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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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534464 No.534464[DELETED]  [Reply] [Original]

DOOM THREAD

=====
Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
=====
Doom setup tutorial for newfags:
https://www.youtube.com/watch?v=A0QyGyUmwh8
PRO DOOM STRATS:
https://www.youtube.com/watch?v=HJcf0aOwmiA
Steam Group:
http://steamcommunity.com/groups/vrDOOM

=====
What's new?
/mlp/ board map in the making
/pol/ map got some updating here: http://www.mediafire.com/?ewmgmfdafycbtaa
=====

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download
Standard passwords for /vr/ servers: VIDEO JAMES, opisafaggot, and skellingtons
If these do not work, ctrl+f the server name.

We have an IRC channel too

irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use ZDoom instead of GZDoom because >Open GL Mode

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (40 MB) (Contains Doom/Doom2/Plutonia/TNT/Strife/HeXen/Heretic/etc)
http://www.mediafire.com/?jdl2pbv0vfv0b6n
Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p
Doom Images Folder (compiled by DoctorAmazing)
http://www.mediafire.com/?o4r0ecp61f2ujvk

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop
http://pastebin.com/EfvgZABx

>> No.534510

First for swag

>> No.534523

Nth for this thread is useless. Delete it.

>> No.534526
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534526

Is it... is it safe in here?

>> No.534535

Fourth for keep it.

>> No.534570
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534570

5th for hairspray and victory

>> No.534654

>>534526
NOTHING IS SAFE FROM THE SHITPOSTING

>> No.534683 [DELETED] 

I propose we continue from before about how CZ is a faggot, thus getting off of hiding on IRC.

>20:46 - Krisol: Before I make that thread explode with my irritation from some fucking retard bringing up pubbie #bestever drama, I'm going to stop replying

>> No.534695

>>534683
Yeah, how about we don't since you're being a fag as much as Cuddly is.

>> No.534703

>>534695
Noted. My bad.

>> No.534704

oh, well, shit, new thread I guess

Copypasted from other thread:

So I've been trying to get Brutal Doom to work with Skulltag, but I keep getting this error:

>Script error, "brutalv018a.pk3:minigun" line 97:
Invalid state parameter a_setangle

I can use Brutal Doom fine in Zandronum, but I really want to use Skulltag's weapons.

>> No.534721

>>534704
Copypasted from other thread:

Don't use Skulltag, use the give weapons cheat in Zandronum and viola.

>> No.534726

Reposting from the previous thread:

For some odd reason, Zandronum, for me, seems to have a problem with skins/announcers. Whenever I have any active, it seems to malfunction and crash, usually when I pick up an item. No idea why.

>> No.534728

So if I can get Doom Builder to work, I could try making a Smash TV themed set of maps. I just can't code or anything else.

>> No.534738

>>534728
Contributing to the community would be far better than your usual actions.

What sort of troubles do you have with DB2? Maybe we can sort them out.

>> No.534751
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534751

>>534464

>> No.534747

Guys, the tides have calmed, let's use the previous thread, come on. There's no need to exaggerate everything

>> No.534746
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534746

>>534738
>Maybe we can sort them out.
why in the world would you ever want to help cuddly

>> No.534756

>>534746
Because turning him into a cooler person and helping him out would be better than just pointing at him and calling him a faggot and hope he magically shapes up?

Alternatively: I just like helping people, mate.

>> No.534757

I've been making a monster .pk3 to change the hitscan enemies into non-hitscan enemies.

It's been going, though I know nothing about how to sprite anything or use any sprites, so I'm using rockets instead of a bullet sprite.

>> No.534768
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534768

>>534738
>>534746
>CZ acts like a cunt
>You guy's act like cunts back
>Now we're all cunts

Yay, we're back to being /v/.

I'm still having problems with creating slopes using UDMF in Doom Builder 2. I got the linedefs pointed correctly, and I got the linedef to go back (exactly like a tutorial), but it's just not working. Anyone know the cause of the problem?

>> No.534770

>>534721
Does Zandronum even have Skulltag's weapons in it?

I'd like to use it with Oblige as well, to generate the Skulltag weapons and shit, but they don't show up in Zandronum (just gives me the error marker).

>> No.534771

>>534770
No, but BD18 has the Skulltag weapons bundled in.

>> No.534786

>>534768
At the risk of acting the obvious question, do you have the Thing actor that denotes it as a slope?

>> No.534779

>>534757
>so I'm using rockets instead of a bullet sprite.
Use PUFF A 1. It's a nice, little gold orb, perfect for boolet.

>> No.534784

>>534771
Oh, for real? Awesome. Any way to get those into Oblige? I just want those to generate. That's all ;_;

>> No.534807

>>534784

Try setting the map option from Limit Removing to Skulltag, it might work

>> No.534816

>>534807
Setting Oblige to generate under Skulltag just generates Skulltag's weapon ID stuff- which gives the error markers if run in Zandronum.

>> No.534838

Is the /mlp/ wad just going to be a bunch of dicks of is it going to be 'good' cause i want to rip and tear some horses

>> No.534864

>>534768
Post the map in question and I'll have a look, if you don't mind.

>> No.534928

>>534786
The tutorial I watched didn't denote an actor, so I guess not.

>>534864
It's a basic room with a sector, that's supposed to be a ramp, leading up to another sector. Screenshot or upload?

>> No.534929

>>534779
Aha! That's perfect!

... Now to make it so that the boolet don't shoot from the zombies' groins...

Oh, also, chaingunners are much less deadly, but shotgunners... those guys are nasty at all ranges. I think I'll make half of their boolet vanish after too long or something similar.

Anyone know if there's a way to make missile attacks have horizontal or vertical spread?