[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 20 KB, 512x480, RAMPAGE2--Rampage ver 2 8486_Jan15 19_48_46.png [View same] [iqdb] [saucenao] [google]
5305438 No.5305438 [Reply] [Original]

>The game's lead designers were artist Brian Colin and programmer Jeff Nauman. Neither of them being fans of arcade games at the time, Colin conceived Rampage as a game in which there was "no wrong way to play." To this end, he wanted to eschew the common video game concepts of having a set objective, competing for a high score and dying.
This is wisdom, /vr/.

>> No.5305453
File: 187 KB, 500x389, Monsters-Rampage.png [View same] [iqdb] [saucenao] [google]
5305453

>>5305438
Yeah and Rampage was never a huge hit or successful series and has faded into complete obscurity to the point of a movie coming out staring one of the world's most popular action stars and the fact that it was based on said game was practically burried because everyone knows that no one anywhere ever cared about the game.

Take note potential devs, game design is important!

>> No.5305475

>>5305453
Game design is important but it doesn't mean following established rules.

>> No.5305510

>>5305475
Agreed, but this is a pretty good example of how not following the rules can lead to a shitty game.

>> No.5305528

Never liked the arcade game but maybe that’s cause I gree up with the N64 versions.

And even if friends could kill each other getting through levels seemed like a pretty clear objective.

>> No.5305605

>>5305438
Well, he kind of failed on his design then, since there's clearly a right way to play if you want to progress.

>> No.5305615

>>5305438
>that human pic of Lizzy
God it'd be so hot to be eaten by a giant woman

Do you think she ever turned back to normal after the events of the game? live a normal life? How'd she get on in life knowing she ate and stepped on so many people?

>> No.5305627

>>5305510
most arcade games are shitty. there was not a single child who saw Rampage back in the day who did not wet themselves and scramble to feed it their quarters.

>> No.5305630

>>5305615
>women with their sexy digestive juices and intestinal tract

>> No.5305672

So a basedboys who thought games were too gamey and wanted more cinematic experiences. Great. That retarded mindset is pretty normal nowadays and why I play old or oldschool style games.

>> No.5306136

>>5305615
>In the opening cutscene reporting on three humans who had mutated into the monsters, Colin put pictures of himself as George, his wife Rae as Lizzy, and Nauman as Ralph.
This explains his well-adjusted attitude towards video games

>> No.5306140
File: 152 KB, 172x443, boner.png [View same] [iqdb] [saucenao] [google]
5306140

>>5305615
I'll take Dr. Elizabeth Veronica over Lizzy any day.

>> No.5306142

>>5305453
Wait, action movies based on games is a problem in and of itself and cant be blamed on source game.

> Doom

>> No.5306147

>>5306142
they'll fix it with the new Doom movie that has a female lead, just you see anon.

>> No.5307385

>>5306142
So it's the Rocks fault

>> No.5307442

>>5305475
AS with any creative endeavor while it's important not to be held to certain rules, it's also important to know what these rules are so when you break them it's by design and not by you being a shit head who's throwing something together without regard for what works.

>> No.5307483

>>5305528
Kys

>> No.5307490

>>5307442
Definitely

>> No.5307618

>>5306140
She was fine as fuck.

>> No.5307632
File: 663 KB, 1000x522, scores.png [View same] [iqdb] [saucenao] [google]
5307632

>>5305438
Based. Fuck scorefag autism.

>> No.5307634

>>5307385
He just just likes Doom and wanted a part, problem was they should have gone 900% more hardcore action. Also, the fps section was boring.

>> No.5307648

>>5305453
>muh score attack

shoo shoo brainlet

>>>/shumpg/

>> No.5308113

>>5307632
Seems like only shitty game designers are anti scoring

>> No.5308151

>>5305438
> be you
> not a genius
> takes poorly quoted text from wikivisually without bothering to read the citations.
this is true wisdom, /vr/
https://www.chicagotribune.com/entertainment/ct-ent-rampage-creator-0412-story.html

>> No.5308226

>>5305672
>cinematic
What they've done is the truly opposite of cinematic

>> No.5308231

>>5305453
the movie wasn't even terrible. I brought my little brother to see it for his birthday, we saw a 3d screening. it was just a basic action film, not really any worse or better than say an average superhero summer flick. we both enjoyed it and had a good time.

>> No.5308379

>>5308151
The added context only emphasizes the point

>> No.5308382

>>5305438
I lived the game as a kid.

Rampage and double dragon are why I went with a master system instead of a NES.

The game had lots of crazy elements to it.

>> No.5308385

>>5305528
N64 came out in the late 90's
So it's version probaly looked better then the arcade version of the mid 80's.

>> No.5308397
File: 22 KB, 400x214, grab.jpg [View same] [iqdb] [saucenao] [google]
5308397

>>5306142
>>5308231

True, but it's not just an action movie being based on a game usually being shit that I was referring to. I was more talking about the marketing and hype around it. Doom had huge hype that "holy shit they made a movie of DOOM!!" because getting fans excited was seen as the best way to make it successful. That's how most video game based movies get marketed.

With Rampage, the fact that it was based on a game was glossed over and ignored and it was mostly just marketed as a generic action movie with the Rock. They didn't try to hype it up to the fans the way they do other video game movies because even the dumbfuck Hollywood execs no that Rampage doesn't have a fan base to get hyped. It's just a cheap liscence they threw on a crappy project.

>>5307648
Sorry I perfer games that are well designed and interesting? Lol

>> No.5308432

>>5308397
>Sorry I perfer games that are well designed and interesting?
Apparently not

>> No.5308440

>>5308432
So you're saying Rampage is an example of excellent game design and I'm an idiot for not enjoying it? Please do explain in detail!

>> No.5308658

>>5306140
mm fuck yeah
World Tour is my only experience with Rampage and its in my top 10 PS1 games.

>>5306142
I like DOOM. I can understand the disdain for it, but I still enjoyed it

>> No.5308918
File: 3.00 MB, 480x300, The Muncher (C64, 1988) .webm [View same] [iqdb] [saucenao] [google]
5308918

>>5305438
I never was a fan. First played it on my Amiga and later the original arcade. Quite boring after all.

I liked one of the clones of the game much more than the "original". The Muncher (for all the 8-bit home computers) was more conservative with just one monster (that also was a product tie in) and a more common level structure, where each level is another town to destroy each with their level end bosses. And I played this game quite a lot and still remember one particular level boss that very often used to glitch while jumping over him (it was a turtle, that you were supposed to dodge by jumping). And so I had to start that game from the beginning so many times and since I got the tape version of the C64 game this took some time.

>> No.5308941

>>5308231
I liked it. The only part that was weird was that the giant CGI ape was a better actor than every human in the movie.

>> No.5308948
File: 41 KB, 1440x1080, Tetris & Dr. Mario (U) [!]-181122-202222.png [View same] [iqdb] [saucenao] [google]
5308948

like ol tetris

>> No.5309258

This is really interesting actually. I stumbled across an original cab in Las Vegas last year and while playing many games on the original hardware often sparks an epiphany and really makes you "get" a game (prime examples being Asteroids and Defender)in this case it really mademe realise what an aimless and dull game it is. It now makes a lot of sense why.

>> No.5309273

Does it really matter what philosophy your game follows, as long as the gameplay is good? You could set out to make a super violent war shooter as long as it's memorable and intuitive and skill-intensive, or you could make a peaceful protest against guns, as long as it's also fun and videogamey. The issues start coming in when you decide that you'd rather tell a story than make a fun product, or push an agenda without delivering a competent game.

>> No.5309282

>>5309273
Not at all, it's just a bit of trivia that helps either appreciate a game or in Rampage's case give context for why it's such crap. Game designers can and have made good games on accident and shat out pure trash with pure good intentions.

>> No.5309340

>>5305438
Isn't clearing the levels the objective?

>>5307442
I had a professor who always said, "It's okay to break the rules as long as you know what rules you're breaking and why."

>> No.5309758

>>5305438
Man I loved this game, used to play it all the time with my sister

>> No.5309762

>>5305528
Rampage never came out on the N64 retard, only the sequels did

>> No.5310048

>>5308397
Granted, the stigma towards film adaptations of video games has grown since the release of the Doom movie. Maybe the marketers felt it'd be savvier to gloss over that.

Of course, I may be full of crap. Was the recent Tomb Raider movie hyped as a game adaptation, more than as an action film?

>> No.5310106

>>5308397
>score attack
>good game design

No, good game design is a compelling story and dynamic levels. Score attack is a tacked on gimmick.

>> No.5310452

>>5305453
>Yeah and Rampage was never a huge hit or successful series and has faded into complete obscurity

Only cause it was handled by a shit publisher.

I could easily imagine a modern 3d open world Rampage game. You could destroy GTA V sized cities; they are in fact so large that complete destruction takes months of gameplay. During which time, the game handles day/night cycles, and so you also have to find safe places to sleep and such, while humans may gradually build up defences. The defences and such would be procedurally built by the AI. In fact it's like if the AI was playing tower defense against you.

The longer you play, the more elaborate their defences get, but you can affect the rate of building by choosing what you destroy and when and how - destroying supply buildings limits their production, or if you destroy everything and leave no witnesses, they won't know what they are up against and won't start building defensive measures until later. So it's still a rampage game but you can play stealth too if you want.

For added bonus you can make it a MMO where you cooperatively destroy full cities. DLCs would add more cities to play on.

Or you could have the online portion being fighting other monsters one on one. You could build your own characters strength by destroying everything but not killing people, making them worship you as a god - more worshippers, more strength. And then, since the game is pretty much Primal Rage Battle Arena now, you could add the cast of that game as DLC.

The Rampage IP could be an AAA+ category MMO waiting to happen, in the right hands.

>> No.5310454
File: 32 KB, 1050x788, 4chan standards.png [View same] [iqdb] [saucenao] [google]
5310454

>>5305630
Where do you think we are?

>> No.5310462

>>5308231
Rampage Movie was super fucking fun because it knew exactly what it was and did not try being more; so it delivered on all points. Maybe it should've had more destruction scenes but it was still fun as hell. And it was infinitely better than that shitfest Pacific Rim 2 that was airing at the same time.

>>5308397
The problem with the Doom movie was that it aped Doom 3, while most everyone was familiar with Doom 1-2 and wanted to have that instead of the boring virus plot.

And the Mortal Kombat Movie worked because Mortal Kombat was essentially Big Trouble in Little China: The Videogame.

>> No.5310467

>>5310048
Tomb Raider was always just a genderbent Indiana Jones, so it translated to movies very easily.

>> No.5310493

>>5310106
>game design is a compelling story
Literally a contradiction in terms
>and dynamic levels.
Just gibberish
>>5310452
>Make it a really boring MMO and you can sell people DLC!
This is why everyone with any authority hates "idea people"

>> No.5310536

>>5310452
Does activision still have the rights to rampage?

>> No.5310547

>>5310106
Where do you think I was praising score attack games?

>>5310452
Sure, a game with similar themes and ideas to Rampage could have been awesome. Rampage as it was made is not.

>> No.5310550

>>5310106
Scoring makes levels and gameplay as a whole more dynamic by adding more depth and making outcomes more variable than just discrete win/lose letting skilled players distinguish themselves and giving everyone more to work on and optimize. It's not a gimmick at all it's always been a central system for arcade games because they are built for competition like all games should be.
>compelling story
Back 2 Uncharted. The good thing about arcades as a business model is that they filtered this kind of cancerous mentality out

>> No.5310645

>>5305453
>Yeah and Rampage was never a huge hit or successful series and has faded into complete obscurity
Got pretty far into this before I realized you weren't being sarcastic

>> No.5310661

>>5310493
>Make it a really boring MMO and you can sell people DLC!

Yeah, having a 10+ player co-op Rampage set in a GTA sized city, that sure sounds boring to me.

>> No.5310683

>>5310661
It kind of does sound boring, actually.

>> No.5310687

>>5310661
So like EDF? That does get boring quick once the visuals wear out. Games need good mechanics, systems, challenge and design not themes. Who gives a fuck about themes, you can make an exciting or boring game about anything.

>> No.5310723

>>5310645
Why would you think I was being sarcastic?

>> No.5310740

>>5310687
I was thinking more like Prototype, that game controlled extremely fluid and you could do stuff like throw cars or everything else and climb walls already. Except that it would be slightly slower paced because you control giant monsters, not Neo. And you'd need fully dynamic destruction where one minute you are climbing up a wall, then you smash a tank into it and it collapses.

>> No.5310845
File: 270 KB, 1600x1000, MV5BNDZiN2RkYzktZDVhOC00MWNlLWE2NjEtMzc5ZDg5ZTZmNGM3XkEyXkFqcGdeQXVyNjc3OTE4Nzk@._V1_SY1000_SX1600_AL_.jpg [View same] [iqdb] [saucenao] [google]
5310845

>>5310740
If there were good gameplay systems designed within it that could be a lot of fun. Like Just Cause 2 on high difficulty can be a very organic yet satisfying action game due to the controls, AI and the amount of shit it will start throwing at you when things get hairy.

I think it wouldbe possible to take the Rampage idea and make a pretty rad game with it. We just haven't seen that yet.

>> No.5310971

>>5310845
Injustice 2 is crap desu, you can break missions so hard even on the highest difficulty that nothing is fun and you basically have to come up with your own rules to make it an actual game instead of an autistic sandbox

>> No.5310975

>>5310971
Meant Just Cause, where the hell did Injustice come from I have no idea

>> No.5310990

Rampage world tour was such a goofy mindless and fun game. There's so many little gags and special interactions. Kicking people across cities was always hilarious to me. So was doing flying karate kicks to take out planes

I always thought it was also funny and weird that if you held the jump button your monster would strike a pose and go "HA HA!” like they just got the drop on someone. I'd use that to land on people and vehicles to blow them up, shit was funny to me.
Fuck I want to play this game again

>> No.5311271

>>5310971
Well to be fair, as a make-your-own-game sandbox is how I played it and I like that kind of game. I did only a couple of missions but had a lot of fun clearing bases and whatnot in various ways and it does get intense when the game starts throwing a lot at you. I could see it being possible to make a Rampage game in that vein as well.

>> No.5313147

>>5310975
>where the hell did Injustice come from I have no idea
the mk11 talk