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/vr/ - Retro Games


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5342485 No.5342485 [Reply] [Original]

Do you guys think gameplay and controls of PS1, N64 etc
is completely unplayable if tried to be played today

or if with a little patience getting used to them or is it a complete lost cause?

>> No.5342493

Tank controls (Croc) are mehy but pretty playable, Mario 64 is obviously superior tho.

>> No.5342495

>>5342485
Getting used to the controls, physics, and collisions in any game is part of the standard learning process regardless of the age of the game.

>> No.5342505

Totally playable, but I'm biased as I grew up with games like that. To me it's just a case of different games playing differently and you master the required skillset to complete the game.
People today just sperg out and can't handle it when a game doesn't play like Halo, Mario, or Assassins Creed.

>> No.5342509

>>5342485
>old games completely unplayable
No. The old control schemes were better. There is no shame in tank controls. And “shoulder-strafe” is better than “left-stick-strafe” 8 days a week. Modern so-called “games” are borderline unplayable. Most of /vr/ have learnable controls, most being keyword.

>> No.5342538

>>5342485
Are you really this stupid? Or did it take practice?

>> No.5342539

>>5342485
If you can't learn the controls for an old game you must be mentally deficient. Demanding every game to have the same controls is pure laziness.

>> No.5342568
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5342568

>>5342509
Is this a joke? I don't have problems with the way modern or retro games control

>> No.5342586

>>5342539
>Demanding every game to have the same controls is pure laziness
Pretty much every AAA game being put out today

>> No.5342762

>>5342485
I don´t think its a lost cause

>> No.5342781

>>5342485
Are you literally 10 years old? Did you ever even come to this board before? Please go away, you're not welcome.

>> No.5342790

>>5342485
Yeah PS1 is literally unplayable, sorry, guess you have to leave.

>> No.5343101

>>5342485
In some ways PS1 controls aged worse because it seems like more PS1 3D games have those weird tankish controls, which I think was to compensate for the Dual Analog/ tDualShock not being a thing until a couple years into the system's life.

But in other ways, N64 controls have aged worse. Game controllers nowadays are pretty much based on the layout introduced by the DualShock. The N64's highly unorthodox C-button setup, however, was never a thing past then. Because of this, when playing N64 games with something like an Xbox One controller (which I play every emulated system with, except GameCube which I use a Mayflash adapter for), you have to adapt the controls differently for different games. For games where the C-buttons were just camera control, the right stick is fine, but in Ocarina of Time, for example, it's just weird moving the right stick to use a bow or boomerang (though it works fine for playing the ocarina). This awkwardness carried over to the official GameCube port but at least then the C-buttons were also mapped to X, Y, and Z.

Anyway, if you can't adapt to 5th-gen controls, you don't belong on this board.

>> No.5343910

>>5342485
I had trouble learning non-tank controls during the 90's. And then I had to learn to move the camera during 06-08.

You just get used to the new controls. People learned the souls style controls when the games became popular.

>> No.5343913

>>5342539
>Demanding every car to have the same controls is pure laziness.
Yeah sure, you should learn to drive for every car manufacture and model and not have a standard.

>> No.5343920

>>5343913
>demanding every sport have the same rules

>> No.5343939

>>5343913
The 5th gen games were trailblazers, there's never standardization on the bleeding edge.

>> No.5343992

>>5343913
Cars are standardized for safety reasons. Retro games are not your safe space, anon.

>> No.5343994

>>5342485
depends the game

>> No.5344664

>>5343920
>Demanding every match of the same sport to have the same rules.

>> No.5346959

No

>> No.5346976

Not unplayable, they weren't back then. They just aren't as intuitive as how characters control these days.

>> No.5347013

Tank controls mean the camera is fixed therefore killing two birds with one stone. I never had a single camera problem when playing Tenchu, Tomb Raider, Megaman Legends, Syphon Filter or Croc.

>> No.5347015

>>5347013
>Tomb Raider
Funny how the camera actually got worse as that series went on by introducing cinematic angles.

>> No.5347040

>>5342485
bad example OP because even though tank controls are fine in principle for Croc controls like shit regardless

>> No.5347589

I always thought Turok on the N64 controlled beautifully. Even back then I felt this was neat and hasn't been done before.

>> No.5347612

Croc was a piece of shit even back then

>> No.5347719

Lolwut? My sister played Croc when she was five years old.

>> No.5347806

>>5342485
depends on the game, Croc's controls are not ideal, but still functional, Tomb Raider's controls were unplayable even back then. Mario 64 is fine.

>> No.5347825

>>5342485
Honestly I kinda miss when games had different control schemes.

>> No.5349220

>>5347589

Here here

>> No.5349290

Most games are totally playable, I recently played and finished Armored Core 2 (not retro but it has the same control scheme as the older titles I think, which is a pretty fucked up control scheme for a third person shooter game) and I loved it even though I'd only played newer ones with analog controls. I find I get most problems in old PC strategy titles like RTS's and such because the playing field is tiny if you can't scale it and they lack many QoL things depending on the game but sometimes you can mod it

>> No.5349295

>>5342493
Did Croc 2 have tank controls as well? I played it when I was like 5 and don't remember it being hard to control, but maybe it's because it's been so long since.

>> No.5349303

Go away.

>> No.5351223

>>5347589
Yeah Turok was pretty smooth.

>> No.5351285

>>5342568
It's not a joke. It's just the sad reality of deranged manchildren.

>> No.5351292

>>5342509
>"shoulder-strafe” is better than “left-stick-strafe” 8 days a week.
That's an opinion, and a poor one at that. Strafing on a left stick frees up very valuable button space opening up both the shoulder and dpad and adding L3

>> No.5351312

>>5347825
Me too.

>> No.5351363

The experimental nature of early 3D game controls was all part of the fun. There's was this daunting initial barrier to starting a new game where you saw the control map with 10 different buttons and all sorts of different combinations to them, and you have to just mess around in the first level for an extra 10 minutes to get the hang of everything.

As a matter of fact, modern games actually have a pretty annoying hurdle that Gen 5 didn't have.
Since everything about the controls in early 3D games was so different the player is encouraged to check the controls and experiment as much as possible. WIth Modern AAA games, the controls are so standardized that it feels unnatural to look up the controls, and the only way for devs to reliably teach the player is with a lower third prompt right as it's needed

>> No.5351654

>>5342493
Tanks controls are excellent but were pretty unnecessary for a game like Croc.

>> No.5353443

Croc had good music.

>> No.5353748

Depends on the game. I recently played Banjo-Kazooie for the first time and had zero issues except for the camera, but you eventually get used to it. Stuff like Crash Bandicoot or Spyro still feels very good today though.

>> No.5353809

>>5342505
>People today just sperg out and can't handle it when a game doesn't play like Halo, Mario, or Assassins Creed.

AssCreed is a memey timed event nightmare.