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/vr/ - Retro Games


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File: 161 KB, 1280x846, suck it down.jpg [View same] [iqdb] [saucenao] [google]
5329157 No.5329157 [Reply] [Original]

BUILD ENGINE THREAD
Rest in pieces: >>5309298

>> No.5329189
File: 14 KB, 1056x396, Chaingun Cannon.png [View same] [iqdb] [saucenao] [google]
5329189

which is your favorite weapon design?

>> No.5329193
File: 185 KB, 2560x1440, WOW!.png [View same] [iqdb] [saucenao] [google]
5329193

Currently playing through Duke, I played Episode 1 as a very young kid, it was actually one of the very first video games I ever played, I was too young to ever make it past Death Row, though.

I'm loving it. It's nostalgic, but I also am having a great time in these levels. Episode 2 was a bit annoying though, the enemies were a fucking pain to deal with. Excited to move on with Episode 3 tonight.

>> No.5329194
File: 65 KB, 217x394, motherfucker.png [View same] [iqdb] [saucenao] [google]
5329194

Those fucking guys are such a fucking pain in the ass on well done. I don't care about hellhounds, gargoyles, zombies and rest of the enemies but those cultists, I fear them.

>> No.5329197
File: 118 KB, 200x200, monolith_blood___voodoo_doll_by_ribozurai-d34flqe.gif [View same] [iqdb] [saucenao] [google]
5329197

>>5329189
Pic related. If you were talking strictly about Doug Nugget it will be the Freezethrower then.

>> No.5329201
File: 3 KB, 257x92, dr.png [View same] [iqdb] [saucenao] [google]
5329201

Why do people dislike Death Row?

>> No.5329204
File: 18 KB, 1241x517, Rocket Launcher.png [View same] [iqdb] [saucenao] [google]
5329204

>>5329189
Either that one or this one. I don't like the weapon that much, I like the feel of the other build engine rocket launchers more, but I do love the way it looks.

>> No.5329207
File: 841 KB, 400x400, blood_dynamite.gif [View same] [iqdb] [saucenao] [google]
5329207

>>5329189

>> No.5329213 [SPOILER] 
File: 1 KB, 71x30, 1548623869268.gif [View same] [iqdb] [saucenao] [google]
5329213

>>5329194
Blood is feasible even on Extra Crispy when you get the gist of it, but people are either stuck on their "play it like DOOM" mentality or i don't know, they just do mundane errors i guess. By the way that was just my common rant about this, but to reply to your post i would say those guys are motherfuckers but there's way worse...

>> No.5329217

>>5329213

I have finished it couple of times. Extra crispy is just too hard to enjoy it for me, but it is doable, I agree with that. And yeah, fuck rats.

>> No.5329220
File: 41 KB, 1440x900, capt0031.png [View same] [iqdb] [saucenao] [google]
5329220

>>5329201
Because they can't take a clue

>> No.5329224
File: 306 KB, 1280x664, cha-cha's galore.jpg [View same] [iqdb] [saucenao] [google]
5329224

>>5329157
>tfw you'll never know the name of the Hawaiian song that plays on Life's a Beach whenever there's that woman Cha-Cha or a radio nearby
feels bad man i'm not trying to get spoonfed, haha.....

>> No.5329230

>>5329217
The problem with them is that their hitbox and their range of attack is probably bugged, not much though. Oh and when you use a couple dynamites and you think you killed all of them, there's always a last one that didn't even squeak, ready to fuck your ass vehemently

>> No.5329261

So it appears, that someone on this thread ought to be congratulated over the first (as far as I am aware) certain capacity certain something, which came to fruition pretty much just now?

Well well.

Congratulations, N.

>> No.5329274

>>5329261
Now in English.

>> No.5329282
File: 17 KB, 250x343, Lo IQ.jpg [View same] [iqdb] [saucenao] [google]
5329282

>It's time to kick ass and chew bubblegum, and I'm all out of gum!
>I'm here to donate some blood... someone else's
>Hehe, you go poo poo, hihihi!

>> No.5329290
File: 90 KB, 159x231, luwwung.png [View same] [iqdb] [saucenao] [google]
5329290

>>5329282
you might enjoy this pic for your next post

>> No.5329296
File: 82 KB, 574x532, DkoWRXiX4AAuu-s.jpg [View same] [iqdb] [saucenao] [google]
5329296

>>5329290
>>5329282

>> No.5329324
File: 11 KB, 159x231, 1548625780469.jpg [View same] [iqdb] [saucenao] [google]
5329324

>HEYYYYU BABY PURR MY FINGER, HAWW HAWW HAWWW!!

>> No.5329364
File: 11 KB, 159x231, Lo Brow.jpg [View same] [iqdb] [saucenao] [google]
5329364

>I'll rip your head off and shit down your neck!

>I'm gonna paint the town red!

>OOOOOUUHH YOU LITTLE TINY DICK! YOU ROOK RIKE A STUPID!

>> No.5329371

>>5329194
On the two highest difficulties of Blood the cultists are difficult in way that is really out of touch with the rest of game. Their reaction time is always fasters than yours and they are constantly placed around corners. That being said there are advanced strategies for dealing with them. Crouching to throw off their aim is the most obvious but there are other ways you can fight them. Hit and run tactics with fire based weapons as well as stunlocking them is essential to surviving engagements with them. Explosive weapons and the Tommy gun are really good for pre firing around corners, which is definitely must when dealing with these fuckers. Cultists have instant reaction the first time you "wake them up" but after that their reaction time is slower. This means that you generally have to bait them out of their initial placement and then ambush them in an area where you have an advantage over them. Cultists can be very punishing at times but if you can change your playstyle to deal with them they shouldn't be too much of a pain in the ass.

>> No.5329379

>>5329207
the dynamite and the shotgun are two of the most satisfying weapons in gaming history I gotta say. I love these two so much.

>> No.5329392

>>5329157
Why hasn't anyone done a Build Engine gameplay mod that would basically be Duke Nukem 1 adapted into a FPS? How about Duke Nukem 2 in first-person via Build Engine mod?

>> No.5329402
File: 220 KB, 516x429, swe.png [View same] [iqdb] [saucenao] [google]
5329402

What do you guys think of the Shadow Warrior expansions?

>> No.5329420
File: 685 KB, 1920x1080, 82d90e3ed092500ca57594f20edb72b394655ac8.jpg [View same] [iqdb] [saucenao] [google]
5329420

>>5329402
Mostly excellent. Twin Dragon, my favorite of the two, starts off well with 3 good levels only to completely shit the bed for the next 4 levels, then resumes with good levels til the end. Good secret level.

Wanton also starts strong with levels 1 and 2 but then dips and raises with each subsequent level in my opinion. For example it dips with 3 but bumps up again with 4, dips with 5 bumps with 6, dips with 7, etc. I don't like either of the secret levels. Also the yakuza(?) guys that replace the ninjas/guardians are annoying.

>> No.5329423
File: 103 KB, 640x480, image.jpg [View same] [iqdb] [saucenao] [google]
5329423

Lunar Apocalypse was pretty meh but I did really enjoy "Dark Side" really great level.

>> No.5329549
File: 75 KB, 800x400, blood models.jpg [View same] [iqdb] [saucenao] [google]
5329549

>> No.5329557

what is going on with the music in "Flood Zone"? This is some odd fitting shit

>> No.5329573

>>5329402
I think their both really expansion packs. Wanton destruction is easily my favorite of the two. Almost every level in Wanton Destruction is interesting and memorable even if the execution wasn't always perfect. The airplane level is definitely one of the most memorable levels in all of shadow wareior, despite having annoying enemy placements. My only issue with the expansion is that it gets too easy towards the end. Twin dragon is closer to the original game in terms of quality. It's a lot more hit or miss than Wanton destruction, some of the levels just feeling lackluster compared to WD. Also this expansion brings back the fucking mines in full force.

>> No.5329589

>>5329549
Werelets, when will they learn?

>> No.5329590

Raw Meat was really solid, but Bank Roll and Flood Zone have been pretty weak. I think I actually preferred the first couple of levels of Episode 2 to 3. Does Episode 3 pick up as it goes?

>> No.5329604

>>5329201
Those who dislike Death Row, The Abyss, Fusion Station and Derelict are all sissies and cityfags. These are all brilliantly crafted levels, only for the real men.

>> No.5329613

>>5329590
Flood Zone just has stupid difficulty and the hidden keycard. Not so bad otherwise.

>> No.5329617

>>5329604
>The Abyss, Fusion Station and Derelict
They're just not fun.

>> No.5329623

>>5329420
The only good level in TD is Fishing Village.

>> No.5329627

>>5329617
They are there to challenge you. If you want fun, go and listen christmas songs.

>> No.5329636

>>5329623
that's the best level, I agree but there are plenty of good maps in TD:

>Home Sweet Home
>City of Despair
>Emergency Room
>Silver Bullet
>Fishing Village
>Secret Garden
>Hung Lo's Fortress
>Hung Lo's Palace
>Prison Camp

>> No.5329664
File: 850 KB, 2560x1440, Blood Trillinear.jpg [View same] [iqdb] [saucenao] [google]
5329664

>Look up video on old video game
>uses texture filters like Bilinear/Trilinear
why do people do this?

>> No.5329668
File: 29 KB, 200x200, 1353245237542.png [View same] [iqdb] [saucenao] [google]
5329668

>>5329664
>they use those horrible 3d model packs

>> No.5329678

>>5329668
Come on, Build Engine games on their own are already more 3D than both Wolf3D and Doom1 and DOOM2.

>> No.5329680
File: 59 KB, 640x400, duke_hrp.jpg [View same] [iqdb] [saucenao] [google]
5329680

>>5329668
That's a level of true tastelessness that I'll never know.

>> No.5329682
File: 469 KB, 1280x1024, hrp_screen00.jpg [View same] [iqdb] [saucenao] [google]
5329682

Somebody looked at this and thought to themselves "Yeah, this is real 3d, this is much better than the original game"
imagine being that person, IMAGINE.

>> No.5329739

>>5329680
>>5329682
Talk shit all you want, but it was pretty fucking cool in 2005, being able to play a free remaster of one of your favorite games, and way ahead of what GZDoom was working with at the time.

Of course anybody can see now that the art direction is all over the place and it's way scarier looking in 2D, but at the time it was a premium package.

>> No.5329747

>>5329739
Fuck, it even worked in 8-bit polymost mode (way back when this mode was still supported), so you could even realistically run it on a Pentium MMX class pc. I know I did..

>> No.5329792

>>5329739
>>5329747
I understand this angle. I don’t judge people that were in on this early, real 3D was exciting. But people are using these to this day and it’s baffling.

>> No.5329846
File: 171 KB, 1024x768, caleb.jpg [View same] [iqdb] [saucenao] [google]
5329846

Good, bad... I am the guy with the gun.

>> No.5329862
File: 42 KB, 377x162, babes.png [View same] [iqdb] [saucenao] [google]
5329862

Choose wisely

>> No.5330063

>>5329157
Anyone else think that Tchernobog was easy as fuck? Just beat E4 and had a harder time with the other bosses than with Tchernobog himself.

>> No.5330126
File: 53 KB, 320x445, 3d.jpg [View same] [iqdb] [saucenao] [google]
5330126

>>5329682

>> No.5330134

>>5329862
2, she’s ripe for face fucking

>> No.5330147

>>5330063
Tchernobog for some reason has half the heath of the other bosses.
>>5330126
saved

>> No.5330260

>finish replaying shadow warrior classic plus expansions
>want to replay The Last Warrior Addon
>mod already installed in gameroot from last time
>run the .bat file
>doesn't work
>put -LastWar.grp in steam launch options
>doesn't work
>fresh install of mod
>doesn't work
>create shortcut to sw.exe with -Lastwar.grp in target line
>doesn't work
>fresh install of Shadow warrior classic redux
>doesn't work
>add pause to LastWar.bat to figure out what the fuck is going on
>windows doesn't recognize sw.exe
>rename LastWar.grp to TD.grp in addon folder
>works but starts at level 5 of Last Warrior
>rename LastWar.grp to WD.grp in addon folder
>works but starts at level 5 of Last Warrior

I just don't know what the fuck to do to get this mod to work.

>> No.5330267

>>5329220
I was stuck here for a long time. What are you supposed to do if you dont have any explosives?

>> No.5330271

>>5329682
about 10 years ago yeah I did think that

>> No.5330550

>>5330267
pick up the half dozen pipebombs lying in front of the cracks.

>> No.5330564
File: 103 KB, 900x900, alf-warner-bros-e1533220615626.jpg [View same] [iqdb] [saucenao] [google]
5330564

>>5330126

>> No.5330589

>>5330260
Do you have Redux?

It seems that Redux is doing some weird stuff with its DOS install of the game so running custom .grp is harder

But in order to play it in Redux all you have to do is drop the .grp file in shadow warrior classic\gameroot and set steam launch launch options to "-gLastWar.grp"

that's how I played it a few years ago although iirc musics didn't work, so if that's the case perhaps your best bet is to make your own custom dosbox install of the game; only then to run sw.exre -gLastWar.grp

>> No.5330647

>>5329862
Number 3 looks like Jesus Christ.

>> No.5330773
File: 170 KB, 980x573, 1405537.jpg [View same] [iqdb] [saucenao] [google]
5330773

How much is known of the 2001 build of Duke Nukem Forever? Was that trailer just smoke and mirrors or did they actually have something substantial that was unfortunately scrapped?

God, I wish that game had come out. I still remember being 10 and watching that trailer, it being the coolest thing in the world, I was so hyped for the game.

>> No.5330928
File: 603 KB, 2560x1440, duke0005.png [View same] [iqdb] [saucenao] [google]
5330928

Anybody that has had issues with eduke32 where it freezes and locks your pc up? Game will sometimes freeze and I can't tab out or get to the task manager even, I just have to reboot the computer. Just now I got "Windows is not responding" error messages when I tried to get out. I have not had this issue when playing other games on this pc, or outside of eduke32. Using the 64bit version.

In other news L.A. Rumble was a really good little level.

>> No.5330938

>>5330928
Who's M3KUN and is he somehow related to REDRUM

>> No.5331006
File: 268 KB, 2560x1440, scr-e2m1[blood.ini]-0003.png [View same] [iqdb] [saucenao] [google]
5331006

RIP Doggo, monolith are cruel fuckers.

>> No.5331014 [SPOILER] 
File: 248 KB, 1920x1080, 1548688490538.jpg [View same] [iqdb] [saucenao] [google]
5331014

>>5331006
What about Voidpoint then

maybe hard to tell from the angle but that's a coffin

>> No.5331016

>>5331014
>Dick's secret stash is a dead doggo

>> No.5331038

>>5331014
This really isn't making me very hopeful for this game. Although then again, not like all the pop culture references in older build engine games were all that sophisticated, but at least they referenced real works of art, not dumb memes that people haven't thought about in 3 years.

>> No.5331058

>>5331038
>but at least they referenced real works of art
heh

>> No.5331064

>>5331038
all of the references in Duke were contemporary and half of them kids these days would have no clue about outside of the obvious Doom/StarWars/Indiana Jones stuff.
What's the % of people who understood the poster in Death Row even back then? At least this reference isn't required to progress through the map. What about the og simpsons trial and car chase, think everyone is getting it when playing it these days? Or hell, even back then outside of the US?

>memes that people haven't thought about in 3 years.

maybe that's why the dog is dead

Also
>but at least they referenced real works of art

so the Mona Lisa is not a real work of art? also I'm not so sure DN3D referencing stuff like "mistaking a candy bar for a turd", the simpsons or beavis and butthead is any more "refined".

so in short, I think you're exagerating if you wanna judge the entire game based on this one reference. Perhaps the dead corpse in that same level would satisfy you more, too.

>> No.5331081
File: 57 KB, 640x480, Hotel_Hell.jpg [View same] [iqdb] [saucenao] [google]
5331081

Hotel Hell was the worst penultimate episode level so far.
Dark Side > The Abyss > Hotel Hell

I enjoyed Episode 3 though, more so than 2 overall. I feel like Episode 1 did the setting a lot better, though. I do love the verticality of the levels in Episode 3, specially when you get to use the jetpack and fly around, a lot of freedom in how you progress through a level, or at least it feels that way.

>> No.5331161

>>5331038
At least it is a literal rendition of a dead meme.

>> No.5331167

>>5331081
The Abyss is not penultimate

>> No.5331169

>>5331167
Yeah I know, but it is Episode 1's version of that, since it doesn't have its own boss level. Basically the level prior to the end boss is what I meant.

>> No.5331252

>>5331081
Hotel Hell is one of the best maps in the entire game.

>> No.5331264

>>5331252
I don't think it's a bad map, but Dark Side is better.

>> No.5331284
File: 103 KB, 1200x927, Ancient Asians.jpg [View same] [iqdb] [saucenao] [google]
5331284

HORY COW, ROOKA RIKEA DOUK NOUK KEM

>> No.5331317

Replaying retro games has made me realize that I'm not really a storyfag when it comes to games, but what I do value above most things is theme, art design and setting. That is really where immersion comes from, I can play a formulaic game if it has an inspired setting, but playing one that is just all mechanics and no heart and I get bored instantly.

>> No.5331320

>>5329157
Duke Nukem 3D, comfiest 3D Realm game there is.

>> No.5331348
File: 677 KB, 1920x1079, dis_base.png [View same] [iqdb] [saucenao] [google]
5331348

Anybody play through the AMC TC? I'm currently stuck on Dis Base, I can't find the fifth artifact I need (skull candle thing, middle of attached) to proceed through the door. Can anybody help or point me to a walkthrough?

I've done this once before, but I only played the TC on its original release and I feel like this level changed with the release of Episode 2.

>> No.5331356
File: 329 KB, 1920x1080, duke0000.png [View same] [iqdb] [saucenao] [google]
5331356

>>5331348
Never mind, just found it. Apparently after hitting the "drain sewage" there's a little crevice that appears with the artifact. Guess I wasn't really paying attention the first time around.

>> No.5331459

I think I actually prefer Blood with the damage bug intact. You get more monsters, meaning tighter ammo balance, especially when forkstarting; they attack more aggressively and they have higher health counts, but they deal less damage, which is especially nice for those hitscan fucks around each and every corner. Same damage gets spread across more enemies that are dishing it.

I wonder, actually. Blood was obviously playtested under forkstarting on extra crispy conditions. Was the bug always there? Which is the intended extra crispy experience, for which the levels were balanced for: with the bug on, or with the bug off?

>> No.5331487

>>5329549
i really liked the evil dead look on the enemies

>> No.5331497
File: 20 KB, 208x136, Assault_Commander.png [View same] [iqdb] [saucenao] [google]
5331497

These fuckers scare me with their "SUCK IT DOWN!" shit.

>> No.5331520
File: 58 KB, 600x566, 2622339-1064546218-26095.jpg [View same] [iqdb] [saucenao] [google]
5331520

>>5331497
>ehehehe
>ehehehe

>> No.5331536
File: 166 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5331536

God I loved "Dark Side" so much, theme song is perfect too.
https://www.youtube.com/watch?v=2dYL992fuXU
So much atmosphere. I wanna gauge what the fanbase thinks, is it a beloved level in the game? It honestly may be my favorite so far (I've yet to play Episode 4)

>> No.5331537

>>5329402
The were never officially released back then and the people who made them acknowledged they lack some serious polish.

>> No.5331545

>>5331536
>is it a beloved level in the game?
Yes. Even people who hate ep.2 loved Dark Side.

>> No.5331549

>>5331497
*unzips shrinker*

>> No.5331551

>>5329680
>>5329682
I contributed a few tiles and sprites to the "official" DN3D HRP...over the cause of 5 years(like everyone else involved)...so the style and quality is inconsistent at best.

>> No.5331552

>>5331536
As I have found out recently, at least, in my case, without music it loses half of its charm at the very least. Also, its geometry is pretty primitive, and its gameplay is pretty much pure run and gunning, meaning it doesn't really shuffle things up in terms of what you actually do in it in any noticeable way.

But yeah, the first impression, along with that music, is the absolute killer.

>> No.5331563

>>5331552
Also, these are just my current personal tastes. If anyone decides to get offended by them, it's their own personal business.

>> No.5331568

>>5331552
I don't know, I thought it was a pretty engaging level throughout, the variety in terms of settings, the the trams you ride, etc.

I've only played it once though, but yeah I found it really great that first time.

>> No.5331573
File: 109 KB, 800x600, sw_045.png [View same] [iqdb] [saucenao] [google]
5331573

>>5329402
Some maps stand out and have great stuff in them

in WD:
>Monastery
Great layout, great us of round shapes and arhictecture; and fantastic "secret places" design. Pure Travis mentality with the secret places, as in "this unreachable place you see? Well you gotta figure out how to get there because it's a secret" except cramped up to 11.

>Airplane
Wieder shows his mastery of SW effects and Build engine; combining the two to create the most 3D, most realistic and most awesome plane map ever made in Build. That was in 1997 and accordingly to history this map is part of how he got hired to work on DNF, 'nuff said.
Just too bad gameplay is so unfair

As for TD, a lot of maps have some really cool layouts: Emergency Room, Toxic Waste, Emergency Room...
LOVE the rooftop fights in City of Despair
The bank in Crazy Train looks so GORGEOUS I'd kiss its ass if it had one
In Fishing Village, I love travelling using the boat and gunning as many enemies as I can with it
Although I think highlight of the EP is The Garden: layout, architecture, texturing, shading, everything is so rock solid in this map it's impressive

But overall, TD lacks even more polish than WD; and is a lot less imaginative with what one could do with SW effects and Build. The almost (if not complete) total absence of Sector over Sector in the entire episode says it all.

>> No.5331576

>>5331573
Does Airplane work alright under Redux, or does it require using the original version of the game (and the dreaded DOSBOX)?

>> No.5331581

>>5331576
It works, both add-ons come with Redux and the installation lets you play them both in Redux and in DOSbox

The only problem with Redux is that when voxels are on mines are invisible. This is a big problem in Twin Dragon which has a lot of them; but Airplane doesn't have any.

>> No.5331591

>>5331459
There's no way that's intentional. They just didn't notice and it either never got fixed or they ran out of time.

>> No.5331594

Is there anything the Doom engine does better than Build?

>> No.5331597

>>5331591
What if they didn't notice it all the way throughout? Just, while playtesting, shrugged off the first death as accidental - and then, bam, suddenly it's manageable.

>> No.5331608

>>5331597
Honestly it baffles me they didn't notice this, or that they did notice but it didn't get fixed.
Coders should know their dmg table by heart, meanwhile, everyone else especially level designers should have played their shit so much they'd know everything by heart.

I find it likely they didn't know about it because it's so huge; but at the same time it's so huge it baffles me it didn't get fixed

>> No.5331626

>>5331608
Does the bug plague all the existing official versions of the game? 1.0 shareware? Plasma Pak? There is more then half a year between those two. Moreover, Nick Newhard, project leader and main programmer on it, co-authored 4 of the maps in Plasma Pak (Aqueducts, Forgotten Catacombs, Dungeon and the boss level). One would imagine he playtested his stuff while creating it. If the bug is both in the initial shareware, and in Plasma Pak, then what the hell were they doing for half a year?

>> No.5331651

Are there any cfg tweaks or anything you can do to make the 20th Anniversary World Tour edition feel better? Any way to fix the mouse? anything about the sluggish movement? I assume vsync is forced or something since the game is locked to 60fps

>> No.5331662

>>5331651
pcgamingwiki.com is your friend, game appears to be locked at 60fps even without vsync, fucking lame.

>> No.5331668
File: 59 KB, 490x519, 1530718300595.jpg [View same] [iqdb] [saucenao] [google]
5331668

I know you all get tired of this question but what are some great user-created Duke Nukem Levels? After completing the main game + expansion packs, I still need the Douk.

>> No.5331673

>>5331662
>The game forces mouse smoothing and negative acceleration.

I fucking hate them for doing this. The game feels like absolute ass compared to eduke to play. Going from that to the World Tour for the 5th episode is going to suck, it could be so much more enjoyable if it just controlled well.

>> No.5331675

>>5331594
The doom engine has vastly less bugs and is generally far more stable.

Other than that, no, why would it? Duke 3D released just six months before Quake.

You should really be comparing it to Quake.

>> No.5331684

>>5331668
Try William Gee - WGCity. Hint: try to access as much optional stuff, as you at all can, without pushing any keycards anywhere. Every time you achieve a mandatory goal, explosions will happen, that will progressively simplify map's layout more and more. Try to fuck around as much as possible in the beginning and only proceed with the stuff the author requires you to do, when you can see of nothing more to be done.

>> No.5331687

>>5331675
>Duke 3D released just six months before Quake.

But Witchaven was only released a year and 9 months after Doom. Build isn't Duke3D and Duke3D isn't Build.

>> No.5331690

>>5331684
>without inserting any keycards anywhere
>when you absolutely, positively can think of nothing more whatsoever to be done otherwise

>> No.5331703
File: 58 KB, 441x302, ZHmHih5.png [View same] [iqdb] [saucenao] [google]
5331703

>>5331675
>The doom engine has vastly less bugs and is generally far more stable

>> No.5331770

>>5331252
Why Hotel Hell is so famous? It has poor visuals. There is one lobby, a pool in the first floor (which is questionable as pools are usually below the ground floor, or at the rooftop), and that's all the hotel. 2 hotel rooms in the entire hotel. And the streets looked pathetic. I'm impressed by the RoR use, but that's all.

>> No.5331794

>>5330589
Turns out all I had to do differently was was put a g before L in -LastWar.grp for the launch option. Thanks anon I don't know what brainlets like me would do without you.

>> No.5331795

>>5331703
How is he wrong? Doom had some bugs, but nothing as bad as murderous doors.

>> No.5331801
File: 9 KB, 228x246, Battlefag.png [View same] [iqdb] [saucenao] [google]
5331801

>tfw you can shrink these guys after their first appearance
Now you ain't that scary anymore, aren't you?

>> No.5331813
File: 322 KB, 2560x1440, duke0002.png [View same] [iqdb] [saucenao] [google]
5331813

>the duke burgers are doggos
WHAT THE HELL

>> No.5331816
File: 311 KB, 2560x1440, duke0003.png [View same] [iqdb] [saucenao] [google]
5331816

>>5331813
I kicked the dog and it let out a cry. Felt pretty bad, sorry, dog.

Annoying level, thought I'd like it more based on the concept.

>> No.5331834

>>5331816
Douk Burger was great.

>> No.5331850

>>5331834
I like the concept more than playing it. It's a cool setting, it was just frustrating gameplay wise.
It's a little disappointing that the levels in Episode 4 have no continuity whatsoever, it is just a series of levels you run around in, which is fine I guess, just a bit unfortunate.

>> No.5331879

>>5331795
Which are easily fixable if you not a brainlet/Doomlet

>> No.5331885

>>5331770
m8 shut up, it's focking great solo, coop and dukematch

>> No.5331890

>>5331813
Wait...isn't that the way it's supposed to be?

>> No.5331904
File: 20 KB, 584x590, 1462212561274.png [View same] [iqdb] [saucenao] [google]
5331904

>>5331890

>> No.5331907

>>5331890
Li Qiang....

>> No.5331989
File: 592 KB, 894x1080, Deadly Kiss.jpg [View same] [iqdb] [saucenao] [google]
5331989

So assuming it actually gets finished, do you think it'll be any good? The original devs were Silly Soft, after all, who made Nuclear Winter.

>> No.5331995
File: 1.08 MB, 848x900, file.png [View same] [iqdb] [saucenao] [google]
5331995

>>5331989
>The original devs were Silly Soft, after all, who made Nuclear Winter.

>> No.5332005

>>5331989
There's not much point in talking about "the original". I've heard that some project is being made from the old stuff, but why would it be like the original?

>> No.5332013

>>5331989
Game Over man, Game Over !

>> No.5332017

>>5331989
I'd assume it'd range from bad to decent.

>> No.5332047

>>5332005
It really depends on how much of the expansion was made. I assume there were map designs conceptualized if not mostly made already. If the guys finishing stick with the original designs then we'd have another Nuclear Winter on our hands.

>> No.5332074

>>5331879
As if that's the only thing wrong with Build.
A look at speed runs will show you how less glitchy Doom is in comparison. One look at the code, and there is no debate that John Carmack is the better coder (not necessarily the best programmer).

>> No.5332080

Build Engine games would be 10x better without portable medkits.

>> No.5332082

>>5332080
Don't use them, then.

>> No.5332110

>>5331081
Wow, is that really the outside of the hotel? I think it shows up Duke's limited texture set when movie theater curtains are used on an external wall.

>> No.5332434

>>5332080
>Build Engine games would be 10x better without game-breaking items such as jetpacks and boots
ftfy in all fairness i love those items, it's just a no brainer that they break the level, especially on blood where if you jump with those things you can often go as far as the end of the level itself

>> No.5332460 [DELETED] 

>>5332434
>>5332110
>>5332080
>>5332074
You whiny babbies need to stick to Wolfenstein 3D or some other ancient shit

Doomlets can't take the heat

>> No.5332483 [DELETED] 

>>5332460
Rule 2: You will immediately cease and not continue to access the site if you are under the age of 18.

>> No.5332495

>>5332460
Joke is on you, Blood is my favorite game ever. It's just that i can still be objective with the things i love, what about you anon?

>> No.5332508 [DELETED] 

>>5332483
fgt
>>5332495
also fgt

>> No.5332520 [DELETED] 

>>5332508
underage confirmed

>> No.5332534 [DELETED] 

>>5332520
Get off the board now

>> No.5332538

Take it to /v/

>> No.5332854

I wish Build games had more items, actually. Finding new ways to use stuff is always fun. Have you guys ever played the Hexen and Heretic games? They have a bunch of fun items, like the spell that can turn enemies or yourself into a chicken. In Rise of the Triad you can turn into a dog as well.

>> No.5332873
File: 73 KB, 100x82, spin.gif [View same] [iqdb] [saucenao] [google]
5332873

Do you like Leonard?

>> No.5332889

>>5332873
I'LL KICK YO ASS

>> No.5332895
File: 30 KB, 305x300, Amiga3000TSys.gif [View same] [iqdb] [saucenao] [google]
5332895

>>5329157
Duke Nukem 3D, Shadow Warrior, Blood and Powerslave but on ECS Amigas. Pic related, its a 3000T equipped with a 68040.

>> No.5333004
File: 283 KB, 1000x1333, Amiga_3000T-040.jpg [View same] [iqdb] [saucenao] [google]
5333004

>>5332895

>> No.5333016

>>5329193
use the pistol on the drones man they get stunlocked by it

>> No.5333025

>>5331879
There are workarounds =/= Engine doesn't have stupid shit

>> No.5333252

What are your favorite 5 build engine levels?

>> No.5333326

>>5332074
>A look at speed runs will show you how less glitchy Doom is in comparison.

Duke3D speedruns use Megaton edition.

Megaton Edition does not equal "Build", it doesn't even equal "Duke Nukem 3D".

Megaton is a glitchy mess; not only they introduced new glitches which aren't in the original game, but all the existing glitches are infinitely easier to pull off. Something which had a 10% chance of success originally is more like 50-60% in Megaton.
There is a reason speedrunners use that version.

Finally, half of the glitches and exploits in Megaton speedruns, if not more, are Duke3D glitches, not "Build" glitches.

I'd say that is true that Build has more glitches; but there is a reason for that, the different design mentality.

ID games like Doom and Quake are all about "let's do the bare minimum to make this work", for instance very little effects the mappers can use, Quake doesn't even have a crouch or "use key, etc, etc, etc

The least stuff you have in your game, the least stuff are likely to cause issues, and the least stuff you have to focus us to make as solid as possible.
I can do the same analogy with detailing in maps. Maps which have less detailing are easier to look solid, when you have 20 walls in a room vs 100 it's easier to make sure all the textures are the perfect size, alignment, and shading.

The mentality in Build games were always "Hey I just thought about this cool shit, let's add it into the game!" vs Doom/Quake "fuck your idea, we don't need to make this complicated stuff"

>> No.5333346

>>5332074
>>5333326
My point is, let's imagine a parrallel universe where in Doom/Quake:

- The player could crouch, swin, fly, had access to items that change movement behaviour, but also interact with objects and the environment in many ways
- the engine allowed a lot more control on environment, a lot more control on each single surface, a lot more control on moving environment, on the type of movement for those environment, and even the speed; and also non euclydian geometry
- enemies could do a LOT more things

your comparison would STILL not be fair because you'd need to add a half-assed commercial sourceport that adds new glitches and render the existing ones more likely; and even then your comparison would only still be fair if you compared game VS game, not "engine VS engine"

Let's also not forget that even with the "keep it simple" mentality Doom and Quake still had glitches.

>> No.5333373

>>5332895
>>5333004
I've seen you spamming that on the Doom thread, what's the cheapest I can get one of these machines, and are they perfectly backwards compat with Amiga 500 software? Do they have AV output? Are later revisions less power hungry? I really want me to get into some amigers one day. By the way, I've noticed that Amiga Duke3D doesn't support music, I hope that's not a hard limitation.

>> No.5333525

>>5333373
How do you know I'm the same person from the DOOM thread?

>> No.5333717

>>5333252
In no particular order:

The Overlooked Hotel
Death Row
Dark Side

>> No.5333836

>>5333252
Dark Side
Derelict
Mirage Barrage
Golden Carnage
Disrupted Service (IM)

>> No.5333881

>>5333252
Duke:
Spacesport
Flood Zone

Powerslave:
West Bank (lev14)

Blood:
Fire And Brimstones
Public Storage
Aqueduct


Redneck Rampage Rides Again:
Refinery

Shadow Warrior:
Bath House
Water Torture


I just can't pick only 5

>> No.5333914

>>5332854
I wish more games had an item like the tome of power desu
> wand turns into discount crossbow
> crossbow basically gibs lower level enemies instantly
> dragon's claw shoots projectiles around where you shoot, killing crowds
> fire staff turns into a mini bfg, creating a storm of damaging magic
> gauntlets steal life from enemies

>> No.5333927
File: 29 KB, 379x215, herethicc.jpg [View same] [iqdb] [saucenao] [google]
5333927

>>5333914
Heretic was wonderful from any kind of perspective

>> No.5333972

>>5333914
Something like this is relatively easy to code in BUILD, instant use or inventory item. I'm not sure if it fits with the preexisting weapons. It's better suited for a fantasy setting.

>> No.5333997

>>5333972
>Something like this is relatively easy to code in BUILD
You mean CON?

>> No.5334096

>>5333914
So what would Build FPS guns do when empowered by the Tome?

>> No.5334214

>>5333927
Heretic is God-awesome on the final difficulty. The monsters' and projectiles' speeds get Just Right. And dat D'Sparil fight, hnng.

>> No.5334284
File: 604 KB, 581x992, 974d3d78-618f-4d1a-cd18-f88414ae25e4.png [View same] [iqdb] [saucenao] [google]
5334284

>>5334214
D'Sparil is probably the best retro FPS boss fight. Also that music.

https://www.youtube.com/watch?v=Y_E4Ek8kKnU

>> No.5334293

>>5334284
This was a Build engine thread... But fuck it i will share my love for this game anyway; the soundtrack was consistently good and very thematic, these two are my favorites but in the end i love every single track.
https://www.youtube.com/watch?v=X7yvd12DJvY
https://www.youtube.com/watch?v=KvbxPLNM_Yo
Another great game often overshadowed for plenty of different reasons was Strife.
https://www.youtube.com/watch?v=I4g9MXvALs0

>> No.5334302

>>5333997
Yes. You could actually take the existing code from the steroid item as a quick starting point, defining and setting a new timer and variables for temporal weapon damage increase. The pickup definition is also just copy and paste. Reference to an external graphic file or new art file(for backwards compatibility).

>> No.5334309

>>5334096
Anything(that can be defined in the CON language). It's a bit more work to set up entirely new(temporal) weapon behaviors.

>> No.5334321
File: 342 KB, 153x113, 1340763230538.gif [View same] [iqdb] [saucenao] [google]
5334321

>>5334096
>Tome'd Devastator

>> No.5334331
File: 297 KB, 2560x1440, duke0004.png [View same] [iqdb] [saucenao] [google]
5334331

Shop N Bag was a comfy level

>> No.5334347

>>5334096
Increased damage
Increased ROF
Splash damage for hitscan weapons (exploding shotgun/riotgun shells)
More projectiles per shot (RPG, Incinerator, Devastator, Missile launcher)
More fragmentation or persistent area damage (pipe bombs, laser bomb, dynamite, grenade launcher)
better Life Leech / Life Leech Turret

and so on and so forth. use your imagination.

>> No.5334363
File: 205 KB, 280x160, dukekick.gif [View same] [iqdb] [saucenao] [google]
5334363

>>5334347
>Life Leech Turret
Good idea, but how does it work? Does it stop to shoot when you're out of ammo (very soon then) or does it fire constantly until you die? Either way doesn't seem very productive to me

>> No.5334373

>>5334331
That's a lot of milk.

>> No.5334383

>>5334363
The life leech in blood already has a turret function as alt fire, but it's not very effective. A boosted version could use a rapid fire version of those energy balls that stone gargoyles fire, plus setting enemies on fire plus transferring a part of the damage as health to you, even remotely.

>> No.5334384

>>5334096
Tome'd leg is Three Legs, there is no way around it.

>> No.5334403
File: 88 KB, 714x694, Genitals of Steel.jpg [View same] [iqdb] [saucenao] [google]
5334403

>>5334096
>Mighty Boot/Foot
Increased range, strong enough to gib troopers/cops
>Pistol
Stronger, bullets pierce multiple enemies, no reload
>Shotgun
Explosive shells
>Ripper
Slower rate of fire but shoots three railgun-esque bullets at once
>RPG
Heat-seeking, leaves a trail of fire behind the projectile
>Pipe Bombs
Stronger, leaves shrapnel on the floor that damages enemies that walk on it
>Shrinker
Fires a shrinking beam that very slowly consumes ammo and shrinks the enemy out of existence with continued fire
>Expander
Fires a projectile that instantly inflates the enemy
>Devastators
Fires Serious Sam style cannon balls that bulldoze through enemies
>Laser Trip Mines
The red laser is not an electric wire that electrocutes and stuns enemies caught as the mine charges up for a larger blast
>Freezethrower
Fires a single ice spike that freezes the enemy on contact and hurls them against the nearest wall, upon which they shatter
>Incinerator
Stronger, acts like a traditional flamethrower

>> No.5334416
File: 491 KB, 450x334, giphy.gif [View same] [iqdb] [saucenao] [google]
5334416

>>5334384
>grants Douk the ability to Bicycle Kick

>> No.5334438

>>5334331
I love that they made multiple animations for destroyed milk racks. Just shows how much interactivity and attention to detail was put into the game.

>> No.5334441

>>5334403
Most of this is doable with CON editing.

>> No.5334454

>>5334403
>>5334096
The problem is Heretic was all about magic, while Duke Nukem is at least semi-realistic. It just wouldn't feel right, unless it was in some sort of TC with a decent explanation.

>> No.5334459

>>5334454
Just make it some alien shit that humans are still experimenting with, like the shrinker.

>> No.5334461
File: 1.37 MB, 2048x1536, DSC02413.jpg [View same] [iqdb] [saucenao] [google]
5334461

who else has the toys?

>> No.5334470

Are the Shadow Warrior novels any good or puerile trash? Had them in Amazon wishlist for like ten years

>> No.5334475

>>5334438
Yeah, same. I love the little animation too of the milk pouring.
I wish more games took interacting with the environment more seriously, I love all the little touches to the world in duke that you can play around with.
When games have none of that they feel so uninspired, like the devs had no fun making the game, no eye for detail, just pushing a product out.

>> No.5334481

>>5334461
I wish. Those probably didn't even exist in my geographical area

>> No.5334512

How did you guys enjoy Heskel's House of Horrors?

>> No.5334514

>>5334512
Very nice.
Feels like a Blood level. I wish it was longer, though.

>> No.5334526

>>5334512
Great, solid 8/10 at worst.

>> No.5334527 [DELETED] 
File: 43 KB, 552x414, 2scumb.jpg [View same] [iqdb] [saucenao] [google]
5334527

>>5331668

Apologies for piggy-backing on the question, but I remember some 20 years ago, after Duke3D was already a pretty well-established game, being extremely impressed by some single and multiplayer custom maps.

One in particular, I think it was a multiplayer map with monsters as an addition, but younger me was impressed by how much work had gone into capturing a convincing scale of doorways, windows, building architecture, the width of streets, even stairs into the metro, etc. There were even empty offices with detailed furniture that served no other purpose aside from being there (and possible ambush points).

I'd probably be less impressed now if I saw it, but it seemed head and shoulders above the typical urban multiplayer map. Anyone have any maps they'd recommend just for "realistic" city design?

>> No.5334534
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5334534

>>5331668

Apologies for piggy-backing on the question, but I remember some 20 years ago, after Duke3D was already a pretty well-established game, being extremely impressed by some single and multiplayer custom maps.

One in particular, I think it was a multiplayer map with monsters as an addition, but younger me was impressed by how much work had gone into capturing a convincing scale of doorways, windows, building architecture, the width of streets, even stairs into the metro, etc. There were even empty offices with detailed furniture that served no other purpose aside from being there (and possible ambush points).

I'd probably be less impressed now if I saw it, but it seemed head and shoulders above the typical urban multiplayer map. Anyone have any maps they'd recommend just for "realistic" city design?

>> No.5334540
File: 347 KB, 2560x1440, duke0007.png [View same] [iqdb] [saucenao] [google]
5334540

>the size of those fucking feet
consider yourself fucking MOGGED, prettyboy

>> No.5334542

>>5334512
Very competently made. Wasn't all that experimental, probably shouldn't have been, considering circumstances, anyway.

The ending bit, with "elevator", was kind of weird though. Shouldn't already opened niches get "carried away" upwards, as the "elevator" descends even further?

>> No.5334569

is Ion Maiden still set for release Q2 2019?

>> No.5334616
File: 478 KB, 2560x1440, duke0009.png [View same] [iqdb] [saucenao] [google]
5334616

So other than the terminator reference, what was going on in this level? I liked it, by the way.
I gotta say Episode 4 is pretty solid so far, the only weakness is the poor continuity going from level to level, that was something I really loved about Episode 1 and even 2.

>> No.5334630

>>5334569
Currently unless something happens between now and then.

>> No.5334632

>>5334616
>That's what I call a hung jury

>> No.5334640

>>5334616
>Pigsty
You found the secret level, right?

>> No.5334660

>>5334640
N-no

>> No.5334665

>>5334660
Dreadful.

>> No.5334670

>>5334542
>Shouldn't already opened niches get "carried away" upwards, as the "elevator" descends even further?
Actually, scratch that. I see now, how it's set up, it does look consistent, sorry.

>> No.5334747
File: 97 KB, 635x477, ionm.jpg [View same] [iqdb] [saucenao] [google]
5334747

>>5334512
>Normal person: Hey, this is a pretty good game, I guess
>Buildfag: OMG LOOK AT THE DETAIL

>> No.5334903

>>5334747
OK Pleb

>> No.5335238

>>5331014
Just saw this in-game myself, love Shelly's sarcastic "wow..." when you see it.

>> No.5335284

>>5334403
>>Mighty Boot/Foot
>Increased range, strong enough to gib troopers/cops

DukePlus already does something like this, by either homing a really fast kick or a roundhouse, it's pretty good.

>> No.5335410

>>5334903
Not him, but we are not at duke4. This stuff adds absolutely NOTHING from the player's perspective, and player is under no obligation to put oneself into the mapper's shoes.

>> No.5335453

>>5334903
Honestly he's right, although attention to detail is nice this kind of stuff is useless. But to be fair it's not like the entirely of the game has this kind of stuff so far, probably the only instance of it.

>> No.5335472

>>5335410
DETAIL BAD
BLOCKY CORRIDORS GOOD

>> No.5335504

>>5334747
only the fakeBbuildfags jerk off to this kind of thing, the real buildfags jerk off to Sector over Sector, Room over Room, crazy effects, shading and lighting effects that shouldn't be possible in Build, etc anything that exploits the engine or goes beyond expectations.

meawhile anyone can use grid7 and Build useless detailing everywhere, anyone.

>> No.5335660

>>5334747
Is it bad that I get triggered by the fact the it is not aligned with the texture?

>> No.5335687

Is discussion of Ion Maiden going to be allowed here when it comes out? I’d like to avoid /v/ at all costs, I like you guys more.

>> No.5335717
File: 39 KB, 480x640, Duke Nukem Advance - Hail to the king.png [View same] [iqdb] [saucenao] [google]
5335717

Found the oddest thing in Duke Advance.
Whenever i walk into this wall on the second egypt level, Duke will say his "Hail to the king" line.
Is there any specific reason for this?

>> No.5335727

>>5331038
>game's quality is determined by its meme power

>> No.5335810
File: 11 KB, 700x600, 1537644965671.png [View same] [iqdb] [saucenao] [google]
5335810

>>5333025
>one game has killer doors, which are manually configurable to either kill you or push you
>whole engine sucks

>> No.5335824
File: 202 KB, 620x413, 1548838612251.jpg [View same] [iqdb] [saucenao] [google]
5335824

>> No.5335830

>>5335824
Guy in the back can't aim for shit with his tesla cannon, bait the others to be in way of his shots

and make sure they don't fall into that water or you're fucked

>> No.5335883

>>5335830
>and make sure they don't fall into that water or you're fucked
OMG this.

>> No.5335890

>>5335883
>>5335830
oh fuck it's a road, looked like water from here

>> No.5335910

>>5335687
I don't see why not.

>> No.5335920

>>5329549
Pretty sure left and right are photocopies of toys. Interesting.

>> No.5335928

>>5335727
>What is Life is Strange
I am a profound believer that meme quality correlates with game quality.

>> No.5335976

>>5335920
all of them are clay models that the sprites came from:
>https://blood-wiki.org/index.php/User:Tchernobog/archive/workshop

in a perfect world we would also have claymation instead of the ugly CGI cutscenes, but whatever.

>> No.5335981
File: 71 KB, 480x320, duke_nukem_3d_home.jpg [View same] [iqdb] [saucenao] [google]
5335981

Apparently yesterday was Duke 3Ds 23rd birthday. Fitting that I'm playing through it again just now. Crazy that I'm old enough to have played it back in 96, even if I was a very young kid back then, I remember Hollywood Holocaust was the most impressive thing ever at the time, the interactive environment was just so much fun to mess around with.

Happy Birthday Duke

>> No.5335991
File: 83 KB, 1023x767, image.png [View same] [iqdb] [saucenao] [google]
5335991

>>5335981
I wish we got to actually play those arcade games.

>> No.5336008
File: 327 KB, 800x1150, DuOLcfaUwAAqt9q.jpg [View same] [iqdb] [saucenao] [google]
5336008

>>5335991
>he didn't play BALLS OF STEEL

>> No.5336280

Hey Build boys, Doom fag here. Been wanting to play Duke 3D for a while any recommended source ports or specific methods to get a smooth experience, i would greatly appreciate it

>> No.5336285

>>5336280
eduke32

>> No.5336318

>>5336280
type eduke32 synthesis dukeworld on google and youll find the website where updated binaries are posted right at the moment they are compiled.

>> No.5336326

>>5336318
can you tell hendricks to stop being so passive agressive pls thx

>> No.5336343

>>5336318
Soooo

There are still win32 builds, I see.

And yet, no Ion Maiden win32 build as of yet.

Most perplexing, hmmm, yes.

>> No.5336360

>>5336343
Steam surveys show more than 95% owners of PC with steam installed use 64 bit systems. there really is no point at all to make it 32 bit.

>> No.5336362

>>5336360
Then please discuss it at /v/, yes-yes?

>> No.5336363

>>5336360
How many episodes/levels should we expect for the full release?

>> No.5336372

>>5336360
It's a build engine game, so why not have a proper 32 bit exe as well?

>> No.5336378

>>5336360
What do dukeworld surveys tell about accumulated (over, say, two last years) numbers of downloads for win32 and win64 version of eduke32 builds?

>> No.5336385

>>5336360
How do you feel about people being memed into purchasing the early access and been fucked out of the 20 physical releases you've baited and switched unless of course they spend twice the amount of money so they purchase it again and have a retarded floppy that does absolutely jack shit IIRC. How about planning these things before selling your game and not retroactively fitting what is essentially kickstarter money into the budget in ways that you didn't advertise. Yes, I'm that fucking mad because I love the game and wouldn't have bought it if I knew it was going to have a physical release but then again if nobody did because of that it would have remained a digital only game, start realizing how both unfair and scummy it sounds?

>> No.5336391

>>5336378
Duke Nukem 3D is not the same as Ion Maiden. Can't compare a port of a game to a new release.

>>5336363
There are 7 zones, each comprised of several levels, can't go into specifics to avoid spoilers :)

>>5336372
We did take into account how much effort, time, money, etc. would take to make the game 32 bit and still be able to play it somewhat decently. The results were as expected, the effort is definitely NOT worth taking for such a small number of people. We understand some want to play it on old machines but there's really no point.

>> No.5336393

>>5336385

Sorry man. there were 450 physical boxes sold. Not a single one of them has been charged, so we didnt see a penny from them. They will be charged when the game ships and its completed. Even if they are sold out, a new version withoutt the figurine will be made available later on so everyone can have a box.

The floppy is readable on real drives but im sure thats besides the point. Im sorry you feel that way.

>> No.5336403

>>5336360
Unless it's a monumental amount of work, I would consider those 5% worthwhile. Especially considering the game is aimed at retro enthusiasts, who may be more likely to own older computers.

>> No.5336413

>>5336393
It's alright, I vented. Please make sure the final games locks at 30/60 on less capable PCs without going the Duke3D route and cutting major sections/sprites.

>> No.5336415

>>5336391
Does Heskel's House of Horrors count for a full zone?
Also, are there any single-mapper-made levels or even full zones planned in the game, or are the majority of the levels made/to_be_made by the committee (preview was sort of a hodgepodge of rooms created by four different mappers, adjoined together, Heskel was one mapper seeing through to completion the job roughly sketched by another mapper)? In other words, what tends to be emphasized more in the levels from full version of the game created or planned so far: individual authorship - or collaboration and exchange of ideas?

>> No.5336416

>>5336391
How many people are developing the game?

>> No.5336417
File: 52 KB, 427x632, Clipboard01.png [View same] [iqdb] [saucenao] [google]
5336417

>>5336403
I was wrong, its even less than 5%.

>> No.5336421

>>5336391
Question from youtube player: moon looks plastered on the sky in Heskel's House of Horrors. Does the game acknowledge shooting it from any of your guns?

>> No.5336427

>>5336416
Press F1

>> No.5336434

>>5336413
I'm glad you're giving the game another chance. We are doing our best to keep the framerate in great levels. No cutting is being done at all.

>>5336415
Heskel's house of horrors is just a portion of a map. And zones are comprised of several maps. Definitely not the size of a zone.

HHH has been in the hands of 3 mappers but due to special reasons. Most maps are made by single authors by everyone helps by giving feedback, lending common pieces like prefab seats, etc... there is a level design lead that makes sure everything makes sense though.

>>5336416
Probably around 15 people.

>> No.5336445

>>5336318
>>5336285
Thanks guys, a thousand blessings on you, your children and your childrens' children

>> No.5336449

>>5336417
>windows 8 in 2019

Dear god, why do that to yourself

>> No.5336456

>>5336362
Lmao

>> No.5336489
File: 284 KB, 1920x1080, 8.jpg [View same] [iqdb] [saucenao] [google]
5336489

>>5336434
Are there going to be working mirrors like in this screenshot? I want to see what Shelly's sprite looks like.

>> No.5336492

>>5336434
What _creative_ input does Schreiber has on the game?

>> No.5336495

>>5336492
>have

>> No.5336508 [DELETED] 
File: 26 KB, 250x376, abe-tiresome.jpg [View same] [iqdb] [saucenao] [google]
5336508

>>5335810
Shut up Doomlet. Can't even into non euclidean space.

>> No.5336512

There's no way a 32-bit build would take more than an afternoon unless you've seriously fucked up somehow

>> No.5336514 [DELETED] 

>>5336508
See this:
https://www.doomworld.com/vb/thread/93650

>> No.5336515

>>5335976
>clay
latex and cloth on top of a stop motion armature

>> No.5336516

>>5331594
Determining the set of potentially visible wall segments

>> No.5336519

>>5336360
There is also no point of building a 64-bit port for something like a BUILD game. You just complicate things without achieving anything.

>> No.5336524 [DELETED] 

>>5336514
Sucks, Doomlet

>> No.5336551

>>5332074
Silverman seems more gifted, what with all the voxel algorithms and x86 assembly hacking, whereas Carmack gets shit done through extreme amounts of discipline and hard work (not that Silverman didn't put in tons of work on his engines, of course).

>> No.5336594

>>5336413
>without going the Duke3D route and cutting major sections/sprites.
what's this about?

>> No.5336620

is there a way to change levels in duke with the current weapons I have on a save slot? I fucked up and missed a secret level, now I wanna go back and find it, but with my current arsenal.

>> No.5336625

>>5336620
>not pistol starting

>> No.5336652

>>5336625
yeah, I know.
How do I do it? I don't get the <volume> <level> shit. How do I type it out exactly?

>> No.5336670
File: 252 KB, 713x965, tumblr_p33erjbFkZ1u8zqvfo1_1280.jpg [View same] [iqdb] [saucenao] [google]
5336670

>>5336594
Look at this, most of the changes in design scream "optimization" due to smaller render targets, and there are other examples in various beta shots that don't just have to do with gameplay flow or balance.

>> No.5336678

>>5336670
Those kind of look like Firefly Troopers on the left.

>> No.5336681

>>5336652
Like, if you're on episode 1, you type "DNSCOTTY106", is that what you mean?

>> No.5336683

>>5336678
They're basically the version just prior to those, with the helmets still on and with the old duds.

>> No.5336697

>>5336681
nah turns out it was literally just the numbers changelevel 4 5
but that didn't give me my loadout anyways, but turns out it was pretty well balanced for a pistol start anyways, so no issues there.

>> No.5336701

>>5336670
Damn, that sucks. I had heard that early levels were supposed to have a lot more detail to them, like little shops and such.

>> No.5336704

>>5336697
Duke felt pretty well balanced for pistol starting. I don't recall any level in particular that gave me too much trouble on Come Get Some. Except maybe Flood Zone if I recall, what with all the Battlelords and Assault Commanders.

>> No.5336750

>>5336508
I was pointing out his opinion, not mine. Probably greentexted wrong.

>> No.5336782

>>5336670
This was done to maintain the targeted 30 fps.

>> No.5336832

>>5336782
Yes, that's the reason why I wouldn't want Ion Maiden to bail out on the more expensive scenes because of the same reason. If they can't keep the optimizations code-based, they should at least mod Build to have a third tag for LOD, although this wouldn't help much with sector reduction of cutting/repurposing areas altogether. Unless they can have multiple versions of maps with multiple LODs.

>> No.5336864

>>5336832
LOD wasn't really a thing in fps back then and the drawing in BUILD was pretty much as efficient as it gets. The machines targeted were simply many magnitudes slower. Now the modern source ports are REALLY inefficient when it comes to rendering, but with all that hardware power to spare it hardly matters.

>> No.5337087

>>5331536
always one of my favorites. such a huge level too, better than most modern shooters can manage!

>> No.5337143

>>5329157
Duke Nukem and Shadow Warrior but on the 3DO and 32X.

>> No.5337553

>>5334454
Nuk'em Gun Attachment: irradiates projectile with Rays of Badassium as it goes through the weapon, giving each bullet/rocket/whatever temporary comicbook superpowers.

>> No.5337557

>>5335810
Wasn't there that one room in The Birth of Atomic that you can make fold into itself, turingng it into a garbled non-euclidean mess if you rode the door to it just right?

>> No.5337560

>>5336449
Steam on a tablet is a thing. And quite a lot of those tablets can't upgrade to Win 10.

>> No.5337581

>>5336864
>but with all that hardware power to spare it hardly matters

I think you've done a full loop here. That was my initial concern, Ion Maiden did not run all that exceptionally well when it first launched, even at low resolutions (I'm talking REALLY low), but the team is currently pursuing optimization. What I want is the game to be perfectly solid only in regards to code improvements, not stuff like this >>5336670. That was my initial and only argument.

>> No.5337590
File: 48 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
5337590

>>5329680
they're so much better than any of the trash that Doom ever got

>> No.5337702
File: 3.06 MB, 770x432, ue4_depthfog_clouds.gif [View same] [iqdb] [saucenao] [google]
5337702

>>5331581
>Airplane in redux
That black fog though...

>> No.5337792

>>5337557
The mapper probably fucked up. Connected a moving sector to a part of the level wall, so they carry it along them, causing issues like that.

>> No.5337796

>>5337581
How is 4.1 running for you now?

>> No.5337804

>>5336489
they've said they will be in the final release, just waiting for Shelly's sprites (interested in what they look like)

>> No.5337839
File: 146 KB, 1280x720, kill us.jpg [View same] [iqdb] [saucenao] [google]
5337839

>>5337590

>> No.5337856
File: 157 KB, 425x282, drinking.jpg [View same] [iqdb] [saucenao] [google]
5337856

>>5329680
>>5337590
>>5337839
I'm guilty of contributing to "HD" garbage like this in multiple instances. I'm deeply sorry.

>> No.5338052

>>5337702
Does Redux display the fog wrong?

>> No.5338105

>>5338052
Yes sadly. None of the Shadow Warrior ports are great.

>> No.5338251

>>5337553
Ha, that is a pretty good explanation

>> No.5338269
File: 36 KB, 480x472, 1497589698859.jpg [View same] [iqdb] [saucenao] [google]
5338269

El Duca Nuclear

>> No.5338304
File: 72 KB, 250x250, duke.png [View same] [iqdb] [saucenao] [google]
5338304

>That ambush on "Going Postal"
Jesus, I was not prepared for just how many enemies there were

>> No.5338528

Finished Episode 4 of Duke. That was a pretty solid episode, even if it tapered off towards the end there.
Derelict wasn't as good as I was hoping it'd be, I had heard it was a one of the biggest maps so I was pretty excited, but it had none of the atmosphere that "Dark Side" had, so it just kind of felt like I was running around killing copious amounts of assault troopers.
The Queen was a pretty awful level, copy pasted areas for you to repeat the same exact task, with the same exact enemies to get different key cards.

Playing Episode 5 tomorrow, sad to leave eduke32 behind for World Tour, eduke feels so much better to play.

>> No.5338534

>>5338528
>The Queen was a pretty awful level, copy pasted areas for you to repeat the same exact task

That's because of Duketag.

>> No.5338546

God, World Tour feels like such a floaty piece of shit, I'm not going to be able to enjoy Episode 5 as much as I could've had this actually controlled the way the game is supposed to feel.

What a shame.

>> No.5338858

Does Ion Maiden have the potential to surpass the big 3?

>> No.5338873

>>5338858
No, they already are legendary. IM can join when it's done...around 2024

>> No.5338881

>>5338873
>around 2024
That's quite an exaggeration.

>> No.5339172

>>5338858
It will probably surpass Shadow Warrior. Personal opinion and all, but I don’t think that highly of it.

>> No.5339265

>>5338858
IM is a great game and I hope many more games like it are made in the future but something feels off about it. It's missing something. It doesn't feel unique in the way Duke, SW, Blood and PS did.
Don't get me wrong, I love IM, I bought it on the same day it launched on steam, I've played through the early acess levels dozens of times and I'm really excited to play the full thing, but it seems to me that the game still has a lot of untapped potential. I think the main character needs more flavour ( and better voice acting ), the weapons feel generic and a little bit redundant ( the lover boy is perfect, though ), and the enemies so far are varied but kinda bland. They could have gone crazy with the transhumanist cult idea and designed some really unique enemies, but the only interesting designs they managed to come up with were the human drones and the headcrabs.

>> No.5339417

>>5338858
Not a single chance. I would say it couldn't even surpass PowerSlave but maybe that's just me.

>> No.5339486

>>5339417
Powerslave is an attempt to build a GREAT adventure-like campaign around quite a weak set of mechanics. Ion Maiden is, well, not exactly the opposite of that, but, you know. The decision to hire people who were much more Build/mapster experts, than actual active mappers (last mapper more or less excluded) in itself sort of speaks volumes.

>> No.5339543

>>5329201
death row doesnt play like the former levels. its a fine level, but you really have to watch out for the mines. plus i thought the outside area was a bit underwhelming.

>> No.5339550

>>5329224
Dem big saggy ethnic MILF tits. Yum

>> No.5339573

>>5339417
IM already beat PS because PS has shitty weapons and even worse enemies.

>> No.5339595

>>5338858
It's already far surpassed Shadow Warrior, but then I don't enjoy Shadow Warrior very much, as for Blood and Cock Sockem? Probably not, but they've made a valiant effort

>> No.5339621

why is the build engine so comfy lads?
the doom engine makes me anxious to rip and tear but build i just feel like exploring maps in

>> No.5339623

>>5339486
>The decision to hire people who were much more Build/mapster experts, than actual active mappers (last mapper more or less excluded) in itself sort of speaks volumes.

I don't even know what you're trying to say here

>> No.5339646

>>5339623
I am trying to say, that there is a difference between a person who makes his own independent releases on his own volition, a person who only ever participates in others' projects, and a person who has only ever released two maps of his own, moreover, only one of which was released independently.

Creating Powerslave-caliber maps involves having something to express (I am aware I am treading on a fairly thin ice here). Ion Maiden, so far, however, is more or less Build porn.

>> No.5339660

>>5339646
Who are the mappers for Ion Maiden?

>> No.5339668

>>5339660
The initial roster included oasiz (released "Slum Noir" map independently, created map1 for Powerslave mod "Return to Ruins" and co-designed map3 from the same mod), DavoX (released God-awful, IMO, map "Buenos Aires Explosive Remake" independently 12 years ago, then comparatively recently produced two maps for the "community DLC" for DNF2013 project) and Daedolon (has only one pre-IM map I am aware of, one of the levels from DukeHard project).

>> No.5339673

>>5331594
well build is better at death speedruns
https://www.youtube.com/watch?v=DKAFWfXy5vU

>> No.5339674

>>5339646
I think you're overthinking things here, while at the same time only looking through the scope of a few small points while missing other very important points.
Someone who released a hundred maps in a community may not be better suited to make a commercial game than someone who released a single one. There are many other factors in play.

Finally, IM doen't feel more like "Build porn" to me than the original Build games.
Stock Build games, the ones that were actually good successful, as in I'm excluding Witchaven from this argument, were already all about trying to come up with the crazy effects and exploiting the limitation of the engine. For instance all the methods they came up with to make levels that feel true 3D in a 2D engine.

>> No.5339679

>>5339674
build isn't 2d, doom isn't 2d.
stop repeating this disinformation please.

>> No.5339684

>>5339668
>created map1 for Powerslave mod "Return to Ruins" and co-designed map3 from the same mod
I've been meaning to play that. It's impressive in itself that they made an episode for a game with no publicly released mapping tools. Also IIRC they found that the engine supports slopes & translucency, but the devs never used them for some reason.

>> No.5339687

>>5339674
>were already all about trying to come up with the crazy effects and exploiting the limitation of the engine. For instance all the methods they came up with to make levels that feel true 3D in a 2D engine.
They - or him (meaning Blum specifically)? If it's just Blum, then, I think, "ALL about trying to come up with the crazy effects and exploiting the limitation of the engine" is a hefty oversimplification. If it's not just Blum, then I currently fail to see, what, for example, Levelord added to the mix of effects.

>> No.5339697

>>5339687
Oh, sorry, right, non-euclidean. Yeah, okay.

>> No.5339743

>>5339668
DavoX has also worked in the industry, I don't know about the other 2 guys but they may have experience as well. it's probably much easier to be able to rely on people already experienced in the field than someone who's made lots of maps and is good, but has zero experience working in a professional capacity. I don't know if Corentin has experience in the industry but maybe they were only willing to branch out with 'newbies' (relatively speaking) when they were already well established.

>> No.5339746

>>5338881
>t. autist

>> No.5339767

>>5337796
Haven't tried it yet, as a matter of fact I believe I lost at least one update or two due to personal reasons, and I haven't even ended the demo or tried multiplayer due to that, but I was close.

>> No.5340000

>register on duke4 8 days ago
>administrator never approves account so I can't do anything
>today account was killed
must be a friendly community.

>> No.5340072

I had no idea that you could skip Death Row by making it past the trap and triggering the end game screen. That's really cool.

>> No.5340395

>>5340072
Not sure if joking. Stop playing on broken versions.

>> No.5340421

>>5340395
I just saw it in a speedrun, I know it's not an intentional thing, but still the fact that, if you get to the door in time you do end up skipping death row is a pretty cool unintentional skip. You'd think that it'd just send you to the next level, not actually skip death row since you're technically not captured by doing this.

>> No.5340432

>>5340421
>>5340072
dunno what you or that speedrun is smoking because that nukebutton does not work. not even in megaton.

>> No.5340570

>>5340432
The nukebutton works, but it does end up in Death Row, so all of you are completely wrong.

>> No.5340574

>>5340570
it doesn't work, it's tagged properly but the rotation effector in front of it prevents its use

>> No.5340583

Mirrage Barrage was a really good level. Didn't really care much for the prior 3 though.

>> No.5340602

>>5329157
Are there any good console ports of this game? I still have the Steam version thankfully, which I've played countless of times, but the only computer I have rn is a tiny laptop from 2013. I'd love a good PS4 port because I wanna try to get one of those.

>> No.5340606

>>5339743
I think DavoX will be the benchmark for Ion Maiden mapping. Not sure why, but his maps felt like the definitive levels in this game, while the others add their own stuff to spice up things.

>> No.5340629

>>5340432
>>5340570
>>5340574
https://youtu.be/6htq37OQmJU?t=975

Explain this then?

>> No.5340646

>>5340629
That's a megaton bug, nothing like that could happen in vanilla Duke

>> No.5340650

>>5340646
oh, okay. Well I never thought it was an intentional thing by the devs, I just thought that it was a cool unintentional side effect of doing that.

>> No.5340656

>>5340574
Shut the fuck up idiot. Tried it and managed to hit the button. In fucking EDuke32.

>> No.5340689

Can anyone confirm whether Ion Maiden has cutscenes, or is it all in-game?

>> No.5340739

>>5340689
I'll let you know when the full game comes out.

>> No.5340740

>>5340689
pre-release doesn't have anything, I doubt the final game will have anything more complex than Duke or Shadow Warrior

>> No.5340753

>>5340000
I tried to join recently and my account got approved yet disappeared days later. Bizarre.

>> No.5340762

>>5340000
I originally didn't even get the email because of a server problem. You should have notified Terminx or another admin. I'll say the community is for the pretty thick skinned though. Think Sonic Retro, but less regulated.

>> No.5340769

>>5340762
I got the email for verification, but that doesn't actually do anything, you need to be approved by an admin to actually do something on the site.

>> No.5340797

>>5340769
Still, should have buzzed one of them big boyos. Maybe they can still restore your account, head over to their discord server.

>> No.5340846

>>5340797
meh, too late now. I just wanted to thank m210 for BloodGDX and let him know slope tilting was broken in the latest update, but I did that on his guestbook instead.

>> No.5340893

Just had a quick play of Megaton and SW Redux on Steam - was strafing always this damn fast?

>> No.5340898

>>5340893
Try to think of your position as integers and it makes more sense. You're moving numbers on multiple axis at once.

>> No.5340982 [DELETED] 
File: 134 KB, 1024x768, gay.jpg [View same] [iqdb] [saucenao] [google]
5340982

Finished Episode 5 of Duke and with that the full FULL game. It was pretty meh, I really liked Mirage Barrage, and Golden Carnage was an alright level too. They crammed way too many enemies into these new levels though, just felt chaotic and not really fun.

1>3>4>2>5
Favorite level per Episode would be:
1. Death Row
not as iconic as the first two but I enjoyed it the most
2. Dark Side
One of my favorite levels in the entire game, I can't wait to replay this one
3. L.A. Rumble
I enjoyed the verticality of this level a lot
4. Shop-N-Bag
Just a really comfy and solid level that executes well on the whole "real location" factor.
5. Mirage Barrage
Felt the most like a classic level out of these new ones.

Kind of sad that I'm finished with this and Blood. I guess I'll have to play Shadow Warrior now, despite the fact that the port isn't ideal, at least it's no "World Tour" I would have enjoyed those new levels a lot more had I the game not felt so floaty and unresponsive, it's like I'm playing with half a second input lag or something.

>> No.5341016
File: 134 KB, 1024x768, gay.jpg [View same] [iqdb] [saucenao] [google]
5341016

Finished Episode 5 of Duke and with that the full FULL game. It was pretty meh, I really liked Mirage Barrage, and Golden Carnage was a really solid level too. They crammed way too many enemies into these new levels though, just felt chaotic and not really fun.

1>3>4>2>5
Favorite level per Episode would be:

>Death Row
not as iconic as the first two but I enjoyed it the most
>Dark Side
One of my favorite levels in the entire game, I can't wait to replay this one
>L.A. Rumble
I enjoyed the verticality of this level a lot
>Shop-N-Bag
Just a really comfy and solid level that executes well on the whole "real location" factor.
>Mirage Barrage
Felt the most like a classic level out of these new ones.

Kind of sad that I'm finished with this and Blood. I guess I'll have to play Shadow Warrior now, despite the fact that the port isn't ideal, at least it's no "World Tour" I would have enjoyed those new levels a lot more had I the game not felt so floaty and unresponsive, it's like I'm playing with half a second input lag or something.

>> No.5341135
File: 766 KB, 2560x1440, 20190201232509_1.jpg [View same] [iqdb] [saucenao] [google]
5341135

also I wonder what they were thinking with this final boss, lol. Did they just run out of time? Literally the easiest part of the level, the boss is completely useless.

>> No.5341174

>>5341016
>Kind of sad that I'm finished with this and Blood.
Play the expansions, mane. Not Nuclear Winter though, it's shit. And play Death Wish even though it's not official.

>> No.5341185
File: 61 KB, 640x427, BUILD.png [View same] [iqdb] [saucenao] [google]
5341185

>>5341174
I did play the expansions for Blood and Death Wish, also doing a replay of it on a harder difficulty that I'll continue now that I'm done with Duke. I fucking love Blood, my favorite build engine game. I'd say that Duke probably has more standout levels and level design, but Blood is overall more consistent throughout and I just love that atmosphere.

Are the Duke expansions worth it? I got Life's a Beach, Duke it out in D.C. What order do I play them in? Does it matter?

>> No.5341204

>>5341185
Caribbean is 11/10 would bang, play it now. DC is okay, worth at least one playthrough.

>> No.5341215

>>5341204
is "Life's a Beach" actually good, memes aside? It's cool that they went through the effort with the textures and all to fit the theme, I guess I just never knew whether or not it was a gimmick or good for real.

But it has actual good levels and is fun?

>> No.5341217

>>5341215
No memes here, Caribbean is just really good. It includes a whole new set of Duke one liners, music, sound effects, weapon and enemy designs, and some really great levels.

>> No.5341219

>>5341215
Life's a Beach is indeed pretty good.

>> No.5341226

>>5341174
>Not Nuclear Winter though, it's shit
Still better than Duke Assault

>> No.5341282
File: 155 KB, 363x363, 1527482340586.png [View same] [iqdb] [saucenao] [google]
5341282

>>5341016
>4>2

>> No.5341287

>>5341282
I'll be curious to replay episode 2, because I do feel like it has its moments, majority of it kind of blurred together though, apart from the excellent "Dark Side".

>> No.5341389

Can we get some really hot opinions going? I think Cryptic Passage is fucking atrocious, and even Nuclear Winter is much superior to it.

>> No.5341431

>>5341389
Shadow Warrior sucks compared to duke and blood. Lo Wang is the worst protagonist in gaming history.

>> No.5341449

>>5340629
This guy loaded a quicksave during a supposedly single segment run.

>> No.5341562

>>5341431
Shadow Warrior > Blood

>> No.5341567

>>5341016
>virgin played Duke for the 1000th time pretending it's his first play

and we buy it of course

>> No.5341621

>>5341431
>Lo Wang is the worst protagonist in gaming history
I disagree.

>> No.5341831
File: 523 KB, 640x800, 1527872806554.png [View same] [iqdb] [saucenao] [google]
5341831

>>5329157
New Blood Episode 4 playthrough:

https://www.youtube.com/watch?v=Mr2J0193xTE

>> No.5341936
File: 117 KB, 1440x900, blackdeath.jpg [View same] [iqdb] [saucenao] [google]
5341936

>>5338052
>>5338105
Yeah redux savages airplane, skyline, or any of the SW maps depending on the fog effects.

>> No.5342032

>>5341831
Blood has shit leveldesign compared to Duke or Doom (and Ion Maiden).

>> No.5342129

>>5341831
I don't really understand the purpose of watching an uncommentated Blood playthrough. Anybody interested in the game will be either a newbie who will watch the first gameplay video he finds, or a fan who's already played the game multiple times and probably seen it played before as well.

>> No.5342157

>>5341567
Huh? I played Duke back in 97, but only the first couple of levels cause I was too young to make it anywhere. Revisited it now and played through it al for the first time.

>> No.5342313

>>5336670
>that RL sprite
Tasty. Anyone tried to remake it?

>> No.5342397

>>5341431
Why do you shit on my heritage?
t. American Asian

>> No.5342398

>>5342032
Nibba, please

>> No.5342403

>>5342313
Just rip it from lameduke

>> No.5342519

Name your top 6 Blood levels. Don't puss out and say Dark Carnival and Overlooked Hotel. There are lots of other good levels, pick something else.

The Lumber Mill
The Siege
Breeding Grounds
Wrong Side of the Tracks
Public Storage
The Great Temple

>> No.5342585

>>5342519
Aside from The Overlooked Hotel then

Wrong Side of the Tracks
The Haunting
The Great Temple
Hallowed Grounds
The Ruined Temple
Crystal Lake

>> No.5342604
File: 121 KB, 800x600, SS190001.png [View same] [iqdb] [saucenao] [google]
5342604

>>5342519
In no particular oder:

Fire and Brimstones
Public Storage
Aqueduct
Spare Parts
Welcome To Your Life

Forbidden Rituals and Forgotten Catacombs are also very high tier

Hallowed Grounds, The Great Temple and The Ganglion Depths are all great but they're a bit too unfair on pitchfork start, so they lose points for that

>> No.5342621

>>5342032
I mean it's not my favorite but it's far from shit.

>> No.5342653

Any Shadow Warrior Redux players here that wanna share their mouse X and Y axis settings? Has anybody successfully made it not feel like shit?

>> No.5342663

Anyone here just happens to randomly be in the possession of the first two Dukebot's maps, Duclobalien and/or Defcity?
http://web.archive.org/web/20071222080916/http://es.geocities.com/dukebotpage/mymaps.html

>> No.5342667

>>5342604
>but they're a bit too unfair on pitchfork start
and Forgotten Catacombs isn't?

>> No.5342669

>>5342667
I have a lot less trouble pitchfork starting Forgotten Catacombs actually. There are power ups, less cultists.

>> No.5342773 [DELETED] 

who's fate was worse? Duke Luke or TLJ Luke?

>> No.5342775
File: 579 KB, 2560x1440, duke0014.png [View same] [iqdb] [saucenao] [google]
5342775

who's fate was worse? Duke Luke or The Last Jedi Luke?

>> No.5342806

>>5342775
TLJ Luke.

>> No.5342912
File: 51 KB, 261x200, 1548531734255.png [View same] [iqdb] [saucenao] [google]
5342912

>tfw replaying the haunting and after getting the last key I get accidentally'd by a door
>last save start of level

>> No.5342917
File: 826 KB, 498x280, tenor (3).gif [View same] [iqdb] [saucenao] [google]
5342917

>>5342912
>using saves

>> No.5342948

Anybody have the SDL fix for Powerslave EX?

>> No.5342962
File: 241 KB, 1280x547, Build_Duke_Nukem_Shadow_Warrior_Blood.jpg [View same] [iqdb] [saucenao] [google]
5342962

>Duke has the best level design
>Blood has the best gameplay
>Shadow Warrior has?

>> No.5342964

>>5342962
Best wang.

>> No.5342970

>>5342964
But Lil Wang is the worst protagonist, and I guarantee you that both Duke and Caleb have bigger penises.

>> No.5342976

>>5342962
Best weapons IMO. Not a single bad one, even if you count the alt fires. They all feel great to use and have some serious oomph to them.
The weakest one might be the shuriken, and even then it's pretty good to get rid of low level ninja.

>> No.5342985

>>5342976
Hard disagree there. It has the worst weapons if anything, maybe it's a Redux thing, but I seriously feel the complete opposite, there's no "oomph" to any of them.

The Riot Gun is a prime example of that, it should feel so much better to handle, but it is by far the least satisfying shotgun out of the 3.

>> No.5342997
File: 506 KB, 2644x2360, Build weapon comparison.png [View same] [iqdb] [saucenao] [google]
5342997

>>5342962
>>Duke has the best level design
I never really understood this opinion, but I can accept it in some areas. Duke probably has the best use of verticality and slopes, if you like that kind of thing.

>> No.5343003
File: 299 KB, 381x260, 1335574219857.png [View same] [iqdb] [saucenao] [google]
5343003

>>5342985
HARD disagree? I genuinely don't get how you could think that.
First of all, like I said every weapon Lo-Wang has is useful through the whole playthrough, as opposed to Duke (Tripmines, Expander) and Blood (Dynamite alts). The melee is high risk/high damage, the uzi's great against small groups in enclosed spaces, the heart's pretty useful when low on health...
Every explosive weapon in that game does tremendous damage, and sounds and feels like it could rip the nuts off a godzilla. Shit, it was so good they even made the railgun into an explosive weapon, just so you'd have more occasions to blow shit up.
As for the riot gun, I often see people complain about it and I definitely don't understand why. It's criminally underrated. It's powerful, there's plenty of ammo for it, and the alt fire kills most enemies in one shot if you get them point blank. It even sounds like a flurry of explosions every time you shoot. BOOM BOOM BOOM BOOM! I agree that Blood's sawed off is a strong contender, but it's still miles above Duke's comparatively vanilla shotty.

>> No.5343010

>>5342997
Duke just feels like it has the best "progression" throughout the levels, also as you say good use of verticaility. But aside from that, they just have the best flow.
>>5343003
I don't know. Maybe it's Redux doing it? To me Shadow Warrior feels nowhere near as visceral to play as Duke and Blood does.

>> No.5343015

>>5342962
Best gunplay imo.

>> No.5343035
File: 67 KB, 750x568, 1363690370277.png [View same] [iqdb] [saucenao] [google]
5343035

>>5343010
>Maybe it's Redux doing it?
I couldn't tell you, I don't think I've even noticed any particular differences between the two
But hey, it's the build trilogy. Trying to find out which one is better is like fighting over whether a left or right hand is better for a handjob. At the end of the day you're gonna have a pretty good time regardless.

>> No.5343083

>>5343003
I felt like Duke throws enough Assault Troopers at you to make the Expander useful.

>> No.5343087
File: 111 KB, 1280x720, calub.jpg [View same] [iqdb] [saucenao] [google]
5343087

>>5342912
>getting killed by a door
I know that feel too damn well

>> No.5343113

>>5342912
>>5343087
The irony is that this would be easily fixable in modern source ports by overriding certain tags and values, preventing slide and rotating sector doors from crushing the player.

>> No.5343116

>>5343113
lol

>> No.5343132

Did you guys know you can cheat during death in Blood? You can give yourself max health and just carry on playing like nothing happened if you type spork into the in-game chat.

>> No.5343158

>>5343132
Stop cheating on Blood, anon the only time i used cheats was in order to find the easter eggs. Just write Eva Galli and you're good to go (it's funny because the cheat names themselves are little easter eggs, or better else, references)

>> No.5343302

>>5342519
Excluding Overlooked,

Phantom Express
Rest for the Wicked
Spare Parts
Public Storage
Forbidden Rituals
Forgotten Catacombs

>> No.5343303

>>5343302
*no order btw

>> No.5343319
File: 495 KB, 640x480, 02022019115216.webm [View same] [iqdb] [saucenao] [google]
5343319

Shame DN3D ans SW never had smooth ease in/ease out movement for moving sectors like Blood did. It makes for so much better looking doors, platforms etc.

>> No.5343343

>>5342519
Phantom Express
The Haunting
The Siege
Sick Ward
Crystal Lake
Mall of the Dead

But the two of yours are the bests.

>> No.5343385

What is Ken Silverman doing these days?

>> No.5343448

What do you think about Steambull's (dh02.map/"Executive"), Forge's (dh08.map/"Eat the Rich") and Dukebot's (dh11.map/"Flesh") respective levels from DukeHard?

>> No.5343501

>>5343385
Teaches youth programming classes

>> No.5344209

>>5342948
https://community.pcgamingwiki.com/files/file/1218-powerslave-ex-fix/

>> No.5344252

>>5329590
I really like Flood Zone. It is just so cool to me that you can go from under water to inside a buildings stairwell then be on the roof tops. There is some serious verticality in that level.

>> No.5344264
File: 759 KB, 2127x576, 1480142336675.jpg [View same] [iqdb] [saucenao] [google]
5344264

>>5329590
>Flood Zone
>pretty weak

>>5343448
Executive is really good.
Eat The Rich has a really cool layout/progression, but texturing is tasteless.
I don't remember Flesh.

>> No.5344275

>>5342962
Automatic weapons. Holy shit the Uzi's sound good firing, sound good hitting the enemy and hearing a crunch, and seeing a flurry of bullets fly from the barrels. Easily better feeling than the ripper or tommy gun.

>> No.5344412
File: 55 KB, 720x720, 15393657105360.jpg [View same] [iqdb] [saucenao] [google]
5344412

Could /vr/ help a fellow brainlet in need and tell where the fuck can I find the red keycard in Babe Land?

>> No.5344445
File: 170 KB, 1440x900, capt0037.png [View same] [iqdb] [saucenao] [google]
5344445

>>5344412
Shoot the 2nd and 4th target. it's a switch puzzle in disguise

>> No.5344457
File: 636 KB, 2560x1440, 20190203122234_1.jpg [View same] [iqdb] [saucenao] [google]
5344457

>>5343003
Shadow warrior is surprisingly enjoyable now that I'm revisiting it, it's like a feast of explosions, grenade launcher probably being my favorite because of how versatile it is, it seems to always damage something when firing blindly unlike in Quake where a miss is all too common (although you can always just git gud)
The level design is a bit more confusing compared to Blood/duke though, the levels seems a lot more interconnected, having a lot more passages that lead you back to the central area, you can usually pass by 3 color locked door before finding your first key, making it easy to forget where the right door was located, unlike in Blood where the progression felt more linear (finding the skull key usually means that the corresponding door is soon up ahead or that you just recently passed it)

>> No.5344465
File: 1.01 MB, 2560x1440, swcr 2019-02-03 13-26-09-72.png [View same] [iqdb] [saucenao] [google]
5344465

>>5344457
What setup do you use for the mouse? I'm trying to make it not feel like dogshit and I'm not having much luck.

>> No.5344468

>>5344465
not too different from you, it just bad and you'll have to get used to it.
Alternatively disable the Y axis and play with auto aim on, Doom style

>> No.5344472

>>5344468
Even disabling that doesn't really fix it, since the aiming not only has that weird mouse acceleration feel, but also skips pixels as you move it.

I don't understand how a port like BloodGDX that doesn't even have the source code can have flawless mouse support but this being as bad as it is. I do not get it.

>> No.5344476
File: 38 KB, 398x500, 15328590654310.jpg [View same] [iqdb] [saucenao] [google]
5344476

>>5344445
Bless you man

>> No.5344496

>>5344468
you do not want to play shadow warrior with auto aim off, trust me

>>5344457
>you can usually pass by 3 color locked door before finding your first key

This level your pic is from is pretty bad for that. Not all are like this but yeah, the key hunting in SW can often feel dumb.

>> No.5344515
File: 389 KB, 2560x1440, 20190203133838_1.jpg [View same] [iqdb] [saucenao] [google]
5344515

>getting blocked by a bee in mid-air and falling to your death
>>5344496
>the key hunting in SW can often feel dumb
yeah it varies a little, it doesn't ruin the game, some levels are a smooth ride, some get halted a bit too often

>> No.5344916
File: 47 KB, 1280x720, 1548700266980.jpg [View same] [iqdb] [saucenao] [google]
5344916

>>5343385
Holograms. I'm not even fucking joking.

https://voxon.co/

https://www.youtube.com/watch?v=-q2zxXrtz1c

>> No.5344928

What are some resources to learn how to mod build? The engine looks almost exactly what I've been wanting for years.
>>5344209
Thanks

>> No.5345151

>>5344928
Learn how to use the editor first:
http://infosuite.duke4.net/
Then start looking at CON code. There's no good guides at the minute, the best bet is to crack open the default game.con and just start looking through it and checking the eduke32 wiki to see what each command means. Once you feel comfortable, tweak little things here and there.

>> No.5345210

>>5342917
>restarting the game from scratch from a door death
yeah nah thats just masochism

>> No.5345237

>>5345210
Minus Powerslave which has checkpoints, all Build games are designed so if you die you have to restart the current map from scratch. Not the game.

Also you're supposed to avoid standing in door ways.

>> No.5345254

>>5345237
>you're supposed to avoid standing in door ways.
Source: my ass. Anon, sometimes standing near a door is strategic, like that time i quickly opened one and rushed to one side of it, in order to "surprise" the enemy. Little did i know that was one of those doors that had an incredibly ridiculous velocity when opening, and i was exactly on the side where you die from it.
(Not him >>5345210 btw)

>> No.5345268

>>5344928
Kenbuild directly or some released game? You have to basically use C for everything except Duke3D, NAM/WW2GI and Redneck Rampage variants.

>> No.5345271

>>5345254
>Anon, sometimes standing near a door is strategic

So in short:
>you know doors can kill you
>rush in to try and exploit doors to your advantage
>get killed
>blame the game

If you're willingly to take a high risk for a small gain, and fail, you should blame yourself and learn from your mistake.
Unless it was the first time it happened, you can't blame the game when 'doors can kill you' is a known game world rule

>> No.5345285

>>5345271
>you know doors can kill you
Never said that. I obviously didn't know the first time i did it.
>blame the game
Never said that too, it's actually my favorite game ever. Your points fell apart very easily, anon.

>> No.5345287

>>5345271
>'doors can kill you' is a known game world rule
Not necessarily. Even some Build games are known for not doing that.

>> No.5345349

>>5344209
Finally! Awesome

>> No.5345363
File: 48 KB, 480x360, average game of duke.jpg [View same] [iqdb] [saucenao] [google]
5345363

>Wait, what? Did I just die from touching the fucking DOOR?

>> No.5345637

I find Fahrenheit to be really ugly, user map tier shit and that's one of the last levels.

>> No.5345714

>>5345637
I feel similarly for "Bank Roll" and honestly a couple of levels from Episode 3 don't look the greatest, especially not compared to Episode 1.
I think Episode 4 did a much better job than 3 did. The levels at least look good and unique. 3 has maybe like 2 levels that have a strong visual look to them. (Raw Meat and uhh..)

>> No.5345793

>>5344465
Turn off vsync

>> No.5345817

>>5345793
it is very much off.

>> No.5345865

>>5329862
The n64 version of 2. You know... The "censored" game where they have her entire torso ripped off and her spine hanging out?

>> No.5345954

>>5343448
Executive is a cramped, overdetailed shit. It's a typical usermap tier level when you can' move properly because sprites block you.

The only good level in DH is Daedolon's Duke Burger clone. And maybe Abstractech and the deconstruct level, but they have flaws.

>> No.5345962
File: 17 KB, 145x191, Performance Artist.gif [View same] [iqdb] [saucenao] [google]
5345962

If Shadow Warrior were broken up into 3 episodes like Duke, which episode would be the best?

>Episode 1
Level 1: Seppuku Station
Level 2: Zilla Construction
Level 3: Master Leep's Temple
Level 4: Dark Woods of the Serpent
Level 5: Rising Son
Level 6: Killing Fields
Level 7: Hara-Kiri Harbor

>Episode 2
Level 8: Zilla's Villa
Level 9: Monastery
Level 10: Raider of the Lost Wang
Level 11: Sumo Sky Palace
Level 12: Bath House
Level 13: Unfriendly Skies
Level 14: Crude Oil

>Episode 3
Level 15: Coolie Mines
Level 16: Subpen 7
Level 17: The Great Escape
Level 18: Floating Fortress
Level 19: Water Torture
Level 20: Stone Rain

>> No.5345974

>>5345962
>filename
got a good chuckle.

>> No.5346004

>>5345714
Episode 3 felt like a rushed afterthought product with most levels were just dressed up multiplayer maps. The only ones with some actual effort are Flood Zone, LA Rumble, Hotel Hell and Freeway. The scrapped Sewer map looks better than all of them though.

This episode barely has new textures, has no new enemies with the exception of the poorly written Cyclops and the lame shark, no new weapons, no other type of novelty, no large "epic" levels, no real progress or adventure, just collection of short, interconnected arenas written for multiplayer.

If you put your nostalgia glasses off, you realise this was a very lazy stuff overall. On a positive side, Flood Zone and LA Rumble are very fun, 3D looking maps, and they look good together.

>> No.5346009

>>5345962
Episodes should end with bosses anon, try again. There should have been 3 episodes. The 4 level shareware, the 7+1 level rural episode, and the 9+1 level city/tech episode starting with Bath House.

>> No.5346034

>>5346004
>Scrapped sewer map
tell me more, or show if you have some videos/photos
>LA Rumble
Agree, this map is fantastic, I've only played episode 3 once but it was one of my favorites one the first go. I did not have a great time with Flood Zone that first go, but maybe I'll like it more upon replaying the game.

For as divisive as Episode 2 is, it did bring all new shit, it felt like an ambitious follow-up to the first episode. I enjoyed it the least while playing through the game, despite the fact that "Dark Side" is probably my favorite level in the game. It'll be interesting to replay, there are a couple of really good levels in there, not just "Dark Side" but I would agree that Duke feels best when it is set in real world locations that feel relatable in a sense, but even that can be haphazardly done like in plenty of the Episode 3 levels.

>> No.5346043

>>5346004
Ep.3's biggest thing is adding Enforcers into levels featuring Pig Cops.

>> No.5346147

>>5341831
Trapped soul skull: Exotic weapon equivalent of the DOOM Plasma gun.

>> No.5346319

>>5345954
Well, maybe you are meant to take it slower.

>> No.5346398

>>5345637
it was a DM map reworked into an SP map

>> No.5346682

What the fuck is with Enforcers? Sometimes they do their firing animation yet take a literal second or two to start damaging you, other times they damage you nearly instantly.

>> No.5346824

>>5346682
When they don't damage you it's because you're strafing away from their fire. Their bullets are dependably dodgeable. Just strafe fast when they fire.

>> No.5346918

>>5346682
>>5346824
Circle strafing makes it impossible for enforcers, pig cops, and pig cop takes to hit you unless you stop or change directions. Made the game a hell of a lot more fun when I found this out.

>> No.5347179
File: 1.75 MB, 1920x1080, duke3d 2019-02-04 11-18-04-35.png [View same] [iqdb] [saucenao] [google]
5347179

>>5346004
>>5346034
and on the opposite end of that spectrum are the Episode 5 levels, where a lot of them feel like they crammed in too much detail and everything just looks like a cluttered incoherent mess.

>> No.5347262
File: 212 KB, 640x2276, douk.jpg [View same] [iqdb] [saucenao] [google]
5347262

>>5329157
did BloodGDX posting get bullied out of /doom/ while I wasn't looking?
Also I never liked DN3D, change my mind

>> No.5347583
File: 300 KB, 643x480, 1343228603206.png [View same] [iqdb] [saucenao] [google]
5347583

>>5347262
>Also I never liked DN3D

>> No.5347598

>>5347179
Blame Levelord for both episode 3 and episode 5 problems. Blum's work was stellar in both episodes save the crappy boss levels (he also made the best levels in episode 4).

>> No.5347601

>>5347179
I thought High Times looked amazing. My only issue is that the new textures and assets are just that, new, and doesn't blend with my nostalgia for everything else. It's not a real issue, though. Same goes for the other maps.

>> No.5347616

>>5347598
True. Golden Carnage and Mirage Barrage are not only excellently designed levels, but they also do a great job visually.

>> No.5347676

>>5347598
>Blum's work was stellar

and yet High Times is still ridden with mistakes he shouldn't have made, like decorative doors everywhere and invisible walls

>> No.5347860
File: 71 KB, 834x600, 1547319898459.jpg [View same] [iqdb] [saucenao] [google]
5347860

>> No.5347878

>>5347860
d-duke..

>> No.5347880

>>5347878
You have such a big muscle.

>> No.5347898

Are we on auto sage or something?

>> No.5347904

>>5347898
Eh, not that I know of.

>> No.5347905

>>5347904
Thread appears to be on page 10 still but we aren't at post limit yet.

>> No.5347912

>>5347898
>auto sage

it's called a bump limit

>> No.5347939

>>5347912
isn't bumplimit after 500 posts?

>> No.5347980

>>5347898
Most probably a mod did it

>> No.5347981

>>5347980
does that mean they don't want us to make more build engine threads?

>> No.5347989
File: 26 KB, 744x710, 1504486688728.png [View same] [iqdb] [saucenao] [google]
5347989

>>5347981

>> No.5347992

>>5347989
make a new one anon.

>> No.5348078

NEW THREAD

>>5348076
>>5348076
>>5348076

>> No.5348091

>>5329282
>>5329364
>>5329324
God damn his lines are pretty trash a lot of the times. He has some decent ones. Only if they didn't try to make him funny and just make him throw out some bad ass ones like
>You're half the man you use to be