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/vr/ - Retro Games


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File: 680 KB, 1680x1050, crt filter.jpg [View same] [iqdb] [saucenao] [google]
530765 No.530765 [Reply] [Original]

Filters general?

>> No.530784

Which SNES emulator has the best built-in filters?

>> No.530785
File: 690 KB, 1680x1050, crt filter 3.jpg [View same] [iqdb] [saucenao] [google]
530785

>> No.530818
File: 796 KB, 1038x935, gb.png [View same] [iqdb] [saucenao] [google]
530818

My favourite

>> No.530821
File: 80 KB, 468x436, whyrio.png [View same] [iqdb] [saucenao] [google]
530821

>>530818

>> No.530865

>>530821

Bet you have never seen a real Gameboy, have you?

>> No.530872

>>530818

Does this simulate the horrible response time, too?

>> No.530874

>>530865

I own one, I just don't see why you'd want that filter other than for nostalgia reasons. You should be enjoying the game, not your old memories of it.

>> No.530876

>>530818
That one looks neat. What emulator/filter is that?

>> No.530882

>>530874
Authenticity of the experience.

>> No.530893

>>530882

if you're emulating, you probably don't have the native console controllers, you also have to play in a windowed screen

scanlines have no effect on gameplay either, so what's the point?

>> No.530897

>>530765

For the longest time I was completely dumbfounded when people argued that this is what games were "supposed to look like"

Only recently some anon explained this is what games looked like on NTSC TV sets, while we Europeans and the Nips enjoyed perfectly clear image quality.

Would there be interest in importing CRTs from Europe to the US? I'd be willing to help out fellow retro enthusiasts.

>> No.530916

>>530893
Some people like it because it looks more like the real thing. I don't get what you could not understand about that.
Same reason as why chiptunes on YouTube always have those "240p for best quality" comments

>> No.530927

>>530872
Actually yes, look at the goomba

>> No.530926

I've found that ugly ass smoothing shit works nice if you have some scanlines and NTSC running as well.

>> No.530934

>>530765
Sign me up. I've never bothered with curvature, but this one is doing it for me. What're you using?

>>530818
moar info pls, this looks great as well

>> No.530948

>>530882
But it looks nothing like the real thing.

>> No.530949

>>530916

if you want to be authentic, why don't you use the real thing?

my point is, is that there's other problems with emulators that detract from an "authentic experience" than just scanlines

>> No.530951
File: 113 KB, 640x480, Untitled.png [View same] [iqdb] [saucenao] [google]
530951

I based this filter off my CRT playing a megadrive. I haven't had a NES for years but I remember it looking similar.

Nestopia's screen curvature isn't all that great so I leave it off.

>> No.530954

>>530897

It's not the TV, it's the signal.

>> No.530969

Can we all at least agree that genesis games without filters are fucking disgusting?

>> No.530972

>>530949

I'm not that guy but being in a PAL region there are so many games I have played through emulators that won't work on my consoles. And buying a famicom/US NES plus hunting down games is too time consuming for me at the moment.

I eventually aim to get an AV famicom but until then, emulation is fine. And the filters are just a fun touch.

>> No.530983

>>530969

I don't think megadrive/genesis emulation has been worked upon to the same degree nintendo stuff has.

Games like streets of rage look and sound like shit on an emulator but look and sound awesome on the console on a crt.

>> No.531004

>>530765
I'm a SNES 9x guy, but I downloaded ZSNES last night because people on /vr/ seem to dig it. I love its functionality but the filters are total shit (plus there's only 2 of them). Can you download extra filters or do you guys just deal with the jaggedy mess because everything runs so smoothly?

On Snes9x, I use SuperEagle Output Image Processing, Simple 2X Hi-Res. Everything looks really smooth, as good or better than a standard-def TV

>> No.531007

>>530785
Fake scanlines look like shit

>> No.531026
File: 11 KB, 329x320, ram7.png [View same] [iqdb] [saucenao] [google]
531026

How do I make this look like >>530818

>> No.531039

>>531007
>quality opinions

>> No.531037

>>531026
Use RetroWare. You have to have a special version of the Gambatte core that doesn't add color schemes to GB games. And you have to use a special shader.

>> No.531047

>>531026
>>530934
I think it's called Harlequin's GB shader for RetroArch

>> No.531072

Question to everyone that likes fillters, why don't you just play on a CRT? It's much more authentic, and you can use an actual controller rather than keyboard which is what ruins the experience most for me

>> No.531080

>>531072

Well people obviously don't have the real consoles anymore. Or they are playing games that weren't released in their region, etc.

And what the hell are you talking about? You can use any pad you want on a pc. Either with a usb repro or an adapter.

>> No.531090

>>531026
Turbo-tastic!

>> No.531108

>>531080

Err, that's not true. I still have my SNES, N64, Gameboy, etc. I just play one emulators when I'm too cheap/lazy to bother with physicals or when emulation has benefits, such as online play or frameskip.

>> No.531130

>>531080
I'm sure many do, but at the same time, many of us don't have the games or consoles we want to play, or other reasons to use emulators.
Personally, I emulate most things because I'm lazy. I have everything set up for minimal effort, and play it all with a PS3 controller.

Though I really want to get some usb'd controllers for NES, SNES, N64, and Dreamcast.

>> No.531147

>>530765
>>530785
These honestly look like trash. I've just played Super Mario World on my real CRT and it looks nothing like this. These filters look like photographs of CRT's, which are completely different from real life experience.

>> No.531151

>>531072
Download some drivers and use a PS3 controller. Sony ripped off the playstation controller design from the SNES anyway, it feels perfect using one

>> No.531154
File: 1.37 MB, 1920x1080, MameUI64 2013-03-22 23-38-01-18.png [View same] [iqdb] [saucenao] [google]
531154

1/5

>> No.531159
File: 1.73 MB, 1920x1080, retroarch 2013-03-22 23-18-54-01.png [View same] [iqdb] [saucenao] [google]
531159

2/5

>> No.531160

>>531147
They're probably the closest you're ever going to get to emulating a CRT screen, and imo look pretty good.

>> No.531168
File: 41 KB, 1920x1080, retroarch 2013-03-22 23-20-36-05.png [View same] [iqdb] [saucenao] [google]
531168

4/5

>> No.531161

>>531154
Way too much curvature.

>> No.531163
File: 1.81 MB, 1920x1080, retroarch 2013-03-22 23-19-36-95.png [View same] [iqdb] [saucenao] [google]
531163

3/5

>> No.531176
File: 820 KB, 1920x1080, retroarch 2013-03-22 23-21-27-91.png [View same] [iqdb] [saucenao] [google]
531176

5/5

>> No.531202
File: 41 KB, 1024x960, Legend of Zelda, The (U) (PRG1) [!]_004.png [View same] [iqdb] [saucenao] [google]
531202

hello

>> No.531204

>>531047
Thanks! I'm on the trail.

>> No.531210
File: 196 KB, 382x346, 1366027641369.png [View same] [iqdb] [saucenao] [google]
531210

>>530765
>>530785
>>530818
>Caring about "the real experience" so much that you modify the game and end up with something that looks completely different to the actual game
>Not just enjoying the game as it is
If you want a "genuine experience" so badly why don't you play the game on a console/handheld?

>> No.531226

>>531047
a-any link ? I can't find it on his forum.

>> No.531231

>>530765

Filters are pleb tier. Use a real CRT.

>> No.531239

is there a good Mame filter ?

>> No.531253
File: 495 KB, 1920x1080, MameUI64 2012-12-16 19-02-20-46.jpg [View same] [iqdb] [saucenao] [google]
531253

>>531239
define good.

>> No.531259
File: 20 KB, 240x200, 1354923748711.jpg [View same] [iqdb] [saucenao] [google]
531259

>>531210
>completely different to the actual game

They were literally made with the CRT's in mind. Playing them on actual hardware on an actual CRT makes them look different than how they "actually" look. Using filters like that, as well as the curvature, resembles often times closely how the game would look if you played it on a CRT with the console.

Plus, not like it takes much effort to use them. Nor do they look "completely different". They look close to how the developers intended them to look like.

Just go away and let people do what they want, ass.

>> No.531267

>>531253

What game is this?

>> No.531286

>>531253
I agree with >>531267
What game is that? It's kind of like House Of The Dead, but that was 3D.

>> No.531289
File: 125 KB, 321x360, 1352935564749.jpg [View same] [iqdb] [saucenao] [google]
531289

>the entire scanlines or no scanlines argument

>> No.531313
File: 531 KB, 1920x1080, MameUI64 2012-12-16 18-44-33-07.jpg [View same] [iqdb] [saucenao] [google]
531313

>>531267
>>531286
Zombie Raid.

>> No.531320

>>531289

No, that's every single thread involving emulation, sadly.

>>531313

Thanks, G.

>> No.531340

Couldnt find any other thread about it, and since this is marginally related.

How the fuck do I get MAME to play games? I must be retarded or some shit but someone throw me a fucking bone here.

>> No.531346

>>531340
use MameUI.

>> No.531409

>>531080
Most people own a Wii though, and that emulate's everything pre N64/PSX well. And if not they're cheap as anything now.

Link up to CRT, classic controller, it's like you're playing the original and no need to use filters.

>> No.531454

Well now I have a giant 45inch future flat screen and Interpolated gives me the closet thing to an old television.

>> No.531486
File: 882 KB, 1196x896, RetroArch-0424-133141.png [View same] [iqdb] [saucenao] [google]
531486

>> No.531504

>>531226
pls respond.

>> No.531519

>>531226
https://github.com/HarlequinVG/shaders

>> No.531532

>>531519
thanks. I was blind.

>> No.531536
File: 285 KB, 1680x1050, 1366820736192.jpg [View same] [iqdb] [saucenao] [google]
531536

>>530765

>> No.531548

>>531486
This is the ugliest thing I've ever seen.

>> No.531580

>>531548

You haven't seen many ugly things then, because that isn't ugly.

>> No.531589

>>531580
It's ugly as sin and an offence against the great graphics in Yoshi's Island.

>> No.531601
File: 50 KB, 800x720, RetroArch-0424-134317.png [View same] [iqdb] [saucenao] [google]
531601

>>531519

The LCD shader is interesting

>> No.531610

>>531589

Looks like my CRT which is beautiful as fuck.

So obviously, you're wrong.

>> No.531628
File: 719 KB, 300x170, 1361634181486.gif [View same] [iqdb] [saucenao] [google]
531628

>>531589
They're simple scanlines, and not even near opaque.
You're stupid.

>> No.531630

>>531536
oh man what settings, that's perfect, my authenticity

>> No.531647

>>531628
>They're simple scanlines, and not even near opaque.
I said they're ugly, not that they were opaque. Is there something wrong with you?
>tripcode
Oh fuck, now I get it. Filtered.

>> No.531648
File: 117 KB, 1920x1080, HD Zelda.png [View same] [iqdb] [saucenao] [google]
531648

Anyone who doesn't play like this is objectively wrong forever

>> No.531645
File: 2.06 MB, 1920x2892, comparaison filter 32.jpg [View same] [iqdb] [saucenao] [google]
531645

>> No.531651
File: 1.92 MB, 1920x3021, comparaison filter 22.jpg [View same] [iqdb] [saucenao] [google]
531651

>> No.531660
File: 1.55 MB, 1920x3005, comparaison filter 12.jpg [View same] [iqdb] [saucenao] [google]
531660

>> No.531669
File: 2.08 MB, 1920x2797, comparaison filter 42.jpg [View same] [iqdb] [saucenao] [google]
531669

>> No.531665
File: 1.85 MB, 240x190, Stop it.gif [View same] [iqdb] [saucenao] [google]
531665

>>531647
The only time scanlines look ugly is if they're too dark and obscuring; AKA opaque.

If you are saying scanlines in the first place are ugly, please redirect your traffic to a different board.

>> No.531667

>>531648
Even this is better than scanlines or this >>531601 type of shit. At least THIS serves a goddamn fucking purpose of anti-aliasing.

>> No.531679

>>531667
That's made to resemble the screen of the Gameboy. The other is made to make /vr/ angry.

Though, it does look odd seeing as it's a very large image for something that's supposed to be a fraction of that size.

>> No.531687

>>531665
Scanlines look fine. Your filter looks ugly, and it isn't scanlines, it's a fucking filter.

>please redirect your traffic to a different board.
Says a reaction-image posting tripfag. I have nothing.

>> No.531697

>>531679
The screen of gameboy looks nothing like THAT thing.

>> No.531703

>>531667

Wow, that's a pretty terrible opinion you have there.

>> No.531713
File: 13 KB, 500x230, Uhhhhh.jpg [View same] [iqdb] [saucenao] [google]
531713

>>531687
Yes, it's a filter made to look like scanlines. And that one is doing a very good job at it.
Exactly how do you think that's ugly?

I'm gonna keep posting reaction images now.

>> No.531706

>>531687
Says him and everyone else in this thread. Your contribution is exactly zero.

>> No.531720

>>531713
>And that one is doing a very good job at it.
>Exactly how do you think that's ugly?
It's doing a very bad job, that's what's ugly about it. It just distorts the graphics.

>> No.531734

>>531713
You're dumb for even replying to him.

>> No.531736
File: 819 KB, 1920x1080, with filter.png [View same] [iqdb] [saucenao] [google]
531736

1/2

>> No.531743
File: 186 KB, 511x394, 1352422578940.gif [View same] [iqdb] [saucenao] [google]
531743

>>531720
It's not "distorting" anything. Hell, it's one of the least invasive filters I've seen. It's hard to fuck up scanlines unless, as stated, they're too opaque.
This one isn't.
You either have terrible eyes, or are seeing something you desperately want to see.

Or you're shitposting.
If it's the latter, save everyone the trouble of reading your yammering and go somewhere else.

>> No.531741
File: 17 KB, 1920x1080, without filter.png [View same] [iqdb] [saucenao] [google]
531741

2/2
Discuss

>> No.531752

>>531736
>>531741
That is one amazing filter. I honestly thought it was a picture for a moment.

>> No.531746

>>531697

Does it?

https://www.dropbox.com/s/hx0h7076ksn8u4r/IMG_20130420_034137.jpg

>> No.531760

>>531746
Wait that's not the right photo

https://www.dropbox.com/s/98bgynyxye5z5hr/IMG_20130421_040340.jpg

>> No.531758

>>531743
>Hell, it's one of the least invasive filters I've seen.
That's very fucking sad. You really play your games like this? These filters are truly the hdr/bloom of the emulation scene.

>> No.531759

>>531047
The guy who makes this actually constantly discusses his ongoing progress in Emulation General.

>>>/vg/33179543

>> No.531772

>>531758

>He doesn't think CRT screens look good

>> No.531778
File: 12 KB, 640x480, essence of trolling.png [View same] [iqdb] [saucenao] [google]
531778

>> No.531785

>>530765

I actually prefer the normal cleaned up emulation look...

I got enough of the pixelated look when I was actually playing the games at release.

>> No.531790
File: 585 KB, 1920x1080, sdg.jpg [View same] [iqdb] [saucenao] [google]
531790

>>531758
No, the "hqx2" and garbage like >>531648 are the bloom of the emulation scene.

Also, that's a bad comparison. Scanlines and filters like >>531736 >>531601 strive to resemble the original experience as closely as they can, not to make things look better or worse

Here's a decent example.

>> No.531796
File: 750 KB, 1397x1048, TOTALLY REVOLTING.jpg [View same] [iqdb] [saucenao] [google]
531796

>>531790
>Windows

>> No.531798

>>531796
>>>/g/

>> No.531809

>>531253
why the fuck my mame.ini don't load .

>> No.531816
File: 11 KB, 160x144, 1366681250256.png [View same] [iqdb] [saucenao] [google]
531816

>>531796
>>531758
>>531720

>> No.531824

>>531752
looks nice in a photo but would get really old really fast in gameplay

>> No.531828
File: 601 KB, 800x600, disposable hero 2.png [View same] [iqdb] [saucenao] [google]
531828

>> No.531829
File: 460 KB, 1680x1050, winuae 2013-02-10 14-44-58-02.jpg [View same] [iqdb] [saucenao] [google]
531829

>> No.531840

http://filthypants.blogspot.ca/2013/02/designing-large-scale-phosphor.html

>tfw no 4k display for real CRT emulation

>> No.531845

>>531809
Are you on linux? It's in a different folder. It has several, but only reads one.

It's either the one in the ~/.mame/ folder, or the one in the /etc/mame . In different versions different ones take precedence.

>> No.531872

>>531840
It's painful to read this blog post. They guy really had no idea how a color TV works.

>> No.531884
File: 117 KB, 793x548, RockX2.jpg [View same] [iqdb] [saucenao] [google]
531884

>> No.531886

>>531872

Then how does it work?

>> No.531916

>>531886
He starts out thinking that there's a vertical subpixel ordering, which would (fairly obviously) cause bad aliasing as a line swept across it. He doesn't understand that the physical slot mask is different than (and not aligned with) the raster scan. He doesn't understand that it's supposed to be considerably finer than the finest picture element. He doesn't understand that the visible picture lines will be thicker than the gaps between them. He doesn't understand the gamma curve, or why it's important to properly emulating the glow of the phosphors (he probably doesn't know about linear/nonlinear colorspace at all).

>> No.531930

This >>531916 fuck apparently knows his shit.

Which images in the thread do you prefer?

>> No.531931

>>531202
wow, that's really smooth.

>> No.531945

>>531845
thanks friend.

found it on the ini folder.

>> No.531959

>>531916

It's an approximation, not an exact replica of every single minute detail of a CRT. That would probably be impossible to do on any current display anyway.

>> No.531973

>>531930
>Which images in the thread do you prefer?
None of them, I play on a real CRT.

>> No.531975

>>531959
>That would probably be impossible to do on any current display anyway.
Actually, why not? You can render a realistic image of a CRT display and than display it. If you do that, the better the actual display, the better.

>> No.531985

>>531975
You're going to run into aliasing problems, as the size of the slot mask is around the size of the subpixel pattern on your LCD. Either that, or blur away all the detail.

>> No.532005

>>531536
jesus fucking christ what did you do to mario?

>> No.532017

Worst threads on /vr/:
1. Filter threads
2. SNES emulation threads

>> No.532021

>>532005
Realistic filturd. That's what a real Sony crt looks like.

>> No.532028

>>531985
What if you have super high pixel density?

>> No.532030

>>531975

Well
>it's supposed to be considerably finer than the finest picture element.

It takes a 4K display to do a shadow mask grid that isn't finer, one that is finer would take like 8K or more

>> No.532035

>>532021
That's just...So bad looking.
Why wouldn't you get a better TV or monitor or something?

I have a TV from the 70's that looks better than that.

>> No.532039

>>532035
Are you serious?

>> No.532045

>>532035
No, it's great, much better than clean 1:1 look.

>> No.532052
File: 13 KB, 174x177, 1352058432757.jpg [View same] [iqdb] [saucenao] [google]
532052

>>532035

You know that wasn't a serious post and that wasn't a serious picture, right?

Unless your post isn't serious either...

>> No.532053

>>532039
Why wouldn't I be?
Beyond nostalgia, who'd honestly want to play that green mess?

>>532045
Are you trying to trick me?

I don't even mind filters, but that's just...God...
I guess some people just like to play like that, I guess.

>> No.532059

>>532052
i have never seen a sony crt so i gave him the benefit of the doubt

>> No.532070

>>532053
That picture was so obvious bait I hoped you were just being sarcastic

>> No.532073
File: 16 KB, 720x406, why is a so boring today.jpg [View same] [iqdb] [saucenao] [google]
532073

>>532052
>Unless your post isn't serious either...
Circular trickery from both sides, huh?

>> No.532078

>>531536
Perfection. Just like how CRT VGA SCART AV used to look. So authentic

>> No.532089

>>532053
>Are you trying to trick me?

That's my line

>> No.532152

>>531289
what's even worse is when some dick chimes in that everyone should just hook their computer up to a CRT monitor

>> No.532165

>>531610
if your CRT actually looks like that you should invest in getting a different one

>> No.532181

>>532165
He just sits 15 cm away from it to savour the pixelart.

>> No.532185

>>532165

I think it's the other way around

>> No.532193

ok... to all you people that claim that these filters look like CRT TVs, are you from europe? is this what PAL TVs looked like or something?

>> No.532195
File: 44 KB, 300x250, HSG3y6eqGP-4.png [View same] [iqdb] [saucenao] [google]
532195

>>532185
If you turn that statement around you end up witht he same exact statement, because it's not a cause-and-effect type.

Did you get all that?

>> No.532198

>>532193
Ha ha, see >>530897
>Only recently some anon explained this is what games looked like on NTSC TV sets, wh

>> No.532201

>>532185
the other way around from what? that doesn't even make sense

>> No.532215

>>532198
but that isn't how it looked on NTSC TV sets... at all...
I thought that since these things seemed to be most popular among eurofags it had to be the PAL tvs

>> No.532216

>>532195
The correct statement is "if your CRT doesn't look like that you should invest in getting a different one, because it probably has convergence issues"

>> No.532220

>>532195
He's saying that if your CRT doesn't look like that, you should invest in getting a different one.

And he's right, because a decent PVM looks pretty close to that

>> No.532235

>>532216
so my TV doesn't look like shit I should get a new one? that makes sense

>> No.532243

>>532220
you people are pathetic if you actually WANT your TV to look this way

>> No.532254

>>532235
>>532243
Yes, I'm so sure that professional grade video monitors that went for thousands of dollars on release look like shit

>> No.532264

>>532215

NTSC TV sets have visible dark scanlines when you feed it 240p signals

>> No.532275

>>532254
if they have huge fucking scanlines that you can see from miles away, then yes, they do

>> No.532276

>>532254
Yes, it's a great idea to hook retro consoles to professional-grade video monitors.

WAIT.

>> No.532280
File: 137 KB, 1490x768, 4-3 vs 8-7.png [View same] [iqdb] [saucenao] [google]
532280

>there are people in the world who still think 4:3 is the proper aspect ratio to emulate SNES games

>> No.532281

>>532276
can you please explain why it wouldn't be?

>> No.532289

>>532281
Yes. Hooking it up to a cheap blurry CRT is THE WHOLE FUCKING POINT OF HOOKING IT UP TO A CRT in the year fucking 2013.

See?

>> No.532291

>>532280
>but muh non-square pixels!

>> No.532286

>>532243
Wanting your TV to have a proper image is pathetic?

>>532235
Your TV is a piece of shit if you can't see the scanlines on 240p video output, sorry. That's just how CRTs work, and if you can't see them, then that means your CRT is bleeding them together and that results in a shitty image quality.

>> No.532297

>>532286
hahahahahaha

>> No.532298

>>532286
>Wanting your TV to have a proper image is pathetic?
Yes. You're using a CRT to make it look as it was supposed to in the first place. Which is a blurry crt from the 80s.

If you want perfect clarity, you use a modern LCD.

>> No.532302

>>532289
No, the point is:
1. Correct native resolution
2. No motion artifacts
3. Bright colors

>> No.532314

>>532308
So what?

>> No.532315

>>532280

4:3 is the proper aspect ratio, and I only have to point to the Triforce in the intro to A Link to the Past to prove you wrong.

There was no such thing as a 8:7 TV

>> No.532308

>>532298
>If you want perfect clarity, you use a modern LCD.
Modern LCDs do not display 320x224 or 256x224 natively.

>> No.532312

>>531796

Windows - By far the best platform for emulation.

Emulators on Linux for example are usually nowhere near as advanced as their Windows counterparts, and often lack optimisationz, JIT etc.

>> No.532316

>>532298
>>532289
ok, I think these "MUST HAVE SCANLINES OR UR DOING IT WRONG!" people are morons but it's obvious you are just trolling

>> No.532324

>>532312
This is /vr/. We're all grown-up here. It's time to get a real operating system.

>> No.532321
File: 1.49 MB, 2904x1944, DSC_0100.jpg [View same] [iqdb] [saucenao] [google]
532321

>>532276
>>532275
They're practically arcade monitors, you fuckwits. Here's an arcade monitor for comparison.

>> No.532328

>>532324
Glad you agree.

>> No.532325

>>532315
For a tv. For emulation purposes, 8:7 is proper.

You blind or something?

>> No.532327

>>532321
Wow shit, that title looks fucking gorgeous

>> No.532335

>>532324
Not sure if sarcastic, deluded or talking about Win7.

>> No.532337 [DELETED] 

>>532321
>implying I would want my home games to look like that

>>532327
>THE SCANLINES MAN! THE SCAN LINES *fap fap fap* OOOO YAH SHOW ME UR SCANLINES BBY

>> No.532340

>>532325
How is it proper? It wasn't 8:7 20 years ago, why should it suddenly be now?
It's the anti-scanline argument all over again

>> No.532341

>>532316

>MUST HAVE SCANLINES OR UR DOING IT WRONG!" people are morons

They're absolutely right if we're talking about CRTs. Visible scanlines = sharp image quality. Your eyes are good at tuning out the scanlines just like it's good at tuning out the blind spot in your eye.

>> No.532346

>>532337
No you gigantic raging faggot, I was talking about the art.

>> No.532353

>>532325
The game was made to be displayed at 4:3. It's not "proper" to do anything else.

If your hardware is not capable of displaying a 256x224 picture in 4:3 (like, say, a square-pixel LCD of less than 1792x1344 resolution), then you cannot display the picture without artifacts.

>> No.532356

>>532341
>Your eyes are good at tuning out the scanlines just like it's good at tuning out the blind spot in your eye.

speak for yourself, I've tried using these scanline filters before, and I can see them even with my monitor at the same distance away as a TV would be

>> No.532364

>>532360
What?

>> No.532360

>>532335
>>532328
>>>/v/

>> No.532372

>>532346
but the art would be shit without muh scanlines

>> No.532375

>>532360
Are you seriously trying to imply that Linux on desktop isn't a fucking trainwreck?

>> No.532376

>>532280

Seems like you're too young to remember that 4:3 was the standard TV aspect ratio back then.

The games were designed with the most common set up in mind.

8:7 does look quite interesting, I must admit. I doubt many genres like fighting games and beat em ups would work well. A good aspect ratio for vertical shooters, no doubt.

I wonder, does anyone change their aspect ratio per genre?

>> No.532387
File: 10 KB, 1280x960, RetroArch-0424-152844.png [View same] [iqdb] [saucenao] [google]
532387

>>532325

No, 4:3 is the correct ratio. 8:7 is just a byproduct of how the SNES renders graphics.

>> No.532389

>>532375
It isn't, what are you talking about?

>> No.532383
File: 1.05 MB, 2592x1944, IMG_20130416_204731.jpg [View same] [iqdb] [saucenao] [google]
532383

>>532356
That's because most scanline filters that come with emulators are lazy garbage

>> No.532384

>>532335
Windows has AWFUL support for custom video modes. On Linux, I can boot up MAME and automatically get the perfect video timings, just like an original board would output. Same thing with console emulation. Perfect video modes from RandR, every time. None of this filtering shit.

>> No.532391
File: 612 KB, 1120x1008, v3Xr7kp[1].png [View same] [iqdb] [saucenao] [google]
532391

>> No.532397

>>532375
I've been using it for about a decade now.

That's why I'm on /vr/ - I can play every classic game just fine without having to reboot. Productive work environment and plenty of games, all in one.

>> No.532403

>>532391
It looks nothing like the real thing, but it's still kinda cute.

>> No.532409

>>532391
Looks like something off the fucking tumblr.

>> No.532404

>>532324
This is /vr/ where people want to emulate old consoles/computers.

Emulators on Linux are shit, slow and under-featured in comparison to Windows.

>> No.532405
File: 529 KB, 2880x864, SZ3E3hk[1].png [View same] [iqdb] [saucenao] [google]
532405

https://github.com/HarlequinVG/shaders/tree/master/gameboy_shader

>> No.532416

>>532397
Not to mention you get a bearded man.

>> No.532418
File: 70 KB, 1009x440, 1364171781638.png [View same] [iqdb] [saucenao] [google]
532418

>> No.532413

>>532404
>Emulators on Linux are shit, slow and under-featured in comparison to Windows.
I don't know what's wrong with your box, sorry. I'm running everything (past /vr/ era, even) just fine, and I'm not even using proprietary graphics drivers.

>> No.532426

>>532419
Do GBA games ever use sub-pixel antialiasing?

>> No.532419
File: 381 KB, 1920x1080, gWrHRx1[1].png [View same] [iqdb] [saucenao] [google]
532419

>> No.532424

>>532391
Wow, that looks amazing!
>install RetroArch
Well, maybe not that amazing.

>> No.532436
File: 15 KB, 320x240, 1347250962444.jpg [View same] [iqdb] [saucenao] [google]
532436

>>532418
oh look it's THIS filter again

>> No.532430

>>532403

That's an old version, the current version is more refined and has a color palette extracted from photographs of a Game Boy screen

>> No.532434
File: 553 KB, 1120x1008, 29xdopx[1].png [View same] [iqdb] [saucenao] [google]
532434

>> No.532443

>>532404

That's completely untrue. Most of the good open source emulators like Nestopia, SNES9x, higan, PCSX-Reloaded, PCSX2, Dolphin, Demume, PPSSPP, etc., all work the same on all platforms.

>> No.532440

>>532418
Seriously though, I understand why Hq2x gets so much hate, but it looks fucking beautiful in Gen3 Pokemon games.

>> No.532457

>>532434
>>532391

Where does this "grid pixel" look come from? You couldn't see that on any gameboy, the movement always looked fluid but this gives the impression everything moves like that snake nokia phone game.

>> No.532458

>>532419
Ha ha, mother of god no.

>> No.532460

>>532440
It works well in specific cases. It's very hard to make a filter that looks good ALL the time. Depending on how bad the artifacts are when it doesn't work well, it is usually not worth it.

It's just like deinterlacing. Sure, you can get a nice stable picture with a fancy 3D deinterlacing filter. There's always going to be pathological cases, though, and nothing handles those as well as a dumb linear bob.

The safest thing to do is to emulate how the original display worked.

>> No.532446

>>532413
The only modern emulator I couldn't make to run is PCSX2, and only because of the 32bit shit. Doable, but too much trouble.

Dolphin (the only other 6th gen emulator) works just like under Windows even without the proprietary drivers, yeah, and everything before that works perfectly.

The only occasional downside is that there's no decent frontend.

>> No.532452
File: 729 KB, 1200x1080, kVTN5i2[1].png [View same] [iqdb] [saucenao] [google]
532452

>> No.532464

>>532413
It's nothing to do with graphics drivers, the emulators themselves I mean. Amiga emulation for example, E-UAE on Linux doesn't have JIT or half the features of WinUAE. Never mind finding a decent emulator for more obscure systems like the 3DO or Jaguar, they are all buggy/incomplete on Linux.

>> No.532476

Sometimes I like filters.

It makes the games look like clay....or something.

>> No.532478
File: 2.66 MB, 3072x2304, P1060582.jpg [View same] [iqdb] [saucenao] [google]
532478

>nothing to emulator old monitor.

>> No.532480

>>532457

It's visible, you just don't remember it. The author had a Game Boy for reference.

>> No.532492

>>532480
>It's visible, you just don't notice it. The author made it painfully obvious for no reason, though.

>> No.532497
File: 559 KB, 1024x703, dariusburst arcade.jpg [View same] [iqdb] [saucenao] [google]
532497

>not playing on the real hardware.

>> No.532501

>>532480

No that is way too exaggerated.

>> No.532505

instead of bothering with filters why not just output your video signal to a CRT?

Seems much better than all these shitty shaders and filters.

>> No.532506
File: 1.62 MB, 1836x2448, gb.jpg [View same] [iqdb] [saucenao] [google]
532506

>>532403
looks pretty close to me.

>> No.532512
File: 959 KB, 1200x1080, RetroArch-0424-153753.png [View same] [iqdb] [saucenao] [google]
532512

>>532430

Here's the current version with the DMG palette

>> No.532523

>>532501

It's not, in fact he took care to make sure that it wasn't exaggerated.

>> No.532530

>>532505
It's cheaper and less hassle to set up.

>> No.532538
File: 961 KB, 2122x1591, IMG_20130420_045242.jpg [View same] [iqdb] [saucenao] [google]
532538

>>532492

You notice it very much on a Game Boy.

You've never owned a Game Boy, have you?

>> No.532537
File: 1.02 MB, 2048x1536, DSC00267.jpg [View same] [iqdb] [saucenao] [google]
532537

>>532457
>You couldn't see that on any gameboy
oh god why does it look so dirty up close

>> No.532563

>>532397
try an emulator that emulates something from the PS1 era and tell me how well that works, k?

>> No.532560
File: 194 KB, 602x1135, 1361124755187.jpg [View same] [iqdb] [saucenao] [google]
532560

What do you think about this filter ?

>> No.532570

>>532560
what they hell were they thinking when they rehashes these?

>> No.532582
File: 699 KB, 2304x1536, 1366557872527.jpg [View same] [iqdb] [saucenao] [google]
532582

stay jelly.

>> No.532572

>>532416
now I'm imagining a little stallman that would come with linux and constantly remind you of your freedums

>> No.532585
File: 928 KB, 1200x1080, RetroArch-0424-154544.png [View same] [iqdb] [saucenao] [google]
532585

>>532512

And the Game Boy Pocket palette

>> No.532589

>>532397
>I've been using it for about a decade now.

you literally don't have any clue about how far emulation on other systems have progressed, do you?

>> No.532592

>>532563
Dunno, PCSX-R works just fine. Played through all of Medal of Honor.

>> No.532613

>>532589
I know that Windows STILL can't manage to drive a tri-mode arcade monitor properly from MAME.

>> No.532607

>>532589
Well, seeing as how most emulators are open-source and multiplatform, I'd say just about as much.

>> No.532610

>>532478
what?

>> No.532631

>>532613

I can't figure out how to run MAME period...granted I'm usually drunk when I try.

>> No.532636

>>532563
>just about every good emulator is open source and has a perfectly functional Linux version

Oh and I can't help but love the fact that I plug my DS3 into any computer running an up-to-date Linux install and it immediately recognizes it as a USB controller. Too bad I'm stuck using Windows because of school work.

>> No.532628

>>532610
*emulate

>> No.532629

>>532538
>gameboy pocket
>same as original gameboy

>> No.532651

>>532629

The only thing different is that the screen is silver and black instead of green and greener. They are both dot matrix LCD screens.

>> No.532648

>>532636
>>just about every good emulator is open source and has a perfectly functional Linux version
this hasn't been try for years now

>> No.532663
File: 122 KB, 728x712, shiggydiggy.jpg [View same] [iqdb] [saucenao] [google]
532663

>>532648
>closed-source emulators

>> No.532667

>>531660
That glow is way too visible in black backgrounds, the sole reason why I don't use it, but it looks pretty good on everything else
I am divided

>> No.532676

>emulators that mangle the video output

That's not what the programmers envisioned to leave their consoles, fucking filterfags

>> No.532687

>>532648
Really? What systems is Linux hurting for emulation of? Because as far as I know, the only system that might be hurting for emulation is N64.

>> No.532691

>>532676
And your point?

>> No.532693

>>532687
Saturn, SSF is closed source AFAIK

>> No.532694

>>531660
>crt filter even if you are far away from your monitor
>real crt tv with my camera right next to the TV

there, fixed that for you

>> No.532707

>>531630
>>532078

That you have to strawmen is rather silly.

>> No.532704

>>532694
Your sentences make hardly any sense.

>> No.532715

>>532687
3D systems emulation if you can't find decent drivers for your GPU, which happens all the time

>> No.532716

>>532193
>ok... to all you people that claim that these filters look like CRT TVs, are you from europe? is this what PAL TVs looked like or something?

I should add to the Filter FAQ or something. There's a lot of confusion. To perfectly emulate a shadow-mask CRT requires something on the order of 4k resolution. Obviously we don't have that. They aim instead to replicate Aperture Grille CRTs which is more doable. Those have strong scanlines.

That's why people scratch their heads at "CRT" shaders, since they don't look like the kinds of tvs they had.

>> No.532726

>>532704
they make perfect sense if you think about it

may point is that the scanlines are very visable in scanline filters even if you are looking at it from a ways away, where on a TV they are not

>> No.532730

>>532715
>which happens if you use an AMD GPU which has notoriously bad Linux support

>> No.532738

>>532321

Why can't we have shaders that look like that?

>> No.532737

>>532715
PCSX-R works just fine with Gallium 0.4 on AMD Cypress.

>> No.532760
File: 142 KB, 800x600, fw900_150hz.jpg [View same] [iqdb] [saucenao] [google]
532760

>>532730
AMD GPUs have better support than nVidia's crap. I can actually use my video card without installing a proprietary driver, and I can fiddle with the video modes all I want, too.

>Installing OS
>Boots up right into 2304x1440@80hz, stays there throughout
>3D effects enabled right from the beginning
>Not even Windows manages to do this

>> No.532770

>>532737
I've got an HD 7850. Can't even get desktop composition to work. Trying to install the proprietary driver always fails with a glibc error.

>> No.532792

>>532760
>KDE4
UI-wise, both windows and OS X are still lightyears ahead of desktop linux. If you don't count win8, that is.

>> No.532798

>>532738
I posted
>>532383
which looks pretty close, had the console version of sexy parodius running over SVideo on a PVM and tweaked the MAME HLSL shader until it looked comparable

>> No.532802

>>530765

What filter is that?

Recommendations:

Use RGB over Composite. Reduce the curve.

>> No.532808

>>532798
>which looks pretty close, had the console version of sexy parodius running over SVideo on a PVM and tweaked the MAME HLSL shader until it looked comparable

Could you port that to xml shader?

>> No.532815

>>532792
>>532760
>>532730
Please don't shit up /vr/ with things that have little to do with games.

>> No.532823

>>532792
>If you don't count win8, that is.

Oh you lucky motherfucker. Regardless, Linux isn't exactly behind on UI, but it's not really ahead. Unity is pretty good for the average user, though if you don't like that and you're willing to put in some time and effort, you can get an interface just like OS X or Windows.

>> No.532824

>>532808
Sounds like a worthwhile idea, I'll give it a go sometime soon

>> No.532846

>>532815
Having a flexible graphics driver is critical to getting proper video output from an emulator to a real CRT.

>> No.532848

>>532824

Thank you.

Post it on the Retroarch Shaders board and /vg/'s emulation general.
http://forum.themaister.net/viewforum.php?id=6

>> No.532853

>>532823
>windows 8
>lucky

hahahahahahahahahahahahahahahahahaha (I don't have enough has)

>> No.532882
File: 51 KB, 490x769, OhBoyHereWeGo.jpg [View same] [iqdb] [saucenao] [google]
532882

>>532846
lol, oh dear

>> No.532886

>>532882
I'm not sure I understand your post.

>> No.532905

>>532846
Discussions about fglrx, radeon, gallium, nouveau and xorg.conf, in regards to emulation, are of course welcome. A discussion about user interfaces and the lack of drivers bundled with Windows, however, is not.

>> No.532908

>>532853
No he's lucky because he excluded it from the list of good interfaces.

>> No.532914

>>532886
usually posts that talk about hooking up your computer to a real CRT TV/monitor in these threads are used to troll and start shit storms and are successful at it

>> No.532919
File: 145 KB, 464x290, 1364576528756.jpg [View same] [iqdb] [saucenao] [google]
532919

>> No.532932
File: 99 KB, 760x1000, Artwork that has been improved through shaders.jpg [View same] [iqdb] [saucenao] [google]
532932

>>532919

>> No.532937

>>532932
fuck that's creepy

>> No.532938

>>532932
>>532919

Smoothing shaders are garbage, and only kiddies who never grew up with the original games like them.

>> No.532942

>>532937

It's a similar effect as Smoothing filters.

>> No.532947

>>532938
Wrong answer. See >>532460

>> No.532957

>>532942
Filters like Hq2x don't actually remove any detail. They attempt to recover it, with varying degrees of success.

>> No.532960

>>532947

They're failed attempts at removing the jaggies due to upscaled games. They're a relic at best. They completely distort the sprites and are an abomination unto man. If you like them, then you simply do not like the original sprites.

>> No.532967
File: 6 KB, 280x192, dragons_eye.png [View same] [iqdb] [saucenao] [google]
532967

>>531259
> implying all CRTs look the same
> implying the original Japanese developers had PAL in mind
> implying the games levels or puzzles were build with the unique qualities of a CRT in mind and thus are unplayable without a CRT monitor

The last time I recall games being designed with the CRT in mind was old Apple ][e games, and that was only their way to working around the limitations of the screen.

>> No.532978

Bilinear filters can turn every game in a blurry mess.

>> No.532971
File: 176 KB, 619x597, 1363757623791.jpg [View same] [iqdb] [saucenao] [google]
532971

>>532919
>>532932

>> No.532972

The funniest part is that the filter/scanline wankers don't actually play the games, they jsut boot it up, take a few screenshots, and shut it down.

>> No.532982

>>532978
>Bilinear filters can turn every game in a blurry mess.

Which is why CRT tvs are the way to go.

SD displays for SD games.

>> No.532991

>>532978
Yes, and REALLY GOOD crts clearly look like matrices glass squares individually lit by lightbulbs.

>> No.533005

>>532982
>sure I'll carry around a CRT with my laptop
These threads are really the epitome of great ideas...

>> No.533016

>>533005

>Playing games on your laptop

I'm sorry you're such a pleb and can't join the CRT tv master race. I really am. Some people are just destined for greatness, and some aren't.

>> No.533030

http://emulation-general.wikia.com/wiki/Shaders_and_Filters

Please add to this.

>> No.533037
File: 110 KB, 1014x704, 2013-04-20 16_45_11-Depixelizing Pixel Art - Aurora.png [View same] [iqdb] [saucenao] [google]
533037

Vector Magic is best filter

>> No.533045

>>533016
>Some people are just destined for greatness, and some aren't.
And yet others, an even more "special" sort, play with fake scanlines.

>> No.533054

>>533037
That's so awful that it is incredible.

>> No.533048

>>533016
Feel free to elaborate in great detail as to why it is bad to emulate games on a laptop. I'll make it outright easier by telling you it's a MacBook Pro.

>> No.533050

>>533016
well, that's it, we have just reached the ultimate level of ridiculous troll responses people

>> No.533067

>>533048
It's bad to use a MacBook Pro in general, because the touchpad fucking clicks, for god's fucking sake.

>> No.533068

>>533037
It sure looks like arse, but it's pretty interesting from the technical point of view.

>> No.533078

>>533068
how so?

>> No.533079

>>533067
What the fuck? Can't you even into tapping?
Anyway, please continue.

>> No.533083
File: 16 KB, 470x358, 1273204124738.jpg [View same] [iqdb] [saucenao] [google]
533083

why dont people just have both a CRT and LCD hooked up to their computers, using the CRT for emulating retro vidya and LCD for everything else?

>> No.533089
File: 56 KB, 941x478, 2013-04-24 15_44_24-Depixelizing Pixel Art - Aurora.png [View same] [iqdb] [saucenao] [google]
533089

>>533054
What are you talking about, there's nothing to not like.

>> No.533090

>>533078
It's Magic.

>> No.533093

>>533079
>What the fuck? Can't you even into tapping?
I see you never actually owned a MacBook.

>> No.533094

>>533083
Because even a CRT computer monitor isn't the same as a TV

>> No.533103

>>533093
I'm typing this on one right now. If you don't know how to change your system settings, you should leave right now.

>> No.533105

>>533048

Zero scaling needed. Game is displayed at its native resolution, at 240p or at 480i (depending on what your setup is). Games look incredible. It's so good to set that up, sit on a couch and play. It's absolute perfection.

As I said, SD displays for SD games. HD digital displays are not designed for, or particularly any good at displaying SD games in fullscreen. I guess you could, like, use windowed mode. But that's even more pleb tier.

>> No.533118

>>533090
can I get a serious answer please, I'm actually interested in what makes this technically interesting, I'm not trolling

>> No.533129

>>533089
Last one.

>> No.533132

>>533118
It's an algorithm that traces a colour grid to re-generate actual vector outlines. The results are ridiculous for small resolutions, but can be pretty amazing for a good-quality source image.

>> No.533146
File: 17 KB, 954x377, 2013-04-24 15_48_53-Depixelizing Pixel Art - Aurora.png [View same] [iqdb] [saucenao] [google]
533146

>>533129
Forgot image

>> No.533161

>>533103
>I'm typing this on one right now. If you don't know how to change your system settings, you should leave right now.
I "changed the system setting" by getting rid of that piece of shit.

>> No.533170

>>533089
it's like Boo as interpreted by a 3 year old child

>> No.533181

OKOKOK
So You guys buy expensive old TVs that were not the average living room set that a console was likely hooked up to at the time--
BUT then you start layering filters on top on emulators to make it look as old and shit as possible?

>> No.533173

>>533146
Oh god.

>> No.533174

>>533161
What a comeback!

>> No.533187
File: 766 KB, 700x525, screenshot_0034.png [View same] [iqdb] [saucenao] [google]
533187

>> No.533189

>>533181
You're describing two different groups of people.

>> No.533194

>>533181

Those are two different groups fool. Also these were expensive old tvs, back in 1999. You can many times find them for free or for as low as 50 dollars.

>> No.533195

>>532687
Amiga emulation on Linux/OS X is also lightyears behind WinUAE

>> No.533196
File: 374 KB, 700x525, screenshot_0036.png [View same] [iqdb] [saucenao] [google]
533196

>>533192

>> No.533190
File: 57 KB, 907x482, 2013-04-24 15_55_35-Depixelizing Pixel Art - Aurora.png [View same] [iqdb] [saucenao] [google]
533190

>>533146
Changed my mind, I'll most one more.

>> No.533192
File: 518 KB, 700x525, screenshot_0035.png [View same] [iqdb] [saucenao] [google]
533192

>>533187

>> No.533207

>>533105
Pleb tier is playing a Gameboy game on a big ass monitor. You think we had that shit as a kid? AT BEST we had a cloudy magnifying do-dad that only made it a little bigger.
Play it small or shut up you posers!!!!

>> No.533201

>>533196
>>533192
>>533187

What am I looking at?

>> No.533202
File: 409 KB, 700x525, screenshot_0037.png [View same] [iqdb] [saucenao] [google]
533202

>>533196

>> No.533204

>>533189
no, look through the thread, there are many posts that are like "looks exactly like it does on my TV/CRT monitor "

>> No.533213
File: 424 KB, 700x525, screenshot_0040.png [View same] [iqdb] [saucenao] [google]
533213

Quality filters.

>> No.533219
File: 527 KB, 700x525, screenshot_0038.png [View same] [iqdb] [saucenao] [google]
533219

>> No.533226
File: 69 KB, 700x525, screenshot_0039.png [View same] [iqdb] [saucenao] [google]
533226

>> No.533227

>>533201
Someone who has their TV on the other side of a screen door. Why they don't set it up INSIDE the house, I don't know

>> No.533221

>>533213
Why are you posting this? Unless it's a bait, I don't get the purpose.

>> No.533223

>>533213
Please tell me these are a fucking joke filter or something.

>> No.533234

>>533231

>I can only strawman

>> No.533229

>>533223

It's obviously intentionally way too blurry. He might not be playing at the intended resolution or he upped something in the config.

>> No.533231

>>533226
>>533219
>>533213
>>533202
>>533196
>>533192
>>533187

These look just like my TV did in the 90's!

>> No.533242

>>533234

They do, though. You must be underage.

>> No.533253

Jesus, did you people sit six inches from the machine when you were children or something? I can't see scanlines at all when looking at my CRT screen from my sofa.

>> No.533260

>>533253

Refer to:
>>532716

>> No.533257

>>533207
also the fact that a screen is backlit and a Gameboy wasn't

>> No.533269

>>533257
There should really be separate sub-boards for emulation vs playing on actual retro consoles.

>> No.533271

>>533253
The only rationale I can see is that the computer monitor IS just a few inches away so they want the game to look like they are sitting just as close to a TV because otherwise, yeah, I only ever saw scanlines when cheating at Duck Hunt.

>> No.533324

>>533190
It...it looks like a soda bottle.

As a reference for others to see:
http://research.microsoft.com/en-us/um/people/kramnath/edgefoci/supplementary/multi_comparison.html

>> No.533337

>>533271

The Shaders emulate Aperter grille CRT tvs, not Shadow-mask CRT tvs. Most people don't seem to know this.

>> No.533348

>>533324
>Ours
WHERE DO I DOWNLOAD THAT

>> No.533345

>>533260
no, he's not saying that he can't see them at all, just that he can't see them from his sofa, which you would with a filter

>> No.533352

>>533337
I did not know that until this thread. I just saw a bunch of people acting like that's how CRTs generally looked and it was confusing the flying fuck out of me.

>> No.533358
File: 17 KB, 867x329, invader.png [View same] [iqdb] [saucenao] [google]
533358

>>533324
I KNEW IT. The Space Invaders are really Trekkies!

>> No.533372

>>530916
>Same reason as why chiptunes on YouTube always have those "240p for best quality" comments
Those are actually false though....

>> No.533386

>>533324
I kind of like Vector Magic because of how bad it is. It's like a cubist deconstruction of the pixel art.

>> No.533391

>>533372
How so? The Gameboy speaker, for example, was pretty bad. You could argue that lower quality gives more accurate reproduction of that.

>> No.533396

>>533352
>I did not know that until this thread. I just saw a bunch of people acting like that's how CRTs generally looked and it was confusing the flying fuck out of me.

I know. The shader makers do a poor job of explaining this.

They would love to make a Shadow-mask shader, but it would require 4K resolution to do right.

>> No.533397
File: 117 KB, 908x828, 2013-04-24 16_18_19-Depixelizing Pixel Art - Aurora.png [View same] [iqdb] [saucenao] [google]
533397

>>533348
It looks good on these two and that's it.

>> No.533413

>>533397
I still totally want to see that algorithm.

>> No.533448
File: 163 KB, 1177x453, 2013-04-24 16_23_38-Depixelizing Pixel Art - Aurora.png [View same] [iqdb] [saucenao] [google]
533448

>>533413
I don't think it's available. You can read up on the research behind it here if you're interested. http://research.microsoft.com/en-us/um/people/kopf/pixelart/

This one is fun.

>> No.533471

>>533391
2/10 because I almost made a serious response

also, headphones

>> No.533495

>>533391
>The shit on this cake actually makes it taste better.

>> No.533520

http://research.microsoft.com/en-us/um/people/kopf/pixelart/supplementary/multi_comparison.html

>> No.533523

>>533448
the thing is, unlike that other filter, that actually looks like a blurry yoshi when it's thumbnailed

>> No.533528

>>533324
>hq4x
Holy shit, some of those actually look better.

>> No.533541
File: 578 KB, 640x480, RetroArch-0424-183711.png [View same] [iqdb] [saucenao] [google]
533541

original shader do not steal

>> No.533543

>>533541

Turn down the blur.

>> No.533552

>>533543
why? is it not authentic enough?

>> No.533562

>>533552
Playing Yoshi's Island on anything but a shadow-mask CRT is a crime against humanity.

>> No.533576

>>533562
or maybe playing on an actual snes because that's a screengrab from a fucking snes with a capture card

>> No.533587

>>531743
>laughing summoners.gif
As for that one shit filter in >>531648, it only correlates well with EarthBound

>> No.533596

>>533576
>or maybe playing on an actual snes because that's a screengrab from a fucking snes with a capture card

Are you using composite? Scart/rgb is considered the best.

>> No.533617

>>533596
capture card only has composite

>> No.533629

>>533617

plus >>533620

>> No.533620

>>533596
Scart in the US is...not common

>> No.533625

>>533576
>that's a screengrab from a fucking snes with a capture card
>RetroArch-0424-183711.png

>> No.533636

>>533625
because filenames are impossible to fake

>> No.533651

>>533636
oh come on now, lol, this is getting pathetic

>> No.533656
File: 5 KB, 320x240, YoshisIsland_2.jpg [View same] [iqdb] [saucenao] [google]
533656

>>533596
>Scart/rgb
is that a fucking joke?
if you're going for authenticate gameplay you have to use an rf adapter, you fucking piece of shit pleb.
please, just leave this thread.

>> No.533660

>>533620
>Scart in the US is...not common

Your problem, not mine.

>> No.533678

Where can I download these filters. I only find bsnes.

>> No.533681
File: 95 KB, 326x284, rwnUB[1].jpg [View same] [iqdb] [saucenao] [google]
533681

>>533656
>Yoshi's Island
>RF

>> No.533710

>>533703

ANd other cables are objectively better.

>> No.533703

>>533681
it's what the SNES came with...

>> No.533716
File: 91 KB, 576x544, 0424131854.jpg [View same] [iqdb] [saucenao] [google]
533716

>>533651
what now fucker

>> No.533765

>>533710
Sure but 4th gen consoles were made with the blurriness of TVs in mind, the games themselves were meant to be played through RF.

Using anything to facilitate sharp pixels is far from an authenticate experience and should be avoided. It's like you're new here or something lol.

>> No.533805

>>533765

Composite can achieve most dithering though.

And we don't like things simply because they're old, we use the best equipment we can. Scart/RGB and CRTs are the best for old SD games.

>> No.533809

>>533765
>meant to be played through RF
NO.
NO THEY WERE NOT.
NOBODY USED RF EXCEPT POORFAGS.
AND EVEN THEN IT WAS MOSTLY JUST AMERICAN POORFAGS.
EVERY AMERICAN GAME WAS DESIGNED WITH COMPOSITE IN MIND.
EVERY JAPANESE/EUROPEAN GAME WAS DESIGNED FOR SCART/RGB/WHATEVER THE FUCK THEY USED IN JAPAN.
BUT NOBODY EVER FUCKING DEVELOPED GAMES FOR RF.
YES, I MAD.

>> No.533818

>>533765
It's like playing on a high-end TV that no one ever fucking had in their den. Especially not for playing "Entendo" on.

>> No.533821
File: 57 KB, 800x321, scart02.jpg [View same] [iqdb] [saucenao] [google]
533821

>>533805
>>533809
Stick to your emulators, scrubs.

>> No.533829

>>533805
>>533809

i don't get it why does everyone in this thread use these filters to make games full of blur and scanlines and shit then?

>> No.533842

>>533829
If you hide detail from the eye, your brain "fills in the blanks".

It also hides pixel stretching when you play the game it full screen and the emulator doesn't do a good job at scaling the pixels.

>> No.533852

Someone link me to some good filters for higan, or pastebin the source.

No one ever fucking does it in any filter thread.

>> No.533848

>>533716
>that capture device
oh my fuck no

>> No.533875

>>533852
http://emulation-general.wikia.com/wiki/Shaders_and_Filters

>> No.533876

>>531660
>>531651
>>531645
Why in the fuck do you keep posting this shit and yet you never link to the filter or give source?

>> No.533882

>>533848
it actually works well since i found the magic version of the drivers that can accept s-video and just run audio through my soundcard

>> No.533886

I've never used filters, in 10+ playing on emulators.
Only recently I started using them when I found blargg's NTSC filters for NES and SNES.
It gives the just-right, subtle edge-softening and color tint that I missed when playing on emulators.
Anything else, looks like shit to me.
Scanlines, and filters that warp the image to make it look rounded, are just ridiculous.

>> No.533893

>>533829
That's what's so confusing.
Composite supposedly isn't sharp enough, but playing on a monitor without filter is TOO sharp?

>> No.533904

>>533875
>implying any of those work with higan

>> No.533905

>>533893
RGB and even S-video aren't as sharp as an HD monitor through VGA.

>> No.533902

>>533875
Stop linking to this shit. It links to any article that has the tags 'pixel shader' on it. I want want /vr/ is recommending

>> No.533918

>>533893

Composite blurring can have use in dithering.

But typically a monitor scales the image 2-4 times if you're using fullscreen. It really hurts the graphics and especially the sprite-work. That's why I advocate using SD displays, such as a CRT tv.

>> No.533926

>>533902
Click on the second link where you can download some
The first link is just some autist's blog, I never got anything good from it

>> No.533921

>>533904
so use an emulator they work with? snes9x supports cg. so does retroarch

>> No.533930

Pictures of a screen are never what it looks like in person. So a filter just makes your monitor look like a photograph of a tv screen, not the way a tv screen actually looks if you were right in the room with it

>> No.533934
File: 648 KB, 3172x2971, azr9LqV (2).jpg [View same] [iqdb] [saucenao] [google]
533934

>>533921
But muh accuracy

>> No.533945

>>533930
Up close that's what a TV looks like. You just never notice it because you never sat that close to a TV

>> No.533946

>>533930
>Pictures of a screen are never what it looks like in person. So a filter just makes your monitor look like a photograph of a tv screen, not the way a tv screen actually looks if you were right in the room with it

See: >>532716

>> No.533956

>>533945

Up close that's what an Aperture grille looks like. Most people have shadow masks.

I've explained this like 5 times, I should probably get to writing that Shaders FAQ now so that's its more than a single page.

>> No.533964

>>533809
I've been using RF for my entire life. Nearly 26 years of RF, and I love it. I respect that other people want a crystal clear picture, but to me, nothing can beat RF. It is more than clear enough. The way it displays feels so right. It's like listening to a record. If there aren't pops and some crackles, it just wouldn't feel right. I have used composite for later consoles, but for every single 4th gen or older system, I use RF. you mad lel

>> No.533965

>>533918
This is something that need to be explained too.
The old games depended on the way an old screen worked to display properly. Things like flicker and dithering are how they achieved certain effects like transparent clouds and such.
An LCD screen doesn't function the same way so a lot of the things those games are making use of simply aren't happening anymore on the screen.

>> No.533989

>>533965

Feel free to add to the Wikia.
http://emulation-general.wikia.com/wiki/Recommended_Displays

I'm going to turn that page into more of a Display FAQ. And then have a separate page/section for specific Displays to recommend.

I'm one of the people contributing to the wikia the most, but I'm a total amateur.

>> No.533998

>>533989
>CRT monitors
>All benefits of a CRT TV besides native inputs for actual hardware

Bullshit, pixels are just as sharp as they are on a LCD

>> No.533995

>>533945
I've sat with my nose touching the glass and only saw a matrix of rainbow blocks, No "scanlines".

>>533956
Oh...Well ok then. That makes sense. I honestly didn't even know there were two different kinds of screens like that. But why is the majority acting like that's how CRTs look if most people didn't even have that kind of TV?

>> No.533997

>>533930
This is because photographs don't flicker, and the flicker is the most important part of the superior quality of CRTs.

>> No.534037

>>533934
bsnes is great but it's shit with support for filters. Only a few games require the accuaracy of bsnes so if you really want filters just use SNES9X. You won't notice a difference

>> No.534042

>>534037

Retroarch bsnes core. Best of both worlds.

>> No.534048

>>533998
Seriously. Its like someone isn't even old enough to remember CRT monitors. They were even sharper than LCDs for many years after LCDs were released.

>> No.534053

Using VisualBoyAdvance-M, are their support for filters any good? Just getting into filters because I never realized there were actually good ones available.

I mean if I use bgb it's fine but if I wanted to try GBA or GBC

>> No.534062

>>532353
If the scaling uses a rectangle with 7 pixels wide and 6 pixels height for each original pixel then it doesn't get any scaling artifacts.

>> No.534068

>>534053
VBA-Next core on RetroArch and you'll be all set.

>> No.534089

>>531667
I wish I could hate you to death

>> No.534112

How do I disable integer scaling in RetroArch?

>> No.534119

>>534112

Video options and in f1 settings during gameplay. Integer scaling is what you want if you're using scanlines shaders.

>> No.534136
File: 51 KB, 626x284, retroarch.png [View same] [iqdb] [saucenao] [google]
534136

Keep getting a Code 1
What am I even doing wrong? I know it happens when I change the video settings

>> No.534142

>>534136
John is such a shitty name, John.
People constantly say my name because it's short to say.. at the end of each sentence, John

>> No.534149

>>534142
:(

>> No.534158

>>534136
>>534112
There really should be a guide on RetroArch. It has a more complex layout than other emulators and vague errors

>> No.534168

>>534158
>There really should be a guide on RetroArch. It has a more complex layout than other emulators and vague errors

We started one.
http://emulation-general.wikia.com/wiki/RetroArch

But, I think it's already a bit out of date with the latest update. Also, the layout and GUI is made by coders. They're great at making the guts of the program, but the layout is a bit ugly and a mess.

>> No.534173

>>534136
Disregard that, I have a log

What the fucking shit
http://pastebin.com/XT6WPZbj

Whats with the compatibility inconsistency with all emulators, it's a bitch to do anything

>> No.534178

>>534136
>Keep getting a Code 1

Post the actual log. File --> Show log and copy just the part that gave the error.

Also set it to "Automatic". And some shaders just seem to not want to work.

>> No.534196

>>534178
>>534173
Fuck i'm retarded

I saved the fucking html page it was on rather than the file itself
and I know how to get files from github too, fucking hell

>> No.534191
File: 29 KB, 754x434, john.png [View same] [iqdb] [saucenao] [google]
534191

>>534136
>>534142
Where the John's @?

>> No.534204
File: 51 KB, 422x234, john.png [View same] [iqdb] [saucenao] [google]
534204

>>534191
Checking in

>> No.534203

>>534196

I've done that before, don't worry.

>> No.534207

>>534136

Should update to the newest version.

>> No.534253

>>531651
Bump

Anyone know what filter this is?

This fucker never responds in any filters thread when I ask
Or maybe it's someone else posting it

>> No.534267

>>534253

Try CRT Geom. I am not sure if its that, but that's the premiere one they use. Use Integer scaling.

>> No.534282
File: 1.07 MB, 1439x1080, RetroArch-0424-201920.png [View same] [iqdb] [saucenao] [google]
534282

>NTSC-RGB (25% darken)
>pixelate

Me experimenting. Pixelate seems to add just enough blur to it, but without going crazy.

>> No.534290
File: 741 KB, 898x714, FFIII-ntsc-take2.png [View same] [iqdb] [saucenao] [google]
534290

Filters are necessary to get the look the artist intended.

>> No.534298

>>534282

Oh and note: SIT 4 feet back. On a couch.

For me this is "good enough". But my screen is 60hz and motion sucks balls. I'm going to need to invest in those 120hz displays.

>> No.534301
File: 63 KB, 898x714, FFIII-unfiltered-take2.png [View same] [iqdb] [saucenao] [google]
534301

Unfiltered graphics are a pixelated mess.

>> No.534313

>>534290
>the look the artist intended
I don't think the artist intended it to look ugly as fuck.

>> No.534335

>>534301
Oh look, it's THIS autist again.

At least use a different image. Sheesh. Last time you posted that, everyone in the thread agreed that the word "INN" was perfectly legible and laughed at you.

>> No.534337

>>534290
>>534301

>Unfiltered graphics are a pixelated mess.

They're there to fix the pixelating that occurs when scaled to the monitor's native resolution. I think it's foolish to do that, and then try to fix it with shaders. I prefer to just avoid the problem entirely.

Don't scale it. CRT display.

>> No.534346

>>534335
>everyone in the thread agreed that the word "INN" was perfectly legible and laughed at you.

It's harder to read. But >>534290 is too blurry.

>> No.534362

>>534298
In the case of fixed framerate 60fps games, 120Hz display will only give you a significant improvement compared to a modern 60Hz display if you use it for black frame insertion. If you also emulate at double speed (pausing for the black frames) this won't add any latency.

http://www.blurbusters.com/software-based-black-frame-insertion-improves-motion-clarity-in-mame/

>> No.534368

>>534301
No matter how many times you post this it's still false.

>> No.534374
File: 1.64 MB, 1439x1080, RetroArch-0424-203039.png [View same] [iqdb] [saucenao] [google]
534374

>>534290

My set up. Using >>534282

Different font since I'm using a translation patch.

>> No.534414
File: 109 KB, 300x533, CT-comparison.png [View same] [iqdb] [saucenao] [google]
534414

Having the correct aspect ratio is more important than using filters.

>> No.534426

>>534414

Which AR are being compared?

>> No.534439

>>534426
>>534414
Top is 4:3, bottom is 8:7.

>> No.534448
File: 145 KB, 1440x1920, comparison_metroid.png [View same] [iqdb] [saucenao] [google]
534448

Here's a shot of an LCD shader for RetroArch I'm currently working on. It's mostly inspired by the GBC and GBA. Had to make some compromises with authenticity, but hopefully it should give off a sort of handheld screen feel.

>> No.534460
File: 107 KB, 1440x1080, shining force scanlines.png [View same] [iqdb] [saucenao] [google]
534460

I like light scanlines on Genesis games.
Adds some texture and helps the limited palette.

>> No.534470

>>534448
>there are people who actually think the bottom looks better
>there are people who actually think the bottom looks decent in any way whatsoever

>> No.534482

>>534414
Yes, but not every NES and SNES game was designed for 4:3. Examples like the one in your image are rare. For every moon you can show me that's circular in 4:3, I can show you dozen moons that are circular in 8:7, and a hundred blocks that are squares in 8:7, and a hundred sprites that stay the same shape when rotated 90 degrees in 8:7 but get squashed and stretched when rotated in 4:3.

I can show you dozens of games that were ported to systems that do have square pixels, by the companies that created them, that didn't stretch the aspect ratio.

I wish I could live in your fantasy world where EVERY game looks best in 4:3, so I wouldn't have to change the aspect ratio for every game I play. But I can't, so I will continue doing it the correct way.

>> No.534496

>>534460
Those scanlines look like trash because they're not lined up with the pixel grid.

>> No.534515

>>534439

Technically, you can go with whatever you want, mind you. But 4:3 is how it would be displayed on a CRT tv and a real snes. The System outputs to 8:7 and the CRT tv then displays it at 4:3.

>> No.534524
File: 864 KB, 1040x936, RetroArch-0424-174344.png [View same] [iqdb] [saucenao] [google]
534524

>>534448
Here's an original Gameboy shader that I previously developed. Before people start flipping out over the color palette, it's completely customizable. These are just the closest to authentic I was able to recreate from photographs and visual comparisons with an actual Gameboy.

>> No.534532
File: 42 KB, 1280x1113, 8x7triforce.png [View same] [iqdb] [saucenao] [google]
534532

>>532387
Not trying to make a huge argument for 8:7 but
>yfw 8:7 makes a more accurate equilateral triangle

>> No.534540

>>530765
The problem with those types of filters is that they're over done. They don't look quite like a CRT television, they look more like a a photo of a CRT television. If they deadened the effect 50% or so it would be more accurate.

>> No.534548

>>534482
If a moon looks circular in 8:7 it means that it looks stretched in 4:3. Since 4:3 is the aspect ratio for NES/SNES games displayed on NTSC TVs it just means that such a game is a subpar game; made by people that are not skilled enough to make it look good in the intended display device.
Why should I care about shitty ports that didn't even care enough to make the graphics look good?
4:3 is the aspect ratio of NTSC TVs and every single good console game was made to look good with that aspect ratio.

>> No.534561

>>534532
Check your eyes. Or use a measurement tool.

>> No.534565

>>534548
Did you mean to post that AFTER the image that shows LttP looks better in 8:7?

>> No.534573

>>534532

Meh. I display it at 4:3 anyways. It's such a minor issue. It is how it was displayed originally, makes bigger use of the screen too.

I think it's just an issue of some game designers and artists not taking into account that their work would be displayed at 4:3. Just oversights. Sometimes they took this into account, other times they didn't.

>> No.534575
File: 26 KB, 296x342, chinese luigi.jpg [View same] [iqdb] [saucenao] [google]
534575

>>534532
You might need glasses.

>> No.534576

>>534565
>LttP looks better in 8:7?
No it doesn't. The triforce is an equilateral triangle. It looks like one in 4:3 but it looks stretched in 8:7.

>> No.534571

>>534548
>every single good console game was made to look good with that aspect ratio.

Oh man! Look at the time! I'm sorry, I was really enjoying this discussion, but I need to go get dinner now. I'll see you later, all right, Alice?

>> No.534585

>>534540
>They don't look quite like a CRT television, they look more like a a photo of a CRT television.

See:
http://emulation-general.wikia.com/wiki/Shaders_and_Filters

>> No.534587

Okay which filter do you all agree on to be good?

>>531645 looks good but I have no idea which one it is

>> No.534590

>>534565
>the image that shows LttP looks better in 8:7?
But that didn't happen?

>> No.534594

>>534585
it's one fucking sentence

Copy pasted:

>These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there).

>> No.534591

>>534573
>It's such a minor issue

So when something designed for 8:7 is wrong, it's "such a minor issue", but when something designed for 4:3 is wrong, it's... what exactly? I don't want to put words in your mouth.

>> No.534615

>>534594

And it's relevant. It's designed to replicate a kind of display few people experienced. That's why you say it doesn't look accurate. But it is fairly accurate to an Aperture Grille.

>> No.534616

I prefer emulating the cables rather than the CRT. Anyone know where I can download blargg's composite filter? I can't find anything other than a C source code.

>> No.534620

>>534591

I'm not going to get my panties in a knot over aspect ratio. It's not that huge a difference between 8:7 and 4:3. I just use what I would be using on a real system.

>> No.534621
File: 81 KB, 548x532, 1347582009664.jpg [View same] [iqdb] [saucenao] [google]
534621

>>534591
>something designed for 8:7
Only a retard would design for 8:7 when the display is 4:3.

>> No.534627

>>534621
I was trying to be polite. Could you please answer my question?

>> No.534630

>>534616

Scroll down to:
http://filthypants.blogspot.ca/2012/07/customizing-cgwgs-crt-pixel-shader.html

Downloads in all sorts of OS. I believe .filter files have to be designed for the OS in mind, and xml shaders (.shader) can be used in all systems.

>> No.534637
File: 32 KB, 500x500, 1348582106284.jpg [View same] [iqdb] [saucenao] [google]
534637

>>534627
I wasn't the one who said it was a minor issue, in fact I have been saying that using the proper aspect ratio is more important than using filters.
Of course proper aspect ratio + filters is better.

>> No.534648

>>534561
Just did. Turns out they both suck.

>> No.534680
File: 48 KB, 2560x1113, triforce triangles.png [View same] [iqdb] [saucenao] [google]
534680

They're actually both equally shitty triangles.

>> No.534758
File: 107 KB, 604x548, 1349750157073.jpg [View same] [iqdb] [saucenao] [google]
534758

My issue with most scanline filters is the people who make them are lazy and just add black lines between the screen and call it a day. They need to be more subtle when it comes to them. Not saying they are all like that but a large number of them appear to be.

>> No.534765

>>534621
I don't want to go and pull up examples, but you're calling a lot of talented people who made a lot of great games retards.

I hope it doesn't come to this, but I am confident that if it did, I could point out far more examples of things that look better in 8:7 than you could in 4:3.

That Chrono Trigger moon is just about the only example I've ever seen, actually. Devs only really bothered with aspect ratio correction for huge objects like that. The typical 16x16 sprites that comprise most NES and SNES games are always 16x16, even when they're things that are supposed to be perfectly square or circular. These things look better in 8:7 than 4:3.

But really, things don't look outrageously wrong in either aspect ratio. You have to look for these things to even notice them. It's not like the kiddies who run their emulators in 16:9, which is an atrocious aspect ratio that destroys whatever the artist's original intent was, because "widescreen is better hurr durr."

I sometimes use 8:7 unfiltered and sometimes use 4:3 with a light CRT filter, depending on the game. Some games have really nice pixel art that shines in 8:7 unfiltered. And no, the people who made those games aren't retards. They realized that what CRTs did was *distort* the image, and that anyone, even little kids, are capable of looking *through* the distortion and seeing the pixel art as it was meant to be seen. And emulators can simply remove that distortion.

>> No.534865
File: 13 KB, 295x300, 1334435536400.jpg [View same] [iqdb] [saucenao] [google]
534865

>>534765
>I could point out far more examples of things that look better in 8:7
Yeah, you should do that and also show me an NTSC TV that has 8:7 aspect ratio. Only then would your examples would be relevant.
The TV doesn't "distort" the image because every good artist realizes that he has to design with the display type and its limitations in mind. This is not some esoteric shit. This is design 101. If you design for web you make sure it looks good in every browser, if you design for print you make sure it looks good when printed, if you design for display on TV.... wait for it... you make sure it looks good on TV.

>> No.534908

>>534865
>not designing so it'll look good on high end developer monitors and hypothetical consumer displays decades in the future to increase the longevity of your game

>> No.534926
File: 72 KB, 450x373, fullretard.jpg [View same] [iqdb] [saucenao] [google]
534926

>>534908
>designing for non-existing devices

>> No.534941

>>534926
>designing for currently non-existing devices

ftfy

>> No.534953

>>534926
Why do you think old movies were shot at higher definitions than needed for home or theater display and some were even filmed in 3D

>> No.534950

>>534926
They existed, in fact I'd be willing to bet the wide majority of monitors in professional game dev studios were professional quality displays

>> No.534965

>>534950
additionally, those kind of monitors were some of the only ones that supported PAL/SECAM, so they would have been a necessity for developing PAL versions

>> No.534968

>>534941
They were obviously not, since retro games looks like shit on an LCD display.

>> No.534985

>>534950
Irrelevant, a good artist doesn't say "it werks in my machine" because it has to work in the consumer's machine.

>> No.534989

>>534968
[citation needed]

>> No.535000

>>534989
Play with an emulator on a LCD display unfiltered. Or connect a console to a modern TV.

>> No.535040

>>535000
That's not a citation, it's an opinion.

>> No.535059

>>534290
You get called a blind retard every time you repost this.

>> No.535062

>>530818

I'm sorry but you'll never emulate the true Gameboy experience with a backlit screen. Positioning your back towards the sun without too much glare is practically half the skill of playing the games.

>> No.535068

>>535040
Can't help you with your objective shit taste.

>> No.535080

>>534532
That looks weird as hell because I've never seen it that way on TV

>> No.535089

>>535068
And now that's just buzzwords and more opinion. I'll accept that as proof that you have no actual idea what you're talking about and have resorted to shitposting.

>> No.535101

>>535089
If you can't see for yourself that console games look and play like shit on modern TVs you are either blind or a moron.

>> No.535107

>>535040
No, seriously. It doesn't even have to be an HD screen. A retro console hooked to a modern flat screen TV looks like a blurry mess.

>> No.535393

>>531736
>>531741
Link please.

>> No.535525

>>535393
Notice how most of the people posting their shit here won't link to it or give a name or provide source of any filters they're using

>> No.535681
File: 1.10 MB, 1439x1080, RetroArch-0424-231023.png [View same] [iqdb] [saucenao] [google]
535681

Pixilate.cg and NTSC-RGB look nice together.

Should I add a gamma shader on top of that? Or does RGB already handle gamma correction?

It works on NES-SNES resolutions, but the gameplay parts of FFT also work for it. I'm not sure if it's working perfectly here though.

>> No.535896
File: 857 KB, 1439x1080, RetroArch-0424-234201.png [View same] [iqdb] [saucenao] [google]
535896

>>535681

>> No.535927

>>535896
What exactly is that supposed to look like? Doesn't look like any television I've ever seen.

>> No.535938

>>535927

It's not replicating a tv, it's not a CRT shader.

It's just pixilate + NTSC-RGB. So it's replicating the sharpest cables for a slight amount of blur. I think it's pointless to try to replicate CRT tvs since you can't do it, and scanlines are more trouble than their worth.

>> No.536036

>>535938
>their

There's plenty of great CRT shaders out there. What do you gain by just making a blurry mess that doesn't even approach any display in existence? You can also just pass everything through an 8 pixel offset Gaussian blur, doesn't make it a good idea.

>> No.536352

Not using filters to get the best possible image is just retarded.

>> No.537125

>NTSC filters
>These replicate the cables used to connect the system to the tv. They are created by blargg.

Great wiki

I can't fucking find anywhere to download blargg's. I love the filter in SNES9X but what if I want to use it in RetroArch?

>> No.537137

>>537125
Blargg's stuff comes with SNES9X, or at least mine did.

>> No.537139

>>537125
>>537137
Oh scratch that, I misread your post.

Yeah I have no idea where else to get it either.

>> No.537143

>>537137
It seems built in though. Or do you mean I can use it with RetroArch if I just select SNES9X as my core?

>> No.537158
File: 85 KB, 736x518, wa.png [View same] [iqdb] [saucenao] [google]
537158

>>537125
Fuck every NTSC filter I find is like this

>> No.537174

>>537158
The NTSC filters only work with NES and SNES. There's a couple that are made for the Master System and Genesis, though.

>> No.537180

>>537174
Anyway, the link to the NTSC filters is in this link. Just Ctrl+F "filters" and you'll find them.

http://filthypants[fuckmoot]blogspot[fuckmoot]com/2012/07/customizing-cgwgs-crt-pixel-shader.html

>> No.537212
File: 87 KB, 736x518, eelk.png [View same] [iqdb] [saucenao] [google]
537212

>>537180
Neat
Looks great with SNES
Wish it was the same with Gameboy

>> No.537226

>>537212
dat color bleed

>> No.537230

>>537212
There's an NTSC shader that works with everything, but I don't like it quite as much as the filters.

https://github.com/Themaister/Emulator-Shader-Pack/tree/master/Cg/TV

>> No.537234

>>537212
These filters are pretty damn novel but I can't help but feel it's more intense than I recall.

>> No.537516

>>537234
CRT TVs hide the artifacts better than LCDs do.

>> No.537564

If you guys like CRTs so much why don't you just save up $5 dollars and buy an old used one?

>> No.537575

>>537564
If you like shitposting so much why don't you just go back to >>>/v/?

>> No.537589
File: 43 KB, 808x840, 1355086404998.jpg [View same] [iqdb] [saucenao] [google]
537589

>>537575
>gets angry when people point out logical solutions to problems

>> No.537610
File: 228 KB, 570x610, 1331768754374.jpg [View same] [iqdb] [saucenao] [google]
537610

>>537589
>not even aware that a $5 TV can't be
>connected to a computer running an emulator
>without fucking around with conversions

>> No.537624

>>537610
I didn't realize that something that trivial was a problem worth mentioning. Did you get this angry when the car salesman forgot to mention that your car would stop working if it ran out of gas?

>> No.537635
File: 31 KB, 257x202, 1347412693126.png [View same] [iqdb] [saucenao] [google]
537635

>>537624
>trivial problem
>that you didn't even realize it existed
Yeah buddy, I'm going to pretend you are not utterly stupid. Don't feel bad, boys your age are not using to thinking.

>> No.537645

>>537635
>projecting

Oh god, I didn't realize a little bit of logic would make you this mad. You're even posting anime girls now.

Or maybe the problem is that you can't save up $5.25 for the used television and the converter...?

>> No.537648

>>537564
You are not the first, nor the last person to have suggested this. A cursory look at this thread will reveal at least two or three other posters have said the exact same thing. Every thread has at least two of you in them.

And don't assume everyone who uses CRT shaders is an idiot who has never thought OH GEE WOULDN'T IT BE MORE SIMPLE TO JUST GET A CRT TV. There is a reason not many people do it: for most people, it's very difficult to get a proper 240p video signal out from a PC to a CRT TV. It is not as simple as just plugging a cable in. But if you knew this, you wouldn't have said that.

>> No.537662
File: 496 KB, 500x287, 1348802196512.gif [View same] [iqdb] [saucenao] [google]
537662

>>537645
>thinking what Gate has an anime
>thinking that you can just buy a $1 converter and get a 240p signal
Leave the discussion to the adults who know how things are and go discuss COD in your own board: >>>/v/

>> No.538146
File: 178 KB, 2094x785, Nearest vs Pixellate.png [View same] [iqdb] [saucenao] [google]
538146

I'm a fan of the Pixellate shader

Can you see the difference in this non-integer scaled image?

>> No.538247

>>537125

http://filthypants.blogspot.ca/2012/07/customizing-cgwgs-crt-pixel-shader.html

Scroll down.

>> No.538267

>>537158
>>537125

Just updated the Wiki FAQ with download links.

Keep in mind I'm just one dude updating it. No one else seems to. I also don't have much technical knowhow. I'm updating it whenever I have time.
http://emulation-general.wikia.com/wiki/Shaders_and_Filters#NTSC_filteers

>> No.538270

>>537143
>Or do you mean I can use it with RetroArch if I just select SNES9X as my core?

Later versions will have them built into the Snes9x-Next core. It will be a Core option.

>> No.538273

>>537212

I don't see the point in replicating artifacts and fringing. That's why I go with RGB mostly.

>> No.538276

>>537234
>These filters are pretty damn novel but I can't help but feel it's more intense than I recall.

Yep. I think they're too literal, in the sense that they do too good a job of replicating what the cables do, but without factoring in how the display handles them. CRTs hide artifacts and blur better somehow. So I think they should create new ones that take into account LCDs.

>> No.538284

>>537589
>>537564

I can use a converter and set it up so my computer can use a CRT tv as a display. But the image is 480i, not 240p. How bad is that?

>> No.539914

>>537635
>resorts to condescension

>calls someone a shitposter

Jesus christ, adapters are not hard to get you unbelievable retard

>> No.539939

>>531289
>>532152

>> No.539942

>>539914
>adapters are not hard to get you unbelievable retard
Read further and realize that an adapter is the least of your problems. Getting a proper 240p signal is a bigger problem.

>> No.540036

>>531289
And here's you:

>STOP HATING WHAT I LIKE

This is how discussions work

>> No.540087
File: 499 KB, 784x710, msp.png [View same] [iqdb] [saucenao] [google]
540087

>>537230
Why it not working for me?

>> No.540124

>>539914
Protip: if you don't even realize there is a problem, chances are you can't solve it either.

>> No.540129

>>540087
Update your version, and make sure you download all the shader files.

>> No.540227

>>540129

Woah

>> No.540340

>>540129
I have the latest version. I put all the files in a folder and ran the .cgp one
Did I do it wrong?