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/vr/ - Retro Games


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File: 30 KB, 329x225, Mother_boxart.png [View same] [iqdb] [saucenao] [google]
5406697 No.5406697 [Reply] [Original]

Why do Earthbound fans all seem to hate Mother 1 /
Earthbound Zero?
Whenever I see people discuss Mother they often say the game should be skipped or is optional. Frequently citing reasons as the game being too difficult or that the story is merely a "rough draft" of Earthbound's. And that if someone does decide to play it, they should play with mods and patches that decrease difficulty and removes random encounters, or change the sprites and tilesets so they look more like Earthbound's graphics and even going as far to use different translations that are more in-line with Earthbound's humor.
It's even in small unconscious ways, few people discussing the series' story will talk about the Mother's story by itself, when it is discussed, it will always be to establish context for some of Earthbound's characters, or they will refer to Ninten, Lloyd and Ana as being clones of Ness, Jeff and Paula when it was really the other way around.

In a way it feels like many Earthbound fans are trying to pretend never existed in the first place.

>> No.5406747
File: 148 KB, 720x1280, MOTHER.jpg [View same] [iqdb] [saucenao] [google]
5406747

It's the best game in the series. The worst thing is that even people who claim to enjoy the game think a fan-translation of the unplayable GBA port is the "definitive" experience, total madness.

>> No.5406774

>>5406697
Because it's a Dragon Warrior clone with a modern aesthetic. The game is simple even by NES RPG standards, the difficulty curve looks like a fucking Fermat's spiral, the majority of the game world is a giant bland maze that discourages exploration since there's nothing of value to find, and it manages to be less cohesive than DW2. It doesn't help that the game brings nothing new to the table while managing to look even worse than DW.

To put it bluntly, it's a very bland and boring RPG with little redeeming factors to it short of the music. The only reason anyone ever gives a fuck about it is because it's tied to Earthbound. Don't believe me? Take a look at all the other Dragon Warrior clones on the Famicom that have been translated that no one really cares about.

>> No.5406801
File: 1.05 MB, 2334x1700, Mother_World_Map.jpg [View same] [iqdb] [saucenao] [google]
5406801

>>5406774
I can agree that it's far from the best JRPG ever made, but it's hardly any less primitive mechanically than Earthbound is.
Everything that's in Earthbound's battle system was already in Mother with the sole exception of the Rolling HP meter. A feature that is highly exaggerated in importance by fans of the series.

Which is sort of irrelevant anyhow because the Earthbound fanbase, by and large, places story and atmosphere over gameplay. Yet Mother, which I personally feel actually has the strongest story and setting gets ignored.

>> No.5406808

It's really not that great of a game. Certainly worth playing if you liked Earthbound, but I didn't like it as much.

>> No.5406849

>>5406801
>everything was already in Mother except the Rolling HP meter
No. There was no condiments in Mother, you couldn't see enemies on the map before encountering them, there was no auto-win against weaker enemies, there was no repairable items, you can't warp from place to place(only to Magicant), you can't raise eggs into chicks or chickens, you can't order pizzas, and you can't store key items outside your inventory.

The ONE thing you can say Mother did different than Dragon Warrior is it gave you a few different healing items. Other than that, there's very little there. EB had a lot more unique game mechanics than Mother.

>> No.5406867

>>5406849
>you can't warp from place to place(only to Magicant),
Retard. https://wikibound.info/wiki/Teleport

>> No.5406875
File: 78 KB, 256x224, Teleport.gif [View same] [iqdb] [saucenao] [google]
5406875

>>5406849
>you couldn't see enemies on the map before encountering them
you say that like it's a bad thing

>you can't warp from place to place(only to Magicant)
You're kidding right? This basically proves you haven't actually played the game.

>and you can't store key items outside your inventory.
Also wrong, this is pretty sad anon.

>> No.5406876

>>5406849
>you can't store key items outside your inventory.
Mother 1 doesn't have a ton of story items weighing down your inventory unlike Earthbound.
There's nothing like the sound stone or map.
And all of mother 1's items can be stored with Ninten's Sister.

>> No.5406885

>>5406849
Nobody used condiments (except delisauce for rock candy) because they healed very little extra health and they were even more inventory bloat in a game that everyone hates its inventory.

>> No.5406889

I am not much of an RPG player but want to experience Mother. What's the best order? Not /vr/ but I'm thinking of starting with 3 because of the controversy.

>> No.5406890

>>5406889
Earthbound is obviously the most accessible game in the series.

>> No.5406893

>>5406890
>obviously
Why is this obvious?

>> No.5406895

>>5406867
>>5406875
>teleport
>don't learn until Youngtown
No wonder I didn't see it, I got tired of the game right after the desert.

>>5406875
>you couldn't see enemies on the map before encountering them
>you say that like it's a bad thing
Seeing as how that was one of the main selling points as to why EB's battle system is better than generic Dragon Warrior clone, I would say yes.

>>5406885
So we are only counting mechanics people actually used now?

>> No.5406904

>>5406893
It's easy. It's the most popular. It's kind of the "standard" of the series, you'll be able to tell if you'll like the series if you like Earthbound.

>>5406895
>So we are only counting mechanics people actually used now?
Considering the initial post was talking about BATTLE MECHANICS yet you bring up chickens and teleportation, you don't get a say.

>> No.5406909

>>5406697
Can anyone defending 1 explain what makes it better than Earthbound?

>> No.5406921

>>5406909
I like the story a lot more.
The setting and general tone resonated more with me. I do actually like the higher difficulty, because JRPGs are brain dead anyhow.

I'm not sure if I can say Mother is objectively better than Earthbound, but it's still a great game in the series and deserve recognition and it's definitely my favorite in the series.

>> No.5406935

>>5406909

>Can anyone defending 1 explain what makes it better than Earthbound?

It isn't. By definition it's inferior to Earthbound. It's the first one for christ's sake. Which by no means makes it bad. Mother is still an awesome game, and the defense it deserves is against being called a bad game overall rather than less good than the sequels.

The first one always sets the bar for its successors. Mother is unique in its own way, from the flawed difficulty spike at Ellay/Mt. Itoi to the ludicrous melody locations one is supposed to guess (A lone cactus in the desert).

>> No.5406949

>>5406935
>(A lone cactus in the desert).
To be fair that cactus is also wholly unique looking and if you take a plane ride it will circle that particular cactus several times, plus an NPC in Ellay specifically speaks of it.

>> No.5406954

>>5406895
>complaining about games you haven't played
>>>/v/
>So we are only counting mechanics people actually used now?
Why are you still going? It's over anon.

>> No.5406959

>>5406935
>By definition it's inferior to Earthbound
By what definition exactly?

>> No.5406967

>>5406949

True, I forgot about the plane circle hint. Still, there are other things which are inconcievably cryptic. Can't point out one right now, but y'all know what I mean

>> No.5406971

>>5406959

By definition of the name. Earthbound Zero/Beginnings/ Mother 1

>> No.5406980
File: 216 KB, 617x456, arino fool.png [View same] [iqdb] [saucenao] [google]
5406980

>>5406971

>> No.5406983

>>5406971
>old game bad
>new game good

>> No.5406996

>>5406980
>>5406983

Two prime examples of pathetic trolling attemps and drawing the wrong conclusion from a reply.

>> No.5407003

>>5406996
You were drawing wrong conclusions you entered this thread and assumed OP was saying mother was better than earthbound.

>> No.5407007

>>5406954
>if you didn't play it all the way to the end, you didn't actually play the game!
That's not how it works. Most of the people who talk about the shit in Wizardry 4 have never gotten beyond the first level, but it doesn't make their complaints any less valid.

>>5406904
>Considering the initial post was talking about BATTLE MECHANICS yet you bring up chickens and teleportation, you don't get a say.
>it's hardly any less primitive mechanically than Earthbound is.
Hmm, don't see where he mentioned BATTLE mechanics specifically. Maybe you should move the goalposts farther? And I've already proven that the game isn't much different in terms of mechanics to Dragon Warrior. Now it's your turn to attempt to prove me wrong. But we both know you can't, since Mother has been recognized as a DW clone for decades, so you'll just revert to "B-b-b-but you didn't actually play it so I DON'T HAVE TO!!!!"

Jesus, it feels like I'm back on starmen.net.

>> No.5407014

>>5407003

Once again, read first then type. I didn't reply to OP, I replied to this guy

>Can anyone defending 1 explain what makes it better than Earthbound?

I get OPs point, I was answering something else. We clear now?

>> No.5407018

>>5407007

>>5406801
>Everything that's in Earthbound's battle system was already in Mother

>> No.5407073

>>5407007
No, but presenting 'facts' about mechanisms that aren't in the game, when they in fact are and you just didn't play the game does indeed render your complaints invalid.

>Jesus, it feels like I'm back on starmen.net.
Starmen.netters generally share your opinion of M1.

>> No.5407094

>>5406697
1 is my favorite of the three
but its easy to see why its inpopular, a lot of people cant into random battles

>> No.5407098

Why is there a single autist in this thread going on about dragon warrior?

>> No.5407235

Ohai.
Guy who like M1 here.
There are a couple things I like better in it than I do in EB or M3. There are a couple things I like better in EB than I do in M1 or M3. There are a coupl things I like better in M3 than I do in M1 or EB. Fact of the matter is, not a single one of these games is perfect. Each has flaws. Each as good aspects.
I like M1's general non-linearity, for example. EB and /especially/ M3 have little to no exploration because your entire path is dictated to you from the start. I also liked figuring out where the fucking melodies were on my own. A few were a pain in the goddamn dick, but felt like an accomplishment when I actually found them. I liked when a certain character woke up and explained some shit. I liked the telepathy mechanic.
I disliked how hokey its ending was, even for a series (and genre) known for its hokeyness. I disliked how boring the battles were, but I had the same issue with EB (M3 fixed that to some degree with the addition of timed hits, but it stil wasn't perfect). I disliked how colds worked. Cool idea, because that's how it is IRL, but games are not IRL because IRL is generally not fun.
Despite its flaws, though, I like it for its charm and whimsy. I can understand that some people either don't care for charm and whimsy or don't find the game charming or whimsical. That's fine. You do you, boo.

>> No.5407304

>>5407235
Define hokey and then explain what's hokey, please

>> No.5407424 [DELETED] 

>>5406747
>Robot, Porky, Duster
???
>Pippi, Mr Saturn?, Hinawa???
???
>Ana, Paula
Okay...
>Flint
???
Should be Robot, Buzz Buzz, Duster
Should be Pippi, Porky, Duster
And should be Ana, Paula and Kumatora

>> No.5407442

>>5407094
Random battles aren't so much the problem it's how common they are and how opaque the game is in general. I think the two make the game hard to ger into, if the game was a bit more clear the fights wouldn't hurt it as much, or if it is more open then having a choice to not encounter so many mobs would make that more enjoyable as well.

It's a fun experience otherwise.

>> No.5407454

>>5407442
I don't really get this. Players always have the ability to run from fights. And you get 4th D-slip pretty early on.

>> No.5407470

>>5407454
Because wasting time and repetition aren't fun. EB fixes so much with the visible enemies it's not even funny, if the encounters were visible or dodgeable the game would be a smoother experience throughout.

>> No.5407481

>>5407470
But aren't battles the whole point of the jrpg genre?

>> No.5407517

>>5407424
Nintendo made it, not me. It was distributed through their official LINE account.

>> No.5407518

>>5407470
It's actually extremely fun.

>> No.5407529

>>5407304
Shit 1980s-1990s Saturday morning cartoon villains might say would be hokey. Stuff like "we SHALL meet again." You know. That sort of thing.

>> No.5407532

>>5407098
Well, autists tend to be single. Just the nature of the beast, I guess. In any event, I certainly wouldn't date one.

>> No.5407631
File: 410 KB, 1280x601, 1455489845128.jpg [View same] [iqdb] [saucenao] [google]
5407631

>>5406697
Mostly cause one is usually recommending to someone who wants to get into the series, and a Famicom RPG is about as unwelcoming as you can get for a console RPG.
They're not everyone's jam either, I only suggest Mother 1 to people who are already invested in the series.

>> No.5407654

Americans and all Westerners by extension are video game niggers. They get sloppy seconds and don't notice the good stuff because they prefer stewing in their own shit than elevating themselves above the trash heap (i.e. learning Japanese)

>> No.5407681

>>5407654
What enlightened country are you from?

>> No.5407683

>>5407631
It's not even just about recommendations for people trying to get into the series. I see plenty of earthbound d fans flat out telling you to never play mother.

>> No.5407769

>>5406967
The guitar guy in magicant's song basically tell you where every melody is located

>> No.5408617

>>5407769

>The guitar guy in magicant's song basically tell you where every melody is located

It's a columbus egg thing Anon. For one, he completes his song late in the game and second - be honest dude; Would you really guess WHICH monkey/piano he'd mean just by "monkey sings, piano plays" on your first playthrough?

>> No.5408667

>>5408617
>Would you really guess WHICH monkey/piano he'd mean just by "monkey sings, piano plays" on your first playthrough?
>sigh in zoo tells you there's a singing monkey
>literally everyone in spookane talks about the rosemary house and the piano

there is no "guess"

>> No.5408701

>>5406747
Why do you think the GBA port is unplayable? And what don't you like about the fan re-translation, assuming you're talking about Tomato/Jeffman's?

>> No.5408713

>>5408667

There is one - the guess that I'm a shitty player. Double checked and it's true.

Maybe I should play it again and see for myself. It has been a coupla years.

>> No.5408724

>>5406697
It's an NES RPG and has aged like one. it's the same reason why the remakes of the original Final Fantasy, and Dragon Quest games are preferable to the NES counterparts.

>> No.5408731
File: 324 KB, 2048x2680, 215125.png [View same] [iqdb] [saucenao] [google]
5408731

I'm hyped

>> No.5408743

>>5408731
This has been in the works for like a decade now. I thought it was vaporware.

>> No.5408972

I think it's the best.

>> No.5409029

56 levels away from a level 99 Pippi.

>> No.5409045
File: 158 KB, 620x876, MOTHER hb.jpg [View same] [iqdb] [saucenao] [google]
5409045

>>5408701
The music is a nightmarish affront to one of the absolute best NES soundtracks (and frankly, one of the major reasons the game is so excellent), the screen resolution is wrong, the tile-based movement is broken so it feels like a flash game, and the color palette is weird. I know that palette is fixable with a patch but why bother when the official release is perfect as is. Regarding Tomato's translation, it's fine; it's just so similar to Sandhop's that I find it pointless, and definitely not worth playing the GBA port for, or that hacked NES version with Mato's text. I would rather play the translation created during the actual localization process, just my personal preference.

>> No.5409046

>>5409029
based and redstockingpilled

>> No.5409089

>>5409045
>the screen resolution is wrong
It's not like the aspect ratio is messed up.

>that hacked NES version with Mato's text
I can agree that this is an abomination, at least

>> No.5409135

>>5409029
What's the point? She has the same stats as Teddy anyway.

>> No.5409160

>>5409135
what's the point of anything anon

>> No.5409163

>>5406697
>game being too difficult
A high encounter rate is literally the only "problem" it has, and it was taken for granted that RPGs were supposed to be grindfests with high encounter rates at the time. Compared to other RPGs on the NES like the original Final Fantasies and Dragon Warriors, Mother actually does a very good job of holding your hand and giving you various methods to make level grinding an easy and mostly painless task. You can Onyx Hook your way back to Magicant to purchase the best defensive equipment for your new party members at any time, and it becomes even easier when you unlock Teleportation and get a free ticket to the safety of a Hotel whenever the dungeon you're currently exploring becomes too hard.

>the story is merely a "rough draft" of Earthbound's
Completely unfounded criticism. The only similarities they have are similar settings and characters (both of which are intentionally similar by design because they're supposed to be blank slates). Mother 1's actual plot is completely different, darker and more intriguing than EarthBound's. Sure, EarthBound's is a lot more ambitious in its scope (i.e., the characters go to other countries like Summers, Deep Darkness, etc. and to weird places like Saturn Valley that have no equivalent in Mother 1, instead of just wandering around America), but its actual storyline is somewhat shallow compared to Mother with all its intrigue about George and Maria getting abducted 80 years ago, raising Giegue, etc.

I'm not trying to say that Mother 1 is *better* than EarthBound, but the two stories are obviously distinct and also are two parts of one continuous whole. EarthBound is an intimate whimsical story about a boy's personal journey as he walks around the world whereas Mother 1 isn't really about Ninten, but rather about Giegue / Queen Mary. Quite the contrary from the story being a "rough draft" of EB's; it's different information which is necessary to understand EB's story.

>> No.5409165

>>5409045
I agree with this sentiment. People hate on the Sandhop translation (mostly because it changed the town names) but I really like it. Even Mato has admitted that the biggest reason for the "dryness" of the NES script was its smaller ROM size, and the main reason he was compelled to do the re-translation in the first place was the larger size of a GBA cart allowed such a re-translation. Most of the humor, weirdness and pensive moments of the Japanese original survived the "dry" NES translation just fine.

I'm sure consistency autists will rage over the minute differences between Mother 1 and EarthBound ("Mr. Bat thought about the circumstances" instead of "Mr. Batty sized up the situation"), but I like them. They give the game its own distinct identity.

>> No.5409181

>>5409165
>Bear just grins and bears it
Thanks anon, I appreciate that and agree with your take wholeheartedly. The battle quips in particular are so good in Sandhop's version.

>> No.5409191

Is the sandhop of the original noa translation of mother or something else?

>> No.5409192

>>5409191
Yes, he did the original NoA 'Prototype' of Earth Bound (Zero, Beginnings, whatever) that has since been officially released by Nintendo.

>> No.5409205

Mother 1 had me hooked from the start of the game.
It's title screen music and the opening text crawl regarding George is quite chilly and nothing in Earthbound even remotely gives the same feeling.

>> No.5409252

I think mother 1 is one of the few games that I think would benefit from a full 3d remake.
I would love to see locations like magicant and George's lab in 3d.
And atmospherically it'd boost moments like scaling mt. Itoi, seeing giygas's ship, getting lost in the haunted mansion.

Not sure what kind of art style would work, though.

>> No.5409423

I think Mother 1 is completely and wholly unique atmospherically, even when compared to Earthbound and Mother 3.
The opening text tells you an ominous tale of a man's abduction, return and subsequent descent into isolation with the strong implication that his wife was dead. From there the player explores a depiction of rural America. Unlike Earthbound you never visit fantastic locations, but rather small towns, factories and mountains. The alien activity in Mother causes the dead to rise, some people and animals to become violent, almost every enemy in Mother outside Magicant is an animal, ghost, robot, alien or a person that's gone mad. A far cry from many of the outright weird and zany enemies you will see in Earthbound.
To me, because of all this Mother has a real "down home" feeling. As if it wasn't written to be a jrpg, but it was written by teenagers telling ghost stories in the woods; it's rural, paranormal and just a bit spooky. The story isn't a continent spanning epic full of prophecies and meta jokes, but it's about a kid discovering his own family history to drive away alien invaders.

>> No.5409483

>>5409181
>Groucho said "Hello", then just walked away. Don't know why, but Ninten's EXP increased.
How people don't find this script funny, or don't think it's "EarthBoundy", is beyond me.

>> No.5409568

>>5409483
https://youtu.be/_YrNQaXdOxU

>> No.5409583

>>5409483
Agreed, it's literally perfect.
>>5409568
Didn't know this specific reference, awesome. Thanks anon.

>> No.5409609

>>5408617
>Would you really guess WHICH monkey/piano he'd mean just by "monkey sings, piano plays" on your first playthrough?
I don't remember my first playthrough exactly, but I remember that I did not return to the rosemary mansion, so I think I checked the piano, maybe instinctively, or maybe because the NPCs mentioned the piano, not sure, but I'm sure I didn't return there. For the monkey I think I checked every sign on the zoo just in case, out of curiosity.
The one melody that I got last and somehow went over my head was the canary one.
On my first playthrough I also didn't realize two important things: I didn't realize 4th-D slip was always 100% reliable so I never used it, and I somehow completely mised the fish boss on the magicant cave so I never got the hook.

>> No.5409650

>>5406889
Earthbound. If you are one that partakes of the devil's lettuce, it makes battle music and backgrounds an ethereal experience. If not, they are still pretty neat. Listen closely to the music, it's polyphonic with many layers and different tempos going on at once.

>> No.5409736

>>5409181
>>Bear just grins and bears it
I can't believe I never noticed they put "bears" and not "bares"

>> No.5409740

>>5409609
>mised the fish boss on the magicant cave so I never got the hook.
yikes!

>> No.5409783

>>5409740
I know, but I just didn't know. To be honest I managed. You have a sort of near entrance south of the 2nd town, so I took Lloyd there but I don't think I went back to Magicant until much later.

>> No.5409789
File: 137 KB, 550x670, 4534396_p0.jpg [View same] [iqdb] [saucenao] [google]
5409789

All three games are excellent with their own strengths and weakenesses.

Mother 1, to me, has a purity that, while not totally lost in the other two games, isn't quite as simple. Mother 2/Earthboumd and especially Mother 3 use more satire and critique of society. While satire is in Mother 1 it also has a more fantastical feel with areas like Magicant. It's just a feel good experience with just enough sentimental moments to leave a strong impact while nevet once feeling overbearing or forced.

>> No.5409790

>>5409783
IIRC you unless you have the onyx hook you can't re-enter magicant until you find that second cave near Youngtown

>> No.5409794
File: 179 KB, 700x450, 66049-56450.jpg [View same] [iqdb] [saucenao] [google]
5409794

Mother 1 gives me really strong Stand By Me vibes.

>> No.5409804

>>5409736
not a native english speaker, but I's been talkin' it good for a long ass time.
Anyway, isn't 'bare' the wrong one for that? The bear is bearing IE dealing with X, Y and Z, not baring IE showing you X, Y and Z. CF load-bearing wall and baring ones soul.

>> No.5409808

>>5409804
hell maybe I'm wrong.
Stupid fucking english having words that are both nouns and verbs.

>> No.5409815

>>5409808
and then as another verb, that's spelled differently, but phonetically the same and has a somewhat similar meaning.

>> No.5409816

>>5409804
Yes, "bear it" is correct. It's a pun, but the word wasn't deliberately misspelled for it.

>> No.5409824
File: 505 KB, 691x565, 46865219_p19.jpg [View same] [iqdb] [saucenao] [google]
5409824

>>5409794
At the release party for Mother 1+2 they had a small sort of exhibit with various items like the clay models and a list of influences for the series, Stand By Me being one of them. Some of the other films I remember Itoi listing were ET and A New Hope.

>> No.5409830

>>5409824
The goonies and blues brothers, too.

>> No.5409831

>>5409808
>both noun and verb
That would be a gerund, most of which are -ing words.

>> No.5409851

>>5409045
>guaranteed masterpiece
Imagine having an ad campaign and saying this about your own game.

>> No.5409857

>>5409851
I guess it's a good thing they were right

>> No.5409859

>>5409851
but was it wrong?

>> No.5409864

>>5406774
Bingo

>> No.5409869

>>5407481
No, and neither is story. It's a combination of several factors that make an RPG work, battles simply being one of them.

>> No.5410174

>>5408731
Can't wait 'till Winter 2014

>> No.5410189

>>5406801
Imagine a modern remake by Studio MDHR.
Just thinking about it gives me a huge boner.

>> No.5410196

>>5406697
Mother is not difficult, it's tedious. You basically have to grind out 5 levels after every story event and the random enemy rates are bizarre. I had a few instances where I wouldn't move and I would get a second or third encounter.

>> No.5410198

I wish I could erase Earthbound from by brain so I could play it again for the first time.

>> No.5410212

>>5409045
>The music is a nightmarish affront to one of the absolute best NES soundtracks
I fucking hate the GBA.
I hate what it did to Breath of Fire's soundtrack.

>> No.5410213

>>5406697
I've never seen it suggested as bad or to be modded, just that if you don't feel like engaging an NES-era RPG, you aren't missing the meat of the appeal.

I think you saw an opinion posted by like five people and assumed everyone who liked Earthbound also thought like them.

>> No.5410219

>>5409789
>Mother 2/Earthboumd
>satire and critique of society
I never felt this. Maybe the satire a little bit but not the critique.

>> No.5410251

>>5410213
It's a vocal minority thing I suppose

>> No.5410256

>>5406801
This map is wrong, mt itoi isn't in the center

>> No.5410265
File: 77 KB, 513x445, mother1_peace.jpg [View same] [iqdb] [saucenao] [google]
5410265

never noticed this before.

>> No.5410368

>>5409252
The zoo is another location I would love to see reimagined in 3d.
Like making it a full dungeon are, with external exhibits you need to through as well as multiple offices.
You can have animals like elephants and crocodiles outside in the exhibits, while tigers stalk the interiors, waiting to fuck you up with their multi-hitting attacks.

>> No.5410373

>>5410368
*dungeon area

>> No.5410421

>>5410368
>The zoo is another location I would love to see reimagined in 3d.
While not exactly the same the Mother level in the SSBB story mode is suppose to be the Abandoned Zoo. You can see empty cages in some of the cutscenes even.

>> No.5410439

Good lord, I always forget how unnerving the conversation with the forgotten man is until I replay the game.
It's like speaking with someone who has made up their mind to commit suicide.

>> No.5410440
File: 1.13 MB, 2235x1487, 69073922_p0.jpg [View same] [iqdb] [saucenao] [google]
5410440

>>5410219
It's not on the level of Mother 3 but things like tbe Happy Happy Cult being based on Aum Shinrikyo has me feel Itoi was at least not quite as happy go lucky with Mother 2 as he was with Mother 1. It's never extreme but scenes like the the culture club in Summers definitely show he was makimg some playful jabs at society.

>> No.5410478
File: 86 KB, 600x600, 21015005_p23.jpg [View same] [iqdb] [saucenao] [google]
5410478

>>5410439
It's even more bizarre in tbe original Famicom version.

In the Famicom version the dungeon below Magicant is more confusing to navigate. Should you talk to the Forgotten Man and answer wrong he will teleport you back to the center of Magicant and make you do it again.

>> No.5410531

>>5410478
Literally
>normiess get out reeeee

>> No.5410662

It’s just exceedingly rough around the edges.
Could use a Zero Mission remake

>> No.5410682

>>5410662
>Ana in a zero suit
hmmmm?

>> No.5410829

Rope USEd Rope!

>> No.5410836

Does hypnosis ever work on anything? Seems like a waste of pp early game where a single wasted turn means you'll get your shit kicked in.

>> No.5411025

>>5410836
If EarthBound, you use it on enemies who resist Paralysis, such as the Hieroglyph enemies; to run away every time.
If EarthBound Zero, you use it when you don't have 4th D-Slip to run away and on the Dragon, when you don't have a Super Bomb or Freeze Gamma.
If Mother 3, same thing as EarthBound.

>> No.5411039

>>5411025
Mother 3 it also helps you understand the time signatures of the music

>> No.5411249

>>5406889
Playing EarthBound first also enhances some of the moments you'll experience in Mother 3

>> No.5411254

>>5411249
Same with M1 to M2.
Mother 3 also has some explicit and not so explicit references to 1.

>> No.5411475

>>5411254
What are they other than the magypsie homes and the return of some mother enemies like titanees?
And I guess musical references. Because mother's music is so good even smash bros, which doesn't even have a mother 1 rep, still uses it heavily.

>> No.5411912

>>5410829
>sell rope for 300 bucks
wew

>> No.5411997

You may say I'm a fool...

>> No.5412021

The random battles probably got annoying, especially because you couldn't see the enemies on the map

>> No.5412026

>>5412021
Woah. Random battles AND you can't see enemies on the map? How did this get past the developers?

>> No.5412159

>>5407481
No, not really. They're a big part of course but they aren't all. I'd say it's equal parts setting, characters, and gameplay. I didn't list story because if the setting and characters are good then the story can be cliche soup but the game will still be worth it.

Also there's the fact that a lot of the fights in old RPGs are quantity over quality, which I get why, but you... in an ideal world.

>> No.5412935

>>5412159
I think Mother 1 being balls hard compared to the other games helps it.
Make ninten feel more like just some kid.
Ness had all that prophecy shit and sancturies behind him. Ninten is just a lucky guy with enough familial ties to Giygas to be able to stop him from invading earth.

>> No.5413426

>>5409794
>Mother 1 and 2 are the best 80's movies that don't exist.
What a dang shame.

>> No.5413429

>>5406697
Most of them are furfags, not being able to handle random battles without getting bored and ragequitting

>> No.5413431

>>5406747
this

>> No.5413830

>>5413429
I've never seen any relationship between earthbound and furries.
Maybe pretentious storyfags, but not furries

>> No.5413915

>>5406697
But that's my favorite game.
Idiot.

>> No.5413921

>>5408731
It's never happening

>> No.5413932

>>5409483
How did Mato change that one?

>> No.5414020

>>5413915
If it's your favorite you should tell everyone why. I am interested

>> No.5414042

>>5407470
>hating on random encounters
There's no shortage of new games that don't do this for you to go play. Get the fuck off my board. I hope your mom dies, faggot.

>> No.5414052

>>5407654
No one on this board knows Japanese. Stop trying to get these kids to throw their lives away, everyone knows Japanese is impossible, CIA nigger.

>> No.5414056

>>5408724
Oh, but you're so wrong it isn't even funny.

>> No.5414150

>>5410421
The zoo in mother 1 wasn't actually abandoned though, was it? I just thought it was overrun due to the animals freaking out.

>> No.5414186

>>5414150
The animals freaked out AND were possessed.

>> No.5414191

>>5414052
t. monolingual

>> No.5414305

>>5414186
It was more like a psychic brown note driving them insane

>> No.5414318
File: 1.45 MB, 1324x1542, 66170817_p0.jpg [View same] [iqdb] [saucenao] [google]
5414318

>>5414150
>The zoo in mother 1 wasn't actually abandoned though, was it?
The Mayor sends you precisely because it was. After the Starman Jr. invaded it released some signal that drove the animals insane and all the humans escaped. He sends you there to deal with the problem as no one else was willing to.

>> No.5414341

>>5406697
Story-wise, I feel Mother 1 is the strongest of the series. Though gameplay-wise it's pretty obtuse. Though that's more due to the age of the game, I think.

>> No.5414415

>>5414042
>hating on random encounters
I don't hate random battles as a concept, just if they're too frequent.

>There's no shortage of new games that don't do this for you to go play.
I do.

>Get the fuck off my board.
Not your board.

>I hope your mom dies
She's been dead for 2 years.

>faggot.
On that you're right.

>> No.5414427

>>5414415

>gay kid with dead mum
Shut up Lucas, you absolute queer. Go make out with gay merfolk fish things or hang out with your magical fucking trannies.

>> No.5414428

>>5414318
Not abandoned in the sense that's been in a state of disrepair for many years and forgotten about

>> No.5414436

>>5414341
What makes mother 1's story better than 3's?

>> No.5414451

>>5414436
Nothing. There's potential with Mother 1, but as of now it's very basic.

>> No.5414465
File: 19 KB, 800x450, TURN BACK MOTHER.jpg [View same] [iqdb] [saucenao] [google]
5414465

>>5414451
>as of now
what did he mean by this?

>> No.5414490
File: 6 KB, 100x167, ana.png [View same] [iqdb] [saucenao] [google]
5414490

>>5414465
I'd love to see a recreating of the games using 3D models that look like the original clay models, using a style of animation that emulates stop motion. It'd be adorable.

I don't have this irrational hatred for giving an ancient game a face lift. It just means that more people get to experience the setting, characters, and gameplay. As a whole REEEing about remakes, remasters, and re-releases comes off as just very entitled, as if the people making them and the people wanting to experience the game outside emulation have to ask or even consider the feelings of some joyless autist.

It's probably never going to happen, but I hope it does.

>> No.5414497
File: 352 KB, 1824x1816, MOTHER.png [View same] [iqdb] [saucenao] [google]
5414497

>>5414490
I'd be down with that as well, anon.

>> No.5414512

>>5414490

I don't know why those fucks don't think it's impossible for the game to come with a port of the original as well for the sake of archival/introducing newer players to classics.

Hell a lot of remakes now are even starting to include the original soundtracks.

>> No.5414516

>>5414490
There's a difference between a remake or remaster that rebuilds the game from the ground up and one that's just a 1:1 remake it with arguably uglier graphics.

Personally if I was in charge of a mother 1 remaked, I would give it more than just a face lift. I would have full 3d environments and exanpanded and overhauled dungeons. Like mentioned in >>5410368

I'd keep the relatively open story and general difficulty the same though. I actually really like how difficult mother 1 is compared to earthbound. I like having to use buffs and debuffs in battle.

>> No.5414519

>>5414436
For me personally, it's the setting.

>> No.5414523

>>5414516
I actually agree, I like when more character is built onto what's already there. Fixing the systems while keeping them Mother style in their relative simplicity is a good idea. I think the problems come when a team wants to add their own fingerprints onto the central theme of the game, it'd be especially bad with the Mother games since the theme of "childhood" is continued into the mechanics and worldbuilding itself.

>> No.5414545

>>5414523
Fingerprints how?
I can understand not wanting to change central themes, or do something like bog a game down in shitty gameplay changes.
But as far as "fingerprints" even the slightest remakes can change something like atmosphere or muddle authorial intent. The majora's mask remake is a good example in my opinion.

>> No.5414561

>>5414545
I mean that in some cases the team remaking a game mess too much with what was there, just look at something like Lufia 2 for NDS and you'll see nothing of the original and all of the new team's dirty greasy fingerprints.

>> No.5414567

>>5414561
Yeah they didn't really know what they were doing
There was the Tactics Ogre remake that was a mess of tryhard and laziness

But there are some good remakes out there all the same. It's just a shame because quality control is somehow awful in games these days.

>> No.5414620

>>5414561
I like the Lufia """"""""remake""""""""
It was basically an all new game, but following a lot of the original's plotpoints. It was more of a reimagining than a remake. If you remove your expectations of the game as something of a Lufia 2 mkII and see it as its own thing, it's actually a decent game.

But then, I'm firmly of the belief that good games should never be remade, but that reimaginings are perfectly fine. Bad games should be remade so as to improve what made them bad in the first place.

>> No.5414783

>>5414620
It might be a good game, but titling it Lufia 2 was a death sentence for it. If they'd changed the story and just released it as a new Lufia game it would've been better received.

>> No.5414870

>>5413426
Earthbound is more like a 90's movie.

>> No.5414995

>>5414783
Was it poorly received? I had no idea. I don't read reviews/watch reviewers. I just play games.

>> No.5415912

>>5414995
You do realize that simply by being here you're reading "reviews" of games. I swear you people are actually retarded.

>> No.5415995

Because some of the minor things that make Earthbound popular (enemies in the overworld being a big example) aren't in Mother 1.

>> No.5416005

>>5415995
The enemies don't feel really that terrible to fight. The enemies that have the lethal moves are only locked to Ninten's yard, the zoo, robotic enemies, the googly eyed vehicles, the swamp, and Mt. Itoi in its entirety, which includes the field before entering the Mt. Itoi cave, the cave with the Blue Starmen, plateau, and peak.

>> No.5416156
File: 9 KB, 256x224, 1509332200495.png [View same] [iqdb] [saucenao] [google]
5416156

>>5410256
Technically you don't go straight there. Teddy just says "hey dood lets go to the mountains", so you go east into the nearest mountain range. Maybe all the cliffs and caves and shit are what link that entrance southwest into the center of the map.

Or maybe Itoi didn't know what he was doing.

>> No.5416180

>>5416156
Maybe the map is just wrong.

>> No.5416294

>>5406697
It's because America only got 2 and people are casuals

>> No.5416316

>>5410439
I have agoraphobia so bad I can't leave my house and that part just made me cry like a dagger went into my heart. japan has that whole thing with hikkimoris and suicide forests maybe that was really the intent?


I'm so happy I played Mother 1 though. No one should skip this game. It's so endearing. I especially loved Magicant.

>> No.5416319

>>5410662
A remake in claymation style like that WiiU Kirby game would look nice.

>> No.5416337

>>5411475

Maybe the dark dragon was a reference to the magicant dragon? Both are sleepy and hiding underground.

>> No.5416460
File: 105 KB, 720x480, 5b1e7e4a1a0000c504ce12b6.jpg [View same] [iqdb] [saucenao] [google]
5416460

>>5415912
Don't drop'em.

>> No.5416661

>>5416337
Eh, maybe. But magicant in mother 1 is explicitly not real, or at least a massive psychic construct.
It's a pretty far cry from mother 3's setting, which had long thrown out any pretense of resembling the real world.

>> No.5417538

>>5409794
This seems correct.

>> No.5417579

>>5406909
Because the newer a game is, the more soulless it turns out to be.

NES era- Maximum Soul
SNES era- Minimum Soul required to be playable
N64 era - soulless
PS2 era - SOULESS
XBOX 360 era - SOUL OBLITERATED
PS4 era - Leftist SJW trash

Basically, unless you're a zoomer, everything after SNES is trash.

>> No.5417595

>>5410440
Aum Shinrikyo is not society.
The stuff at Summers...I've never seen it as a critique. That's where the satire comes in actually, it's a bit of a satire of LA I always felt.

>> No.5417606
File: 579 KB, 1920x1080, xnVWmn1.jpg [View same] [iqdb] [saucenao] [google]
5417606

>>5414490
Not mother 1 but...you're welcome.
https://imgur.com/gallery/G3AhC

>> No.5417640

>>5417579
SNES era has much more soul than NES era
Also
>Implying Magnavox Oddyssey Pong isn't Maximum Soul

>> No.5417746

>>5417606
This almost looks like an isometric rpg

>> No.5417748

>ana's favorite album is Japanese
>teddy's favorite book is japanese and he has an autograph of a japanese baseball player

Dies nobody think this weird when the game is supposed to take place in 1980's america?

>> No.5417763

>>5417748
All of the party members in Mother 1 are just weebs

>> No.5417773

>>5417763
Not lloyd. He has a superman toy and not gay web shit

>> No.5417778

>>5417773
No wonder he gets picked on at school then, he's the only normalfag in a country of weebs.

>> No.5418161
File: 6 KB, 259x194, hawk.jpg [View same] [iqdb] [saucenao] [google]
5418161

>>5417579
Conveniently left out your favorite consoles.

>> No.5418225

>>5418161
My favorite console, and coincidentally enough the only one worth playing, is the NES.

>> No.5418702

I don't know why some one would call mother's story a rough draft of Earthbound's. If anything earthbound has even less overall story in exchange for individual set pieces.
Really, even the central theme of earthbound doesn't feel as cohesive as mother's.

>> No.5419735

>>5406697
Sounds like you haven't played it yourself. It's just a tedious game (unless you're a fan of Dragon Quest 1 mash-the-A-button grinding for literally hours at a time) with a unique story, fun characters, and funny dialogue.

The reason people don't talk about it much is because there isn't much to talk about beyond the fact that it set the stage for Earthbound to improve upon it.

>> No.5419740

>>5406747
The GBA version is definitively better aside from the inferior sound chip. You're fucking crazy if you think the original game is the best in the series, aside from the bonus points it gets for being the first to establish many tropes of the series.

>> No.5419750
File: 352 KB, 900x675, mother1 .jpg [View same] [iqdb] [saucenao] [google]
5419750

>>5419735
I've played through the game five times. Try again.

>> No.5419863 [SPOILER] 
File: 290 KB, 600x600, 1552008721673.png [View same] [iqdb] [saucenao] [google]
5419863

>>5419740
It's inferior in every possible way, and M1 is far and away the best game in the series,zoomer

>> No.5419948

>>5417595
Summers/Toto greatly resembles my hometown. We even have a museum of antiquities and a shared history with ancient Egypt, so I always thought Itoi was referencing it, considering a homegrown (of the area, not specifically my town itself) is https://en.wikipedia.org/wiki/Totò

Also, we don't pronounce the 'H' in 'hotel,' either, mostly because 'H' is a silent letter in Italian.

>> No.5419960

>>5406697
the graphics suck

>> No.5420016

>>5419960
Every game in the series kind of sucks grahically.
Bear in mind earthbound was coming out alongside all the snes final fantasies and chrono trigger. Its art style had next to no appeal to the market.

>> No.5420270

>>5409794
I read an article that mentioned how popular Stand by Me was in Japan. Think it was about their localization of The Wizard and how it tried to make it into more of a coming of age story like Stand by Me.