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/vr/ - Retro Games


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5431367 No.5431367 [Reply] [Original]

I mean, it kinda sucked.

>> No.5431368

>>5431367
Honestly I think the game is helped immensely by nostalgia.

>> No.5431375

>>5431368
>>5431368
That's about all it had, the gameplay was clunky as fuck and it just felt like Crash Bandicoot in the OOT maps with a human version of Bubsy 3D as the main character.

>> No.5431380

>>5431375
You could just say then that it feels like Hugo in the OOT maps.

>> No.5431406

>>5431367
It's ok Erin, we get it now; you're bad at games. Now fuck off.

>> No.5431424

>>5431368
It is although Mario’s movement and controls are still way ahead of the majority of other 3D platformers from that era.

>> No.5431430

>>5431424
this,

its a fun game, and to bash at it this day in age its completely arrogant. I still play it once a year.

>> No.5431437

>>5431367
No it doesn't suck, you just suck at playing it.

>> No.5431440

>>5431430
Mario games didn't fully grasp non-2d platforming until Sunshine, 64 was a bad clusterfuck of psx platformers and Donky Kong.

>> No.5431448

>>5431440
The point is that Mario 64 was still way ahead of Tomb Raider’s clunky tank control scheme for example along with most other early attempts at mascot platformers in 3D.

>> No.5431449

>>5431430
>I still play it once a year
I’m convinced literal autism is required to enjoy this sort of ritual replaying of non-arcade games. What possible fucking fun can be derived after the 2nd playthrough, MAX?

>> No.5431453
File: 409 KB, 962x1384, zzzzzzzz.jpg [View same] [iqdb] [saucenao] [google]
5431453

>>5431367
So you're saying that it was... not that good?

>> No.5431456

>>5431453
I really think /vr/ may quietly be the board with the most autistic spammers that never get tired of posting the exact same threads day after day.

>> No.5431460

>>5431456
That collage there is pretty damn old now too. If I went warosu right now I could easily double and maybe even triple it.

>> No.5431463

>>5431456
At any rate, it's amazing that Super Mario 64 triggers someone this much, I love it.

>> No.5431464

>>5431456
This. How many “save the saturn” threads do we have? How many “could Dreamcast have been saved with a DVD player” threads do we have? This is a board inherently dedicated to discussing the same things over and over.

>> No.5431465

Based OP dabbing on speedrunning trannies and their sacred cow

>> No.5431472

>>5431367
The first half of the game is great the other half feels slapped together.

>> No.5431476

I only played it once, but I thought it was good.

>> No.5431478

Yeah it sucked u go into the castle and can only open one door or ride a shitty slide, stopped playing after 20 minutes and threw the cartridge into the toilet, thank god I had dual orb 2 instead

>> No.5431507

Contrarians are truly pathetic creatures.

>> No.5431512

>>5431449
>arcadenigger talking about autism.
Oh the irony.

>> No.5431530

>>5431478
Have you seen the monster trucks?

>> No.5431612
File: 69 KB, 342x278, 903.png [View same] [iqdb] [saucenao] [google]
5431612

>>5431449
Maybe because I grew up playing it. To me it still holds and plays fairly well for its time and now and its not about nostalgia. To me its genuinely a good game.

>> No.5431616

>>5431367
i am a zoomer who played it for the first time last year and i think it is a at the very least a good game

>> No.5431617

>>5431616
I also played after far more refined platformers came out and I very much disliked how finicky the controls were and didn't care for it.

>> No.5431626 [DELETED] 
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5431626

you aren't smart enough to understand the game

>> No.5431635 [DELETED] 

>>5431616
Gen X here, and I appreciate your honesty. Compared to Ocarina of time (which did come out 2 years later), Mario 64 has aged badly, but I still like the game a whole lot. It's even great to me sometimes, yet overall it has not aged as well as other games from the era. Not to take away from its groundbreaking direction via the camera, or it's sublime music (Jolly Roger Bay, Giant Fish Tank..man..) or anything that makes it'a classic, but it's flawed. The lighting. And there's something intangibly dark regarding outside the castle. I'll say it, something about the outside of the castle in Mario 64 feels evil. Sure, I'll play the game, but something off there.

>> No.5431640 [DELETED] 

>>5431616
Gen X here, and I appreciate your honesty. Compared to Ocarina of Time (which did come out 2 years later), Mario 64 has aged badly, but I still like the game a whole lot. It's even great to me sometimes, yet overall it has not aged as well as other games from the era. Not to take away from its groundbreaking direction via the camera, or it's sublime music (Jolly Roger Bay, Giant Fish Tank..man..) or anything that makes it a classic, but it's flawed. The lighting. And there's something intangibly dark regarding outside the castle. I'll say it, something about the outside of the castle in Mario 64 feels evil. Sure, I'll play the game, but something off there.

Oh and it's funny how MIPS the Rabbit basically died at some point and ended up in Ocarina of Time as just the top of his head. That game goes so far as to mention that the rabbit came from the past and that it's a mythical creature. Ocarina of Time also has Mario 64 doors..

>> No.5431642

>>5431635
>I'll say it, something about the outside of the castle in Mario 64 feels evil.

That’s interesting. I always had the opposite reaction. It felt very serene to me and I was amazed when I first climbed the tree only to see little polygonal birds fly out or jumped in the moat and found fish swimming around. I do know what you mean though. Some early polygonal games give you a strange sense of unease.

>> No.5431643

>>5431635
>It's even great to me sometimes, yet overall it has not aged as well as other games from the era.

Elaborate, which games have age better than Mario 64. I sure as hell cant think of any. Like what Castlevania 64, Superman 64, Croc for PS, fuck man. When you look it when its goes to this platform this is the only game on its league. And I am not defending Nintendo, because I prefer Sega.

>> No.5431653

>>5431640
i agree with this guy >>5431643
mario 64 has aged wonderfully compared to other 3d games

>> No.5431660
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5431660

>>5431367
STOP S T O P
WE HAD THIS THREAD LESS THAN A WEEK AGO STOP WHAT YOU"RE DOING JUST STOP

>> No.5431670
File: 29 KB, 140x200, sm64_mips.png [View same] [iqdb] [saucenao] [google]
5431670

Gen X here, and I appreciate your honesty. Compared to Ocarina of Time (which did come out 2 years later), Mario 64 has aged badly, but I still like the game a whole lot. It's even great to me sometimes, yet overall it has not aged as well as other games from the era. Not to take away from its groundbreaking direction via the camera, or its sublime music (Jolly Roger Bay, Giant Fish Tank..man..) or anything that makes it a classic, but it's flawed. The lighting. And there's something intangibly dark regarding outside the castle. I'll say it, something about the outside of the castle in Mario 64 feels evil. Sure, I'll play the game, but something off there.

Oh and it's funny how MIPS the Rabbit basically died at some point and ended up in Ocarina of Time as just the top of his head. That game goes so far as to mention that the rabbit came from the past and that: "Oh, these are genuine rabbit ears from the animal of legend!"

>> No.5431675
File: 1.54 MB, 2000x1700, 1552423782655.jpg [View same] [iqdb] [saucenao] [google]
5431675

>>5431640
>And there's something intangibly dark regarding outside the castle. I'll say it, something about the outside of the castle in Mario 64 feels evil. Sure, I'll play the game, but something off there.
WHAT, WAT, WATT, the lighting? evil courtyard? WUT,,

>> No.5431684

>>5431670
>>nd there's something intangibly dark regarding outside the castle. I'll say it, something about the outside of the castle in Mario 64 feels evil.

3/10 see me after class.

>> No.5431686

>>5431642
>I do know what you mean though. Some early polygonal games give you a strange sense of unease.

Yeah, I liken it to being in the forest and sensing that something or someone is there.

>>5431643
>Elaborate, which games have age better than Mario 64.

Ocarina of Time, Shadows of the motherfucking Empire, Rogue Squadron, Turok Dinosaur Hunter; etc. I like the fog of TDH too. It works for it. SotE is definitely the most underrated. inb4 muh pc version

>>5431643
>And I am not defending Nintendo, because I prefer Sega.

Why not defend and attack them all? They're just game companies. And SEGA was pretty good back in the day. E-SWAT, Shinobi, After Burner, the list can go on for quite a while.

>> No.5431689

>>5431367
Where did these low quality /v/ tier threads come from? Please explain your reason why a game sucks or is good aside from having a <10 word sentence, and passing that off as a thread, or fuck off.

>> No.5431692

>>5431684

No really. I've seen some weird far out stuff hidden in games that you literally would not believe, so the possibility that hidden under the surface there could be something frightening does not escape me, as unlikely as it may be.

>> No.5431693

"(You): The Thread"

>> No.5431695

>>5431530
What?

>> No.5431697
File: 11 KB, 768x682, toobright.png [View same] [iqdb] [saucenao] [google]
5431697

>>5431692
The Gman is a feature not so glitch thing

>> No.5431708
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5431708

>>5431692
>I've seen some weird far out stuff hidden in games that you literally would not believe

>> No.5431946

>>5431695
sniper rifles?

>> No.5432514

>>5431367
WALUIGI'S TACO STAND 64 was better

https://www.youtube.com/watch?v=SIZekWp6etM

>> No.5432519

Im a pretty big nintendo fan but for some reason never played Mario 64 back in the day. Few years back i broke my foot and wanted to play something bc i couldn't move and played Mario 64 and i didn't like it all that much. Probably because every 3d Mario game since then is just so much better

>> No.5432523

This true 3D experience shitted on everything PS1 put out and still a classic to this day and highly enjoyable. Prove me wrong.

>> No.5432535

>>5431368
This

>> No.5432538
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5432538

>>5432535
That's a funny way of saying collectathon platformers died out as a genre and it's one of the best.

>> No.5432554

>>5431456
I'm pretty sure autism is higher on here than on other boards personally, and I think I can see the reason. It's a board for old games, games no one really cares about these days except for us, who play them on 30 year old consoles, on a stupid CRT which everyone informs us is harmful to our eyesight but little did they know pixels look better, and we argue about the medium's progress and achievements as if it were politics.
Idiots like OP don't have that much of a choice in spamming, since it's a relatively slow board with no news, ever, except when some retard NES era translator dies or moves to Canada and gets fatter. They also can't milk funky responses out of the same 10 lurkers who no longer fall for the same obvious bait as ever, but because of autism they keep repeating this anyway.

>> No.5432578
File: 85 KB, 577x432, kebop.jpg [View same] [iqdb] [saucenao] [google]
5432578

>>5432554
I just started researching autism and I am wondering if this whole movement to accept people's sexuality and their fatness stems from autistic spectrum and the discussion around whether we should be more accommodating of it.

>> No.5432583

>>5432554
Dont forget when a collector burns his collection in a house fire. That was a good week.

>> No.5432718

DK was the only good platformer from nintendo until the GC honestly.

>> No.5432719

>>5431367
ehhhhh it gets pretty boring after you beat it several times

>> No.5432728
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5432728

>>5432719
This is true of all video games I am thinking.

>> No.5432735
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5432735

>>5431670
It would be hard for Orcarina of Time to age badly when it was already one of the dullest titles of the fifth generation. Seriously each episode following the boy "adventurer" and his pals from Hyrule as they fight assorted villains has been indistinguishable from the others. Aside from the cartoonish imagery, the series’ only consistency has been its lack of excitement and ineffective use of repetitive puzzles, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Nintendo vetoed the idea of a third party producing the games; Miyanoto made sure the series would never be mistaken for a work of art that meant anything to anybody- just ridiculously profitable cross-promotion for their annual "party games" and childish fighting franchise. The Zelda series might be anti-Sony (or not), but it’s certainly the anti-Spyro series in its refusal of wonder, beauty and excitement.

>a-at least the platforming elements were good though

"No!"

The writing is dreadful; the exploration was nonexistent. As I played, I noticed that every time Link went to "explore" a largely empty world, Nintendo shoehorned in some repetitive puzzles to pad out the game. I began marking on the back of a Nintendo Power magazine every time I came to the same rehashed box pushing/lever pulling puzzles. I stopped only after I had marked the envelope several dozen times. I was incredulous. Nintendo's team is so governed by cliches and milking tired franchises ad nauseum that they have no other style of development. Later I watched a lavish, loving Let's Play of The Ocarina of Time by some YouTube manchild. He said something to the effect of, "If these kids are playing Ocarina of Time at 11 or 12, then when they get older they will go on to owning a Nintendo Switch." And he was quite right. He was not being ironic. When you play The Ocarina of Time you are, in fact, trained to play the same dull Nintendo rehashes decade after decade.

>> No.5432747

Non-linear 3D Mario was a mistake.

>> No.5432751

>>5432747
Nah. 3D Land/World stink.

>> No.5432758

>>5432735
This is pasta and it's not very good at that. you can tell because nobody in their right mind would argue Spyro to be even remotely comparable to the relevance of the Zelda series.

>> No.5432760

>>5432758
It’s a poorly done adaptation of another copypasta that was never good in the first place. /vr/ gets hand-me-down shit memes.

>> No.5432767
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5432767

>>5431367

>> No.5432769
File: 303 KB, 1900x1200, tetris.jpg [View same] [iqdb] [saucenao] [google]
5432769

>>5432767
icaughtabiggerfishitwasthisbigandtheneveryoneclapped

>> No.5432773

>>5432751
Less shit than 64/Sunshine/Odyssey at least.

>> No.5432818

OLD POPULAR GAME BAD

>> No.5433057

>>5431465
Yeah, hes so fearless and contrarian.
>>5431453

>> No.5433076

>>5432538
>>5432735
I've seen these images spammed all over /vr/ in the past month, is it just another spamming autist?

>> No.5433084

>>5431367
It was revolutionary and hasn't aged terribly compared to others, but 3D platforming is general is just shit, even the recent Mario stuff.

>> No.5433087

>>5431448
Tomb Raider's controls were great because of their precision, you just need to get used to them. It's like when people bash the tank controls in Resident Evil, for those games it's the best.

>> No.5433093

>>5433084
Forgot to add:
t. 29 yr old who grew up with SNES>N64>GC, etc

It took me until Super Mario 3D World to realize I don't really enjoy 3D platforming as much as 2D.

>> No.5433109

>>5433076
do you even read or are you born in a barn && the lowest common denominator of human scum and villainy

u suk

>> No.5433954

>>5431449
It's about the journey.

>> No.5433965

>>5431367
Compared to what?

>> No.5433972

>>5431449
lol your opinion eats itself.

>> No.5433985

>>5431368
I feel this way for the Zelda games on the 64, but I think Mario actually was quite good on its own. Not a good direction for the Mario series, killed a lot of what made previous Mario games great, but it's still a good game in a vacuum.

>> No.5434009

>>5431367
No one fucking asked you.

>> No.5434078

>>5431692
What are you talking about? Some weird easter eggs that reveal something about the devs disgusting fetishes?

>> No.5434089

>>5434078
>Some weird easter eggs that reveal something about the devs disgusting fetishes?

Pretty much.

>> No.5434096

>>5433965
every other Mario and platformer on the system.

>> No.5434202

>>5431375
>Early 3D feels like early 3D
Woah

>> No.5434204

>>5431465
Superb Metroid thou

>> No.5434220

>>5432751
3D Land is fun. Takes the obstacle course idea and runs with it.

>> No.5434249

>>5431368
>>5431375
Meh, you're a bunch of stupid faggots.

Games don't age, it's still pretty decent, kinda overrated though.

>> No.5434251

if you think of mario 64 as a tech demo its honestly great

>> No.5434280
File: 202 KB, 831x266, bufferoverflill.png [View same] [iqdb] [saucenao] [google]
5434280

>>5434249
>Games don't age, it's still pretty decent, kinda overrated though.

Time doesn't pass by for nogamer-
-But hey the game that pioneered 3d platformering? yeah it's nut tat gud.

>> No.5434856

>>5434089
You realize people have extracted and examined every file in that cart and there's nothing like that right? You understand it's just a bunch of computer chips on a board that you can access right? It's not a fucking Michael Brown-esque mystery plot device.

>> No.5434865

>>5434856
>You realize people have extracted and examined every file in that cart and there's nothing like that right?

I wasn't talking about Mario 64.
>>5434856
>It's not a fucking Michael Brown-esque mystery plot device.
^See how the normie projects their pop-TV/movie obsession onto others, even on a retro board.

>> No.5434873

>>5434865
If being a normie means not making up retarded shit about a 20+ year old game then I will gladly take that label.

>> No.5434884

>>5434873
You're being a retard. I said there's some stuff hidden in games and while Mario 64 is the backdrop of the discussion, I never did and I am not saying that M64 has any weird content. However, claims that the data on the ROM chips have been fully investigated is incomplete at best, overall. It is a fact that there are many mainstream games that contain hidden content and some of it is upsetting, regardless of the claims that the data has been fully seen and investigated.

>> No.5435064

>>5434884
Sounds like /x/ crossposting

>> No.5437115

this game is almost as overrated as MGS. Thief was a far better stealth action game of that era.

>> No.5438170

>>5437115
Has thief even been topped in this era?

>> No.5438198

>>5438170
By Tenchu only because of the debug mode and ayane's thighs.

>> No.5438247

>>5432728
yeah but not multiplayer games like super smash or mario kart, those never get old

>> No.5438738

>>5437115
thief is shit literally the worst LGS game.

>> No.5438747

literally no one proved why mario 64 its a bad game.
embarrassing /vr/.

>> No.5438764

>2dfags still seething about their shitty sprite games dying.

>> No.5438769

>>5438747
because its literally like two fags who think it is.

>> No.5438784

>>5431367
Is there a better 3D platformer in the same gen though? I like SM64 but recognize its flaws. I just played spyro 1 and it was fun but it wasn't a match for sm64.

>> No.5438821

I want to play it so I can form my own opinion.
How can I best play it if I don't have a N64?
I have a modded Wii if that's any help.

>> No.5438943

>>5438821
Use a gamecube controller and play it on a wii channel.

>> No.5438978

Got it, thx.

>> No.5440407

>>5438943
Well I encountered some issues, I managed to install it but then it didn't work, turns out my PAL Wii won't run ntsc wads.
So I got a PAL was and this one refuses to install giving me a "ticket (-2011)"

Any idea what this is?

>> No.5440445

>>5440407
Lol. Nvm, I fixed it, turns out I forgot to reset the IOS to 249.
Also I installed the priiloader region free everything hack and installed the ntsc one back again.
Everything works.

Now to see what this game is all about.

>> No.5440467

>>5438784
There isn't a better abstract/free roam 3d puzzle platformer period. It was borne of experimentation and new uncharted tech, and later 3d platformers further refined gameplay styles to be more guided/channeled and with more normal/conventional controls (by modern standards), for better or worse.

>> No.5440480

>>5432769
What a retarded statement. The point of Tetris would be to delete the accumulation of "errors".

>> No.5440517

>>5431367
Dunno ive only got to play it once as a teen at another kid and I think the controller on the N64 is making games on it magical.

>> No.5440530

>>5431367
It felt kinda bad not stomping goombas, using warp pipes, and hitting coin blocks and power-up blocks all over the place; and rather punching, kicking, and diving into enemies more often than not. The fire flower was conspicuously absent as well, though it may have been hard to implement in 3D on the 64's hardware. 3D World felt more like a true successor to the retro series to me. It's not bad that 64 did its own thing though, and it has plenty of charm.

>> No.5440534
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5440534

>>5431449
>he doesn't have a ritual of playing through Metal Gear Solid once a year

>> No.5440543
File: 4 KB, 100x100, 1c7f0fde6ff58d334cf531ebe008e975.jpg [View same] [iqdb] [saucenao] [google]
5440543

>Before Crash characters had no emotion (Pacman, and even Mario), or one dimensional emotions (Sonic was “fast”). Crash had facial emotions that let him speak to you and gave him personal range. Crash wasn’t any one emotion. Crash was Crash. For example, you could see Crash acting like a mime. Sonic and Mario weren’t capable expressing even a mimes range of emotion until after Crash came out. “Itsa me, Mario” just doesn’t cut it, especially when Mario’s face didn’t even animate as he said it!!

>Personally when I first got my hands on Mario I was like WTF? How is anyone going to know what to do here? And although there was a pretty real sense of marvel in this funny new world, I never found it very fun. The early camera AI was brutally frustrating. And the Mario voiceover. I still cringe, “It’sa me, Mario!” Still the game was brilliantly innovative, although I remain convinced that if anyone but Miyamoto had made the game it would have flopped.

>On the subject of Mario 64, I agree more with Andy than with Jason, and think that Jason’s view highlights something very interesting and powerful about his personality. At the time I thought — and in retrospect, I still think — that Mario 64 was clumsy and ugly. It was the work of a great genius very much making a transition into a new medium — like a painter’s first work in clay. Going from 2D to 3D made all the technical challenges of games harder — for both conceptual and algorithmic reasons — and Miyamoto had just as hard a time as us adapting traditional gameplay to this new framework. The difference was that Miyamoto was an artist, and refused to compromise. He was willing and able to make a game that was less “fun” but more aggressively novel. As a result, he gave gamers their first taste of glorious 3D open vistas — and that was intoxicating. But the truth is that Mario 64 just wasn’t that fun

>> No.5440549

>>5440543
The irony about this Naughty Dog shitposting is he later admitted in the same series of blog posts that Crash was designed with graphics in mind first and actual level design was an afterthought they put in later.

>> No.5440562

>>5440543
bold words for someone who consistently chugged out shovelware before the higher-ups dragged them by the nose to make them make a good game

>> No.5440712

>>5440562
>itsame

>> No.5441023

>>5440534
I'm convinced that autistic posters project onto others by now.

>make a game that was less “fun” but more aggressively novel.

SM64 hasn't really been topped yet has it? That guy, lol, so he put graphics first and gameplay second? lol

>> No.5441183

>>5440543
>SM64 is designed as a series of literal playgrounds for you to experiment with and master at your own pace
>full of shit weird shit to find as rewards for trying things out
>"But the truth is that Mario 64 just wasn’t that fun"
what is this I don't even

>> No.5441412

>>5441183
It's Naughty Dog calling Shigeru Miyamoto a zoomer..

>> No.5441510

>>5440480
>he's never got to level 30

>>5440530
Totally agree, 3D world is the 3d successor to the classic games, but i love mario64 for its own unique gameplay.

>>5441412
He's coping.

>> No.5442134

>>5434884
You literally mentioned the Mario 64 castle, schitzoposter.

>> No.5442136

>>5442134
Nuances are above NPCs, I appreciate the reminder.

>> No.5442146

>>5442136
What nuance? You say it was "the backdrop" of the discussion, but you made an explicit statement that the outside of the Mario 64 castle is what was suspicious to you. I am not arguing against there potentially being hidden stuff in games, but you are lying to save face that you were never talking about Mario 64 in particular.

>> No.5442658
File: 369 KB, 1280x731, Bait Collection.jpg [View same] [iqdb] [saucenao] [google]
5442658

>>5432767
Your contribution is appreciated.

>> No.5442662

>>5442146
>but you made an explicit statement that the outside of the Mario 64 castle is what was suspicious to you.

Wow, you're an autistic one. Re-read it and if you don't get it, oh fucking well. Saying I wouldn't be surprised if someone found something horrifying in that game is the truth-it doesn't mean that it's a literal example. DAMN.

>> No.5442664

>>5441510
He has a point. Brand loyalty is more important than everything else. You play a game with your favorite character and it becomes good despite of its own flaws. See Mario RPG or Breath of the wild.