[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 12 KB, 300x176, colco.jpg [View same] [iqdb] [saucenao] [google]
5452489 No.5452489 [Reply] [Original]

Nobody asked for this.

>> No.5452517

Having quality arcade ports at home in 1982 was pretty based.
LadyBug is a 10/10.

>> No.5452523

The video game crash torpedoed that thing in a hurry. Besides, while it did better arcade ports than the Atari 2600, that's not a big plus nowadays since you can just use MAME instead.

Probably the best way of playing SG-1000 games though since all the better-quality ones have been converted for the Colecovision and real SG-1000s have to be imported and are pretty rare anyway.

>> No.5452529

>>5452517
Yeah, was gonna say, looking at the games they put out, the quality was great. Shame about the crash.

>> No.5452536

>>5452523
Most of the Sega arcade ports on the Colecovision also exist on the SG-1000 and are probably more accurate since Sega made them themselves.

>> No.5452542

I mean, yeah Donkey Kong looked impressive back then but it doesn't even have all three screens.

>> No.5452549

It uses a RGB variant of the TMS9918 which makes it easy to RGB mod.

>> No.5452551

>>5452536
Tell that to the slow ass Zaxxon port on SG1000.

>> No.5452558
File: 25 KB, 350x198, emerson_arcadia_4s.jpg [View same] [iqdb] [saucenao] [google]
5452558

>>5452489
I prefer the patrician choice.

>> No.5452559

>>5452523
https://www.youtube.com/watch?v=nVRk9qNtsdM

Converted from the MSX. In fact Coleco even did this officially since the CV port of Arctic Adventure is just the MSX one with a modified title screen.

>> No.5452567

They had Dragon Quest 1 for the MSX but that hasn't been converted. Although it might not be doable because MSX games often had larger memory footprints than the CV can accommodate (CV has 32k ROM space and 1k WRAM while MSX machines could have 64k or more memory).

>> No.5452639

>>5452567
and they had a shitty controller for a jrpg.

>> No.5452673

It was a cartridge game. The ROM is 64k but it's banked. I think MSX1 carts bank the ROMs in 16k pages but not completely sure.

>> No.5452836

>>5452489
If you had a colecovision, you had friends. The end. Having a colecovision was the same as having an arcade where you never needed quarters.

>> No.5452841

>>5452836
If you had an iPhone when it first came out you had friends to, you just couldn't do anything with it because it was and is still shit.

>> No.5452847

I have a Coleco Adam cart signed by one of the people who worked for the company. I remember him telling me the thing was a nightmare to program for because of how unreliable it was - internal nickname for it was the Adam Bomb.

>> No.5452850
File: 104 KB, 800x1085, 2010_coleco.jpg [View same] [iqdb] [saucenao] [google]
5452850

>> No.5452853

>>5452847
Yeah yeah we know the stupid printer that would nuke everyone's data tapes with EMI.

>> No.5453287

>>5452489
Literally millions of people did. If your dad didn't it's only because he was too young or your gramps was too poor.

>>5452558
>i prefer what youtube told me to
lol. Underage tryhards are so cringey it's actually entertaining.

>> No.5453328

>>5452551
It's choppier but the enemy movement patterns, hitboxes, and whatnot are more arcade accurate than the CV Zaxxon.

>> No.5453339

>>5453328
>5453328

the sg-1000 version of zaxxon has zero challenge on the fortress levels, just the dogfights

>> No.5453348
File: 4 KB, 262x198, donkey-kong-jr-scr-4.png [View same] [iqdb] [saucenao] [google]
5453348

>>5452542
I always liked DK Jr. better

>> No.5453464
File: 26 KB, 587x255, boss coleco.jpg [View same] [iqdb] [saucenao] [google]
5453464

>>5452549
It's actually YUV but pretty much yeah.
t. owner of a heavily modded CV

>> No.5453545

>>5453464
This makes me not want to mod mine at all.

>> No.5453617

my first video game system!!!

troll dad says ill buy you another game only when you beat this one

>donkey kong
>centipede

>> No.5453624

>defender

>> No.5453634

MSX/SG-1000 -> Colecovision ports are a headache because some genius thought it was a good idea to tie the VBLANK flag to the NMI (the other machines use the IRQ line).

Also the Colecovision and MSX have a BIOS which the SG-1000 doesn't.

>> No.5453637

I love the coleco, it's my favorite 2nd gen system, tons of great games on it and the arcade ports are fantastic overall. Pitfall on it looks amazing too in comparison to the 2600 version.

>> No.5453725

>>5452639
Disagree, with a numpad they could have even put wizardry on that thing, ignoring limitations of course.

Interesting that this comes up, I found out that a fan-made expansion exists for colecovision to expand the ram and sound/graphics capabilities, presumably for more expansive homebrew and ports. Called the super game module

>> No.5453740

>>5453725
In theory yes but console RPGs hadn't been conceived yet in the CV's time and even if there were, you'd have to use password saves because the cartridge slot had no write lines so battery backed saves were not possible.

>> No.5453743

>>5453545
Component is crisp and the 5V memory mod in particular lets you swap over to a safer modern PSU while letting the console run cooler.

>> No.5453762

>>5453743
Any standard PC PSU supplies the +5, -5, and +12V lines for the RAM in the CV.

>> No.5453770

I think you can probably mod it for SRAM, but it would require a lot of work. You'd need a demuxer for the data/address lines and also disconnect the CAS/RAS line which SRAM doesn't use. In theory though you could replace those eight 4116 DRAMs with a single SRAM.

>> No.5453809

>>5453762
Most modern PSUs don't even have a -5V rail anymore, and if you do find one that does, the filtering will be as dogshit as the -12V usually is and the ripple will destroy the dram.
Plus the 4116s are little furnaces the console could well do without anyway.

>> No.5453835

>>5453740
>battery backed saves were not possible
You might want to look up Lord of the Dungeon aka Caverns and Creatures. Just because there are no write pins on the cartridge connector doesn't mean you can't put the logic responsible for that inside the cartridge and instead control it with reads.
LotD never made it past the prototype stage but they had solved that little problem.

>> No.5454314

I've looked around and I can't find any satisfactory information other than a vague comment about ATX 2.01 having removed the -5V line.

>> No.5454320

I have an ATX PSU in my basement that was ripped from an old Compaq Presario and I'm very sure I could power a CV with it if I needed to.

>> No.5454332
File: 10 KB, 300x200, 300px-Paris_Tuileries_Garden_Facepalm_statue.jpg [View same] [iqdb] [saucenao] [google]
5454332

>>5454320
>modern PSUs
Is /vr/ all drunk today or what?

>> No.5454434

>>5453740
Not true, see dragonstomper as a counterpoint. Besides, I was only contesting the "controller wasn't suited for RPGs" claim. I admitted that the hardware was probably lacking to handle the game itself.

>> No.5454741

>>5454332
Nah. Just you.

>> No.5454783

>>5452489
Coleco vision is to Nintendo what 3do is to PlayStation
Its pretty much the prototype.
colecovision was willing to partner with Nintendo but Nintendo wanted to partner with atari.

>> No.5454886

>>5454783
It was an awkward and prototype console, but it should have been what VCRs evolved from. If I'm going to play games with a TV remote I at least want them to be more than choose-your own-adventure games like the VCR had.

>> No.5455807

Colecovision rocks pleb

>> No.5456960

The controllers for this thing become a million times better if you lube the triggers and replace the metal leaf contacts for the stick with tact switches.

>> No.5458385

>>5452489
Reminder that Colecovision was so good both Nintendo and Sega ripped it off, the latter so blatantly in fact that the SG-1000 was backwards compatible.

>> No.5458690

>>5458385
Well really they ripped the graphics chip for which credit goes out to Texas Instruments.

>> No.5458809
File: 187 KB, 722x1786, zoomiezoomzoom.png [View same] [iqdb] [saucenao] [google]
5458809

>> No.5458821

>>5458809
You know you can just play all those arcade ports on MAME, right?

>> No.5458828

>>5458821
So if all you care about is emulation why even bother bringing up specific consoles or hardware?

>> No.5458830

MATTEL ELECTRONICS PRESENTS:

>> No.5458849

>>5458830
WROOOONG SYSTEEEEM

>> No.5458881

I'm actually not sure why anyone still cares about home arcade ports in 2019 when you can play the real thing on emulation.

>> No.5458892

>>5458385
The SG-1000 wasn't directly compatible with the CV at all. The memory mapping, controller, and especially the interrupt handling were substantially different.

>> No.5458895

>>5458821

Zoomer logic, complain about nobody asking for superior graphics 35 years ago because your phone runs MAME now.

>> No.5459349

In a different timeline the crash doesnt happen and people have enough time to realize the greatness of the Colecovision, Coleco rules the videogame industry

>> No.5459360

>>5459349
It would have soon fallen to the NES anyway with its 1979 chipset.

>> No.5459382

What is the best retro classic console, for someone who hates and wants to avoid everything the Legend of Zelda, hates Pokemon, and hate RPG games?

>> No.5459406

>>5459382

Colecovision or Atari 7800. you could also get a Master System.

>> No.5459409

Any Sega console since there's pretty much no RPGs outside Phantasy Star.

>> No.5459412

>>5459409
>Saturn

>> No.5459523

>>5459360
but if they succeeded they would already have a new console (at least in the works) by 85

>> No.5459540
File: 225 KB, 722x1786, zoomiezoomzoom2.png [View same] [iqdb] [saucenao] [google]
5459540

Like going from a PS1 to a PS4

>> No.5459569

>>5458809
>>5459540
How can zoomers ever recover? I guess they have to backtrack and go "b-but emulation in 2019" to save their asses.

>> No.5459571

>>5454332
If wired right you most certainly could. The real question is if anon knows what he’s doing

>> No.5459582

>>5459540
>>5458809
Left has soul. Right is soulless.

>> No.5459607
File: 171 KB, 326x281, yum.gif [View same] [iqdb] [saucenao] [google]
5459607

W-why didn't the people in 1982 just emulate the arcade games on their phone?

>> No.5459612

>>5459607
>>5459569
>>5459540
>>5458828
>>5458821
>>5458809
This is just one guy arguing with himself for some reason.

>> No.5459613

>>5459582
That's not how the soul/soulless meme works, zoomy.

>> No.5459631

>>5459612

Noooooope, I just posted the 2 comparison pics and the tidepod eating gif.

>> No.5461138

>>5459523
probably a more powerful one than the famicom too

>> No.5461141

>>5459382
that's a lot of damn systems mate, including the ones containing zelda, pokemon, and RPGs. It's not like those were the only games on any of those systems.

Why not check out something simple, like NES or Game Boy? Both are easy to emulate and have a wealth of good, non-RPG games.

>> No.5461376

I actually love the colecovision man, it sure has those controllers that are, well, shit, but the system is greta and has incredible games

>> No.5461663
File: 65 KB, 1024x384, Colecovision_vs_Intellivision_Smurf_Rescue.jpg [View same] [iqdb] [saucenao] [google]
5461663

>>5458809
>>5459540

>> No.5461932

>>5461376
it had sooo many controllers man, roller ball for centipede, those badass action sticks for rocky and baseball, and the steering wheel with gas and brake pedals, which when you think of it, it was kind of silly having such elaborate driving peripherals for games like Spy Hunter, but if I was gonna drag a tiny car sprite left and right across the tv screen you can bet your ass I was gonna do it with the wheel

>> No.5462830

>>5461932
yeah man. Colecovision really does sound cool, like atari but for winners. Shame I'd probably never get one for fear of killing it as people point out in this thread.

>> No.5463547

>>5459540
Tapper was better on the 2600 though.

>> No.5463575

>>5452489
What's up with numeric keypads on controllers? Even the atari jaguar had that shit.

>> No.5463898

>>5463575
Interactive menus with cursors weren't a thing yet so it was either that or switches on the console itself.

>> No.5464215
File: 43 KB, 400x300, colecovision-games.jpg [View same] [iqdb] [saucenao] [google]
5464215

>>5463575
you put this little overlay cards on them with graphics and shit on them and transtormed them into a sort off proto touchscreen. imagine playing a baseball game and instead of seeing a numpad you see a baseball diamond and to throw the ball to second base you press the second base graphic

>> No.5465387

>>5464215
also enabled things like basic twin-stick shooting (see Nightstalker, an intellivision game but the same controller concept was possible) or more complex handling of inputs, events, menus, characters, the list goes on. More buttons is better buttons. Even Atari got a keypad once Star Raiders got ported.

>> No.5465496

ChadlecoVision

>> No.5465904

KinecoVision

>> No.5465929

>>5452841
not retro

>> No.5465975

HUEGVISION

>> No.5467168

>>5452489
>Nobody asked for this

Turns out everybody did.