[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 1.98 MB, 380x227, bangaiol.gif [View same] [iqdb] [saucenao] [google]
5463483 No.5463483 [Reply] [Original]

Why were there never more games like Bangai-O? Sure there's Fantasy Zone and Defender and a couple more that are vaguely similar, but it always felt like a wasted opportunity. Shmups are fun, but being almost all auto scrolling seems odd.

>> No.5463486

Fantasy Zone is really cool, dude

>> No.5463489

Too many gay elves that want to push X to win nowadays.

>> No.5463495

>>5463486
It sure as fuck is.

>>5463489
I'm talking retro.

>> No.5463498

Kagirinaki Tatakai

>> No.5463510 [DELETED] 

https://store.steampowered.com/app/857500/BLACK_BIRD/

Maybe this?

>> No.5463804

>>5463510
That looks potentially super rad. Have you played it?

>> No.5463807
File: 2.00 MB, 330x270, 1456714075351.gif [View same] [iqdb] [saucenao] [google]
5463807

>>5463510
>Onion Games

>> No.5463869

>>5463483
Coz nobody bought it. Shame too.

>> No.5463881

>>5463869
Honestly I never heard of it til a few years ago when researching dreamcast games. Never had a DC back in the day. Had an N64 but not a Japanese one. There wasn't many opportunities for a burger to play it if they owned the chad Playstation.

It's a damn good game.

>> No.5463963

>>5463483
There's always Bangai-O spirits on the DS.

>> No.5464075 [DELETED] 

>>5463963
Why would you pick the worst installment in the series?

Also, Missile Fury Steam port when?

>> No.5464082

>>5463963
Bangai-O was made to be played on the largest screen possible.

>> No.5464204
File: 254 KB, 1018x756, bangai14.jpg [View same] [iqdb] [saucenao] [google]
5464204

>>5463963
I dismissed Spirits back when I played it using my acekard because the tutorial levels seemed endless and also because I was anxious to try as many games as possible, but I repent not having given it the attention it deserves. The main attraction of it was the level editor and the ability to exchange levels with other people through sound files, which should mean it still should be possible to transfer levels from DS to DS without even needing an internet connection, just get the sound file and use the DS mic to "download" it.
Not sure how well it works but I've read it works.
Anyway, I think Bangai-O is rather unique, not just because it's not an auto-scroller shooter, but also because of the way you control Bangai-O, it's a mix of platforming with flying, and the missile launching mechanic itano-circus style is pretty unique.
I know that the game was a sort of spiritual successor or inspiration by an old home computer japanese game from the 80s called Hover Attack.

>> No.5465263
File: 315 KB, 800x1116, granada.jpg [View same] [iqdb] [saucenao] [google]
5465263

Granada shits all over Bangay-Blow.

>> No.5465292

Fairly decent clone on Steam called KO Mech

Not retro, but whatever.

>> No.5465430

>>5465263
That's not a 2D platformer-shooter hybrid though, it's a top-view tank game.
I'd rather play Battle City.

>> No.5465462
File: 1.71 MB, 261x303, 1410978375719.gif [View same] [iqdb] [saucenao] [google]
5465462

>>5464204
>The main attraction of it was the level editor and the ability to exchange levels with other people through sound files, which should mean it still should be possible to transfer levels from DS to DS without even needing an internet connection, just get the sound file and use the DS mic to "download" it.

That's fucking crazy, I need to try it out someday.

>> No.5465598

>>5465263
Granada is an awesome game but it's also nothing like Bangai-O. There are a ton of awesome games that aren't like it.

>> No.5465652

>>5465263
This. Wouldn't expect Nintenkiddos to know about games not released on a Soitendo console, though.

>>5465430
>platformer-shooter hybrid
Are you retarded? There's no platforming in BO. Only difference between Granada and BO is camera perspective, one being overhead and the other is from the side.

>tank game
Not a real genre.
https://en.wikipedia.org/wiki/Category:Multidirectional_shooters

>I'd rather play Battle City
Of course a Nintenkiddo would choose that over Assault.

>> No.5465668
File: 4 KB, 204x153, jetpac.png [View same] [iqdb] [saucenao] [google]
5465668

Bangai-O is just a Jetpac rip-off for weebcucks.

>> No.5465685

>>5465652
>being an unironic console warrior
Wow.
>There's no platforming in BO
You're wrong, it has moonjump platforming ala >>5465668
Try playing it, cuck. It's on Dreamcast if you've got a childish hateboner for a japanese company called nintendo.

>> No.5465709

>>5465685
>You're wrong, it has moonjump platforming ala
The game isn't designed at all for platforming. You spend 99% of the game flying around, rarely touching the ground.

>Try playing it, cuck.
I've beaten both versions, nigger.

>> No.5465727

>>5465709
>The game isn't designed at all for platforming.
There's lots of parts with small passages where you need to know how to do short or long jumps, anyway, the change of camera perspective in relation to Granada (or TF2) is that it also changes the way you play, a lot. Bangai-O is in 0 gravity, and you use your jets to move around, that alone makes for 50% of the game's gameplay, the other being the multidirectional shooting which games like not only Granada but also Gauntlet has.
As another anon mentioned, Bangai-O is a spiritual successor to Hover Attack, which is also a platforming-shooting hybrid with multidirectionals.

>> No.5465743
File: 304 KB, 500x435, bangaiotalk4.png [View same] [iqdb] [saucenao] [google]
5465743

>>5463483
Thread theme
https://www.youtube.com/watch?v=DFXHWm0qfhM

>> No.5465762
File: 56 KB, 429x344, bangai_o_dreamcast_thumb.jpg [View same] [iqdb] [saucenao] [google]
5465762

>>5465743
I always forget how much I love the soundtrack.
Also like the fact you're nonchantantly nuking whole cities like a fucking death god, but this cute comfy music plays in the background:
https://www.youtube.com/watch?v=8r0dXtTdcA4

>> No.5466996

>>5465668
And Stargate and dropzone.

>> No.5467187

Every time someone mentions a game that's "like bangai-O" it's a disappointment because it never is really like bangai-O.
I second that they should port Missile Fury to PC already, I'm not getting a shitbox 360 just to play it.

>> No.5467472

Blowing shit up to recharge your bomb meter > Collecting fruits to recharge your bomb meter
Thus, Dreamcast version > N64 version

>> No.5467496

>>5467472
Yeah but the max limit of missile spam is bigger on N64 (up to 10 compared to DC's 5 iirc).
Anyway, since both versions changed many things, not just that, it's worth playing both of them, Dreamcast first, and N64 if you want more challenge (you don't really need to collect every single fruit in every stage to be able to missile spam, the ones enemies leave behind are enough).

>> No.5467520

>>5467496
You also have to hold down the bomb button for a bit to get full power on N64, and you get some bomb energy back the closer in proximity you are to danger on Dreamcast, leading to a more risk/reward play style.

>more challenge
I mean, there isn't really that much difference after you power up your mech on the N64 version via grandma's shop. N64 feels more like it was built for consolefags with the fruit collecting and the shop while DC was designed for arcadefags who want a faster pacing.

>> No.5467534

>>5467520
>You also have to hold down the bomb button for a bit to get full power on N64
Yeah this way you can calculate how many missiles you want to fire. Max is 100, and you can spam 10 times if you want, so that's 1000 missiles you can spam in a row. On DC you're limited to enemies on screen.
>and you get some bomb energy back the closer in proximity you are to danger on Dreamcast, leading to a more risk/reward play style.
The same risk/reward playstyle is used on 64, the more bullets there are on screen, the more combo you do, to make the shop spawn. Speaking of the shop and the powerups, you don't keep your upgrades from level to level, you always start at 0. Basically in 64 if you're good playing, you can be an OP motherfucker, but if you suck, the game is kinda merciless to you and you will need to go collect some fruit from the houses and buldings. On DC the game is a lot more permissive, it also throws HP refills at you all the time.
Anyway, I think you just want to start some console vs arcade or nintendo vs sega thing, lol. Not my thing if that's what you want, but I love both versions of Bangai-O and recommend playing both, DC first.

>> No.5467578

>>5467534
>Yeah this way you can calculate how many missiles you want to fire. Max is 100, and you can spam 10 times if you want, so that's 1000 missiles you can spam in a row. On DC you're limited to enemies on screen.
My point was that it's slower the N64 way, with Dreamcast you just blow up your bomb instantly. DC's just has nice touches like this for swifter gameplay.

>The same risk/reward playstyle is used on 64, the more bullets there are on screen, the more combo you do, to make the shop spawn. Speaking of the shop and the powerups, you don't keep your upgrades from level to level, you always start at 0. Basically in 64 if you're good playing, you can be an OP motherfucker, but if you suck, the game is kinda merciless to you and you will need to go collect some fruit from the houses and buldings. On DC the game is a lot more permissive, it also throws HP refills at you all the time.
Yes, and the fact that you hold double bombs on N64 means the game is easier to cheese for people who have to resort to farming fruits. Fuck that.

>Anyway, I think you just want to start some console vs arcade or nintendo vs sega thing, lol. Not my thing if that's what you want, but I love both versions of Bangai-O and recommend playing both, DC first.
I'm just posting my opinions and observations on the two versions. No need to get upset over the discussion or anything.

>> No.5467624

>>5467578
>My point was that it's slower the N64 way, with Dreamcast you just blow up your bomb instantly. DC's just has nice touches like this for swifter gameplay.
Yeah but that's also what makes 64 more risky, you don't want to waste missiles, you only want to use them when it's cost-effective and you can combo a lot.
>Yes, and the fact that you hold double bombs on N64 means the game is easier to cheese for people who have to resort to farming fruits.
Farming fruit will really do jack shit if you're bad at the game though. And again, on DC you always have missiles ready as long as there's enemy fire on screen, coupled with the fact both riki and mami have stronger shots by default, and the HP refill rain, the dc version is by far the easiest to get into, which is why I recommend as the first bangai-O game. Once you get the hang of the game, going to the N64 version feels great.
>I'm just posting my opinions and observations on the two versions. No need to get upset over the discussion or anything.
Fair enough, I actually think Bangai-O tries to appeal to neither console or arcade fags, but to HCfags, since it's a homage to a PC-88 game.

>> No.5467653

I fucking feel your pain OP. Deep love for multi directional shooters and rail shooters, but it seemed like no one was interested back in the day.

Games like Robotron 2064, Smash TV, and Total Carnage sort of scratch that itch. Real shame there aren't any other true free roaming games quite like Bangai-O though.