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/vr/ - Retro Games


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File: 1.01 MB, 2000x2000, 60ddb23305e690f5f0a1c3c402eb6b942a410d23.png [View same] [iqdb] [saucenao] [google]
5460512 No.5460512 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5454013

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5460513

=== NEWS ===

[3-24] James 'Jimmy' Paddock providing music for Romero's Sigil
https://twitter.com/JamesPaddock/status/1109737028571164672

[3-21] Hedon released, a standalone game using GZDoom
https://forum.zdoom.org/viewtopic.php?f=19&t=56480

[3-21] A Quake 2 RTX implementation project now taken all the way by Nvidia
https://www.pcgamesn.com/nvidia/quake-ii-rtx-nvidia-ray-tracing

[3-20] Recent gameplay footage of Nightdive's System Shock remake
https://www.youtube.com/watch?v=JdiaIRkjpI0

[3-19] id Software to release Doom Eternal on Google Stadia

[3-18] System Shock 3 teaser premiered at GDC
https://youtu.be/j--cFOyeT7E

[3-16] WitchavenGDX & TekwarGDX updated as part of beta BuildGDX multilauncher
http://m210.duke4.net/

[3-14] Google announces id software's presence at GDC
https://twitter.com/googledevs/status/1105964410168721409

[3-12] Trailer released for DOOM ANNIHILATION, another live-action Doom movie
https://www.youtube.com/watch?v=mDF9CPwSvFA

[3-9] Zanieon releases MMDCXIV, feature one large map with three more to come
https://forum.zdoom.org/viewtopic.php?f=42&t=53887

[3-9] DoomRL Arsenal finaly gets a new update, adding in the new PDA, HUD, and some new monsters
https://forum.zdoom.org/viewtopic.php?f=43&t=37044

[3-7] 3D Realms announces Wrath, a new game made on Darkplaces
https://twitter.com/3DRealms/status/1103627856201113601

[3-7] SM193 for Quake released, themed on white castls
http://celephais.net/board/view_thread.php?id=61697

[3-7] AMC TC Episode 3 released
https://www.moddb.com/games/the-amc-tc/downloads/the-amc-tc-episodes-1-2-and-3

[3-7] Author of gameplay mod Hell Caliber looking for playtesting and feedback
https://forum.zdoom.org/viewtopic.php?f=43&t=62535

[3-5] TNT 2: Devilution is almost done
https://www.doomworld.com/forum/topic/104882-tnt-2-devilution-clean-thread-new-updates/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5460520

Fuck, I forgot how Blood is stressful, specially after playing Doom. The spaz cultists and fire dogs can go fuck themselves.

>> No.5460585
File: 1.12 MB, 590x860, shitdan.png [View same] [iqdb] [saucenao] [google]
5460585

Jesus fucking christ, what the fuck have they done to her?

Why is she fucking hideous now? Why is her lip sync so fucking god awful? Was this modelled and animated by a community college dropout?

Between this and the broken mess they made of underworld, I'm starting to think the looking glass has-beens should've stayed out of the industry and let themselves be remembered as heroes rather than coming back as a bunch of geriatrics with no grasp on the new technology.

>> No.5460624
File: 40 KB, 163x127, hello.png [View same] [iqdb] [saucenao] [google]
5460624

What are some good wads and mods to save before Article 13 is approved and fucks up the good Doom wiki?
>>5460585
I almost forgot SS3 was a thing

>> No.5460717

>>5460624
>What are some good wads and mods to save before Article 13 is approved and fucks up the good Doom wiki?

what do these things have to do with each other

>> No.5460723

>>5460717
A shitty law that forces upload filters based around copyright, which means fanworks such as wads could be in trouble
It's meant for every website accessible in a country under the EU but if they reject said filters, a website can be banned over it

>> No.5460734

>>5460723

what does any of this have to do with the doom wiki, which does not host wads

>> No.5460735

>>5460513
>[3-24] James 'Jimmy' Paddock providing music for Romero's Sigil
That's nice for Jimmy, but I wonder why Romero decided to wait so long to get some midis.

>> No.5460738

>>5460734
They've been talking about it, since fanmade wikis can be affected by such law
This is the kind of wiki that was made after the Wikia shitshow

>> No.5460756

>>5460735
He probably didn't even have the maps done by February.

>> No.5460760

>>5460735
>>5460756
He sure went quiet as fuck during Feb and let the physical box distributor take the blame for it being delayed.

Makes me think very little has changed with Romero.

>> No.5460769

>>5460624
The wiki is the least of issues, idgames could be fucked.

Actually most centralized mod hosting sites could be fucked too.

>> No.5460787
File: 643 KB, 950x1120, mermaid.png [View same] [iqdb] [saucenao] [google]
5460787

Here's a wad that replaces the Cacodemon with a beautiful mermaid: https://www.mediafire.com/file/ofw65wq2uqdl2na/mermaidcaco.wad/file

>> No.5460791
File: 308 KB, 515x283, mermaid2.png [View same] [iqdb] [saucenao] [google]
5460791

>>5460787

>> No.5460798

Having played a few levels of Hedon, it's actually pretty good despite the ugly character and enemy sprites. The maps are great and the underground world is cool and like a more vibrant arx fatalis. The balance of combat and investigation is good too.
Still, goddamn are some of the sprites hideous.

>> No.5460812

>>5460513
https://twitter.com/bethesda/status/1110225138979651584
Doom: eternal and others are confirmed to be coming to steam

>> No.5460826

why is doomguy in hideous destructor a useless, pathetic fucking faggot?

>> No.5460845
File: 538 KB, 1366x768, Doom2ending.jpg [View same] [iqdb] [saucenao] [google]
5460845

Looks like for some reason my Zandro start skipping text screens (you know, that thing before secret levels, Dead Simple and so on). Though I'm pretty sure I didn't do anything, but for the last week I've been messing with mods and custom maps (UDMF and all other source port magic), so may be it's some leftovers from some sloppy mod/map. So, where to look? I don't remember at all if/how text screen cam be turned off. I looked at ZDoom Wiki, but there is no info about it (though plenty about how to change it).

>> No.5460850

>>5460624
There's a reason why I'm stockpiling and archiving as much as possible right now.
I currently have enough Doom content to last me for years, but I want as much as possible before the potential shit hits the fan.

>> No.5460858

>>5460798
The title screen art is fantastic, but the characters in game do look terrible. Hopefully Zan will fix that and the unsatisfying gunplay once he's got the other chapters out, because I'm actually liking Hedon despite the flaws.

>> No.5460880

>>5460826
Because it's been designed as some sort of "modern"/"realistic". You know, hide-cover-shoot-reload-run-heal, that sort of thing. Because that's what you want in your arcade "from the hip" sci-fi game about killing demons.
There is a reason why the good half of Doom & Doom II maps are straight impossible to finish with this "mod". And don't let me start on the bad half.
There is a reason why it needs special "helpers" in the Oblige.

>> No.5460884

>>5460880
oh no, I love the mod alright, but sometimes doomguy controls the way you would expect an overweight idiot who couldn't go jogging or hit up a gym for once in his sorry fucking life, and then that idiot survived the demonic breakout instead of literally everyone else infinitelly more capable and fit in the entire platoon.

>> No.5460885

>>5460826
someone put onions in his latte that morning.

>> No.5460893

>>5460884
Well, someone wanted to do "rookie sim" in Doom. Than that someone did this.

>> No.5460901

>>5460787
>>5460791
>beautiful

>> No.5460916 [DELETED] 

NZ mosque doom wad where?

>> No.5460917

>>5460901
"To each his own", said the devil placing his butt in fireplace.

>> No.5460923

>>5460916
infinity chan probably has you covered there, its the sort of thing they like to do.

>> No.5460924
File: 884 KB, 912x2048, sm194_composite.jpg [View same] [iqdb] [saucenao] [google]
5460924

SM194 - Big Mcgee (64 unit grid minimum) Released

http://celephais.net/board/view_thread.php?id=61702

>> No.5460932

>>5460513
Been 1 year since the last map I've uploaded here. I wanted to make something better than the first map I ever made so here it is. Hope you like it. E1M1, tested with prboom and gzdoom. Forgive any errors if you find any.

https://mega.nz/#!quxnVYSA!V41w0NQRVR0BByUcXjb9waCKFFArV_YMg_xmLUdlnjY

>> No.5460931

>>5460826
You might as well not be Doomguy

>> No.5460934

>>5460812
fuck man, phew.
what's the deal with epic and their shit as of late anyways. they're totally off the hook.

>> No.5460941

>>5460513
See
>>5460924

>> No.5460954

>>5460880
I have only skipped literally one level in all of my playing through Doom 1, Doom 2, and TNT with Hideous Drestructor. That was E4M3. I'm playing on the UV equivalent. You just need to be patient and git gud

>> No.5460973

>>5460954
I was merely paraphrasing what's in HD starting post on ZDoom Forums. It's not me, it was said my author himself. As we know, Nightmare! also was designed to be unfair, but still there are a lot of people who play it, win it & enjoy it, though why is beyond my understanding.
Patience never was my strong side. And I never could get what's so interesting in realistic simulators of any kind (I doubt anyone could call SimCity & Sims realistic, probably why it's the only sims that I enjoyed).

>> No.5460978

>>5460954
>Drestructor
Dr. Drestructor, thank you very much!

>> No.5460981

>>5460954
>Drestructor
Derpstructor

>> No.5460990 [DELETED] 

>>5460735
So it's shit. Not a big surprise.

>> No.5461001

>>5460932
Would've been nice if I could go back to the berserk secret after I hopped on the elevator. The stark lighting is really slick looking throughout the whole level, though there were a couple odd HOMs that should've been pretty easy to spot. Pretty decent map all around, I give it a numerical rating.

>> No.5461002
File: 2.94 MB, 640x360, crushin it.webm [View same] [iqdb] [saucenao] [google]
5461002

>>5460826
Because you're a useless, pathetic fucking faggot. When you get good (and/or pop some zerk) you can pull off feats Doomguy couldn't even imagine. More powerful than comic book Doomguy, capable of higher movement speeds than vanilla Doomguy, incredible resilience and regenerative abilities with weapons only outmatched in destructive capacity by the likes of Pillowblaster mods, and even those aren't able to destroy the level geometry itself. Hideous Destructor guy is as powerful as you allow him to be.

>> No.5461013

>>5460973
>As we know, Nightmare! also was designed to be unfair, but still there are a lot of people who play it, win it & enjoy it, though why is beyond my understanding.

It's because the feeling of satisfaction after clearing a hard Doom level is amplified greatly after clearing a hard Doom level with a super hard gameplay mod that doesn't make anything easier at all, it's the culmination of all the times you've got your ass kicked showing that it was worth something, because you're now the ass kicker.

>> No.5461018

>>5461013
Words, words, words. Fun things should be fun. I'm playing a fucking video game, I want to chill & relax, why would I want some masochistic exercise that brings me nothing except some not even real "achievement"? It's like counting how much anime you've seen - yeah, great numbers, dude, but so what? If I want a sense of achievement, I'd rather do something real. Like, working out. Or translating the text your friend deems untranslatable.

>> No.5461021

if I put the time and the patience that I put to some games I would already have three engineering degrees

>> No.5461023

>>5461018
>Fun things should be fun. I'm playing a fucking video game
>If I want a sense of achievement, I'd rather do something real.
spoken like a true casual

>> No.5461027

>>5461018
Fun is subjective. Some people like getting their asses kicked in bullshit slaughter wads, others just want to load up a Pillowblaster mod and curbstomp the entire map.

>> No.5461032 [DELETED] 

The vast majority of modern maps just look good but they all play like shit. 2018 cacowards is proof of this undeniable fact.

>> No.5461040

>>5461023
I think the only games that I enjoyed and mastered so much that I purposely beat it on hardest difficulties was good old Serious Sam and Painkiller (love & own each & every part of it).
Casuals play anything & everything. I play only FPS(s?). Don't know where does it place me.
>>5461027
Of fucking course. I get it. I just voiced my opinion. Just like I said - I just can't understand. It's only me, nothing more nothing less.

>> No.5461041

>>5461032
nah

>> No.5461052

>>5461032
That's why there is Oblige. And Obaddon.

>> No.5461054
File: 213 KB, 800x600, doom13.png [View same] [iqdb] [saucenao] [google]
5461054

Do you guys know how to enable moving over monsters, and not being hit with melee at a cliff edge?
port: Boom/PrBoom

>> No.5461056

>>5461032
THIS is the True Power of Cummunity Values.
So much Incredible Talent. The last remnants of those who knew for Goddamn Sure what constitutes the Truly Good Map and kept the flame on burning throughout the Ages.
And all of that - without Any Compensation Whatsoever.
Whooooah.

>> No.5461060 [DELETED] 

>>5460932
New link, hopefully everything is fixed
>>5461001
Lift/Berserk is intended
Thanks for playing.

https://mega.nz/#!quxTQCrJ!eW7GV5vMZTKj7KLFTYJNImdNgWPcQA8zr3M4jDAY48I

>> No.5461063

>>5461054
you don't, because those are vanilla-accurate behaviors that prboom maintains for the sake of its robust demo support

>> No.5461067
File: 188 KB, 640x480, Screenshot_Doom_20190325_191906.png [View same] [iqdb] [saucenao] [google]
5461067

>> No.5461070

>>5461054
download gzdoom

>> No.5461071
File: 1.66 MB, 1085x1217, 1517788621324.png [View same] [iqdb] [saucenao] [google]
5461071

>>5461002
>this post and that webm
Fucking incredible

>> No.5461076 [DELETED] 

>>5460932 (You)
New link, hopefully everything is fixed
>>5461001
Lift/Berserk is intended
Thanks for playing.

https://mega.nz/#!u35Fkaya!IMVj41eCXvyIWZsuJ5w04nboprLb1YswKDELKgbPETE

>> No.5461078

>>5461063
>>5461070
already have that, thats not what the question was about
some of the map packs I have will play in either one but the framerate in the later gz ports is really, really bad.
The one from the picture works under prb+ and its as smooth as jelly. Problem is im getting those vanilla infinitely tall actors and I cant turn it off. Figured if they had fixes for being able to go under hanging corpses, and jumping, and vertical aiming, then they'd have a fix for this too (eg, something by default off but you could turn on voluntarily).

>> No.5461084

>>5460932
New link, hopefully everything is fixed
>>5461001
Lift/Berserk is intended
Thanks for playing.

https://mega.nz/#!Sy5hGaKC!d16N4GKXcOYthn2ONDXw9d5DOC0maoMZatR2ruo0XBM

>> No.5461097

>>5461002
> just punch right through his fucking head
what about berserk bashing a mastermind?

>> No.5461101

>>5461002
yeah, none of that excuses the sluggish, nonresponsive shit they tried passing out as movement, not even berserk.

>> No.5461104

>>5461070
anything in gzdoom roughly 3.4 or higher is unusable at this point

>> No.5461113

>>5461104
Really? My machine is a fucking toaster and the latest version works well enough.

>> No.5461115

>>5461018
> i am a casual
then what in the fuck are you doing trying to play HD

>> No.5461124
File: 2.94 MB, 640x360, the night train.webm [View same] [iqdb] [saucenao] [google]
5461124

>>5461097
Why dream so small?

>> No.5461125

>>5461113
They broke support for some specific shit after that, not to mention badly breaking a lot of mods, even ones exclusively built with zscript.

>> No.5461126

>>5461115
Why the fuck are you answering if you can't even grip the timeline of conversation? I'm not. The only HD I'm playing is Painkiller.

>> No.5461127

>>5461113
Are they improving the efficiency of it?
Looking at the site (v3.7.2) there's a shit ton of versions, are the "vintage" ones going to run faster?

Im talking like no fancy bells and whistles, just running through some old map pack. Ive tried that with 3.6 and it was running about 20fps.

>> No.5461128

>>5461125
Oh. Good thing I keep a bunch of the previous builds set up on ZDL for this very reason.

>> No.5461129

>>5461071
>>5461002
>enclosed area with ridiculous amounts of cover and low tier enemies who don't even know what's going on + berserk

>> No.5461131

>>5461124
did you just shoulder tackle a cyberdemon?

>>5461129
serious question: what are you expecting?

>> No.5461134

>>5461124
That's a damn intricate death sequence for the Cyberdemon. I love it.

>> No.5461136

>>5461131
>serious question: what are you expecting?
what? lmao

>> No.5461145

>>5461129
what berserk?
if he had, every one of those zombies wouldve exploded

>> No.5461148
File: 63 KB, 500x1052, 1547687695229.jpg [View same] [iqdb] [saucenao] [google]
5461148

>>5461145
>>5461129
>>5461002
how'd that shotgunguy explode and the imp get blown back

>> No.5461157

>>5461148
HD guy strong
also headshots + momentum transfer fist damage + damage randomization
and i think the melee just has high knockback

>> No.5461158
File: 1.03 MB, 1920x1080, TronCubes_16.9_1920x1080_FHD_(1080p).jpg [View same] [iqdb] [saucenao] [google]
5461158

Not specifically DOOM related, but this is the only place I hang out in on 4chan where everybody isn't a raging gimboid. Anyway, it's a wallpaper, provided in 41 different resolutions from 320x200 to 8K*8K and 3D source files are included for free use, including commercial. so you could use this image in any kind of DOOM context like a title-screen.
> http://camendesign.com/art/tron-cubes-2019

>> No.5461162

>>5460513
Since the "OUR WADS" pastebins in the OP are pretty old, I'm making a new one featuring some newer maps/projects posted here. I'll be keeping an eye out for maps to add, and if you want a map put in now, feel free to reply to this post.

https://pastebin.com/idahQRj2

>> No.5461163

>>5461128
Yeah this is what I do as well, it's the only way to ensure mods keep working.

>> No.5461164
File: 159 KB, 640x400, Screenshot_Doom_20190325_153229.png [View same] [iqdb] [saucenao] [google]
5461164

>>5461127
>>5461113
>>5461125
Hmm it seems like 3.72 is working, in theory.
Although my fps are okay in plutonia im getting some choppy audio and I dont know how to fix it.

(manged to get the graphics about where I want it, though im still buttmad over the pixels not being a complete square upscale, had to set it to 1024x600 to keep it from vertically stretching)

>> No.5461165
File: 70 KB, 380x501, zerk injected at the red line.png [View same] [iqdb] [saucenao] [google]
5461165

>>5461148
That's the sort of damage output you can manage even without berserk if you learn the melee mechanics. Before you even inject zerk you can already manage stronger punches than vanilla Doomguy's best with berserk.

>> No.5461168

>>5461157
>>5461165
that's complete fucking bullshit, but of course it's HD trademark so I'll have to believe it.

>> No.5461174

>>5461165
> punched for 709 damage!
jesus christ
how many men and halves is that

>> No.5461183
File: 72 KB, 400x498, Screenshot_Doom_20190325_164340.png [View same] [iqdb] [saucenao] [google]
5461183

>>5461174
It gets better. That's only the basic punch. There's another punch on the reload key that inflicts a bunch of 1-damage strikes first to stun an enemy and it can do even more absurd damage.

>> No.5461198

I'm playing Arcane Dimensions and after finishing the map Slipgate Conundrum (ad_s1m1), I'm spawned at the beginning of Castle of the Damned (vanilla E1M2), instead of going back to the AD hub or starting another AD level.
Is there some bug going on?
Only things left are the hub for test maps and the portal that asks for the keys.

>> No.5461202

>>5461158
Time to use this as my desktop background, thank you.

>> No.5461212
File: 573 KB, 267x199, 1542606420966.gif [View same] [iqdb] [saucenao] [google]
5461212

>>5461183
> 1.4k damage punch
is vaecrius just an alt of pillow?

>> No.5461213

>>5461168
>that's complete fucking bullshit, but of course it's HD trademark so I'll have to believe it.
that's the entire mod in a nutshell.

>> No.5461228

ok so how do I get into HD

look up tutorials or something?

>> No.5461232
File: 43 KB, 300x200, 5b1da6b90ca55.jpg [View same] [iqdb] [saucenao] [google]
5461232

Does Slade3 do hinting about functions and variables for zscript in its text editor now? Or is it still just restricted to decorate?

>> No.5461235

>>5461228
Read the manual and bind your controls accordingly, and have fun

>> No.5461240

>>5461228
read the manual, the whole fucking thing, then you'll be fine
or just jump right the fuck in after learning the keybinds

>> No.5461243

I wonder how long people will be modding Doom for. Its been over 25 years now and there's no sign of the community stopping, its crazy when you think about it.

>> No.5461245

>>5461243
And yet, the current gaming industry has learnt literally nothing from this.

>> No.5461256

>>5461245
If people can have fun with single game for 25 years they will buy less new games.

>> No.5461265

So outside of the Cacowards and infographic, what other mapsets and megawads are must plays/good fun? I'm trying to gather as many as possible just in case this Article 13 thing fucks everything over.

>> No.5461269

>>5461265
The paranoia people spread about these things is so fucking stupid

>> No.5461273

>>5461269
I agree, but its nice to have a plan B just in case.

>> No.5461283

>>5461165
>neat
>activate zdl
>doom 2, hd
>firing range
>naturist
>sprint towards the punching bag
>leap and punch at the same time
>first puch deals 179
>holy shit

>> No.5461297

>>5461269
So much shit happened behind Art13, you can't even predict what's gonna happen
It's also somewhat less popular than that net neutrality situation

>> No.5461325

So is there a list of which mods newer gzdoom versions have fucked up? I know demonsteele is one of them and project msx is another.
Would be cool if we could make a list of what the last good version is for certain mods since i doubt graf is ever going to stop 'fixing' things.

>> No.5461334

>>5460787
>>5460791
I want mason lindroth to make a doom wad

>> No.5461357

>>5461325
MetaDoom had some weird fuckery related to the dog guns, for a mode made for latest versions in mind

>> No.5461365

>>5461325
Fucking Graf. Why constantly update the sourceport if its going to fuck over a bunch of the mods each time? Most of the previous versions work fine anyway.

>> No.5461381
File: 1.08 MB, 1600x2700, story.png [View same] [iqdb] [saucenao] [google]
5461381

>> No.5461382

>>5461381
Fuck I got them out of order. I can't do anything right

>> No.5461385

>>5461365
Selfishness and ego getting through what he's supposed to do, when working on the most popular sourceport for a series with the most flexible modding scene

>> No.5461393

>>5461325
How does the latest build fuck over Demonsteele?

>> No.5461401

>>5461393
Destructible objects got broken a while ago, then various demonsteele functions started causing crashes. I don't think its even just the latest build, its been broken for a while, although someone has made a fixed version. It just really sucks for mods that aren't maintained and don't have fanbases, even very popular new shit like Ashes 2063 ended up getting broken by an update.
Here's a vid i found of a demonsteele crash with newer gzdoom: https://www.youtube.com/watch?v=OPZJKvOyAVg

>> No.5461408

>>5461235
>>5461240
ok thx anon bros

>> No.5461418

>softly nudges shoulder
>YOU MUST STAY STILL TO BANDAGE YOURSELF

>> No.5461420

Just a weird wad I came across from hitting random. Creative and experimental.

https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dance

>> No.5461435
File: 183 KB, 768x768, 1541163719971.jpg [View same] [iqdb] [saucenao] [google]
5461435

>>5461418
>scratches month old puppy behind the ears, its soft fur lgihtly tickling digits and emanating a very pleasant warmth
>witnesses the beauty of life and the heartwarming innocence of a newborn being
>realizes just how fragile and precious life truly is
>thumb slowly drifts toward pup's tiny mouth
>it starts suckling on it
>EGHGHEGHGEGHGEGHGEHEGH... HEH
>screenshake for 2 minutes

>> No.5461446

>>5461418
>be me
>awkward teen
>theres a girl I really like
>ask her out
>says no
>screen shaking hard
>blood all over the floor
>pull out medipack
>You must remove armor
>I have no choice
>strip naked
>bandage myself
>barely survive
>tfw im so fragile i nearly die from embarrassment

>> No.5461452
File: 71 KB, 650x600, 1529208637391.jpg [View same] [iqdb] [saucenao] [google]
5461452

>>5461418
>>5461435
>>5461446
goddamnit

>> No.5461490
File: 79 KB, 800x600, AN EASY TARGET.png [View same] [iqdb] [saucenao] [google]
5461490

>>5461070
>>5461063
>>5461054
>>5461104
>>5461127
>>5461164
Nevermind
I got it working on version 2.4 by erasing the zscript file from the mod (which PRB+ was ignoring anyway).
Some kind of weather system shit I could do without.
>>5461113
I was getting major slowdown on large levels.
>>5461446
When Baron(ness) rejects you there are clawmarks.
10-80 melee damage
she's not that kinda girl damit

>> No.5461503

>>5460512
Quake 1 but it has Resident Evil Mechanics.

>> No.5461528

>>5460512
Why is paintbrawl hated on more than Witchraven 2 and Shadow Warrior overall?

>> No.5461649

>>5461528
I mean, just look at it: https://youtu.be/T0jDOwsiypI

>> No.5461657

>>5461649
Still, you gotta admit that the soundtrack and some of the background graphics are good if not great. But yeah, the AI has quite some problems.

>> No.5461679

>>5461528
>Shadow Warrior on the same tier as either of those
subtle bait?

>> No.5461814

>>5461198
No, that's intentional.

>> No.5461818

>>5461679
I have more experience with Duke and Redneck Rampage.

>> No.5461828

>>5461243
cuz they released the source code out into the open for people to make source ports with. meaning this is a very rare situation where the developer made an extremely popular game into basically abandonware for anyone to trifle with as they see fit.

>> No.5461843
File: 542 KB, 1920x1080, Screenshot_Doom_20190325_161115.png [View same] [iqdb] [saucenao] [google]
5461843

>>5461420
Map goes on for way too long but you can make your own save checkpoints and health if you want. I recall there being a multiplayer minigame version of something like this a long while back.

>> No.5461853

>>5461032
Avactor is all I've finished of recent things so far but it plays excellently.

>> No.5461893

>>5461084
Very cool map, was glad to see you not sticking to just the episode 1 enemies as you often see people do. Doom already has a pretty low enemy variety compared to its sequel. The extensiveness of some of the traps was fun too, was put on my toes occasionally. Visually it looked ace, bumpy geometry but no issues from it.

>> No.5461897
File: 1.20 MB, 1920x1080, Screenshot_Doom_20190326_011426.png [View same] [iqdb] [saucenao] [google]
5461897

>>5460858
Played a couple more maps and I'm liking it even more, did not expect a shit-tier /d/ artist to make such a compelling game, I'm even enjoying the lore. Shame that since it's his oc donutsteel to the point the creator's username is the main character I doubt he's ever going to let another artist take care of the character art.
I do feel like I made a mistake simultaneously playing Hedon and Sterilized Ashes DMW with Hideous Destructor since these hour long maps are killing me. Ashes/HD screenshot since I keep neglecting to take screens of Hedon despite the maps being pretty nice to look at.

>> No.5461940
File: 1003 KB, 2560x1440, Screenshot_Doom_20190325_230931.png [View same] [iqdb] [saucenao] [google]
5461940

Buns on the Run

>> No.5461947
File: 226 KB, 511x474, please.png [View same] [iqdb] [saucenao] [google]
5461947

>>5461897
>pic
Fuckin public stalls right fellas

>> No.5461949

>>5461084
Played the map, thought it was pretty good. One of the better maps I've seen here and would recommend others to try. Can see the effort.

>> No.5462014

>>5461115
Imagine if this conversation were about slaughtermaps.

>> No.5462212
File: 288 KB, 720x529, 20180728_010807.png [View same] [iqdb] [saucenao] [google]
5462212

Treasure Tech got a teaser trailer, it's looking a lot better than the older videos.

https://www.youtube.com/watch?v=z-pqdUYgxpM

>> No.5462234

>>5460924
I've been waiting for the next speedmap pack, thanks!

>> No.5462240 [DELETED] 

>>5460997
>>5460247
It is your problem, and "helping" them is bullshit. Nobody has.

>> No.5462275 [DELETED] 

I'm going to get banned for calling people out, but fuck it, you can't hide forever.

>> No.5462282 [SPOILER]  [DELETED] 
File: 6 KB, 1074x106, 1553581879754.png [View same] [iqdb] [saucenao] [google]
5462282

>>5462240
>>5462275
whoops, wrong one
>>5460316

>The quality of DOOM's future is not my problem
Yeeeah, nah. Don't be stupid.

>> No.5462285

Remember anon, 95% of anything is shit.
There will always be shitty wads and shitty mods.
Does not mean that it's all shit - those 5% still exist and they are awesome.

>> No.5462287 [DELETED] 

>>5462285
No, 100% of anything is shit.

>> No.5462289

>>5462282
>DOOM's future
Why even worry about that?

>> No.5462290 [DELETED] 

>>5462289
Oh, you're right, we should let it become a cesspit and chase off anybody who could cause a mutation or revolution and allow it to become stagnant.
Joel was told to skip that last wad in his contest by the author. He played it anyway and liked it despite how much the person who made it had disdain for it, despite it being easily one of the best maps in the contest and being obviously rushed towards the end, but still compensating by frankensteining a shitty "comic" together out of an existing trailer because they were a talentless hack.

t. somebody who has access to the wad because i helped with ensuring wads fell under the contest rules and was in the chat the day he said so.

>> No.5462292

>>5462287
then you are 100% shit as well

>> No.5462293 [DELETED] 

>>5462240
>It is your problem
nope

your tanty does nothing but amuse me

>> No.5462296

>>5462290
We can all tell this is the author speaking in third-person, right?

>> No.5462298

>>5462290
>t. somebody who has access to the wad because i helped with ensuring wads fell under the contest rules
LMAO yeah sure I'm sure one of Joel's wad curators deeply cares enough about how S'arais was received on an anonymous message board to the point where he feels the need to defend him from a fight he was somehow apparently present for.
>despite it being easily one of the best maps in the contest
For fuck's sake, at least TRY to be more transparent.

>> No.5462301 [DELETED] 

>>5462296
s'arais does this literally all the time, defending himself in third person is all he does anymore

>> No.5462302 [DELETED] 

Oh boy, the toddlers are out in full force.

>> No.5462304 [DELETED] 

>>5462301
That's pretty funny because it's known he doesn't come here anymore.

>> No.5462305 [DELETED] 

>>5462304
and yet, here you are

>> No.5462306 [DELETED] 

>>5462305
I'm not him, please try again /trash/ shitposter.

>> No.5462307 [DELETED] 

You missed like, three, dude.
>>5462293
>>5462296
>>5462298
Take all the shitposts off or take none off. Don't be biased, that's not your job (that you do for free)

>> No.5462309

>>5462290
I'm just saying it seems like a weird focus to have. Like. You could just make what you want. No one has any obligation to help, or anything. Just do what you want and let others do the same. What will be will be.

>> No.5462310 [DELETED] 

>>5462289
Because it's in jeopardy, and anybody too blind to see it is part of the problem.
Deleting the facts isn't going to change this.

>> No.5462312 [DELETED] 

>>5462309
Nobody has any obligation to help, but nobody has to have the self-absorbed pompous douche-bag mentality of thinking that there is anybody trying to push an obligation.

>> No.5462314 [DELETED] 

>>5462310
>>5462312
it's so strange that supposedly one of joel's wad curators would care this much about this

so very, very strange

>> No.5462325 [DELETED] 

>>5462314
>giving a shit about doom which is my job in the contest
this bait is sad.
maybe i speak for all of us when I say I don't want to wade through fucking garbage every contest like i have the past two, though obviously nobody cares about quality in this community anymore and it's all about the personality.

me saying this does not automatically make me this author.
though i'll probably step down if this thread is any indication, as anybody who doesn't agree with somebody is the same person according to mouthbreathers like you.

And of course he's only going to delete shitposts that aren't by his fuckbuddies. These off-topic shitposts will never be deleted, despite blatant rule violation:
>>5462292
>>5462293
>>5462296
>>5462298
Delete them all, or delete none of them.
Of course, I'm going to get banned, but the proof is forever in the archives.
You know who the posters are, and you're actively just trying to ensure the degredation of the threads
So don't complain when the threads are full of garbage posted by underaged edgy teens, yet you refuse to clean them up.
Not everybody who disagrees with you is your bogeyman.

inb4 "ur him lol".
I'm sick of playing shitty meme maps pushed for a contest.
I'm also sick of people in the community only being praised on merit alone when their works are below sub-par and even first-timers blow them out of the water.

Using somebody as an example doesn't make you that person, retard.
But nah, just pretend you can't read this and that what I'm typing isn't the absolute truth.

The doom community really is a cancerous cesspit beyond redemption now. Whoops.
Just don't cry to me when I told you so.

This post is going to be deleted and I banned by your pet janitor, of course, but ignoring what's right infront of you doesn't make the problem go away, It makes it worse. The ponyfags, SJWs, trannies, libtards and more are proof of this.

But nah, let's just ignore the only intellectual left and ban them, then whine when it's true

>> No.5462329 [DELETED] 

>>5462289
The shitshow that just happened is why.
He doesn't come to 4chan anymore.
But you have these gits who can't move on.
and assume any mention of a faggot who needs to kill themselves is "defending" them.

>> No.5462335 [DELETED] 

To prove I'm not that faggot:
https://ufile.io/nbeh0
This was the raw file submitted to the contest.
His was still one of the better ones in the contest despite it's low quality and how much he needs to off himself (Hi trash crossposters).
This isn't defending him, go fuck yourself.

>> No.5462341
File: 125 KB, 1082x471, o k.png [View same] [iqdb] [saucenao] [google]
5462341

>>5462325
>>5462335
this would be more convincing if you didn't post a complaint about /vr/'s janitors on 8ch's doom threads literally ten minutes ago

s'arais, it's time to stop
seriously
it's been how many years?
why are you trying so hard to try and lash out at everyone under fake identities, if you're so intent on trying to change things? why do you keep on trying to leave the community and then come back, while loudly proclaiming how done you are with everything? why do you constantly try to defend yourself and then talk about how you can't do this yourself and you're incapable of doing things?

>> No.5462342

>>5462335
>To prove I'm not him, here is the map he made
Explain the logic here.

>> No.5462343
File: 2 KB, 254x86, ss+(2019-03-26+at+03.22.01).png [View same] [iqdb] [saucenao] [google]
5462343

>>5462342
It's especially cool because it's a non-working file. So if this was the raw file submitted to the contest, it'd be disqualified.

Fantastic disguise.

>> No.5462345
File: 5 KB, 256x256, square.png [View same] [iqdb] [saucenao] [google]
5462345

>>5462343
Comically incompetent.

>> No.5462352 [DELETED] 
File: 49 KB, 1280x984, learn to use a computer.png [View same] [iqdb] [saucenao] [google]
5462352

>>5462343
>being one of the moderators on quality control means they wouldn't have access to the wads that was curated by them
You can't be serious.
>>5462342
Opens just fine for me, Are you trying to false-flag?

>> No.5462354 [DELETED] 

>>5462343
Nobody's disguising anything. The .rar works fine. Stop trying to open it with winzip you idiot.

>> No.5462357
File: 1.60 MB, 1222x7000, mapcomic.png [View same] [iqdb] [saucenao] [google]
5462357

woah guys this is actually really cool...
maybe S'Arais is BASED after all?

>> No.5462359 [DELETED] 

>>5462357
even the comic isn't supposed to be taken seriously, it's just filler that was clearly made when there was very little time left, you can even pick out the source he used to cobble it together because he can't draw: https://www.youtube.com/watch?v=KAugzoe-UrI

>> No.5462360

>>5462359
Don't reply to me, canuck

>> No.5462364

>>5462359
you sure seem to know a lot about him and his work, for supposedly being someone unrelated

seriously, the fact that you're still keeping this up is sad

>> No.5462365 [DELETED] 

>>5462359
You do need a slight familiarity with the Madness series to know what the fuck is going on here, though: https://madnesscombat.fandom.com/wiki/Employers

Please don't ban/delete me, because most people in here aren't going to know what the hell that's about and not make the connection with the wad.

Off-topic/not-retro my ass.

>> No.5462368 [DELETED] 

>>5462364
It's madness you idiot. He didn't make madness. Of course I'm going to be familiar with a 2002 newgrounds flash animation series. Grow up.

>> No.5462372

>>5462368
no, but you seem to know a lot about how the comic was made, why he made it, and how it was made at the last minute, and that he can't draw

the more you resist, the more i'm pushing you
this is the thinnest attempt you have made yet

>> No.5462373

>>5462365
Summarize it in 3 sentences.

>> No.5462374 [DELETED] 

Don't reply to the shitposter.

>> No.5462378 [DELETED] 

>>5462373
Weird murder bullshit.

>> No.5462380

>>5462378
I guess one will do.

>> No.5462381 [DELETED] 

>>5462373
Oh, you mean the employers in three words, not madness as a whole.

False Egyptian Deitys.

>> No.5462382 [DELETED] 

>>5462380
That's three words, but I wouldn't expect anybody here to be able to count.

>> No.5462383

>>5462381
>Dietys
>even makes the same typos as s'arais
https://desuarchive.org/vr/thread/3821570/#3822487
s'arais
it's okay
we know it's you
you're literally the only person who would be an apologist for your maps
it's all right to be honest and fess up, instead of trying to come back for the 28th time and pretend that other people are totally defending you

>> No.5462386 [DELETED] 

Don't respond to the shitposter who can't move on and still thinks sarais comes here.

>> No.5462389 [DELETED] 

>>5462383
>two entirely different spellings
Made me look.

>> No.5462391 [DELETED] 

>>5462389
STOP RESPONDING TO THE SHITPOSTER

>> No.5462393

>>5462389
>>5462391
>denial of reality
>two posts exactly one minute away from each other
you got caught

>> No.5462395 [DELETED] 

Why hasn't vasayan been perma'd yet? He's the only person I can think of who would start this much shit about somebody who isn't here.

>> No.5462397 [DELETED] 

>>5462395
vasyan being perma'd would be wonderful, s'arais, but only you can fix your shitty posting

>> No.5462402 [DELETED] 

>doom shitters
for old times' sakes

>> No.5462413

>>5462382
I said sentences, not words. But I wouldn't expect anyone to be able to read.

>> No.5462414 [DELETED] 

Yes, anon. EVERYBODY is sarais.
Why does this shitposter have his personal moderation protector that lets him get away with anything he wants?

>> No.5462415 [DELETED] 

>>5462413
>you actually did say sentences
>i misread as words
Guess I'm retarded.

>> No.5462417 [DELETED] 

Why are you defending the shitposter?

>> No.5462420

>>5462414
Am I the only one that gets a kick out of the insanity? I mean, I wish sarias would get help, because he's clearly in need of meds. But the fact that it might not even be him and could just be some asshole is a fun thought.
Wonder who DKG was for that matter...

>> No.5462423

>>5462415
No worries m8.

>> No.5462424 [DELETED] 

>>5462420
>But the fact that it might not even be him and could just be some asshole is a fun thought.
Because it ISN'T him.
That's what people have been saying for ages, but they get banned for it, just like I will be.

>> No.5462428

>>5462420
S'arais pretty much killed any of my interest in actually doing any more modding, so now all I do is just watch for the laughs.

>> No.5462430 [DELETED] 

>>5462428
That's not an excuse, they didn't do anything to you, Fuck off.
>inb4 "ur defending him!!!"

>> No.5462431

>>5462428
how?

>> No.5462439

>>5462431
He constantly whines in pretty much any associated Doom topic now, to the point where I can look in any Doom 'chan thread and half the posts are his being a bitch-baby, in lieu of actually posting content. And I'm sure as hell not moving to ZDoom or Doomworld.
What was fun is no longer fun, so now I just occasionally look in for laughs and now I play other games.

>> No.5462451 [DELETED] 

>>5462431
Stop engaging the shitposter you idiot. Sarais hasn't been here in years. He's just making excuses to derail the thread; any real modder wouldn't let one autistic spaz prevent them from doing anything, so it's a dead giveaway considering not one post in this thread is by the xeno retard.

The only problem here is him, and he doesn't even play retro fps games.

If he wasn't just shitposting, a single person like sarais would not stop him from doing any more modding, but he's a lying cunt who has a personal protector anyway, so the threads will be shit up no matter what unless you oust the moderator defending the shitposter (unless of course they're the same person, which seems to be likely because anybody pointing it out is banned).

This is on-topic and retro. Go fuck yourself.

>> No.5462454

Need an idea for a generic store sign that I can thoughtlessly slap on a window/banner. You know, UAC logo is good and all, but only for tech- or lab-themed maps, and I need something for Earth-themed maps. Something like OCP (Omni Consumer Products) in Robocop universe (the series) or Lotte in RL South Korea - company that do pretty much everything, from food to electronics.

>> No.5462456

>>5462451
>Sarais hasn't been here in years.
you're talking in 8ch's /vg/ about how it's totally not you, right after talking in 8ch's /v/ about how it's totally not you, while posing as a curator for joel's vinesauce doom thing that somehow knows a lot about s'arais and 4chan's history with him

this is so fucking transparent, even for you

>> No.5462472 [DELETED] 

Sarais is now confirmed the new shitposter buzzword. Don't respond to anybody who says the name. The mods should just have the word autofilter to "I am a massive raging homosexual please fuck my ass"

>> No.5462473 [DELETED] 

>>5462456
How's Paranoid Schizophrenia treating you?

>> No.5462476 [DELETED] 

Only one person is this obsessed with calling everybody sarais, and it's the same crossboarding faggot from /trash/.

>> No.5462480 [DELETED] 

>>5462476
Of course, this post will be deleted again, but THE TRUTH IS OUT THERE.
>>>/trash/22116683
>>>/trash/22116308
>>>/trash/22116793
etc.

>> No.5462481 [DELETED] 

>>5462480
hahaha oh look it's the same faggot trying to cover up the facts because HE DOES IT FOR FREE
just like absolutely everybody is sarais
go fuck yourself

>> No.5462482 [DELETED] 

FOR FREE?!

>> No.5462484 [DELETED] 

He does it without material compensation!
We're all TOTALLY the same guy!
KILL YOURSELF SARAIS

>> No.5462510

>>5460826
>>5460880
>>5460893
One of the core premises of HD is the idea of monsters which would be a very real and serious threat against a more realistic person.
It's a realistic, tactical shooter, but with horrible supernatural demons as enemies, which isn't something you can find in a lot of other places, usually those kinds of games go for more mundane enemies.
The demons can pull a lot of very nasty tricks on you that a human couldn't, which makes things much more interesting.

That said, the player is still pretty superhuman, not only can you sustain some pretty stupendous, crippling injuries, but there's actually magic means for you to heal and repair those injuries, which otherwise you couldn't with any of the available medical equipment, and that's not even getting into spiritual armor, or the insane bullshit you can do with Berserk Packs.

Hideous Destructor is a lot more realistic than regular Doom, but it's still pretty fantastical and extreme.

>> No.5462512

>>5460880
>Because that's what you want in your arcade "from the hip" sci-fi game about killing demons.
Well it's using Doom as a basis to make a very different game.

>> No.5462515

>>5461018
Some people like a serious challenge.
Plutonia was designed to be really hard, but most people can do it on UV, eventually.
Now, beating Plutonia on Nightmare!, that's actually VERY hard, and most people could just never do that, so being able to do that would feel extremely exciting.

>> No.5462518

>>5460512
Brutal doom is the gayest mod I've ever played, which is a shame because it does add some good stuff as well.
But seriously
>reloading
>iron sights
Is the shittiest thing you could add to the game

>> No.5462521

>>5462518
>Brutal doom is the greatest mod
Fix'd that one fer ya.
>shittiest thing you could add to the game
All of which can be easily turned off.

>> No.5462524

>>5462515
>Some people like a serious challenge.
>Plutonia was designed to be really hard, but most people can do it on UV, eventually.
Sure, the infamous "revenants & chaingunners" joke was born out of nowhere, of course. There is a reason why there are a lot of people who don't count Final Doom as part of classic Doom, and I'm not talking about "free going paid" controversy.

>> No.5462526

>>5462518
ADS and reloading is fine if you design your gameplay around it.
Reloading is good if you A), make the reload fast and doesn't waste the player's time, B), make the weapons more powerful to make up for that short pause.
Ironsights and scopes make sense on weapons where they're worthwhile (carbines and rifles where sometimes being able to take better aimed shots at a distance makes sense).

As said, these features can be turned off. What really is bothersome with Brutal Doom's gameplay is the difficulty though, the weaker tiers of enemies are made harder, which is good, but the stronger enemies are a LOT easier, which I think is bad, you need to go one way or the other, either make the game easier across the board as a feature, or harder across the board as a feature.

>>5462524
Revenants and chaingunners are not that hard.

>> No.5462527

>>5462335
>https://ufile.io/nbeh0
>Incident666.wad
Getting fatal error: script error - bad syntax in animdefs line 12 which is, I suppose, about animated screen with random red static noise right in the starting point. Any way I can fix it?

>> No.5462528

>>5462524
>the infamous "revenants & chaingunners" joke was born out of nowhere
They're born out of scrubs who can't adapt to different tactics.

>There is a reason why there are a lot of people who don't count Final Doom as part of classic Doom
Lacks relevance.

>> No.5462534
File: 2.94 MB, 1280x720, hideous destructor, berserk.webm [View same] [iqdb] [saucenao] [google]
5462534

>>5461283
I believe HD counts your actual inertia. I mean, it's seriously possible to run so fast that you hit a wall and just die.

>> No.5462535

>>5462526
>stronger enemies are a LOT easier
Guess you stopped somewhere around 18 version. Literally, the only monster that wasn't made harder is archvile (there is a reason why he looks different). Caco straifing at a mere sound of rocket launcher (even if you're just zooming), like zombies. Hell nobles either throw a lot more fireballs or move faster (like, a Hell lot faster, almost at pinkie's speed), and they, along with revenants, can throw a zombie/imp at you, which is almost guaranteed insta-death if your health or armor is not about 200. Fatso will literally roast you in a couple of seconds if you try to punch/saw him, even if you're on megasphere. Cybie will stomp you (=insta-death) when he's not shooting faster rockets. Same with Mastermind. Pain elemental will punish you with splash damage in his death if you try to melee him.
It has been made so even the Knee-Deep in the Dead could provide a lot more challenge.

>> No.5462536

>>5462528
>scrubs who can't adapt to different tactics
Sure, that's like a good half of Doomworld's seasoned pros.
>Lacks relevance.
Don't worry, it's just you.

>> No.5462539

>>5462526
>Revenants and chaingunners are not that hard.
Are you even
Forget about it.
It never was about monsters. It always was about how they used.

>> No.5462545

>>5462536
Doomworld not being able to deal with Plutonia doesn't concern me.

>>5462539
Bro, literally don't get hit.

>> No.5462567

>>5462545
>Doomworld not being able to deal with Plutonia doesn't concern me.
You missed the whole point. DW is one of the "UV=Normal" hardcore players communities. And they pretty much able to deal with Plutonia and they love slaughtermaps. But the fact that even they still casually joking about "revenants & chaingunners" clearly shows that there is something not right with Plutonia.

>> No.5462570

>>5462545
>Bro, literally don't get hit.
You forgot to add "And don't miss", Captain Obvious.
Recently I stumbled around someone saying "Revenats and chaingunners are not that bad, if used properly. It's just that Plutonia gave them a bad name". Couldn't say better myself.

>> No.5462594

>>5462567
>that there is something not right with Plutonia
There isn't.

>> No.5462603

>>5462594
Sure, whatever you say, bro.

>> No.5462609

>>5462603
I am saying it. Plutonia is one of the peaks of the iwads.

>> No.5462619

>>5462609
I like how you carefully not specify peak in what.

>> No.5462634

>>5462619
Peak in gameplay, in fun, in excitement and challenge.

>> No.5462645

>>5462524
>There is a reason why there are a lot of people who don't count Final Doom as part of classic Doom
I've never heard anyone say that.

>> No.5462647

>>5462634
Yet still most doomers prefer Doom II and Ultimate Doom when it come to classic. I wonder why.

>> No.5462651

Fellas, is there a "smooth doom" for quake? Something that enhances the feeling of the guns?

>> No.5462653

>>5462647
>Yet still most doomers prefer Doom II
you are just lying now.

>> No.5462657

>>5462645
You don't need to. When people talking about classic Doom series as a whole and mentioning everything, Shareware Doom, Doom 1 (pre-release version), Ultimate Doom, Doom II, No Rest for The Living, PS Doom, Xbox version and BFG Edition version, but still yet somehow totally forgetting about both halves of Final Doom - it speaks volumes. Well, the same goes for another twin release, Perdition's Gate and Hell to Pay, needless to say.

>> No.5462658

>>5462657
>but still yet somehow totally forgetting about both halves of Final Doom
When? What are you talking about? You seem to be arguing about this imaginary situation without anything to back it up.

>> No.5462659

>>5462653
Look who's talking.

>> No.5462661

>>5462659
Alright, I'll bite. Post your proof of your claims.

>> No.5462662

>>5462658
There is no need for it, it's everywhere. Doomworld, ZDoom Forums, Reddit - I've seen it too many times to count. Doesn't matter what's the topic - level geometry, textures or music, too often Final Doom silently slips out of the equation.

>> No.5462663

>>5462647
>>5462657
You weren't here back in the pre-skulltag days when the most popular servers in ZDaemon were the plutonia ones?

>> No.5462665

>>5462662
That's the vaguest non-argument I've seen today. I asked you to back it up. Claiming shit like that isn't gonna fool anyone.

>> No.5462667

>>5462661
What proof? How most of Doom community (at least, in English speaking sphere) think nowadays? There is no need for it, all it takes to be around here.

>> No.5462670

>>5462663
Who cares? It's in the past. I'm talking about current situation. We live now.

>> No.5462673
File: 1.53 MB, 600x336, the faggotry ends here 2.webm [View same] [iqdb] [saucenao] [google]
5462673

>this thread

>> No.5462674

>>5462667
So you have no proof, gotcha.

>> No.5462675

>>5462665
You asked, but you asked without respect.
Like if I was trolling.
And now I'm starting to think that it's either you trolling, or your world is awfully limited. Like, to 4chan only.

>> No.5462676

>>5462670
Actually Doom 2 is the most hated of the original games by far, people get so bored they can't even finish it.

>> No.5462679

>>5462674
You neither.

>> No.5462680

Does ECWolf have support for Blake Stone games yet? I'm trying to get it to work and I need to know if Blake Stone games are even supported first.

>> No.5462681

>>5462675
Oh the humanity, the poor baby got offended by a post on 4chan. Are you gonna back your posts up or keep talking shit?

>> No.5462683

>>5462680
I think there's an offshoot of ECWolf that runs Blake Stone.

>> No.5462684

>>5462676
Lol, now that's what I'm calling talking out of your ass. Guess you've got so bored here that you decided to do a little easy trolling? Try harder, though this is funny enough already.

>> No.5462685

>>5462679
Proof of what?

>> No.5462686

>>5462609
I agree. You can see clear influences from it in modern mapping. Only iwad maps that really influence anyone anymore are Romero's.

>> No.5462690

>>5462681
The only offended here is you. Keep shitposting.

>> No.5462691

>>5462684
>Lol, now that's what I'm calling talking out of your ass
Did you get here yesterday or are you honestly pretending like Doom 2's levels aren't disliked? I mean this guy even had to say that liking these doom 2 levels was an unpopular opinion.
>>/vr/thread/S5257620#p5261772

>> No.5462693

>>5462683
Do you mean BStone (https://bibendovsky.github.io/bstone/)? I've got that now. I didn't know if it was different.

>> No.5462695

>>5462690
>The only offended here is you
But you're the one who complained about "respect" and took that to mean the post was trolling. What am I offended about?

>> No.5462697

>>5462685
You're either so old that your memory start falling or you're so young that you still has short attention span. Neither is an interesting to speak with.

>> No.5462701

>>5462697
What a hypocrite, complains about respect only to make disrespectful posts towards others.

>> No.5462702

>>5462691
Since when nonames on AIB became the proof?

>> No.5462704
File: 32 KB, 414x532, 1552178260156.jpg [View same] [iqdb] [saucenao] [google]
5462704

>>5462647
>most doomers prefer

>> No.5462706

>>5462702
More proof than your vague "trust me dude" arguments. Why would he point out that it's an unpopular opinion if it wasn't one in the first place? Almost like Doom 2 is disliked.

>> No.5462708

>>5462695
Now, someone didn't recognize a quote from Godfather. I never thought that I see this day. What a sad world I live in.

>> No.5462710

>>5462697
Hang yourself mate.

>> No.5462712

>>5462708
What does that matter when you used it to mean it literally and to claim a post must be trolling?

>> No.5462713

>>5462647
>unironically calling yourself a "doomer"
ishygddt

>> No.5462714
File: 198 KB, 550x535, concern.png [View same] [iqdb] [saucenao] [google]
5462714

>>5462704
>macroing

>> No.5462715

>>5462691
>>5462702
More proof that Doom 2 is disliked.
>>/vr/thread/S5131797#p5136542

>> No.5462717

>>5462657
Nobody remembers Perdition's Gate because it was a shit third party product. Final Doom was good, and was an official product, which is still being sold.

>> No.5462720

>>5462676
>>5462691
>>5462715
That varies wildly. Some people don't like it at all, but lots of people do like it, or like enough of it that they can't say they hate it.
The one common consensus you will find on Doom 2 is that the quality of the maps are mixed

>> No.5462721

>>5462706
Because he know where and to whom he's voicing it?

>> No.5462723
File: 118 KB, 900x641, frogposter.jpg [View same] [iqdb] [saucenao] [google]
5462723

>>5462714

>> No.5462725

>>5462710
After you, girl. You know, wahmen and children first.

>> No.5462727
File: 163 KB, 1892x893, caco.png [View same] [iqdb] [saucenao] [google]
5462727

cacos

>> No.5462728

>>5462717
>Nobody remembers Hell to Pay because it was a shit third party product.
Fixed. Also, in that sense PS Doom was a third-party product.
Wait, just like Final Doom.

>> No.5462729

>>5462727
caca

>> No.5462730

>>5462212
>be me
>pain elemental
>doing my demon thing
>green armored muscular dude shows up
>oshit.jpg
>time to do the thing
>spit out some babies to kill him
>he literally just fuckin
>picks one up
>and throws it at me
>wtf
>i don't even wanna fight anymore that was so traumatizing
>seriously wtf
>worst doomguy ever

>> No.5462731

>>5462723
>touhoufag in my doom board

>> No.5462732

>>5462730
Stealing this for r/greentext.

>> No.5462734

>>5462728
Wraith didn't get any of their stuff licensed or approved, is the difference, and the few good mappers they had did only a few maps.

Also, I didn't play H2P, but given that the mappers for that project did most of the maps on Perdition's Gate, which I did play, and found extremely lackluster, I will hazard a guess that H2P wasn't very good either.

>> No.5462735
File: 450 KB, 1920x1017, Screenshot_Doom_20190326_150017.png [View same] [iqdb] [saucenao] [google]
5462735

>>5462727

>> No.5462737

>>5462729
You know that in many Slavic languages it means "turd", do you?

>> No.5462740

>>5462737
how new are you.

>> No.5462741

>>5462728
Final Doom was published by id themselves, which disqualifies it from being a third-party product, no matter who made the levels.

>> No.5462745

>>5462737
You've seriously never seen the "perro caca" meme on this site before? Everyone knows that.

>> No.5462746

>>5462734
Well, I would say that maps were a product of it's time, and didn't age well.

>> No.5462749

>>5462740
Made before the end of Cold War, why asking?

>> No.5462751

>>5462741
Still to this day many people butthurt about it. I wonder why.
Also, excuses, excuses.

>> No.5462754
File: 20 KB, 542x639, ocac.png [View same] [iqdb] [saucenao] [google]
5462754

>>5462735
?

>> No.5462756

>>5462746
You had Plutonia, TNT, and Memento Mori, right at that time though, and those are all leagues better.

>> No.5462759

>>5462746
The maps by Mackey McCandlish were bad even for the time, I'd say. His map in Memento Mori also sticks out as one of its worst.

>> No.5462761

>>5462751
>Still to this day many people butthurt about it
Uh, no, I can't imagine anyone would still be pissed about that today, most people who were upset about TNT back in the day, calmed down when they learned it got licensed as an official product.

If there are any of those people, they're probably extremely few.

>> No.5462767

>>5462751
>Still to this day many people butthurt about it.
News to me.

>> No.5462772
File: 1.34 MB, 1920x1080, Screenshot_Doom_20190326_161925.png [View same] [iqdb] [saucenao] [google]
5462772

>laughs in demoman

>> No.5462791

Any idea how to replace those ugly square cars in Obaddon with 3d models? I have model, several skins and decorate, so what should I do?

>> No.5462801
File: 944 KB, 912x2304, sm194_composite.jpg [View same] [iqdb] [saucenao] [google]
5462801

>>5460513
SM194 for Quake is out, with 14 maps on a strict grid64 limit.

http://celephais.net/board/view_thread.php?id=61702

Sorry for the double post, but I fucked up when uploading the pack and missed one of the entries. The complete pack is now available for download.

>> No.5462803

>>5462801
>Sorry for the double post
It's like I'm back in a 2005 runescape forum.

>> No.5462807
File: 85 KB, 445x418, D1JZ4z-WkAgKAtt.png [View same] [iqdb] [saucenao] [google]
5462807

>>5462803
What did you expect from a """quakedad"""?

>> No.5462824

>>5462807
>fakedad

>> No.5462848 [DELETED] 

sarais never did anything wrong you're all niggerfaggots praise be our new spiritual leige you're a kike eat a chode wew lad youer tweat

>> No.5462858

>>5462729
kakashka

>> No.5462865

Cockodemon

>> No.5462934

>>5462428
>>5462456

CANT HANDLE HIS MASSIVE DICK CAN YOU?
THATS THE ONLY REASON YOU'D MAKE THESE EXCUSES

>> No.5462947

>>5462865
Cocodemon.

>> No.5462949

>>5462858
Just 'Kashka, please.

>> No.5462954

>>5462524
>There is a reason why there are a lot of people who don't count Final Doom as part of classic Doom
some people think the series is just 4 games
same thing with doom 64

>> No.5462964

>>5462947
Chocodemon

>> No.5462971

>>5462964
Chokedemon.

>> No.5462975

>>5462954
There are worse. There are people who count only Doom 3 and Doom movie as "true" Doom. And they calling themselves Doom fans. And they don't like Doom 2016. Because it's "too fast".

>> No.5462987

>>5462524
>There is a reason why there are a lot of people who don't count Final Doom as part of classic Doom
Who are these people? I've never seen them.

>> No.5462993

>>5462971
That's just rude.

>> No.5462995

>>5462975
>doom 2016
>fast
l m f a o
the original doom was never fast until source ports though so....

>> No.5463000

>>5462995
The original Doom gets fast as fuck if you play on Nightmare!, because then you have no choice but hauling ass.

>> No.5463006

>>5463000
That's still not 'fast' though, The original gist of doom was "horror game but YOU'RE the horror", building up from "oh fuck i only have a shitty pistol" to RAMPAGING WALL OF FUCK YOU AND DIE

>> No.5463012

>>5462995
hmm? what's so funny?

>> No.5463013

>>5463006
Speed was always a goal with Wolfenstein 3D and Doom though, they had features which they cut away to make the gameplay flow faster and better.

>> No.5463018

>>5463013
Goal? Yes. Primary focus? No.
The average map these days is a boring clusterfuck of "slap these monsters around the player so they get assfucked from all angles in unintresting and utterly confusing layouts that have arbitrary height variations and other stupid shit that has no reason to be there or even making sense there, even though almost nobody finds that fun at all and often there's next to no thought put into the maps.

Most of the regulars of the community these days should be ashamed of what they put out. It's just bad, and only works because of the merit of the author and not the quality of the maps themselves

>> No.5463019

>>5462975
There's something weird about people who get into certain franchises or series by a product/entry that goes on a different direction and complain when the series leans a bit closer to its original identity

>> No.5463023

>>5463018
Who the fuck are you to speak for the community?

>> No.5463026

>>5463023
Same to you jackass.

>> No.5463029

>>5462949
Oh, you want porridge?

>> No.5463031

>>5463026
that comeback made absolutely no sense and he's right. you have no right to be putting words in my mouth.

>> No.5463038

>>5463026
No, but fucking really, you speak as if you're speaking obvious, objective facts.

"The community hates these!"
Get fucking raped, faggot.

>> No.5463041

who is this ESL moron making all of these shitty posts

>> No.5463043

>>5463018
is this sarais?
this sounds like sarais

>> No.5463049
File: 19 KB, 389x295, 1472139354684.gif [View same] [iqdb] [saucenao] [google]
5463049

are cacos the best demon?

>> No.5463050

>>5463041
we don't know.
we may just never know.

>> No.5463054
File: 29 KB, 634x408, D0wXDysWkAIcKLB.jpg [View same] [iqdb] [saucenao] [google]
5463054

>>5463018

>> No.5463060

>>5462987
Good morning. Looks like you not just not reading posts (because it has been already touched) but also do not engaging in Doom community conversations. Plug in.

>> No.5463063

>>5463060
i t h a s a l r e a d y b e e n t o u c h e d

>> No.5463067

>>5463049
have cacos always had a cat eye or was it just the d64 sprite?

>> No.5463068
File: 1.33 MB, 851x1768, touch.png [View same] [iqdb] [saucenao] [google]
5463068

>>5463060
>>5463063
don't touch.

>> No.5463069

>>5463060
Why is your English so fucking bad?

>> No.5463070
File: 45 KB, 1600x324, sandy cacos.png [View same] [iqdb] [saucenao] [google]
5463070

>>5463049
Yes.

>> No.5463071

>>5463018
>and only works because of the merit of the author and not the quality of the maps themselves
What does this even mean?

>> No.5463072
File: 73 KB, 1024x768, 1543483889919.jpg [View same] [iqdb] [saucenao] [google]
5463072

>>5463070

>> No.5463074
File: 394 KB, 480x785, 1491832472530.png [View same] [iqdb] [saucenao] [google]
5463074

>>5463060
what the fuck are you even on about lmao

>> No.5463076

>>5463019
Tell me about it. How about "I don't like Doom 3 BFG Edition 'cause mah flashlite how do I melee zombies they ruined it it's not the same not true but I like Ultimate Doom & Doom II BFG Edition even there is freelook no Nazis no swastikas"? That literally what one of my friends said. Like, hello, you're complaining that one game was made exactly how it was envisioned from the start but at the same time getting along with other game getting features it was not designed for at all. Why not just be honest and say "I just like this and don't like that?" Everybody biased in their tastes. Why it's so hard to say that? You're a grown up man with kids, why act like some teenager who always need an excuse.

>> No.5463078

>>5463029
I want Kafka.

>> No.5463080

>>5463071
Pretty sure it means people only like it because the mapper is popular.

>> No.5463084

>>5463069
Because I'm a little nobody from 3rd world country who has little to no chances to practice it and learned English from rock songs, American comics, TV serials and movies.

>> No.5463085

>>5463076
BFG edition did worse for both D3 and 1/2
RoE had the worst treatment which is cut content

>> No.5463086

>>5463072
Mmm, meat...

>> No.5463091

>>5463080
The way it's conveyed is absolutely fucked though.

>>5463084
So you come here to abuse us with your poor language, and to pretend your outlandish opinions are the norm?

>> No.5463093
File: 24 KB, 254x255, latest.png [View same] [iqdb] [saucenao] [google]
5463093

>>5463078
Kefka?

>> No.5463094

>>5463085
>RoE had the worst treatment which is cut content
That's news for me. On another hand, I played it when it just came out, and at that time my Internet was bad to the point of nonexistence.
Lol, I still has BFG Edition versions of Doom & Doom II. Merely because this is what pulled my back into good old Doom.

>> No.5463095

>>5463091
>outlandish opinions
Someone never visited Doomworld.
Or Zdoom forums.
Or Reddit.
And that is not me.

>> No.5463097

>>5463093
Kefka is fine too. But only if he wears kepka.

>> No.5463104

>>5463080
Kinda interesting claim to make, and doesn't make a whole lot of sense. Why would a mapper be popular to begin with, if their maps are only considered good because their name is attached to it?

>> No.5463110

>>5463095
Not him, but I frequently visit Doomworld, and don't see your opinions as common there.

>> No.5463115

>>5462212
would you say this is a tech demo

>> No.5463131

>>5463095
You're right, I don't go to those places.

>> No.5463158 [DELETED] 

>>5463031
Neither do you.

>>5463104
>>5463080
>not seeing the vicious cycle.
It's self-explanatory.
They're only "good" because their IRL friends shilled their wads.

>> No.5463162

>>5463158
>because their IRL friends shilled their wads
Doomworld in a nutshell. That's why they turned off anonymous ratings/comments.

>> No.5463173

>>5463091
I've been reading Google Translated bootlegs for weeks, I can understand anything.

>> No.5463182 [DELETED] 

>>5463162
Doom COMMUNITY in a nutshell.
None of the highly prestigious mappers even deserve their cockawards, perhaps with the sole exceptions of Ribbiks, Skillsaw and Mouldy.
There shouldn't even of been a cacowards in 2018 when all it was is echo-chambering and shilling their own wads.

>> No.5463187

>>5463158
>>5463162
>>5463182
What would you nominate instead?

>> No.5463190

>>5462686
I'm wondering the lack of No Rest for the Living influence in the community. That kind of exploration-adventure style with heavy emphasis on straightforward projectile monsters like Hell knights, various secrets with clues and linearly unlinear layouts never really made inofficial sequels. The Castle's epic map two years ago got very little attention as well.

>> No.5463193 [DELETED] 

>>5463187
Well, you se-
uh
well...
uh...
um.............
fuck you got me, almost no wads were notable.
gmota is one of the exceptions but like, it still shouldn't of been shilled by torminuts.

>> No.5463198

>>5463190
This. Oh god, this.

>> No.5463204

>>5463182
>>5463162
>Doomworld pays attention to and praises content that they see on Doomworld
Stop the fucking presses.

>> No.5463205

>>5463190
Ugh. this. I'm sick of maps that just throw the player in unrelatable and non-memorable areas. Either do what most exploration/adventure/survival games do nowadays and drip-feed content in something that feels like a 'world', or look at the old early 90's mapping, because modern mapping has taken a turn for the worse, and even oldtimers aren't free of this blight.

>> No.5463207
File: 314 KB, 1174x543, badaboombadabased.png [View same] [iqdb] [saucenao] [google]
5463207

you don't even need to tell me how I did

>> No.5463210 [DELETED] 

>>5463204
>Doomworld acting like a totalitarian dictator and as if their word is law
Say it ain't so.

>> No.5463214

>>5463210
>totalitarian dictator
I forgot that Linguicia literally fucking comes into my home and holds a gun to my head, forcing me to play Ancient Aliens.

>> No.5463216

>>5463187
UAC Supply Depot was good. As Dark Universe.
Demonastery also, it deserves more than just a fleeting mention.
A-a-and... fuck, I forgot. Been playing Oblige and some old stuff for several month now, and totally forgot what new I was playing in 2018.

>> No.5463221
File: 46 KB, 800x1000, doomguy smile.jpg [View same] [iqdb] [saucenao] [google]
5463221

God dang, how is Civvie so good at this?
He's the best YouTuber after LGR and Jenny Nicholson

>> No.5463224
File: 135 KB, 256x384, 1548203706460.png [View same] [iqdb] [saucenao] [google]
5463224

>>5463207
>filename

>> No.5463225

>>5463204
There is a difference between just supporting your friends and acting like they are the only decent mappers/modders in the world.

>> No.5463227

>>5463214
To be fair, I did too. I sure love Ancient Aliens!

>> No.5463232

>>5463221
I'm not in love with the guy, but I will say Civvie's a million times better than Icarus or GGManlives.

>> No.5463234
File: 41 KB, 222x241, DEY ALL CHINESE.png [View same] [iqdb] [saucenao] [google]
5463234

>>5463221
Shame he doesn't have nearly the amount of subs he deserves. Super fucking talented on all ends

>> No.5463235 [DELETED] 

>>5463225
This. The entire community is guilty of it. The Cockaward council especially so.

I'm not saying some of them aren't good, because it's true that some of them are, but most of them are over-rated, and the cacoward council was directly involved with development of many of them, so they shouldn't be counted on that bias alone.

Tl;dr: you shouldn't be able to give cacowards to projects you directly, indirectly, or contributed assets towards.

>> No.5463240

>>5463232
He's better than Icarus but he's not that much better, Icarus is pretty good

GGManlives is a bozo though

>> No.5463257 [DELETED] 

>>5463235
I dare to say that sole idea of choosing best fan creation through some close-knit circle of "pros" and not through the voices of We The People is just wrong. It smells like something right from the Soviet Union - yeah, it's all for you, people. But it will be us, the Party, who decide what's good for you. Now, shut up and listen.

>> No.5463260

>>5463235
>contributed asses
HDoom

>> No.5463263

>>5463235
didn't someone said that a certain zdoom circle hated kinsie?
is that why it's only reelism that won a cacoward outside the fact metadoom took a while to be better and jpf wasn't that good?

>> No.5463273
File: 436 KB, 1036x986, Kefka with a Kepka.png [View same] [iqdb] [saucenao] [google]
5463273

>>5463097
You got it, dude!

>> No.5463275 [DELETED] 

>>5463257
Precisely. The cacowards were always supposed to be about the people's choice, the cream of the crop, the outliers. Shelving the Mockaward was utterly retarded, for instance, and trying to push certain wads made by your cohorts is bullshit even when multiple wads have been outvoted by them.

The only reason lilith got a cacoward was internet drama. It should of been a perfect candidate for the Mockaward instead or, even better, a new award called THE GRAFFIES, which would make Graf even more catatonic.

We need more mods and wads that challenge what it means to be a DOOM wad. Many of the cacoward winners are mediocre at average and "good god why was this up here it's so fucking boring and not even remotely fun to play" at worst.

>> No.5463279

>>5463080
legendary and daedalus were complete nobodies yet complex/lca is the most popular mod on zandronum.

>> No.5463282

THE COCKAWARDS (Mock's Not Dead!)

>> No.5463295

>>5463275
Cacowards is held by Cacowardens.

>> No.5463303

What are some wads that have won cacowards in recent years that are actually not good, and are only considered good because they were by someone popular?

>> No.5463310
File: 625 KB, 1120x630, Screenshot_Doom_20190326_184905.png [View same] [iqdb] [saucenao] [google]
5463310

post aesthetically pleasing maps

>> No.5463312

>>5463303
Most of them according to the angry autist up there.

>> No.5463319
File: 1.95 MB, 1920x1080, Screenshot_Doom_20190313_194758.png [View same] [iqdb] [saucenao] [google]
5463319

>>5463310
nah

>> No.5463324

>>5463310
Will this beauty run on Zandro or is it GZDoom 3-or-higher only, as with most recent visually pleasing maps?

>> No.5463327 [DELETED] 

>>5463312
>Implying angry
555-come-on-now

>> No.5463329 [DELETED] 

>>5463312
If he's an autist, then count me too.

>> No.5463331
File: 22 KB, 720x480, spaceballs-darkhelmet.jpg [View same] [iqdb] [saucenao] [google]
5463331

I knew it, I'm surrounded by autists!

>> No.5463334

>>5463312
I want some examples, though.

>> No.5463338

>>5463334
Shhh, go along with the narrative and don't question it.

>> No.5463349

>>5463210
ZDoom forums are worse

>> No.5463354

>>5463349
ouch burn painful hot ow burny ow GRAF ZAHL ouch fire

>> No.5463364 [DELETED] 

>>5463275
>Many of the cacoward winners are mediocre at average and "good god why was this up here it's so fucking boring and not even remotely fun to play" at worst
I couldn't have put it better myself.

>> No.5463368

>>5463364
Examples?

>> No.5463374

>>>/wsg/2761857
>>>/wsg/2761864
>>>/wsg/2761867

>> No.5463378

>>5463319
>vanilla weapons on such a cinematic map
cringe boomer

>> No.5463381 [DELETED] 

>>5463368
have you played like, any of the cacoward winners?
they're not fun
they're dull, boring, grindy and repetitive.
all form no function
no thought put into encounters

at least slaughtermaps have the decency to smartly place enemies in either large hordes or small areas with small numbers of lesser mooks backed by 2-3 more deadly enemies and rely on you fucking yourself over by poor positioning, target prioritization and infighting.

>> No.5463383

>>5463349
And it's really funny in a very sad way that there are significant tensions between the two despite great overlapping.

>> No.5463384

>>5463381
I said, give examples. Can you do that or not?

>> No.5463387 [DELETED] 

>>5463383
Pot meets kettle.

>> No.5463391

>>5463381
>any of the cacoward winners?
Sunlust is one of my favourite wads ever and it got a cacoward so eat shit.

>> No.5463392 [DELETED] 

>>5463384
I'm not him dumbass. We're not going to torment ourselves with shitty wads again just to argue with you.

>> No.5463395

most megawads are shit
>first 20 levels are all right
>the last 10 are slaughter maps which are grindy as fuck

>> No.5463398 [DELETED] 

>>5463391
oh yeah
well
Well
WELL
YOU EAT phallus
ha
how do you like THAT gayboy?

>> No.5463409

>>5463395
we get it, you don't have to repeat this a million times

>> No.5463412

>>5463392
So what? The sentence would still apply to you nonetheless since you're defending the same point.
>We're not going to torment ourselves with shitty wads again just to argue with you.
Who says you have to? Can't you just name them like I'm asking?

>> No.5463420

>>5463395
It's more funny when you listen to slaughterfags and believe their "it's totally not a slaughterwad, it's manageable on HMP or easier" and then after 5 decent maps you're thrown right into the most pure slaughterfest you've ever seen. Makes you really think about community these days.

>> No.5463423 [DELETED] 

>>5463420
Yeah the Doom community is really shit.

>> No.5463424

>>5463257
Bro, it's a fucking annual award series by a sub-community, where they praise things which they think are good, and naturally they are more exposed and biased to things around their direct community, and pay less attention to the other subsets of the community or it overall.

It's a fucking hobbyist thing, comparing it to fucking Soviet politics and agitprop is obscenely over the top. The only way you would look at the cacowards and feel oppressed by them, would be if you looked at Doomworld as some sort of authority, which they aren't.

This problem is in YOUR head, nothing stops you from disagreeing with them.
It'd be like if /doom/ had annual awards and someone on the Zandronum forums feeling oppressed by them because we pay extra attention to things which develop around here.

>> No.5463427

>>5463275
>The cacowards were always supposed to be about the people's choice
Since when? They don't take fucking votes or submissions, it's literally a panel of dudes talking about what they liked, and it has always been this.

Where are you getting these ideas in your head?

>> No.5463430

>>5463378
lol, kill yourself brutalfaggot, i hope they have texture filtering in hell for you
also, this map is absolute garbage, as expected from zanieon, that faggot loves giant hallways

>> No.5463434

>>5463381
>have you played like, any of the cacoward winners?
Yes.

>they're not fun
I thought some of them were.

>they're dull, boring, grindy and repetitive.
all form no function
>no thought put into encounters
Can you give some examples?

>> No.5463436

Shiposting aside, what maps and megawads outside of the OP and Cacos would you guys recommend?

>> No.5463442

>>5463436
>outside of the OP and Cacos
jesus that covers most good maps.

dbzone maybe?

>> No.5463445

>>5463436
Somebody posted a map in this thread that's very good.

>> No.5463447

>>5463310
>>5463319
>random neon shit
>aesthetically pleasing

>> No.5463449
File: 1.98 MB, 540x404, bloodstain.gif [View same] [iqdb] [saucenao] [google]
5463449

>>5463436
Bloodstain
Double Impact
Nihility
Ol' No Name
Alfonzone
Doxylamine Moon : Overdose (and anything else by Lainos, actually)
Monster Hunter
TNT Revilution
Doom 2 The Way Id Did It
Doom 64 For Doom 2

>> No.5463450

>>5463442
If you play and explore nothing ever.

>>5463436
I also forgot to mention Mutiny.

>> No.5463451

>>5463424
You've missed the point. I don't feel oppressed. I just disagree with them. Or, rather, I don't hold them as any kind of authority at all. I just say that it's stupid - to judge FAN creation by a small group. It's their event, I get it, but why not simply name it "Doomworld's Favorites of The Year"? It would be much more honest and clear. I don't think that most of Cacoward winners are shit, but if in every year like about 40% of their choices makes me scratch my head in disbelief - I think that there is something wrong.

>> No.5463457

>>5463427
The problem is in how they talk about it - like they are the community. Or at least the best of community.

>> No.5463463

What's a good mod for Doom with shit tons of challenging boss fights?

>> No.5463464

>>5463451
>but if in every year like about 40% of their choices makes me scratch my head in disbelief - I think that there is something wrong.
Why? It's your subjective opinion about their subjective opinion.

>> No.5463472

>>5463436
Knee-Deep in ZDoom
Winter's Fury
Void
Maps of Chaos
Doom:One
Patchwork Empire
Freedoom, both Phases has enough pretty kickass maps

>> No.5463475

>>5463275
>The cacowards were always supposed to be about the people's choice, the cream of the crop, the outliers
this has never been the case
ever

>even when multiple wads have been outvoted by them.
it has never been a vote
ever

>> No.5463482

>>5463463
Colorfull Hell?

>> No.5463491

what wads have the most realistic looking maps?

>> No.5463502

>>5463447
That's what I'm saying, you mongoloid. The map sucks and is hideous.

>> No.5463505
File: 35 KB, 500x305, 1366517114201.jpg [View same] [iqdb] [saucenao] [google]
5463505

If you're going to complain about how the Cacowards are a circlejerk, you'd do well to realize the 2018 Cacos were chock full of the most newcomers who weren't awarded before yet.
This ironically makes it the perfect counter-argument for your no-evidence-provided ranting about it being an echo-chamber when very few people in it had been award recipients beforehand.
But hey, that would ruin your conspiracy, and we can't have that.

>> No.5463521

did newest Brutal Doom nerf chaingun? It feels like fucking shit right now

>> No.5463531

>>5460512
why does everyone play that stupid fucking megaman mod ALL I WANT TO DO IS PLAY SOME VANILLA DOOM DM D:

>> No.5463573

>>5462995
You can still straferun in original Doom. And GZDoom actually disables wallrunning by default, so original Doom was faster in that regard.

>> No.5463574

>>5463491
Total Chaos, I guess.

>> No.5463579

>>5463491
Ashes 2063

>> No.5463583

>>5463531
Are you using Doomseeker? It doesnt seem to show ZDaemon servers, and thats where I usually see populated vanilla DM/duel matches.

>> No.5463587

what are the most fun weapon mods?

>> No.5463590

>>5462995
>the original doom was never fast until source ports though
The original Doom was considered a sort of horror action for a long time, whatever it's intention. The fact that most people at that point had not played a first person shooter meant that the early maps were them getting used to the controls, running from monsters, creeping around corners, and dying a lot.
Coupled with montser closets and the fact that you find new and stronger monsters as you go, you never really knew what to expect. Regardless of it's intentions, it definitely had horror elements.
Then as you got better and better you started to learn the tricks and do faster maneuvers and dodges, and the game starts throwing tougher encounters at you with more monsters. It goes full action once you know what to expect, and the intensity shifts from uncertainty to adrenaline. It's still one of the one games that makes me move my head in real life to dodge a rocket in-game.

The game is old now and most newcomers to it have played newer first person shooters or scarier horror games. So all that remains to set it apart is the speed. Not many games out there compete with Doom for pure movement speed (Tribes, Dusk, Quake if you're good at bunnyhopping) so that's what sets it apart now. Whereas before it was a bit of everything to a player because nothing else had done any of it better - or at all.

>> No.5463597

>>5463590
I agree with you completely

unreal tournament 2004 is pretty damn fast too

>> No.5463607

>>5463587
depends on what you define by "fun"
some of the weapons in DUMP3 are pretty great in a vannilla-y way but you'd need to separate them or just bear with the other ones

pillowblaster's are great but you'll probably need a multiplier for the enemy health

final doomer is good, but very vanilla-ish
in the end, EWP is probably the most fun weapon wad you'll find, gotta love the shotgun in that

>> No.5463642
File: 351 KB, 651x548, doom nun.jpg [View same] [iqdb] [saucenao] [google]
5463642

Zscript question:
How do you overwrite existing action functions, stuff like the pistol firing, plasma gun firing, imp throwing a fireball.
Without replacing the things that use them. Eg, only that action function changes.

Examples: Changing the damage code so its not all over the damn place (and in fact may dip low). And having that apply to all the projectiles that use the standard projectile damage code no matter what mod is being used.

>> No.5463646

>>5461084
Link has been updated to fix texture misalignment and minor things. Thanks to everybody for playing and hopefully in the future I can pump out something better.

>> No.5463647

didn't original doom had a settings file that let you enable wasd movement and always run, even if the latter was by some easy exploit?

>> No.5463653

>>5463457
>The problem is in how they talk about it - like they are the community. Or at least the best of community.
I don't get it. Should we talk about it as if we weren't the community? Should we riddle our articles with inaccuracies and award vapid one-dimensional crap we first read about on kotaku? I believe you still owe the thread even a single example of your claims.

>> No.5463658

>>5463642
can't override stuff outside the current wad
you'll have to redo them

>> No.5463673

>>5463658
Okay so how about Deleting those functions
Then making new ones with the same name?

>> No.5463698

>>5463583
I use Doomexplorer, and I don't wanna use ZDaemon due to muh Software Rendering.

>> No.5463720
File: 1.65 MB, 1440x900, dor.png [View same] [iqdb] [saucenao] [google]
5463720

>>5463491
Dawn of Reality, but it can get laggy at times.

>> No.5463728

>>5463698
Well tough titty.

>> No.5463732

It's cool that Demon Counterstike even works with mods because it can help for some mod testing.

>> No.5463747

>>5463720
played it already, it nailed the atmosphere of the town it takes place in too because it's a grey, hopeless shithole full of hostile animals

>> No.5463795
File: 638 KB, 2568x1382, 3535636.jpg [View same] [iqdb] [saucenao] [google]
5463795

>>5463747
Is Vavoom a good source port? Pic is Vavoom 1.33 in Direct3D mode + 3D models + Reshade. Looks interesting. Does anybody actually use it?

>> No.5463818

>>5463795
Nobody uses 3d models for monsters like this though. So even if they did use Vavoom the lens distorting shaders are at most what people would bother with.

>> No.5463824

>>5463818
I just made a setup with 3D models to see how the shadows look. https://www.youtube.com/watch?v=b9Z21m1d_AE

But I couldn't find an option to enable shadows. Anybody knows how to enable them?

>> No.5463825

>>5463824
shadows are crap in the doom ports right now, I think some of the quake 2 engines have okay shadow emulation but I never enable shadows in any of the games I play because its not worth it.
(maybe some blob shadows but it has to be a more horror themed game for me to care such as F.e.a.r)

>> No.5463834

>>5463795
that looks disgusting

>> No.5463846
File: 629 KB, 2560x1407, 5436347.jpg [View same] [iqdb] [saucenao] [google]
5463846

>>5463834
The bloom looks cool.

>> No.5463882
File: 388 KB, 2570x1385, 65465478.jpg [View same] [iqdb] [saucenao] [google]
5463882

Tried to load a random wad (scythe2) with Vavoom. Shit seems works.

>> No.5463895
File: 487 KB, 2566x1401, vavoom.jpg [View same] [iqdb] [saucenao] [google]
5463895

Dynamic lights in Vavoom also look better than GZDoom.

>> No.5463912

>>5463846
>>5463882
>>5463895
my god, this is fucking hideous

>> No.5463913

>>5463846
>>5463882
>>5463895
this looks really, really bad
also, is that the vista start button on the bottom left?

>> No.5463914

>>5463912
Some reshade options needs to be tunes - yep. Especially bloom.

>> No.5463923
File: 187 KB, 2560x1440, 54748.jpg [View same] [iqdb] [saucenao] [google]
5463923

>>5463913
What about GZDoom? The dynamic lights look worse here than in Vavoom. Not as they would look in real life. Shadowsmaps even makes it worse - creates a number of trinangles.

>> No.5463937

>>5463923
Please turn off texture filtering. Neither of these screens looks good. Can you post vavoom without that awful vaseline sheen over everything?

>> No.5463950

>>5463319
>Being this level of retarded to not understand those holograms are just ways of telling the source of inspirations.

>> No.5463958
File: 1.14 MB, 5126x1440, 436347889.jpg [View same] [iqdb] [saucenao] [google]
5463958

>>5463937
I changed GZDoom shadowmaps settings and now it's better, but Vavoom is still better.

>> No.5463978

>>5463950
Yeah I remember when george lucas put huge kurosawa and leone posters in the millennium falcon to show off his influences. You fucking clown. Maybe learn a mapping style that isn't 'giant corridors' while you figure out what subtlety is.

>> No.5463982

>>5463958
I prefer the colors in gzdoom to be honest, but the lights do look better in vavoom. Shame about that stretched shotgun, though. Really there's not much point in playing these niche ports except for curiosity.

>> No.5463989

>>5463982
It's original last version of Vavoom which in no longer maintained. Maybe it was fixed in a fork, I haven't tried a fork yet.

>> No.5463996
File: 268 KB, 1152x720, JsNi5AJ.png [View same] [iqdb] [saucenao] [google]
5463996

>>5463989
Doomsday did some cool shit with lights and shadows, if you're interested in other ports.

>> No.5463998

>>5463978
How about you learn not being a stupid ignorant to think i didn't consider other subtle ways to make references, oh yeah you say the map is just "giant corridors" because you haven't played it all and got triggered in the first direct reference i made in the map.

Pay attention to who you call clown, you might be using a too big clown nose to see the entire picture.

>> No.5464002

>>5460826
>he doesnt use berserk packs and blue drinks with the ssg to bring out his inner power.
The only pussy is you

>> No.5464012

>>5463998
Having suffered through way too much of Hunter's Moon, I know for a fact there's no reason to play the rest of your new garbage map. I was hoping you'd have improved, but nope, giant hallways covered in random, occasionally clashing neon logos it is.
Also, way to take criticism, fag.

>> No.5464018

>>5463996
It used to be good before they changed the launcher. The new launcher is a buggy shit that never works.

>> No.5464021
File: 762 KB, 1024x768, Screenshot017.png [View same] [iqdb] [saucenao] [google]
5464021

>>5463958
>>5463923
>>5463895
>>5463882
>>5463846
>>5463996
None of this shit compares to FEAR
Which is now 15 years old
> people talk about dynamic lights but when you stack multiple dynamic lights together it doesn't make the area bright as fuck and washed out with white, it just makes it the normal ambient brightness
You would think a 15 year old (HIGHLY OPTIMIZED) game would have had features implemented from it in virtually every source port by programmers trying to learn from other people's successes by now. Like 5 years ago actually.
> this ran on DirectX, it didnt require openGL either

>> No.5464023

I think there might be a problem with the legendoom babel monsters patch
Even when I turn the legendary extra chance all the way up, barely any legendaries show up

>> No.5464024

>>5460826
I consider hideous destructor guy to be a different character from doom guy, and he's been through some shit. He's more driven by stubborn determination and his resourcefulness.

>> No.5464026

>>5464021
is this going to be a start of another tirade about how you want gzdoom to look like modern engines and that programmers should bend over backwards to accommodate you

please be honest, i've gotten so tired of these threads lately between vasyan and s'arais and you and i just want to know if i should duck out for another several hours

>> No.5464028

>>5464021
Doom Reborn had similar shit https://www.youtube.com/watch?v=jKWPwV5ssYY

But it's not a source port, but a mod for Doom 3.

>> No.5464029

>>5464021
>this ran on DirectX, it didnt require openGL either
Why is opengl something special? Everything runs ogl, dx is windows only.

>> No.5464030

>>5460885
Onions are not S O Y though.

>> No.5464035

>>5460512
Hideous Destructor but for Dark Engine Games such as Thief Gold.

>> No.5464037

Anon, are you making any maps for us to play?

>> No.5464041

>>5464035
DRLA for hexen
viable way to add more weapons without replacing shit with random spawns
make duplicate weapons give ammo and be auto scrapped

>> No.5464042

>>5464023
Nevermind, it's not the patch
Just played through 2 levels of doom 2 with regular legendoom at max extra chance and not a single legendary showed up
Seems only imps can go legendary so far though

>> No.5464047

Just lost my save data on AD. How do I mark levels as completed without completing them?

>> No.5464054

>>5464023
>>5464042
Disregard all that, I'm dumb
Turning off adaptive chance increase or whatever seemed to fix it

>> No.5464070
File: 96 KB, 1920x1080, 3243257.jpg [View same] [iqdb] [saucenao] [google]
5464070

>>5463996
There's no shadows there. How to enable them? Also what I hate about this port is that it stores its settings and screenshots outside its folder in system directory like C:\Users\User\AppData\Local

>> No.5464089
File: 181 KB, 958x704, doom-what_were_they_thinking.png [View same] [iqdb] [saucenao] [google]
5464089

>>5464070
>texture filters
disgusting

>> No.5464091

>>5463224
It costs four hundred thousand keks to read those 4 words for 12 seconds.

>> No.5464095

>>5464070
I haven't actually tried doomsday, just seen people praising some of its features and favorably comparing them to gzdoom, particularly in regards to lighting/shadows.

>> No.5464108
File: 158 KB, 1920x1080, 5464788.jpg [View same] [iqdb] [saucenao] [google]
5464108

>>5464089
In Doomsday it's hard to find it now.

>> No.5464110

>>5463449
>Monster Hunter
Neat map, I liked the stupid little tornado at the power station and secret UAC teleportation lab.
A little confused why Doomguy's apartment is carved into a cave though.
Also wondering about that Monster Area sign. Was that a slum for demons or are invasions so common now they put up signs during them like roadworks.

>> No.5464127

>>5464095
I checked all settings in Doomsday and there's no shadows, only ambient occlusion. The light goes through the walls just extactly same like in GZDoom.

>> No.5464140

>>5464029
I only have windows, so I dont care.
Its also usually much faster and more streamlined, while ogl is designed for high end sun workstations that can brute force.
>>5464108
why are you only getting 32fps, with a warning cone next to it?

>> No.5464147

>>5464140
>Fuck compatibility, I want things to run as fast as possible on MY machine
Fuck off.

>> No.5464148

>>5464140
Look carefully. It's 92 fps.

>> No.5464168

>>5464147
Linux and Mac operating systems are poor choices for playing games.

>> No.5464179

>>5464168
Doesn't stop people from using them.

>> No.5464180

>>5464147
>>5464168
This
If you've got a mac or linux system you should be doing business, it should be a dedicated machine for art, or a server.
If you're not on windows and you're gaming, fuck off.
And if you're on mobile this isnt the board for you, there's a reason trying to play android ports of retro games is like thumbcuffs.
>>5464179
life is full of poor choices

>> No.5464206

zoomer here, just beat Shores of Hell

I liked episode 1 better

>> No.5464207

>>5464140
>>5464180
Zoomers detected, directX has always been fucking trash compared to openGL. Only reason you'd prefer it now is because you're some cash strapped AMD peasant.
Also, just to jam a few more nails up your dickhole, F.E.A.R. doesn't look very good. Shadows do not look like that in real life. F.E.A.R. only seems 'well optimized' to you on your modern machine, it ran like shit in 2006.

>> No.5464213
File: 2.66 MB, 1920x1080, Screenshot_Doom_20190203_005340.png [View same] [iqdb] [saucenao] [google]
5464213

>>5463436
Lunatic is one of my favorite map sets and I never see anyone talk about it. Better than most of Ancient Aliens IMO.

>> No.5464219

>>5464206
Most people do. The first episodes of classic FPS always have the best maps. Its even worse with Quake - they stop bothering with boss fights altogether after episode one.

>> No.5464231

>>5464219
episode 1 levels had more though put into them, decent layouts and didn't feel like the devs were just going "lol fuck you"

Episode 2 started off pretty fuckin cool, then went to shit around M4. Copy-pasted mazes and "lol fuck you XDDD" map design. I'm not too enthused to move onto episode 3 just yet. And from what I hear episode 4 is just full retard.

>> No.5464264

>>5464213
>Skillsaw
So this is going to be a series of well made maps that suddenly dump 678,547 monsters on you at all times.

>> No.5464294

>>5464264
Only the final map (the one in my screenshot) gets like that, and its done in waves so its pretty manageable. I'm absolutely not a fan of slaughter maps but Lunatic is fucking gold. Obviously DAKKA makes dealing with slaughter much easier though. I've nearly got max health even after killing all that shit.

>> No.5464296

>>5464294
Ah, cool. I'll try it out.

>> No.5464307

>>5463472
He said outside of cacos and you go ahead and mention Void and Winter's Fury?

>> No.5464308

Earlier I made the decision that the Doomslayer's pistol would use ammo, and while I think this was for the best, it's kinda shitty losing out on ammo for the Hydra Repeater when using it. I might go the DAKKA route and make it so picking up ammo in general gives you some pistol ammo. And also let players hammer the fire button to shoot faster.

If I do this, would you guys want to see a pistol ammo tracker on his HUD somewhere? I recently added a Doom 64 style ammo counter for your currently equipped weapon, and I'm not sure if you need to know how much pistol ammo you have at all times or just stick with showing it when you have the sword out.

>> No.5464312

>>5464308
Fuck I shoulda mentioned this is for GMOTA. My bad. I've been doing some playtesting on Knightmare mode with the Slayer and noticed he struggled with the more aggressive monsters. That or I'm just shit.

>> No.5464340
File: 233 KB, 1920x1080, return_to_danger.png [View same] [iqdb] [saucenao] [google]
5464340

People really weren't kidding when they said the FormGen Spear of Destiny mission packs were garbage, were they?

>> No.5464392

>>5464207
>it ran like shit in 2006.
It really didn't. We had a modest setup and it ran perfectly. lithtech games in general were very well optimised.

>> No.5464404
File: 2.00 MB, 1920x1080, Screenshot_Doom_20190327_041907.png [View same] [iqdb] [saucenao] [google]
5464404

>>5463491
If you want a realistic depressing eastern european-looking city map then Comatose is pretty great, uses a similar gimmick to dead.air/dead.wire in that all the monsters are spectre variants.

>> No.5464405

>>5464404
ow my eyes.

>> No.5464407
File: 1.15 MB, 1920x1080, Screenshot_Doom_20190327_033416.png [View same] [iqdb] [saucenao] [google]
5464407

Why the fuck are my cacos teal now?
Is everything somehow infected with BTSX's palate?
Or is this a recent change in hideous destructor?

>> No.5464410

>>5464404
>>5464407
Is chromatic aberration on by default now?

>> No.5464412

>>5464405
Other than the generally grey atmosphere (russian map, obviously) I don't find it so ugly, or is it me using the lens distortion option that's the problem? Not sure why, but I like it for some reason.

>> No.5464415

>>5464412
chromatic aberration.

>> No.5464418

>>5464308
I think I'd be okay with only seeing the ammo when the sword is out.

>> No.5464420
File: 2.02 MB, 1920x1080, Screenshot_Doom_20190115_061533.png [View same] [iqdb] [saucenao] [google]
5464420

>>5464410
>>5464415
GZdoom has no chromatic aberration feature, so its probably the lens distortion effect that's twisting your 'tism. It adds a very slight blur and chromab effect to the edges of the screen, I play on a 32" monitor that's quite close to me so I kind of like having the sides of the screen like that. The chromatic aberration effect is so subtle I hadn't actually noticed it until now, but then again i've never been as bothered by things like that and dof, motion blur etc...
Here's some motion blur to annoy you more I guess.

>> No.5464421

>>5464264
>So this is going to be a series of well made maps that suddenly dump 678,547 monsters on you at all times.
Most Skillsaw maps are nothing like that, in my experience. And the ones that are, are very far and few between, and generally very tame compared to anything by Ribbiks, Dannebubinga, Insane_Gazebo, ArmouredBlood, etc.

>> No.5464435

>>5464420
>not knowing what lens distortion does

>> No.5464437

>>5464435
Disregard me, I'm stupid

>> No.5464445

>>5464420
Fuck GZDoom.

>> No.5464446

I just had an idea to remake Shenmue's maps in DOOM but I'll probably never get around to it. Are there any urban japan themed maps?

>> No.5464447

>>5464420
those two posts don't seem remotely annoyed by anything... ?

>> No.5464449

>>5464445
Good thing you can play it in anything Boom compatible, then. I like gameplay mods too much so GZ is still my default. Just lmao if you don't have every source port you want readily available.
>>5464447
see
>>5464445

>> No.5464456

>>5464449
see what?

>> No.5464463
File: 1.36 MB, 1920x1080, Screenshot_Doom_20190203_224911.png [View same] [iqdb] [saucenao] [google]
5464463

>>5464456
Don't take things so seriously, friend. Go blast some demons.

>> No.5464468

>>5464463
I have no clue what you're talking about at this point.

>> No.5464469

>>5464468
Have you ever thought that it's really fucking weird that a lot of map and mod makers record youtube demonstrations of their creations with texture filtering enabled? You'd think people that like doom enough to create content for it would turn that shit off. Why is texture filtering enabled by default on every port that allows it?

>> No.5464471

>>5464445
He changed the menu text in the newest build and I hate it.

>> No.5464472

>>5464469
probably cause they like it.

>> No.5464474

>>5464471
The font looks the same to me, still sort of unreadable depending on what's in the background.

>> No.5464479

>>5464474
>>5464468
the new font looks like something out of a retro RPG lmao

>> No.5464480

>>5464471
>>5464474
>>5464479
There should be an option to switch back to the old font.

>> No.5464481

>>5464479
Can you post a screen? It's always been the same blocky pixel font for me (which yeah, looks like something out of dragon quest or something), unless I'm loading a mod with custom fonts of course.

>> No.5464483

>>5464480
Theoretically you could just make a mod that changes the font and leave it at that, wouldn't conflict with anything, any mod with custom font would obviously be loaded after. (I assume you all use ZDL or something similar)

>> No.5464484
File: 548 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
5464484

>>5464479
>>5464480
>>5464471
I don't notice any difference. Left is old ass zdoom.

>> No.5464485

>>5464484
Option menu font

>> No.5464490

>>5464485
What about it?

>> No.5464492

>>5464485
It still looks the same to me, can someone provide a screenshot?
Regardless, changing the font is the least of graf's bullshit, breaking good mods like demonsteele is the real problem, why the fuck would anyone even use gzdoom if not for the gameplay mods it suppports?

>> No.5464495

>>5464492
cause the vast majority of mods still work and new mods are being made for the latest gzdoom all the time, which is why you always see "REQUIRES THE LATEST GZDOOM" in a wad's thread.

>> No.5464498

>>5464492
I think the guy was just playing with a mod that also changes the font and made him think it was gzdoom.

>> No.5464519

>>5464495
True, it still sucks seeing older, unmaintained mods lost to time. I'm pretty sure even Ashes 2063 got some shit broken by a GZDoom update though, and that's both recent and very popular.

>> No.5464556

>>5464469
In the case of GZDoom, they're on by default because Graf actually genuinely thinks it looks better.

>> No.5464559

>>5464340
They're absolute trash.

>> No.5464562

>>5464420
I like a little bit of motion blur actually, and a little bit of bloom. Chromab hurts my fucking eyes though, even the subtle kind.

>> No.5464564

>>5464407
Are you sure that isn't the palette in the .wad you're playing? Also check your autoloads.

>>5464445
Then don't use it.

>>5464410
No.

>> No.5464570

>>5464564
Possibly ashes has a different palette? I was thinking maybe I accidentally had something BTSX related in my load order but nope. I don't remember teal cacos when I played through the earlier ashes maps with hideous destructor. Maybe just a dead man walking thing.
>>5464562
Maybe it just shows up more on your monitor, since I seriously couldn't even see it until you pointed it out and i zoomed in on the edges of my screens. I would be the first to say my monitor is not particularly good.

>> No.5464612
File: 1.18 MB, 1920x1080, turbocancer.png [View same] [iqdb] [saucenao] [google]
5464612

>>5464463
this shit is turbocancer

>> No.5464615
File: 1.01 MB, 1920x1080, Screenshot_Doom_20181126_164134.png [View same] [iqdb] [saucenao] [google]
5464615

>>5464612
You don't have to have it enabled. You also don't have to zoom in to minute detail on my screenshots in some suicidal effort to give yourself turbocancer of the eye.

>> No.5464620

>>5464498
nah it's there on vanilla.

>> No.5464631

>>5464570
Some people naturally spot imperfection in images,and can't stop doing it, while others can't see it even if shown
I work at printshop and people bring me low-res images (like thumbnails they pulled from the internet, literally 240-360p shit) to print as actual photos all the damn time.
I show them on-screen how shitty it would look, and they say "looks fine to me"
I say "OK lol" and print them. It looks as shitty as an 4x6 inch print as you may expect. They look at them and say "Yep, totally fine IDK why you were bothered",and they genuinely believe that

The same story goes for refresh rates on old CRT monitors - some people are not bothered by 50-60 Hz, and could not tell any difference between 60/75/100hz, while I was always able to determine refresh rate by glance and couldnt wotk on anything below 85hz 'cause my eyes would get tired really fast otherwise

CA always bothered the hell out of me due to the way it both subtly blurs the image and adds color banding to the edges of every object. The subtle edge blur forces my eyes to try and focus, while there is nothing to actually focus on. This strains the eyesight quite a lot, and makes me notice the color baning even more which irks my "graphical artifact" sense, and since it's everywhere on the image to varying degree it becomes incredibly irritating

Another thing that makes me angry is that many fanart artist feel the need to ruin their images with CA to "add flavour" - many otherwise good images were ruined by something that pro photographers always considered a problem of a shitty lens or improperly set up camera and tried to get rid of, even if only in post processing

Why would someone want to imitate a shittier lense, beyond pretending it's being filmed on a shitty home-camera, is beyond me
And I'm not the only one - whenever a discussion of CA in art or games crop up, many people report getting headaches from it

>>5464615
Not him, but I literally can't - this shit pops out to me immediately

>> No.5464646

Are there any mods that work with recent versions of GZDoom that make things like barrel explosions more punchy? Not looking to change enemy behavior or anything, I just want more boom.

>> No.5464671

who the FUCK plays on hey not too rough

>> No.5464707

>>5464631
I fully agree with this man.
Also, being astigmatic, chromab makes it feel like I'm not wearing glasses, and it just makes it really hard for me to focus on an image.

I see some people apply chromab to unfinished sketches, and it's absolutely horrenduous, it makes a decent image difficult to look at.

>> No.5464712

>>5463221
He's cringey as fuck wtf

>> No.5464740

>>5463221
I normally like his videos but that Serious Sam video sucked, way too many jumpcuts between which commentating on the different games, got really annoying & repetitive.

>> No.5464747
File: 279 KB, 288x162, whaaa.gif [View same] [iqdb] [saucenao] [google]
5464747

>>5464740
>annoying & repetitive.
almost like.. serious sam.. whoa..

>> No.5464765
File: 19 KB, 338x314, rr.jpg [View same] [iqdb] [saucenao] [google]
5464765

So I decided for shits n' giggles to try editing SmoothDoom into a jank monsters only version specifically for BTSX and thought at least one person somewhere would want that too so here you go: https://my.mixtape.moe/wbnyrs.pk3

>> No.5464774

>>5464620
??
>>5464484

>> No.5464785

>>5464047
I had a problem where i lost my save data on AD, this post helped (if you just want the runes).
/r/quake/comments/9fkcuu/arcane_dimensions_runes_question/

>> No.5464847

what are your favourite horror mods and dark ambient packs?

>> No.5464869

>>5464615
What is this wad?

>> No.5464880
File: 1.24 MB, 1608x927, file.png [View same] [iqdb] [saucenao] [google]
5464880

What is this
i don't even

>> No.5464882

>>5464880
Is that CIA?

>> No.5464886

>>5464882
IDK this reference.
Is this a meme of some kind?
I don't keep up with this shit.

Found spurdos in a sauna on the 3d level I think.
Also a floating shark

>> No.5464889
File: 1.24 MB, 720x360, Just two small Slayer changes.webm [View same] [iqdb] [saucenao] [google]
5464889

Alright so now you can shoot the pistol faster, it uses its own small ammo pool that can replenished by all ammo types, and I made it so holding altfire with the mourning star, thunderbuss, and hydra repeater makes you smoothly and constantly slash with the sword.
I still got to make one last dev diary to show off the knightmare monsters, then I'm gonna go on a more radio silence while I playtest the fuck out of this and add a few secrets.

>> No.5464890

>>5464213
TFW he rehashed the levels in a later map pack and made them worse.

>> No.5464906

>>5463795
Was the first port to have Strife support, dude reverse-engineered it into working since the source got lost.

>> No.5464913 [SPOILER] 
File: 2.01 MB, 500x500, 1553691902638.gif [View same] [iqdb] [saucenao] [google]
5464913

>>5464886

>> No.5464923

>>5464890
>rehashed
Are you talking about Valiant's 5th episode? Because minus a secret area in one level, it was original levels.

>> No.5464931

>>5463895
>>5463882
>>5463824

If I wanted doom to look like this, I would just cover my monitor in vaseline.

>> No.5464932

>>5464869
Its the maps from Ashes 2063 with Hideous Destructor. Aside from the fact that the initial fall on the first map instantly kills HD-Doomguy they work surprisingly well with it.

>> No.5464934

>>5464932
Forgot to mention I was also running DarkDoomZ, the maps aren't usually that dark. Also, pretty sure this map is the 'secret' level, not that its hard to find.

>> No.5464943

Aliens TC but for Strife and Heretic.

>> No.5465012
File: 349 KB, 1600x900, 1532276105565.png [View same] [iqdb] [saucenao] [google]
5465012

>>5464774
>>5464484
>>5464481
>>5464498

>> No.5465024

>>5465012
That's your wads' doing.

>> No.5465028
File: 1.57 MB, 800x450, 1548278087641.webm [View same] [iqdb] [saucenao] [google]
5465028

>>5465024
nope

>> No.5465032
File: 7 KB, 320x200, 1531702425883.png [View same] [iqdb] [saucenao] [google]
5465032

>>5465012
>>5465028
should've been this instead, honestly

>> No.5465039

>>5465028
I like this a lot more than gzdoom's current font.

>> No.5465042

>>5465028
....ehhh. I don't see what was wrong with the older font that he felt the need to change it, if space management was an issue then maybe add a scaling option?

>> No.5465049

>>5465028
Kind of a weird change to do, but ultimately it's still readable, and doesn't change anything fundamental.

So why is that changed?

>> No.5465080

Question:
is Arcane Dimensions supposed to play custom music over its maps? Or does it use the stock Quake OST?

>> No.5465083

>>5465042
>>5465049
https://forum.zdoom.org/viewtopic.php?p=1096712#p1096712
GZDoom's been making some big dick changes to text rendering, for the purpose of localization.

>> No.5465087

>>5465028
Ah, I see, it's not on stable yet. That explains things.

>> No.5465090

>>5465032
Go back to sleep, Kegan.

>> No.5465091

>>5465083
>This is supposed to be permanent. The regular SmallFont was a constant source of problems with readability and layout and it was nearly impossible to get it right. The new languages made matters a lot worse because translated texts are longer and the tiny character grid did not allow for decent accents. The new font has full support of all common Unicode characters so it can display any modern language that doesn't have some odd formatting semantics like Arabic.
Well when he puts it like that, it makes a lot of sense, I can't actually be angry at the chicken for this one.

Could one make a font pack so one could get the old one back?

>> No.5465092

>>5465090
lmao fuck off marty

>> No.5465096

>>5465091
>The new font has full support of all common Unicode characters
Can't wait for fucking Emoji Doom.

>> No.5465136

>>5464889
i got confused and assumed the pistol lost a bit of ammo

>> No.5465140

>>5465083
Nice, I always hated how unreadable the default gzdoom small font was.

>> No.5465142

>>5465096
WingDings for Doom when?

>> No.5465148

>>5465140
it's a QOL change for the engine more than anything. he could've simply gone and made the font grey just like he did here if visibility/readability was a real issue.

>> No.5465158

>>5464264
It's a tired thing to say but this sort of reveals you're just bad honestly. Skillsaw tends to use decently small crowds but just in difficult setups that force you to act fast. Bet you'd have no trouble with a large swarm if you were given so much room that nothing could ever touch you.

>> No.5465160
File: 46 KB, 496x562, 1537999302934.jpg [View same] [iqdb] [saucenao] [google]
5465160

anyone ever pick up on just how HUGE the shotguns appear in comparison to doomguy's hands

>> No.5465162

So apparently, Kegan helped a bit on the Samsara Monster Mixer.
Cool.

>> No.5465164

>>5465158
>Bet you'd have no trouble with a large swarm if you were given so much room that nothing could ever touch you.
... as opposed to cramped areas? sounds just as weak honestly.

>> No.5465167

>>5465080
stock

>> No.5465169
File: 369 KB, 1920x1080, Screenshot_Doom_20190327_173018.png [View same] [iqdb] [saucenao] [google]
5465169

>>5464037
I'm working on a sewer level now, not satisfied with the music yet. I can only really do cheesy sounds.

>> No.5465172

>>5465164
Lack of mobility is a challenge. I only meant to illustrate that monster count is not the main factor for difficulty.

>> No.5465175

>>5465172
yeah, figured. not my cup of tea but it's cool that people find challenge doing their own thing. not that guy btw.

>> No.5465176

>>5465083
Surprised that hasn't happened sooner. I think freaking ZDaemon had Truetype support sooner than GZDoom did.
>>5465028
That font reminds me of Korean DOS games.

>> No.5465180

So I'm trying to play Blade of Agony, but when I start it up with GZDoom 3.7.2 I get this error:

bladeofagony.pk3:scripts/menus/iconlistmenu.txt, line 100: Default values for parameter of virtual override will be ignored!
bladeofagony.pk3:scripts/menus/iconlistmenu.txt, line 297: Default values for parameter of virtual override will be ignored!
bladeofagony.pk3:scripts/menus/iconlistmenu.txt, line 328: Default values for parameter of virtual override will be ignored!
bladeofagony.pk3:scripts/menus/iconlistmenu.txt, line 367: Default values for parameter of virtual override will be ignored!
bladeofagony.pk3:scripts/menus/iconlistmenu.txt, line 403: Default values for parameter of virtual override will be ignored!
bladeofagony.pk3:scripts/actors/enemies/base.txt, line 267: Default values for parameter of virtual override will be ignored!
6 warnings while compiling bladeofagony.pk3:zscript.txt
Script warning, "bladeofagony.pk3:actors/models.txt" line 2593:
Tried to define class 'SpotLight' more than once. Renaming class to 'SpotLight@bladeofagony.pk3@actors/models.txt'
Script error, "bladeofagony.pk3:scripts/actors/playerfollowers.txt" line 321:
Type mismatch in function argument

I tried downgrading to 3.1.0 but it crashed on start. What gives?

>> No.5465181
File: 386 KB, 1920x1280, 1355064890460.jpg [View same] [iqdb] [saucenao] [google]
5465181

>>5465160
The typical shotgun is a 12-Gauge, which is pretty large in bore diameter compared to any pistol or rifle you'll see commonly, now consider that there's two of those big barrels next to each other.

Looking at the pump shotgun, you have the same bore diameter, and then the tube underneath the barrel is the magazine, so they have to fit the entire shotgun shell in there, meaning the magazine will typically be of a very similar outward diameter as the barrel.
Boomstix are just big.

>> No.5465186

>>5465181
I just tried holding my gun the same way as doomguy and I can reach the barrelside with my digits. maybe he just has a severe case of baby hands

>> No.5465190

>>5465186
it just has a chunky grip

>> No.5465195

>>5464740
based

>> No.5465196

>>5465181
but even in your picture the guy holding the gun clearly has his hand wrapped around the grip and barrel, and 12 gauge barrels aren't that large. unless the SSG is in actuality an elephant gun in disguise I don't think id put much thought into how it came out looking. not that I mind, I mean it looks cool and I like em big and chunky.

>> No.5465198

>>5465186
It looks like a sawnoff so he's holding it by the grip which is ~3 times the diameter of the barrels by the look of things

>> No.5465202
File: 122 KB, 400x378, 1537702149192.png [View same] [iqdb] [saucenao] [google]
5465202

>>5465180
Pls respond, what am I doing wrong
Is BoA confirmed borked or what?

>> No.5465203

>and his shotgun grip grew three sizes that day.

>> No.5465208
File: 47 KB, 554x554, 1548433294924.png [View same] [iqdb] [saucenao] [google]
5465208

>>5465203

>> No.5465214
File: 616 KB, 2048x1536, Colt-1878-10-Gauge-Double-Barrel-Hammer-Shotgun-Grade-8-32-Damascus-Barrel-1881-Vintage_101132941_70986_78B56C67A6B015D6.jpg [View same] [iqdb] [saucenao] [google]
5465214

>>5465186
Could be a 10-Gauge gun as well, which would be more massive still.

>> No.5465219

>>5465180
They have a all in one download on their page. Just use that I guess? I played it for the first time today and it worked fine.

>> No.5465227

why does the framerate drop when looking straight down at the floor or up to the sky in gzdoom

are the demons and angels loading when i do that?

>> No.5465229

>>5465169
Need to fix that computer texture

>> No.5465278

>>5465083
Long overdue.

Shame I wasted my weekend making fonts I won't need any more.

>> No.5465282

>>5465278
They could still be used. How they look?

>> No.5465305

>>5465180
It seems like its BoAs friendly npcs that are fucking it up for you, you could always try opening the pk3 in SLADE and deleting the offending line from playerfollowers.txt, but I figure its better to just use the standalone. Its likely that there's something required that you don't have that the standalone should come packaged with.

>> No.5465307
File: 206 KB, 1600x900, 907865168.jpg [View same] [iqdb] [saucenao] [google]
5465307

>>5465160
SSG in Doom is bigger than normal.

>> No.5465312

>>5465158
I'll admit I'm shit compared to most players, sure.
I actually played the wad and found I was wrong about the monster count, but still died by map three because I do have a habit of sprinting around like a retard.
Cool wad anyway.

>> No.5465334

>>5460512
HIDEOUS DESTRUCTOR FOR DUKE NUKEM 3D, SHADOW WARRIOR, BLOOD, AND TEKWAR WHEN?

>> No.5465341 [DELETED] 

>>5465334
Who needs it? It's shit. I got bored of it after 1 minute and then deleted it.

>> No.5465343
File: 614 KB, 640x600, 1531528666006.png [View same] [iqdb] [saucenao] [google]
5465343

>>5465334
>TEKWAR

>> No.5465346

>>5465307
why do screenshots like this exist?

>> No.5465347

>>5465346
because retards like you keep biting. Ignore, report and filter.

>> No.5465352 [DELETED] 
File: 131 KB, 1600x900, 755152169.jpg [View same] [iqdb] [saucenao] [google]
5465352

>>5465346
>>5465347
Because they are retro (GZDoom mod, so it is retro). So they belong here. Get over it. Not happy about it? Then everything created for Doom after 99 should also be reported and removed.

>> No.5465353

>>5465347
>Ignore, report and filter.
well that's a pretty gay thing to do even for a faggot like yourself who can't handle a (admittedly shitty) doom screenshot in a doom thread

>> No.5465358

>>5465352
>>5465307
doesent look retro to me

>> No.5465365

>>5465341
lol wow, i've never seen someone manage to admit to being a casual, a brainlet, a pussy and a faggot with so few words.

>> No.5465369

>>5465358
It's GZDoom which looks more outdated than even id Tech 2 (except shaders like pbr). It doesn't have lightmaps and it's dynamic lights were implemented in a shitty way.

>> No.5465373

>>5465369
>>5465352
>>5465307
still does not look retro to me

>> No.5465375

>>5465307
>>5465352
i always wonder how the fuck they managed to make such ugly 3D models, then thought they were ok to release

>> No.5465381

>>5465352
You say this, but I've seen vaselineyan screenshots get deleted before. Its not about it being retro or not, its about post quality, and you seem like you're deliberately trying to stir shit, making your post lower quality than those models.

>> No.5465382

>>5465375
I think they were made by a number of different people who were just practicing 3D modelling and then released them as proof-of-concept. Then somebody just compiled them together.

>> No.5465389

Finished Beyond Reality.
Map 15 got a bit annoying, specially at the start, but overall it was fun.

>> No.5465390 [DELETED] 

>>5465381
If too many people report then the mods don't care if its retro or not, they just delete it.

>> No.5465403
File: 10 KB, 771x218, kruella_font_preview_characters.gif [View same] [iqdb] [saucenao] [google]
5465403

>>5465012
>>5465024
>>5465028
Well anon I...

>>5465176
This isnt progress
>>5465039
>>5465042
>>5465176
>>5465278
Irrelevant, plus the line gap between each option defeats the purpose of space management.
If you need a condensed font then also something more appropriate for the horror theme of the game should've been used like pic related.
Furthermore he's a piece of shit for not pre-rendering the text and then saving it as cache. Its not a performance issue. Its bland when rendered directly.

>>5465091
> translations
If you cant read English you shouldnt be playing doom, end of discussion.
And nobody cares about Arabic.
Arabic people dont play games with demons in them. They dont really play games in general because its against their religion.

>> No.5465405

>>5465403
I like fonts I can read, I don't need the options menu to fit some satanic theme.

>> No.5465406
File: 81 KB, 882x1024, Dx86ecuVsAAz5rG.jpg [View same] [iqdb] [saucenao] [google]
5465406

>>5465403
The level of ignorance in this post is astounding, even for the modern state of these threads.

You really have to go back by the way.

>> No.5465417

>>5465403
>If you cant read English you shouldnt be playing doom, end of discussion.
I really do not understand people who hold views that are exclusionary for literally no reason. It's not like they're ruining your Doom by translating it to their native language.

>> No.5465418

>>5465373
Because the resolution of textures is too high. Also the most games in pre-2000 didin't support 16:9, only 4:3. Don't know about bloom, did any pre-2000 actually had it?

>> No.5465423

>>5465417
Its the default position of the impotent and internet poisoned.

>> No.5465426

Dakka is so much fun, although I always feel guilty playing through mods with overpowered weapons. It feels like I'm being cheap and negating most of the challenge.

>> No.5465429

>>5465426
Add overpowered enemies to balance out the guns.

>> No.5465431
File: 178 KB, 800x611, .270LR.jpg [View same] [iqdb] [saucenao] [google]
5465431

>>5465307
>>5465160
>>5465181
>>5465186
>>5465196
I dont think they're shooting common 12 Gauge shotgun shells. Based on performance its either 10 Gauge or 8 Gauge.
I dont think the pistol and chaingun are firing 9mm ammo either.

UAC is a defense contractor so everything they arm their security and marines with can be custom made including the ammunition. Which makes sense if you get crazy demands from people on committee who dont know what they're doing.
This happens in the future anyway. Using near-future technology all of it could be CNC machined or 3d printed.
Itd be easy enough for some armorer to say
> "Okay they want 44 magnum power and range out of a Beretta? Well fuck you im just going to hit the scaling function and make the gun and all the ammo bigger. Ha I hope the marines have Big Hands!"
Game lore never references a caliber for the OG games, just clips and shells. And not all Berettas are 9mm.
The UAC solution to counter-sniper and long range firepower is to fire rockets if that says anything. Instead of having a DMR, nope we'll just lob a few rockets.

>> No.5465432
File: 82 KB, 713x1049, 34634637.jpg [View same] [iqdb] [saucenao] [google]
5465432

>>5465403
>Arabic people dont play games with demons in them.

They play.

>> No.5465436

>>5465403
wow surprise surprise the crazy guy that doesn't know how to format his posts correctly is also a huge racist.

>> No.5465440

>>5465343
TEKWar is certainly no Blood or Duke Nukem 3D, but from what I can tell, its better than Nam, Extreme Paintbrawl, and maybe also Witchraven 2.

>> No.5465452
File: 190 KB, 960x760, cosmic cat bait.jpg [View same] [iqdb] [saucenao] [google]
5465452

>>5465406
proofs and reasoning please?
otherwise your opinion is discarded
there's alot of people who talk shit around here and they dont go into any detail as to why, so nobody takes them seriously and they look like fools
>>5465423
>>5465417
yeah but we shouldnt go out of our way to help with it either though. If they want to make a custom font image set they can, thats THEIR problem.
>>5465432
That doesnt mean they're searching for the game doom. Context is king
>>5465436
Nope just stating facts.
Its against their religion and they'll be punished by their god for playing doom because its tantamount to sorcery. They could potentially be executed for it too, sorcery is punishable by death. Those people take their religion seriously, so im not misrepresenting that at all.

>> No.5465454

>>5465436
He straight up admitted to being a 14'er months ago. So yeah, mentally ill.

>> No.5465465

>>5465454
but, on the internet nobody can tell that you're a cat
my age is closer to the number of tics per second in doom than the number of tics per pistol shot...

>> No.5465475

>viles in hideous destructor no longer drop megaspheres upon death
ok

>> No.5465480

>>5465475
IIRC it was because you shouldn't be chasing down the scary powerful thing for the promise of a fat cash reward

>> No.5465483

>>5465475
It's the tradeoff for them no longer noclipping and taking fifty years to kill.

>> No.5465486

>>5465480
yeah figured as much. im just assblasted because this malnoursihed incel motherfucker keeps phasing in and pissing on the back of my neck everytime i turn my back to him.

but i did notice they take less time to die as opposed to the 15 minutes of fuckall hoping for it to make an entrance so you can blast it with a single rocket, rinse and repeat

>> No.5465491

>>5465480
where's my fat reward and ticket home? what the hell is this?

>> No.5465492
File: 224 KB, 3865x2576, 1546058506987.jpg [View same] [iqdb] [saucenao] [google]
5465492

>>5465486
>im just assblasted because this malnoursihed incel motherfucker keeps phasing in and pissing on the back of my neck everytime i turn my back to him.
> that whole sentence

>> No.5465501

>>5465426
> overpowered weapons
Just, like, reduce the damage in the config, man

>> No.5465502

>>5465483
Viles are finally nerfed? I kind of liked their fucking godlike abilities but that's a relief.

>> No.5465517

>>5465502
yeah, they were.
revenants on the other hand, fuck them. their projectiles bounce around like it's nobody's business. now it's they're made of fucking cold rubber, they're impossible to take down reliably.

>> No.5465530

>>5465517
the revenant projectiles are shootable?
how was that done?

>> No.5465531

>>5465227
Angels and Demons are playing with Shitty, unoptimized code.

>> No.5465539

>>5465530
only managed to do it like twice so far but it's definitely doable. like most things I have zero clue how he managed it but while impressive, I'd rather have them blow when they hit a solid surface.

>>5465502
their laughter comes up a lot more often now. so have fun with that.

>> No.5465561

>>5465539
The other thing I wanna figure out is how to make monsters able to take damage from their own species but NOT infight because of it.
Sorta like emulating Ogres from quake 1, if they hit each other or themselves with grenades they take damage. But they dont attack each other.
Id really like to give revenant rockets and mancubus fireballs splash damage. Not much but enough to kill you if you're low health and just barely dodged it. They either have explosion sound effects or explosion impact graphics so I think they should do some splash damage like an explosion too. They're the kings of starting infighting with other species so it just makes that easier.

Im also planning on making rockets, incl cyber spit out a bunch of shrapnel without changing the splash damage to increase their stun potential (1 point of damage is still a stun check). So if a Cyber gets hit by another cyber's rocket I need to make sure they wont infight because of the shrapnel hits.

>> No.5465567

>>5465180
It often requires a bleeding-edge build of GZDoom. download a nightly, or use their all-in-one package. Enjoy!

>> No.5465573
File: 1.13 MB, 1920x1478, hideous destructor, overpenetration.png [View same] [iqdb] [saucenao] [google]
5465573

>>5465530

>> No.5465585
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5465585

>>5465573

>> No.5465595
File: 2.05 MB, 800x450, ancient aliens.gif [View same] [iqdb] [saucenao] [google]
5465595

>>5465567
Things like this is why we should seriously be pushing for old version compatibility for all of the mods being made.
It should be a community effort to discourage modders from doing the bleeding edge bullshit.
GZDoom 2.4 should probably be the benchmark for it just to make it a fair challenge.
I mean people can play things on more modern versions of they want but that should be optional and only if the care about those bells and whistles.
I guess its just the same stuff that applies to other source ports should definitely apply to GZD too.

>> No.5465621

>>5465595
A lot are aiming at 3.4.1 now as the standard, then there's Yholl who aims for 2.1.1.

The irony is there are an increasing number of mods that won't work on the newest builds, especially after 3.7.

>> No.5465647
File: 80 KB, 640x400, Screenshot_Doom_20171030_190722.png [View same] [iqdb] [saucenao] [google]
5465647

>>5465621
What special about 3.4.1?
Im mainly targeting "before the graphics update" so I guess 3.25 would be fine. But the software mode in 2.4 displays colors in actual 8bit which keeps the retro vibe available while still allowing for the coding stuff.
I think in 3.25 the software mode isnt actually 8bit even if it honors the 8bit graphics. Which means if you have some 24bit pngs loaded in a wad they just display as is without being remapped to the existing playpal.
Although the remapping looks muddy thats part of the point of wanting to keep it. Going with hardware or truecolor is still possible to turn on anyway.

>> No.5465660

>>5465647
>What special about 3.4.1?
i think it's that some mods were expected to be made for later versions but still didn't escape some bullshit
ashes, metadoom and high noon drifter i think

>> No.5465669

>>5465647
I think 3.4.1 is the version after it gets some useful shit but just before it gets the UI stuff fucked with in a way that never got fully solved, thus fucking sideways some sprite scaling and shit.

Also 3.2.5 would probably be the next best bet since it has the fix for the 3.0 and on shit that could kill your hard drive. Thanks Graf.

>> No.5465686

>>5465403
>Arabic people
>dont really play games in general

They unironically play Insurgency.

I'm not even joking.

>> No.5465693

>>5465686
i mean
look at all the working sim games popularities in germany
its the kind of bullshit that i believe

>> No.5465694

>>5465660
Ashes works on really old stuff though, I asked about it and the guy said he was aiming for compatibility with like zdoom 2.3 or such.
The other reason I mentioned 2.4 is its the version just before gz went to the 3.x range. While 3.0 and 3.1 had some kinda glitch that made them slow down terribly and that was fixed by 3.25.
I havent checked 3.41 yet but im about to so I can see if it works well.
>>5465669
really was not aware of that hard drive bug
programs arent supposed to be able to do that these days unless they're crafted malware/viruses...

>> No.5465707

>>5465694
what happened is that gzdoom by a certain point had an exploit that allowed someone to mess with a user's files
said files being related to the hard drive or something
it was indeed a big deal and makes you wonder what the fuck graf was thinking

>> No.5465714

>>5465707
I think he probably just fucked up and didn't consider the possibility.
Have they talked any about fixing this?

>> No.5465715

>>5465694
>>5465707
Zscript allowed arbitrary console access, which is really, really fucking bad and only came to light while Graf was having a pissy fit about Lilith.pk3 winning a cacoward.

The most noticed upshot of this was that it could replace any and all the files on your disk with demo files.

>> No.5465716

>>5465714
i heard someone noticed it and it got fixed

>> No.5465717

>>5465694
>>5465707
Basically, it was an exploit that meant a modder could technically make it so saves overwrote important boot files or something.

>> No.5465725

>>5465595
>It should be a community effort to discourage modders from doing the bleeding edge bullshit.
no

let modders mod how they want
and this is coming from someone that fucking HATES the recent gzdoom bullshit

>> No.5465747

>>5465725
> REVENANT ROCKET EXPLOSION SOUND EFFECT, SCREEN IS RED, YOU FUCKED UP
modders can mod how they want, but if less people play their stuff, or promise not to bother with it if it requires some version
- then they will be discouraged from doing so
Its called a boycott, though in this case instead of refusing to pay money its refusing to give attention

I mean its not like a new version coming out instantly means the old ones dont exist and somehow magically those versions of the port dont work anymore. Basically gzdoom has hit its peak and can only advance by further emphasizing the retro aspects of the game (pixels).
If it branches out and does anything different and tries to get more modern then its not really what it was designed to be anymore, kinda like doom-in-name-only.
There's alot of personal attacks aimed at Graf but if I read between the lines its looking like he's using GZ as portfolio material to get a job somewhere. And if that is the case then we shouldn't have to bear the burden of his career and help him achieve some kinda success that he isnt passing down to us financially.

There's already the groundwork for it according to this anon.
>>5465621

>> No.5465767

>>5465747
>but if I read between the lines its looking like he's using GZ as portfolio material to get a job somewhere. And if that is the case then we shouldn't have to bear the burden of his career and help him achieve some kinda success that he isnt passing down to us financially.
It's an entertaining thought if it's true, because his public behavior is the kind of shit that makes potential employers consider other options.

At the very best outcome for him, he still gives them all the reason in the world to never place him in ultimate control over a project.

>> No.5465765

>>5465747
>Its called a boycott, though in this case instead of refusing to pay money its refusing to give attention
yeah, good luck with that, see how far it'll get you

>he's using GZ as portfolio material to get a job somewhere
he already has a job

>> No.5465780

>>5465765
>yeah, good luck with that, see how far it'll get you
It's been proven to make Graf very, very anally sore, with the key feature of keeping your mod working consistently.

>> No.5465785

>>5465693
I almost get working sims. Not enough to play them, but I get it.
Even if the challenge of your job is fulfilling, you might not like the consequences for failure. A working sim gives you a no-bullshit way to get the same satisfaction and run things the way you want without some dickweed breathing down your neck.
For instance driving a forklift for me irl is a bit nerve wracking, because I don't do it commonly - but it is fun when no one is around. A forklift sim might give similar satisfaction without the hassle of worrying about damaging anything, or what-have-you...
Still can't think of a working sim I'd like to play though. I liked Sim Farm, but that's more of a management game.

>> No.5465798

>>5465785
Allegedly Euro Truck Simulator is popular with truckers or ex-truckers for this sort of reason, they get to do something they know without the constant keeping an eye on everything.

>> No.5465805

>>5465798
I have Euro Truck Simulator around here somewhere actually. I kinda wanted to try it in VR, but it turns out I don't have 4 hours of unbroken time to do shit like that anymore.

>> No.5465812

>>5465747
Further, im REALLY not supportive In Any Way of people trying to use doom sourceports to advance a career or get a job for a gaming company by showing off some modding stuff they did.
If they wanna do that then they need to get Blender and stick with it and just make portfolio shit they never share with anyone.
>>5465780
>>5465765
daily reminders, and mfw it starts getting included in the general OP and draws battle lines
>>5465767
meh it was a guess thats all
It doesnt seem like all the try-hard on the effects stuff is really aimed at helping the community. ESPECIALLY when it breaks compatibility
And alienates users on a hardware level even when they arent trying to play anything intensive. Used to be it was just this issue but now the actual compatibility is being broken.
I mean like... what exactly IS the goal and motivation there. Its a retro game. Its not supposed to stay relevant to the times. Who is this serving. Also the hardware coding should be backwards compatible, seems to me like advanced capabilities ought to just be disabled and greyed out if someone's rig cant take advantage of it.

>> No.5465827

>>5465780
>with the key feature of keeping your mod working consistently.
with what precedent?
all that's done is that it's made graf shitter-shattered, with no other result aside from some laughs

>>5465812
>daily reminders
so, spam? good luck with that

>> No.5465834 [DELETED] 
File: 128 KB, 459x508, epicmeme.png [View same] [iqdb] [saucenao] [google]
5465834

>>5465827
> mfw this is actually graf

>> No.5465836 [DELETED] 
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5465836

>>5465834
He did the (((epic thing))) again!

>> No.5465849 [DELETED] 

>>5465836
Do you even know what the parenthesis mean? Are you implying he's Jewish, or do you just randomly repeat 4chan memes to try to fit in?

>> No.5465854 [DELETED] 

>>5465849
You're right, my apologies. If I called dramashitters Jewish that would be saying they're at all human.

>> No.5465884 [DELETED] 
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5465884

>>5465836
my 4chan folder has 3600 files and that one was last modified march of last year, so its not new
>>5465849
And point of fact about the arabic thing from earlier, those people are most anti-semitic fuckers on the planet and anti-semitism is literally against the law in the united states now. It was passed a few weeks ago.
And point of reference I dont think the jewish people have any reservations religiously against playing doom, except maybe on friday. I think a language translation to hebrew would look kinda interesting in doom, even if I couldnt read it.
>>5465854
well if I was a dramashitter I think id just be
instead I mean it all full well with teeth
yknow, like doxing graf and losing him his job kinda seriousness. I only wish.
I know its hard to tell since 4channel doesnt display emotions of the users all that well, but there's a difference between an angry shitposter and someone who is as consistent as the santa barbara wildfires about it.

>> No.5465969

>>5465669
Got 3.4.1 loaded up and im noticing some fps lag, I forgot how to pull up the fps counter but im guessing its around 20ish on some of the moderately intense levels in btsx. No matter what kind of rendering I put it on even the "doom software render".
I can just imagine the lag in some ancient aliens levels or eviternity.

I mean its not so much about whether someone's rig can handle the performance drop after 3.25. Its because people make more and more complex stuff in terms of monsters, sectors, etc that they will eventually make things that you cant use reliably. And having a performance hit added on top of that for no good reason IS like shooting yourself in the foot.

>> No.5465972 [DELETED] 

>>5465884
>anti-semitism is literally against the law in the united states now
Really? Wow. What a bunch of fucking kikes.
Wait a minute... Where are the police? Shit I think you may have been lying.

>> No.5466012

I can't stop downloading maps and mods that I'll never play, I think I have a problem.

>> No.5466024

>>5466012
Nah, that's pretty normal. Your mods folder should look like your steam library if you're doing it right.

>> No.5466118

>>5466012
>>5466024
TFW I playtest my stuff with other people's mods just to be sure it doesn't utterly break, so I've played every single gameplay mod I've downloaded, even the weird ones almost nobody pays attention to.

>> No.5466124

>>5464041
I was talking about Dark Engine games.

>> No.5466134

>>5466118
Gameplay mods are a weird one for me. There's a handful I play constantly, while most are checked out for one brief session and then sit there collecting virtual dust.

>> No.5466141

>>5466134
I think a lot of people get very hooked on a few, so they become their standard and they stray very little from them.

The same happens with maps, some rarely play anything but stuff like Scythe2 and BTSX.

>> No.5466161

New thread.

>>5466159
>>5466159
>>5466159

>> No.5466174

>>5465747
>but if less people play their stuff
you do realize the people who are getting their vaginas sandy over gzdoom are an absolute minority.

>> No.5466181

>>5462535
Rendered moot when headshots tears them apart ridiculously fast.