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/vr/ - Retro Games


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File: 69 KB, 640x480, duke3d2.jpg [View same] [iqdb] [saucenao] [google]
5309763 No.5309763 [Reply] [Original]

Anyone knows a template to make a Duke 3D type game on unity? Im willing to buy it.

Otherwise, an engine that will allow me to create an sprite-based fps and sell it as stand alone, with decent multiplayer (unfortunately not GZDoom).

I have experience on everything except coding an engine from scratch and coding in general. I can learn scripting for the engine tho (I know ACS for ZDoom). I have many great ideas I just need the skeleton of the game to start creating but I can't find something sprite-FPS based.

>> No.5309794

>>5309763
I WOULD suggest you look into Build since I'm pretty sure you can license it from Ken Silverman himself for peanuts if you're willing to make a commercial product, and for the scripting part you could take some pages from what the EDuke32 team has achieved with LUA (not that the original CON scripts weren't powerful to begin with, but their use wasn't situational).

Keyword being WOULD, since it's going to be a nightmare trying to debug it for any newcomer (not to mention anybody looking at Ken's code without a very solid grasp on maths), especially since the latest game using Build (Ion Maiden) has tons of performance issues due to all the rendering hacks added by the EDuke32 guys over the years. So you'll have to be more accurate with what you want from your game. All the interactivity present in Build games like Duke3D is pretty much the main enemy for a fast and reliable multiplayer not stuck in P2P hell.

Were you trying to go with idtech1 before deciding on Unity?

>> No.5309824
File: 204 KB, 1280x800, duke3d.jpg [View same] [iqdb] [saucenao] [google]
5309824

>>5309794
Oh I love build and since I was a kid it was my first editor and made awesome duke maps, never got into any con scripting tho.

The big problem with build as you said is the lack of proper multiplayer. I want my game to have decent coop and I would create some deathmatch maps and so on. I don't know how Ion Maiden is going to deal with lack of MP by Duke. eDuke32 has no multiplayer except that old ass hack version and in general Duke never had decent MP unfortunately.

I don't want my game to be a gimmickfest however I really love the scripting on ZDoom (playing sound effects from linedefs, triggering prety much anything you want actually). I was making a map in GZDoom format and I was getting really creative however there could be licensing issues and once again the MP sucks on GZDoom and in ZDoom format I would be missing some interesting features that GZDoom format has like resizing textures in Doom Builder 3d view, similarly to how you can easily resize textures in build 3d view, and many other stuff useful for creative ideas.

So yeah im out of options other than unity, however it looks like a pain in the ass to get it set up. Not to mention I wouldn't have a proper map editor..

>> No.5309903
File: 55 KB, 641x400, doom 2 screen02.png [View same] [iqdb] [saucenao] [google]
5309903

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>> No.5309934

>>5309763
>with decent multiplayer (unfortunately not GZDoom).
There are other Doom ports you can use, multiplayer focused ones that should work a lot better than GZDoom.

>> No.5310005

>>5309934
Yeah but like I said, they miss al ot of the good stuff that GZDoom can do. ZDoom is ancient at this point, Zandronum is ZDoom based.

Also licensing issues. Im sure you can't just package the whole thing and sell it on Steam, it would be a pain in the ass.

>> No.5310667
File: 79 KB, 620x496, duke3dd.jpg [View same] [iqdb] [saucenao] [google]
5310667

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>> No.5310778

Nah, man. Nah.

>> No.5310816

>>5310778
kys

>> No.5310821

>>5309763
Just mod Duke3D , way easier and you have plenty of resources available

>> No.5310859

>>5309763
You could check out Gloome
https://github.com/marrub--/GLOOME
It's dead, but it's a commercially viable GZDoom fork. Plus it's open source so if you need to you can hack into to add features you want.
Other than that I'd say just nut up, and make your game from the bottom up in Unity.
Also this isn't retro, trying asking in >>>/vg/agdg or something.

>> No.5310956

>>5309763
This is written in a way that you can tell that you're not good at anything and if you made anything it would be the opposite of fun.

>> No.5310963

there is so much wrong with this thread I wouldn't know where to start

>> No.5311071

>>5310956
>>5310963
This

>> No.5311828

>>5309763
Project Warlock is built on unity and is 2.5d like Duke, play it and mod it and see if it scratches the itch.

>> No.5312519

>>5310821
>>5310859
Please read thread. Both GZDoom and Duke3d have shitty MP.

>> No.5313558

>>5312519
Those are still your best options. It being open source will also allow you to modify it to fix the multiplayer.
Anon, we've given you options and you just won't accept them.

>> No.5313576

>>5309763
I'm developing a retro FPS with Unity, but even after months I'm banging into walls because my full time job is 3D artist, not programmer. It's hard for me to get into that radically different mindset, but I want at least finish one game.
100% original assets btw and none of that faux NES retro pixel style.

>> No.5314640

>>5313558
Yeah he's going to fix eDuke32 or GZdoom's multiplayer, something devs have been trying to get done for ages, when OP stated he can't code.

>>5313576
So did you get at least the FPS camera with the sprites rotating accordingly? how? Im also an artist, not a programmer.

>> No.5315015

>>5310005
Sorry to b the harsh splash of brutal water you need but if you need to ask questions about how you should make your game then you're not ready to make a game worth paying for. You need to think smaller until you get good or you're doomed to fail.
tl;dr, make a free game, or make a mod. That's what you need to do at your current level.