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/vr/ - Retro Games


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5300718 No.5300718 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5293887

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5300719

=== NEWS ===

[1-14] Zanieon releases Doom Church Album
http://www.mediafire.com/file/qblowc7ts7fdqyd
https://www.youtube.com/watch?v=XdgwYYADH4Q&list=PLIL5wx-DD9NGSPFzz8TAfLssfm-LiftM9

[1-14] 'Quake 1.5' mod beta release coming on the 18th
https://www.youtube.com/watch?v=QWJFudlrgvo

[1-7] Discharge, a 9-level wad for ZDoom
https://forum.zdoom.org/viewtopic.php?f=42&t=63169

[1-1] GZDoom 3.7.1
https://forum.zdoom.org/viewtopic.php?f=1&t=63098

[1-1] SM190 - Six Textures released for Quake
http://www.quaketastic.com/files/single_player/speed_maps/sm190_pack.zip

[12-31] La Tailor Girl updated to 1.70H
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1085657#p1085657

[12-31] PortaDOOM Cacowards 2018 Released
https://github.com/Kroc/PortaDOOM/releases/

[12-30] 100 Minutes of /vr/ on Doomworld
https://www.doomworld.com/forum/topic/103723-100-minutes-of-vr-half-the-time-half-the-maps/

[12-28] GZDoom 3.7.0 released
https://forum.zdoom.org/viewtopic.php?f=1&t=63032

[12-26] Anon makes a mutator 'ArmorisHitPoints'
https://my.mixtape.moe/lnuzbw.zip

[12-26] ESRGAN algorithm used to make HD Textures for RTCW
https://www.youtube.com/watch?v=uyRfptKJutU

[12-26] The Merry Christmassy Doom Project
https://www.doomworld.com/forum/topic/103649-the-merry-christmassy-doom-project-a-limit-removing-project-from-doomer-boards/

[12-26] Anon map release: Exotic Exports
https://www.dropbox.com/s/rtv23e9k4c9g462/Exotic%20Exports%201.2.zip?dl=0

[12-26] DOOMBA, a Roomba script that turns clean maps into Doom maps
https://twitter.com/DickWhitehouse/status/1077227171482021889 (embed)

[12-24] Hellshots Golf sees a formal release
https://www.youtube.com/watch?v=7qEHK4iBiXc
https://forum.zdoom.org/viewtopic.php?f=19&t=61021

[12-16] Doomsday's 2.1 update released
http://blog.dengine.net/2018/12/doomsday-2-1-released/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5300725

I think Huey Lewis was exaggerating when he said its hip to be square.
Only in a few fringe cases is that so. Usually its bad to be square.

>> No.5300730

>>5300725
It's always bad to be square. Square is a demon in disguise.

>> No.5300737

Cubes are superior to squares.

>> No.5300741
File: 8 KB, 278x181, hiptobesquare.jpg [View same] [iqdb] [saucenao] [google]
5300741

>>5300725
>>5300730

>> No.5300742

>>5300737
This. Fuck Square.
no im not Triangle, there's no way i could be alive that long, circles are for plebs

>> No.5300745
File: 519 KB, 2448x1836, White saturn.jpg [View same] [iqdb] [saucenao] [google]
5300745

>>5300737
SATA-KORE!

>> No.5300787

DRLA 1.1 WHEN

I WANT IT NOW

>> No.5300792
File: 18 KB, 243x220, FBERA1.png [View same] [iqdb] [saucenao] [google]
5300792

>>5300787
You and I both hombre.

>> No.5300798

>>5300787
>expecting Yholl to release anything quickly
>spending months being hyped without any real idea when it'll be out
Why do people do this to themselves so fucking much when it's one of his mods?

>> No.5300803

7 Habits of Highly Defective Modders:
1. Buffing the slot 4 weapon
2. Lowering revenant health
3. Removing hitscan from enemies
4. RPG elements
5. Anime crap
6. Reloading
7. Needless feature creep

>> No.5300804

>>5300718
One of the guys on the cover of Redneck Rampage looks eerily similar to a man named Jeremy who's on both Twitter and Youtube. He's the CEO of G+G

>> No.5300805

>>5300803
I'm going to make a mod with all of these, just to piss you off.

>> No.5300808

>>5300803
Agree with all but 2

>> No.5300812

>>5300803
I usually prefer when they buff the slot 4 weapon, since I kind of get bored using the SSG for my workhorse

>> No.5300815
File: 2.30 MB, 1280x720, [HUUHs tactically].webm [View same] [iqdb] [saucenao] [google]
5300815

>HUUH

>> No.5300818

>>5300803
>Reloading is bad
It adds another layer of depth to the game. I dont see anything wrong with that. Now instead of only keeping an eye on an ammo pool, you also have to mind how many shots you got left in the current mag so you need to time your reloads with taking cover from hitscanners or what have you.

>> No.5300823

>>5300818
It makes sense for some weapons. Bonus if it's Nu-Rott and you get a shivers-animation for fucking around with the ammo when it's already full.

>> No.5300825

>>5300815
HD + quake movement?

>> No.5300831

>>5300803
TOP TEN REASONS I DONT LIKE THINGS PEOPLE DO
NUMBER TEN
IM NOT TELLING

now you want to discuss things or just shitpost?

>> No.5300838

>>5300825
Just stock HD, using a certain technique with berserk to achieve ludicrous speed.

>> No.5300846
File: 21 KB, 100x100, not-suspicious.gif [View same] [iqdb] [saucenao] [google]
5300846

So, what WAD actually started the trend of giant Revenant closets with Archviles inside them too, and why did it catch on in map design enough to the point of reaching meme status?

>> No.5300853

>>5300846
Literally any of them. Probably even doom 2.

>> No.5300857
File: 72 KB, 410x500, ExtremePaintbrawl_1_PCbox.jpg [View same] [iqdb] [saucenao] [google]
5300857

I hope we get a sourceport of this masterpiece

>> No.5300870

>>5300857
If you play TF2, go blast song 6 from this game on the Harvest map. It's fucking perfect.

>> No.5300872

>>5300803
>2. Lowering revenant health
>3. Removing hitscan from enemies
These are genuinely bad. Otherwise go fuck yourself, I'll make a reload animation for the chainsaw just to spite you.

>> No.5300874

>>5300857
https://www.youtube.com/watch?v=li5mXnHyg9w

>> No.5300879

>>5300874
See what I mean?

>> No.5300882

>>5300872
as long as you follow the first rule of adding reloading to a weapon
> make it stronger

>> No.5300883

>>5300803
Don't forget infinite ammo pistols.

>> No.5300885

>>5300874
damn that's pretty extreme

>> No.5300890

Is Maps of Chaos good?

>> No.5300891

>>5300883
elaborate

>> No.5300892

>>5298710
test these ones:
fov "110"
r_particles "2"
fog "0.02" "0.8" "0.6" "0.4"
gl_texturemode "3"
crosshair "1"
r_wateralpha "0.4"
r_slimealpha "0.8"
r_lavaalpha "1"
r_telealpha "0.6"
r_shadow "1"
v_idlescale "0.5"
r_viewmodel_quake "1"
gl_flashblend "0" //to disable light globes around the light sources
gl_ztrick "0" //to disable distant objects flickering
gl_keeptjunctions "1" //to remove white dots on the polygons edges
gl_overbright 1
gl_overbright_models 1
v_gunkick 2
r_lerpmove 0
r_lerpmodels 0

>> No.5300895

>>5298712
someone on this thread did this already:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

>> No.5300898
File: 18 KB, 1106x175, boner count.png [View same] [iqdb] [saucenao] [google]
5300898

>>5300853
Doom 2 in itself didn't have a high monster headcount overall though, and has 90 Revenants at best. I wager Plutonia would be responsible but I can't remember shit and there must've been a popular megawad that popularized the design enough.

>> No.5300901

>>5300883
lolkegan

>> No.5300903

>>5300815
you should die while crashing against a wall at that speed

>> No.5300907

>>5300874
This is actually fuckin awesome wtf

>> No.5300916

>>5300891
It's the lazy way out for modders who don't want to think about early-game weapon dynamics. It's the weapon mod equivalent of immediately giving the player a shotgun without making them fight for it at all. A mapper does that because they can't or don't want to come up with an interesting scenario that uses the pistol and fist, a modder does it because they can't or don't want to make a good pistol and fist equivalent.

>> No.5300923

>>5300916
It's the same as treating the SSG as a starter-tier weapon, when it's damage is easily on par with the BFG, if not even moreso as shells are often more common than cells.

>> No.5300926

>>5300892
is there a gzoom "scale factor" for quakespasm?

>> No.5300931

>>5300923
>SSG
>on par with a BFG
It's a cheaper rocket launcher without the splash damage.

>> No.5300934

>>5300931
>rocket launcher is hitscan and usuable in all situations

>> No.5300936

>>5300901
I mean the current pistol I'm working on doesn't have unlimited ammo.

>> No.5300937
File: 62 KB, 645x729, durrr.png [View same] [iqdb] [saucenao] [google]
5300937

>>5300923
>It's the same as treating the SSG as a starter-tier weapon, when it's damage is easily on par with the BFG

>> No.5300941

>>5300916
I just make them because I love spammy infinite ammo ranged weapons. Things like the mega buster and the pistol from metal slug make my dick hard

>> No.5300942

>>5300934
talking damage wise

and to humor you
> ssg has 1 second windup for shooting

>> No.5300943

>>5300803
>1. Buffing the slot 4 weapon
But the chaingun is objectively garbage if you have SSG, outside fringe scenarios.

>> No.5300948

>>5300941
on the contrary i love magnum type pistols
high damage, lower firerate, limited ammo
ups its viability even after getting SG/CG

>> No.5300951

>>5300948
I agree. If the pistol is gonna use ammo I think it should stand out from the chaingun in some way. Ideal scenario is it uses ammo separate from the chaingun. That alone makes the pistol more useful

>> No.5300957

>>5300923
>>5300934
>on par with the BFG
>usable in all situations
Have you ever actually played Doom? The SSG has nowhere near the damage or range of the BFG, and there are many common situations where it's unideal, for instance if an enemy is more than a few yards away.

>> No.5300961

>>5300957
You very obviously haven't

>> No.5300975
File: 224 KB, 3865x2576, 1546058506987.jpg [View same] [iqdb] [saucenao] [google]
5300975

>>5300961
alright then big brain smart man
lets hear your reasoning on why SSG==BFG

>> No.5300982
File: 27 KB, 605x371, retard.png [View same] [iqdb] [saucenao] [google]
5300982

>>5300923
>when it's damage is easily on par with the BFG
That's not even an opinion, you're just an idiot. Here, idiot, I even highlighted both weapons in red for you.

>> No.5300983

5300975
bad bait.
ssg>>>>>>>>>>>>bfg

>> No.5300989
File: 39 KB, 182x318, 1545412810788.png [View same] [iqdb] [saucenao] [google]
5300989

>>5300983
what even is your argument/point anymore?

>> No.5300992

>>5300983
sometimes it's best to keep one's mouth shut.

>> No.5301007

>>5300983
Advanced cancerous post structure.

>> No.5301008
File: 256 KB, 500x502, 1510712106149.jpg [View same] [iqdb] [saucenao] [google]
5301008

>>5300923
>SSG
>on par with the BFG
Retard alert

>> No.5301034

hot take
> ssg is used so much because shells are omni abundant
> 1 shell pickup = 4 shells = 8/4% of max ammo
> 1 shell box = 20 shells = 40/20% of max ammo
shells have the highest ratio of pickup to max ammo of all the ammo types
and rockets have the lowest

>> No.5301037

>>5300718
Nice, where can I find the other BUILD games like
PowerSlave
Witchaven
Witchaven II

>> No.5301041

>>5300923
The SSG is nowhere near the BFG, but I do agree that treating it as a starting weapon is wrong. Unless you're going to be throwing nothing but Barons and Doom 2 enemies at the player.

>> No.5301043

>>5300803
I was with you up until 5

>> No.5301045

>>5300951
Replace the chaingun with dual pistols that function identically. Then it doesn't feel like the pistol is as useless without changing the balance of the game.

>> No.5301050

>>5300872
>picked the only two good ones out of his retarded list
This is bait

>> No.5301056

>>5301034
It's not just the amount they give relative to their max ammo, but how much damage each of those shells can potentially do compared to a single shot of almost any other weapon. You are always at a net gain of shells when killing shotgun guys.

>> No.5301079

>>5301050
Hitscanners are valuable when used sparingly with projectile monsters.

>> No.5301082

>>5301050
question
which is worse
lowering the health of revenants
or increasing damage of weapons

>> No.5301084

>>5301079
Fuck wait I got that backwards somehow. Disregard my reply. I suck cocks.

>> No.5301094
File: 344 KB, 1280x1745, 7a0.jpg [View same] [iqdb] [saucenao] [google]
5301094

The Hitscanner meme is retarded. OK, lets say we ditch hitscanning and instead rely entirely on "real" projectiles/missiles. WHAT FUCKING DIFFERENCE WOULD IT MAKE YOU SPERGS? It's not like you could sidestep a bullet. Why waste time on possibly hundreds or thousands of additional projectile/missile calculations when the damn thing just hits you like a hitscanning attack does?

>> No.5301095

https://i.4cdn.org/wsg/1547610009149.webm

Partially inspired by the current discussion, I figured I'd make a mod where the starting weapon is an infinite-ammo shotgun. I dunno what I'll do about the rest of the weapons. Maybe explosives of different kinds.

>> No.5301107

>>5301094
Non-hitscan projectiles are dodgeable, and the enemy doesn't instantly get a hit on you up close either.
>inb4 hurr that's not realistic
Who cares?

>> No.5301112

>>5301094
>enemy winds up gun
>move
>enemy hits the spot you were before
woah that was so hard.

>> No.5301127

>>5301094
you clearly have never played Doom 2016, a bullet hell game (or mod for Doom for that matter, like Rebel Rumble), or even just seen the games that do hitscan attack dodging right

it's a video game, you can make bullets slower than they would be for gameplay purposes. And even if you don't and kepe it all realistic logic, i've seen a certain ARMA Shacktac player spot enemy machinegun fire from half a mile away and stepped out of the path right before impact. the thing with Doom is that because enemies are 8 directional sprites, there is no "aim" and the hitscan has coded spread, so you basically can't dodge a hitscan unless you program an enemy to do >>5301112.

>> No.5301134

>>5300916
Doom's pistol is legitimately one of the worst starting weapons of all time. Doom 4 gave you a much better one and it was an infinite ammo pistol.

>> No.5301138
File: 654 KB, 1203x800, 6hbyyrj[1].jpg [View same] [iqdb] [saucenao] [google]
5301138

>>5301094
Chaingunners from six states away wouldn't be able to chow through me if their bullets were actual projectiles.

>> No.5301141

>>5301094
You've obviously never played Blood before.

>> No.5301147

>>5301107
Even if Doomguy runs like 50MPH, you are not dodging rifle rounds. It doesn't matter at these bullet speeds if you launch a projectile/missile or perform a hitscan calculation.

>>5301112
You don't get it. It's not about (perceived) spot on precision or inhumane reaction times, all these things can be controlled within a hitscan operation. Also wind-up has nothing to do with the hitscan calculation itself.

>> No.5301151
File: 2.86 MB, 854x480, 1527132587665.webm [View same] [iqdb] [saucenao] [google]
5301151

>> No.5301153
File: 102 KB, 1024x683, Facepalm_statue.jpg [View same] [iqdb] [saucenao] [google]
5301153

I've never seen such a pack of obtuse spergs. How do you people even manage to tie your shoes?

>> No.5301160

>>5301153
the twinkling lights of my shoes don't let me see the knot

>> No.5301162

>>5301112
that would be ideal however Doom doesn't actually do that
It always reaims during the attack

//
// A_PosAttack
//
void A_PosAttack (mobj_t* actor)
{
int angle;
int damage;
int slope;

if (!actor->target)
return;

A_FaceTarget (actor);
angle = actor->angle;
slope = P_AimLineAttack (actor, angle, MISSILERANGE);

S_StartSound (actor, sfx_pistol);
angle += (P_Random()-P_Random())<<20;
damage = ((P_Random()%5)+1)*3;
P_LineAttack (actor, angle, MISSILERANGE, slope, damage);
}

>> No.5301164

>>5301134
You don't like perfect accuracy?

>> No.5301167
File: 1.02 MB, 320x214, 1526706433330.gif [View same] [iqdb] [saucenao] [google]
5301167

>>5300874

>> No.5301168

>>5301164
You can tap fire the Chaingun for better results.

>> No.5301169

>>5301164
Chaingun is perfectly accurate with tap firing.

>> No.5301171

>>5301084
All of the hitscanners but one are incredibly weak, and balance out their high potential damage output by going down quickly. They give the player an immediate target to work toward killing in a mob of enemies.

>> No.5301176

>>5301151
> tapdance pace weapon bobbing

>> No.5301178

>>5301151
That's like a Serious Sam pickup trap.

>> No.5301189

>>5301169
>>5301168
Yeah but you don't always have on of those. That was the point.

>> No.5301190

>>5301171
Yeah, hence why I said to disregard my post. I somehow got what that guy said earlier backwards. I didn't even know it was possible to be dyslexic with reading comprehension but I guess I'm proof of it. My bad.
I like hitscan enemies as long as they're used well.

>>5301189
True but sniping anything with the pistol is miserable, in fact I wouldn't be surprised if the standard shotgun is more effective at sniping than the pistol. If I only had the pistol to shoot long range targets I'd probably just leave to find a better weapon.

>> No.5301191

>>5300882
Exactly. You need to make trade-offs.
>Does the basic, low powered pistol need reloading? Well, give it a decent magazine and let you shoot it fast.
>Does your rocket launcher only hold one shot and needs to be reloaded each time? Well, give it a REALLY powerful rocket.

>>5301050
If you can't handle hitscanners, then you're just a bitch at videogames.

>> No.5301206

>>5300916
Quake 1 gave you a shotgun to start with, and it was a pretty weak one, but it was decent enough for facing early mooks and so you could fight your way to a better weapon in not too much time.

Quake 2 gives you an infinite ammo pistol, for much similar reasons. It's pretty weak and slow, but it means you have something to fall back on if you have nothing else. It shares no ammo type with anything else, meaning that you neither have to worry about using up ammo for a better weapon you haven't gotten yet, and that you don't have to worry about a better weapon eating up your fallback weapon.

Neither is what I would have done personally, but I see the ideas of these approaches, and they're valid.

>> No.5301208
File: 56 KB, 585x682, spurdo monitor.jpg [View same] [iqdb] [saucenao] [google]
5301208

>>5300923

>> No.5301210

>>5301206
Quake 1's starting shotgun was close enough to Doom's pistol.

>> No.5301212
File: 2.95 MB, 450x399, Ripper Chaingun Cannon.gif [View same] [iqdb] [saucenao] [google]
5301212

>>5300951
Duke Nukem 3D is an excellent example of this:
>pistol is fast, and remains useful for most of the game, but the brief reload prevents it from pretending to be a machinegun
>has its own ammo pool, so even if you rattle off all your chaingun rounds you still have your pistol, or vice versa

>> No.5301214

>>5301210
Pretty much.

>> No.5301217

>>5301210
Quake 1's starting shotgun kills starting monsters much faster than pistol does in Doom, also has good accuracy, much nicer feedback and can be reliably sniped with even at later stages of the game.

>> No.5301218

>>5301176
well, you run at like 50 kmh

>> No.5301220

>>5301151
>not using a good HUD that comes with the mod

>> No.5301224

>>5300961
You mean the weapon which for two shells can put out 20 hitscans, with a collective damage roughly comparable to one rocket, at close range, with no splash damage risk, but generally being completely worthless at long range, is really similar to a weapon that for 40 cells fires a slowish projectile, which at impact will spray out 40 pretty hefty hitscans which magically hits things based on your line of sight, and instead of missing, stacks onto whatever targets in your sight for extra damage, at whatever range?

These two are really similar? In performance and application?

>> No.5301227

>>5301217
I'm not arguing that it wasn't preferable, but it filled the same role of a weak, unsatisfying starting weapon that is quickly replaced by something better.

>> No.5301234

>>5301227
note the "feedback" part. Using Quake's shotgun is much more satisfying, especially against its supposed targets - grunts and rottweilers that have special bleed->recovery state that is triggered by same amount of damage sg provides, meaning it is triggered reliably and constantly, keeping your enemies from shooting back at all if youare good at the game (and not facing more than 4 of them at the time, but then again - in Quake you rarely do)

>> No.5301235

>>5301112
You can pretty much do this with the hitscanners.
Another tip is that when they've got you in their line of sight, you should strive to do one of these things;
>get out of their line of sight
>kill them
>move yourself so that another mook (ideally a not hitscan one) is between you and them, acting as a human shield on your part, and potentially starting an infight (which can give you time to do either of the previous things)

>> No.5301236

>"Pistol and chaingun are useless!"
just tap your fire dude like hahaha oh wow how can you not notice this

>> No.5301240

>>5301236
who said the chaingun is useless?

>> No.5301243

>>5301206
For the sake of conversation because I like this topic, what would you have done, anon?

>> No.5301245

>>5301234
Popping grunts with that thing never gets old.
>GRRR
>BAMFclikBAMFclik
>UAAGH

>> No.5301246

>>5301236
The chaingun is good, because it maintains a good rate of fire and doesn't actually spread that much at closer ranges, and doing two-shot taps, it has good accuracy at long range. Some people say it sucks but they're retards, it's actually rather versatile.

The pistol just exists for you to get your way to any other weapon. It has precision at range, but only slowly, meaning you're looking at poor DPS with good range, or slightly better DPS with really poor range.
It's not satisfying to use in any way, and using it you always find yourself clamoring for anything else.

>> No.5301253
File: 2.74 MB, 2997x2000, 1535679569772.gif [View same] [iqdb] [saucenao] [google]
5301253

>>5301246

>> No.5301256

>>5301243
I'm fond of the Duke Nukem 3D approach: >>5301212

The pistol in DN3D can actually carry some weight, due to it's long range precision for buttons and dudes far away, and for how it's got some good rapid fire for closer ranges. If you combine it with Mighty Boot, you can with very good reliability kill lone Octabrains at point blank without taking a single hit yourself.

Again, that it doesn't share ammo with the machinegun is a great feature, because it'll often mean you'll just stumble upon pistol magazines and spare pistols lying around, and you just pick them up because you do, and you'll eventually reach 200rds sooner or later, which means you can very often have a good (but not super powerful) backup weapon, with 200 shots.

I'm not sure if this would be the best approach for Quake or Quake 2, but I definitely enjoy and use the DN3D pistol, while I avoid the Q1 shotgun and Q2 blaster pistol if I can.

>> No.5301257

>>5300825
that'd be closer to painkiller movement if anything

>> No.5301259

>>5301240
I recall someone did last thread when someone said the SSG mad it and the SG obsolete.

>> No.5301260

>>5301253
Tap, tap, tap, tap.

>> No.5301267

>>5301259
Nice line spread vs. one there, one there, one there, one there, one there...
Must've been a troll.

>> No.5301269
File: 78 KB, 500x498, UNF!.jpg [View same] [iqdb] [saucenao] [google]
5301269

>>5301245
Quake 1's sound design was so fucking good.

>> No.5301270

>>5301259
if you're talking about me, I said the combination of SSG and chaingun makes the shotgun nearly useless
the SSG murders everything at close range with 41% more ammo efficiency than the shotgun, and the chaingun has perfect accuracy, leaving the shotgun the two roles of "killing lone zombiemen/shotgunners/imps at close range" and "medium range when you have a billion shells but no bullets"

although now that I say that, enough doom maps do give you way too many shells, so that second one isn't all that unlikely

>> No.5301278

>>5301259
> made it and the SG obsolete
just the SG
SSG + CG cover every scenario the SG can, but better

>>5301270
and there's rarely a situation where you can't just go up to monster and stick both barrels in its eyesockets

>> No.5301280
File: 18 KB, 340x425, snngh.png [View same] [iqdb] [saucenao] [google]
5301280

>>5301278
But both barrels don't fit in one eyeso-
THEY DO NOW.

>> No.5301286

>>5301256
I agree. Duke's pistol is also really satisfying to use and I love combining it with mighty foot kicks.
I think shadow warrior's sword and ninja stars are also good starting weapons

>> No.5301290
File: 687 KB, 320x151, tumblr_p76c7fmrkU1twd8dto1_400.gif [View same] [iqdb] [saucenao] [google]
5301290

Can't and won't deny that clearing out most of a zombie closet with a SSG blast feels really good.

>> No.5301295

>>5300883
I kind of hate this about Final Doomer, since the maps it's made for are balanced for limited pistol ammo.

>> No.5301302

>>5301095
Try to make a mod that will irritate /vr/ while not being a simple pastiche of popularly disliked mods like those awful 3D 'remake' things and brootl doom.

>> No.5301309

>>5301176
such is the power of wbobspeed 2 on a mod that also speeds up bobbing

>> No.5301314

>>5301095
well it looks fun and cool

>> No.5301341

>>5301290
thank you shivers

>> No.5301345

>>5301295
You can turn that off in the settings IIRC

>> No.5301350

>>5301341
That one was done by Darsycho actually. Same dude behind mayhem mansion and mod oh fun. Along with some other really weird mods.

>> No.5301352

I'm doing a "retro" fps (it isn't, it's just low poly, low res because I'm one man) in ue4
my pistol works in the following way: it has a powerful and precise shot, infinite ammunition, but the interval between each shot gets bigger and bigger so you can't abuse it

>> No.5301363

>>5301352
cool cool.
show screenshot

>> No.5301364

>>5301352
I also thought of keeping the intervals equal but reducing the power of each shot
>>5301363
I don't want to shill it yet, I actually want to finish this shit

>> No.5301370

>>5301364
>I don't want to shill it yet, I actually want to finish this shit
Then why bring it up?
Go to /agdg/ btw, and shill your shit there. You're not going to make it if you don't astroturf an interested base first.
If it's not related to a retro game, system, or engine it doesn't reeeaaally belong here.
Sounds like a cool system for a starting weapon anyway.

>> No.5301372

>>5301370
I thought you were talking about starting guns?

>> No.5301387
File: 371 KB, 719x405, image0.png [View same] [iqdb] [saucenao] [google]
5301387

I always thought that the story stuff in the instruction manuals are hilariously cheesy. Did Master Levels have a manual? I wonder if these some sort of plot

>> No.5301396

>>5301387
Each level came with a description IIRC.
Also, a bunch of, but not all of, Sverre Kvernmo's Cabal series is in it, so Master Levels gives you a couple of fragmented entries about that story.

>> No.5301402

>>5301352
show or bust

>>5301095
Also i remember some mod/game that does the first weapon this way:
It is decent damage, uses ammo and shoots projectiles, but it can also be fired without ammo - then its shots are weak and are affected by gravity so they fall down at 20m or so.

Unreal handled it by giving Dispersion Pistol ammo regen that depends on how much ammo it currently has - the more it has the slower the regen, so you can spam it at full speed only for some time, as even the fastest regen speed is only half of its regular firing speed. Also upgrades that made it more formidable weapon at the cost of projectile speed and ammo consumption (latest upgrade eat up 10 ammo).
Unreal 2 gave it 8 round ammo max instead of 50, so you could spam it even less, but still could use it to off one or two basic mooks

>> No.5301404

>>5300718
Is Realms of the Haunting worth playing?

>> No.5301407

>>5301404
It's okay but it's not a fast paced shooter like doom

>> No.5301426
File: 336 KB, 1920x1080, awful map.png [View same] [iqdb] [saucenao] [google]
5301426

Just finished my first map. Would anyone like to try it? I'd love any and all feedback.

https://drive.google.com/open?id=1N2gyWmYJurLlBZF9qcbFDq6tygjrO5Pu

>> No.5301427

Just finish it before worrying about screenshots. Ok good.

>> No.5301435
File: 555 KB, 1782x1002, Screenshot_Doom_20190115_211002.png [View same] [iqdb] [saucenao] [google]
5301435

I hate Final Doomers uzis

>> No.5301437
File: 428 KB, 1782x1002, Screenshot_Doom_20190116_022305.png [View same] [iqdb] [saucenao] [google]
5301437

Maps of Chaos is harsh

>> No.5301440
File: 331 KB, 1782x1002, Screenshot_Doom_20190116_023645.png [View same] [iqdb] [saucenao] [google]
5301440

This part of the map could use another baddie in Easy difficulty.

>> No.5301441

>>5301404
I vaguely remember being pretty invested, but then also disappointed.

>> No.5301482

>>5301314
Thanks.

>>5301402
That's an interesting way to handle a starting weapon.

>> No.5301492
File: 362 KB, 1209x773, fuck am i doing.png [View same] [iqdb] [saucenao] [google]
5301492

>> No.5301493

>>5301352
>>5301364
make the first mechanism automatic while keeping the trigger pulled but give the player the ability to shot anytime and using the second mechanism while pulling the trigger manually repeatedly

>> No.5301494
File: 617 KB, 1280x1024, Screenshot_Doom_20190116_032039.png [View same] [iqdb] [saucenao] [google]
5301494

>>5301492
I literally don't know what the fuck I'm doing. I didn't really expect quality though; just wanted to piss around with OTEX for fun

>> No.5301496

>>5301492
Making a lava lavatory?

>> No.5301497

>>5301494
>I literally don't know what the fuck I'm doing.
it sure shows, god damn look at that clashing coloring

>> No.5301501
File: 553 KB, 1280x1024, Screenshot_Doom_20190116_032652.png [View same] [iqdb] [saucenao] [google]
5301501

>>5301496
No, it's basically meant to be a demonic supercomputer (like the old nasa computers that take up an entire building) of sorts involving flesh and the like. Here's the player's spawn point; some sort of massive central tower

>> No.5301502
File: 296 KB, 1782x1002, Screenshot_Doom_20190116_022814.png [View same] [iqdb] [saucenao] [google]
5301502

>first enemy: archvile

>> No.5301505
File: 670 KB, 1280x1024, Screenshot_Doom_20190116_032831.png [View same] [iqdb] [saucenao] [google]
5301505

>>5301501
opposing hall. gonna throw in some floatingrocks or some equivalent as platforms to cross the gap. fucking skybox seam

>> No.5301512
File: 288 KB, 1280x1024, Screenshot_Doom_20190116_033313.png [View same] [iqdb] [saucenao] [google]
5301512

Old retrospective: I was planning to put a mancubus at the other end at some point, but realized there was no way to force the encounter, and/or it was practically overkill.

This map had a couple of minor touchups based on some of vertigo's feedback but mostly it just seemed to be fixing the RL secret and placing the shotgun earlier.

>> No.5301534

>>5301440
Can do!

>>5301502
It seemed apt for a long, narrow hallway on Hard. Watch out when you open the Exit door btw.

>> No.5301557
File: 892 KB, 1210x773, how the hell am i to do this anyway.png [View same] [iqdb] [saucenao] [google]
5301557

>>5301505
What kinda goddamn scorcery are those mappers using anyway? Their designs are incoherent as fuck but they look visually appealing. So I'm going to be puzzling on how to get all those weird circuitry bits going and the scrolling flesh on this tower. Jeez.

>> No.5301558 [DELETED] 

you know, for what is generally considered one of the most refined and streamlined shooters ever made, quake 3 is actually pretty shit. spawning system is broken, FFA is just a blood orgy where you spawn and die half the time, duels all come down to who gets the spawn closest to good pickups at the start (and who whores health/armor the best), the game is incredibly easy to hack, some weapons are objectively worse than others and have little purpose, the MG is dogshit... why exactly is this called a good game again?

>> No.5301562

>>5301558
>>5301094
>>5300923
Are you just on a shitposting spree tonight or what?

>> No.5301569
File: 1.47 MB, 1210x773, heresy.png [View same] [iqdb] [saucenao] [google]
5301569

>>5301557
It's basically proof that mapping isn't a skill. You're born with the capability of gettin' good at it or you're not.

>> No.5301581
File: 31 KB, 500x346, 15198695923281.jpg [View same] [iqdb] [saucenao] [google]
5301581

>>5301569
>mapping isn't a skill
it is and you don't have it and refuse to learn

>> No.5301637

>>5300718

== QUAKE/QRP ===

ALTERNATIVE DOWNLOAD LINKS
https://pastebin.com/9UjH6jUE

>> No.5301658

>>5300719

>>5301637

>> No.5301662

>>5301493
oh, I think I'll use both, weapons will have two fire modes

>> No.5301667

>>5301569
So it's a skill.

>> No.5301671

>>5301396
>Sverre Kvernmo's Cabal series
Don't even mention this piece of shit. The fact that these levels were being sold puzzles me to this day. The Bloodsea Keep isn't that bad, but the rest... oof.

>> No.5301710
File: 767 KB, 1536x864, file.png [View same] [iqdb] [saucenao] [google]
5301710

DTWID

so many misaligned textures you can't be sure whether a misaligned texture is a secret or just that

>> No.5301720

>>5301569
stop looking for excuses

>> No.5301721 [DELETED] 

>>5301562
I made the Q3 post, don't know why you think the other two are me, but I don't consider it shitposting when it's a perfectly reasonable set of criticisms. Sorry, quake 3 is just a poorly designed game.

>> No.5301725

>>5301710
I see you're still enjoying GMOTA. You have any issues or complaints? I'm still in the process of updating shit, and fixing one of the firing sounds for Doomslayer's Hydra Repeater is on the list, along with maybe some new footstep sounds for Blaz and tweaking the boomerang subweapon, cus it sucks.

>> No.5301729

>>5301557
>What kinda goddamn scorcery are those mappers using anyway?
Practice, experimentation, receiving criticism, and applying it. Honing their ability over time, starting ass and then applying self-improvement.

>>5301569
Or you could just give up, I guess.

>> No.5301737

>>5301725
Blazter should be allowed to fire its primary even if its sub-attack is on the cooldown.

Old Sub-items of all types should drop behind you when you pick up a new one. I think that how it worked in the beta versions. Why was that changed?

>> No.5301742

>>5301725
>>5301737
Another one: Slayer's melee punch when he tries to throw dagger while in cooldown: sounds powerful when it hits a wall, but is actually the weakest melee attack.
Also IMO sword strikes should leave slash decals/marks on the walls.

>> No.5301745

>>5301737
I thought about letting you shoot the Blazter after it's overheated but I think keeping it completely locked out is for the best, it's punishing you for relying too much on the harder hitting attacks. Blaz should ultimately be kinda shit with ranged combat, or at the very least not able to engage in it for too long. Unless you get 99 subweapon ammo, that's still something that irritates me.

and I never had subweapons drop after picking up new ones, they always got replaced. Seeing as subweapons refresh your ammunition, I'm probably just gonna leave as a replacement system. Though there's days I've toyed with the idea of a subweapon lock button sometimes.

>>5301742
I could probably look into adding some sword decals though, Kustam's got some unique decals for his kick and staff after all.

>> No.5301748

>>5301721
Your opinions is still based and redpilled.

All you said could be said to every other game, just look:
>Doom spawn you with a dogshit pistol and bare fists instead of chainsaw to have a decent melee when out of ammo, it depends too much how the level designer made the traps and item placements otherwise you will be dying over and over, Deathmatch culture relies in retarded maps that every spawn point has a SSG overlapped on it so the first to shoot is the first to kill, 33% armor absortion? HEHE pretty much shit i can say.

>> No.5301757

>>5301269
>pulling some sounds from a stock sound library is now considered good sound design

>> No.5301761

>>5301147
>Even if Doomguy runs like 50MPH, you are not dodging rifle rounds

At 50+ meters he would totally dodge them moving at that speed (if enemy fires at his exact position and does not lead the target).
Assault rifle/machinegun muzzle velocity is ~860 m/s
Moving at his full speed Doom guy can move 1m away from his current position in ~1/20 of a second, meaning that at ~43m from the shooter he can totally dodge a bullet.

>> No.5301763

>>5301757
It's how it all aplied that matters. And it's applied really good.

>> No.5301764

>>5301387
wtf is that from? Nostalgia Critic?

>> No.5301765

>>5301761
Note that muzzle velocity is MUCH lower for handguns, and even lower for shotguns.

>> No.5301767 [DELETED] 

>>5301748
>all you said could be said to any other game
Uhh no it couldn't, unless every other game has the exact mechanics Quake 3 has. Your example is retarded and has absolutely nothing to do with what I said. In other words, you have no argument, and Q3 remains a mediocre game.

>> No.5301770
File: 1.63 MB, 240x240, 1519068533368.gif [View same] [iqdb] [saucenao] [google]
5301770

would you play a "retro fps" were there is an overworld like in eg zelda where you can chill and explore or whatever but the temples are the actual classic fps levels were you shoot at everything that moves?

>> No.5301774

>>5301770
So...Basically Hexen?

>> No.5301775 [DELETED] 

>>5300719
>Quake 1.5

Finally, a mod that will get doombabbies to enjoy Quake

>> No.5301776 [DELETED] 

>>5301770
Wouldn't work. To make a large world interesting you would need many mechanics, things to interact with, items to find etc, and that would conflict the pure shooter essence you want to achieve within the temples. Games like Rage already tried a similar thing and iy always sucks. Just give me good maps with non-linear design and quality gameplay.

>> No.5301781

>>5301761
Still, BS excuses made by spazzes who can't deal with hitscan.

>> No.5301782 [DELETED] 

>>5301775
you must have meant brutalshitters

>> No.5301785

>>5301774
>>5301776
I considered playing every single retro fps in existence but is that or actually making something
I didn't play those two specifically, think I should...

>> No.5301792
File: 6 KB, 214x236, 1522814034816.png [View same] [iqdb] [saucenao] [google]
5301792

>>5300803
>whaaaaaaa stop liking what i don't like: the post

>> No.5301793

>>5301776
not >>5301770
but i've had the following idea:
1) 7 bosses with 3-4 level themed mini-episode leading to them
2) Relatively small hub map to access them all in any order, but is an actual map not like a room with 7 portals or wahtever
3) There is a common enemy roster, but each "minisode" has a few special enemies with unique mechanics.
4) When you defeat a boss, the special monsters of that episode begin to crop up in other episodes you hadn't done yet so the ammount of monsters and complexity of the encounters increases as you progress no matter the order you defeat the bosses in.
5) Final boss and 2-3 levels leading to him featuring all the enemies/mechanics from prior ones.

>> No.5301803

>>5301785
Not every in existence, but at least every good/ notable one.
There are really not that many of them.

Doom
Rise of the Triad
Descent
Heretic
Hexen
Duke 3d
Blood
Shadow Warrior
Quake 1/2
Unreal
Return to Castle Wolfenstein (somewhat)

That's really it for the shooters that follow the true oldschool formula. Redneck Rampage is shit both gameplay and level design-wise, and Marathon is way too labyrinthian for its own good. Other lesser known FPS didnt really provide anything of value to the genre.

>> No.5301810

me >>5301770
well, my idea was making an amalgamation of wolf/doom/quake/unreal/turok mechanics
something like oot or mm, with an overworld full of easter eggs, side quests, lore, some shooting here and there, lets say 25% of what there is to do, a lot of jumping, puzzles, etc, etc very unreal/turok... and temples comprised of 3 levels with a 4th secret one where the action is more wolf/doom/quake and shooting is actually 75% of what there is to do
>>5301803
I'm actually playing kingpin and kiss psycho circus

>> No.5301813

>>5301810
>a lot of jumping
1st person jumping is exceptionally hard to get right, and it's not something you should do in your first project

>> No.5301817

>>5301813
I don't plan to release it anytime soon, there is a lot of time to test
I'm finicky too with the feedback fps games provide, I really prefer a playable box than fancy graphics

>> No.5301820

>>5301813
Gotta get that air control juuuust right.

>> No.5301823

where do I toggle how opaque the screen gets when taking damage?

>> No.5301824
File: 42 KB, 750x750, 1518560444444.jpg [View same] [iqdb] [saucenao] [google]
5301824

if dusk dude could make it you too anon

>> No.5301825

>>5301823
display options

>>5301824
true
just remember its never a weekend project

>> No.5301826

>>5301767
stop sucking at it and maybe your rectal bleeding will cease

>> No.5301828

>>5301824
dusk is a pure shooter compared to what this anon plans to do
I mean, simpler

>> No.5301829

Turok just made jumping very simple, you stop laterally moving when there's no input.

>> No.5301831
File: 314 KB, 768x625, 1520092254989.jpg [View same] [iqdb] [saucenao] [google]
5301831

>>5301825
>just remember its never a weekend project
well, it's a side project for sure, I studied systems engineering but I never graduated and I don't even work on anything related to software development

>> No.5301836

>>5301831
>I don't even work on anything related to software development
that's a good thing to me, you are not going to burn out

>> No.5301881

>>5301372
Ah. I lost the thread looking away and coming back. You didn't quote anyone.

>> No.5301884 [DELETED] 

>>5301826
Nah, I'm actually really good. If you want you can come hop on Crom FFA server right now and I'll humiliate you. My expertise with the game forms the foundation of my criticisms, and you've yet to refute a single thing I've said.

>> No.5301894 [DELETED] 

>>5301884
you are gay and also a fag. refuted

>> No.5301901 [DELETED] 

>>5301894
>assblasted faggot has no argument and is too pussy to back up his shit talk in-game
As expected. 2ez

>> No.5301904

How do I add d1gfxd2 to a UDMF WAD and have GZDoom Builder actually recognize it? The Slade wiki says I can just copy everything onto the bottom of a WAD, but the textures don't show up for use in GZDoom Builder.

>> No.5301905 [DELETED] 

>>5301901
ur mom gay

>> No.5301908

>>5300718
Quake but most of the enemies are now robots and Cyborgs.

>> No.5301916

>>5301908
so
the sequel?

>> No.5301935

>>5301916
Quake 2 I think should have been called Strogg or Strogg Wars.

>> No.5301941

>>5301908
>German Edition

>> No.5301950

>>5301941
What do you mean? I was talking about an idea for a mod.

>> No.5301953

>>5301950
It's not like germans were known to replace humans with robots and blood with cogs and springs in "violent games " back at the time...

>> No.5301961
File: 42 KB, 539x751, 1547274246685.jpg [View same] [iqdb] [saucenao] [google]
5301961

How do speed mapping competitions make sure that a map in question was made within the alloted time? ie (the map submitted actually took 100 mins or less to make for 100 mins of /vr/)

Is it based on an honor system, where you just trust mappers to be honest, or is there some objective way to tell? Just curious. I'm assuming it's an honor system but still wanted to ask.

>> No.5301963

>>5301435
Why tho?

>> No.5301965

>>5301884
because why would you not make that claim lol

>> No.5301985

>>5301961
They can't, which is why Joel's mapping competitions are a sham for those who are in for the money.

>> No.5301989

>>5301985
Joel's competitions are speed mapping? I thought they were just regular mapping

>> No.5301990
File: 229 KB, 1280x720, Screenshot_Doom_20190116_093411.png [View same] [iqdb] [saucenao] [google]
5301990

>>5301426
Pretty good stuff. I'd recommend having a dividing texture to separate these two, and not having ambushes after the keys feels weird, but those aren't things that need changing so much as personal tastes.

>> No.5301991

>>5301961
We had one in this general last year that two people entered. The host just didn't give us a map prompt until 24 hours before the deadline.

>> No.5301993

>>5301989
There's time limits. There's times when he or the chat get dubious about a map being done under the allotted time but he just lets it slide everytime so it might as well not exist, all that matters is the deadline.

>> No.5301996

>>5301993
Hell he sometimes needs 2 streams to clear a map from how big and complex they get at times.

>> No.5301997

>>5301671
Yeah, that was really early in his mapping career.
I like the guy, but Cabal is just not very good.

The story is kind of interesting but the levels are just bluuuuuuh. Special mention for Mephisto's Maosoleum, which was probably the worst of the Master Levels.

>> No.5301998

>>5301757
Yes, bitch.

>> No.5302002

>>5301991
Was it ever released? What was the prompt?

>> No.5302010

>>5302002
To make a Sewer map in a certain amount of space, I don't remember how much exactly. It's in the news pastebin.
http://www.mediafire.com/file/bfc9zhiv5pfq89x/contest_sewer.wad (winner)
http://www.mediafire.com/file/pg5q7rinqumzlfx/aaaaaaaaaa.wad (runner-up)

>> No.5302012
File: 3.29 MB, 319x215, 1537604381651.gif [View same] [iqdb] [saucenao] [google]
5302012

What are some WADs that you basically need to run in PrBoom+ instead of GZDoom to get good frames?

I want to get a feel for the limitations of GZ and for the merits of PrBoom, but I need good examples

>> No.5302019
File: 297 KB, 640x640, 1493361757606.png [View same] [iqdb] [saucenao] [google]
5302019

>I stole the music from Level 13 from a dead kid's web site. The kid (sorry, can't remember his name or find the site) who is now dead actually made that piece of music and he wanted that music to be played at his funeral if he died (which, coincidentally enough, he did) Its got that 80's movie fantasy about it, like something from a Stephen Spielberg movie, or from The Exploreres or something.

lol

>> No.5302028

>>5302019
Well, kid's dead. He won't mind.

>> No.5302045 [DELETED] 

>>5301965
If you're too retarded to explain why you think I'm wrong, you could at least nut up and play me. I'm dead serious, come join the server. I'll destroy you with the very broken mechanics that you think don't exist, then you can explain why my logic is unsound.

>> No.5302052 [DELETED] 

>>5302045
>>5301884
so what, you don't have any friends to play with?

if you insist on the game being shit and lacking any semblance of balance why are you so aggressively coaxing someone into playing with you?

>> No.5302053

>>5301220
I didn't realize it

>> No.5302064 [DELETED] 

What "retro-inspired" non-/vr/ shooters do you guys enjoy? Stuff like nu-ROTT, Painkiller, DUSK, etc.

>> No.5302065 [DELETED] 

>>5302064
None.

>> No.5302069 [DELETED] 

>>5302064
ut2004

>> No.5302070 [DELETED] 

>>5302064
>doom inspired
>it's a primitive wolf-clone instead
every damn time

>> No.5302075 [DELETED] 

>>5302045
im not even the other guy and i dont want to play with you lol. im just amused by the insane aggressive nature of someone boasting their skills on a game they claim to find unbalanced or cheap. and likewise how you immediately approach someone the way you do just to counter your notion of how the game plays. surely someone who knows how to play properly by now would know to adapt to its mechanics instead of decrying them over and over.

>> No.5302079

>>5300718
ANYONE REMEMBER THIS?

http://www.youtube.com/watch?v=aXLIzk_7KCE

>> No.5302101 [DELETED] 

>if someone talks shit about you and you ask them to back it up, then you're "insane" and "aggressive"
Imagine having this much onions pumped into you every day, holy shit.
>you can't be good at something you dislike and nothing can have legitimate flaws, you just gotta git gud
You have an extremely low IQ.

>> No.5302106

>>5301776
I didn't think Rage was that bad.
It wasn't great, but it's also not horrible.

>> No.5302108 [DELETED] 

>>5302101
Meant for this >>5302075 faggot

>> No.5302110 [DELETED] 

>>5302101
who are you replying to?

>> No.5302118 [DELETED] 
File: 204 KB, 486x527, OMEGALUL.png [View same] [iqdb] [saucenao] [google]
5302118

>>5302101
The eeking and ooking is real.

>> No.5302130 [DELETED] 

>>5302118
>can't refute a single point of the opposing argument
>no... y-you have no argument
Yet another potato that should have been a throat baby.

>> No.5302134
File: 17 KB, 673x344, a.png [View same] [iqdb] [saucenao] [google]
5302134

What am I doing wrong here? This is how the GZDoom wiki says to define the sky.

>> No.5302140

>>5302019
explain.

>> No.5302145

>>5302019
You can't just fucking put something like this out there and not give us any context.

>> No.5302158

>>5302134
Possibly everything. Where's your curly braces?

>> No.5302160

Does KingDime publish his speedrun demos anywhere? I can't seem to find the LMP files, just his videos.

>> No.5302163

>>5302145
>>5302140
https://doomwiki.org/wiki/Equinox

>> No.5302165
File: 2 KB, 425x238, curly109.png [View same] [iqdb] [saucenao] [google]
5302165

>>5302158

>> No.5302170

>>5302165
>soul
>soulless

>> No.5302175
File: 119 KB, 1300x866, rolled up newspaper.jpg [View same] [iqdb] [saucenao] [google]
5302175

>>5302170

>> No.5302185

>>5302158
Oh. All it needed to work was to put curly braces around the sky definition.

Whoops.

>> No.5302196

>>5301953
Thankfully the Swiss were never like that.

>> No.5302198
File: 7 KB, 180x364, Crystalshard.jpg [View same] [iqdb] [saucenao] [google]
5302198

>>5302175
*attacks with Lethal weapon O/S upgrade equipped*

>> No.5302214
File: 58 KB, 400x282, rg-cartoon-1c.png [View same] [iqdb] [saucenao] [google]
5302214

>>5302198
*unsheathes mighty caliber of 32 gigs of RAM*

>> No.5302219

>>5302214
Castlevania is not an FPS, never was.

>> No.5302221 [DELETED] 

>>5302101
>>5302045
to start us off, nobody called you insane.
second, you can't force something onto someone and then claim victory by default because they don't agree to do it. nobody wants to play with you, tough luck.
it's a rule of thumb that if you play a game long with a steep learning curve long enough you'll grow out of your criticisms to the core gameplay. you can complain about things like broken spawns, sure, but the gun roster is tailored to specific situations, the fast paced gameplay means a low TTK and so on.

nobody's going to fix quake 3 for you, and by your attitude here I don't think anyone would want to join a game with you either.

>> No.5302227 [DELETED] 

>>5302221
>it's rule of thumb
*it's not a rule.

>> No.5302235

>>5300803
>Needless feature creep
feature creep is only a problem if you go full yandere simulator where it's actively preventing you from finishing your game/mod.

>Lowering revenant health
>Removing hitscan from enemies
i didn't realize scrubs like icarus & gggman were actively making mods

>Reloading
there's a time & place for a reloading mechanic in a game but complaining about it is up there with complaining about hitscanners as a pretty easy way to out yourself as a retard.

everything else depends entirely on the mod or game.

>> No.5302241

>>5302235
>>Lowering revenant health
How many mods even do this?

>> No.5302242

>>5301770
i love maps where you explore around cities or other hub-like areas and explore buildings to make actual progress, i would play it. some anon mentioned that rage is proof that sort of structure doesn't work but from my faint memories of rage the overworld was just a big road with nothing to do except shooting the occasional car

>> No.5302246

Why does every Wolfenstein mod add 500 guns and 2000 randomly spawned enemies?

>> No.5302257
File: 23 KB, 615x565, tempofield.png [View same] [iqdb] [saucenao] [google]
5302257

>>5302241

>> No.5302260 [DELETED] 

>>5302221
you disregarded his argument on the baseless assumption that he sucks at the game and not the content of what he said, and now you're acting like a little butthurt bitch. if you didn't want to incite a real demonstration of skill, you shouldn't make assumptions about someone's skills, you fucking retard. also:
>nobody called you insane
lol you literally said he was being insane and aggressive, but you deleted the post, probably because you were butthurt about being called a sperm tuber. cry it out and move on.

>> No.5302270 [DELETED] 

>>5302221
>it's a rule of thumb that if you play a game long with a steep learning curve long enough you'll grow out of your criticisms to the core gameplay
Make it a personal goal to never write anything this retarded ever again.

>> No.5302272 [DELETED] 

>>5302260
Yeah, I know you cried out when your posts got deleted, crossboarder. Please become a statistic.

>> No.5302274 [DELETED] 

>>5302272
lol this kid is mad

>> No.5302279
File: 89 KB, 500x522, 1389647998752.jpg [View same] [iqdb] [saucenao] [google]
5302279

hey i know there's not really anything else going on today but could you guys knock it off?

honestly.

>> No.5302281 [DELETED] 

>>5302270
uh, did you somehow miss the post that came immediately after?
>>5302260
what a whole lot of words employed to say absolutely nothing.
I didn't delete the post nor did I call him anything. you've got everyone mixed up. but you're desperate enough to samefag and still pull this senseless accusation then I won't even bother mocking you, you're on that by yourself.

>> No.5302283

Was the Inmost Dens blog updated ever since the start of the year?

>> No.5302289

>>5302283
Every other minute. It's a postathon. You've been missing out.

>> No.5302290 [DELETED] 

>>5302279
>expecting anyone on post-2014 4chan to be sensible

>> No.5302312 [DELETED] 

>>5302281
>a whole lot of words employed to say absolutely nothing
>literally admitting he's too retarded to understand a few simple sentences
lol

>> No.5302319
File: 50 KB, 499x636, XQYdvJL.jpg [View same] [iqdb] [saucenao] [google]
5302319

why is cacodemon such a meme? Started playing Doom few days ago and it's the one thing (besides doomguy face on UI) I realized I saw few times already, possibly even before I knew about doom.

>> No.5302320

>>5302283
Once. I need to get back to updating it, but I've grown increasingly disinterested with a lot of the newer releases people have been putting out.
I might end up putting out a call for additional moderators soon--I started the blog with three other people, but I've been kind of carrying it by myself since the start.

>> No.5302331

>>5302319
It's the most memorable of then non-generic monsters from the default roster. Also a charming smile.
Before encountering it have: a zombie dude, a brown spiky dude, a bull-demon, a satyr/classic demon and then WTF IS THAT SMILING FLOATY BALL

>> No.5302341 [DELETED] 

>>5302221
>you can't force something onto someone and then claim victory by default
It wasn't forced though, YOU were the one making assumptions and setting the bar. If you told me that I sucked at fishing, and I challenged you to a fishing contest, that isn't me "forcing" something on you, what the fuck lol. Are you seriously incapable of recognizing the hypocrisy in what you're saying? I pray to god you're not really this retarded.

>> No.5302342
File: 104 KB, 560x1600, 1463452110610.jpg [View same] [iqdb] [saucenao] [google]
5302342

>>5302319
Just look at him.

>> No.5302345
File: 248 KB, 738x960, 1471942139044.jpg [View same] [iqdb] [saucenao] [google]
5302345

so in quake doors and elevators are entity. Lights are also entity. Pick-able objects are entity What else is entity?

>> No.5302349

>>5302345
you

>> No.5302351

>>5302331
I don't know, floating ball with one eye is generic monster staple

>> No.5302352

>>5302351
It may be now, but not back then. Also comparatively in-game.

>> No.5302356 [DELETED] 

>seething homosexual mod deletes posts not because they break any rule, but because they upset his reddit-tier meme game community.
lol, so much for free speech, this site is fucking dead.

>> No.5302357
File: 42 KB, 160x220, 1546286685329.gif [View same] [iqdb] [saucenao] [google]
5302357

>>5302342

>> No.5302358 [DELETED] 

here's a free (you)

oh, wait

>> No.5302382

Rebirth changing the Baron's sprites helps to make CH's variants of the monster easier to differentiate from the HK's.

>> No.5302389

I'm your worst nightmare.

>> No.5302429

>>5302165
> 144p
> 360p

>> No.5302439

>>5302357
where did you find this?

>> No.5302472

>>5301710
Hey, that is indeed how Id did.

>> No.5302479

>>5302472
except not really

>> No.5302485

>>5302012
Frozen Time
Lilium

>> No.5302493

>>5302175
kegan is that you

>> No.5302497

>>5302479
id could he pretty careless sometimes.
hell the textures in e1m1 aren't even aligned properly.

>> No.5302517

Reeee

>> No.5302525

>>5302497
to be fair, besides the chaotic artistic differences in development, texture alignment was kind of a new concept. their previous game, Wolf 3D, had the wall textures on a square by square basis, so you didn't really need to align so much as just grid place things.

>> No.5302536

/vr/'s List of all 90's FPS by rating?

>> No.5302546

https://www.youtube.com/watch?v=p8eJDA6sXQI&feature=youtu.be

>> No.5302549
File: 13 KB, 288x81, file.png [View same] [iqdb] [saucenao] [google]
5302549

To the anon who was trying to make a frankensprite with the gun, i decided to do some color fixing and recolored to doom paleteI used asesprite for the recoloring.

>> No.5302601

>>5301729
>
Practice, experimentation, receiving criticism, and applying it. Honing their ability over time, starting ass and then applying self-improvement.
So in other words, sorcery, as that's exactly what I've been doing.

>> No.5302609
File: 1.46 MB, 1920x1080, Respawn Room.png [View same] [iqdb] [saucenao] [google]
5302609

So i was playing that new "Discharge" Wad and i've come to notice that the start of map 6 is Turbine from TF2...

>> No.5302613
File: 1.35 MB, 1920x1080, Flag Room.png [View same] [iqdb] [saucenao] [google]
5302613

>>5302609

>> No.5302614

>>5302609
well i'll be. It's hard to make out, but it's there.

>> No.5302617
File: 975 KB, 1920x1080, Turbine Room.png [View same] [iqdb] [saucenao] [google]
5302617

>>5302613
The last one im posting

>> No.5302624

>>5302617
Hurrbine.

>> No.5302631

I need to find someone good at software rendering to help me figure out why my clipping is still fucked

>> No.5302641
File: 43 KB, 264x263, smug stalker.png [View same] [iqdb] [saucenao] [google]
5302641

>>5302536
out of what i've played, not considering mods
top:
>blood
>system shock 1
great:
>douk
>shadow warrior
>quake
>descent 2
good:
>doom
>doom 64
>descent 1
>heretic
>unreal
>solider of fortune
passable:
>doom 2/final doom
>rise of the triad (shareware)
>marathon
>blake stone planet strike
>star wars dark forces
>quake 2
ambitious but not good enough:
>terminator future shock/skynet
>strife
the hall of disappointment:
>daikatana
>system shock 2
>hexen
>rise of the triad (full game)
mediocre:
>wolfenstein 3D
>chex quest
>hacx
>in pursuit of greed
>blake stone
>redneck rampage
>cyclones
bad:
>pie in the sky 3d games
>corridor 7
>witchaven
>nitemare 3d
>NAM/WWII GI
so bad it's good:
>exploding lips
so bad it's bad:
>dr. radiaki
>island peril
>nerves of steel
>slob zone
burning the box would be more enjoyable:
>tekwar
>operation bodycount
>extreme paintbrawl

i need to play more late-90s stuff, there's way too many trash wolf3d clones on that list

>> No.5302661

>>5302641
I would have put Nerves of Steel at the bottom, I have no fucking idea how there exist people who have fond memories of that shite.

>> No.5302663

>>5302661
yeah fair, i made the list as i went and just missed it when moving stuff into the bottom category

>> No.5302664
File: 108 KB, 500x628, Mae computer.png [View same] [iqdb] [saucenao] [google]
5302664

>>5302641
>hating on TekWar

>> No.5302668

>>5302641
>i need to play more late-90s stuff, there's way too many trash wolf3d clones on that list
Hexen 2, Quake's standalone-ish expansion packs like Malice, Quiver, Chasm, Blood 2 and Shogo come to mind.

>> No.5302670

>>5302536
From top to bottom of the ones I've beaten
>god tier
Quake
Doom (Ultimate)
Blood
>great tier
Doom 2
Doom 64
Duke Nukem
Heretic
Hexen
Hexen 2
Powerslave (console)
>good tier
Shadow Warrior
Outlaws
Marathon
Powerslave (DOS)
Unreal Gold SP
>meh tier
Quake 2
Strife
Disruptor
Chex Quest
>bad tier
Redneck Rampage
Witchaven
>dogshit tier
Chasm The Rift
Blood 2

There are many more bad games I've played, but I rarely actually finish them. Don't know why the fuck I suffered through Chasm in its entirety.

>> No.5302678

>>5302641
why is duke nukem called douk here?

>> No.5302679

>>5302664
You like the seizure levels at the end?

>> No.5302680

>>5302664
don't even fucking try me on tekwar
i played that shitshow all the way through, it is exactly where it belongs
i didn't even have the FMV cutscenes so i wasn't even getting bitched at by Shatner for killing people who shot at me first and it still belongs at the bottom

>>5302668
i'm definitely interested in hexen 2, chasm, and shogo. blood 2 i might be able to live without.

>> No.5302681
File: 87 KB, 640x611, FUCK YEAR.jpg [View same] [iqdb] [saucenao] [google]
5302681

>>5302678

>> No.5302682

>>5302670
>Don't know why the fuck I suffered through Chasm in its entirety.
There's been a strange trend of nostalgia for it kicking about and I have no idea why, started before PanzerChasm was out.

>> No.5302704

who's got that duke nerd comic

>> No.5302729
File: 417 KB, 599x497, 1519454221537.png [View same] [iqdb] [saucenao] [google]
5302729

Am I the only one who likes his maps? Saying his name is a bannable.
Pic related. There's a certain purity to his maps.

>> No.5302730

>>5302729
wot?

>> No.5302732

>>5302729
Do you have any examples of this person's work?

>> No.5302735

>>5302730
don't engage

>> No.5302747

>>5302732
>>5302730
No; but they've been posting in this thread. I'm not risking the ban.

>> No.5302795

How the FUCK do i FUCKING get the FUCKING gus emulation to FUCKING work with FUCKING chocolate/crispy FUCKING doom?
I put the FUCKING path to the FUCKING patch files in and i get NO FUCKING MUSIC. The readme is vague as fuck too so I have no idea what I'm doing wrong. I also tried setting up eawpats with timidity but that also led to NO FUCKING MUSIC.

>> No.5302803

>>5302795
sir this is a christian server

>> No.5302804

>>5302795
brutal doomguy? is that you?

>> No.5302814

>>5302803
>>5302804
my inability to configure this shit is making me fairly angry, the fact i can't blow up demons to sweet midi sounds is making it worse

>> No.5302823
File: 215 KB, 871x960, doom powerups.jpg [View same] [iqdb] [saucenao] [google]
5302823

Any more wads like Vile Flesh, that actually put mind into design/gameplay rather than focusing on visuals and looking complex on the automap?

>> No.5302825

>>5302345
anything that is not a brush, plus
any brush that is more than just a solid block with textures

>> No.5302829

>>5302601
nah, senpai

>> No.5302831

>>5302823
KDIZD :)

>> No.5302835

>>5302831
I wonder what that code does?

>> No.5302837

>>5302831
I should've inb4'd that.

>> No.5302864

Post underrated shotguns.
I'll go first. They might not all be retro.
>Half Life 1, that altfire
>Halo 3
>Accessories to Murder pump action shotgun
>Demonsteele's knockoff Marathon shotgun

>> No.5302867

>>5302864
quake 4 shotgun

>> No.5302870

>>5302864
Dakka's normal shotgun.

>> No.5302871

>>5302867
oh fuck you're right!

>> No.5302872

>>5302795
>>5302814
so nobody is using the gus emulation in chocolate doom huh
fuck my fucking life, i've been at this for fucking hours

>> No.5302878

>>5301725
You take that back, the boomerang subweapon is the bomb both as an item and a sword attack. If you can't see the utility of a spinning whirlwind of death orbiting your head while letting you go ham with your fists, then your need to take your gmota and gtfo

>> No.5302892

>>5302864
The only good Halo shotgun was the first.

>> No.5302898

>>5302729
no, saying s'arais' name is not a bannable offense

>> No.5302904

>>5302878
You're the first person I've seen who likes it. I'm happy with the sword tech for the boomerang but the actual subweapon itself just doesn't feel right to me.

>> No.5302912

Are there any good monster mods for Doom 2 that work with other gameplay wads?

>> No.5302915

>>5302904
i like it a lot, myself, i just wish it was something a little more than "thrown projectile that travels out", because there's a lot of those (knife, lance, axe...)

>> No.5302917

>>5302904
Change it to pick up Blaz and carry him around the map as he screams.
>>5302912
Combined_Harms.

>> No.5302920

>>5302904
Well if it's any help to you to improve it if that's what you feel, beyond the sword tech, I like to stock up on the boomerangs and use it as a quick spamable attack close range that refills itself. Maybe your could add some unique spin on it, like it flies around a bit more or the ability to cue up more than one in a toss?

>> No.5302921

>>5302915
That's my beef with it. I was trying with the idea of giving it that AoE flinch effect one of Blaz's punches have and lower the rate of fire so it becomes less of a spam subweapon and more of a supplement to fighting in melee more.

>> No.5302927

>>5302917
I can't find a ton of info on what Combined Harms includes, how much monster variety is there?

>> No.5302928

>>5302898
That's pretty newsworthy.
Still, a lot of what is done just needs the proper touch. Just look at map03 of confinement 256 in comparison to the fuckshow of Skycrack.wad

>> No.5302930
File: 1.63 MB, 500x208, Reylo-GIF-by-fyreyandben-tumblr-kylo-ren-and-rey-39431617-500-208.gif [View same] [iqdb] [saucenao] [google]
5302930

>>5302601
>>5301557
pls no ban

>> No.5302934

>>5302912
DRLA Monsters has several varieties of monsters for each enemy type, I think.
>>5302927
Combined Harms I'm pretty sure just alters some stuff about the base monsters and that's it I think. I know cacos deflate like a balloon in Harms.

>> No.5302935

>>5302927
It doesn't add additional monsters but it changes up how most of them fight with some alternate attacks. Pain elementals barf up barrels at close range, cacodemons have a chance of firing charge shots, etc.

>> No.5302938

>>5302928
>That's pretty newsworthy.
not really

>> No.5302942

>>5302938
Not literally.

>> No.5303021

>wad starts out really good and fun to play with interesting level design
>second half is just a shitfest with a million enemies

every time

>> No.5303036

>>5303021
This sort of shit makes more and more of a compelling argument for wads that are only about 10 to 15 maps long but keep a consistent quality level throughout, rather that ones that drag on and the mappers stop giving a fuck.

>> No.5303037

>>5303021
Such is the state of doom these days.

>> No.5303045

>>5303036
I think that's something a lot of authors should be considering when setting out to make a megawad, but also I've played enough good full sets that I don't think that needs to be a hard rule.

>> No.5303049

>>5303037
>these days
it's been a thing since always. see: hell revealed.

>> No.5303060

>>5303049
I don't know how it is now but when I used to go on Doomseeker I got so fucking tired of everyone just playing HR 1 and 2

>> No.5303065

>>5303060
cause when you're playing multiplayer you need hard maps to pose at least some challenge.

>> No.5303067

>>5303045
I think it's really a case of knowing your limits, which a lot don't seem to have a grasp of.

Probably also something of a feeling of commitment to having the full set because everybody else does.

>> No.5303076

>>5303037
>>5303049
If anything megawads nowadays are tamer (for the most part, looking at you Sunlust). JPCP and STRG's latter halves are great for example.

>> No.5303123

>>5303067
True. The common example of "Well Tag 666 and Tag 667 work on Map 07, so I HAVE to use them!", which has lead to a lot of not very good maps, most being subpar clones of Dead Simple.

I think with a team working on a megawad, you could be looking at less risk for fatigue by the late stages. Optionally, one could pad out the level sets with some 'filler', ergo maybe you have a couple of real short little gauntlet maps to squeeze in between the real maps, possibly a couple of linear levels with little goals or fighting in them, basically just a transition from one proper map to the next.

>> No.5303131

>>5303021
Good right?
Bonus points if it's an extremely nice looking map or very complex in appearance. It seems some mappers have an excellent grasp on architecture, but almost forget that it needs to coincide with gameplay, so they just randomly throw in obscene amounts of monsters and call it a day
Personally, slaughter just seems really lazy and I'm tired of every mapset devolving into it at some point, almost out of some sense of obligation

>>5303045
Biowar was one of the few full megawads that did keep me engaged enough to sit through and complete. Never felt it was so easy it was boring or so difficult it was ridiculous

>> No.5303139

>>5303123
>Optionally, one could pad out the level sets with some 'filler', ergo maybe you have a couple of real short little gauntlet maps to squeeze in between the real maps, possibly a couple of linear levels with little goals or fighting in them, basically just a transition from one proper map to the next.
Kind of fits an idea I'd been having based on the sort of "elsewhere" mini levels Kid Chameleon had that you could go to on some levels instead of just doing normal stage progression.

>> No.5303147

>>5303123
Again, much of this wouldn't be a problem if members of the community would be willing to work together on a singular map. Even one of them is a massive undertaking and; for all the shit we give some of the newer people, we need to understand that they've tried communicating their grievances, and just get frustrated when older members of the community just wave them off and act like they aren't even trying.

>> No.5303150

>>5303131
>Personally, slaughter just seems really lazy and I'm tired of every mapset devolving into it at some point, almost out of some sense of obligation
Good slaughter takes quite a bit of skill and the ability to avoid the temptation to just spam all over the place.

Bad slaughter is often the result of people who started with good intentions for a map getting tired with it.

>> No.5303153

>>5303131
Biowar? The old 90's one with H.R Giger art on the walls and a secret Juggalo level?
It had a couple of pretty groovy music tracks, but I otherwise found the levels to not be anything special, I think I gave up somewhere in the midpoint, because challenge wasn't anything remarkable, the levels weren't very visually interesting, and weren't all that engaging to play.

>> No.5303182

>>5303147
>Again, much of this wouldn't be a problem if members of the community would be willing to work together on a singular map.
what? no, this would change nothing at all

>> No.5303194

>>5303147
A: multiple people working on a single map is already a thing, a very common practice is someone doing the layout and someone else doing the detailing/decoration. this is especially common in the 32-by-24 series.
B: it doesn't change anything, you still have people burning out by map 10 and trying to figure out how to escalate things further
C: "for all the shit we give some of the newer people, we need to understand that they've tried communicating their grievances" i feel like this is very much a passive-aggressive rant in disguise

>> No.5303198
File: 44 KB, 1020x262, Doom Weps - Riot Gun.png [View same] [iqdb] [saucenao] [google]
5303198

Is there a mod that adds the Riot Gun from Shadow Warrior into Doom?

>> No.5303204

>>5303198

The majority of 90s Dehacked weapon mods had the Riot Gun in some capacity.

>> No.5303214

>>5303147
>if members of the community would be willing to work together on a singular map
No, that's not really a good idea.

>> No.5303307

>>5302549
Thanks I guess...
But i'll still have to recolor it to green anyway :P
And it doesen't help that I work with multiple layers in photoshop to make some animations so a layerless image is not gonna be all that useful to me, sorry. I am a lazy slob, so I think I'll have something to show for it in a week or so.

>> No.5303350

Any mods similar to DoomRLA or HXRTC? Random elements, lots of progression.

>> No.5303354

>>5303350
Wrath of Cronos.

>> No.5303378
File: 9 KB, 196x132, gain elemental.gif [View same] [iqdb] [saucenao] [google]
5303378

https://youtu.be/hAY1MXcpTTw

>> No.5303393
File: 1.52 MB, 635x457, 1482620631668.gif [View same] [iqdb] [saucenao] [google]
5303393

>>5303378
The anticipation is killing me

>> No.5303395

>>5303378
>Not d_runnin but it's only the first note

>> No.5303405
File: 376 KB, 578x414, 2018-08-31__702_.png [View same] [iqdb] [saucenao] [google]
5303405

>>5303378

>> No.5303413

>>5303378
https://www.youtube.com/watch?v=ETyl3C-dqNw

also someone give me a Q2 reaction image
we have so many Q1 ones

>> No.5303414

>>5303354
I'm enjoying this so far but I'm having an issue where a lot of the weapon and item sprites don't show up in the world. Playing in doom.

>> No.5303468

>>5302617
>>5302613
>>5302609
Looks more like something out of UT'99 to me (which is a good thing)

>> No.5303481
File: 687 KB, 1782x1002, Screenshot_Doom_20190117_005510.png [View same] [iqdb] [saucenao] [google]
5303481

You walk into the room and all you see is demon BUTTS

>> No.5303486

>>5303481
finally, good fap material

>> No.5303516
File: 62 KB, 655x633, area retard bumblefucks a map design.png [View same] [iqdb] [saucenao] [google]
5303516

>>5301505
well
uh
hm

>> No.5303519

>>5303481
Thicc

>> No.5303538

>>5303516
and you say you're incapable of drawing a map design

progress is progress

>> No.5303549

>>5303204
Yeah, I found this:

https://www.doomworld.com/idgames/combos/p0wer_x

The gun feels great, but the fact that I have no idea how to convert it to Decorate and make it a standalone gun for personal use is a bummer. I did that with the baseball bat from Urban Brawl and the M4 from a brutal doom expansion.

>> No.5303589
File: 593 KB, 1920x1080, Screenshot_Doom_20190117_020908.png [View same] [iqdb] [saucenao] [google]
5303589

>> No.5303604

>>5303414
It's got a series of patches and stuff you run when not in Hexen.

>> No.5303605
File: 64 KB, 1507x1409, idontknowwhatimdoingeither.png [View same] [iqdb] [saucenao] [google]
5303605

>>5303516

>> No.5303648
File: 17 KB, 564x325, DtsLf-4V4AYdbtw.jpg large.jpg [View same] [iqdb] [saucenao] [google]
5303648

>>5303589
> preacher with HND
it just fits

>> No.5303649

Not that it'd happen or anything, but would you tune in to a 24-hour mapping stream? Just some dipshit learning DoomBuilder 2 and going non-stop until the same time the next day?

>> No.5303659

>>5303649
People have done those before but usually for experienced mappers.

>> No.5303665

>>5303649
12 hours is already pushing it. Please don't kill yourself over mapping.

>> No.5303673
File: 601 KB, 640x480, 1541972516092.png [View same] [iqdb] [saucenao] [google]
5303673

>>5303481
Adrian was a man of culture

>> No.5303680

>>5303659
>>5303665
I figured it could be a neat learning experience for me while getting live feedback and advice. The 24 hour runtime would just be for fun. I pulled much worse shifts when I was in the Navy

>> No.5303705

Should I be getting framedrops playing Sunlust with PrBoom?

>> No.5303706

>>5302641
This is why I won't post my top/fav lists. You only trigger the spergs and they stall the thread.

>> No.5303709

>>5303481
imagine the smell

>> No.5303710
File: 491 KB, 772x1140, __doom_game_drawn_by_kurashiki_nanka__b48fec332316f872824093dcde44c9b0.png [View same] [iqdb] [saucenao] [google]
5303710

>> No.5303712

>>5303413
That's actually a passable loop for something like a loading or intermission screen. It creates anticipation.

>> No.5303713

>>5303665
>12 hours is already pushing it
my record is 72 hours
and I did it several times
in university, I wasn't even enjoying it

>> No.5303714

>>5303709
A room full of necrotic flesh breath.

>> No.5303717

>>5303710
>Kurashiki
Frigging knees, man.

>> No.5303720

>>5303680
>>5303713
I've been up pretty much a week straight, which was fucking awful towards the end, 24 hours is just being a bit tired.

>> No.5303727
File: 51 KB, 261x200, delete-this-blood.png [View same] [iqdb] [saucenao] [google]
5303727

>>5303648
DELET THIS

>> No.5303736

>>5300874
https://www.youtube.com/watch?v=HuR65m6Uwq8

>> No.5303750

>>5303589
>>5303648
it's a damn fun combination

>>5303649
i'd watch it

>> No.5303752

>>5303036
This is why I feel like the best wads are community ones. Hard to burn out and stop giving a shit when you only made a fraction of the product.

>> No.5303753

>>5303060
Nowadays it's usually Alien Vendetta with all manner of gameplay mods frankensteined onto it.

>> No.5303769

>>5303752
and you get a whole lot of varying styles and approaches of mapping that way.

>> No.5303826

>>5303710
I miss Nanka Doom drawings

>> No.5303861 [DELETED] 

We seem to have found out what's wrong with sarais.
Sorry for off-topic. Didn't know where to post

>> No.5303863 [DELETED] 

>>5303861
aside from him thinking an imaginary illuminati boogeyman is conspiring against him and that the things he do can either be denied away or aren't his fault?

elaborate, i'm interested
sage for off-topic

>> No.5303864 [DELETED] 

>>5303863
Mouse over, but don't click; it's the degenerate board: >>20703093

>> No.5303867 [DELETED] 
File: 920 B, 28x46, notenough.gif [View same] [iqdb] [saucenao] [google]
5303867

>>5303864
FUCK
>>>/trash/20703093

>> No.5303868 [DELETED] 

>>5303867
On top of this, it's likely why the evolve obsession. He had court at the time; and seriously couldn't fathom the sheer hatred; a breif moment of no longer feeling bitter cynicism and having his inner child live again, not being an asshole. He was upset because he did everything he could to save it; felt betrayed when one of his friends never played it when it was purchased, and even when he so strongly belived that people would be praising it; wishing he could share the memory and experience so that those who despised it could enjoy it like he had.

>> No.5303872 [DELETED] 

>>5303868
Essentially, he feels that if he's an asshole, he can't hurt anybody because they can't get attached to him, thinking he can only hurt other people, He belives he's not a good person as only the good die young.

>> No.5303878 [DELETED] 

...Ergo, he's an asshole because he feels inadequate. He's done everything he can and it never feels like enough. He's angry he can't create and present tribute to the things he enjoys the most, and even naming Krinkels and Kelzad as one of these people.

He's angry because he feels that he will never be able to work on games like he wanted to since childhood and is damned to forever only serve as fapping material for furries.

>> No.5303881 [DELETED] 

>>5303867
>>5303864
Amazing, that history isn't too different from mine. Except I manned up, started shaping myself up, and decided not to take it out on everyone else.
Frankly, this gives me even less reason to tolerate his bullshit.

Not like this will last for very long (hi, janny!), but while it's up I'll just say God damn that's fucking pathetic.

>> No.5303882 [DELETED] 

>>5303878
Oh, and lastly, he seems to be aware of the fact he's a complete cunt when he's smoking cannabis, He still feels bad about it, but he knows that he can't do anything about it and will forever keep doing it despite any apologies.
He's upset that no matter what he does, he'll only be remembered for furfaggotry- if even that.

>> No.5303885

is this sarais just trying to do some elaborate woe-is-me samefagging?

>> No.5303887 [DELETED] 

>>5303881
I wish it would stay up and be screencapped. Obviously he's under a lot of pain well before JOM, and while his asshole behavior isn't acceptable, at least he's been trying everything he can to make it up to us, even though he knows he's just going to be an asshole again and never make anything of quality.
I guess that's why he was so upset during JOM4, He tried to help others out, his cat died during it, and he felt obligated to keep pressing forward because he "had a duty to my people" and felt that he was letting everybody down if he didn't keep pressing forward with his map and suggesting things for other people's creations.

>> No.5303894

>>5303885
"he" tends to refer to "himself" in third-person a lot, so it's very likely

>> No.5303896
File: 350 KB, 1600x900, Screenshot_Chex_20181222_012526.png [View same] [iqdb] [saucenao] [google]
5303896

>>5303885
Probably, sure isn't retro.

>> No.5303901 [DELETED] 

>>5303885
Honestly, I don't care if it is either way. I feel pity somehow. We seem to have some understanding to him, and honestly, I wanted to know what was wrong with him. We should of been concerned, not angry, because this is clearly not normal behavior. This is the rattling of somebody who is afraid and hateful of themselves, someone who tried to give back to Doom whilst trying to get rid of his furry degeneracy.
He's broken, desprate, and looking for some kind of solution, repreive. He wishes he could of made something people enjoyed and loved, and therefore; what seems to be "making excuses" and "not even trying/refusing to learn" to us, is a monumental task to him, breaking his back, balls, spirit, will, whatever have you, just to return the favor. They're in admiration and jealousy, and upset that they won't be able to give back and provide tribute of the works they love; dying without anybody giving a shit.

>> No.5303903 [DELETED] 

>>5303887
>at least he's been trying everything he can to make it up to us
Bull. Fucking. Shit.
If he wants to "make it up to us" he needs to stop fucking sperging out, man up when he makes mistakes, and stop trying to pursue grudges against random people for completely made-up reasons.

All these really cool and detailed and in-depth explanations from a mysterious third party that somehow knows what he's thinking aren't going to justify being an asshole.
Explain it? Yes. Justify it? No. And that's going to keep on happening.

>> No.5303908 [DELETED] 

>>5303901

I feel no pity for him.
I've given him chances and he's wasted them all.
If he wants to wallow in his own filth and scream at the sky, so be it. I just want to focus on making things.

>> No.5303910 [DELETED] 

Right, it's probably going to all be deleted and I banned, but here's a TL;DR:

>Traumatized by yiffy furries
>Feels worthless when he can't make anything of value
>Shitty childhood
>Extreme envy and despair
>Everything they do feels futile and meaning nothing.
>Being nice just makes them feel exploited
>Being an asshole is the only defense mechanism he has.

>> No.5303914 [DELETED] 

>>5303908
>I've given him chances and he's wasted them all.
That's just it. He can't help it. This isn't new. This has been going on for at least 11 years. He keeps doing it and continues to feel bad about it, but when you just keep being an asshole despite any appology, and being nice results in nothing, then what is the point?

>> No.5303920 [DELETED] 

He's also likely less self-aware because he cannot handle the world and therefore his mind automatically starts trying to protect itself by having less cognitive function to avoid trauma.

>> No.5303921

this is worse than e-celeb drama

>> No.5303929 [DELETED] 

>>5303914

What a shame. Don't care. Not my problem.
I've never seen an apology, and knowing him, he likely never will outside of passive third-person posting. And at this point, it doesn't change anything. The reason it's called "bridge-burning" is that you can't repair it again afterwards.

>> No.5303950
File: 1.37 MB, 440x404, 1547443460416.gif [View same] [iqdb] [saucenao] [google]
5303950

continuing on

>> No.5303953 [DELETED] 

If only he wasn't mentally retarded. They might of became one of the greats one day.

>> No.5303954

which's the funniest enemy?
which's the borest enemy?

>> No.5303957

>>5303950
> THE SHAMBLER AMBLE

>> No.5303974

Mechadon's maps are just glorified mazes

>> No.5304045
File: 19 KB, 320x256, 20101219_dp10.jpg [View same] [iqdb] [saucenao] [google]
5304045

>>5300719
>>5300719

==QUAKE/QRP==
https://pastebin.com/EynaZ460

Better version.

Install instructions included.

>> No.5304141
File: 24 KB, 408x359, 1507128938227.jpg [View same] [iqdb] [saucenao] [google]
5304141

>>5304045
So what does this look like in practice?

>> No.5304149

>>5304141
https://qrp.quakeone.com/screenshots/

>> No.5304220

>>5304149
It looks much nicer in quakespam. Those screenshots were taken in darkplaces with some sort of gloss effect.

Watch this video:

https://www.youtube.com/watch?v=8OiRP6N5ya4

>> No.5304234

>>5304220
With colored lighting and QRP textures in quakespasm it still looks like quake, but it doesn't look old.

https://www.moddb.com/games/quake/addons/quake-colored-lightmaps

Get the colored light paks above and rename the pak file after the last pak number in quake folders for the best result.

Example:

id1:

pak0.pak <quake
pak1.pak <quake
pak2.pak <colored lighting

hipnotic

pak0.pak <quake mp1
pak1.pak <colored lighting

rogue

pak0.pak <quake mp2
pak1.pak <colored lighting

+ the textures folder from the pastebin for QRP.

Even without the new textures the colored lighting makes the game much more atmospheric and better looking.

>> No.5304242
File: 2.18 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google]
5304242

>>5304149
>>5304220
not a fan of how this looks at all
>>5304234
i've been using this https://quakewiki.org/wiki/External_Lit_And_Vis_Files for a while and i guess it achieves the same effect, it indeed looks very nice, they even have colored lighting files for commercial tcs like SHRAK and malice, along with a bunch for fan campaigns

>> No.5304246

>>5304242
>https://quakewiki.org/wiki/External_Lit_And_Vis_Files
This is the same thing but without the vis files.
I prefer a single pak file for the lighting, just wanted to point out how this can be done in quakespasm. Quake looks so dull without it.

>> No.5304251

>>5304246
*but with vis files

>> No.5304265

Do id or Zenimax carry the rights of the 3DO port and its remastered music?

>> No.5304291

How well did this general like Quake Episode 5 by machine games? Does it have any new assets or music?

>> No.5304305

>>5304291
if you have quake setup properly with QRP then you can run dopa with the QRP textures. It uses the same assets as quake, so 100% new textures. There is also colored lights for dopa.

>> No.5304314

Considering how some people wouldn't want the IWADs for free and Doom 64 EX requiring a N64 rom of the game, i wonder if the reason why most people ignore the game is because there's no official rerelease of Doom 64.
As if they declare the game as non existent because the only proper way to play it is with fanmade pc ports and some would declare the use of the rom as piracy.

>> No.5304323

>>5304314
Their loss.

>> No.5304325

>>5304314
Who are you talking about?

>> No.5304329

>>5304325
That one of the reasons why someone would think D64 is obscure is because something like D64 EX isn't "official™" and requires a rom of the game.
Could be one of the reasons why anyone thinks the series is just four games, outside of Final Doom being in the classic collection on Steam.

>> No.5304335

>>5304329
I've never heard people dismiss d64. Doom itself isn't that mainstream in the first place outside of the 2016 game. The doom community which is what should matter here has never thrown that game aside from what I've seen, hell there's several projects like d64 ex, cdoom64 and bd64 that show the community does acknowledge it and they're known across it.

>> No.5304345

>>5304335
I also find it weird how the entire series is mostly 6/7 games outside of additional content and ports, but it's treated as just 4 games.

>> No.5304362
File: 394 KB, 1920x1080, Screenshot_Doom_20190117_143815.png [View same] [iqdb] [saucenao] [google]
5304362

how do I fix the sky?

>> No.5304379

I wonder how Doom64 compares to Japanese Saturn Doom, Final Doom for the PSX and both N64 versions of Quake 1 and 2 in terms of framerate and artifacting.

>> No.5304389

>>5304335
I dismiss its soundtrack, because it's so fucking boring and samey, but otherwise it's a perfectly good game worth playing.

>>5304345
Because numbering and spinoffs/expansions.

>Final Doom
New levels for Doom 2. Some will argue about how 'canon' they are, because TNT was a fan megawad picked up and retooled for commercial distribution. I think they fit decently with the original games.

>Master Levels
Literally a disjointed collection of usermade wads published along with a (frankly very embarrassing) shovelware collection. A lot of the people who remember them, don't do so very fondly.

>No Rest For The Living
A great bonus episode for Doom 2, by a third party, but it was an XBox exclusive for a long time and a lot of people weren't aware that it existed.

>Doom RPG 1/2 (and in extension the Wolfenstein one)
Not all that many people played these either. Some people insist they're canon sequels, I insist they're not.

>Doom 64
Practically an all new game, and a pretty good one.
A lot of people did play this one, but a lot of people thought it was just another console port like all the others and dismissed it, because they had the original games on PC.

>Doom 3 + Roe
Some people loathed these, and insist they don't be regarded with the rest of the series at all, in spite of being the only numbered sequel after Doom 2.

A lot of it can come down to 'canon' being a very loose word in regards to Doom.
Doom 2 is obviously a sequel, but then you have Final Doom, ostensibly sequels, where each part which tells its own story and disregards each other, then there's Doom 64 which also presents itself as a sequel, to Doom 2, though has some radical departures in style and tone.
Doom 3 is obviously a reboot, an all new story, Doom 2016 looks like a reboot in a lot of ways, though there's a lot to suggest it can be a sequel to Doom 64, then upcoming Doom Eternal, which is a sequel to Doom 2016.

Shit's just not very linear.

>> No.5304395

>>5304379
Japanese Saturn Doom does not run better than Western Saturn Doom, this is a myth and both are janky shitheaps.

PSX version is better in every way.

>> No.5304410

>>5304389
My first experience with Doom 2 was the 360 port and I had no idea it was exclusive.

>> No.5304452

>>5304395
I wouldn't be so quick to denounce it as just a myth. Also, the Japanese And European Saturn Doom has multiplayer modes intact unlike the North American version.

>> No.5304494

>>5304395
...and even that version is garbage.

>> No.5304507

Is Yamagi or the obscure 360 port of Quake 2 more accurate?

>> No.5304525

>>5304242
how do i use lit and vis files?

>> No.5304528

>>5304362
Look around under Display Options

>> No.5304536

>>5304314
I declare it non-existent because it's not a proper source port and I already own an N64.

>> No.5304547

>>5304528
change it from normal to capped? the only other way to fix it is to change the fov to 90 and I aint doing that

>> No.5304549

>>5304525
for original quake using quakespasm:

under the folder id1 make a folder called maps and move the litvis files here.

not sure how to get the vis files working (its for transparent water)

same for expansions, make sure you copy the correct files for expansions and other maps.

or if you only want colored lighting you could also do this: >>5304234

>> No.5304554
File: 357 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
5304554

>>5304452
Saturn Doom doesn't run faster, Digital Foundry tested this.
https://www.youtube.com/watch?v=784MUbDoLjQ
Skip to 20:33, because YouTube doesn't allow me to use timestamp links anymore for some fucking reason.

>>5304494
Playstation Doom isn't perfect, but it makes up for its flaws and shortcomings by offering some new content and some changed aesthetics and design (for better or worse, mostly neither).

Sure, there's no Arch-Vile because they couldn't do him justice, he used too many frames, and that sucks, and the Final Doom port should have used more actual Plutonia/TNT levels instead of Master Levels, but there's a lot of added details and new levels, on top of the game generally running, looking, and controlling just fine (something which couldn't be said for all console ports of that era). Hell, it even supports a mouse peripheral.
If you just wanted to play Doom in the 90's, it was a valid alternative, especially if you consider how cheap a Playstation was.

>> No.5304563

>>5304547
There should be some option for stretching skies somewhere.

>> No.5304584
File: 444 KB, 1920x1080, Screenshot_Doom_20190117_165905.png [View same] [iqdb] [saucenao] [google]
5304584

>>5304563
like this? it looks bad, I'm using software renderer by the way

>> No.5304592 [SPOILER] 
File: 2 KB, 77x138, 1547755400878.png [View same] [iqdb] [saucenao] [google]
5304592

Waterproof enough for a towel

>> No.5304607

>>5304584
Hmm. Not sure what I could do then. Have you tried running the hardware renderer or is it to stout for your machine?
You can make the hardware renderer emulate the classic lighting and stuff.

>> No.5304610
File: 151 KB, 540x540, tumblr_inline_oh2reeUguN1tqmwkj_540.png [View same] [iqdb] [saucenao] [google]
5304610

>>5304607
> still no vanilla skies in GL renderer

>> No.5304620

>>5304607
>Have you tried running the hardware renderer
no, the video options dont give me an option to use the hardware renderer, I guess the only option is to use a fov of 90 instead of 110

>> No.5304643
File: 86 KB, 500x680, 1479272346095.jpg [View same] [iqdb] [saucenao] [google]
5304643

>>5304610
I'm sorry, I wish I could help you.
Maybe ask [NO.] if he's willing to include the flat sky rendering for hardware mode?

Optionally maybe something could be done with skyboxes.

>> No.5304648

>>5304620
>the video options dont give me an option to use the hardware renderer
I beg your pardon? It should.
Unless you're using ZDoom.

>> No.5304651

>>5304648
yeah I'm using gzdoom

>> No.5304665

>>5304291
Don't know what this general thought but I think the Quake community considers it okay to mediocre. There are much better fan maps / mapsets out there.

>> No.5304667
File: 626 KB, 1920x1080, idk.png [View same] [iqdb] [saucenao] [google]
5304667

>>5304651
>>5304584
???

Works On My Machine™

>> No.5304670

>>5304584
somebody on doomworld made skyboxes for doom/doom2/final doom. just google it and you can probably find them

>> No.5304680

>>5304667
I guess I'll just use capped
>>5304670
this one? https://www.doomworld.com/forum/topic/91256-doom-skyboxes-for-gzdoom/

>> No.5304698
File: 51 KB, 704x465, 1544395644332.jpg [View same] [iqdb] [saucenao] [google]
5304698

>>5304045
>>5304149
>not downloading quake epsilon

>> No.5304718
File: 315 KB, 563x885, UltimateHUH.jpg [View same] [iqdb] [saucenao] [google]
5304718

>> No.5304753
File: 265 KB, 1744x1021, vvvvvvv.jpg [View same] [iqdb] [saucenao] [google]
5304753

What is this TC? Where to download it?

>> No.5304759

>>5304753
It never existed, those were fake screenshots that Wizardworks cooked up and put on their shovelware discs after they got in some hot water with iD Software (and many others), and realized they could be sued if they had pictures of their intellectual property on the back.

Those were all just renders they made to look like screenshots of a game.
Some people have recreated some of the weapons as sprites though.

>> No.5304763
File: 431 KB, 1545x1136, xxxxxxxxxxxx.jpg [View same] [iqdb] [saucenao] [google]
5304763

One more screen

>> No.5304812

>>5304753
>>5304763
They're fake, but it looks like it could be a cool Marathon spriteset.

>> No.5304817
File: 341 KB, 640x480, Swift_Death_title.png [View same] [iqdb] [saucenao] [google]
5304817

What does /doom/ think of Swift Death?

>> No.5304824

>>5304817
Haven't played much of it yet. Might play it with a mod.

>> No.5304838

>>5304817
I'm interested in it, because it LOOKS really good, but it's supposed to be really hard, so I'm hesitant.

For reference, I found Mutiny to be a good challenge, hard, but never really frustrating hard. How'd you say it stacks up?

>> No.5304839

>>5304838
this is how you gotta play it

https://www.youtube.com/watch?v=YVWkakb3hqE

:)

>> No.5304847

>>5304839
I'm disgusted and fascinated at the same time. At least that saved me the time playing it.

>> No.5304873
File: 505 KB, 1920x1080, Screenshot_Doom_20190117_172356.png [View same] [iqdb] [saucenao] [google]
5304873

the fucking thing opened like a real ass door

incredible.

>> No.5304875

>>5304873
What wad?

>> No.5304883

>>5304875
requiem

>> No.5304889

>>5304873
Polyobjects are magic.

>> No.5304905

Brutal Doom isn't exactly praised around here but what about Brutal Heretic?

>> No.5304906

>>5304839
>TAS
You're a funny man, anon.

>> No.5304909 [DELETED] 

>>5304873
>Doombabbies fascinated by swing doors, more at eleven.

>> No.5304914 [DELETED] 

>>5304909
Mods, delete this post.

>> No.5304916
File: 1.93 MB, 2560x1440, 33333.jpg [View same] [iqdb] [saucenao] [google]
5304916

Zombies have eaten too much.

>> No.5304918

>>5304905
People barely know it exists other than how it was used as the basis for Heretical Doom.

>> No.5304921
File: 60 KB, 866x1300, 74760467-hand-holding-a-pin-with-a-red-head-white-background.jpg [View same] [iqdb] [saucenao] [google]
5304921

>>5304916

>> No.5304931

>>5304909
you really don't know self control do you lol
guess who every shitty post from now on will be attributed to

>> No.5304953

>>5304916
Blubber Doom is real

>> No.5304959

>>5304916
>when she doesn't allow you to nut

>> No.5304961

>>5304875
>What wad
https://youtu.be/-CznG-PRXsc?t=6m3s

>> No.5304963

>>5304873
>>5304961

Oh sequential lifts to simulate polyobjs, i rmb seeing this in Equinox as well.

>> No.5304975
File: 85 KB, 920x960, 1492609926475.jpg [View same] [iqdb] [saucenao] [google]
5304975

>>5304753
>that 90's cgi

>> No.5304992

>>5304931
we had him earlier on too. good to know special needs children don't leave their platform of preference. he'll be here till the very last days of the site.

>> No.5305026
File: 1.34 MB, 1120x1330, crowbardeepinthedead1.png [View same] [iqdb] [saucenao] [google]
5305026

A little something I'm working on atm. I attempted something similar a half year back or so but personal stuff kinda ended it.

>> No.5305045

>>5304916
>you're such a fucking HUUH

>> No.5305053

>>5305026
Is this goldsource or gzdoom?

>> No.5305061

>>5305053
Top is GZDoom, bottom is Goldsrc

>> No.5305068

>>5305026
Center that weapon, soldier

>> No.5305080

>>5305068
I actually want to, but I have no experience in editing viewmodels in Goldsrc (or modeling in general). I might attempt it once the actual core mod is done.

>> No.5305087
File: 1.85 MB, 2560x1440, 444444444.jpg [View same] [iqdb] [saucenao] [google]
5305087

>>5305068
Centered weapons suck. Only right side.

>> No.5305123

>>5304753
>>5304763
It's not real but it looks like Marathon
Maybe they used Marathon screenshots as framework for their fake screenshots

>> No.5305130

>>5305080
Just numbers in a text file. Gotta extract it and recompile. Something like that. It's been a decade so I'm a little rusty. Plenty of tutorials out there at least.

>> No.5305162

>>5305087
Why this ssg looks so glossy like it was just brought from Apple Store?

>> No.5305176

>>5305162
Glass cannon

>> No.5305178

>>5305087
Looks like Darkplaces

>> No.5305190
File: 58 KB, 680x564, newfunkymode.png [View same] [iqdb] [saucenao] [google]
5305190

>>5305130
Well here's the thing, half life viewmodels are...funky. They're all only partially rendered, and a lot of them are distorted in a way that it only looks right from a certain angle. They'd at the very least need some proper editing before they'd be presentable.

>> No.5305196

>>5305162
Because the more glossy something looks the more wow effect it produces, so people start praising it. So everything should be glossy and shiny. Because of god - Graf Zahl we can make Doom great again.

>> No.5305203

>>5305190
>>5305130
The HD Pack models would probably be better to work with with, even if they exhibit some of the similar qualities (but just better made).

>> No.5305205

>>5305190
Looks like shit. Try use HD models from Sven Coop, they are much better, or at least Gearbox models.

>> No.5305208

>>5305203
The HD models are solid af, but I also know some people prefer the original models, and didnt wanna force them to use HD

>> No.5305361

>>5303378
take any doom fan, and this will hurt them. it hurts.

>> No.5305606

>>5305190
It was for optimization purposes. Why render the other side of the gun if you will never see it? The same thing happened with Half-Life 2, and even other Valve games like TF2 and CS:S. Problem is that once people start making mods with ironsights or bringing these things into Garry's Mod or what have you, the flaws become apparent and some models are even so distorted that they're mangled towards your viewing direction in some way or another.

The AR2 from Half-Life 2 is a good example. The weapon was never meant to be seen in any other position than the side of your camera, so they modeled and then TEXTURED only one side, from that specific angle. Literally. Look at its texture sheet and it's the angle you see in gameplay, like they just painted over it from a model viewer.

>> No.5305619

>>5305606
The half-rendering thing I get, the real issue is the fact that most of the guns are crooked and warped

>> No.5305624

>>5305619
yeah, you want a good example of how warped that shit gets then the CS:S models and probably even CS1.6 models exemplify that. I guess they're all funky because they really wanted to give them an exaggerated set of proportions for your perspective.

>> No.5305714

>>5305606
>Literally. Look at its texture sheet and it's the angle you see in gameplay, like they just painted over it from a model viewer.
It's called projection mapping. It works well for that sort of thing.

>> No.5305719
File: 275 KB, 1360x768, Screenshot_Doom_20190117_221555.png [View same] [iqdb] [saucenao] [google]
5305719

Not sure but I think something may have gone wrong when making this 3d floor

>> No.5305724

>>5305719
thumbnail looks like your axe cleaved reality asunder

>> No.5305728

>>5305719
Looks like there's a Deepfried Jpeg Nuke going off outside.

>> No.5305767
File: 572 KB, 1782x1002, Screenshot_Doom_20190118_022027.png [View same] [iqdb] [saucenao] [google]
5305767

>> No.5305770

>>5302641
Try dark forces 2
Improves greatly over the first one

>> No.5305785

Did doom really look that shit back then?

>> No.5305794
File: 1.60 MB, 1920x1080, Too Many Cacos.png [View same] [iqdb] [saucenao] [google]
5305794

>> No.5305797
File: 25 KB, 1566x227, doom turning movement.png [View same] [iqdb] [saucenao] [google]
5305797

>>5305785
IdTech 1 was pretty groundbreaking at the time especially for the target hardware, and Doom does look rather impressive when you consider Wolf3D was released in the previous year.

>> No.5305809

fuck year, got my first custom weapon working after following a tutorial, now to add as much dad rock as I can, yank sprites from other mods, frankenstein nashgore and ketchup and shit on top of it, and I think we got something here...

>> No.5305815

>>5305794
are being shot in the dark

>> No.5305817

>>5301745
>>5301725
Can you please add the ability to scale the HUD? Or at least to scale it down - I prefer having a good looking hud, but keeping scaling down so it does not obscure as much.
Sadly GMOTA hud is not affected by scaling.

>> No.5305818
File: 98 KB, 1424x776, Riot Gun Demo.png [View same] [iqdb] [saucenao] [google]
5305818

Would some friendly anon care to check my work?

I took the code for an automatic shotgun from Realm 667 and tried to make it work with sprites of the Riot Gun from Shadow Warrior. It's currently functional, but super broken. I need some help with two big things:

The animation is really janky, jittery and glitchy, I think I wrote the frames in the wrong order, I'd like someone to look them over and set them right if possible

Secondly, the gun fires WAAAAAAY too fast and ends up eating up all your ammo in seconds, if someone could help me get it to a reasonable speed, that would be super.

https://mega.nz/#!IkBh2KCL!zehoAFTju4KMLt4UbUO-ELLfqbfSQHuSayglN8DAWlc

>> No.5305821

>>5305767
what map?

>>5305190
the shine on the weapon makes it look like its bent

>>5305087
Someone really need to go and do all the PBR? normalmaps ETC, but keep it to vanilla textures instead, adding a bit of new flavour to old textures while keeping them exactly the same.

Also good lightmaps because the ones that exist are inconsistent and not always good.

>> No.5305870

>>5305818
https://pastebin.com/4bNxAWW6
something like this should work

>> No.5305896

>>5305817
Given how I've rigged up my HUD, sorry. I think using the HUD_Scale command might help, but other than that, what you see is what you get, getting the HUD to work with multiple sizes is nightmarish enough, it just gets worse with as many individual moving parts Blaz's HUD alone has.

>> No.5305904

>>5305896
HUD_Scale obviously does not work or I wouldnt be even requesting that.
Also no need for a "multiple sizes" just for 1x1 pixel size additionaly to waht it has now.

>> No.5305906

>>5305904
It is a 1x1 pixel size, I just use forscaled. I always forget why I do it that way but I know there's a reason for it.

>> No.5305913

>>5301256
>while I avoid the Q1 shotgun
Accurate, plentiful hitscan is a valuable commodity in Quake.

>> No.5305914

>>5301236
It just annoys me that such a massive-looking minigun has such lackluster firepower when even Wolfenstein gave it more appropiate fire rate.

>> No.5305917

>>5301435
>>5301963
Not that guy, but they got nerfed into oblivion from 2.0 onwards.

>> No.5305947

>>5303826
I hope we get to see her take on Booster.

>> No.5305969
File: 678 KB, 2558x1438, 1544317384032.jpg [View same] [iqdb] [saucenao] [google]
5305969

>>5300719
brehs
https://www.youtube.com/watch?v=vrq1T93uLag
https://www.youtube.com/watch?v=gMrEItbGXfY
http://brechpunkt.de/q2vkpt/

>> No.5305972

>>5305969
Too much vaseline

>> No.5305973
File: 13 KB, 400x400, 1536323338826.jpg [View same] [iqdb] [saucenao] [google]
5305973

>>5305972

>> No.5305980

>>5300719
'Quake 1.5' mod beta release
https://www.moddb.com/mods/quake-15/news/quake-15-sp-beta

>> No.5305981

>>5305973
You even did that wrong!

>> No.5305985
File: 20 KB, 400x400, 1524985253821.jpg [View same] [iqdb] [saucenao] [google]
5305985

>>5305981

>> No.5305991

>>5305973
>>5305985
Right back at you.

>> No.5306006
File: 926 KB, 1280x720, Untitled.png [View same] [iqdb] [saucenao] [google]
5306006

>> No.5306023

>>5305969
Why aren't the weapons creating any light flashes when firing? Did the Quake 2 demo not have them or did the creators of this fuck up

>> No.5306028

>>5306023
IIRC for some reason they didn't have muzzle flashes to begin with.

>> No.5306058

>>5306023
only the n64 version has muzzle flashes

>> No.5306060

>>5306023
>>5306058
q2xp adds muzzle flashes

>> No.5306083

>>5305972
it's clearly using hd textures

>> No.5306102

>>5305767
What map is this?

>> No.5306118

>>5306083
And?

>> No.5306124

>>5305969
I prefer Quake2XP.
https://www.youtube.com/watch?v=3MG_i1SzVQE

>> No.5306153
File: 2.67 MB, 720x404, 2019-01-18 15-56-31.webm [View same] [iqdb] [saucenao] [google]
5306153

> rocket that splits into 7 guided rockets
am i RO now?

>> No.5306162

>>5306153
Turn them into drunk rockets. Random scramble!

>> No.5306207
File: 79 KB, 340x340, 1500053638570.jpg [View same] [iqdb] [saucenao] [google]
5306207

>>5300718
WHAT THE FUCK was Carmack thinking when he told the Saturn port dev guys to do it his way!? The Saturn is not an IBM PC nor a PPC Mac when it comes to its architecture!

>> No.5306227

>>5305870
Well anon, it's working great! Unfortunately, there seems to be a missing frame. Of course, I can probably fix that myself. If I can't I'll post an update.

>> No.5306240

>Joel bewildered that Hexa doesn't quicksave like him, redoes the whole map after each death and pistol starts every map
lmao

>> No.5306243

>>5306240
Really? Where?

>> No.5306246

What wad would go well with GMOTA? Preferably with as little "wherethefuckdoigonow"-isms as possible.

>> No.5306247

>>5306243
latest dark tartarus stream.

>> No.5306250

>>5306246
epic 2.

>> No.5306254
File: 380 KB, 1280x960, Screenshot_Doom_20190118_100536.png [View same] [iqdb] [saucenao] [google]
5306254

>>5306227
>>5305870
>>5305818
Update: IT WORKS!

Turns out I was an idiot and changed the filename of one of the frames. A fuckup purely on my skiddy ass. But anyway, the gun now works completely as intended and you can play it here:

https://mega.nz/#!FlgGTAaY!fxTRqZJFCPOBJXQ203Vz6pO765Qtg40SLRHCBsLCWug

It's different from the one in Shadow Warrior, made to be OP as fuck and never need reloading.

>> No.5306259

>>5306250
>>5306246
Already did. Should've probably added "Released in the past 2-3 years"

>> No.5306272

>>5306259
Preacher?

>> No.5306274

>>5306028
>>5306058
>>5306060
No, not muzzle flashes, I mean the dynamic light flash when you shoot, Quake 2 has that, this thing doesn't.

>> No.5306316

New thread.

>>5306314
>>5306314
>>5306314

>> No.5306371

>>5305821
>>5306102
DIssolution