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/vr/ - Retro Games


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5470939 No.5470939 [Reply] [Original]

Why was arcade hardware 5 to 10 years more advanced than consoles?

Why did this stop?

It amazes me that once upon a time you could literally look at an arcade monitor and see the future of gaming before it happened

>> No.5470946

what game is it?

>> No.5470947

>>5470946
Untitled 1

>> No.5470948

>>5470946
Hard Drivin

>> No.5470962

>>5470939
Because money isn't really a factor here if you want to go all out. This is why many if this boards cost thousands on release. Not to mention the sheer insanity of complicated custom hardware designs these things represent.
Hard Drivin' /Race Drivin' for example was a big PCB stack to hold all the needed components. Same with Namco's System 21.

A Model 3 board with VF3 in late 1996 would set you back $6999 for the replacement board alone.

>> No.5471037

>>5470939
It's because arcade machines were more expensive and much bigger. Think of the footprint of an NES or SNES, then think about the fact that arcade boards were 2-3 times the physical size of the board in those consoles, which is a lot more space for electronics like extra memory, more processors, bigger processors, etc. On top of that, the NES and SNES were $300, while arcade cabinets cost $2-3,000 or more. They were not only high end, expensive hardware, but they were sometimes specialized for only one or two games, which increases the power they can harness.

tl;dr - Arcade machines were to home consoles then what modern high end PCs are to modern portable systems now.

>> No.5471042

Well first of all 10 years is too way much. You didn't have 1995 home console graphics in the arcade by 1985. I would say 2-5 depending on how new the consoles were at the time (the older the console the easier it was for arcades to eclipse it). Secondly, the jumps made per year were huge compared to what they are now. Imagine looking 5 years into the future 5 years ago - basically nothing anymore. After the 6th generation nobody in their right mind gives a shit about graphics anymore, the emphasis is on the fun. You get diminishing returns. One final factors (this is more using logic rather than specific knowledge) is that in the old days most of the research was done on mainframes and large computers. Not many people had home PCs, nevermind shit tons of smartphones, videogame consoles, laptops laying around everywhere. Full home PCs are technically "microcomputers", because they are considered tiny compared to supercomputers. So large-sized computers that the arcades could use were well ahead of their smaller rivals. However the focus has shifted to small computers, to the point where they now match their larger counterparts.

>> No.5471048

Because arcade gaming>console/pc gaming.
this is a fact.

>> No.5471058
File: 5 KB, 320x200, microsoft-flight-simulator-v2-0_4.gif [View same] [iqdb] [saucenao] [google]
5471058

>>5470939
Because consoles are cheap game machines made to be sold to kids. PC games also looked advanced compared to them.

>> No.5471069

Consolebabbies should leave the board.

>> No.5471080

arcades were not held from being expensive because they make those money back.

>> No.5471581

>>5470946
virtua racing beta

>> No.5471597

>>5470939
Same with PCs.


Consoles were much weaker so they could be mass marketed.

>> No.5471610
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5471610

>>5471597
Yeah consider that when this was out the NES was just getting Dragon Warrior and Castlevania 1.

>> No.5471612

Console gaming was never good.

>> No.5472347

>>5470939
>Why did this stop?
Firstly because nobody goes to arcades anymore.

Secondly because development teams and budgets are fuckhuge these days. Back then you got a single guy to code up an arcade game, so if you pay him $20,000 and sell 1,000 machines for $10,000 each, no problem.

These days you could theoretically make an arcade machine with 4x the power of current gaming pcs, however making a game for that arcade machine is going to take a team of hundreds of people. There simply aren't enough people playing arcades to make anywhere near enough of a return on investment.

However I have seen some VR arcades around the place. You could say that's a continuation of the old trend. In this case not many people want to spend the $1,000 for a decent VR headset. But they'll happily pay $50 or whatever to mess around with it at an arcade. It's all consumer stuff though.

>> No.5473672

>>5472347
>Nobody goes to arcades
Because there aren't any, Anon. And if you miraculously find one, it will be some shit-ass nigger PS or Xbox hidden in a retro-looking chassis, and not the real thing. People don't want to go out and meet, everyone is getting more and more lard-assed in their couches grubbing their controllers with their sausage fingers.

>> No.5473683

>>5470939
>Why was arcade hardware 5 to 10 years more advanced than consoles?
there was a number of multi-million dollar companies creating hardware for different purposes and competing with each other from cpus to graphics processors.
>Why did this stop?
microsoft encouraged the market into being cornered by just a few major manufacturers and Apple revived a segment of it by making mobile demand some sort of performance beyond a z80.

>> No.5474498

>>5470939
Eventually became too expensive.