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/vr/ - Retro Games


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File: 454 KB, 950x950, Myst.jpg [View same] [iqdb] [saucenao] [google]
528457 No.528457 [Reply] [Original]

WTF kept it going so many years, /vr/?

inb4 bitches who liked to look at pretty pictures

>> No.528472

How did this game sold that much back in the day, considering that not many people had CD drives on their PCs.

>> No.528506

>>528472
It came out just around the time people were regularly had PCs with CD-ROM drives. It also helped the game was released on just about every game system possible.

The game itself was a visual (albeit static) masterpiece for its time, and its challenging puzzles and fascinating story and lore pulled people in who would otherwise have no interest in video games.

>> No.528513

>>528506

That's putting a nice face on it I guess.

I thought it was a useless piece of shit slideshow. And games sure have improved since all the casuals got into them.

Oh wait...

>> No.528517

http://www.youtube.com/watch?v=zYTdgnbsEQo

The soundtrack, the atmosphere, the art. I still get chills when I hear this song.

>> No.528523

>>528513
Future games are going to be Myst but with real-time graphics.

>> No.528545

Is there an easy way to play this shit on Win7? I've been interested in trying this since it came out, but I never got into it.

>> No.528561

>>528545
>Is there an easy way to play this shit on Win7

Try one of the console versions or the Amiga on emulation

>> No.528571

>>528561
Alright, thanks a lot.

>> No.528682

>>528545

I really wouldn't bother.

>>528523

>implying they aren't already

>> No.528693

>>528457
Man I hate this style of game. I got this for $5 at Walmart when I was younger because all of the screenshots looked cool. Then it just ended up being a stupid point and click puzzle game where the puzzles are really obtuse and not fun, and there was no weapons/killing. I got a few more of these games as a gift growing up, and the only point/click game I ever got that was even halfway fun was Traitor's Gate, where you sneak into the Tower of London and steal the crown jewels, because it had some stealth and some shooting.

>> No.528779

>>528545
The PC version works just great, just download the GoG version or play realMyst.

>> No.528806

>>528693
Funny.

>> No.528912

I thought realMyst was amazing, I can't play the Masterpiece editions without losing attention though.
I really liked the music and atmosphere of these games. Really really really immersive games, even if they are just slideshows.

>> No.530263

>>528513
>useless piece of shit slideshow
Fuck off retard.

>> No.530265

>>528545
Go play RealMyst.

>> No.530278

>>528506

It was also bundled with some multimedia kits. I wonder if those copies count too.

>> No.530281

>>528506
>see brother playing this as a kid
>try playing it for myself
>what the fuck am i reading.jpg
>go into room with skeleton on wall or some shit (can't remember)
>NOPE NOPE NOPE NOPE
>wary of game for years

>> No.530294 [DELETED] 

>>530265
Rhime Age ftw.

>> No.530291

The music & sfx did it for me. Such a mood it created. Pure exploration.

>> No.530301

>>530265
>>528779
>>528912
Rime Age FTW.

>> No.530320
File: 25 KB, 320x244, 08_trifon_ivanov_fotboll.jpg [View same] [iqdb] [saucenao] [google]
530320

tfw there will never be a realRiven...

>> No.530346

>>530320
Yeah, cause the retarded fans working on it have no idea what the fuck they are doing, and spent 6-8 months a while back just trying to get ONE skybox going.

>> No.530370

Anybody here played Uru? I had moved on to other games by the time it came out, but recently I've been having a one-man point-and-click Renaissance after I picked up a crate of 25 Adventure Company games from a game reviewer who posted them on Craigslist. He was cool about it and I haggled the whole crate down to $30.

>> No.531475

>>530263

In what way is it not a useless piece of shit slideshow? It contributed to the opening of the casual market. It's terrible as a slideshow and fucking awful as an adventure game. How can you defend it?

>> No.531510
File: 20 KB, 492x256, inigo-montoya-that-word.jpg [View same] [iqdb] [saucenao] [google]
531510

>>528912

>immersive

>> No.531559

Funny as it might sound, but I only bought Riven because it had so many CD's. In my mind, more CD's = more content = more fun

It looked pretty good, I tried to solve the puzzles, kept notes and everything, didn't get very far though. That stuff didn't make sense AT ALL.

I also bought Legend of Dragoon because it had many CD's, that turned out better though.

>> No.531579

>>531559

I do understand that reasoning, although I never really felt that way myself.

>> No.531587

>>531475
>It contributed to the opening of the casual market.
you can say that about every game that expands the video game market.

>fucking awful as an adventure game
just because the puzzles confused you doesn't mean it confused everybody

what makes a good adventure game?

>> No.531617

this game is complete bullshit and doesn't make any sense

>> No.531641

Only played it recently and the environments, lore and puzzles are fucking awesome. The whole slideshow aspect is definitely dated, but the rest of it is still absolutely amazing.

>> No.531661

I always wanted to get into adventure games because some of have amazing plots, but I am completely retarded at solving puzzles and consult a guide if I get stuck for more than 20 minutes, which just ruins the experience.
I liked the atmosphere of Myst but the puzzles are on a whole other level, no way man.

>> No.531674

>>530301
Rime Age seems cool at first but sucks after the first puzzle.

>> No.531693
File: 13 KB, 600x463, 2ib0wpd[1].jpg [View same] [iqdb] [saucenao] [google]
531693

>> No.531702
File: 204 KB, 1024x768, end-of-uru-live-2-Aaron32-4.jpg [View same] [iqdb] [saucenao] [google]
531702

You are now aware that there was a Myst MMO.

It sucked.

>> No.531705

>>531587

>good adventure game
>good puzzles that relate to the world of the game
>interesting characters
>believable, immersive world (pretty pictures don't count)
>funny or creepy or emotional dialogue

See games like Grim Fandango, The Longest Journey, or Gabriel Knight. You know, actual games. Are you even old enough to remember Myst? I have my doubts.

One thing I will say for it that actually is really a positive; it got a lot of women involved in gaming, meaning that now I can fuck girls who actually have my interests.

>> No.531707

>>531693
I would agree with Riven, but Myst ?

>> No.531710

>>531661
The puzzles are actually quite easy but you pretty much have to write down every little thing you encounter or so much as looks a pixel out of place. My monitor ended up being painted yellow with post-it notes.

>> No.531712

>>531702
I wouldn't say it sucked. It still has people in it, and it's worth playing through for free.

>> No.531850

Are complete boxed copies of Riven rare?
Because I used to have one and I might (key word there) have thrown it out.
I'm going to go look for it anyways, but I want to know how hard I should punch myself in the dick if I cant find it.

I'm assuming they're fairly common though right?

>> No.531867

I didn't like it back then, but RealMyst was actually enjoyable. Being able to actually move around the world seemed to make things much easier to understand. Plus the slideshow thing is kinda crap. Yeah, I know, back then it was graphic cutting edge, but I already played The Journeyman Project, so it was old hat for me.

Myst is what brought the second wave of casual gamers, with the only way to lose being close to the end, and most of the puzzles being pretty damn easy to figure out, including the only maze having audio cues as to which direction to go next. That along with looking very different from most games of the era made it look good to those that didn't really play videogames. Though I like the remake RealMyst, I do believe that Myst can be marked as the game that started the downfall of gaming.

>> No.531915

>>531475
LOOOOOOOOL
Troll harder, faggot.

>> No.531928

>>531707
Even Riven wasn't impossible. That graphic smells like it was created by someone born in the very late 90s

>> No.531935

>>531674
The concept is enough. And props to the devs for adding it as OC instead of another Masterpiece Edition.

>> No.532001

>>531705
>good puzzles that relate to the world of the game
Myst had that.
>interesting characters
Myst had that although to be fair, the character development mainly came from reading the in-game materials so those who couldn't read or didn't bother were left clueless.
>believable, immersive world (pretty pictures don't count)
Pictures don't count? Interesting autocratic decision on your part. I guess the music and plot (Warning: Requires >2nd grade reading skills) will have to suffice then. And yeah, Myst was immersive. And yeah the images added to that immersiveness just like they do for all other adventure games.
>funny or creepy or emotional dialogue
Myst had monologues and written material. No dialogue like many other adventure games so I guess that's your only fair point.

Are you so old you've let Myst slide into the black hole of Alzheimer's? I have my concerns.

>> No.532018

>>531850
Myst was hugely popular and sold millions of copies. Riven less so, but still there was a lot of hype for it so I'd assume there are a good number of them floating around. You should check eBay for prices, though.

>> No.532191

>>532001

Myst literally had nothing but unintuitive mechanical puzzles separated by pretty pictures. Constructing a world is much more than just creating attractive images.

>> No.532259

>>532191
Oh really? Why don't you explain how to construct a world and explain how Myst failed to do that. Apart from being a depopulated landscape Myst created an immersive world just the same as any world in any other game. But I'd be interested to hear you try to explain your view.

>> No.532283

>>528545
I think you can play Myst and Riven on the daily builds of scummvm.

>> No.532361

>>532259
YOU CREATE AN IMMERSIVE WORLD WITH GREAT VISUALS, CHARACTERS AND STORY, AND MYST HAD ALL THOSE THINGS BUT THEY DON'T COUNT BECAUSE I WAS BUTTRAPED BY A MYST CD WHEN I WAS A CHILD

>> No.532370

>>532259

A believable world needs to have a sense of character, of history. It needs to look like people live in it, (or in Myst's case, used to) and reveal something of what they were like. If there are big mechanical objects, they need to have clearly had some purpose beyond being a puzzle. Myst simply doesn't do that. People talking about stuff in video recordings or journal entries does nothing to construct a believable world, especially since most of those are nothing but clues and have nothing to do with actually fleshing out the backstory.

Myst is a pretty but soporific slideshow and a terrible adventure game. This was the general opinion at the time it was out, which I know because I was there. It's no less true now. The fact that it's old doesn't make it good. Go play an old adventure game that actually is good and stop trying to establish some kind of retro cred for yourself.

Actually, you want to know a series of adventure/RPG-lite games that do what Myst wanted to do with far greater success? The Zork series. Or better yet, find a copy of The Space Bar and immerse yourself in pure joy.

>> No.532461

>>532370
>most of those are nothing but clues and have nothing to do with actually fleshing out the backstory.
You're dead wrong on that. Most of it is backstory. The clues are minor and most frequently come from images. The text is basically solid plot. And it does explain the history of the land and its inhabitants. It fleshes out the characters and explains to the reader the background for the world. This is true to such an extent that they were able to spin the series into novels. There is a distinct story here that was first laid out in Myst and carries through the entire series. I really don't understand how you missed that unless you were just skimming the journals and other reading material as fast as possible so you could get back to playing Leisuresuit Larry or whatever.

>Myst is a pretty but soporific slideshow and a terrible adventure game. This was the general opinion at the time it was out, which I know because I was there.
Again, this is either narrowly regional for your town alone or you're straight up making shit up. I also lived through that era and people generally were in awe of the game. It's one of the best-selling games of all time. To this day it sells well. People don't buy it just because it has pretty pictures. By today's standards the pictures aren't even that pretty.

I've played the graphical Zorks and they are good, but mostly because of the work done by the original parser line Zork games. And Space Bar was OK. A bit tediously long, though.

>> No.532489

>>532461

>myst good
>steve meretzky masterwork okay

You clearly have a gaping head wound that prevents you seeing the world as it is and we don't have anything left to talk about.

Yes there were many people back then who loved Myst, I never denied that, but they were mostly women and casuals. Real gamers knew it was bullshit. Read virtually any gaming magazine of the time, even the paid corporate reviewers hated it.

>> No.532521

>>531705
>good puzzles that relate to the world of the game
You mean like inflating a blue duck floaty and using it as a fishing pole? That kind of good puzzle?

Myst is famous for having puzzles that make sense within the context of its world; Riven even moreso. You'd know that if your experience extended beyond stammering around Myst Island in utter bafflement.

>interesting characters
>funny or creepy or emotional dialogue
Why not list the lack of combining items or a huge inventory? Because apparently there's only one kind of adventure game and it's the yappy kind.

>believable, immersive world (pretty pictures don't count)
But it is believable and immersive. It even tells its story through its environment, which was especially novel then.

>You know, actual games.
What's amusing is that other people use that sort of rhetoric to trash the adventure genre altogether.

>Are you even old enough to remember Myst? I have my doubts. One thing I will say for it that actually is really a positive; it got a lot of women involved in gaming, meaning that now I can fuck girls who actually have my interests.
Your issue with Myst is pretty clear to me now.

>> No.532527

>>532489
>mostly women and casuals. Real gamers knew it was bullshit.
>I didn't like the game because I didn't give it any of my time so the people who did take the time to get into it are casuals and women and I am a real gamer!
Link me to these so-called negative reviews then.

>Meretzky masterwork
He had jack to do with the graphical Zorks. And I wouldn't call Space Bar a masterwork. It doesn't stack up well against Zork. I was expecting another Starship Titanic and instead I got the fat "wife" of the alien in a water tank honking obnoxiously while I was trying to get shit done. The voice acting was terrible for that game. And there were too many aliens to deal with.

>> No.532528

myst gave me the creeps as a kid, I was constantly bracing for some FMV monster to charge at me after the next click.
the constant suspense is worse than those prankmazes with a spooky face screaming at you

>those running steps on that liggthouse in the middle of the sea

>> No.532543

>>532370
>This was the general opinion at the time it was out, which I know because I was there

>and stop trying to establish some kind of retro cred for yourself.

would you listen to yourself?

>> No.532552

>>532521

>bafflement

Never by Myst. It was ridiculously easy. I am baffled that so many people are defending it. Never expected that. From where I stand, it's pretty indefensible. It's just a series of fiddly mechanical puzzles separated by pretty pictures. Are we denying that?

>>532461

I was talking about the Zork text games btw.

>> No.532562

>>532552
>I am baffled that so many people are defending it. Never expected that.
>Never expected one of the most popular games ever to be defended by anyone in a retro games forum.
>Not a troll, not me. Nope.

>> No.532568

>>532552
Were you hoping for a circlejerk?

>> No.532579

My mom used to play them all the time, recently installed 1-3 on her shitty xp laptop. Remember games looked pretty decent.

Tried to get into riven once, ended up spinning in circles for hours trying to figure out the fuck to do. Didn't want a guide because defeats entire purpose of game. Never been fan of point and click.

>> No.532597

>>532562

I apologize for thinking that the sensible consensus among retro gamers who actually gave a shit would be that one of the more egregious casual games of all time was a piece of shit. I know the casuals like it, I just thought we were better than them.

>> No.532601
File: 114 KB, 856x533, myst.jpg [View same] [iqdb] [saucenao] [google]
532601

>>528457

>> No.532602

>>532552
>It's just a series of fiddly mechanical puzzles separated by pretty pictures. Are we denying that?
In the same sense that King's Quest was just a series of fiddly pixel hunts separated by pretty pictures and that Grim Fandango was just a fiddly series of try every item on every other item separated by pretty pictures and that Full Throttle was just a fiddly series of kick the biker off his bike separated by pretty pictures. You can boil any game down into an unappealing lump if you're not being fair with it, sure.

>> No.532617

>>532597
>egregious casual games
Dude just go back to your Galaxian then and stop wasting your time on adventure games which are all casual if you apply your standards equally to them.

>> No.532637

I had Myst III: Exile on the Xbox and I loved it

>inb4 some asperger has a heart attack

>> No.532626

>>532601
Agree with everything here except point 5. Don't need guidebooks for Myst...

>> No.532640

>>532601

>cerebral

Creative, yes. Cerebral, no. People who like Myst are like people who think Prometheus is 2deep4u. It's not. It's just disjointed, pointless garbage.

>> No.532641

>>532489
>>532597
>Grr Casuals

I thought gamers like you only existed in parody

>> No.532643
File: 359 KB, 741x592, BESTBOOKGAMEEVER.jpg [View same] [iqdb] [saucenao] [google]
532643

>>532601

>> No.532652

>>532602

I'm afraid you CAN'T do that at all. Every one of those games has interesting writing, likable characters, and a compelling, traditionally-constructed narrative that draws you in and makes you want to continue, with challenges that are actually rewarding to surmount.

Myst is a bit like gaming morphine.

>> No.532654

>>532641
Yeah, fucking casuals. Playing casual games, wearing casual clothes, going on casual walks, having casual conversations during casual sex...

>> No.532657

>>532641

Not really. Casuals have ruined games. While at the same time it's nice that gamers aren't ridiculed any more, at the same time it's terrible for actual gamers.

>> No.532672
File: 59 KB, 640x480, pyst00.jpg [View same] [iqdb] [saucenao] [google]
532672

How many of you also played PYST

>> No.532697

>>532652
>Every one of those games has interesting writing, likable characters, and a compelling, traditionally-constructed narrative that draws you in and makes you want to continue, with challenges that are actually rewarding to surmount.
Myst has interesting writing IF YOU ACTUALLY READ IT. Myst's characters are SUPPOSED TO BE unlikeable. That's a major plot point. The narrative isn't necessarily ultra-traditional, but since when is creative stagnation the muse of adventure gaming? The challenges are rewarding to exactly the same degree as any of the challenges in Meretzky's entire oeuvre. You are just prejudiced because you never gave Myst any of your time. You failed to grasp its charms and you're trying to blame that on the game.
>A proper game would have FORCED me to have fun, goddamnit!
>Since I didn't like it everyone that did must be the worst kind of casual
>blah derping blah

>> No.532705

>>532672
Yep. Didn't it have John Goodman providing voice acting? And remember MYLK?

>> No.532709

>>532657
>>>/v/

>> No.532720

This thread makes me want to play Myst again. Should I go with realMyst or Myst Masterpiece edition? What's the difference?

>> No.532718

>>532657

I don't know, I still see jabs at gamers from the mainstream media. Anyone who games on more than just Facebook or an iphone app is still ripe for ridicule.

>> No.532727

>>528513
Kid born in 1997 detected.

>> No.532739

>>532718
>jabs at gamers from the mainstream media
>ridicule
That's nothing. What bugs me is how they still try to pin every single mass shooting on video games. The Adam Lanza thing was just the most recent in a ridiculous strong of this. Fucking VP of the USA met with game makers and gun makers after the shooting to come up with a strategy to reduce gun violence. Adam Lanza was a DDR player. Dance Dance Revolution! The media is trying so hard to pin violence on video games its embarrassing to watch. And why? Because they think government needs to regulate games. Hello 1984.

>> No.532734

>>532705
>John Goodman
yep

http://ia700409.us.archive.org/3/items/pyst_b-roll/pyst_b-roll_parroty_1996.mpeg

>> No.532742

>>532697

>writing

I don't mean journals. That isn't writing. I mean narrative construction. In the way a TV show is 'written'.

>never gave it any of my time

I played through the whole thing and read every journal and diary.

>not necessarily ultra-traditional

By traditional narrative, I mean one that has a beginning, middle, and end, and isn't just a static plot in which the player has ultimately little or no involvement. Myst is probably why we don't really get adventure games anymore.

>rewarding challenges

All they do is let you see more of the slideshow. You rarely ever feel a sense of accomplishment, just that more of the 'narrative' is about to play out.

>failed to grasp it's charms

Oh finally we're at the the 2deep4u argument. I understand its charms perfectly, I just find them boring. If you appreciate the game that's fine, but it doesn't make it any less a boring, poorly-constructed slideshow that was a least a part of the death of the adventure genre.

>> No.532753

>>532727

I'm the OP and I'm 27.

>> No.532756

>>532720
>Myst - Original classic - easy to find and cheap
>Myst Masterpiece - Video sequences are double the size. - easy to find and cheap
>realMyst - Full 3D and a new age added (Rime Age) - rare and expensive

>> No.532765

>>532739

There are way more distressing indicators of a developing world police state than that (and I'm not talking about /x/ type stuff here) but that's another discussion.

>> No.532779

>>532756

OP here. Haven't played it but I understand realMyst is arguably the best version.

>> No.532778
File: 117 KB, 350x303, riven35.gif [View same] [iqdb] [saucenao] [google]
532778

Hey guys how's it going?

>> No.532871

>>532864
oh god i mutilated that poor spoiler

>> No.532864

>>532756
>>532779
Sweet realMyst is actually $6 on Steam[/Spoiler].
Imma get it!

>> No.532901

>Myst is probably why we don't really get adventure games anymore.
Wat? That's nonsense. Adventure games come out all the time but they don't receive the hype they once did because legions of XboX fans have labeled the entire genre "casual."

>>rewarding challenges
>All they do is let you see more of the slideshow. You rarely ever feel a sense of accomplishment, just that more of the 'narrative' is about to play out.
Yeah. That's how adventure games work. You complete puzzles and the plot advances. Can you tell me how getting the Babel Fish in Hitchhiker's Guide to the Galaxy gave you a sense of accomplishment? Or how solving the Amoeba game under the microscope in The 7th Guest did anything apart from advancing the plot? Maybe you could enlighten us about how getting the butterfly net from the psychitrickerist in Discworld made you feel like you'd really done something. You've got to realize that this is just your own subjective feelings talking. All adventure games are like this, Myst is no different from any of these other classics.

>I understand its charms perfectly, I just find them boring.
>I understand its charms
>boring
You seem pretty confused right now. I never said 2deep4u, but you are trying to retroactively claim that one of the most popular adventure games hailed by critics and fans alike as an instant classic was just hyped up rubbish. I mean it's kind of funny and all, but when you pretend you lived through that era and that your views are based on objective analysis then your complaints ring a little false.

>> No.532910

>>532779
I'd say so. I bought the Mac version because I couldn't afford the PC price. It's particularly fun for someone playing the game for a second/third/fourth time.

>> No.532924

When I was younger, I remember playing this and getting more immersed in it than I probably have in any other videogame. I dunno, man, this game fucking blew my mind away back in the day; the worlds were just so richly detailed, and to be honest, I had never encountered a game from a first person perspective really yet, so that just added to it. It felt like a totally different world I was in. I'd probably feel different about it today, but god did I love it when I was younger.

>> No.532940

>>532935
see>>532709

>> No.532935

>>532924
casual

>> No.532939

>>532935
I'm sorry, I wasn't aware this was /v/.

>> No.533171

>>532901

There were critics who didn't like it, and if you had been older than 10 at the time, you would know that people were saying pretty much the same shit about it back then.

Yes, I know a lot of people liked it, but that doesn't make it good.

>accomplishment

Something usually happens in a game other than seeing more pretty pictures. That's fucking ALL MYST HAS.

>> No.533236

>>533171
Actually all any game has is pretty pictures and noises.

Well text adventures don't

>> No.533254

>>533236

>pretty pictures and noises
>and writing
>and dialogue
>and characters
>and fun

Except for Myst.

>> No.533286

>>531559
It made sense if you figure out the number system early on. I couldn't figure out how to go past 25 though.

>> No.533295

>>533254
All those things are just pictures and noises in a game

>> No.533297

>>532778
FUCK
YOU

>> No.533304 [DELETED] 
File: 3 KB, 40x42, ico shield.png [View same] [iqdb] [saucenao] [google]
533304

Shivers was the best of the best.

>> No.533442

>>533304
Hmmmm.... Sounds like nostalgiagoggles. The sequel about the band was even sillier.

>> No.533457 [DELETED] 
File: 3 KB, 36x41, car ico.png [View same] [iqdb] [saucenao] [google]
533457

>>533442
Shivers 2 was too weird.
But the 1 is a master piece, still my favorite Myst like.

>> No.533483

>>533254
>pretty pictures and noises
Myst had this.
>and writing
Myst had this.
>and dialogue
Myst had monologue because the player was mute like in the vast majority of adventure games.
>and characters
Myst had this though the characters were imprisoned and it was more of an atmospheric game rather than a soap opera style dialogue-driven game.
>and fun
Myst had this.

Listen, friend, I'm truly sorry you were unable to have fun with Myst. The millions of people who did have fun with it aptly demonstrate that the problem lay within you and not within the game. You were unable to enjoy the game, but the game was not unenjoyable. Your capacity to adventure game is just a little weaker than the average adventure gamer's. There's no need to make this thread your public confession of this fact. just go about your business in the threads on FPSes and Fighter sims. Leave the adventure threads to adventure gamers. If you can't handle that then feel free to gb2>>>/v/

>> No.533496

>>533457
I personally liked MILO. It was really excellent but all it was was puzzles. The plot was pretty weak. Very good atmosphere, though. And the ambient prog BGM was excellent.

>> No.533518 [DELETED] 
File: 3 KB, 36x39, weapon.png [View same] [iqdb] [saucenao] [google]
533518

>>533496
It was really trippy.
>dat music in the bar

>> No.533536

>>533518
Yeah, another good one was Gadget. Now THERE's a good example of a slideshow of a game. So damn engrossing, though.

>> No.533546 [DELETED] 
File: 3 KB, 39x41, rabbit.png [View same] [iqdb] [saucenao] [google]
533546

>>533536
>that bakery with sea wallpaper.

>> No.533561

The bonus age in RealMYST brought tears to my eyes.

Myst and Riven - I'll give them both credit for coming up with some amazing puzzles that required use of a notebook. It was almost...educational.

>> No.533574

>>532778
adkjflakdjflakdjf

I like how they devoted an entire island to solving that puzzle.

but seriously fuck that puzzle

>> No.533563

>>533546
Don't recall any bakery... Maybe we're thinking of different games? Mine is from 1993.

>> No.533580 [DELETED] 
File: 3 KB, 35x37, a bomb.png [View same] [iqdb] [saucenao] [google]
533580

>>533563
I was talking about Shivers 2, aka Cyclone.

>> No.533592

>>532864
>not getting it on GoG and enjoying a DRM free experience

you are what's wrong with the world

>> No.533604

>>533574
>>532778
I managed to get this puzzle on the second try (since you had to guess on one of the marbles). However, the whole number system thing went way over my head along with a couple other puzzles.

Maybe I have the autism...

Still, I like that all the puzzles in Riven and Myst were self-contained. You didn't have to drag around an inventory of items and rub them up against various things, praying that your actions would intersect with the devlogic and result in plot advancement.

>> No.533610

>>533580
OK that explains why I didn't really get your reference to the bar either. There are kind of bar-like areas in MILO, but no actual bar. anyway MILO had way better music than Shivers 2. The whole band theme to Shivers 2 was just embarrassing. They weren't cool even by 1990s standards... Shivers 1 was way better.

>> No.533626

I have two copies of myst
I can't get either of them working on my pc due to how old the damn thing is.
Also how was Real myst the 3d one.

>> No.533639
File: 386 KB, 1920x1080, RealMyst 2010-08-29 20-31-14-28.jpg [View same] [iqdb] [saucenao] [google]
533639

>>533626
Like Myst but in 3D.

>> No.533641

>>533626
>Also how was Real myst the 3d one.
By employing a 3D engine I guess. You want the specs on the game engine or what?

>> No.533631

>>533592
Wow. A like mind. It's so rare I run into other anti-DRM people. IRL I absolutely never find them. I've spoken to Info science professors about the issue and I just get nervous brush-offs. They either don't know what DRM is or they don't want to talk about it. IT really pisses me off.

>> No.533634

>>533626
Well the games are old not my pc

>> No.533648

>>533626
It's in 3d. You can walk around in it, and there are 3d animations, like butterflies and the water.

It's quite atmospheric. You just want to sit there and chill on Myst Island for a while.

>> No.533653

>>533604
>You didn't have to drag around an inventory of items and rub them up against various things, praying that your actions would intersect with the devlogic and result in plot advancement.
fucking casual detected

>> No.533661
File: 467 KB, 1920x1080, RealMyst 2010-08-29 20-34-50-48.jpg [View same] [iqdb] [saucenao] [google]
533661

>> No.533670

>>533661
How is that 3D?

>> No.533676

>>533670
Myst is pig-disgusting, therefore it is 3D.

>> No.533675
File: 295 KB, 1920x1080, RealMyst 2010-08-29 20-30-46-38.jpg [View same] [iqdb] [saucenao] [google]
533675

>> No.533854

>>532191
>unintuitive
Directing water was unintuitive? Floating a chest was unintuitive? Navigating a maze with audible directions that the game taught you was unintuitive?

Have you ever played a graphical adventure game in your life? Myst was possibly the easiest graphical adventure game ever made, because the puzzles were so incredibly easy that it drew in people who wouldn't like your average graphical adventure. Do you even know what the shit the word unintuitive means?

>> No.533941

>>533648
I actually enjoy sitting in the observatory looking at the fake stars every now and then. The linking book room in Stoneship is pretty chill too, even moreso when you get the power up. Myst was dry, but RealMyst is decent with the atmosphere.

>> No.533973

Ah, Myst! I loved it as a kid. I'd get lost on the main island, and that was good enough for me at the time.

Rediscovering the CD last year, I decided to give it a fair chance.

Loved every second of it, aside from one shit puzzle that made zero sense. Cheated -- had to look up a walkthrough for the lighbulb puzzle at Shiprock. Any clue how this one works?

>> No.533987

>>533973

Ugh...Stoneship. My bad.

>> No.533993

>>533854
No, you're out of touch with reality. You're great at adventures, awesome. But that doesn't mean they are clearly intuitive. They aren't, or there would be no game. The puzzles have to make internal sense, but they also have to have some obfuscated -- aka. unintuitive --- element which is what the player has to solve.

Myst was only moderately difficult, but it was not a graphic intuitive-obvious action simulator.

Myst II was much harder.

>> No.534009

The KACHUNK of the tree elevator always scared the shit out of me.

>> No.534014

>he didn't memorize the puzzle in the fireplace!

>> No.534030

>>533483

Myst did not have writing. It just had a history that you gradually unearthed. There was no conflict, not that you were really involved in anyway.

I'm pretty sure I've been playing adventure games since before you were born, but thanks for the attempted condescension. Puzzles have little or no connection to the environment, which is a problem in a lot of adventure games, especially around the time of Myst, but most of those aren't as stultifyingly boring as Myst.

Sorry you can't handle that your faux artsy game is shit.

>> No.534117

>>533973
>>533987
Well, you are SUPPOSED to figure out that the telescope at the top of the joint is at that certain angle when pointed at the lighthouse, and that you are supposed to hit that button at that angle. I imagine most people just did trial and error.

>> No.534128

>>534030
>Claims to be an adventure gamer
>Finds difficulties with the classics of the genre.
You did good. 8/10. Extra points because you got me to respond for so long. But there are a few tipoffs that demonstrate conclusively that you're a troll.
1 - Claiming that the best-selling adventure game of all time was actually poorly received on release.
2 - Claiming that you're the oldest fag here and that you were playing adventure games before anyone else was born. Seriously? Are you even shaving yet, son? This I'm older than you argument is very high school. And the evidence throughout this thread disproved your theory.
3 - Hauling out the old casuals versus hardcores meme to align yourself, the alleged adventure gamer, with the hardcore gaming scene. Noob move, son. I can see straight through your ruse.
Those are just the most obvious ones. Anyway it was a fun game while it lasted but it's really time for you to be getting back home to >>>/v/
or is it >>>/b/

>> No.534140

>>534030
>Myst did not have writing.
Then how come the entire point of the game is to collect the red pages and blue pages? Pages. Written pages. Many written pages of text. The game obviously did have writing. Have you ever even played it?

>> No.534164

>>534128
>>534140
>Taking the bait
/vr/ pls

>> No.534165

>>534030
>faux artsy game is shit.
How is Myst faux artsy? Are you talking about the pretty pictures AKA traditional art? Or are you saying the game is somehow pretentious? Do you even know what any of those words mean?

>> No.534174

>>534128

I haven't found any difficulties with any classic, just Myst. I also never claimed it was poorly received, just that it wasn't praised unanimously. And that the complaints I have about it are the same as the complaints many critics had at the time. Those who didn't cum all over it. I'm sorry for claiming I'm older than you but you sound like a bit of a tryhard kid to me. Casuals vs. hardcore isn't a meme, it's the central problem facing games today.

Plus I hate /v/and I've never even been on /b/. Try harder.

Also Myst is not a classic. A lot of people liked it, but it was still shit.

>> No.534183

>>533993
I never said I was great at them. The puzzles in Myst though are clearly intuitive. Unintuitive means that you need crazy devlogic to figure out the puzzle, not that you need to piece the puzzle together. Unintuitive is 85% of the shit in classic graphical and text adventure games. Myst is still a game, just a very easy one. Return to Zork was unintuitive, so was Shadowgate. When the only way to solve the puzzle is by what >>533604 was describing, THAT is unintuitive. As long as you were capable of basic logic and physics, Myst was just shy of self-explanatory.

Don't use words if you don't understand what they mean.

>> No.534192

>>534165

>artsy

The game is extremely pretentious. And the New York Times thought it was evidence that games could be art. It was artsy. Or at least it wanted to be. I don't remember it fondly. I remember LucasArts games fondly, or the wonderful works of Steve Meretzky. But Myst was a fad.

>> No.534219

>>534174
>Read virtually any gaming magazine of the time, even the paid corporate reviewers hated it.
>I also never claimed it was poorly received, just that it wasn't praised unanimously.
Backpedalling furiously to victory!

>I'm sorry for claiming I'm older than you but you sound like a bit of a tryhard kid to me.
>Casuals vs. hardcore isn't a meme, it's the central problem facing games today.
You're not even trying any more are you? Nothing sounds more tryhard kid than calling people casuals to beef up your sad arguments. And no actual adventure gamer uses those terms because they are so very very often applied against adventure gamers themselves. You've tipped your trollhand again I'm afraid.

>> No.534217

>>534192
>Anything I don't like is a "fad"
Well, we're done here.

>> No.534229

>>534217

It was a fad in that there was a market for it that had nothing to do with how good it was. And it certainly doesn't hold up by today's standards.

The CoD games sell well, that doesn't mean they're good.

>> No.534234

>>534219

I said a lot of critics didn't like it, not that nobody did or that it didn't sell well.

>> No.534248

>>534192
The LucasArts games and the works of Steve Meretzky were excellent. You have no argument from me on that. But the Miller Brothers games were also excellent. They didn't just emerge from nowhere as fads do. They already had a few good games under their belt by the time Myst showed up. And you're in the minority with your view that Myst was not classic and that it had no redeeming value. It was the best selling video game of all time until 2002. You're outvoted over 12 million to 1. Sometimes when it seems like the whole world is wrong, it's worth considering that it might be you who is the retarded one here.

>> No.534265

>>534248

Not no redeeming value. It was very pretty and it got a lot of people into the hobby, about which there are good and bad things. But the game itself was pretty terrible once you got past the gorgeous exterior. It's very hard to deny this.

>> No.534283

>>534265
Nah it's actually very easy to deny that on account of the fact that it's clearly wrong. There was nothing terrible about it. You had a bad gameplay experience. Boo hoo. Nobody else did. You are just trolling.

>> No.534323

>>534283

I didn't have a bad experience, I just didn't have one. Because there isn't an experience.

I'd tell you I wasn't trolling but that would just make it look like I was. I continue to be shocked so many people have so many good things to say about this. It was pretty in the 90s sure, but come on.

>> No.534352

>>534323
>I didn't have a bad experience, I just didn't have one. I never played the damn thing.
If you're not trolling then I think I'm safe in declaring you the edgiest teen on the board. May you go in peace.

>> No.534370

>>531693
I beat myst when I was 5 years old,
and riven when I was 6

the only puzzle I've ever ruined with a guide in games was the forest where you had to use force in golden sun 1 back when I was 6
the scary part is I'm now old enough to admit my age on 4chan

>> No.534371

>>534352

I did play it, it's just do devoid of all life and animating principle that it doesn't much matter.

>> No.534440

>>534371
So you say.

>> No.534456

>>534370
And here I'm at the point where it's embarrassing to admit my age here...

>> No.534459

>>534440

I can listen to Enya and look at pictures of posh hotels from the 1920s while putting a clock together and get the same effect.

>> No.534490

>>534459
Dude. You're the edgiest. It's fine. We're all very impressed by you.

>> No.534493

>>534030
>YOUR OPINIONS ARE WRONG AND I'LL ARGUE THEM TIL MY MOM MAKES SUPPER!

>> No.534560
File: 189 KB, 1035x720, sakamoto.png [View same] [iqdb] [saucenao] [google]
534560

My mom. Ever since the Sega Saturn.

She still plays the Myst MMO.

She has the Exile soundtrack in her car right this second.

She devours all Myst games.

>> No.534592

>>534560
I've always been curious what the console versions were like. I played it on PC. I assume some people might have had really bad gameplay experiences if they played some crappy console port of it, and that might get them really butthurt about the game, but having played a good version, I'd be interested in seeing how the console versions measure up. It's always worth examining how the game changes based on the limitations of the different systems.

>> No.534603

>>534592
Quake and Doom both had interesting console versions. Doom 64 is completely different from PC Doom. Quake 64 had at least one level completely replaced by an all new one. I do find it interesting the differences.

>> No.534604

>>534560

OP here. Good honest addressing of the issue I started this thread for. Myst was very popular with women. I wonder why...

>> No.534610

>>534603
I remember the Doom thing, but what was the level in Quake? Too violent?

>> No.534628

>>534604
It has no male power fantasy.

There's no combat. No brainless violence. Just neat things to look at and puzzles.

It's not really complex to figure out.

It's just too easy to skip over this market.

>> No.534643

>>534610
No it was too vertical. The 3D models broke down for N64 due to the scale. It was replaced by a different shorter one. IIRC, the replacement level was designed by ID Software, though.

>> No.534658

>>534628

I was definitely going to point out the absence of violence. But at the same time I think this is reductive. I'm sure women are into the same sorts of power fantasies men are. I actually think it's just that the traditional gaming community has been hostile to women, seeing them as interlopers where they wanted to be anything other than sexual objects.

By being outside the sphere of the traditional games community (it was arguably one of the first games to get mainstream attention) Myst avoided this tendency of gamers. You still this sort of exclusionary rhetoric in the games community, with all the sneering at 'gamer girlz' that goes on, although there is or at least was once something to that.

>> No.534656

>>534628
picross, lumines, and brain age all sold amazingly well in more recent times too

but puzzles with a connecting plot are probably an even better market

>> No.534697

>>534656
But Myst had no connecting plot. It's literally just a sleep-inducing slideshow. Pretty pictures separated by mechanical puzzles that are disconnected from the game and give no sense of accomplishment to the player for overcoming them.

>> No.534715

>>534658
>I'm sure women are into the same sorts of power fantasies men are
Not -really-.

We may both like to kart race with Mario characters, but...

>> No.534730

>>534697
there was a bit here and there in the books and stuff, and more of meant it's a good direction to keep moving into

I'd much prefer original puzzles than a crappy turn based no movement battle system that's been overused since the 80s that /v/ is dumb enough to think is all jrpgs

>> No.534735

>>534604
>popular with women
Women of the 1993 era were casual gamers. Myst basically introduced them to gaming which I'm not complaining about because I appreciate a lady who has the same interests as me. But at the same time it started the trend toward casuals getting into gaming and that has become one of the core problems with gaming today. They are getting more casual every year.

>> No.534729

>>534715

You know what I mean. They seem just as likely to enjoy violence and domination as men.

But then I don't feel we're fundamentally that different.

>> No.534740

>>534730

Adventure games are awesome, but so are turn-based strategy games/rpgs.

>> No.534753

>>534735

>casuals

It's good and bad. I think after a certain point of saturation the market will fragment and there will be a group of developers developing for casual and another group developing for actual gamers.

>> No.534762

>>534729
My sister was playing Link to the Past once.

All she wanted to do was collect rupees. She did nothing else. She didn't even do it by killing any enemies.

When she got to 999, she got bored and stopped.

>> No.534764

>>534730
Myst goes in the same category as picross, lumines, and brain age. They are all casual games with no plot and none of them are true adventure games like the LucasArts games and Steve Meretzky's masterpieces.

>> No.534767

>>534762

I think a lot of that shit is training and performance.

But that's another discussion.

>> No.534772

>>534658
>I'm sure women are into the same sorts of power fantasies men are.

They aren't. They like power and domination as much as men do, but in the literal sense of crushing your enemies and seeing them driven before you like Conan the Barbarian.

>> No.534778

>>534772
*not in, I should say

>> No.534780

>>534762

On the other hand, my girlfriend loves RPGs and strategy games.

>> No.534830

>>534762
That's a perfect illustration of how casuals can exert a negative influence on gaming. Imagine if that was included in the alpha-stage focus group. The whole game might be redesigned. This is my problem with Myst. It's a bandwagon for casuals. And the casuals flood the market.

>> No.535119

>>534762

>collect 999 rupees without killing any enemies

Your sister is probably autistic bro

>> No.535158

>>534778

>women don't enjoy literally crushing their foes

My wife does not play Pokemon because she likes to collect mons. She plays, in her own words, "because it's satisfying to stomp the shit out of other trainers."

She's placed in tournaments.

I'm not saying you're wrong in terms of the big picture, it just kind of irks me that you chose to word your statement as a definite fact when it's really more of a broad generalization.

>> No.535175

>>534753
You might be right, but the sad thing is, it doesn't have to be this way. There are plenty of great games that are well regarded by gamers and casuals alike (Super Mario Bros., Tetris, Myst). It's true that there are some great games that casuals will never get into, but it's not true that they need to be pandered to with shit like Farmville and Angry Birds.

>> No.535191
File: 97 KB, 428x400, 26c123f6-0722-4851-bda1-606b385a6f2b.png [View same] [iqdb] [saucenao] [google]
535191

>all this shit-flinging

>> No.535234

>>535158
>My wife

Do cartoon horses count as a wife?

>> No.535245

>>534762
My little sister managed to get all 180 Emblems in Sonic Adventure 2 Battle. Even I never managed that. Pity she never plays games any more.

>> No.535274

PYST > MYLK > MISSED > MYST

>> No.535303

Myst was a boring game. I was nothing more than clicking from screen to screen. It wasn't like Day of the Tentacle or The Secret of Monkey Island. Myst was just some shitty pictures that weren't connected to anything and that alienated serious gamers and only fooled casuals who were the only ones who enjoyed it. Most of them never even beat it. The ending was lame and tacked on. There was no plot and it had no influence on later games except pretty pictures. It's not a classic adventure game because it was boring. Compare it to a real adventure game like Hodj 'n' Podj. Myst is just clicking here and there to speed to the end. It takes no skill and there is no emotional connection a player gets.

>> No.535332

>>535303
Nop, Myst is a wonderful, special and unique game.

>> No.535343
File: 32 KB, 410x396, 1366821060739.jpg [View same] [iqdb] [saucenao] [google]
535343

>>535119
You sir, bore my ass to tears.

We're a pattern seeking species. A bar-filling species. We like to collect and hoard shit. Greed is inherent to us as humans. Even fucking fantasy currency.

I wouldn't be going on this spiel if I weren't convinced you ACTUALLY thought you knew what autism was. I see so much of this now. This "read the first line out of the encyclopedia now I'm expert" armchair conjecture.

I wouldn't hate it so much, but like I said before. YOU'RE BORING MY ASS TO TEARS.

SAY SOMETHING ELSE.

FUCK. SAKE.

>> No.535363

>>535332
I actually played it when it came out. I've been playing adventure games my whole life. Are you even old enough to remember the game?

>> No.535375

I hate this thread.

>> No.535423

I also find Myst boring. I tried to get into it as kid, but it never held my interest and i love adventure game and games with atmosphere.

>> No.535438

All the newspapers and women's journals and daily life magazines praised Myst. And casuals bought many copies of it for themselves and their male friends and family members.

Real gamers and real video game reviewers all said that the game was boring and had nothing to add to the adventure gaming genre. It was just a fad because of its pretty pictures and that was the main thing that the casuals were interested in. Virtually every reviewer gave it a bad score and hardly and virtually no real gamers enjoyed it. I'm amazed that some people in this board of all places are so gung ho on it. The game was probably one of the first serious blows to the serious gamer core and now we have women and casuals. Is that a good trade off? I think not.

>> No.535463

I think now is cool to hate Myst.

>> No.535475
File: 92 KB, 299x381, 1363698132518b.png [View same] [iqdb] [saucenao] [google]
535475

>>535375

>> No.535480

/vr/, I am disappoint.

>> No.535660

There is nothing interesting or clever about Myst. It's an art game that is trying too hard. The developers thought they could dazzle people with their pretty pictures but now that we have better pictures the game is proved to be just a pile of garbage. It's just an empty room without any characters and with a nameless hero wandering around confused. The only question is why is the player character even here? It's never explained because the game has no storyline. It's just click here and click there to advance from slideshow to slideshow until the whole thing ends and you can forget about this soporific game. I have been playing adventure games for years. This is by far one of the worst I have ever played. The only people who like it are casuals who have never played an adventure game so they don't know about things like writing and character development and emotional depth.

>> No.536170

OK what the actual fuck is up with all of these haters? Is it just one guy?

>> No.536184
File: 1.74 MB, 352x240, sniper.gif [View same] [iqdb] [saucenao] [google]
536184

>>536170
Yep

>> No.536836

>>535660

I'm the OP, been arguing a lot hate Myst, but this isn't me.

>> No.537276

>>536170

Pretty sure it's mostly one or two samefagging. Myst certainly isn't MOST AMAZING ADVENTURE GAME EVER, but it seems that even modest praise offends their sensibilities.
I recall the puzzles being very difficult when I tried them the very first time I played the game, but I was admittedly in grade school still. Coming back much later the puzzles certainly make a whole lot more sense, and the atmosphere is relaxing as opposed to creepy.

>> No.537304

>>537276

I'm the OP. Wasn't samefagging, just arguing. Don't know who the other guy(s) are.

>> No.537342

So, how many of you would actually like a copy of MYST to grace your bookshelf?

http://www.riumplus.com/mystbook/

>> No.537369

>>537342

That's one of the dumbest things I've ever seen.

>> No.537554

I want to play Riven, it's the only one I haven't played yet. Unfortunately it doesn't run on Windows 7 or 8 or 64-bit, and the ScummVM port is still incomplete. Any suggestions?

>> No.537812
File: 1.84 MB, 950x950, 1364394846929.png [View same] [iqdb] [saucenao] [google]
537812

>all this hate over people enjoying Myst and immersed themselves in the uncanny world

I never particularly enjoyed Myst as a 10 year old but I respected it for being what it was. I also don't care what casuals like because people will like all sort of stuff and you should never be ashamed of your own feelings. It only leads to negativity and bitternes. That is the very things that makes /v/ the manchild cesspit is today.

Just let people like what they like instead of being the you-are-having-fun-in-the-wrong-way-police.

That being said I never beat Myst and I feel I should for the sake of my 10 year old self.

>> No.537824

>>537369
>a fucking entire computer inside a book
>dumb
How about you go fuck yourself?

>> No.537840

>>537824
>implying thats new or complicated.
>implying he coudn't and shouldn't have used a bigger screen.

>> No.537843
File: 7 KB, 408x286, 1348746864056.png [View same] [iqdb] [saucenao] [google]
537843

The initial concept for MYST was creating a game that didn't rely on violence in any way as a story telling or gameplay mechanism, and that's a pretty respectable goal if you ask me. If you think about your favorite games I'm pretty sure that violence and/or conflict is somehow a part of it, unless it's some sort of abstract puzzle game like tetris or something. This wasn't an easy game to make.

>> No.537851

>>537342
awsome but not worth $15,625

>> No.537874

"we want the dad audience"

>> No.537887
File: 62 KB, 624x351, 1354302896884.jpg [View same] [iqdb] [saucenao] [google]
537887

>>537843
I wish we would get more games like that today. I'm kinda bored with getting shot at or having to avoid predictable death traps.

>> No.537897
File: 59 KB, 200x200, Hero.jpg [View same] [iqdb] [saucenao] [google]
537897

Such a wonderful game, you could lose yourself in it's world and it would set your imagination running, so fulfilling when you figured out the next puzzle, and the story was moving, absolutely brilliant piece of work

http://www.youtube.com/watch?v=3v-9OB_DeyE

>> No.537917

>>537887

I don't want to sound old, but every game feels exactly the same these days.
It's either "AAA blockbuster" or "indie game", both of which have a very distinct feel that nearly any game released in the last five years conforms to.

>> No.537921 [DELETED] 

>>536836
It sure sounds like you

>pretty pictures
>slide show
>where's muh story
>CASUALS!!!
>long time adventure gamer here!

He's only missing "it's for girls." If that really isn't you, then it shows how shallow your criticism is. Your entire argument could be formulated even without playing the game. I know it's a slideshow and I know that there are no "wacky" characters to chat your ears off; these aspects can be known through a one paragraph preview blurb. Can you give me an actual in-depth argument?

The only real criticism that you've brought forward is that some puzzles stick out and feel video gamey rather than natural. It's a good thing that that problem was rectified in the masterpiece Riven then.

>> No.537960

>>537917
I feel the same way.

The last game that felt fresh to me was Demon's Souls and it doesn't innovate. It rather expects you to figure out stuff by yourself instead of holding your hand while being linear.

>> No.538316

I agree with the casuals thing. When I was growing up the only one in my family that liked Myst was my mom. She would sit for hours exploring it and writing these shitty little notes in her Myst notebook. Me and my brothers just pitied her. She kept trying to get us into it at first but we pointed out to her that it was boring as fuck and when she would talk about it we'd snore. She gave up after a while. For our part we tried to get her into actually good games but she just sucked at anything that required realtime responses. I think that's the core issue. Myst is for people who can't play games AKA casual gamers.

>> No.538327

>>538316
I see the resident troll is still trying.

>> No.538378

>>538327
I'm just telling it like it is. Myst is a boring slideshow. I would have thought a retro board would understand that.

>> No.538398

Myst and Riven were excellent games for the time if you liked puzzles, the 3 novels written to go with the series were pretty decent too. Myst 3 is where it started going to shit, the creators were too busy circlejerking over their stillborn MMO.

>> No.538410

>>538316
>hating myst so much that you'd insult your own mother

holy shit dude

>>538378
so you admit to samefagging then. not like you needed to, it was obvious enough already

>> No.538459
File: 25 KB, 469x2400, 1331819627466.png [View same] [iqdb] [saucenao] [google]
538459

>This whole thread

>> No.538495

>>538398
Myst 3 definitely wasn't as good as Myst and Riven, but holy shit was it better that Myst 4 and 5.
>puzzles that required exact timing
>aliens
>Unskippable dialogue that went on for ages.
It's sad that the original developers butchered it more so than Presto studios.

>> No.538502 [DELETED] 

>>538410
How was I insulting her? By trying to show her the world of real games? Oh I'm sure it must be really insulting to try to get her to play The Space Bar. Give me a break.

And it's not called samefagging. It's called bumping the thread. I'm not the only one in this thread who can see past Myst's pretty pictures. I'm not the only one who refuses to suck Myst's artsy dick. I'm just surprised the whole thread isn't full of real gamers. That's the reason I came to this board. To be with real gamers, not casuals. I think this thread is pretty much filled with kids who were 2 years old when Myst came out and I'm bumping it to get some actual opinions. Like from people who actually were conscious of the gaming scene when Myst was released. This whole thread is biased from too many kids in it. I assume the people my age just avoid this thread like the plague as soon as they see the OP's pic. Most likely nobody over 25 would bother with a thread devoted to this soporific one-hit fad of a slideshow.

>> No.538507
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538507

>>538378
>I'm just telling it like I think it is. My opinion is that Myst is a boring slideshow. I would have thought a retro board should conform to my standards.

That's how I read everything you type. You think it's all about you and it's everyone else that has a problem. Get off your high horses about puzzle games thst even kids can figure out.

>> No.538540
File: 8 KB, 250x250, 1325327790101.png [View same] [iqdb] [saucenao] [google]
538540

>>538502
>I'm not the only one in this thread who can see past Myst's pretty pictures.
Yeah, you're right, you're not the only one who desperately wants to see something past Myst's pretty pictures and stubbornly refuses to look AT them and take them for that they are.
You're just a fucking idiot and your argument is "STOP LIKING WHAT I DON'T LIKE GUYS, REALLY".
Myst is not the kind of game for you and that's ok. I don't understand why people like games like Starcraft or like Baldur's Gate because they're not the kind of games that I like but that's okay, there is no problem, everyone has different opinions on all kinds of stuff and I don't see why everyone should agree with mine.

>> No.538574

>>538507
It's not about that. It's about Myst being a boring slideshow. It has no plot or writing or content or impact on a gamer. You don't feel anything after you solve a puzzle, it just moves you on to the next slideshow. The puzzles are not connected in any way to the game world and there really isn't any game universe. I mean there is no sense of history to the world. There is no sense of personality to its inhabitants because guess what there are no inhabitants. It is like playing a game in an architect's model. Just plastic and polygons and not even a sense of spacial movement because it's literally just still images of landscapes. It's like using Google Image Search to find out what the Italian countryside is like. I'm just saying go to Italy if you want to experience it. Looking at images that are totally disconnected from anything and that don't form a coherent game universe that makes a player care about the game is only fun if you are trying to be all artsy and 2deep4u or if you're a casual and don't know better.

>> No.538589 [DELETED] 

>>538540
This is pretty weak. Oh everyone can have their own opinion! It's all equal and nobody is ever right or wrong. Bullshit. Some games are just crap. For example the ET game for the Atari. Now I'm not saying Myst is as bad as ET, but it is way worse than real adventure games. It is just a game for casuals. The facts prove that I am right. This is objectively true.

>> No.538594
File: 155 KB, 300x962, 1326566997994.jpg [View same] [iqdb] [saucenao] [google]
538594

>>538574
pic related

>> No.538614

>>538502
>How was I insulting her?

Well let's see...

"writing these shitty little notes in her Myst notebook"
"Me and my brothers just pitied her."

Pretty disrespectful.

>And it's not called samefagging.

Actually yes, saying "Yes I agree with you, OP" when you're the fucking OP is the very essence of samefagging. But like I said, it was obvious. All these different people who agree all use the exact same words (like "soporific") and has the exact same obnoxious attitude.

>I'm just surprised the whole thread isn't full of real gamers. That's the reason I came to this board. To be with real gamers, not casuals.

Well fuck off then

>>538495
Myst 4 was made by a bunch of dolts at Ubisoft, by people who've never even touched adventure games, and that definitely showed. Cyan returned with Myst 5, but could only spend a year developing it

>> No.538626
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538626

>>538589
> this is objectively true

>> No.538630

>>538574
Yeah, it's a pretty experimental puzzle game from the 90's that is light on the exposition. Some people likes a narrative that doesn't flat out explain what's going on and just drop hints. It gets the imagination going and the player gets to mix his/her fantasy in to the world.

Hell, a lot of old adventure games can be summed up as pretty slideshows that you just solve puzzles in to progress to the next scenic view.

It really sounds like you think it should have played as a romantic RPG rather than an uncanny exploration journey.

>> No.538651
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538651

>>538589
So basically I have shit taste and am a casual gamer and while your view on things is objective and everyone who doesn't agree with you is "objectively" wrong?
Do I even have to start telling you what's wrong with what you just wrote?
Goodness gracious, it's like I'm back on /v/.

>> No.538665

>>538589
E.T. is alright as an Atari 2600 game. The only reason people dislike it at all is because of the stupid reviews in the '90s, which is kinda sad. Pac-Man is the real problem, and apparently its nothing more than a footnote to most people.

Sometimes I wish E.T. was made into an arcade game instead. Might have fared better.

>> No.538663
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538663

Oh neat, I liked Myst, I wonder what this thre--

>PRETTY PICTURES
>PRETTY PICTURES
>PRETTY PICTURES

I hope you die, OP.

>> No.538682

Stop bumping this obvious troll thread.

>> No.538720

>>538614
>>538614
>Saying "Yes I agree with you,
OP" when you're the fucking OP
No I'm not the OP. I'm someone who has been posting in this thread yesterday. I didn't realize the OP was on my side until this>>536836

>> No.538740

>>538630
>It really sounds like you think it should have played as a romantic RPG
No. It should be played like one of the actual adventure games. You know the kind that are actual classics and not just slideshows that bore the audience to tears. Try playing Zork, The Space Bar, and any of the LucasArts games. You'll see a difference I guarantee. For one thing the games actually have writing and allow you to care about the characters and the game world.

>> No.538751

>>538663
No, OP's actually on our side here. He also is against the pretty pictures and in favor of real adventure games that aren't just a fad.

>> No.538776

Oh my Jesus. How is this thread still carrying on? I abandoned this sinking ship yesterday. Please let this shitthread die already. This is just one asshole ranting about how much he hates Myst and baiting anybody that disagrees with him. It's pathetic. I'm not sure what happened in his past to make this guy hate this game so much but that's his own mental problem no problem with the game. This thread obviously belongs on /v/. sage in every field.

>> No.538795

>>538776
No you left because you lost the argument. Re-read the thread. I definitively proved you wrong and all you could do was resort to calling me a troll. Pretty sad that you don't even want to try to argue your point for the game you grew a massive boner for.

>> No.538807

Fads do not last multiple decades.

>> No.538847

>>538807
Nobody plays Myst any more. It was a game that was popular until the graphics improved beyond Myst's level. So yeah it was a fad.

>> No.538887

You're trying too hard, though you probably find this pretty fun.

People kept playing Myst, as raw game development lasted a decade; people don't keep making super-expensive games like Myst if they don't keep selling.

Graphics improved, so Myst V became a thing.

>> No.539145

>>538847
Just like all your favourite games from your childhood then?

>> No.539150

Bitches totally loved the pretty pictures.

Except when they got spooked

>> No.539157

>>528506
>It came out just around the time people were regularly had PCs with CD-ROM drives.
This game actually helped SELL computers with CD-ROM drives to people.

>> No.539192

>>535660
>The only people who like it are casuals who have never played an adventure game so they don't know about things like writing and character development and emotional depth.
If you want that stuff, read a book for once in your life.

>> No.539437

>>538847
What if Ubisoft reboots it and wants the Assassins Creed audience?

>> No.539805

>>539437
STEALTH LEVER CRANKING.

>> No.539916

>>538887

>it sold well therefore was good
>reasoning

Call of Duty series must be a classic then.

>> No.539924

>>538795

OP here, this is not me.

>> No.540839

what ever happened to Cyan Worlds????

do they own the rights for Myst??

>> No.540880

>>540839
>?????????
SHUT THE FUCK UP

And yeah, they still exist and own the rights but just make casual games now for phones 'cause that's what pays the bills.

>> No.540894

>>540880
fuck me hard daddy!!!!!

>> No.540902
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540902

>>540880

>> No.540940
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540940

In all honesty, I liked the puzzles in Myst.
They were definitely solvable after some thought.
Those people who say it only sold because MUH PRETTY PICTURES are complete idiots.

>> No.540969

>>540964
>I felt like it cheapened any sense of interaction with the world
what

>> No.540964

I would have liked Myst more if it wasn't first-person.


I felt like it cheapened any sense of interaction with the world

>> No.541646

>>539924
See>>538720
I never claimed I was you. We have the same opinion, that's all.

>> No.541893

>>541646

Other people think that though, and you sound a bit dogmatic, which I'm not. I originally wanted to discuss the reasons behind Myst's longevity. I just never imagined so many people would think it was because it was actually worthwhile or interesting as a game.

>> No.541919

>>541893
What were you thinking was the reason behind its longevity? People buying new copies out of nostalgia after they wrecked their old copy somehow? Or speculators buying them to sell them for a mint later on? Or something different?

>> No.542035

>>541919

I think it's worthy of discussion. Why do uninteresting/crap movies or games sell well ever? It was definitely one of the first big games that got women involved, which is a definite positive.Beyond that, I think CD drives had to do with it. But it stayed around for a long time after those reasons maybe quit being valid.

>> No.542071

>>534183
>I never said I was great at them.

That's correct, I said that.

You make my point for me when you say this:

>Unintuitive is 85% of the shit in classic graphical and text adventure games.

That's right, and Myst is in that same category in my opinion. If you found Myst to be so easy (so intuitive), you are particularly good at adventure games.

>> No.542095

>>542035
It's a fun game. Captured peoples' attention.

>> No.542202

>>542095

>fun

Creative. pretty, yes. But fun? You'd have to be a major scale autist to find it fun. I think most players back in the day kept going out of a desire to see the next pretty picture rather than the bouyant joy of playing the game.

>> No.542821

>>542035
>Why do uninteresting/crap movies or games sell well ever?
Do you think it's possible that its status as crap is something that lies in the eye of the beholder? In other words maybe Myst is only uninteresting crap for you and perhaps your confusion comes from the fact that personal taste in games is out of phase with the tastes of your fellow gamers.

>> No.542834 [DELETED] 

>>542202
>I think most players back in the day kept going out of a desire to see the next pretty picture rather than the bouyant joy of playing the game.
You think wrong.

>> No.542902

>>542202
>I think most players back in the day kept going out of a desire to see the next pretty picture rather than the bouyant joy of playing the game.
Interesting theory. Any basis in actual observation or experience? Or just a hunch?

>> No.542952

>>542821
But that takes rationality. There's no room for rational thinking when you're purposely trying to stir up shit.

>> No.544114

>>542952

I'm really not. I just wanted to talk about its longevity. I'm surprised so many people continue to take it so seriously. Seems like something that was impressive in the 90s but we look back on with more perspective now.

>>542902

There just isn't a lot to it, is there? It's pretty but boring.

>> No.544269

>>544114
So hunch, then, yeah?

>> No.544367

>>544269

Locate the fun in it for me if you can. No interesting characters, no compelling narrative, nothing. It's pretty and creative, but it's a bit like reading a book but having to do some math before each page. There's nothing fun about any of the challenges. If you're into that, that's fine, but you're hardly a regular human. And the vast majority of people just used a guide, making the 'challenges' meaningless, so why not just make it a book or a movie?

>> No.544413

>>544367
>Locate the fun in it for me if you can
Come on now. It's pretty clear there was no fun in it for you. But remember how you're just one person? And there were a whole lot of others who felt very differently about the game than you did. Do you think it's possible that they're seeing something that is just whizzing right over you head with this game? Isn't that at least a possibility?

>> No.544426

>>544413

I understand what they're seeing sort of. It just isn't valid.

>> No.544450

>>544426
The problem as I see it is that you're basing your opinion on your own experience. You seem to lack an understanding of the difference between subjectivity and objectivity. The only reason you played the game was to see the pretty pictures so you're confident that this was the reason why the other whatever million people played the game. Not because of any "bouyant joy of playing the game." You didn't feel those feels so probably nobody else did either, right? What is a personal "truth" to you seems like a universal Truth for all. It's a form of egoism actually. Well, that or it's just the most basic kind of trollbait.

>> No.544483

>>544450

I'm saying it's not a good game because the challenges are ultimately meaningless, inorganic, and there isn't any real narrative. Because lots of people played it doesn't mean it's good. Of course you're allowed to like it, but it's still just a quaint, embarrassing 90s artifact.

>> No.544547

>>544483
Your personal opinion of the game certainly is very negative, yes. I can see that you're not afraid to express yourself over and over again either. That's very consistent of you. Also there seem to be one or two others who agree with you in this thread. For those that hate the game, I suggest you spend some of your time time trying to find a game that matches your interests like Myst matched the interests of so many millions of fans. I wouldn't get too hung up over the fact that others are able to enjoy something you can't, though. It's unhealthy to get stuck on something so permanently.

>> No.544565
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544565

Glad to see a thread about Myst. My dad got a copy of it and I played through it when I was young. I remember writing down so many notes and maps and things to figure out the puzzles like tracing the constellations to match another puzzle in the game. Loved the game so much, I read the books. I really think the Book of Atrus is still pretty great, and the Book of Ti'Ana is even better. Anybody else read the books?

>> No.544568

>>544547

I don't mind that people enjoy it. Just that they defend its obvious flaws.

>> No.544578

>>544565

OP here, I read the books. Much better than the game imo.

>> No.544608

>>544578
Yeah, the books definitely stand up in their own right.

Hated the last one though, the Book of D'ni. Been so long, I can't remember what rubbed me the wrong way about that one...

>> No.544612

>>544568
Haha. But what I've been saying this whole time is that what you perceive as flaws are not perceived as flaws to those that like Myst. They're different people than you. They have different feels. When you attack them for having different feels then they defend themselves. Just the same as when they attack you for dumping on what they consider a good game. Then you defend yourself. It goes both ways. I'd really recommend spending less time on trying to prove the Myst fans wrong. Your opinion is simply different than theirs.

>> No.544634

>>544612

But it was terribly flawed. I sort of liked it when I was younger, everyone did. But you have to have perspective about these things.

>> No.544640

>>544578
Did you really like the books? I thought the writing was pretty weak. I mean it's a spinoff of a video game series so I guess it's unfair to expect high literature, but were you saying they are good considering literature generally or only good in comparison to other video game novelizations and book spinoffs?

>> No.544657

>>544634
Again "flawed" is a subjective determination. It's your opinion. Sometimes reasonable people can disagree with each other. This is one of those cases.

>> No.544665

>>544640

Not read them in years but I enjoyed them in Junior High. My opinion might be different now. The world and setting was really interesting and creative.

>> No.544681 [DELETED] 

>>544665
The writing is weak. But for high school kids it might be fun.

>> No.544693

>>544657
Dude, just drop it. You're just going to keep getting "NOPE IT WAS OBJECTIVELY BAD BECAUSE I SAY SO" over and over

>> No.544705

>>544693

Actually I wasn't going to say that. Even though it's true no matter how you define the success of a game.

I learned something today. A lot of people still like Myst, and I'm as confused by their devotion as ever. I think it's been a good day.

>> No.544721

>>544693
Let's reach the thread limit then. It's not like responding is the only thing that keeps the OP on this monotonous theme. He bumps the thread over and over. May as well try to expand his views a little as we walk ever so slowly down to page 10.

>> No.544725

>>544665
You weren't just flipping pages to see what happened next, were you?

>> No.544739

>>544725

>seewhatyoudidthere.bat

>> No.544797 [DELETED] 

>>544705
>Even though it's true no matter how you define the success of a game.
LOL. That's clearly wrong. You assume people are mis-scoring when they judge it based on their own criteria? How would that be possible?

>> No.544810

>>544797

There needs to be some objective criteria by which we can judge the success or failure of a game like with any other medium. To be honest that's something I don't feel like arguing about though.

>> No.544812

>>544705
>Even though it's true no matter how you define the success of a game.
LOL. That's clearly wrong. You assume people are mis-scoring when they judge it based on their own criteria? How would that be possible? What if their criterion was number of sales? I mean there are any number of rubrics under which the game can be scored a success. Your personal views are just one of the many possible ways to view the game.

>> No.544820

>>544810
Sorry I needed to expand because I thought you might miss some of the obvious objective criteria. Anyway see>>544812

>> No.544876

>>544810
Another objective criterion might be influence on later games. Or penetration outside of the narrow gaming community. There are many others of course. On the other side there are of course objective scales that could be used to show the game was a failure. Fast-paced action, for example. Or "Did OP like the game". So yeah depending on what your interests are the game could easily be considered a success or a failure.

>> No.544895

>>544876

I think you're in a dangerous place logically when you don't want there to be some kind of objective standards for anything, whether evaluating art or determining moral principles. I realize those are two very different things, but that's the door you open.

>> No.544923

>>528457
>WTF kept it going so many years, /vr/?
>>544810
>There needs to be some objective criteria. To
be honest that's something I don't feel like arguing about though.
And that's the central problem with this thread. The game's capacity to appeal to the criteria of gamers other than OP is ultimately responsible for keeping it going so many years. If OP dismisses or disregards all scoring criteria other than hos own then of course it's going to be a giant mystery why the game was successful.

>> No.544935

>>544923

If you refuse to see a flaw as a flaw then there isn't much we can say to each other about quality.

>> No.544952

>>544895
>you don't want there to be some kind of objective standards for anything
>What if their criterion was number of sales?
>Another objective criterion might be influence on later games.
>Or penetration outside of the narrow gaming community.
Are these not objective? Sales can be measured in CDs and dollars. Influence can be measured by number of games whose designers claim influence from Myst. Penetration outside of the gamer sphere can be measured by number of non-game news sources (NY Times, Wall Street Journal, etc.) that covered it or by changes in gamer demographics. These are objective measures, you know? Don't take my word for it, though. Look up the terms "subjective" and "objective".

>> No.544960

>>544935
Can you give me an example of an objective flaw with Myst as a game?

>> No.544976

So basically the point of this thread is that OP didn't like Myst so he thinks everyone who did is wrong? That's pretty lame.

>> No.544987

>>544960

I've argued enough about it for my tastes.

>> No.544989

>>544976
Yeah that's it in a nutshell. He also seems to be confused about why his standards for what is fun and what isn't aren't universal. People earlier in the thread diagnosed him as a troll, but I think he might just be really stubbornly foolish.

>> No.544998

>>544976

Not wrong. There's nothing wrong with liking it. It's just defending something that barely even qualifies as a game as some kind of classic. Although I might try, or at least watch, RealMyst, which apparently works better and is less of a slideshow.

>> No.544994

>>544987
Have you? Will you be bumping this thread tomorrow morning again? I hope you'll be able to think of a good objective flaw with the game by tomorrow when you're fresh. Have a good rest, OP.

>> No.545007

>>544994

The only time I've ever bumped it is to deny any association with hyperbolic characters claiming to be me.

>> No.545014

>>544998
I think you'll be disappoint, OP. It's also got a strong visual component and the mood is much the same as original Myst. But by all means, give it a try. Maybe you can spin your experiences with realMyst into another long thread like this one.

>> No.545018

>>545007
Well if you don't intend to come back tomorrow then why don't you try to come up with an objective flaw with Myst as a game right now then?

>> No.545019

>>545014

If it even has animation (in any sense of that word) I would be much happier.

>> No.545035

>>545019
Not really. birds flying... That's about the extent of it. If you're a big animation fan then you should steer clear. I'd recommend The Neverhood. It's claymated and excellent. I think you'd really like it, OP.

>> No.545043

>>545035

I've always meant to play that. Was fascinated by it way back but no stores ever had it.

>> No.545046
File: 59 KB, 640x480, riven_sub.jpg [View same] [iqdb] [saucenao] [google]
545046

Coming into this thread late and I'm honestly surprised faggot OP has kept going this long.

>> No.545053

>>545046
He has an axe to grind.

>> No.545050

>>528457
Right time and place for what it was. I still remember being around age 11 and being floored by the prerendered graphics in Myst. The non-linear nature of the game was pretty fun, too. It let you just kind of sink into the game world in a way I hadn't really experienced before.

I never did beat it (but my mom did, somehow). I did like it, though. Deal with it.

>> No.545057
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545057

>>544998
>barely even qualifies as a game

m8 you really should be done with this giggle by now

>> No.545058

>>545046

It's mostly been continued by people other than me stirring up drama in fact. I thought it would be relatively short-lived.

>> No.545061

>>545057

It's a slideshow separated by puzzles. No one can deny this.

>> No.545072

>>545061
No one can deny that that's all you got out of it, OP. You keep repeating it ad nauseam.

>> No.545070

>>544565
Book of Atrus seemed cool when I was younger, but I tried to reread it a couple years ago and I didn't think it stood up at all. Much better than most game tie-ins, definitely, but I wouldn't call it a good book. Acceptable, I guess.

>> No.545084

>>545072

But that is what it is. Undeniably. It's very pretty, and the setting is very creative, but it absolutely is a slideshow separated by puzzles. There isn't anything deeper in it.

>> No.545085

>>545072
"Slideshow" count for this thread: 25. ... er 26 now.

>> No.545087

>>545061
it's a series of still backgrounds with occasional animations

like many adventure games

OP is bad at analysis and consistency.

>> No.545091

>WTF kept it going so many years, /vr/?
In time, this question will be about this thread, rather than the game.

>> No.545095

>>545084
>deeper

how deep do you want your graphics to go, bro

>> No.545098
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545098

>>545091

>> No.545108

>>545095

I mean in terms of story or structure or characterization.

>> No.545109

>>545084
But that's what it is for you. Just like Doom was just hiding in corners and taking cheap sniper shots for hours to me. I recognize that my views on Doom are pretty nonstandard, though, and long ago I came to terms with the fact that I just don't like FPSes. It doesn't mean that all FPSes are shit. It just means that I don't like them. You really gotta look up the term "subjective" and compare it to the word "objective". You seriously can't argue this point without knowing how arguments divide between objective and subjective. Nobody here is arguing that YOU liked Myst, you know? They're arguing that Myst is a good game. Not for YOU, but in general for some people. You see how it works now?

>> No.545115
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545115

>>545061
I feel dirty for addressing OP but I have a morbid curiosity: how to do you feel about earlier first-person adventure game, e.g. Shadowgate

Also, how do you feel about text adventure games

>> No.545124

>>545108
>story
>characterization

sorry I thought we were talking about criteria for being a game

>> No.545127

Y'all posting in a troll thread.

>> No.545140

>>545109

That's a preference based on an experience. There were other things you could have done in Doom. Other ways you could have played, other things to see. This isn't the case with Myst. It IS a slideshow.

And yes I do understand exactly what you're saying. It just doesn't apply. There is no way to interpret or experience Myst as anything but a pretty, creative slideshow. That is what it is. Ig you like that, the burden is on you to explain why that makes it good.

Still don't want to talk about this shit any more than I did in the first place.

>> No.545146

>>545115

Love text adventures. Never played Shadowgate.

>> No.545149

I'm less disappointed by OP than I am all the people suggesting RealMyst.

It's uglier and makes everything feel small. It does prevent some navigation issues (treetops in Channelwood really shouldn't be as samey-looking at they are, navigating in a place like that is NOT hard in real life) but

I don't think every game should be still frames but Riven especially felt like every shot was carefully considered by an artist, you could trust that they always gave you the visual clues you needed and focused on what needed to be focused on

>> No.545151

>>545124

>criteria for being an adventure game

FTFY

>> No.545157

>>545146
Where I'm going with this is that something like Myst is very similar to Shadowgate only instead of having one background for each "room" you have a whole bunch of intermediate pictures and smaller locations, not to mention animations.

This whole "slideshow" thing is frankly bizarre when you think about how games actually work.

>> No.545163

>>545151
adventure games = puzzles + exploration (gated by the puzzles)

that's it

if you love text adventures you should know better, learn your roots son

>> No.545172

>>545157

But those games have exploration. Different places you can go, different things you can do, different ways to do it. Myst is a slideshow because it's linear and uninvolving.

>> No.545167

>>545140
>Ig you like that, the burden is on you to explain why that makes it good.
You mean even though the entire point of this thread was for you to have an excuse to slam the game? The presumption is that the game is shit because OP said so and millions and millions of sales and throngs and throngs of anons patiently explaining that you're a cretin don't make any difference? The burden is on them to explain why a game that was successful by all of the most obvious objective measures wasn't just shit? Really? How about you give a single objective fault of the game. You keep going on and on about the fact that the game has pretty pictures. Is that actually a fault with the game? You keep saying that it's a slideshow. That's a pretty non-retro way to explain a point-and-click, but again is that actually an objective problem or is it that these are all subjective problems that you alone couldn't grapple with?

>> No.545170

>people going on about Myst's status
The original was definitely not viewed very positively in the gaming community back in the day. A lot of it's fans were non-gamers wowed by the graphics, which is partly why it was so succesful. The original's puzzles were also fairly abstract when compared to say Gabriel Knight 1 that was released around the same time.
I know Josh Mandel, who doesn't hate Myst or anything like that, said in a blacklily8 interview something like; that at the time they (at Sierra) felt a bit down that an empty albeit beatiful world could do so incredibly well when they were putting a ton of work into writing and puzzles for a fraction of the sales.

>> No.545180

>>545149
>I don't think every game should be still frames but Riven especially felt like every shot was carefully considered by an artist, you could trust that they always gave you the visual clues you needed and focused on what needed to be focused on
>Undeniably. It's very pretty, and the setting is very creative, but it absolutely is a slideshow separated by puzzles. There isn't anything deeper in it.

>> No.545182

>>545163

If you're reffering to Zork, those had strong RPG elements. Other text games, particularly the Steve Meretzky games, had plenty of plot and characterization.

>> No.545186

>>545172
I feel bad for even trying. OP is hopeless.

>> No.545196

>>545172
>But those games have exploration.
Not like in Myst because in Myst your already there.

>> No.545197

>>545182
I'm referring to Adventure. also:

>Zork
>strong RPG elements

lol, do you even underground?

>some games have the things I like
>therefore, I am justified in calling a particular game I do not like "barely a game" regardless of the genre's history

>> No.545198

>>545167

It's what makes it a sad excuse for a game. It's a linear, non-interactive slideshow. That is in fact an objective problem.

>> No.545207

>>545197

There's also a sense of exploration in Zork. You can approach problems in a variety of ways. You can go different places in different ways. It's actually a game.

>> No.545209

>>545182
>text-adventures
>characterization
lololo.
>Talk to grue
>"Hello, Grue"
Have you ever actually played a text adventure, OP?

>> No.545216

>>545209
OP probably IS a grue

it would explain why he's so... in the dark

HO HO

>> No.545224

>>545198
Linearity isn't a problem any more than it is in every single one of S. Eric Meretzky's games.
>Non-interactive
Are we talking about the same game?
>Slideshow
AKA point-and-click. Just like Meretzky's games.

>> No.545231

>>545209

Games like Hitchhiker's Guide to the Galaxy or A Mind Forever Voyaging had plenty of characters. Or more recent shit like Anchorhead.

Way to show your ass.

>> No.545232

>>545207
>There's also a sense of exploration in Zork.
>Not like in Myst because in Myst you just sit there.

>> No.545235

>>545224

There are challenges in those games that you can solve in more ways than doing one boring mechanical puzzle, and different places you can go. Back to you I guess.

>> No.545239

>>545232

No, there's one way to go and one way to do everything.

>> No.545238

>>545231
Completely cardboard characters. Literally in all of the classic text adventures the dialogue was restricted to:
>talk to dwarf
>"Hello, Dwarf"
and
>talk to Trillian
>"Hello Trillian"
>Trillian stands idly
There was no interaction. The characters were decorations. Try actually playing some of these games you're talking so fondly about.

>> No.545246

>>545235
You keep throwing the same shit against the wall hoping against hope that this time it will stick. You call the puzzles in Myst mechanical and boring. How would you describe the babel fish dispenser machine? Was that not also mechanical and boring? If not, then what's the difference? I guess the babel fish dispenser was never depicted visually... Maybe your problem is that you don't like pictures, OP.

>> No.545252

>>545246

The problem with that comparison is that it has something to do with the plot in that the Babel Fish actually serves a function. It doesn't just unlock more pictures.

>> No.545258

>>545239
Either you never played Myst before or you've never played an actual interactive movie. That's its own whole genre, you know?

>> No.545259

>>545252
The unlocked pictures are pictures depicting the continuation of the gameworld. Just like getting the babel fish unlocks text that depicts more of the HHGG gameworld. They are identical except one you hate and one you love.

>> No.545262

>>545252

It is an overly fiddly puzzle, I'll admit. But there was a sense of achievement from completing it and it had something to do with the story.

>> No.545267

>>545258

I do. I lived in the 90s. Pretty much all of them were total shit. None of them qualified as games.

>> No.545268

Myst wasn't much outside of the general idea and island feel.
Riven was great though.

>> No.545273

>>545252
The need for the Babel Fish is an obstacle that completely halts gameplay. It is a barrier to further exploration just exactly the same way that the unpowered rocket is a barrier to further exploration in Myst. Once you figure out how to get the Babel Fish or to power the rocket then you can continue to explore. Both are permanent barriers that have to be overcome. Both are explained in the plot of their respective games and clearly fit in with the overall game universe. They are very much the same except that one is only words and the other had a visual component.

>> No.545279

>>545267
And Myst isn't even an interactive movie. So your claims that it is completely linear make as much sense as my claim that Grim Fandango was completely linear which it was.

>> No.545283

>>545273

>one fiddly puzzle in a masterpiece being used as evidence that a game consisting of nothing but fiddly puzzles is also a masterpiece

I'm honestly considering saging my own thread as I now hate it more than anything.

>> No.545285

>>545252
>>545273
Are you seriously arguing HGTTG as an example?
Adams was a great writer but i'm pretty sure that's the worst designed text adventure Infocom produced. (Bureacracy was a lot better)
And the Babelfish puzzle was the worst one. It's like taking Riven's animal sounds puzzle as an example of all Myst games and clones like Schizm, Amber etc.

>> No.545292

>>545262
>there was a sense of achievement from completing it and it had something to do with the story.
That's what every one of the puzzles in Myst had. There was a distinct feeling of accomplishment (for gamers that liked the game) when you suddenly had the flash of inspiration to jump out of the redwood elevator while it was goign up so that you could enter the secret entrance below. And every part of the Myst puzzles were fully explained and were relevant to the story if you payed any attention to the plot.

>> No.545304

>>545285
>hating on a Riven puzzle

It's well-clued, the general setup is transparent, and you can brute force a "digit" in the combination if you can't figure one of them out / find one.

>> No.545306

>>545292
you're assuming the OP didn't just use a guide. there is no sense of accomplishment if someone uses a guide.

>> No.545325

>>545306
True, but I'm not even sure he completed the game to be honest.

>> No.545337 [DELETED] 

>Myst
Muh Slider Puzzles.
Worse than reverse Rumpelstiltskin alphabet.

>> No.545331

>>545306

Didn't

>>545325

Did, but long ago

>> No.545339

>>545283
>fiddly

I think what we're all hating is your tiresome shallow "analysis."

>> No.545343
File: 68 KB, 640x400, kq5_cedric.png [View same] [iqdb] [saucenao] [google]
545343

>>545337
I'm not sure which game you're talking about but I'm having trouble remembering any slider puzzles in Myst.

In fact Myst is pretty good about NOT making any of the puzzles rehashes of stock puzzles like Towers of Hanoi, 15 puzzle, etc.

>> No.545357

>>545339
Agreed. It's like he's using deliberately generic language just to jimmy-rustle. Saying that the game is a boring series of puzzles separated by images describes every single graphical adventure game out there. May as well say the problem is that Myst is just a stupid series of challenges separated by plot. There's nothing to work with at all. It's just one poorly-articulated personal opinion and a whole lot of butthurt.

>> No.545362

>>545343
The Shivers games stand out in my mind as slider-based games. I think it was the first one where literally every door in the main building had a slider puzzle blocking the way. I got pretty damn good at slider puzzles by the end. They don't intimidate me at all any more.

>> No.545439

>>545061
So by extension, a game that's just puzzles (like Tetris) is even less of a valid game than Myst, according to your metric.

Sounds legit.

>> No.545623

>>544565
I'd marry you if you weren't already taken

>> No.546397

>>544269
You have to admit Myst did bring a lot of casuals into the world of adventure gaming. Before Myst, adventure games was a respectable genre. Myst ruined that. After Myst came out people just gave up on the adventure genre. The game was so boring and so devoid of content that the gamer world just shrugged and left it to the women and babies that were happy to buy it.

>> No.546419

>>542035
Because there are a lot of uninteresting crap people in the world. You said it right before. It's the casuals that came in and ruined gaming for the rest of us. Myst was like a giant banner welcoming in all the casuals. I don't agree it was a good thing to expand it to girl casuals just because they are girls. That's a bad argument. Gamer girls I can respect but casual girls are just bullshit. I don't have any respect for them. Actual gamer girls also would hate Myst with a passion because it's basically not a game. It's just a slideshow. I would not celebrate that it brings in casual girls. They should stick to knitting or soap operas or whatever the fuck casual girl who play games normally do.

>> No.546483
File: 754 KB, 1024x768, fall.png [View same] [iqdb] [saucenao] [google]
546483

Wow! This thread is still alive!

>>545623
Already taken, unfortunately!

Embarrassing fact:
I also learned D'ni, decoded all the writings in the books, and then encoded my diaries and any other sensitive writings using D'ni.

>> No.546505

>>546397
Myst is far better than most adventure games. If all adventure games were like Myst the genre might have survived:
http://www.oldmanmurray.com/features/77.html

>> No.546556

>>546505
It is just a slideshow of pretty pictures though. It is creative but it's just a series of large machine puzzles that have nothing to do with the game that the player feels nothing for beating. And the player only gets past the puzzles to see more pretty pictures. That's why the game is pretty much casuals-only.

>> No.546782

>>546483
>I also learned D'ni, decoded all the writings in the books, and then encoded my diaries and any other sensitive writings using D'ni.
I like Myst and all, but you are a fag.

>> No.546796

>>546505
You realize most CD-ROMs in the mid-90s were first-person adventure games trying to capture that Myst feeling, right? As with anything else that comes and makes a huge impression, a bunch of inferior product follows that just makes you realize how good the original thing was. In the movie world, Pulp Fiction came out and for a few years afterward, you had a whole lot of bullshit coming out trying to be Pulp Fiction. Games like Frankenstein: Through the Eyes of the Monster weren't going to keep the genre alive.

>> No.546889

>>546796
That doesn't mean Myst had any impact. Myst was just a boring slideshow and everyone back in the 1990s acknowledged that. It's just modern casuals who think the game is all that and who call it a classic of the 90s. It isn't a classic anything. It was crap when it came out and the reviewers hated it almost without exception.

>> No.546965

>>544565
Ti'ana was the book that made Myst really feel alive to me.

>>544608
That one just seemed like a way to express how crazy the possibilities were. It's unfortunate that they haven't revisited, but the one scene where the dude steps into the supernova is pretty incredible.

>> No.546986
File: 34 KB, 400x300, 604854808_tp.jpg [View same] [iqdb] [saucenao] [google]
546986

>>546796
I had this as a kid. One of the many delightful Myst ripoffs.

>> No.547034

>>546889
It was a fucking glorified tech demo, not a game

>> No.547068

>>546889
If you were to make a list of greatest PC games of the 90s, Myst wouldn't even make the top 50

>> No.547084

>>547034
Fuck off OP. Let this thread die already. This is by far the worst thread on the board. Just a massive troll trying to knock down a classic game. Most of the threads here are celebrations of games. This one is a blight on /vr/ by a single troll.

>> No.547094

>>528457
That fucking organ in the rocket ship. Fuck that thing. Even after twenty years of piano practice I am still trolled by it.

>> No.547116

>>547108
Myst was terrifying.

>> No.547108

>>547094
The treehouse world had one part that scared me so badly as a kid that I involuntarily hit the Reset button on the computer.

>> No.547110

>>547034
This post is a glorified shitpost.

>> No.547112

>>546889
>It was crap when it came out and the reviewers hated it almost without exception.

All I could find was this: http://www.gamerankings.com/pc/89467-myst/index.html and the older reviews there seemed to be quite positive.

>> No.547119

>>547108
Which part was that? The BDSM bedroom? The part that creeped me out watching my dad play through the first time was the generator room on the island near the ship model.

>> No.547130

>>547119
>The BDSM bedroom?
Wasn't that in the ship world?

>> No.547138

>>547112
It was still just a glorified slideshow with boring puzzles. You can't deny that. It's the truth and anybody can see it.

>> No.547140

>>547130
I think the one with the full-on dungeon was but I could swear the tree house room had some creepy spiky shit going on too.

Kinda want to replay now but I know that rocket ship awaits me.

>> No.547134

>>546986
Eventually though, I found out it wouldn't work properly on Windows 98 because the videos required an old and incompatible 16-bit Quicktime.

>> No.547149

>>547140
>>547108
I know what he means. That room with the evil face thing that would come out at you (which was in the treehouse world IIRC)

>> No.547150

>>547134
>Quicktime
Bane of my childhood. I NEVER had the right version of Quicktime and the games would always overwrite my quicktime with some outdated crap over and over again.

>> No.547160

>>547149
Yeah. Pretty sure the treehouse world was where the BDSM chamber was. Ages since I played the game.

>> No.547163

>>547149
I'm remembering this now. Slowly. Can you scare up a pic?

>> No.547172

>>547160
I think that >>547130 is right on the BDSM location. It's in that circular pirate base and it's a hidden wall panel deal.

>> No.547174

>>547150
Well you see, Connections ran absolutely perfect on our 486 with WfW 3.11, but after we got a newer W98 box, the game itself still worked but the videos only liked their old-as-mold 1994-vintage Quicktime. So you no longer got to see James Burke yakking about steam engines or whatever.

>> No.547181

>>547172
Maybe there were multiple DBSM rooms? Or maybe I just viewed everything with suspicion having to do with that brother after finding the original BDSM room.

>> No.547187

>>547174
>So you no longer got to see James Burke yakking about steam engines or whatever.
Is that off the "The Making of Myst" disc?

>> No.547197

>>547181
I think there's only one hidden dungeon. I, too, viewed all his shit with a new lens after coming across that once I understood what all the stuff in there was which is why I initially thought it was in the tree world given his penchant for spiky shit.

>> No.547217

>>547187
No. Totally different game.

>> No.547221

>>547174
Oddly I have a disc "World of Space" which has videos that still play on XP-era WMP, but not Windows 7

>> No.547240

>>534174
>Also Myst is not a classic. A lot of people liked it, but it was still shit.
>Game was released twenty years ago
>One of the most significant games in the genre.
>Nobody writing a serious history of adventure gaming could dream of omitting Myst
>Nobody writing a 1-game summary of adventure gaming could dream of omitting Myst
Cute definition of "classic" OP.

>> No.547251

>>547240
1-game is a little bit of a stretch, but 10-game is probably close to the truth. The game was definitely a classic. You just have to realize you're arguing with a retarded troll here.

>> No.547262

I think a game that spawned 500 imitators like Connections must have been pretty influential.

>> No.547292

>>547262
Except Connections wasn't scary except for that demon guy who appeared a couple of times. Mostly just cheesy and meant to be educational. But I liked the game better than Myst because it didn't try to take itself seriously.

>> No.547321

>>546889
>That doesn't mean Myst had any impact.
Are you twelve? This is a game that sold computers. I was there. This was THE title that showed people what a CD-ROM drive was for. This has nothing to do with whether or not you liked the game. That's irrelevant. This thing made Cyan millions of dollars and got many other game companies trying to follow its lead. That's called impact.

>> No.547342

what's the most playable Myst game? I tried Riven but I just keep running circles

>> No.547353

>>547251
What would be the 1-game summary? The original text game, Adventure?

My 5-game summary is:
>Adventure - Original text adventure, established many conventions, had many imitators, and pretty characteristic of the genre
>Dragon's Lair - Interactive movie that spawned a genre. Don Bluth masterpiece. Also dat Princess Daphne.
>King's Quest - Early parser-line graphic adventure game that established a lot of conventions and that had a million imitators
>Myst - High concept "modern" graphical adventure game. Sold millions of copies and had hundreds of imitators.
>The 7th Guest - Early example of the box-o-puzzles subgenre and an progenitor of the horror adventure game

Anybody want to offer a better 5-game summary?

>> No.547363

>>547353
Forgot Maniac Mansion

>> No.547371

>>547342
The series might not be your thing. If you like adventure games, you'd stick to LucasArts and Sierra.

>> No.547376

>>547342
Try the first one and take it slow. If you can read/click you'll work it all out eventually.

Bear in mind this game is from 1993 when you needed to do more than quick scope and wipe jam off your face.

>> No.547378

>>547363
Definitely a great game, but I think I'd have to knock off KQ from my list to fit it, though. I'm trying to cover the whole span of adventure game genres.

>> No.547379

>>547353
>box-o-puzzles subgenre
That's a good way of describing 7th Guest. I always described it as pen-and-paper puzzles and no one ever knows what I'm talking about.

>> No.547391

>>547379
Yeah there were several games like this. The Jewels of the Oracles games, for instance, and Pandora's Box. Damn hard puzzles, some of them.

>> No.547410

>>547353
You don't really cover the ARGs at all. Games like In Memoriam aren't covered.

>> No.547420

>>547410
>>547353
Also maybe missing games like Machinarium.

>> No.547425
File: 1.04 MB, 290x189, 1348949313181.gif [View same] [iqdb] [saucenao] [google]
547425

>>547376
>Bear in mind this game is from 1993 when you needed to do more than quick scope and wipe jam off your face.

>> No.547427

>>547376
Big fat hairy deal. In 1993 guys said Mortal Kombat was unimaginative shit (which it was, being the COD of the 90s) and gaming died with the Colecovision.

>> No.547434

>>547410
How many ARGs did they even release as adventure games? I have to say I never played any...

>>547420
Machinarium would fit somewhere between a KQ style game and a Myst style game. Hard to fit everything in... And I don't know if Machinarium really had that much influence on the history of adventure games. It's a good game, but it's so recent it hasn't had much time to inspire other games yet.

>> No.547439

>>547427
>Mortal Kombat = CoD
Lol.

>> No.547446

>>547376

The first one looks like feces

>> No.547456

>>547446
Fuck off OP.

>> No.547460

>>547446
RealMYST and some of the "re-makes" don't look bad if you care that much about looks sonny.

>> No.547484

Fun challenging puzzles

>> No.547493

>>547484
boring slideshow

>> No.547513

OP, when's the last time your parents told you they loved you?

>> No.547552

>>547513
A very long time ;_;.

>> No.548349

it was a good power point presentation

>> No.549735

>>548349
There is nothing good about a game that is a power point presentation. Have you ever played an actually good game like one of Tim Schaffer's games? Myst is shit compared to that.

>> No.550392

So after 400 posts I am still no closer to understanding why people like this shitty game. Can anybody dispute that it is a pathetic excuse for a slideshow? Can anybody claim that there is even a modicum of writing or effort that went into the game? Please enlighten me.

>> No.550534

>>550392

>>531587
>>531641
>>531867
>>532001
>>532361
And these are just the first few after coming up with Ctrl+F > puzzle

>> No.550980

>>550534
The puzzles weren't even connected to any sort of plot. It didn't make the player feel any sense of accomplishment for beating it. I don't understand your post either. Most of the links you posted don't have the word Puzzle in them.

>> No.551040

I liked it. The mood and sense of mystery were intriguing. I liked poking around and trying to glean what had happened there just by sifting through the bits and pieces scattered around. It entertained me, and that's sufficient.

I sincerely couldn't care less who hates it or why. My opinions are not subject to the shallow emotions of others.

>> No.551091

>>550392
Why would anyone even want to "enlighten" you? What the fuck difference does it make?

Some people like the game. Others (including you) don't. So fucking what?

>> No.551149

>>551091
>So fucking what?
I'd like to know why they like such a flawed game. It was a boring slideshow and nobody can deny that. Nobody has refuted that in this thread yet. So how could people like a slideshow game that was boring? It's worth discussing don't you think? I want to know why a bad game is so popular.

>> No.551428

Myst is probably my favorite game series, though I've kind of stopped playing since completing the third one. I've been meaning to go back and finish the last two along with Uru (yeah I know, I've heard those three aren't as good, but I love the lore and other aesthetic stuff).

Have to say I found Exile my favorite. Probably influenced by the fact that it was the first one of the series I forced myself to not use a guide for. Myst is kind of boring to go back to, I have all the puzzles memorized and until we invent selective memory wiping it will continue to be that way. Riven is still something I can't wrap my head around. I've tried on multiple occasions to play without a guide but each time I just get so overwhelmed and unable to focus, it just destroys my ability to figure out stuff. Still love it to death though.

>> No.551553

>>551149
We don't really care what you'd like to know. Post your mom's gunt.

>> No.551562

>>551149
So this thread is gonna reach the bump limit one way or another anyway, so I might as well say my piece. I don't mind that you don't like the game, in fact I would welcome the opportunity to have a discussion with someone who has a dissenting opinion on such a popular game, but the reasons you have given for calling this a bad game are all stupid or factually incorrect.

> It was a boring slideshow and nobody can deny that. Nobody has refuted that in this thread yet.
They have refuted it, you just ignored it. As other people pointed out, any non-animated graphical adventure game can be described as a "slideshow," and, interpreting the phrase less literally, any adventure game ever. Any game ever can be made to sound boring by reducing it to its base elements.

>It didn't make the player feel any sense of accomplishment for beating it.
You keep saying this like it means something, but you're basically just saying, "the game is bad because I didn't like it." Maybe you didn't feel a sense of accomplishment for solving the puzzles in this game, but me, most of the other people in this thread, and many of the millions of people who played this game obviously did, else the game wouldn't be so goddamn popular.

>no narrative or characters
This isn't true. The quality of each of those is a matter of opinion, but to say that they don't exist is just plain wrong.

>women and casuals
It's true that Myst attracted a mainstream audience far beyond the usual adventure game fanbase, but so what? Are you saying I should hate the game just because other people like it? Am I not allowed to like Pacman, Tetris or Super Mario Bros. either?

>pretty pictures
Perhaps this was part of the game's original appeal, but the numerous sequels, ports and remakes that Myst has received to this very day, many long after the visuals of the game were impressive from a technical perspective, proves that there is more to the game's success than that.

>> No.551565

>>551428
I love the first two games and I dig what I've played of Exile, but I never finished it. One of the ages is like some kind of rainforest and I couldn't get through it and bailed. I think at that point in my life, I might've grown too impatient for the series though.

>> No.551580

>>551562
Anyway, I don't really know why I bothered replying to since you're just going to repeat the same
>pretty pictures
>boring slideshow
>women and casuals
> steve meretzky
>no feeling of accomplishment
bullshit that you've spammed your entire thread with, but like I said, the thread's gonna hit the bump limit anyway. If you're a troll, then congratulations, you got us good, but if you actually think that you've presented a real argument in this thread then you're a goddamn moron.

>> No.551593

>>551149
>It was a boring slideshow and nobody can deny that.
And Call of Duty is a boring game where you click on people's heads for an hour.

>Nobody has refuted that in this thread yet.
Ok, now you're just literally ignoring people.

>So how could people like a slideshow game that was boring?
"Waaaaah! I don't like games with a slow pace!"

>It didn't make the player feel any sense of accomplishment for beating it.
"Hah! I found it! The next red page! I'm this much closer to getting the red brother free!"

>no narrative or characters
"...but now that I think about it, do I really want to? He's getting pretty hostile, and the Blue Brother's no better. Well, nothing to do but press on."

>> No.551714

>>530301
If I streamed realMyst sometime, knowing in advance that I've not played it (for some reason it keeps crashing on me) but I have played the original (so that means totally blind on that Rime Age you mentioned) would it be worth doing? Would people come watch?

>> No.551724

>>531707
I never managed to beat Riven. Why? The ending thing. I had the code, had no idea how to enter it. I don't want to say this was before the internet because I'm sure it wasn't, but at the least it was before it was popular and guides were everywhere and free. I found out years and years later how to do it, pressing each button X times...and that if you do it wrong, you're fucked.

>> No.551778

OP here, requesting that people please quit necroing this fucking trainwreck of a thread.

>> No.551848

>>551778
Nah, we like Myst. If you really were OP and had a problem you could just delete the thread.

>> No.551964
File: 120 KB, 640x496, PAIN.jpg [View same] [iqdb] [saucenao] [google]
551964

>>551778

>> No.553560

I liked Myst. Bought that, Riven, and Myst III from Goodwill for cheap!

>> No.553610

>>551778
>necroing
>3 day old threads can now be necroed

Dude, what? Is this your first day here? If so, welcome, and try and keep it mature and civil at all times.

>> No.553619

>>551580
Not OP, in fact think OP is either a professional troll or retarded, but I just wanted to say that Meretzky is worthy of praise. The thing that OP doesn't get is that you can't really compare Meretzky's games to Myst. A Mind Forever Voyaging is vastly different in style from Myst. It's absurd to say that because Meretzky's games are good, games that don't follow his conventions are bad, though. Myst established new conventions that many later (lesser) games hard tried to incorporate. In many ways it's clear that Myst had just as much impact on the genre as Meretzky. I can see getting annoyed that Meretzky's games don't see the same level of attention as Myst, but smashing down Myst is not the solution. OP needs to hype Meretzky. He is a great designer and /vr/ would do well to pay more attention to him. The best way to ensure that nobody will give him a second thought, though, is to create a slander thread against a classic game that OP personally believes to be inferior.

>> No.553621
File: 14 KB, 640x400, 1329169454925.png [View same] [iqdb] [saucenao] [google]
553621

>>546505
There were a slew of Myst clones that most of us adventure game fans utterly hated back when it was popular. (with one or two exceptions)
Old Man Murray's analysis is really shitty I might add. He blames the "fall" of adventure games on Gabriel Knight 3, when there was no real "fall" beyond Sierra dying off due to horrible micromanagement managers due to a hostile takeover and Lucasarts deciding that the upfront cost of games like Grim Fandango was too high for the returns involved.
Really anyone who says adventure games died shouldn't be taken seriously, chances are they didn't play adventure games back then beyond a few Lucasarts titles.

One lovely thing about adventure gamers though?
They're all so utterly awesomely elitistly conservative.
If a game has an action sequence at all, no matter how good it is otherwise, it's considered a huge negative.

>> No.553623

>>532626
>the underground maze

how

>> No.553630

>>553621
>beyond Sierra dying off due to horrible micromanagement managers due to a hostile takeover

Oh, and the Williamses were rich by that point and decided to retire in their 40s

>> No.553793

>>553623
Mapped it. Each node has a unique sound. I had a friend who was completely and totally stuck on this maze as well, but that's because he had no headphones and his mom didn't allow him to play games with sound activated because it annoyed her. Some parents...

>> No.553804

>>553621
>there was no real "fall"
Exactly. New adventure games come out each year. Heck the text adventure scene is still quietly developing int he background. Curious how text adventures can still be evolving at this point? Look up Emily Short.

>> No.553809

>>553804
Adam Cadre is great too, but he's getting a bit retro by today's date.

>> No.553815

>>553793
Correction: A unique sound+ring code there were duplicated ring-codes on the radar but each duplicate ring-code had a unique sound associated with it.

>> No.554036

>>553804
>>553809
I wouldn't really give much cred to the "Interactive Fiction" crowd though. Many of them don't really like games or interactivity.
>muh "twists"
>muh pretense name so as not to have to call it text adventure
>muh no inventory to speak of

>> No.554070

>>554036
>Many of them don't really like games or interactivity.
Where are you getting this from? The term IF is old. I don't like it myself, but I think of it more as a way to legitimize the genre to non-gamers than to impress visual gamers. And the inventory thing is nonsense. There's nothing intrinsic to text adventures that prevent them from having huge inventories. Criticizing the genre for having small inventories is like criticizing the RPG genre for having small inventories. Maybe it's true sometimes for specific games, but obviously not for all games in the genre. Blowing off the text adventure genre is pretty narrow minded.

>> No.554093

>>554070
I'm not criticizing the genre, which used to be call Text Adventures back when they were any good, merely the majority of the people creating them now despite the vastly superior tools like Twine and Inform7.

>> No.554136

>>554093
I think it's important to experiment. Not all text adventures are good, but if they had just kept cranking out Colossal Caves clones then the genre would have rightly perished in the 90s. The modern games are often very interesting if you don't get hung up on the unpleasant feeling that the writer may be trying to get at deeper themes and trying to make the player think. There are still the traditional kinds of text adventures that are coming out too if that's more your speed.

>> No.554156

>>554136
>The modern games are often very interesting if you don't get hung up on the unpleasant feeling that the writer may be trying to get at deeper themes and trying to make the player think.
You mean pander to his college-aged compadres who still think 1984 was about the modern capitalist state while masturbating to the idea of Leninism/Trotskyism.
"You were really a murderer!", "Time travel meets Confederate soldier while ripping off a The Celebration", "Interactivity is really evil for anything more than branching paths anyway".
I wish I could beat these people with a copy of Bureacracy or the Prisoner or Suspended.
>There are still the traditional kinds of text adventures that are coming out too if that's more your speed.
They're unfortunately much harder to find and nowhere near as celebrated thanks to the aforementioned jackoffs.

>> No.554181

>>554156
Surely trying to present deeper themes and failing is better than never even trying. I mean you're talking about what you consider failures of specific titles. That's no reason to discount the entirety of modern text adventures. Their intention is clearly to expand into areas a little more intellectual than dragons and dwarves. I applaud the effort and I think some of the experiments have been pretty cool. I get your love for the older text adventures, but claiming that the old ones are the only ones worth a damn is a blinkered perspective.

>> No.554208

>>554181
>Surely trying to present deeper themes and failing is better than never even trying
Absolutely not. There are no points for "trying" in game development. Much less when they're using tools that do the majority of work for them.
>That's no reason to discount the entirety of modern text adventures.
There is on the basis that they are no longer adventures or games.
>Their intention is clearly to expand into areas a little more intellectual
Their intentions are marred by their pseudo-intellectualism (the Confederate ripoff guy is utterly convinced that the majority of people have suffered sexual abuse as kids iirc) and the flawed thinking that leads them to think that there's something inherently bad about dragons and dwarves.
>but claiming that the old ones are the only ones worth a damn is a blinkered perspective.
They are the only ones worth a damn.
The new ones are the same waste of time you can find in magazine short stories. (or more likely the ones on the magazine editors cutting room floor)

>> No.554294

>>554208
You're saying that it's absolutely not acceptable to *try* to introduce intellectual themes. And it seems that you're uncomfortable with the fact that the genre is evolving. I'm afraid we're not going to be able to see eye to eye here. I'm sorry to see that you're so closed to the possibilities that are emerging in this genre but it doesn't seem like anything I say can change your mind on this. Your mind is already made up firmly. Have fun with that.

>> No.554360
File: 275 KB, 1440x900, Arino on Trinity.jpg [View same] [iqdb] [saucenao] [google]
554360

>>554294
>You're saying that it's absolutely not acceptable to *try* to introduce intellectual themes.
You sound like the pseudo-feminist K*taku writers that /v/ is always moaning about when you say stuff like this.
Intellectual themes, far moreso than the "interactive fiction" crowd ever managed, were already found in Infocom's games. Bureacracy was poignant and hilarious like most of Adams work, Suspended was thought-provoking and Trinity likewise.
>And it seems that you're uncomfortable with the fact that the genre is evolving.
Devolving and it's already far gone.
>it doesn't seem like anything I say can change your mind on this. Your mind is already made up firmly. Have fun with that.
The idea that arguments are for "changing someone's mind" is the most dangerously anti-intellectual idea since the beginning of civilization. Whatever happened with a meeting of minds?
Suddenly it's all a clash to be "won" because you can't make a convert like some fucking zealot.

>> No.554407

>>554360
Nobody ever said that there was no value to the older games. Many of them are excellent. And the modern ones' efforts to expand then genre in no way detracts from the old classics if that's what you're worried about. At the same time, I'm not sure what exactly you're suggesting is the way forward for text adventures. Experimentation is clearly not acceptable to you, but does this mean that you only want clones of the old games from now on or are you saying that modern writer should just give the fuck up because the acme of text adventuring was already achieved in Douglas Adams' Bureaucracy and it's all downhill from here?

>"changing someone's mind" is the most dangerously anti-intellectual idea since the beginning of civilization. Whatever happened with a meeting of minds?
And how do you propose that two minds can meet if neither is capable of change? Or are you saying that argument to you is a process during which your counterpart changes *his* minds while you remain with your initial notions intact? Are you joking or are you actually a moron?

>> No.554414

>>554360
I'm not the person you've been talking to. However, make the distinction between opinion and fact. Further, I'm sure you make excuses for yourself when you try to do something yourself, but then make claims that there are no "points for trying". It's a tired charade you're playing, Mr. "I'm infallible or at least that's what my ego defenses want you to believe."
Saged

>> No.554432
File: 489 KB, 500x439, Complex and Meaningful.png [View same] [iqdb] [saucenao] [google]
554432

>>554407
>At the same time, I'm not sure what exactly you're suggesting is the way forward for text adventures.
To build on the original classics rather than throw it out with the bathwater because people like yourself thinks "gamist" parts are in the way. The same sort of hacks who want fast-forward buttons in other genres are those who adopted the nomiker "interactive fiction" over "text adventure" because they didn't want their shitty Creative Writing 101 attempts to be excluded due to their lack of actual gaming content.
>And how do you propose that two minds can meet if neither is capable of change?
The notion that one "has to" change for something meaningful to happen between two people exchanging ideas is arbitrary and utterly misguided in every sense of the word.

>> No.554435

>>554414
It's the OP. He has no concept of objectivity or subjectivity. I'm 95% sure he's autistic.

>> No.554451 [DELETED] 

>>554414
>make the distinction between opinion and fact.
I fail to see where I have not made that distinction. Do you need every sentence to be prefaced with "In my opinion" to not take offense at not every word when talking about subjective ideas being empiricistically-based fact?
>I'm sure you make excuses for yourself when you try to do something yourself
If you want a hugbox for cuddling your ego there are numerous other forums Mr. Interactive Fiction writer.
>>554435
Nope, I actually enjoyed Myst, Riven and Exile.

>> No.554462 [DELETED] 
File: 38 KB, 180x221, GehnScarab.jpg [View same] [iqdb] [saucenao] [google]
554462

>>554414
>make the distinction between opinion and fact.
I fail to see where I have not made that distinction. Do you need every sentence to be prefaced with "In my opinion" in order to not take offense when not every word being empiricistically-based fact when we're talking about subjective ideas?
>I'm sure you make excuses for yourself when you try to do something yourself
If you want a hugbox for cuddling your ego there are numerous other forums Mr. Interactive Fiction writer.
>>554435
Nope, I actually enjoyed Myst, Riven and Exile. Gehn alone shits on everything the IF crowd has ever managed to put out.

>> No.554468

>To build on the original classics rather than throw it out with the bathwater
And your contention is that none of the modern games build on the old classics? Have you actually played any of the modern text adventures?
>because people like yourself thinks "gamist" parts are in the way.
Why are you assuming that I think this?

>The notion that one "has to" change for something meaningful to happen between two people exchanging ideas is arbitrary and utterly misguided in every sense of the word.
This looks like the basis for you to refuse to change your mind despite any amount of evidence contrary to your beliefs. The idea that modern text adventures are nothing but shit, then, is an article of faith for you. Reason and logic can have no impact. And that's the point at which this conversation loses all meaning. I'd get the same meaning out of this from speaking to my washing machine.

>> No.554470
File: 38 KB, 180x221, GehnScarab.jpg [View same] [iqdb] [saucenao] [google]
554470

>>554414
>make the distinction between opinion and fact.
I fail to see where I have not made that distinction. Do you need every sentence to be prefaced with "In my opinion" in order to not take offense when not every word amounts to empiricistically-based fact when we're talking about subjective ideas?
>I'm sure you make excuses for yourself when you try to do something yourself
If you want a hugbox for cuddling your ego there are numerous other forums Mr. Interactive Fiction writer.
>>554435
Nope, I actually enjoyed Myst, Riven and Exile. Gehn alone shits on everything the IF crowd has ever managed to put out.

>> No.554493

>>554470
>If you want a hugbox for cuddling your ego there are numerous other forums Mr. Interactive Fiction writer.
Respecting the concept of experimentation and genre expansion has nothing to do with ego. Nobody is saying that you have to like a certain game. We're speaking generally about the modern efforts within the genre. You've dismissed them as a block without a second thought.

>> No.554520

>>554468
>And your contention is that none of the modern games build on the old classics?
Those that do are lambasted and marginalized by the majority within the IF crowd who strongly dislikes the gamey ones.
>Why are you assuming that I think this?
It is the usual opinion with those who praise the modern IF stuff.
>This looks like the basis for you to refuse to change your mind despite any amount of evidence contrary to your beliefs.
You have not actually put forward any evidence whatsoever to the contrary but nice try.
It's simply the opinion of someone who believes that arguments should not start from the anti-intellectual idea that they're around solely to be "won" through changing the other person's opinions.
>The idea that modern text adventures are nothing but shit, then, is an article of faith for you.
Not at all. It's a personal view based in experience. As opposed to the contrary view of yours that is based in vague attacks and no examples.
>Reason and logic can have no impact.
They would have if you used either, but not necessarily to change opinions as it's very easy to hold two reason and logic based views that contradict each other. I hope you know this at this point in your life.
>And that's the point at which this conversation loses all meaning.
Again the idea that a conversation in and of itself has the meaning of changing someone's opinion is anti-intellectual and extremely reductivist. It's a truly bad idea to adopt.
>I'd get the same meaning out of this from speaking to my washing machine.
Talking to yourself seems to have been your forté this entire thread.

>> No.554543 [DELETED] 

>>554493
>Respecting the concept of experimentation and genre expansion has nothing to do with ego.
Sure it does.
Do you also expand such respect to experimental genre expanding games such as Daikatana?
>You've dismissed them as a block without a second thought.
With a fair bit of thought and multiple writing abortions played as mentioned.
I found it hilarious when some tried selling them and then blamed the horrible gamers for not being a receptive market. (nevermind them not even being up to par to Infocom's standards or charging top dollar for their 'ideas')

>> No.554554

>>554493
>Respecting the concept of experimentation and genre expansion has nothing to do with ego.
Sure it does.
Do you also extend such respect to experimental genre expanding games such as Daikatana?
>You've dismissed them as a block without a second thought.
With a fair bit of thought and multiple writing abortions played as mentioned.
I found it hilarious when some tried selling them and then blamed the horrible gamers for not being a receptive market. (nevermind them not even being up to par to Infocom's standards or charging top dollar for their 'ideas')

>> No.554560

>>554470
You did fail to make that distinction when you made sweeping generalizations not only about eras but about genres.
You're telling me that I can pack my shit up because I'm reacting emotionally? Well fuck you too nigger, you don't know what natural language processing is, and you're too stupid to figure it out. At least my ass can understand the difference between objectivity and subjectivity, so you have bigger fish to fry (like a lack of hope of ever copulating outside of blow up dolls).
Sorry bitch, I guess it's a tough life out there for special education kids.

>> No.554601

>>554520
>Those that do are lambasted and marginalized by the majority within the IF crowd who strongly dislikes the gamey ones.
Your problem really seems to lie with the IF crowd, not with the games.
>It is the usual opinion with those who praise the modern IF stuff.
I praise their efforts to experiment and expand the genre. I absolutely don't think everything they try is successful or that modern IF is the only kind of text adventure worth playing. But I acknowledge that the genre is evolving and I do think that several of the modern games are worthwhile and that they represent positive contributions to the genre.
>You have not actually put forward any evidence whatsoever to the contrary but nice try.
Why would I. You've conclusively stated that you will not change your mind and, further, that any attempt to get you to change your opinions is anti-intellectualism. Again I find myself talking to an inanimate object incapable of intelligent response.
>The idea that modern text adventures are nothing but shit is a personal view based in experience. As opposed to the contrary view of yours
You mean my view that modern text adventures are not just shit? That's not my personal view based on experience? This conversation suffers from an omniscient curmudgeon. It seems you already know what I'm thinking before I even have the time to think it yet. Is it worth discussing anything with you?

>> No.554612

>>554554
>Do you also extend such respect to experimental genre expanding games such as Daikatana?
Sure why not?

>> No.554619
File: 166 KB, 500x240, Bro.png [View same] [iqdb] [saucenao] [google]
554619

>>554560
>eras
What Infocom? That Infocom put out better games in a year than the IF crowd has in total is not much of a sweeping generalization.
>You're telling me that I can pack my shit up
I said nothing of the sort. Keep crying and maybe someone will blow on that ego boo-boo for you.
>At least my ass can understand the difference between objectivity and subjectivity,
Apparently not given the way you misuse it and apply it to posts that haven't pretended either.
>(like a lack of hope of ever copulating outside of blow up dolls).
Oh shit is that a "you're not gonna get laid like that"? I haven't seen one of those since the early 90s!
Us Brogamers amirite brah?
Respect knuckles.

>> No.554658

>>554601
>to lie with the IF crowd, not with the games.
Except they're the ones making the "games":
>I praise their efforts to experiment and expand the genre.
In what way are they "expanding" the genre that Infocom hadn't done by the time Trinity was released?
Even the political pandering was done as early as A Mind Forever Voyaging.
>Why would I.
To actually put forward arguments to begin with rather than pretend you did and get mad that I haven't changed my mind yet.
>You've conclusively stated that you will not change your mind
I have not. I've stated that arguments should not work on the view that they are there to be won.
>Again I find myself talking to an inanimate object incapable of intelligent response.
It's rather funny how you keep shouting insults and crying that your zealotry is being derided from the outset. Kind of like a kid who's taking his ball home with him and you're all going to be very sorry.
>You mean my view that modern text adventures are not just shit?
Yes, mostly because you have yet to point out one of their successes beyond "they experiment". In case you didn't notice I brought forward very specific arguments against them and mentioned a few examples albeit abstractly of them doing it wrong and earlier devs doing it right.
>Is it worth discussing anything with you?
You could always start trying to.

>> No.554663
File: 552 KB, 1000x1000, rusemen.jpg [View same] [iqdb] [saucenao] [google]
554663

>>554619

>> No.554670

>>554663
>troll
Christ you're really from a forum aren't you?

>> No.554707

>>554658
>Except they're the ones making the "games":
Not all modern games reflect the hardcore anti-gamist you've attributed to them. Dismissing the entirety of modern IF is really pretty dim.
>To actually put forward arguments to begin with rather than pretend you did and get mad that I haven't changed my mind yet.
You forestalled me. You've taken a clearly absolutist stance. To wit: all modern text adventures are shit. When I suggested that you might change your mind on that point, you accused me of being "dangerously anti-intellectual". You've suggested that instead I should aim for a meeting of the minds. Now if our minds are to meet without you changing yours, you're basically saying that I must change my mind so that I agree with you. You've suggested that any effort to get you to change your view is anti-intellectualism. In other words either we agree on your terms or we remain at odds. And this is your version of intellectual conversation. I'm afraid I don't agree.
>You have yet to point out one of their successes.
I liked Galatea and Photopia, for instance.
>You could always start trying to.
Is there a point if you refuse to consider arguments designed to change your mind?

>> No.554718

>>554670
This is a forum, yes.

>> No.554742

>>554658
>In case you didn't notice I brought forward very specific arguments against them and mentioned a few examples albeit abstractly of them doing it wrong and earlier devs doing it right.
>Bureacracy was poignant and hilarious like most of Adams work, Suspended was thought-provoking and Trinity likewise.
That's the best you can offer in terms of previous devs doing it right? You are looking for hilarity and though-provocation and you are unable to find this in modern IF? And you consider experimental attempts to be a bannable offense? Some hardline views you have, sire.

>> No.554746

>>554707
>Not all modern games reflect the hardcore anti-gamist you've attributed to them.
The vast majority of them do, and the people who decide on their inhouse awards most certainly share that opinion.
>to wit: all modern text adventures are shit. >When I suggested that you might change your mind on that point
When you whined that you didn't think you could change my mind and then went "have fun with that" it was pretty clear to me that you thought any conversation you could not win was over. Hence my commenting that the idea that conversations are to be win is dangerously anti-intellectual.
>You've suggested that instead I should aim for a meeting of the minds. Now if our minds are to meet without you changing yours, you're basically saying that I must change my mind so that I agree with you.
No, if you could actually read you'd find out that 've been arguing exactly the opposite of that very viewpoint that one has to "win" by converting the other. That's a false dilemma by the way.
>You've suggested that any effort to get you to change your view is anti-intellectualism.
Not at all. I've argued against you're very stance on arguments to begin with.
>In other words either we agree on your terms or we remain at odds.
Amusing how clear it is now that you haven't read a word i've said. I wonder how you think you can convince anyone without actually listening to what they say and just projecting your views onto their words.

>> No.554754

Can't we just have a discussion about how Myst is a pretty rad game?

>> No.554769

>>554742
Actually it was earlier. With the anti-game stance most IF authors take, specific examples of their love of twists "You were really a murderer" and the Confederate Time Traveller Danish movie ripoffs were both some of the most popular games for a while. I forget their names but i'm pretty sure both won XYZZY awards.
Bureacracy managed to be both deeper in it's take on modern society and Adams characteristic dislike of red tape while still managing to be hilarious than all of Cadres/Plotkins/Shorts "interactive" stories ever did.
I could give you similar views of the rest but they were brought up moreso to point out that intellectual themes existed long before those hacks started "expanding the genre".

>> No.554772

>>554746
>majority of them do
So you've preemptively dismissed *all* of them.
>and the people
You have a problem with the people, not all of the games.
>any conversation you could not win was over
Winning for me is at least getting the other party to budge from their position. You conclusively stated that attempts to budge you were anti-intellectual. Doubtless because your view is already the maximum height of intelligence.
>>You've suggested that any effort to get you to change your view is anti-intellectualism.
>Not at all.
>The idea that arguments are for "changing someone's mind" is the most dangerously anti-intellectual idea since the beginning of civilization.
Cognitive dissonance much?

>> No.554780

>>554707
>I liked Galatea and Photopia
Both examples with hardly any game bits I note.

>> No.554797

>>554772
>So you've preemptively dismissed *all* of them.
"Preemptively" would seem to be ignoring i've played a fair few of them.
>You have a problem with the people, not all of the games.
I have a problem with the community, of which the authors are a part of.
>You conclusively stated that attempts to budge you were anti-intellectual.
>Cognitive dissonance much?
Again with you not being able to read at all.
You were obviously done as soon as you decided you could not change my mind, to which I responded "The idea that arguments are for "changing someone's mind" is the most dangerously anti-intellectual idea since the beginning of civilization."
That does not say anything about me not changing my mind. It says something about conversations in and of themselves and how you reacted the second you thought you could not.

>> No.554828

>>554769
>to point out that intellectual themes existed long before those hacks started "expanding the genre".
Nobody ever thought that modern IF invented or held a monopoly on intellectual content. But criticizing it for trying to be intellectual and for taking risks and experimenting is taking conservative gaming to new levels. And claiming that no modern IF builds on the original classics and that all modern IF spits on the past is simply false. If that were the case then I'd also dislike it, but that's really just a strawman you've ginned up. Or it's a far-extrapolated idea based on the writing of one or two modern IF writers you've disgustedly read.

>> No.554871 [DELETED] 

>>554828
>But criticizing it for trying to be intellectual and for taking risks and experimenting is taking conservative gaming to new levels.
Most adventure game players are highly conservative in what they want in a game in case you haven't noticed.
I realize the IF people generally aren't adventure gamers and will praise Zork in a patronizing way and then hate on anything like it.
>And claiming that no modern IF builds on the original classics and that all modern IF spits on the past is simply false.
The marginalization of actual games among them is very prevalent. Many of them refuse terms like games and developer in favor of "fiction" and "author" and criticize games for basic things like inventory puzzles.
>Or it's a far-extrapolated idea based on the writing of one or two modern IF writers you've disgustedly read.
It's a very common idea among the people currently making IF. They're mostly the same people each year in case you haven't noticed.

>> No.554884

>>554828
>But criticizing it for trying to be intellectual and for taking risks and experimenting is taking conservative gaming to new levels.
Most adventure game players are highly conservative in what they want in a game in case you haven't noticed.
I realize the IF people generally aren't adventure gamers and will praise Zork in a patronizing way and then hate on anything like it but still.
>And claiming that no modern IF builds on the original classics and that all modern IF spits on the past is simply false.
The marginalization of actual games among them is very prevalent. Many of them refuse terms like games and developer in favor of "fiction" and "author" and criticize games for basic things like inventory puzzles.
>Or it's a far-extrapolated idea based on the writing of one or two modern IF writers you've disgustedly read.
It's a very common idea among the people currently making IF. They're mostly the same people each year in case you haven't noticed.

>> No.554889

>>554780
>game bits
You'll have to expand on this.

>>554797
>>So you've preemptively dismissed *all* of them.
>"Preemptively" would seem to be ignoring i've played a fair few of them.
You mean you can say they are *all* bad because you played a few? That sounds somehow preemptive to me.
>I have a problem with the community, of which the authors are a part of.
Not quite the same thing as the games. I think part of what allows me to enjoy modern IF is that I don't read the IF forums and I don't read the interviews that the authors give and I don't actually care what the gaming press makes of the games. I do pay attention to which ones are frequently downloaded and I pay attention to which ones have won awards. And I have found that they are in general quite interesting. Your interest in the community behind the games seems to have poisoned your ability to enjoy the games on their own merits.

>The idea that arguments are for "changing someone's mind" is the most dangerously anti-intellectual idea since the beginning of civilization.
>That does not say anything about me not changing my mind.
So somehow you would change your mind without me making contrary arguments? Because according to you, contrary arguments designed to get you to change your mind are strictly verbotten.

>> No.554918

>>554889
>You'll have to expand on this.
Puzzles were practically gone from both for one. Precisely the sort of acting and branching parts that could be replaced by a Quicktime Event.
>You mean you can say they are *all* bad because you played a few?
I'll say they're mostly all bad because those i've played have been and the IF community, of which the authors tend to be prominent members, in general praise the lack of gaminess and "it's like i'm reading a book" feel.
>your ability to enjoy the games on their own merits.
My issue first came from the games i've played, which followed into the authors and the XYZZY awards to finally find a bunch of circlejerking hacks. If anything it was working backwards to that conclusion.
>Because according to you, contrary arguments designed to get you to change your mind are strictly verbotten.
Really. Pray tell where did I say that?

>> No.554920

>>554884
>Most adventure game players are highly conservative in what they want in a game
>The marginalization of actual games among them is very prevalent.
>It's a very common idea among the people currently making IF.
Evidence?

>They're mostly the same people each year in case you haven't noticed.
Are you limiting your field of vision to the XYZZY awards? Which IF forums do you frequent? They sound like shitholes.

>> No.554985

>>554920
>Evidence?
Yeah i'm not gonna go trudging through the IF communty and rage again. You can open up any of their reviews and see the shit they like.
Adventure gamers being conservative is easier though as 99% of sites will consider anything outside their strictly defined genre to be a negative, possibly to the point of saying it's not an adventure game. Ironically the only exception i've found to this is AdventureGamers dot com whose staff went crazy like a year ago and started humping Portal and LA Noire as "adventure games". (losing a lot of readers and credibility in the process when they started making top 100 lists and putting Portal and other crazy stuff in the top 10 there)
>Are you limiting your field of vision to the XYZZY awards? Which IF forums do you frequent? They sound like shitholes.
Xyzzy, author sites and the largest DB site whose name I forget.

>> No.554987

>>554918
>Puzzles were practically gone from both for one
And puzzles are what define text adventures for you? That's a tad reductivist in my view.

>>contrary arguments designed to get you to change your mind are strictly verbotten.
>Really. Pray tell where did I say that?
Right here:
>The idea that arguments are for "changing someone's mind" is the most dangerously anti-intellectual idea since the beginning of civilization.
Are you pretending that you thought I meant that I would go in with a scalpel and physically alter your mind with my arguments? Or that I would brainwash you with my arguments and force you to change your mind against your will? I clearly meant that none of my arguments could persuade you to change your own mind. You know, I was using the regular meaning of "change" when I said
>it doesn't seem like anything I say can change your mind on this.
And your response was to suggest that any attempt to say things to change your mind was anti-intellectual. At that point I gave up on this being a normal conversation.

>> No.555016

>>554985
Was it intfiction? I used to be a SPAG fan myself, and I never had any problems with their reviews. I assume there's been no sealevel change in the last few years. I certainly didn't see anyone deriding the classic games of the past.

>> No.555018

>>554987
>And puzzles are what define text adventures for you?
They are an integral part of the adventure game genre, yes.
>I clearly meant that none of my arguments could persuade you to change your own mind.
And tried to end the conversation right there "have fun with that".
You're really reading into those words hardcore aren't you?
I argued against the very idea of going into arguments only to win them and then you get upset because apparently this means I said "arguments are verboten" and that you can't change my mind.
Seriously you should try and read more and project less.

>> No.555028

>>555016
>intfiction
Doesn't look like it. It wasn't a PHPbb board but some semi-wiki/DB thing.
> I certainly didn't see anyone deriding the classic games of the past.
Oh they never outright said they hated them.
It was always the case of snide little remarks about inventory puzzles or never praising anything that wasn't 100% "interactive fiction". (ie, lacking in game elements)

>> No.555079

>>555018
>They are an integral part of the adventure game genre, yes.
Perhaps you've defined the genre so narrowly that you can't accept games falling outside of your personal criteria as games. That's kind of sad in a way. There must have been a time in your life when you didn't have a fixed definition for text adventures and when your mental criteria expanded as you played more games. It's sad to think that the classic puzzle-heavy games of the past acted as a limiter for your enjoyment of newer games today.
>I argued against the very idea of going into arguments only to win them
That's a fully articulated strawman. When did I ever say I wanted to "win" anything with you? If your mind cannot be changed based on anything I say then I'll naturally abandon ship. It's pointless to discuss anything with someone like that.

>> No.555104

>>555028
>Oh they never outright said they hated them.
I never got the impression that they did.
>It was always the case of snide little remarks about inventory puzzles
For me, personally, inventory puzzles are not the greatest achievement of the text adventure genre. If IF people are trying to break away from that then I have no problems with it. Why should that be a mandatory part of what makes a text adventure a text adventure?

>> No.555138

>>555079
>Perhaps you've defined the genre so narrowly that you can't accept games falling outside of your personal criteria as games.
Perhaps. Or perhaps I can tell a game from "interactive experiences" we used to get like Bad Day on the Midway or that LSD sequel.
>That's kind of sad in a way.
Yeah, having taste is a true burden.
>There must have been a time in your life when you didn't have a fixed definition for text adventures
Not really. Text Adventures were pretty similar to each other up until text parsers hit and suddenly they were a new genre alltogether.
>It's sad to think that the classic puzzle-heavy games of the past acted as a limiter for your enjoyment of newer games today.
You're a bit sad for having to rationalize the exclusion of "interactive" experiments when labeling is all about exclusion and the authors themselves actively attempt to separate themselves from the genre.
>That's a fully articulated strawman. When did I ever say I wanted to "win" anything with you?
It was a reaction to you stating that the conversation was effectively over the second you thought you could not change my mind.
>If your mind cannot be changed based on anything I say then I'll naturally abandon ship.
Right. Because you went into it to "win". A flawed view of argumentation that I consider abhorrent and anti-intellectual. That is not the same as saying changing minds should not be allowed, merely that going into an argument with only that in mind is entirely bad for everyone involved.
>It's pointless to discuss anything with someone like that.
You're right, it's entirely pointless for you to engage in discussions at all while you operate from that viewpoint.

>> No.555148

>>555104
>Why should that be a mandatory part of what makes a text adventure a text adventure?
Because it's one of the very basics of text adventure gameplay?
That said many of them are moving away from puzzles entirely in favor of 'reactive' environments.

>> No.555220

>>555138
>Yeah, having narrow taste is a true burden.
fixed.
>until text parsers hit
OK that's the baseline definition of a text adventure for me. What do you mean by that? Will Crowther's original Adventure used a text-line parser. Are there any text adventures that don't?
>exclusion
Such exclusions extend to the single game the author has created. It's perfectly OK to dislike individual games. I find it very narrow minded to dismiss entire eras or entire genres.
>the conversation was effectively over the second you thought you could not change my mind.
What is the motivation for me to make arguments to someone who demonstrates a total inability to be reached by them? If nothing I say can make you alter your views then I must either be here to learn from a sage master or I'm here solely to bump this thread to page 10. If there's no give and take then it's not worth interacting. If my attempts to influence you are abhorrent then I'm sorry you feel that way. At this point I'm really posting to max out the post limit.

>> No.555236

>>555220
>What do you mean by that?
It's a term mainly used for graphical adventure games with text-parsers. Since text adventures had them as standard.
>I find it very narrow minded to dismiss entire eras or entire genres.
Again with the talk of "eras". What era?
There's a few years of the same people making "Interactive Fiction" aka dumbed-down adventure games for third-rate writers.
>What is the motivation for me to make arguments to someone who demonstrates a total inability to be reached by them?
To be "reached" by them is not the same as being fundamentally convinced by them.
>If my attempts to influence you are abhorrent then I'm sorry you feel that way.
The idea that a conversation is nothing more than a vehicle of influence is abhorrent in and of itself.

>> No.555250

>>555148
>Because it's one of the very basics of text adventure gameplay?
According to your strict definition. I consider questioning the basics of an old genre in the interest of experimentation and expansion to be fundamental to the growth of a genre. It looks like growth doesn't interest you. Keep in mind that experiments like this exert no limiting influence on use of the old tried and true methods of the past. If I wanted to I could create a ultra-traditional text adventure on TADS and people would play it and would comment. It might not win an XYZZY, but if it was actually worth a damn, people would play it.

>> No.555274

>>555250
>According to your strict definition.
According to any definition at all.
After all the people making the other kind decided that they're making "Interactive Fiction".
>people would play it.
They would have a harder time finding it and probably wouldn't like it if they're from the IF crowd.
That sad I certainly don't think anyone is stopping those from being made, i'm just rather annoyed that the "IF" hacks have overshadowed the Text Adventure ones to the point that you're now pointed to IF excrement in threads about Infocom, Legend and to a lesser extent Magnetic Scrolls greats.

>> No.555282

>>555236
>What era?
The modern era
>fundamentally convinced by them
I never suggested I was seeking to make profound changes to your brain. Arguing to try to get you to see my point of view is hardly anti-intellectualism, though.
>The idea that a conversation is nothing more than a vehicle of influence is abhorrent in and of itself.
Living things influence each other. I am frankly rather disgusted by the thought that your conversations do not influence you.

>> No.555312

>>555274
IF is the modern term for "text adventure". Your efforts to draw a distinction between good old text adventures and nasty modern IF is at the heart of why people think you're anti-modern-era. IF is a synonym for text adventure. I personally prefer "text adventure" because that's what I grew up with and I think "IF" sounds kind of silly. But IF is the name which would be given to the most extremely traditional text adventures produced if they came out today.

>> No.555316

>>555274
>IF excrement
Your term for modern text adventures that try to push the boundaries.
This is why I think you're too narrow minded.

>> No.555370

>>555282
>The modern era
The "modern era" began long before 2000.
>Arguing to try to get you to see my point of view is hardly anti-intellectualism
It is if that is your qualifier for entering or leaving a conversation to begin with.
>the thought that your conversations do not influence you.
One I do not share, despite your continued projection. You might note, if you bothered to read all the words and put them into context, that I said "is nothing more". Arguments being solely there to be won.
What you've been arguing in favour of and being mad that I oppose since I first mentioned it.

>> No.555379

>>537554
get it off gog

>> No.555382

>>555316
>that try to push the boundaries.
Like Daikatan did. Funny how that never gets brought up as a nice try.
>This is why I think you're too narrow minded.
Yeah, Daikatana was after all a great inspiration for the modern FPS genre and the entirely shit direction it took.
No wonder there are people arguing the same for text adventures.
You guys remind me of the early "action-RPG" fans that brought us "RPGs" like Mass Effect and Call of Duty.

>> No.555446

>>555370
>The "modern era" began long before 2000.
Ah so you noticed that we've been talking about the post-2000 era. Kind of undermines your earlier mock confusion about which era you were dismissing out of hand.

>What you've been arguing in favour of and being mad that I oppose since I first mentioned it.
You came in making an extremely hardline statement. I assumed that you were here to test your views against any possible outside views. I took the bait. After it became clear that nothing I was saying was having any impact on you, I figured that your opinions were fixed more firmly than I could budge and I gave up. I never dreamed how accurate this prediction was, but when you suggested that you considered my attempts to influence you to be dangerously anti-intellectual then it all became quite clear. You were not here to test your views against possible outside views. You were here to educate and profess. Cute in a grade school kind of way.

>> No.555458

>>555382
>Daikatana
That's not much of a bogeyman. This one game isn't enough to taint the idea of experimentation and genre expansion for me forever. Sorry.

>> No.555496

>>555446
>mock confusion
It wasn't mock confusion. You spoke of "generalizing eras" without specifying what you actually meant. Then again I wouldn't call Infocom and Legend eras since they're several years apart.
>You came in making an extremely hardline statement.
Yeah, very hard to state that the genre appropriators among the IF people are hacks.
>I assumed that you were here to test your views against any possible outside views.
Among other things. But apparently you were under the delusion that the only possible outcome was convincing me of your lacking views through "they're not all bad" and failing that leaving the thread.
>but when you suggested that you considered my attempts to influence you to be dangerously anti-intellectual then it all became quite clear.
As i've already explained to your illiterate ass that was never the case. Your view of conversations as a way to win is a completely flawed view to begin with and i've said as much, stating not only that arguing against me or managing to convince me is not the issue whereas treating arguments merely as a win/lose situation was.
>You were not here to test your views against possible outside views.
I was here to engage in conversation and all that includes, not talk with children who takes their ball and sulks on the way home the second they don't get their way.
>Cute in a grade school kind of way.
Really? And here I was associating you with the College-aged brats who still think politics is about shouting your views the loudest and getting really mad when people don't immediately turn trotskyist/classic liberal as a result of their brilliant rhetoric™ deciding that if you don't agree they won't have anything to do with you. IE pathetic factionalism.

>> No.555512

>>555458
Yet I think you'll agree that Daikatana is not something to praise on it's own, right?
And it's almost hard to classfy as an FPS isn't it?
So why treat IF differently?

>> No.555560

>>555496
>the genre appropriators among the IF people are hacks.
You dismissed the games as hackups. That's quite different from criticizing the authors as appropriators. How could a cadre of authors appropriate an entire genre anyway? It's nonsense in the free world.
>But apparently you were under the delusion that the only possible outcome was convincing me of your lacking views through "they're not all bad" and failing that leaving the thread.
Wrong. I was under the delusion that you were open to opposed ideas. I didn't consider the possibility that you considered them attempts to stifle you or to "win." Can we give up on this idea of winning? I've told you many times now that I never wanted to "win". I wanted to converse and for the conversation to have an impact of any kind. Because you'd demonstrated a thoroughly closed mind I gave up on the issue. It had nothing to do with me "losing" or me declaring "victory". We didn't have a "tie". I gave up because it wasn't a conversation. It was two people professing to one another.
>getting really mad
Trust me, I'm not really mad. In fact I'm not a little mad.

>> No.555594

>>555512
If we treated IF the same way then we'd say "Floatpoint" is not something to praise on it's own. And we'd leave it at that. We wouldn't say ALL MODERN IF IS BULLSHIT any more than the existence of Daikatana prompts me to declare that ALL MODERN FPS GAMES ARE CRAP. You know?

>> No.555603

>>555560
>How could a cadre of authors appropriate an entire genre anyway?
Same way any appropriation happens. No one strong enough to oppose it. See: RPGs up until recently.
>Can we give up on this idea of winning?
I wish you would. Seemingly that's too much to hope for given that you started bitching the second you were called out on giving up on the conversation the second you thought that you "couldn't convince me".
>I've told you many times now that I never wanted to "win".
So far you've argued in favour of "winning" arguments through convincing several times and been really pissy about it too. Pretty sure this is the first time ITT you've said otherwise.
>I wanted to converse and for the conversation to have an impact of any kind.
You wanted to convince me and was leaving the second you didn't think it was possible. Your own words.
>I gave up because it wasn't a conversation.
That's exactly what it was until you decided one had to be convinced of the others opinion. Which would have led to the facsimile of a conversation and really more of a rhetorical debate.
>Trust me, I'm not really mad. In fact I'm not a little mad.
You've practically been bitching half the thread about me not being "open minded" about your genre destruction. You seem real mad about it too.

>> No.555630

>>554670
While I can't speak for the faggot you're quoting, I've always referred to 4chan as "a forum" when talking about it. To people who actually aren't aware of 4chan or message boards in general, "forum" is a more understood term, so I use that.

>> No.555651

>>555603
>Same way any appropriation happens.
Like I said earlier, there's nothing to stop you or me from creating another Colossal Cave Adventure tomorrow. If it's actually a good game then it will be played. It doesn't matter a whit what the IF spectres you keep bringing up say.
>So far you've argued in favour of "winning" arguments through convincing several times
Really? Can you point to a single example of this?
>You wanted to convince me and was leaving the second you didn't think it was possible. Your own words.
No I make it a point to use correct grammar. Those are clearly your own words. You've also conveniently swapped "change your mind" for "convince". It sounds a lot more authoritarian that way doesn't it? Fits your narrative better. Cute.
>You seem real mad
Not even a little.

>> No.555657

>>555594
>We wouldn't say ALL MODERN IF IS BULLSHIT
Yet most of it is essentially Daikatana. With more or less setting dressing.
I don't even see why we give it the pretense of being interactive, most of them can be boiled down to "pick keyword to continue reading" and half of them are about piecing together the plot not actually doing anything about it.
Slouching Towards Bedlam, Spider and Web, Violet, Galatea etc are all guilty of that shit and those are among the most praised of the lot.

>> No.555661

>>555630
Depends on the board I guess. /v/, before it turned to shit, used to talk about "forums" to mean hugboxes with post counts an "in clique" and mandatory asslicking of moderators.

>> No.555672

>>551714
>stream
yes please
>>554663
faggot, kill yourself
>>554754
>Myst is a pretty rad game
TOTALLY TUBULAR
REAGANOMICS

>> No.555686

>>555657
Maybe I'm missing something, but how does that suggest that we should make a blanket statement about all modern IF?

>> No.555696

>>555651
>If it's actually a good game then it will be played.
Yet less and less people will be introduced to the genre. Same thing with RPGs where most new people nowadays think it's something like Mass Effect or Skyrim.
>Really? Can you point to a single example of this?
Certainly. The second I said otherwise you got on the horse of "that's the point at which this conversation loses all meaning." and even went "I'd get the same meaning out of this from speaking to my washing machine."
Your following posts are much in the same vein.
>No I make it a point to use correct grammar.
Could have fooled me.
> You've also conveniently swapped "change your mind" for "convince".
I was working from memory since both of us have used them interchangeably ITT.
But hey, guess it's easier to frame discussion to pretend otherwise.
>Not even a little.
As mad as you get.

>> No.555720

>>555686
>but how does that suggest that we should make a blanket statement about all modern IF?
Same way we make blanket statements about modern FPS, modern RPGs, modern anything.
The majority and the most praised games amount to that. If it's indicative of the genre then blanket statements are bound to be made and not necessarily inaccurate for it.

>> No.555741

>>555661
>hugbox
I've only recently learned what that actually means. I wouldn't say forums in general are those, at least not the few I visit, they remind me more of 4chan in terms of sentiment.

>this is my opinion
>i disagree, here's why
>fuck you, you're wrong
>no fuck you
>you're both fucking morons, kill yourselves
>op goes hurritrollu
>suddenly back on topic

Would Tumblr as a whole be considered a hugbox? I have an ex-girlfriend who fucking loves Tumblr, and at some point she used the phrase "trigger warning" before I knew what it meant, I asked for an explanation, got one...and even though we were just chatting online it took all my willpower to not laugh at her directly. "O NOES MY FEELS HAS BEEN HURT" seems to be the mentality.

>> No.555761

>>555696
>Yet less and less people will be introduced to the genre
This has nothing to do with the games. You've completely conflated the scene and a whole era of games.
>The second I said otherwise
The second you demonstrated that nothing I said could influence you I gave up because at that point you had demonstrated that this was not a conversation but a profession session. The only difference between you and the washing machine is that the washing machine doesn't give its views. But neither of you considers opposed viewpoints and both of you jitter all over the place from one leg to the other trying to advance your agenda so in many ways you're exactly the same.

>> No.555767

>>555720
>Same way we make blanket statements about modern FPS, modern RPGs, modern anything.
You're misusing the term "we" here.

>> No.555770

>>555741
Tumblr isn't all like that but yes vast swathes of it would easily qualify as hugboxes.
What's more amusing with your girlfriend (who has clearly been introduced to some of the more retarded radfem ideas) is that "trigger warning" is something politicals made up and that no psychologist would actually recommend. (it's practically dehumanizing victims to treat them like that)

>> No.555791

>>555761
>This has nothing to do with the games. You've completely conflated the scene and a whole era of games.
It has everything to do with games and the appropriation thereof.
>The second you demonstrated that nothing I said could influence you I gave up
Yes. Yes you did.
>But neither of you considers opposed viewpoints
I certainly did and responded with actual arguments. You just didn't say much beyond praising experimentation is all.
>advance your agenda
Yet the only one of us who went into this conversation with an agenda was you, as you've so clearly proved.

>> No.555801

>>555770
>trigger warning" is something politicals made up and that no psychologist would actually recommend.

I completely believe that, but do you have a source for that? This would make the whole trigger warning thing even more hilariously stupid.

>> No.555805

>>555767
>You're misusing the term "we" here.
So you don't think some genres used to better then? RPGs for instance?

>> No.555840

>>555801
>but do you have a source for that?
Nothing authorative enough at the moment since it's really only used among internet blogger "feminists" (which everyone with a sound mind tends to ignore), though a few people arguing against them on many grounds. (some even mentioning how it's being misused in the "Otherkin community")
Seems like the blogger "feminists" even edited wikipedia to make it seem more acceptable to push that shit.

>> No.555856

>It has everything to do with games and the appropriation thereof.
No, you're using the opinions of a small number of modern day experimental IF writers to justify dismissing the entirety of modern IF. You are claiming that the text adventure has been appropriated by these few people as if they could in any way prevent traditional IF from being produced. You're using what you understand as their views regarding older text adventures to justify dumping on their experiments with the genre. In all of these cases you are using the opinions of a handful of people you disagree with to make expansive misstatements concerning an era of gaming. When faced with opposition, you declare it anti-intellectualism and sit back with the trollface on. When called out on that you get butthurt. The proof of your closed mind is that you've failed to engage with any of the arguments I've been making concerning the impropriety of the kinds of generalizations you're so fond of. But by all means, you did warn me beforehand that you weren't interested in opposed viewpoints and that conversations are incapable of influencing you. So I'm not complaining really. Just noting.

>> No.555894

>>555856
>No, you're using the opinions of a small number of modern day experimental IF writers to justify dismissing the entirety of modern IF.
The vast number of them and the community that praises their shit exclusively.
>You are claiming that the text adventure has been appropriated by these few people
It has. Quite obviously at that.
>as if they could in any way prevent traditional IF from being produced.
Prevent, no. But just like RPGs were appropriated by action shooters it made the trickle of real RPGs all that more minor and diluted the more accepting RPG communities to the point that they became worthless and filled with Oblivion fans.
>dumping on their experiments with the genre.
Of an entirely different and derivative genre you mean.
>expansive misstatements concerning an era of gaming.
A small part of it. An "era of gaming" would include a lot more than a few jackoffs writing third rate fiction.
>When faced with opposition, you declare it anti-intellectualism
Nice attempt at framing events to your liking. Anyone can read this thread and see the question of anti-intellectualism did not come up until you decided the argument was over solely because you couldn't "win" it.
>When called out on that you get butthurt.
All the mad ITT seems to belong to you though.
>The proof of your closed mind is that you've failed to engage with any of the arguments I've been making concerning the impropriety of the kinds of generalizations you're so fond of.
Yet i've been answering just about every argument you've made so far. Even the ones based on your complete illiteracy.
>you weren't interested in opposed viewpoints and that conversations are incapable of influencing you.
Again with the illiteracy. Guess it's pointless to reiterate for the nth time my actual viewpoint since you're either unable to read or merely ignoring it in your frothing rage.

>> No.555946

>>555894
>Of an entirely different and derivative genre you mean.
No I don't mean that. It's only you who has such a narrow definition of the term that everything modern falls outside.
>Anyone can read this thread and see the question of anti-intellectualism did not come up until you decided the argument was over solely because you couldn't "win" it.
I decided it was over solely because you had thoroughly demonstrated that there would be no give and take of ideas. This was to become your podium whereon you would expound your wisdom to the ignorant. But yeah the thread is open for review by all.
>All the mad ITT seems to belong to you though.
Not so. At no point in this thread was I mad. Remember how I explained that to you already? I'm sick of comforting you on this point to be honest.
>Guess it's pointless to reiterate for the nth time my actual viewpoint Is your actual viewpoint different from what you wrote above? Because it's there for all to see. I said
>it doesn't seem like anything I say can change your mind on this.
and your response was
>The idea that arguments are for "changing someone's mind" is the most dangerously anti-intellectual idea since the beginning of civilization
Then there was a lot of backpedalling where you claimed that of course you were open to changing your mind but that if it was done through the arguments of another person then that was unacceptable. It's all up there as clear as day.

>> No.555971

>>555946
>everything modern falls outside.
They themselves gave it a new name to fit in their bullshit.
>I decided it was over solely because you had thoroughly demonstrated that there would be no give and take of ideas.
Your argument was extremely weak and wasn't enough to "convince" me of your viewpoint and then you decided it was over.
>Then there was a lot of backpedalling where you claimed that of course you were open to changing your mind
Actually no, I simply stated right out that those words did not mean I would never change my mind when you went for that tack after defending your view of convince or lose (with that false dilemma), everything before that and after those original words were merely reiterating the point that it is a fundamentally anti-intellectual viewpoint to take when it comes to conversations.
>It's all up there as clear as day.
Yes, thankfully it is.

>> No.556054

>>555971
>They themselves gave it a new name to fit in their bullshit.
It's you who have taken the modern term and reappropriated it to apply strictly to a subset of modern text adventures.
>Your argument was extremely weak
In essence my argument was that experimentation is healthy, growth of the genre ensures its survival and relevance, and it's foolish to make vast generalizations out of something that is true only some of the time. It's not that you found it a weak argument, it's that you made no effort to engage with it. And then you explained it all when you revealed how much you disliked opposed viewpoints. Calling them abhorrent and contrary to your vision of intellectualism.
>everything before that and after those original words were merely reiterating the point that it is a fundamentally anti-intellectual viewpoint to take when it comes to conversations.
AKA you created a beautiful strawman that I was trying to "win" here and then you knocked it down with a flick of your wrist and got butthurt when it was demonstrated that I had never said anything about winning or about thoroughly convincing you beyond all independent thought or anything like that. I invited you to demonstrate where I said I was here to "win". You couldn't come up with anything. Not too surprising really.

>> No.556142

>>556054
>It's you who have taken the modern term and reappropriated it to apply strictly to a subset of modern text adventures.
Actually that perfectly describes the vast majority of modern "text adventures".
>my argument was that experimentation is healthy, growth of the genre ensures its survival and relevance
An argument that you neither proved nor expanded on beyond "IF guud cuz experiment".
>that is true only some of the time.
Most of the time.
>it's that you made no effort to engage with it.
Yeah, pointing out their anti-intellectualism and anti-gamist view combined with failures sure isn't "engaging" that at all. Neither was bringing up Daikatana or pointing out in other ways how experimentation in and of itself is not praiseworthy.
>Calling them abhorrent and contrary to your vision of intellectualism.
Except I didn't say that at all and it is entirely your own projection on words referring to your viewpoint rather than any arguments made. Which of course you'd have known by now if you'd read a single post of mine due to the many times you've forced me to repeat it.
>AKA you created a beautiful strawman that I was trying to "win"
Not at all. You said as much yourself afterwards and I merely summed up your view of "if our minds are to meet without you changing yours, you're basically saying that I must change my mind so that I agree with you."
>or about thoroughly convincing you beyond all independent thought or anything like that.
This however is exactly what we'd call a strawman and something you made up entirely on your own.
>I invited you to demonstrate where I said I was here to "win".
Already pointed out several times when you decided in the post to "have fun with that" and then even followed it up by explaining that one of us had to change our mind to have a real meeting of minds.

>> No.556219

>>556142
>Actually that perfectly describes the vast majority of modern "text adventures".
Sure. It is, in fact, the term that is in common use. But it's only you who restricts it to the experimental ones.
>An argument that you neither proved nor expanded on
Because someone had said that such a proof or expansion upon would not have any impact on him. And because there was nobody else in the thread to talk to.
>anti-gamist view
You've still given zero evidence that I'm anti-gamist. Do you think that one cannot have an appreciation for experimentation and hold the original classics in any regard at the same time? Perhaps that's the root of your mania. You're terrified that you have to choose allegiance to one group and not the other. You're either a traditionalist or a modern rebel. Let's dispel that silly notion. If you were open to ideas I'd suggest that you should live like me - embracing both the modern and the old. I'm neither a traditionalist nor a modernist. I'm just a gamer.
>if our minds are to meet without you changing yours, you're basically saying that I must change my mind so that I agree with you.
And that's as true now as it ever was. How can two viewpoints reconcile without either side changing their position one iota? Before you strain yourself, let me just give the answer: It's impossible. If you are unwilling or incapable of changing your view then the only way we can arrive at a common view is for me to throw out my own views and adopt yours wholesale. It's just simple logic. You should look into it come time.

>>or about thoroughly convincing you
>something you made up entirely on your own.
But wait! Remember this:
>>You've also conveniently swapped "change your mind" for "convince".
>I was working from memory
You've already admitted that you swapped "change your mind" for "convince". You blamed it on your faulty memory. I appreciate the irony of this question, but don't you remember?

>> No.556234

>>556142
>have fun with that.
I was wishing you well on your close-minded journey. You'd already demonstrated that you weren't interested in engaging with the arguments and that you considered them heresy. And then you doubled down on this position with later posts. You can go back and read if your memory has failed you on this point too.

>> No.556297

>>556219
>But it's only you who restricts it to the experimental ones.
Yes, that was deliberate in case you didn't notice.
They relabeled it to include their own experimental garbage hence why I refuse to use their newer term.
>Because someone had said that such a proof or expansion upon would not have any impact on him
Already said several times this isn't what I said. You repeating it doesn't make it true.
>You've still given zero evidence that I'm anti-gamist.
I was referring to the IF crowd in the quote and in the last post. Not gonna bother answer the rest as it relies on your (likely deliberate at this point) misreading.
>How can two viewpoints reconcile without either side changing their position one iota?
I find it amusing that you added the "one iota" by yourself. Not that it matters, it's as fully misguided now as then. Adding other views to someone's experience, though disagreed with, is not the same as changing their own. Thankfully.
>f you are unwilling or incapable of changing your view then the only way we can arrive at a common view
And here you are again, showing your fundamentally broken viewpoint. Arguments do not need or even necessarily should end on a common point of view.
>You've already admitted that you swapped "change your mind" for "convince". You blamed it on your faulty memory. I appreciate the irony of this question, but don't you remember?
Sure I do. I also remember that the only one of us who claim that "change your mind" is the same as authoritarian " thoroughly convincing you beyond all independent thought" is your own projection, a common thread throughout your posts I notice.

>> No.556304

>>556234
>I was wishing you well on your close-minded journey.
And quite clearly intending to end your participation in the conversation at that point, until me pointing out what an anti-intellectual stance towards arguments in general that amounts to, which riled you up and got you real mad.

>> No.556401

>>556297
>Yes, that was deliberate in case you didn't notice.
If you're using your own personal definition to define a term that is already in common use then people are bound to get confused in case you hadn't noticed. I may as well co-opt the term "adventure game" to mean "games in the Leisure Suit Larry series" and then talk about how all they are are cheap tits-n-fannys jokes. Then everyone is the thread would disagree with me and then 200 posts later I'd reveal that I had purposely co-opted the phrase to just mean a subset. You've basically admitted to having trolled the thread mercilessly. Maybe not intentionally but at least out of your own buffoonery.
>Already said several times this isn't what I said.
It's proved. Re-read the thread. Blanket denials are pretty sad.
>I was referring to the IF crowd
How confusing. You never pointed out their anti-intellectualism. That was a term you reserved specifically for - and I quote: "arguments intended for changing someone's mind". That was when you were going on a tear about how contrary arguments to your perfect opinion were heresy. Remember that? It wasn't all that long ago really.
>Adding other views to someone's experience, though disagreed with, is not the same as changing their own.
Welcome to the world of New Logic. Adding =/= changing. Changing by one iota =/= changing. Other gems to follow I'm sure.
>fundamentally broken viewpoint.
The problem is that your version of a sound viewpoint is one in which counterpoint is considered anti-intellectual if it is offered in the interest of making you consider changing your mind. And that's what I'd call a fundamentally broken viewpoint.

>> No.556454

>>556297
>the only one of us who claim that "change your mind" is the same as authoritarian " thoroughly convincing you beyond all independent thought" is you
Quite clearly the opposite. I've been saying that I gave up on you after you indicated that you couldn't change your mind. You took my term "change your mind" to mean authoritarian brainwashing in an attempt to "win" by total war means. That was your projection. It was also proved wrong.

>>556304
>And quite clearly intending to end your participation in the conversation at that point,
Wrong again. I'd have gladly interacted with any comers who weren't so thoroughly closed off to outside views.
>got you real mad.
You needn't flatter yourself. I've already told you that I was never mad. Amazed by your ineptitude at rational discourse? Yes. But never mad. On the contrary you appear to have really taken the issue to heart. Your invective against the IF badmen has gone on for pages and pages and you've conflated me with them and them with the entire game output of the modern IF scene. Like I said earlier, your arguments are kind of crazily careening from one leg to the other desperately searching for a firm footing. The best you can come up with in the last several posts is NO U!

>> No.556478

>>556401
>>556454
Don't worry i'm sure your IF friends will agree with your re-definition and deliberate misinterprations.
They've already shown it the way they came to a consensus on their entire appropriation of a genre.

>> No.556507

>>556478
>your IF friends
Unlike you I don't make broad generalizations about whether all IF folks are friends or foes. They clearly represent enemies to you. I evaluate them on a case by case basis. Some of them I respect, others not. I'd be a fool to paint them all with one brush.