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5366938 No.5366938 [Reply] [Original]

How can indie game developers recapture that je n'ais se quoi of Ocarina of Time? I know what it is that makes it special but if I wrote it all down it would go beyond 500 posts and 404. So I want to hear your answer.

>> No.5366954

They don't. They try to make their own stuff without relying on nostalgia pandering.
You literally cannot recreate the magic of ocarina of time- or any acclaimed game for that matter.
Those games are a product of the people who worked on them and in the time they worked on them.

>> No.5366962

The only way they could do it is by sending me in time back to my 11 year old self.

>> No.5366964

You're trying to compare indie devs, which are usually inexperienced guys that might be good at coding, with a team of professionals over at Nintendo in the mid to late 90s.
It's like comparing some kids playing on the back yard with 90s Michael Jordan.

>> No.5367003

>>5366938
smearing shit and vaseline on the screen will match your image.

>> No.5367012

>je n'ais se quoi
>I know what it is

>> No.5367013

>>5367003
OP's pic is stretched (699x497).
When you zoomers stop emulating and stretching your emulators, you will understand how games actually looked back then.

>> No.5367038

Ocarina of Time is Ocarina of Time.
A game inspired by Ocarina of Time will not be Ocarina of Time.

If you try to make a game like Ocarina of Time, people will complain about every little deviation you make from the source material.

>> No.5367105

even Nintendo cant make a Zelda game as good as OOT anymore

>> No.5367118

I was around when OoT came out. It was literally just the transition to 3D that made it special, ALttP is a better game.

>> No.5367147

>>5367118
Woah, the gamplay is great too

>> No.5367176

>>5367118
Funny because to me the transition from 8-bit to 32-bit is what wasn't all that special. But I can see that OoT is miles beyond LOZ1 as much as I love it. And also that they are nothing alike if you pick up what I'm putting down.

>> No.5367189

>>5366938
>je n'ais se quoi

Honestly that type of "special" is gone. It was novelty of 3D. If you wan't something similar try VR headsets, maybe something would give the same feel of the novelty. I felt the same thing with ape escape and the dual shock. It's basically a developer mastering a new tech the second it comes out.

>> No.5367204

>>5367189
Thanks for the advice broski.

>> No.5367346
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5367346

>>5366938
Go back to 1995 buy a SGI Indy and 3d software for $50k
https://www.youtube.com/watch?v=a1z9HmDuYgs

>> No.5367758

>>5366938
egorapter sequalitus damn didn't

>> No.5367760

>>5367013
Mate, OoT’s backgrounds look like shit no matter how you view them.

>> No.5367778

No one has made a game that's so close to classic fairy tales as OoT. Anything else tries to be too colourful and Saturday morning cartoon-ish. The same thing with the remakes. There's just no aesthetic balance; it's too dark or too cartoon.
There's also too much exposition in later games, too much talking. Fairy tales need to be a little hazy and perilous to catch people's interest, like these odd things in OoT here and there, many that weren't entirely intentional.

>> No.5367824

>>5366938
>je n'ais se quoi of Ocarina of Time

Slow, ugly, and not very fun to play? The only way OoT is even remotely enjoyable is if you're like 10 and it's your very first 3D video game.

>> No.5367842

you stupid bitch. OoT was on N64. and it's spelled G E N E S I S

>> No.5367964

>>5366938
Sorry I don't speak french

>> No.5367992

>>5367346
Holy shit, that commercial looked dated even back in 1995. What's even funnier is that they proclaim at the end that some of the 3D graphics you saw were exactly what you would expect from the Ultra 64. I know it's not supposed to be completely honest as an ad and that 3D was a huge deal back then but even as a N64 fanboy who used to be part of the main demographics back then this is way too ridiculous.

>> No.5367995

>>5367964
I think he meant to write "je ne sais quoi" which literally means "I don't know". In some languages like english that phrase is used to describe people who do something in a way that seems like it's nothing while that doesn't necessarily reflect their actual efforts

>> No.5368027

>>5366938
What makes OoT special is its extremely large scope (for its time) and the large amount of gameplay that was completely new an innovative, not only that, but all its elements are extremely well balanced and refined.

So not only a huge game, not only a game that brought a lot of new things to the table, but a game that was extremely refined as an overall package.

A game like this, you just just can't do it with a small team of indies. It takes of large company like Nintendo to finance something like this. This sort of game is like Gone with the Wind, an extremely ambitious project for its time that managed to pull it all together into a cohesive form. It has created a high water mark in the videogame medium and it won't be until someone really raises the bar to that degree that anything is going to eclipse it.

Games since the end of the 90s mostly lost their ambition. Developers have wanted to make safe games so that they could make their money back. Budgets have become so big due to the cost of production that they can't afford to go out on a limb. Games that try something new gameplay wise are now relegated to being extremely limited in scope. Developers will test the waters occasionally but they won't go take it to the nth degree like OoT did. You occasionally get games that are large in scope and well refined but their gameplay elements tend to be highly derivative. Companies don't want to spend money experimenting with new gameplay styles. Even breakthrough games that emerged since the 90s, like Minecraft, an extremely successful game, relies on random generation, rather than the craftmanship of the developer.

>> No.5368036

>>5367760
"Mate", try using a real SD display.

>> No.5368037

Omelet du fromage?

>> No.5368038

What's the raison d'ëtre of people who come to /vr/ to say /vr/ games "look like shit"?

>> No.5368042

>>5368027
oot of time isnt that special

it's just a 3d slicey stabby game with a zelda theme

>> No.5368043

>>5368042
A 3d slicey stabby that happened to shape the way modern slicey stabbies like DMC and Souls were gonna be in the future.

>> No.5368045

There is nothing more prétentious than people who think Ocarina of Time is a deep and layered game and not just simplistic Shinto garbáge.

>> No.5368086
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5368086

>>5368037

>> No.5368156
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5368156

It is fair to say OoT was the first real and popular 3D game with a medieval theme? I think that by the time there were lots of fps but not actual 3D rpgs (If you don't count very specific games like Ultima Underworld, which happens inside a dungeon, or Daggerfall which is ambitious but lacks of personality).

>> No.5368159

>>5368156
>not actual 3D rpgs
OoT isn't one either. It's an action-adventure game.

>> No.5368181

>>5366938
You need heart and soul. You can pay workers to work and youll get a result but if you want mastercrafted you need the workers to pour heart and soul into an already expertly crafted result. You cant pay for that. They have to care.
Thats what most people dont get about OoT. It was built by experts of their art and they really cared how good the game "felt"

>> No.5368256

>>5368156
>there were no 3D RPGs at the time if you ignore all the 3D RPGs that existed at the time
Wow, brilliant deduction, anon.

>> No.5368421

>>5368256
I think he's saying no non-procedurally generated 3D RPGs. Though there's Quest 64.

>> No.5368452

>>5368156
Heretic 2 came out a month before OoT. Also OoT is not an RPG.

>> No.5368704

>>5367995
It doesnt translate to "I don't know" at all, you're thinking of "je ne sais pas". Closest translation for je ne sais quoi I can think of is "that little something I can't put my finger on"

>> No.5368820

>>5368156
First? no, not in the slightest. Popular? you might be on to something. Every example I can come up with is either too obscure and inaccessible for the average audience at the time, or simply a straight up bad game

>> No.5370063

>>5368043
>what is Drakan
>what is Severance
>what is Die by the Sword
DMC and Souls took way more from those games than from Zelda.
And DMC was always muchcloser to Resident Evil formula than a regular adventure like Zelda.

>>5368027
Large scope is pretty much the only thing that was going for it. Everything else was completely unremarkable, except for maybe nice implementation of lock-on controlls.

>> No.5370073

>>5368156
First - Zelda is an action-adventure, not an RPG in any way.
Second - Daggerfall was properly 3D, with room over room and all that.
Sprite enemies were a necessary compromise or it would run even worse than it was.
Before that there was Arena.