461883
If you have windows 10, you can probably play them as is if you really want to.

Otherwise, I'd just download tfix lite and t2fix respectively

>> No.5462790
File: 1.69 MB, 200x200, 4b3e47ecc5932ff02f3686fb385be9daf5d8e73dd3d63e9728ecc6fff8bfbf83.gif [View same] [iqdb] [saucenao] [google]
5462790

>>5461885
>>5462125
Confirmed for /v/igger shitbag

>> No.5463112

Are fan missions for ss2 actually worth looking into or should I just replay the story?

>> No.5463126 [DELETED] 

>>5463112
play better games ss2 is shit

>> No.5463130

>>5462790
Stay mad zoomer

>> No.5463147

>>5463126
Nah

>> No.5463208
File: 14 KB, 422x326, 1433131187539.jpg [View same] [iqdb] [saucenao] [google]
5463208

>>5463126
>>5463130
>Everyone who likes what I don't like is a Zoomer.

>> No.5463353

>>5463208
Stop replying to him, we already deduced that he has autism

>> No.5463365 [DELETED] 

>>5463130
>>5463147
>>5463208
>>5463353

mad /v/edditors

>> No.5463419
File: 938 KB, 1417x842, UAscreenshot02.jpg [View same] [iqdb] [saucenao] [google]
5463419

>>5460134
Hey bro, here's your Ultima Underworld sequel!

>> No.5463507

>>5463419
Nice blorange graphics.

>> No.5463553

>>5463112
Play Ponterbee Station

>> No.5463885

>>5463419
To be fair, everyone considered Arx Fatalis to be the actual Ultima Underworld sequel since its release.

>> No.5463889

>>5461225
I wish we could have seen

>> No.5463992 [DELETED] 
File: 888 KB, 1920x1080, dump027.png [View same] [iqdb] [saucenao] [google]
5463992

>>5432468
Whereas Dewinder Manor hints at a bigger story but doesn't quite deliver, Shadow Play just has a couple of scraps. Other people have noted this too on TTLG. Why doesn't Rosenfield display the sword in the art gallery? Why did he toss it in a corner? Why does he hide a pagan tome? Who are these dastardly Downtowne Rooftoppers? Who is Gladys Purcell? Where are the grumblings of the servants? Maybe they even steal items from Rosenfield? These are opportunities that could have been explored further. I think the author wrote something about the lack of story being a choice but I can't find it.

Just like Dewinder Mansion no ingame map is included. I don't mind that. You don't have to traverse a city maze to get to point b. From the start it is clear you have to grab an item. No frustrating confusion there. I prefer to draw my own maps anyway. The ingame map is difficult to edit. Drawing helps me solve problems. Where are the guards? What are the patrol routes? Where is the gap? How much time do I have to pick a lock? How does the room look like? Any shadowy safe spots around? I like to scribble on a piece of paper with the computer screen as my only light source. Since the rooms and the layout are a play on the long rectangle corridor with rectangle rooms, it is unpredictable what is behind a door or corner. Slowly figuring it out how all the rooms are connected is part of the fun.

>> No.5464000
File: 888 KB, 1920x1080, dump027.png [View same] [iqdb] [saucenao] [google]
5464000

>>5432468
Whereas Dewinder Manor hints at a bigger story but doesn't quite deliver, Shadow Play just has a couple of scraps. Other people have noted this too on TTLG. Why doesn't Rosenfield display the sword in the art gallery? Why did he toss it in a corner? Why does he hide a pagan tome? Who are these dastardly Downtowne Rooftoppers? Who is Gladys Purcell? Where are the grumblings of the servants? Maybe they even steal items from Rosenfield? These are opportunities that could have been explored further. I think the author wrote something about the lack of story being a choice but I can't find it.

Just like Dewinder Manor no ingame map is included. I don't mind that. You don't have to traverse a city maze to get to point b. From the start it is clear you have to grab an item. No frustrating confusion there. I prefer to draw my own maps anyway. The ingame map is difficult to edit. Drawing helps me solve problems. Where are the guards? What are the patrol routes? Where is the gap? How much time do I have to pick a lock? How does the room look like? Any shadowy safe spots around? I like to scribble on a piece of paper with the computer screen as my only light source. Since the rooms and the layout are a play on the long rectangle corridor with rectangle rooms, it is unpredictable what is behind a door or corner. Slowly figuring it out how all the rooms are connected is part of the fun.

>> No.5464006 [DELETED] 
File: 447 KB, 1920x1080, dump005.png [View same] [iqdb] [saucenao] [google]
5464006

>>5464000
This mission is a play on Lord Bafford's Mansion. The most direct reference being the rusty iron bridge you can see in some old screenshots found on darkfate. Bafford had these long empty hallways. Here, almost every part of the mansion is covered by guard. There are very few places of solitude where you hold your breath and sweat it out. I can only think of the bathroom and the music room.

When you climb the roof of the other house you can look through one of the embrasures. You can spot the sword through another embrasure. A frame within a frame effect is created. I like that. It is sort of teasing your end goal: the prized sword

I liked the multiple pathways!

Schlock, do you have previous experience with building maps?

>> No.5464008
File: 400 KB, 1920x1080, dump004.png [View same] [iqdb] [saucenao] [google]
5464008

>>5464000
This mission is a play on Lord Bafford's Mansion. The most direct reference being the rusty iron bridge you can see in some old screenshots found on darkfate. Bafford had these long empty hallways. Here, almost every part of the mansion is covered by guard. There are very few places of solitude where you hold your breath and sweat it out. I can only think of the bathroom and the music room.

When you climb the roof of the other house you can look through one of the embrasures. You can spot the sword through another embrasure. A frame within a frame effect is created. I like that. It is sort of teasing your end goal: the prized sword

I liked the multiple pathways!

Schlock, do you have previous experience with building maps?

>> No.5464771

>>5454260
>I am pissed modern -shocks (shocklikes?) Have opted for baroque design all over with damn wood paneling, marble walls, and literal gold used in construction all over the place

The Executive and Security levels in Citadel Station have no shortage of wood paneling, black marble surfaces, carpeted floors, and chandeliers.

>> No.5464834
File: 1.75 MB, 1920x1200, 1533856395666.png [View same] [iqdb] [saucenao] [google]
5464834

>>5464008
>Schlock, do you have previous experience with building maps?
Nope
>Who is Gladys Purcell?
Just a reference to a thing in Chalice of Souls (pic related).
The original story of the mission was slightly more elaborate but nothing currently in it has anything to do with that.

>> No.5464839

is Thief 2 better?

>> No.5464851

>>5464839
In some ways, worse in others.

>> No.5464861

>>5454275
It doesn't do so much different that it's going to be an entirely different experience than the original release. The mouse look is optional. I wish more people would give the original control scheme a chance rather than immediately writing it off as "outdated'. It helps make the game really unique and it's really easy once you get used to it while running around the first level.

>>5464839
After my first playthrough of both games, I liked 2 better. More thieving, less dungeon crawling. But when I look back I felt the atmosphere was so much stronger in the first game, so I think I prefer it.

>> No.5465230

>>5464839
Thief 2 has better level design and more interesting and sensible missions. But compared to Thief 1 it has a bland atmosphere and the prevalence of human enemies means less AI variety.

>> No.5465525

>>5465230
>Thief 2 has better level design
this meme needs to die

>> No.5465791

>>5465525
The sudden contrarianism against that popular opinion that has been the majority consensus for almost twenty years is the meme. People haven't been insisting that Thief 1 has better level design until the last few years and even that has only happened on this board. Because of faggot hipsters like you who want to have the unpopular opinion no matter what. You are living the meme.

>> No.5466086

>>5465791
>Eavesdropping
>Trace the Courier
>Kidnap
>Casing the Joint
>Masks
>Sabotage at Soulforge

These missions are garbage and full of horrible level design. Several other missions also have questionable level design, though nowhere near as bad as those listed. I don't give a fuck about any kind of "majority consensus", particularly if it comes from places like TTLG. And you are out of your fucking mind if you honestly think Thief 2 has more interesting missions.

>> No.5466703

>>5463885
shame it has the awful avatar/guardian cargo cult attached to it
guild of travelers was far more interesting

>> No.5466868

>>5466086
You're a fucking moron and you sound exactly like a Kojimafag responding to criticism of MGS with their tried and true standard reply of no arguments. I don't even know why I bother but I'm going to do your job for you and actually explain unlike you who decided to shake his head like a toddler with fingers in your ears.

-Eavesdropping has some of the biggest variety of infiltration opportunities in the franchise, and includes randomized objectives that increase replayability and force players to improvise. It may have a several minute long unskippable listening scene but that's only because of the uncompromising engine that doesn't support skipping.
-Trace the Courier is like the intro to Assassins except it actually manages to have gameplay in it in the form of pickpockets, difficult to traverse level geometry and light source manipulation. Remember all those cops you have to simultaneously avoid when attempting to follow Quince and Jakow to Ramirez' mansion and the rivers you have to cross to be on the other side to avoid being seen? Exactly, there wasn't anything like that. The trailing in Assassins is a boring linear slog with zero challenge.
-Kidnap messes with your expectations by making you think you're in a familiar place when you're not. It also has a unique schedule system that lets you plan how you're going to go after the main objective in a way that is only ever seen one other time in the franchise, in St. Edgar's Eve in TDS.
-Casing the Joint is the only mission in the series with an official ghosting rule and it's properly designed around it, with minimal resistance. It has no loot requirement but tons of small loot hidden all over the place, so it's enjoyable for scavenger hunters. Also the mission has a unique optional objective that you are allowed to complete now or in a later mission at your discretion.
...

>> No.5466871

>>5466086
...
-Masks' only issue is that it's got the third most unreasonable loot requirement in the franchise, right after Undercover and House of Widow Moira. It's a great heist mission with tons of security to avoid and secrets to unlock. It's literally Lord Bafford's Manor but larger and with robots.
-And if you think you can actually call Sabotage at Soulforge a bad final mission, you're retarded and out of your damn mind. In Thief 1 you walk forward and then wait. In Thief 3 there is no final mission, just a romp through the open world that you've experienced a dozen times before. Soulforge is actually a sprawling complex with numerous ways to traverse and reach your objectives, with all the types of hazards introduced in the previous missions trying to stop you, augmented with a new one you've never seen. Exactly what a final mission in a Thief game should be. And don't even try to imply that "finding things" is a negative as in "it's just fetch quests" since most of the missions in the games in a series literally called THIEF involve stealing objects.

In other words you have no idea what you're talking about and no matter how slow and unpopular this general is, it needs no one like you. You're a contrarian retard attempting to convince themselves that they're holding a genuine opinion of their own rather than the opposite of the consensus because you want to feel special, and you're blatantly demonstrating it by not even attempting to argue. Fuck off and kill yourself.

>> No.5466908
File: 32 KB, 550x201, mawofchaos.png [View same] [iqdb] [saucenao] [google]
5466908

>> No.5466925

>>5466868
>>5466871
To be fair, Casing the Joint and Trace the Courier are certified shitty missions, and kidnapped is pretty meh

The other 3 are pretty fucking good though, not sure what he was smoking.

>> No.5467006

>>5454636
I still don't know why they made repair and maintenance separate things.

>> No.5467031
File: 108 KB, 640x480, tamiya2.jpg [View same] [iqdb] [saucenao] [google]
5467031

Ironically i'm only familiar with this studio because of one unreleased game.

>> No.5467051

>>5466868
>>5466871

didn't read lmao

>> No.5467068

What was the game called that Looking Glass was going to make after Thief 2 if they weren't going to go bankrupt? Something about working as a spy in Cold War era Soviet Union and the player would have access to both the Thief-style stealth and Hitman-style social stealth game mechanics?

>> No.5467119

>>5467068
Deep Cover
Sounded amazing.

>> No.5468474

>>5467006
one works on a jam and the other only maintains condition

>> No.5468475

>>5468474
I know what they do, anon.

>> No.5468571

Just started SS2 myself. As far as psi goes, I've just been planning tier 1 for the agi/cyber boost and call it a day. Does that seem about right, or is there some other psi ability I should really consider investing in?

>> No.5468607

>knocking out a guard then
Manually position yourself behind the guard, aim at his head and attack, guard is knocked out if a collision check goes through.

>knocking out a guard in a modern game
Press X to take him down in a cutscene, no hitboxes involved.

Is there a technical term for this difference in design philosophy?

>> No.5468651

>>5468607
I believe the term is "modern gamedevs are talentless hacks."

>> No.5468673

>>5468607
cinematic game design

There is another term too but I forgot

>> No.5468674

>>5468607
Now compare modern combat systems to Thief's "strafe and win" swordplay.

>> No.5468678

>>5468674
Wow I can't believe a game that by design discourages you from ever picking a fight doesn't have a combat system as developed as DMC.

>> No.5468682

>>5468674
Yeah lets look at the current hot-shit game, sekiro:
1 attack
spam it endlessly
trigger kill animation when bar fills up
repeat

wooow
and that's the 'hardcore' game, the rest is just 'wait for enemy to glow, press counter button, win'

>> No.5468684

>>5468678
I'm just pointing out that it's all cherrypicking. /vr/ games excel at things that modern games don't and vice versa.

>> No.5468726

>>5468674
The really good ones don't come from AAA games.

>> No.5468767

>>5468674
You mean "strafe and lose" right? If you strafe, the enemy's animation prevents him from properly turning towards you in order to attack. You can then keep bashing him in the back until he dies and... you lose. Because you can't kill anyone without getting a game over.

>> No.5468796

>>5468571
regeneration is insanely good

>> No.5468828

>>5460873
based

>> No.5468838

>>5468767
Aren't there assassination missions in both Thief games?

>> No.5468942

>>5459247
And you still are SHODAN's bitch.

>> No.5469409

>>5468838
You have to kill 9 undead creatures in Thief 1 and nothing in the rest of the series. But that reminded me, I was wrong. Strafe fighting is not an instant loss. Obviously, since you can fight monsters and kill them without getting a game over.

>> No.5470146

>>5469409
Nothing DromEd can't fix via FMs.

>> No.5470792
File: 12 KB, 587x509, well yes but actually no.png [View same] [iqdb] [saucenao] [google]
5470792

>>5466908
I'm not a native English speaker and now after a year of me making that post the grammar confuses me. "Shall we not..." and "Yes, let us" sounds like "Can you please stop doing that?" with the answer "NO, of course I will."

>> No.5470865 [DELETED] 

I try to start the first game (enhanced version on steam) and it refuses to start. I tried re-installing it to no avail, nothing wrong with the game's files. I use windows 10, is that the problem?

>> No.5470873 [DELETED] 

>>5470865
Talking 'bout System shock 1, forgot to mention it

>> No.5470896

>>5470865
>>5470873
I actually managed to make it work by importing the game to a different hard drive (as it turns out the game doesn't start if you have "weird" characters in your username) and choosing "compatibility with windows 95" in the game's exe's properties.
Still easier than making SS2 run with an emulator back in the day. Sorry for bothering you /vr/

>> No.5470954

>>5463419
Too bad it's a total crap

>> No.5470981

>>5470954
What went wrong

>> No.5471021

>>5470981
Have you even played it? It's more of a sandboxy crap than RPG, with repetitive missions in same locations over and over. Sure there are many solutions to those based on your build/creativity with the physics, but that's it. Its gimmicks get old really fast.

It's not even close to Ultima Underworld - more of a "What if Arx Fatalis had more interactions and less RPG/Plot/everything else"

>> No.5471383

>>5456379
Id prefer to pay for the game m8

>> No.5471442

>>5471383
And no developers will receive a cent
Only the greedy publisher CEOs - employees of such corporations don't receive bonuses for well selling games, especially old ones.

>> No.5471447

>>5471383
the company and developers that made this game are long gone and won't receive a dime if you pay for whoever bought the rights to it, just when you think this board can't get worse you have fucking shills for greedy ass companies. And don't give me the I was pretending to be retarded rebuttal.

>> No.5471487

https://www.youtube.com/watch?v=NSBi9DFVpR8

>> No.5471534

>>5471383
based faggot retard

>> No.5471678

>>5471442
ok, fair enough
>>5471447
>>5471534
calm down lads, I dont keep up to date with out of date games/devs

>> No.5472717

Thief 1 is infinitely more replayable than Thief 2. Thief 2 is just rehashed concepts and even rehashed maps throughout the game. It's fucking boring and has no variety. The best map in Thief 2 is Precious Cargo because it's arguably the one with the most gameplay variety and an atmosphere and setting that set it apart from the rest.

>> No.5473254

I want to fuck SHODAN

>> No.5473257

Is Thief still a thing on /vr/?
Was it replaced?

>> No.5473269
File: 145 KB, 1200x711, dims.jpg [View same] [iqdb] [saucenao] [google]
5473269

>>5473254
HOL UP MAYNE

>> No.5473271
File: 118 KB, 1000x636, 1529759925686.jpg [View same] [iqdb] [saucenao] [google]
5473271

>>5473269

>> No.5473274

>>5473269
AYO HACKAH
YOU A SHEIT
WACHU HUMAN DUDES GONNA DO WHEN I FAIAH MUH LAZAH HUH
SHEEEIT
>kills humanity by mining shoop da whoop
I still want to fuck her

>> No.5473282

>>5473269
it looks a little better in motion, but SHODAN is better off as a static image

>> No.5473423

>>5473269
If I had to guess, shodan is actually a man in the 3rd game

>> No.5473491
File: 221 KB, 375x400, SS3.png [View same] [iqdb] [saucenao] [google]
5473491

>>5473269
L-L-LOOK AT YOU CRACKER

>> No.5473681
File: 2.75 MB, 1280x720, ss2.webm [View same] [iqdb] [saucenao] [google]
5473681

I made this once and was surprised at how well it looped.

>> No.5473692

>>5473269
The more I look at her new face the more I see the (presumably) intentional perspective distortion that one would get if one was a tiny insect inches away from the face of a giant human being staring them down. As opposed to seeing a nigger-nose like everyone else seems to want to.

>> No.5473718

>>5473692
>everyone else seems to want to.
straight up denial and virtue signaling on your part

>> No.5473728
File: 83 KB, 851x479, Untitled.jpg [View same] [iqdb] [saucenao] [google]
5473728

>>5473423
it's still the same voice, and the teaser is pre-alpha; this render might not even be in the final game at all. I hope they opt for a static image because this holographic face is downright cartoonish.

>> No.5474264

>>5452807
I was playing thief gold and having a fun time with my first time playing through the series, I got to the level with the four elemental towers or something and I haven't picked it up since
that was over a year ago
I know that the levels that were added in gold were long but that one just felt bad
is that level bad? or am I a shitty player

>> No.5474318

>>5474264
All of the levels added in the Gold edition are bad.

>> No.5474324

>>5474264
>>5474318
The added missions were too long for their own good and completely ruined the pacing of the game for me.

>> No.5474402

>>5473718
What? No, I'm not trying to signal anything, I'm trying to insult. Insult people who see identitarian conspiracies every way they look. To them there is no such thing as unintended effects of intentional design, or just straight up bad results out of incompetence. Everything that fails to meet expectations is because of an agenda.

>> No.5474412

>>5474318
Song of the Caverns

>> No.5474423
File: 187 KB, 1920x1080, darkmod_2018-06-09_16-04-21.jpg [View same] [iqdb] [saucenao] [google]
5474423

Hi guys, since this thread allows the discussion of remakes and sequels, can we also talk about The Dark Mod, i.e., the Thief spiritual sequel made in the Doom 3 engine? The community keeps on updating the game and releasing fan missions to this day, but we're looking to increase our fan base and renovate interest in mission making to younger audiences.

Below, a play through of the latest released FM, for those who never saw the game in action.

https://www.youtube.com/watch?v=SVKP738Gzho

>> No.5474503

dark mod is great but i have no idea how to drag corpses properly

>> No.5474524

>>5474503

You can frob and drag corpse by using the frob button (def: right mouse) or you can pick up the corpse over your shoulders by frobbing it and then pressing the use key (def: u).

>> No.5475498

>>5474423
TDM needs a sound overhaul. Guard voices are muffled and often too quiet to distinguish their state or even notice their presence, and some of the footstep sounds are god awful. It's especially noticeable coming from Thief 1/2 and it's immediately off-putting which is a shame because otherwise it's pretty great.

>> No.5475513

>>5453753
>I hope they expand on the SS universe in SS3
I hope they don't and make a good game instead. Expansion can be a tricky mistress, look at bioshock 2 or Deus ex.

>> No.5475517

>>5473681
CRINGE

>> No.5475694

>>5475498

It's a community project, so you're more than welcome to join the forums and drop a suggestion. If you're a sound artist we could certainly use your contribution!

>> No.5475737

>>5473269
I think enough people complained about her face that they're gonna fix her up lol. That's the vibe I'm getting from their Discord anyways

>> No.5475765

>>5453753
Isn't it already ambitious enough, since when the game was announced they said that you will be able to play as the hacket, the marine and a new protagonist?

>> No.5475832

Elevator music released for the System Shock remake

https://www.youtube.com/watch?v=6KzrhD9vjiE

>> No.5476404
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5476404

>> No.5476407

>>5476404
back in my time there would be tenchu vs hitman troll bait threads

>> No.5476410

>>5476407
t.mgsbabby

>> No.5476492

Should I get TTDP or SS2? I never played these games

>> No.5476779

>>5476492
pirate both

>> No.5476881

>>5476404
>MGS
>no influence
That game affected nearly everything that came after. Negatively that is. Button mash QTEs, turret sections, one-time static gimmicks instead of fleshed out mechanical complexity, cinematic ludonarrative dissonance etc. Just because it wasn't a good game doesn't mean it wasn't influential. There are millions of retards with bad taste and they made that game's bullshit infect everything.

>> No.5476941

>>5476881
based and taffpilled

>> No.5476962

>>5476881
Imagine thinking MGS wasn't a good game just because it is worse than Thief.

>> No.5477028
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5477028

>>5476962
>I will chase you for exactly 10 seconds unless I can't see you due to you being more than 5 meters away
>I will try to find you for exactly 10 seconds if I lose you during the chase and I will forget you exist if I can't find you
>You were less than 5 meters away so I saw you. I fired my assault rifle at you and my friend ten meters away didn't hear anything.
MGS is trash all the way through and occasionally ultra rotten cancer trash. More than half of it is embarrassingly cringe anime cutscenes and your character gets detected by enemies in said cutscenes. Though I suppose the cutscenes are both a blessing and a curse because they give you respite from the godawful gameplay. Or so you think until it hits you with a button mash QTE halfway that determines the choice of ending.

>> No.5477034

>>5477028
>the only criticism I can offer is that the A/I is bad (because Thief had such amazing AI, right)
>uhm poopie cancer faggot trash
What amazing and mature arguments you have offered, anon.

>> No.5477049

>>5477034
That's all there is to the game. Any elaboration can't save it. The game is 70% cutscenes and linear conversations, 5% boss fights and 20% pac-man tier gameplay that is so barebones and simplistic that it may as well not even be there. The rest is sporadically peppered handcrafted one-use gimmicks disconnected from the rest of the game's mechanics. On top of that 100% there is another 100% of blind sycophancy.
It really shows through clearly and brightly that it should have been a sub-par to mediocre single-season anime series or a B-movie, but Kojima is not as retarded as the quality of his games make him out to be, and he realized that he could artificially amass a larger audience for the cinematic excuse for art that his peers in the Japanese film industry rejected as sub-standard. So he released and marketed his crap as a videogame instead.

>> No.5477052

>>5477034
Wow, and you have responded by stating his arguments are trash without making any effort to explain your own views on why it's supposed to be good.
Thank you for showing us the way to amazing and mature debate.

>> No.5477064

>>5477052
If I didn't know better it would seem like a false flag to reinforce the two-decade old notion that MGS fans never argue for the quality of their target of fandom, only insult and dismiss criticism.

>> No.5477130

>>5477034
actually yeah thief guard ai is pretty amazing for its time only surpassed by early splinter cell
tell us how tiny viewcone pacman AI is superior

>> No.5477368

>>5477130
I don't think he implied that it's somehow better. All he did was attempt to dismiss complaints without argument just like what kojimadrones have done for twenty years.
Though at some point one must ask themselves... which one is dumber, being an animal rapist with no intentions of ever changing their ways or even acknowledging that anything they're doing is wrong, or being someone who's against animal rape but doesn't seem to get it that the horsefucker simply won't listen and hasn't listened all this time?

>> No.5477378

thiefags sure are easy to trigger

>> No.5477451

any cool thief missions released lately? Cleaning the neighborhood and Shadows of Northdale 2 (both for TDM) were released in the past few weeks. the former is pretty good

>> No.5477739

>>5477451
I don't think there have been any other than that since the contest.

>> No.5477749

>>5474423
I really wish the movement in TDM didn't feel so floaty and godawful though, cause the lighting and level designs of some missions is just top notch.

Dark Engine movement and systems is just so much better most of the time though.

>> No.5477919
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5477919

>> No.5478061

>hur kojima is retarded because I say so
>the ai wasn't taht good so it means the gmae is shit
>poopie cock retard why are you not taking my arguments seriously
Ya'll don't deserve to play a game as good as Thief.

>> No.5478137

>>5455192
holy shit i had absolutely no idea looking glass made this. So Arena was basically (kind of) a ripoff of this?

>> No.5478141

>>5478137
I'd say it was at least inspired.

>> No.5478202

>>5477378
>>5476881
>>5476410
Stop with the shitflinging. Take it to /b/ or /trash/.

>> No.5478285

>>5474423
Tfw ive been working on a fan mission for years and still haven't finished it

>> No.5479139

>>5478285

Who are you anon? Tell me more about your mission. Have you thought about partnering up with another more experienced mapper?

>> No.5479141

>>5477749
Jumping in Thief is much more floaty and exaggerated though.

>> No.5479173

300th post

>> No.5479228
File: 60 KB, 168x169, beerus.png [View same] [iqdb] [saucenao] [google]
5479228

>>5479141
?????????? I hope you mean thiaf, cause if you mean the originals you might have to recheck your mental faculties

>> No.5479447

>>5479141
Jumping in Thief is just an application of upwards force that is constantly affected by gravity. I just tested it and Garrett falls at the exact same rate as any other object. I don't think it's floaty but I've been playing for over 20 years so I can't tell. Maybe the standard gravity in the Dark Engine is slightly lower than 9.81m/s2? One thing's for sure though. Garrett does not float upwards when jumping. It's a simple force vector.
In the end it doesn't really matter if the gravity isn't exactly 9.81m/s2. Afterall, it's not Earth.

>> No.5479485

>>5479447

Hi Ulililia! I had no idea you browsed /vr/.

>> No.5479520

>>5479485
>I had no idea
Bullshit. Everyone knows everything he does so I can't be him. Also...
>physics in a thread about immersive sims = autism
That sounds dangerously autistic of you anon

>> No.5480360
File: 447 KB, 1920x1080, loot.jpg [View same] [iqdb] [saucenao] [google]
5480360

>>5479139
i don't post in the forums too often I just lurk.
this is supposed to be a mission where you have to go into a catacomb a group of thugs is using as a base and steal something from them, then you climb up and go through a short city section. it also has a small keeper/key holder bunker.
The map was 100% finished around january but I got the urge to delete a big hall that connected most of the rooms and had to start over. this has happened multiple times before, I think my biggest issue is not planning ahead and just mapping as I go.

>> No.5480847

>>5480360
My advice is contact someone like Sotha or Melan, and ask them to beta test your map. If you want to spruce up the visuals and atmosphere, contact Spooks, and ask him tips to improve some rooms/scenes.

Finally, if you're really ambitious and you want to give your mission some top notch intro, write a few lines and ask Goldwell to voice them.

>> No.5480860
File: 125 KB, 1200x675, BaatBt6bq5NbyCXP6vCbUi-1200-80.jpg [View same] [iqdb] [saucenao] [google]
5480860

>>5454270
Prey>

>> No.5481412

>>5480860
prey(2006) was shit
the 90s tech demos looked cool though

>> No.5482465

>>5480847
Well my plan for now is to work on it during Easter since I'll get some time off, hopefully I'll get it into a playable state. And yeah I wanted to show it to some people on the forums, Sotha in particular since it's based on Coercion, the first TDM fm I ever played.

>> No.5482963

>>5482465
Good luck mate. You can post some screenshots on the forums and ask for impressions in the meantime.

>> No.5482972

System Shock first timer, I'm really like this. I loathe the music, it's not for me but otherwise a great game so far.

>> No.5483016

>>5480860
Very mediocre game that didn't do enough with the couple fun/unique mechanics it had

Never saw anyone praising it as anything better than "fine" until the actually fantastic 2017 game of the same name came out. Funny how that works.

>> No.5483058

>>5483016
I'm pretty sure people are praising the original more for its ideas than the implementation of those ideas.

>> No.5483376

new thread when