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/vr/ - Retro Games


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5293929 No.5293929 [Reply] [Original]

>shoots you and steals your artifact

>> No.5293939

>>5293929
I really don’t like the first one.

>> No.5293950

>>5293939
Well get that gamepad out, because you're gonna play it and like it!

http://xproger.info/projects/OpenLara/

>> No.5293990

I've been enjoying TLR lately, the level design seems a bit more forgiving in comparison to TR3, TR3 kicked my ass

>> No.5293992

>>5293950
Why do people do this? The original game runs just fine on emulators.

>> No.5294002

>>5293990
TR3 was designed to be a challenge for veterans of the series.

>> No.5294049

>>5293929
I feel like Chronicles gets a bad rap. I have no way of justifying this opinion though

>> No.5294053

For a demonstration of just how broken Angel of Darkness is, a guy just ran it at AGDQ. I knew it is a legendary broken game, but it's even worse than I thought.

>> No.5294076

>>5293929
I feel like I should remind everyone that there are expansions for Tomb Raider 1-3 only on PC.

>> No.5294083

>>5294076

Are those any good?

>> No.5294097

>>5294083
I hear good things about Tomb Raider 2 and 3's, the first one's is kinda just there.

>> No.5294109

>>5294002
TR3 was designed to sell prima guides.
>>5294053
I played it two years ago and didn't have any problems. Speedrunners in most cases simply use broken shit to save time, if you play normally it wouldn't have happened.
>>5294083
TR1 unfinished business is shit, TR2 golden mask is so-so, TR3 lost artifact is good.

>> No.5294112
File: 510 KB, 625x1315, 3d_render___fmv_nevada_lara_by_feareffectinferno-d54ozk6.png [View same] [iqdb] [saucenao] [google]
5294112

>>5293929
>implying I wouldn't give artifacts to her on my free will if I had any

>> No.5294119
File: 838 KB, 600x974, Where.png [View same] [iqdb] [saucenao] [google]
5294119

>>5293992

>> No.5294120

>>5294049
It gets very well deserved bad rap for the state of the game upon release, its content, mixing things in the continuity, poor level design, being so short and lots of other issues, along with ripping off Matrix

>> No.5294135

The new games are so generic and shit, makes me want to lop off my balls

>> No.5294141

>>5294112
H-h-here Laura, my artifacts a whole full bowl.
D-d-do y-you w-want a d-d-d-ick with that?

>> No.5294161
File: 1.46 MB, 1586x2896, How to die in one single word.png [View same] [iqdb] [saucenao] [google]
5294161

>>5294141
>Laura

>> No.5294164

>>5294135
The biggest joke is how Uncharted was made to cash-in on Tomb Raider when the series was in hiatus, while also making it more appealing to the shooter crowd. Then the blokes behind Tomb Raider decided to...
... rip off the fucking Uncharted.
There is something seriously wrong with your game when you are ripping off a rip off of your own series.

>> No.5294254

>>5293939
I don't like it as much as 2, and I really hate the last levels to the point that I actually quit playing, but I do like the game as a whole. It has a certain feel that other games just can't give, and I like that it has actual dungeons and shit unlike 2 which uses modern levels with human enemies.

>>5293990
3 looks really nice, and some of the levels are pretty neat, but overall it's just not fun to play

didn't like any of the others AT ALL

>>5294164
>while also making it more appealing to the shooter crowd
that's what killed uncharted to me
I borrowed a buddy's ps3 to play through 1 and 2, but I just couldn't. The shooting segments ruin it. Watched a playthrough of 4 and I love love love the platforming and visuals, but fuck it's pretty dumb otherwise.

>> No.5294286

>>5294112
Big head mode

>> No.5294291

NE female human rogue 10/ex-cobra strike monk 2
Skill Mastery (Balance, Climb, Jump, Swim, Tumble)
Str 10, Dex 18, Con 8, Int 14, Wis 14, Cha 12
Feats: TWF, PBS, Shot on the Run, ITWF, Rapid Shot, Lightning Reflexes
Bonus Feats: Improved Unarmed Strike, Dodge, Mobility
Appraise 15, Balance 21, Climb 15, Decipher Script 15, Jump 17, Knowledge (History) 8.5, Ride 11.5, Sense Motive 17, Survival 8.5, Swim 15, Tumble 21
Common, Elven, Giant, Draconic
Boots of the Winterlands, Gloves of Endless Shuriken (+1 Distance Force), Leotard (Robe) of Armor and Resistance +2, Monk's Belt, Hewards Handy Beltpouch (worn as backpack), Ring of Protection +3, Ring of Sustenance, Wish Tome +1 Wisdom, Potion of Cure Light Wounds x2, Potion of Cure Moderate Wounds

>> No.5294307

>>5294254
>I love love love the platforming
You mean fully automated, cinematic experience of moving forward? The modern incarnation of TR also has that. You are never in danger or with any sort of platforming or simple movement challenge. You auto-accelerate, change direction MID-AIR, Mario-style, everything is super-linear and the biggest thread of failure is somehow ignoring a QTE's marker to push a button

>> No.5294308
File: 905 KB, 240x228, Disgusting.gif [View same] [iqdb] [saucenao] [google]
5294308

>>5294291
>D&D

>> No.5294319

>>5294308
aw shit, a downvote
how do I delete my post again?

>> No.5294326
File: 576 KB, 500x200, Just go.gif [View same] [iqdb] [saucenao] [google]
5294326

>>5294319
From all the possible systems you had to pick the one that doesn't fit at all. All while leaking out from /tg/.
Get out of my board

>> No.5294329

>>5294326
cry harder faggot
tg are faggot numales who hate D&D anyway

>> No.5294332

>>5294329
>/tg/
>Hating D&D
>numales
>Hating D&D
/tg/ is nowdays nothing more than numales wanking over how le epic 5e is and treating 3.PF as some sort of mega-oldschool, sooooo cool, like me already, fellow nerds.
And Warhammer, of course. But sans those two, /tg/ is pretty much dead. Thanks, gookmoot!

>> No.5294335

>>5294332
you've clearly never been to tg (not that I blame you)
now quit shitting up the thread with your whining

>> No.5294337

>>5294335
Says the guy posting D&D statblocks.
Get the fuck out

>> No.5294338

>>5294337
>REEEEEEEEEEEEEEEEEE

>> No.5294339

>>5294329
Just right now there are FIVE threads about casters vs martials, a D&D-exclusive "issue", obviously caster-centric. And that's without touching generals and other threads dedicated to disussion of that specific game. So who are you kidding? Aside yourself, that is.

>> No.5294340

>>5294049
I agree, i was a tomb raidee kid and had all if them up to ps2. I still have a soft spot for ps1 tr, but i guess 1 through revelations killed the theme for me, i got chronicles in 2000 and it was nice ti ran around cities and shit instead and since it was the last tomb raider i cared for it and tr1 are the ones i remember playing the most. Good shit fambilam.

>> No.5294342

>>5294340
>Tomb Raider
>run around cities and shit instead
>good
What. The. Fuck.
No, seriously, what the hell, anon?

>> No.5294359

>>5294342
I played them to death, and found the new scenarios kind of a relief after revelations. I dont think its top tier tr, but better than angel of darkness and whatever sjw gay shit they turned laura into these days. Chill man, i was 9 years old at the time. I tried to play the pc version but it doesnt hold up as well as the first three, but my nostalgia for it sure is there.

>> No.5294406
File: 29 KB, 500x500, 1362941250455.jpg [View same] [iqdb] [saucenao] [google]
5294406

>>5294359
>Another faggot calling her Laura
>While enjoying City Raider
Like pottery

>> No.5294408

>>5293950
I'd play it if someone remade it using TRLE...but those graphics are shit, bitch doesn't even have a proper ponytail in the first game.

>> No.5294410
File: 163 KB, 800x575, Tomb Raider AoD - artwork 154.jpg [View same] [iqdb] [saucenao] [google]
5294410

Am I only one who liked Aod?

>> No.5294413

>>5294410
Yes, you're the only one in the universe, you've transcended, you special snowflake.

>> No.5294431
File: 1.12 MB, 1642x1200, Tomb Raider AoD - artwork 161.jpg [View same] [iqdb] [saucenao] [google]
5294431

>>5294406
TR works well in urban environment too.

>> No.5294437

>>5294410
Story 9/10
Atmosphere 11/10
Gameplay upon release 1/10
Gameplay after third-party patches and with modern perspective 3/10
All in all, if you pretend the technical side of the game doesn't exist it's fucking great

>>5294413
Could you finally go the fuck out to /tg/?

>> No.5294446

>>5294164
The funny thing is the latest tomb raider movie which was based off of the story of the uncharted ripoff game also changed the story and removed all supernatural elements to sell the movie in China then replaced the ending with a rip off ending of the uncharted game as well

As in it qasnt some cursed queen ot was a diseased corpse which caused anyone to come into contact with it to turn into berserker zombies

>> No.5294461

>>5294291
neutral evil?

>> No.5294463
File: 339 KB, 326x244, Love+me+some+aisha+clan+clan+_4feb426e8352df673a0b46fae13ec509.gif [View same] [iqdb] [saucenao] [google]
5294463

>>5294406
Go fuck yourself, i enjoy all ps1 tomb raiders.

>> No.5294464

>>5294461
Yeah, applying alignments from d&d to other games and especially real people is dumb, but I agree that she's not really evil. She's closer to true neutral.

>> No.5294485

>>5294461
yes
she has no respect for anything but herself, and is too willing to steal and kill for personal gain alone, particularly endangered animals (dinosaurs even!) and security guards (area 51 was especially bad)
im sure the brits have a different opinion on killing american soldiers
I grant you that she's softly evil; she's not eating babies or anything

>> No.5294498
File: 3.38 MB, 700x285, double laugh.gif [View same] [iqdb] [saucenao] [google]
5294498

>>5294446
Jesus Christ, my sides are on their way to orbit

>> No.5294509

>>5294461
Retro Lara is self-aware bitch that does all sort of thing "for sport", saving the world only by proxy and when she feels like it. Mostly just killing people who try to take the artifacts she wants.
It was dropped by the time Anniversary was published, but ironically the attitude as such (ONLY I KNOW WHAT'S RIGHT!) got so fucking exaggerated in the latest trilogy it's a fucking joke how LOra (don't call that thing Lara) is so cock-sure of herself and in the same time so directionless and spineless it's a sight to behold on its own.

tl;dr Lara never was a good gal and depending on who writes the game/comics/script, she leans either toward what usually is attributed to the bad guys or at least is morally indifferent, while pulling all kind of selfish shit for literal fun and giggles.

>> No.5294514

>>5294461
>>5294509
Also, D&D alighments were shit from the day 1, so don't exect from them to make sense when the people who created them changed their mind about how this shit works roughtly once per two years.

>> No.5294517

>>5294514
They're only shit if you don't treat them as cosmic forces and instead as a measure of your morals. It's very possible, common, and canon for your morals and alignment to butt heads.

Don't like that fact? Take it up with Gary

>> No.5294528

>>5294517
Gary's dead for what? A decade? And he's the main reason why aligments are such clusterfuck, because he was changing his mind on them on yearly, rather than bi-yearly basis. And the moment Lorraine finally kicked him out of the company, he instantly became irrevelant.
Cue morons like you treating him like some sort of deity, while jumping the wagon around the 3.x was published, the very fucking anti-thesis of game as evisioned by Gygax. The level of irony is lethal here.
Aligmenst don't work, never worked and most importantly, were superflous game mechanics that got then encystated as "muh tradition" and drag along with D&D to this fucking day for no real reason other than being a cyst.

>> No.5294530

>>5294528
You probably think you need to have an evil alignment to murder someone.

>> No.5294551

>>5294530
It's like you intentionally ignore the entire fucking point, aka "aligments are stupid and pointless", to shitpost some more.
Back to /tg/. There is a martials vs. casters thread that needs your retardation.

>> No.5294561

>>5293950
>first person mode
pretty cool actually

>> No.5294606

>>5293939
It's ok, we can't all have good taste

>> No.5294625

>>5293992
It's a pain in the ass to mod and the engine has its faults and limitations.

>> No.5294646

>>5294625
Understandable. The original codebase is from late 1994, slightly altered until 1996. The next 3 parts just tacked on features, but internally not much changed.

>> No.5294653

>>5294646
I thought they made it in a year? 1995-1996.

>> No.5294664

>>5294653
Development started in late '93. This game is ancient internally.

>> No.5294917

>>5294498
Yeah to avoid another Ghostbusters no release in China they removed the supernatural ghost stuff FROM A TOMB RAIDER MOVIE then they replaced the entire supporting cast from the game with a single martial arts chinese actor, Dainel Wu I think, who's barely relevant to the story.

Oh and Laras father is alive again and played by Mcnaulty from The Wire.

Shit one more thing, Lara is one female character it's ok to have be "a Mary sue" but they fuck that up as well having her need to be rescued by everyone constantly through the film. Really it was a fucking turd

>> No.5295082

>>5294625
>It's a pain in the ass to mod
Nigger, habe you ever heard about TRLE?

>>5294917
Well, I wasn't expecting anything else than a turd, really, especially since unlike the Jolie one, they took game that takes itself superserious despite retarded stupid pulp novel content, so it was a given.
I'm more amazed by the fact they cathered to the Chinese ban on supernatural.
Which by itself is a shame, because Chinese Ghost Story 4 never ever

>> No.5295084

>>5293950
>get stuck between slope and a step
>trapped

Nice, no two minutes into the game

>> No.5295158

>>5294917
I still don't get why they bother with the dinkychink market when you can just make a crappy mobile game and just shut it down once you get their money. Rinse, lather, repeat.

>> No.5295171

>>5295158
>I still don't get why they bother with the dinkychink market
Are you retarded, fucking retarded or just plain stupid?
I mean sure, why should a global enterprise like a movie studio skip a possibility of making 25% on the exact same shit-tier popcorn flick they are releasing simply by accessing one more country. Clearly, they must hate money and instead be in this business for astistic reasons.
Wake up, Jimbo. It's no longer 90s. Nobody gives a shit anymore how much money a movie makes in States, the important is how much it earns globally. Which, surprise surprise, is easier and cheaper to achieve.
Or you are saying you are too young and don't remember how in the 80s Hollywood bended over to Japanese and was tailoring movies, release dates and subjects toward (what was percieved as) Japanese tastes.

>> No.5295173

>>5295171
*25% more

>> No.5295175

>>5295171
There are easier ways to fleece money from dinkychink scum than changing a movie. If they want first world products, they can have first world sensibilities first. Hell, stick ransomware in an update and get money that way, it's not like anyone gives a fuck about them, China exists to be exploited.

>> No.5295190
File: 124 KB, 220x220, Duke_Nukem_-_Time_to_Kill_Coverart.png [View same] [iqdb] [saucenao] [google]
5295190

Reminder that this Tomb Raider clone is better than Tomb Raider itself, even if only for the fact that you can hear Lara Croft moaning on a phone.

>> No.5295193

>>5295158
Maybe, just maybe because Warner Bros realised already in '15 they have a stinker and need to find every possible way to get rid of it in the most profitable way, so they won't end up losing tons of money on license that's worthless. I guess you weren't following the drama related with the production, but that movie was made almost entirely due to contractual obligations everyone had to everyone, simply because one board decision was made without consulting the marketing department first and they ended up buying license for a TR movie, thinking it will go as easy as with the Jolie ones done by Paramount.
So in the end WB stalled for as long as possible to just shake off most of legal quagmire and then proceed to make the lousiest movie they could for as little money they could and with aims to get as much of their money back as possible.
It worked. The movie almost bombed, but in the end still made them some money and after paying off every party involved, the studio could even claim a profit around 50 mil. Which is about the amount of money it earned in States.

Oh, and just for comparison:
The movie earned 58 million in States.
It earned 78.5 in China thanks to minor adjustments to something that was destined for failure regardless of them.
Rings you a bell? The Chinese ticket turn-out was the biggest one for the movie, with other countries barely touching the 5 mil barrier, with exception of France, UK and Germany (10, 10 and 7 mil).

tl;dr China is a great market for dumping shit movies and making money on it

>> No.5295198

>>5295175
Not the anon you are replying to, but here, grab:
https://www.boxofficemojo.com/movies/?page=intl&id=dcfilm0318.htm
Read the fucking numbers. WHO the fuck you thing would want to watch a shitty Tomb Raider movie, based on shitty Tomb Raider reboot, in 2018? Who? Come on, genius, tell us. Clearly, you know better than everyone else.
People like you are the very reason why Chinese managed to get on the rise. Because you ignored them for all those fucking years, while eagerly throwing money on them. And then got surprised when they suddenly started to just flexing their muscles, turning global consumer patterns with just that.

>> No.5295215

>>5295175
I'm sorry, are you implying there are any other countries than States and China where people are either dense enough or the population just big enough to produce a profit from a piece of shit like the '18 movie?
Shit son, did they kept you in a barn for past decade or two?
Nobody wanted to watch that crap and the numbers clearly show that. Not even Americans, hence less than 60 mil in ticket sales. When a movie can't work out its budget back in home country, it's a failure. Especially when it's American movie that can't achieve that on home field.
And you are acting like it was some sort of auther movie that got chopped down to appeal to Chinks. It was a stupid action romper with nonsensical plot, with or without ghosts in it. And lack of ghosts made it cheaper to produce, so a win for the studio.

>> No.5295229

>>5293950
This is super neat, but it's supposed to be based around the PS1 version, is it not? Then why do the colors look as dull as the Saturn/PC version when they're pretty warm in the PS1 release? Do they need to reverse engineer some PS1-only lighting system?

The slow motion and first person are crazy fun to play with though, and what about that multiplayer? Does it actually work?

>> No.5295264

>>5295158
Because effect of the scale. An unpopular movie in China is still going to make a killing in the box office, simply because there is 1.4 billion of them and 350 millions of that can easily afford money and time to go watch movies on regular basis. Know any other market this big? And if you make your film even the tiniest bit appealing and your ticket sales will double or triple.
I'm puzzled why something so obvious needs to be even explained to you.

>> No.5295296
File: 162 KB, 758x666, ACEABEA0-586C-47FD-BA0E-62211E3C5044.png [View same] [iqdb] [saucenao] [google]
5295296

>>5294112
Someone actually managed to make CG Lara hot. Nice.

>> No.5295315

>>5294413
>Not understanding hyperbole
Yeerks

>> No.5295327
File: 270 KB, 795x739, i__m_back__by_egypt_gypsie.jpg [View same] [iqdb] [saucenao] [google]
5295327

>>5295296
>implying she's not hot by default

>> No.5295368

>>5294109
imo Lost Artefact is better than the entirety of Tomb Raider 3.

>> No.5295370

>>5295296
That original 3D Studio(later 3DS Max) model of Lara was never hot or good-looking in form or shape.

>> No.5295494

>>5293929
Lara should be a nudist

>> No.5295636

>>5295158
I'm the guy you were replying to so I'll be a lot nicer. Theres just so much potential for money in China Hollywood are going to be appealing to them for a long time.

I think it was The Mermaid or Wolf Warrior 2 that made almost the same amount of money as deadpool the same year, it was also an R rated movie and it made the money entirely in China. It's just too lucrative a potential market.

>> No.5295772

>>5294109
Lmao, get a load of this faggola standing up for the dumpsterfire that is AOD and bashing TR3. No one else's fault but your own that you sucked at it.

>> No.5295804

>>5295190
>Time to Kill
>Best at anything

Holy shit no, are you high?

>> No.5295821

>>5295636
Yes, but the Chinese have absolute trash taste. Have you seen what the top grossing movies over there are? Nothing but schlock-fest after schlock-fest. At least in the West we have shit like Titanic, Avatar, and Avengers, even if most of the time they are boring, or generic, or safe.

>> No.5295867

I wonder if the retards sperging about Tomb Raider not taking place in a tomb 100% of the time throughout the series also get angry about the Halo games not taking place on Halo 100% of the time throughout the series.

>> No.5295868

>>5293950
Thats nice
Still waiting on OpenRA ro release redalert2 and tiberian sun

>> No.5295885

>>5295821
Yeah but their shit taste made that wolf warrior 2 b movie piece of shit come close to making a billion dollars and most ppl have never heard of it.

Point is Hollywood want a piece of that

>> No.5295890

>>5295867
My first TR game was TR2 then TR1 and thought it was weird there was I think only one part in the game where you could see the sky. The older games had a good mix I thought

>> No.5295914

>>5295890
TR1 didn't have a skybox.

>> No.5296012

I loved TR 1-3. The fourth one LR I couldn't get my head around how you could go past areas without items you needed plus I thought it was crazily difficult. Ended up downloading saved games.

>> No.5296175

>>5293929
I'm going to play this soon. What's better the pc version or the playstation version and why?

>> No.5296224

>>5296175
PC version is undoubtedly the best way to play it since it has fixes for virtually anything and everything.

Want gamepad support? It's there. Want high resolution textures? It's there. Want fixed audio (since the PC didn't come with the same range of music as the PS1)? It's there. On top of this it has a free expansion pack, as well as mods to play.

If you want a more traditional experience, then PS1.

>> No.5296237
File: 2.63 MB, 1697x1800, lara.png [View same] [iqdb] [saucenao] [google]
5296237

I've been thinking about how I'd handle a reboot of the series since the new games did such a horrible job. How would /vr make the perfect tomb raider?

This was my attempt at a minor Lara revision, I combined some visual aspects of I, III, and AOD visually and would only do minimal tweaks on her personality. I imagine she'd hate structure, familiarity and being at home and would abhor British cuisine and modern life, only truly happy when by herself and discovering things she's never experienced before. She'd take any excuse or small jobs she can to visit other countries and avoid home, doing things like hunting cryptids or just getting an exotic food she's craving. These small tasks would often escalate and uncover larger supernatural adventures that would obviously be the focus of the games. But I think giving her more modest initial motivations and goals that become larger more interesting ones might "humanize" her a bit without ruining her character. I also would absolutely avoid realism and emotional drama like the new games attempted.

>> No.5296278

>>5296237
What the fuck is your obsession with the food? I don't think there's a single time in the entire series where food is even mentioned once by her.

>> No.5296286

>>5296175
>PC

+save anywhere
+good 3D without hacks
+kinda supports opengl 3D with the right wrappers

-but it's a mess to set up, and you're kinda stuck on 640x480 (SVGA) by default I believe
-you need to mount the disc if you want music
-lighting is pretty dull, still based on the Saturn version just so it could look good on software mode, the way most people would play it

>PS1

+lighting is amazingly varied and it's the only official version of the game running at 15bpp from the get go
+since you're emulating ISOs you have all the necessary data for the game to behave as it should
+likely easier to setup

-saves are more like RPGs where there's save points you can access scattered through the levels, dying with no saves means you start over from the beginning
-without hacks such as PGXP 3D textures warp around and some people really hate that
-framerate is not locked, I guess, unless you enable overclocking

>> No.5296358

>>5296278
Tbh I was just trying to come up with other things she'd like about travel and other intrinsic motivations. Also in her old stats it repeatedly mentioned her fav food was beans on toast which is disgusting and too bland. I guess it does come off as overstated in that post.

>> No.5296387

>>5293929
The first one is still my favorite.

>> No.5296518

>>5296286
The 640x480 default resolution has been fixed for a while.
http://www.wsgf.org/dr/tomb-raider/en

>> No.5296519

>>5296358
>which is disgusting and bland

Not nearly as disgusting and/or as bland as some of the food you'd find in many of the places she explores, like for instance Peru.

>> No.5296580

>>5295772
>y-you just need to git gud!
>>>/v/

>> No.5296598
File: 970 KB, 2400x3200, tr5_render26.jpg [View same] [iqdb] [saucenao] [google]
5296598

>>5296237
I think she's more appealing when she's more enigmatic.
>>5296358
Pretty sure it's just the most typical British snack. I wouldn't really pay attention to these made up favourites, for example I can't imagine a sophisticated woman like her listening shit like U2.

>> No.5296610

>>5295914
I seem to remember a single level where if you looked up you could see the sky. I could be wrong though it's been a long time.

>> No.5296630

>>5296580
>m-m-m-mommy the games too hard, its bad!
Go back to fortnite.

>> No.5296635

>>5296598
> for example I can't imagine a sophisticated woman like her listening shit like U2.

Depends what kind of U2. Joshua Tree for example is an objectively great album, and Zooropa is also pretty great.

>> No.5296665
File: 18 KB, 224x225, 1401766879518.jpg [View same] [iqdb] [saucenao] [google]
5296665

>>5295821
>Yes, but the Chinese have absolute trash taste
... and? What already was stated by other anon: why are you pretending Hollywood is in it for the love of art and to produce high-quality, high-brow auteur kino, and not make the biggest buck at least effort?
Or that it's NOT making "nothing but schlock-fest after schlock-fest"
> At least in the West we have shit like Titanic, Avatar, and Avengers
>shit like
Yeah, "shit" is the best way to describe them. I'm actually amazed you are complaining about Chinks and then make your list of good stuff.

... does it mean you are baiting?

>> No.5296672

>>5296286
>t. retard who didn't play Tomb Raider since early 00s
Or is it nostalgia lense so thick it rendered you blind? All the shit you've listed as problems with old TRs (mixing things from 1, 3 and your ass) were solved by the time Anniversary came out. Then there were few additional fixes, updates, resales and what not, so you can play it with ease and zero issues.
You would know, if you were actually playing those games.
Also
>Superior console lighting
When this meme will finally die? TR3 in particular (which you seem to be most """"familiar"""" with) is infamous for being coded too dark with no gamma setting to fix that on PSX.

tl;dr go fuck yourself and the horse you ride on

>> No.5296675

>>5296665
>What already was stated by other anon: why are you pretending Hollywood is in it for the love of art and to produce high-quality, high-brow auteur kino, and not make the biggest buck at least effort?

I never said any of that, but if you weren't a mongoloid retard, you'd realize that markets drive desires and quality, and while the general quality of movies from Hollywood aren't spectacular, it's produced far more quality films than China ever has.

> I'm actually amazed you are complaining about Chinks and then make your list of good stuff
I'm amazed you're able to type considering your reading comprehension is ass-shittingly fuck-stupid.
>even if most of the time they are boring, or generic, or safe.

And as far as I'm concerned China hasn't produced a movie that's on the same level as those in terms of production quality or acting, so my point is still valid despite your pathetic strawmanning. Fuck off chink faggot and quit trying to cover for the gooky movies that are piling up.

>> No.5296767 [DELETED] 

>>5296675
>Bitches about how movies are made and marketed
>While clearly not understanding at all how this shit work
Nigger, the sole fact you are puzzled why someone wants to sell their movies in China is enough to know that either you are clinically retarded or just blatantly baiting by "just pretending"
>And as far as I'm concerned China hasn't produced a movie that's on the same level as those in terms of production quality or acting
Since you saw grand total of 0 of Chink movies, I'm not even surprised.

>> No.5297220

>>5296675
>as far as I'm concerned China hasn't produced a movie that's on the same level as those in terms of production quality or acting
I mean... the entire 5th generation? This is usually how people come in touch with Chinese movies, at least the ones from the continent, not Taiwanese.
>so my point is still valid
Nope. Unless your point was to show your ignorance.

>> No.5297245

>>5296672
Are you sure you got the right person?

>> No.5297339

>>5297245
Yep, pretty certain. You've listed:
- problems with setting up any TR on PC, which isn't a thing since 2007
- need for mounting disc, which isn't a thing since spring 2001 (!) special editon release of TR1-5
- meming about lighting being bad in PC version (never was a thing, but was part of "You must play it on PSX, it's the only way to do it right" meme)
- in the same time wanking about superior lighting on consoles (which is a joke)
- the only TR that had saving issues on PSX was TR1 (kinda-sorta) and TR3 (to the point which it's by far most memorable thing about the game when played on PSX)
- utterly ignoring lighting, resolution and sound issues of PSX, which are a sight to behold, that's how glaring they are AND impossible to work around, since, duh, PSX

So yeah, I'm pretty sure I'm replying to the right retard

>> No.5297876

>>5296767
>the sole fact you are puzzled why someone wants to sell their movies in China is enough to know that either you are clinically retarded or just blatantly baiting by "just pretending"
Hahaha, holy shit, I've never seen this much delusion and strawmanning before in an attempt to win an argument about basic fucking facts, kek, do they put mercury in your water where you live?

>Since you saw grand total of 0 of Chink movies, I'm not even surprised.
Okay then, prove me wrong you dumb faggot, lmao. The only movies produced around China are in Hong Kong, which isn't actually a part of China.

>> No.5297880

>>5297876
The only *GOOD* movies produced around China are in Hong Kong, which isn't actually a part of China.

>> No.5297915
File: 3.72 MB, 460x190, Maybe.gif [View same] [iqdb] [saucenao] [google]
5297915

>>5297876
Like already another anon mentioned - the fifth generation of Chinese cinema. Done in continental, communist China, without Hong Kong being involved. Bunch of really great, high-brow, high-quality films. Which would explain why you never heard about them, since your go-to examples are popcorn flicks

>> No.5297919

>>5297880
Hong Kong pretty much folded inside once the re-unification started. Add to it the financial crisis in Far East and between '97 till about... '04? '05? They were on constant meltdown. Plus a lot of their directors were busy being trapped in Hollywood doing shitty movies from nonsensical scripts, so...

>> No.5297932
File: 90 KB, 500x501, 317.png [View same] [iqdb] [saucenao] [google]
5297932

>>5297876
Shouldn't you be on /tv/ or something?

>> No.5297937

>>5297880
>Hong Kong, which isn't actually a part of China.
It is since 1997.

>> No.5297940

>>5297919
>high brow
Lmao'ing at your life.

>Which would explain why you never heard about them, since your go-to examples are popcorn flicks
>even if most of the time they are boring, or generic, or safe.
Learn to pay attention you shit-gobbling turbo-cunt.

There's a reason nobody takes them seriously and it's because it allows zero artistic integrity. If there is any mention even remotely close to the history of china, the CCP, or the communist party, or any modern politics, you can expect tons of censors to start jumping in. Hong Kong and South Korea are, have been, and continue to be the go-to places for actual Eastern cinema. Japan has only been memorable due to a handful of good directors, but doesn't compare to Hong Kong.

Even the gif you just posted is from a remake of a widely praised Hong Kong film.

>> No.5297956
File: 443 KB, 480x238, dolan you.gif [View same] [iqdb] [saucenao] [google]
5297956

>>5297940
Yes anon, the censorship that was removed specifically during the period when 5th generation happend. Here, it's the last one you gonna get. At first I was cock-sure you are just ignorant, but you are doing it solely for those juicy (You)s.
While shitposting about film industry in a Tomb Raider thread on /vr/

>> No.5297958

>>5297937
Hong Kong has its own currency, its own government, its own legal system, and it handles immigration separately from China. It is not part of China.

>> No.5297963
File: 31 KB, 1686x178, bdba9aa9779b5b4bdad6e883255cf693.png [View same] [iqdb] [saucenao] [google]
5297963

>>5297956
>the censorship that was removed

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

FUCKING RETARD

>> No.5297973

>>5297963
You do realise 5th generation is for stuff from mid-to-late 80s... right?

>> No.5297992

>>5297963
Fifth generation happend in the 80s, you absolute faggot. Then guess what happend in spring '89 due to that lack-luster censorship and how it culminated in June.

>> No.5297993

>>5297973
We're talking about film NOW, dipshit. The 5th generation existing doesn't "erase" the last 30 years of censorship.

Also
>mid to late 80's
The late 80's is when this censorship started.

Either way
>And as far as I'm concerned China hasn't produced a movie that's on the same level as those in terms of production quality or acting
Still stands. Or do you want me to use examples such as Ben-Hur, Gone With the Wind, Robing Hood (1938), The Searchers, or Phantom of the Opera?

>> No.5298003

>>5297993
So... you are openly ignoring everything that doesn't fit your narrative and call everyone else for strawmanning and being delusional?

k.

>> No.5298004
File: 1.37 MB, 320x180, It won't move by itself.gif [View same] [iqdb] [saucenao] [google]
5298004

>>5297993
No, we are talking about Chinese movies. Which according to you, NEVER, EVER were good. Not at all. So when it's brought up to your stupid ass that hey, there was this period when they've shit out metric fuckload of good movies, you instantly do pic related. Go fuck yourself, you fucking child. Congrats, you made me genuinely angry. Not with the fact you are wrong, or that you are persistent or that you are doing it all deliberately. No, you pissed me off, because you are shitting up a Tomb Raider thread with your retarded shit

>> No.5298007

>>5298004
>Which according to you, NEVER, EVER were good
So now you're actively re-writing posts in order, again, to fit your strawman narrative. Lmao, such a fucking idiot, I'm laughing over here. I'm not going to spoon-feed you. Go back and read what my posts actually said, fuck-lord. And good, I'm glad you're angry, maybe you'll die sooner from the stress so we won't have to live in a world with gigantic fucking retard idiots like you running around in it.

Also, go samefag elsewhere, you dipshit loser.

>> No.5298014

>>5298007
>>5296675
>And as far as I'm concerned China hasn't produced a movie that's on the same level as those in terms of production quality or acting, so my point is still valid despite your pathetic strawmanning
You essentially said "As long as I ignore reality, it's whatever shit I say"

>> No.5298019

>>5298004
>talks about moving goalposts
>literally changes the argument from "China is a huge market with insanely high grossing movies" - "Yea, but those movies are shit" to "HEY, LOOK AT THESE MOVIES MADE 50 YEARS AGO!"

Jesus tap-dancing christ. Off yourself, sperg.

>> No.5298030

>>5298019
You do realise there is more than one person itt? And I joined this clusterfuck when the subject was "nevah evah!", precisely because that's load of crap.
It's also funny how you are complaining about movies made 25-30 years ago as "too old, doesn't count" on a retro board

>> No.5298031
File: 126 KB, 605x918, 0f19a3915375869969e9a4e69a18e676.jpg [View same] [iqdb] [saucenao] [google]
5298031

>>5298014
>You essentially said "As long as I ignore reality, it's whatever shit I say"
>China hasn't produced a movie that's on the same level as those in terms of production quality or acting

Titanic featured some of the top-star actors in the entire world, and had ground-breaking CGI mixed with some of the largest-scale practical effects ever made. Go ahead, prove to me that I am "making shit up" when I say it doesn't compare, you fuck-headed chink-face.

>> No.5298038

>>5298030
>nevah evah!

You mean this quote right here?
>Hong Kong and South Korea are, have been, and continue to be the go-to places for actual Eastern cinema

Which says absolutely nothing about what you're referring to?

>> No.5298042

>>5298030
The amount of strawmanning here is incalculable.

>> No.5298045

>>5298038
I feel like you have some serious temporal disorder. Discussion about 80s? Brings up 2017. Reference to few post earlier? Comments on post done just now.
Are you the future man? Tell me, who won the 2022 FIFA cup?

>> No.5298052

>>5298045
>temporal disorder
I feel like you are desperately trying to be more intelligent than you actually are, exemplified by you using words you have literally zero understanding of.

>Discussion about 80s? Brings up 2017.
Ironic, since originally we were discussing about modern movies, like Wolf Warrior 2 and so on, and then some chuckle-fuck decides to start bringing in 80's movies which, while higher in quality than modern Chinese movies, still didn't disprove my original point.

>Reference to few post earlier? Comments on post done just now.
Wanna try re-typing that so you actually make sense?

>> No.5298058

>>5298031
Hero. Stellar acting (rather than star power of actors) in a great, multi-layered story. Also featured ground-breaking practicals mixed with some of the largest-scale practical effects ALONG with biggest number of extras when it was filmed. And the best part is - you probably even saw it.
Oh, and it's a propaganda piece.

>> No.5298065
File: 543 KB, 934x1707, IMG_2110.jpg [View same] [iqdb] [saucenao] [google]
5298065

>>5294161

>> No.5298068

>>5296237
Seems obvious, but pre/mid-WW2 Tomb Raider.

>> No.5298072

>>5296237
>I've been thinking about how I'd handle a reboot of the series since the new games did such a horrible job. How would /vr make the perfect tomb raider?
Literally just go back to how Core was handling it. You know "I'm sorry, I only play for sport", while murdering some wild life and blowing shit up, simply because it's FUN.
Also, what >>5296598 said. The whole reason why Lara grabbed attention so hard was the balance between having just enough personality to get people hooked and enough empty blanks to project on her expectations.

>> No.5298090

>>5298058
I remember that film, and I remember people lauding it for its visuals, no so much for its acting. Try again.

P.S. Gandhi had the world record for the most extras in a film, at 300,000. The best part is? You probably haven't even seen it.

>> No.5298108

>>5298072
You could never quite tell if she was a good guy or an anti-hero. She flat-out murdered Pierre in the first game, and regularly breaks into places and kills security left and right.

I mean, back in the 90's, it was pure pulpy fun, but after her story concluded, it kind of made sense with TR4. The amount of enemies she had, her destructive personality. The only real "ending" for her would be to be undone by her very fascination, and not dignified either.

>> No.5298112
File: 450 KB, 449x642, free shrugs.png [View same] [iqdb] [saucenao] [google]
5298112

>>5298090
>Oscar movie
>Star-maker for Kinsley
>Spoofed to no end ever since
>You probably haven't even seen it
Try harder, faggot.
And we are back to base one - "it doesn't count, if I say so".

>> No.5298120

>>5298108
TopCow's comics (the main line, not those simpl featuring Lara as guest character) were entirely build on this. Including few issues where she was the bad guy or when she was simply described by eyes of other characters, who obviously weren't as sympathetic as her own narration.
And it had pretty good ending, too. Wrapped things up nicely.

>> No.5298123

>>5298112
Good, maybe you'll fuck off then.

>> No.5298134

>>5298112
>M-M-M-M-MUH OSCARS
Fuck off short-round. Through the years, Hero has been shown to be pretty forgettable. Crouching Tiger Hidden Dragon would come closer than anything you could list, but you wouldn't list it, because on top of being a tasteless dipshit, you're also an idiot. Get lost, or start a thread on /tv/ and quit shitting up this thread, faggot. Or are you afraid of starting a thread on /tv/ because you'll literally get shit-fisted in the face by even more people who know what they're talking about?

>> No.5298138

>>5298120
It had an ending? I read only the first dozen of them.

>> No.5298148

>>5298120
>>5298138
are these any good as an adult?

>> No.5298154
File: 6 KB, 235x206, miss the point.jpg [View same] [iqdb] [saucenao] [google]
5298154

>>5298134
The point was that it's an extremely famous movie. Instead you jumped straight into shitposting about how Oscars are meaningless. No shit.
And if anything, it's the REVERSE. Hero is the one that is constantly brought back thanks to being propaganda piece that fits like a glove current political climate, while Crouching Tiger got forgotten all the way back to it's own decade.
>quit shitting up this thread
The level of irony when this comes from you is killing me

>> No.5298156

>>5298148
Haven't read any of them, but looking through some of them online, it seems a lot of the violence is intact, along with the action and mysticism.

>> No.5298161
File: 720 KB, 940x1458, 4amfx1.jpg [View same] [iqdb] [saucenao] [google]
5298161

>>5298148
First issues worth reading even only for Andy Park's art.

>> No.5298168

>>5298138
Yup. Due to legal issues and other stuff, they had to wrap up Core-era continuity if they wanted to get a deal for making new comics under Crystal Dynamics. So the team behind the series created an actual ending for it to wrap all lose ends and delivered eventually the final issue with actual ending...
... and never got the deal from Crystal to make new comics, while their copyrights lapsed when they've ended on-going series.

>>5298148
You mean it in sense of overall quality or what exactly? They are pretty uneven and early issues are pure corny pulp adventure. It gets better with later issues.
Also, they are kind like Core-era games. Very self-aware about being made for fun and entertainment and also delivering on their mark.
Plus copious amount of fan-service that eventually got toned down to sensible levels.

>> No.5298176

>>5298154
The point has long since been dead, both over your feverish obsession with being right, and your fetish for chinese movies obscuring the plain and obvious points that have been made, which are all so besides the point now. God, I remember why I stopped posting on this shit board years ago, and it's because of autistic manchildren such as yourself that can't take a fucking hint.

Going back to my original post
>>5295821
If you're too brain-damaged to realize I was originally talking exclusively about the top grossing movies, stated specifically in that post, then that's no one's fault but your own. Now kindly fuck off you chink-dick sucker, and get out. End of discussion.
>The level of irony when this comes from you is killing me
Good, I hope you swerve into a bridge embankment and make it permanent, you fucking retard.

>> No.5298179

>>5298168
The ending is in issue #50, right?

>> No.5298185

>>5298179
Yes. A nice, round number at that. Considering how usual comics series end, it's a rare sight to get something like that.
Also, Dark Eons is a thing. Single-issue, but still worth it. Kinda like there never was TR1-3 and things instantly jumped to TR4, with "serious" (but not the modern, oh so serious, flat and boring sense) approach to own material. I kinda wish they had both TopCow's comics and Dark Eons going. Could be something truly delightful.

>> No.5298190
File: 501 KB, 1350x2000, bait-poster02.jpg [View same] [iqdb] [saucenao] [google]
5298190

>>5298154
>Crouching Tiger Hidden Dragon has been forgotten
>Hero has been constantly referenced

>> No.5298191

>>5298190
>A melancholic take on wuxia as percieved by Westerners, with no substance other than simply being elaborate kung-fu movie
>A propaganda piece about the importance of following orders and what it means for Chinese society in contemporary world
Gee, I wonder which one is going to be brought up more, especially considering what Xi is doing and what style of ruling he's promoting.

>> No.5298195

>>5298176
I'm sorry, didn't YOU got any hint with all those trout images? Wait, you are actually thinking nobody noticed you are blatantly baiting?

>> No.5298202

>>5298191
>as perceived by westerners

I can instantly tell you're a chink that's in film school. Top kek.
>produced by Hong Kong and Taiwanese people
>Directed by a Taiwanese director
>based on a Chinese novel
>somehow "Western"

Yes, but chinese propaganda is pretty irrelevant, which is why it's been forgotten so quickly and easily, except for China, apparently according to you.

>> No.5298205

>>5298195
What's that? An irrelevant post that's attempting to strawman again without any actual argument? Why, I do think it's time to ignore you!

>> No.5298209

>>5298003
t. Definition of irony

>> No.5298213

>>5298185
I'm still salty nothing more came out of Dark Eons. Think about it: Franco-Belgian comics about Lara. Dream came true. Instead, we had the second best thing (so not really complaining) and TC got the deal.

>> No.5298226

>>5298191
>>5298202
Both are completely forgotten. Literally the only time they were revelant was 15 years ago. Nobody gives a shit about either of them, since they are pretty much interchangable "Chink kung-fu movie". At least Crouching Tiger had a catchy title, but that's it.

>> No.5298237

>>5298226
>Both are completely forgotten.
That because they're both shit.
Watch King Hu movies instead.

And watch Raise the Red Lantern instead of Hero, now that's a good Chinese movie.

>> No.5298245

>>5298237
Red Sorghum or gtfo

>> No.5298249

>>5298237
>>5298245
A Chinese Ghost Story, you plebians. Fucking pretentious faggot movie critics, thinking people want to watch some sad crap drama.

>> No.5298259

>>5298249
That's not even a mainland movie.

>> No.5298273

>>5298209
>>5298226
>>5298237
>>5298245
>>5298249
>>>/tv/

>> No.5298279

>>5298259
So? It's in Chinese. About Chinese. With Chinese. Made by Chinese. Doesn't matter from where they are.
And unlike everything else posted so far, it's also funny and entertaining.

>> No.5298397

>>5296598
Normally, I despise TR4\5's fmv model, but this picture doesn't make it look as bad as it normally does.

>> No.5298421

>>5296672
>TR3 in particular (which you seem to be most """"familiar"""" with) is infamous for being coded too dark with no gamma setting to fix that on PSX

The lighting differences between the pc and ps1 is odd to say the least. With the ps1 version, the environments and static objects themselves are actually brighter lit than the pc versions, but it's the animate objects like Lara that are much darker in the ps1 version. PC version has that flipped around, which makes it oddly much easier to see in, but then you hear the common complaint of the environments looking bland compared to the ps1 version's.

>> No.5298968

>>5293929
>1996 TR
>1997 TR 2
>1998 TR3
>1999 TR LR
>2000 TR C
>2001 TR AOD

Was Tomb Raider the Assassins Creed of the 90's and early 00's?

>> No.5298972

>>5298968

The difference its that the development environment of Core was much worse than Ubisoft's, and even then all TR games were much better than any AC.

>> No.5298992

>>5298968
No, because Tomb Raider was actually fun.

>> No.5298995
File: 94 KB, 640x480, 1.jpg [View same] [iqdb] [saucenao] [google]
5298995

I HAVE A QUESTION....Where the fuck is Larson on the second level?

He's here in this screenshot but not in the actual game. Is this a beta screenshot?

>> No.5298996
File: 2 KB, 301x127, who.png [View same] [iqdb] [saucenao] [google]
5298996

>>5298421
>but then you hear the common complaint of the environments looking bland compared to the ps1 version's.

>> No.5299002

>>5298968
Bitch, every game from that era that was successful enough to sell 1 mil copies instantly got a sequel in development, first month after the premiere.
Also, Core games were actually good and fun and most importantly - still hold. Have you tried playing Ass Creed retrospectively? Aside Black Flag, which is completely different game with pointless Ass Creed elements force-fed into it, they are unplayable, bland mass of boredom. On the other hand, we could have Black Flag franchise shitting out another pirate game on yearly basis should Ubisoft approached things differently with that one, so maybe it's a good thing after all.

>> No.5299005 [DELETED] 

>>5298421
https://www.youtube.com/watch?v=bmW4EHLXTtM
https://www.youtube.com/watch?v=F-f1_j9y2D8

The lighting looks more natural in the PC version, compared to the top version (PSX) looking like it has higher saturation or contrast, and as a result, much more odd-looking coloring specifically in Lara's skin.

Everything also looks a lot higher res in the PC version and you don't have such extreme texture warping like in the PSX version.

>> No.5299007

>>5298972
>the development environment of Core was much worse than Ubisoft's
Imagine spending so much time working on TR2 your wife assumes it's just a cover story for cheating and divorces you, because there is just no fucking way to spend 18 hours a day on coding and sleep in the office to save time on commuting, nobody would work like that... right?

>> No.5299009

>>5299007

Yeah, the more I learned about the situation, the more I respected the devs. Though there's no excuse for Angel of Darkness.

>> No.5299013

>>5298421
https://www.youtube.com/watch?v=bmW4EHLXTtM
https://www.youtube.com/watch?v=jqH9oArUsA4

The lighting looks more natural in the PC version, compared to the top version (PSX) looking like it has higher saturation or contrast, and as a result, much more odd-looking coloring specifically in Lara's skin.

Everything also looks a lot higher res in the PC version and you don't have such extreme texture warping like in the PSX version.

>> No.5299015

>>5299009
>Though there's no excuse for Angel of Darkness.
There is, which makes it even worse. Especially since that game had a chance to be fully finished and functional, should Eidos stick to their part of the deal and release it in traditional November date, rather than rushing it for late May (and ultimately releasing in June) just to close their own tax report. Those 3 extra months was all Core at that point needed to finish the game.
So paraphrasing the other anon - TR might not be AC of its times, but Eidos definitely was EA of its times, as they did that to a lot more titles than just TR. For fuck's sake, they've murdered their main cash cow with their own petty stupidity. And unsuprisingly went into debt spiral because of that, ultimately getting bought-up and entire old board of directors getting fired. Karma?

>> No.5299019

>>5299015
No, not karma, justice.

>> No.5299025

>>5299013
Not sure what's up with the gamma/brightness of the video for The PC version, I think it's a result of him recording or his own personal settings.

https://www.youtube.com/watch?v=oiYgaE4ptck

I think this is also from the PC.

>> No.5299030

>>5299007
Was it actually 18 hours a day coding TR2? Fuck, I hate 8 hour shifts. Do you have a source for that? I recall games not being as time-intensive to work on back in the 90's because of how much simpler the tech was.

>> No.5299032

>>5299015
To elaborate:
AoD production was a clusterfuck of monumental proportions. Core overhired and overaimed, while in the same time still operating as small dev studio, so they had a lot of running costs and not much of work, not to mention order in the production. Everyone was sitting around and doing random shit, with no coherent vision or plan. Plus Heath-Smith getting tied down by Eidos with different fucking projects, so he was unable to supervise his own company working on AoD. In the end, Core did fuck up, but eventually got their shit together when damage control was applied and was working out to get the game for November '02
Eidos in the meantime was on a slide. Since the entire company was dependant on yearly revenue of Tomb Raider (no, seriously), and they gave Eidos more than a year, they showed up in red pretty fast. So some genius decided that despite applying damage control in just October '01 and knowing the state of game development, it should be rushed. And rushed ASAP, because they must close the '01 financial and tax report and make them look positive, or the shareholders will throw a shitfit (remember, this is early 00s, any sign of things going rough and shareholders were instantly selling all their stock). So despite having everything set and ready for November '02, they've gave Core ultimatum: deliver the game for late April, so it could go for printing and shipment for June premiere. Core managed to negotiate two WEEKS of worktime more, with everyone in the company working double time to do as much as possible...
.. and the rest of the story is well-known. Eidos closed the tax report in green, then the game bombed 3 months later, they've blamed everything on Core, fired them, suspended the franchise to clear the air and started bouncing their checks. Core was overburdened with the fact it went from a small company to mid-size dev with now over 50 people on the payroll, while in the same time being denied ANY income from AoD, folding

>> No.5299040

>>5299030
During the 20th anniversary there was a bunch of very long and extensive interviews with Core crew.
Tech might be simplier, but I would also like to remind the teams were disparingly small. TR2 was done by the team of 11 people, including music composer. Within 8 month schelude. By people who openly resented the sole concept of rushing the sequel so fast, as they've already spend past 2 years working on TR1 (with a team of 6). Oh, and Gard and Douglas, the two main guys in development of TR1, dropped from the company in protest.
Things only went more crazy from there with TR3 and eventually led to the decision to simply kill Lara in TR4. Not as a trolling, but to literally just stop making those games and catch a breath. Core was churming game after game and when TR2 premiered, they already had schelude for TR3 and TR4 imposed by Eidos.
While being a company hiring a floor in a small house as their offices and having total staff of 22 people. And doing TRs on commission, so if they weren't making those, they weren't earning any profit.

>> No.5299042

>>5299032
If they spent a little bit more to market the game and make it look like the new Tomb Raider was going to be "the big one" and let Core have a few more months to finish things, they might have not had to of risk everything and rush it. Proper marketing would've eased tensions on shareholders.

>> No.5299049

>>5299040
>Things only went more crazy from there with TR3

No? They had more time and people to develop TR3.

>> No.5299052
File: 121 KB, 1024x768, Man can dream.png [View same] [iqdb] [saucenao] [google]
5299052

>>5299042
>If they spent a little bit more to market the game and make it look like the new Tomb Raider was going to be "the big one"
But... they did? I mean AoD was hyped to no end of it, all while Eidos was PERFECTLY aware what clusterfuck it's going to be. They were simply doing classic pump and dump, only with video game.
And shareholders didn't like extra expenses back then (they still don't, but at least understand how marketing works nowdays, then they were mostly old farts that got into gaming by chance or due to their young accountant suggesting doing so), so everything was already pushing the budgetary limits.
But yeah, if Eidos kept the schelude for November, the game would land in a much more finished - or maybe even fully finished - state, so it wouldn't bomb so hard. Or maybe not at all.

>> No.5299056

>>5299049
>Hey guys, I know you are busy working on the game, but guess what... we are doing another right when you finish this one
Yes. They had the exact same amount of time, while their team increased in size by grand total of 4 more people. Part of the reason why TR3 has the unique "pick your order of playing" feature was because they've simply decided to split the team in sections and each working separately on their chunk to both speed things up AND cram those people somewhere, since their office rooms were unable to hold more than 4 stations in them anyway.

>> No.5299061

>>5299056
Nooo? They had an extra month to work on Tomb Raider 3.

>> No.5299064

>>5299049
Anon, every person that was involved in TR1 that was still in Core simply quit when TR3 was announced. How it's not more crazy? They had to assemble entire new crew out of people that either didn't work on TR before or did just some polishing of TR2. Plus what >>5299056 said

>> No.5299065

>>5299061
Wow, a game that takes 15 months of crunch time to finish had 10 months to finish instead of 9! Success! What comfortable working environment!

>> No.5299068

>>5299061
>an extra month

Tomb Raider III
>The development of the game took eleven months to complete

Tomb Raider II
>According to Jeremy Heath-Smith, co-founder of Core Design, development took "probably about eight months"

>> No.5299075

>>5299064
>every person that was involved in TR1 that was still in Core simply quit when TR3 was announced.

[citation needed]

>> No.5299082

>>5299064
They didn't quit... yet. They've instead cut ties with TR franchise and focused on Project Eden. Which, once finished, lead to them leaving the company. So they didn't work on TR3, but they did work in Core all the way until third quarter of 2001

>> No.5299083

>>5299075
He's wrong, since they didn't quit. But they didn't work on the game either, openly citing being burned out to the core (pun!).

>> No.5299091
File: 128 KB, 640x856, You fucking new guys will do everything you can to prove me wrong.jpg [View same] [iqdb] [saucenao] [google]
5299091

>ITT: People pretending TR3 had healthy and calm development process
>In 2019
It's a well-known and documented fact the entire Core-era period after the first game was a fucking nightmare in terms of developing new games, so why the fuck you are pretending otherwise? Especially when during the anniversary an extra portion of dirt was publicly announced

>> No.5299094

>>5299083
Tomb Raider 3 had the same composer, writer, all 4 same producers, 2 of the same animators, and 1 of the same testers.

https://www.imdb.com/title/tt0190839/fullcredits?ref_=tt_cl_sm#cast
https://www.imdb.com/title/tt0190076/fullcredits?ref_=tt_cl_sm#cast

>> No.5299096
File: 883 KB, 500x269, aYoTxpG.gif [View same] [iqdb] [saucenao] [google]
5299096

>>5299091

>> No.5299098

>>5299091
Most triple A games both then and now are a fucking nightmare to work in. The video game industry has absolutely abhorrent working conditions.

>> No.5299101

>>5299094
... and different level designers, so your point being? Along with ton of new guys.
Also, are you fucking serious about "producers"? Do you even know who those guys are and what they do? Heath-Smith was the owner of Core Design, you stupid piece of shit. And the other 3 were his board.
Next thing you are going to list their cleaning lady as part of the production team, you mongoloid.

>> No.5299103

>>5299101
Hence, you stupid rat cunt fuck-stick retard who's such a societal fucking waste and a failure at life no girl will even look at you, it still carries the legacy that Tomb Raider is known for and not everyone was completely knew and understood what did and didn't make a Tomb Raider game, and is considered one of the best in the series.

Now when you're done being a stupid faggot dipshit, you can talk to me like a grown up and not a little shrimp-dicked junior boy. Is that okay?

>> No.5299106

>>5299098
Different anon, but honestly? It was waaaaaay worse back in the 90s. It slowly started to be an industry rather than bunch of hobbists doing it for shit and giggles, with execs that didn't grasp said industry at all, leading to the level of abuse that today would ended up in court, but back then was fully acceptable. Not saying working conditions today are fine and dandy, but in comparison, they are at least bearable and with fairier (since it's still unfair) division of profits.
TR is a good example of this evolution, since it bounced through three different periods: 90s and early 00s, where the old model was still going, mid 00s, where new standars were imposed and the multimillion moloch of the 10s. And out of all games, Legend and Underworld had probably the most sane working conditions, even if Underworld was rushed to hell and back.

>> No.5299108
File: 203 KB, 400x800, confused stare.png [View same] [iqdb] [saucenao] [google]
5299108

>>5299103
... what?

>> No.5299109

>>5299106
People missed their children's births working on Halo 2. In Japan, it's even worse than it was in the 90's.

People pretend to glamorize video game development, which it has gotten significantly better than the boom in the 90's, but it's still nowhere near acceptable, as it is regular to clock 12 hours a day, 6 days a week, with little or no overtime.

>> No.5299112

>>5299101
>Heath-Smith was the owner of Core Design, you stupid piece of shit. And the other 3 were his board.
No shit retard, and producers oversee development of their games.

>> No.5299113

>>5299109
Neal Boyd is the Core guy with the divorce. And he has a daugher, which he didn't see for almost 2 years due to working on TRs. Best part is, he was so absent and detached due to overworking, it didn't hit him fully what happend until he quit the company around AoD production few years after the divorce.

>> No.5299116

>>5299113
Not that shocking, since it's pretty standard affair for people completely absorbed in their work, although more sad since he had less control over his work schedule.

>> No.5299118

>>5299112
>He doesn't know
Go read just about ANY interview with Heath-Smith. You will understand in no time. And in case you are lazy piece of shit:
His style of management was "Ok, do what you like to do and how you like to do, but remember we need to finish by late September". And by September reminding everyone that first week of October is the moment when the game is either in the printing, or they are all (him included) fired and without any money for their work.

>> No.5299120

>>5299118
It's a good thing he wasn't executive producer on the game and Troy Horton was, who also was executive producer on Tomb Raider II.

Of course, if you weren't a lazy retarded piece of shit you'd be able to easily wiki this.

>> No.5299123

>>5299120
It's a good thing Troy Horton had the exact same atittude and was absent from the office due to medical leave for third of TR2 development.

Of course, if you weren't a lazy retarde piece of shit you'd already know that too, rather than reading credits and taking them for granted.

>> No.5299126
File: 59 KB, 540x534, autism.jpg [View same] [iqdb] [saucenao] [google]
5299126

>>5299120
>>5299123
Could you guys please stop?

>> No.5299128

>>5299123
Hence the other producers, one of which was Mike Schmitt, who was executive producer on Tomb Raider 1.

Of course if you weren't such a dumb retarded faggot who eats shit off the floor, you'd of known how to use your fuck-hole of a brain to think before you speak.

>> No.5299129

>>5299120
>>5299123
You're both wrong, Adrian Smith was executive producer.

>> No.5299223

Those games had awesome music, was there ever official music release?
All I can find online are OST's which compose of short tunes and play time is like 10-20 minutes for each.

>> No.5299612

>>5299223
There's tomb raider suite project, but I don't know whether it was successful or not.

>> No.5299614
File: 9 KB, 117x341, darkaeons.jpg [View same] [iqdb] [saucenao] [google]
5299614

Why is Lara so alluring?

>> No.5299662

>>5299223
You mean official compact release? Never-ever. If you want the music, Tomb Raider Chronicles page is where you want to get it.

>>5299612
Tomb Raider Suite is a literal scam. The crowdfunding for it was a fucking scam of proportions so big they make Tim Schafer look like a good guy by comparison

>> No.5299771

>>5299662
>Tomb Raider Chronicles page is where you want to get it.
Thats where I've got it and there are few very short tunes that go a couple of minutes at best, at least when it comes to classic TR's.
I would love to get those tunes in longer versions, like a CD that have 60 minutes of music and not just in game sounds.

>> No.5299773

>>5299614
Because that was literally the main point of her design, both in looks and character. Gard wanted to make a game with "an alluring, but tough adventuring type"

>> No.5299774

>>5299771
Anon, that's literally all that is.

>> No.5299791

>>5299614
Bobs. Open Cloth Mod.

>> No.5300079

>>5299614
Ponytail, big boobs, nice ass, thick thighs....Dual pistols...She's sexy, but also tough and you never really get a sense for what she truly wants.

>> No.5300107

thread has too many words and not enough pictures

>> No.5300132
File: 411 KB, 1920x1080, laras.jpg [View same] [iqdb] [saucenao] [google]
5300132

>>5300107
This.

>> No.5300302
File: 86 KB, 289x250, Anon....jpg [View same] [iqdb] [saucenao] [google]
5300302

>>5300107
>Complains about lack of images
>While not posting any himself

>> No.5300308

>>5300079
>you never really get a sense for what she truly wants.
This, its probably lacklustre writing but at the same time the best Lara.
No, I dont care about you vaginal contractions now please, go and kill some faggots who try to fuck your shit up and please, be sassy and classy while doing it.

>> No.5300319

>>5300308
Nah, that's intentional. Go dig out just about ANY interview with Gard and Core people.
This is something that got completely fucked when Crystal took over, even during LAU trilogy. Because instead they decided Lara needs a clear, easy to define motive for her actions and big, emotional payoff, where everything is punctuated, explained and laid off to the audience.
Yanks, I tell you.

>> No.5300350

>>5300319
Played LAU trilogy and have to say, it has its issues like Legend being fairly bland at a times (it still have its moments when its not about shooting people)
Underworld running like a fucking ass on PS3 (although a very good looking albeit linear ass) and Anniversary being the best of them just because it stayed faithful to the classic TR games while at the same time looking great (technically there are no issues I can point out in Anniversary)
And still LAU trilogy with all its shortcoming is way better than new Laura.

>> No.5300365

>>5300319
>Nah, that's intentional. Go dig out just about ANY interview with Gard and Core people.
I always though it was because complex plot wasnt a major point on psx Ignore FF, MGS or Legacy of Kain series please

Knowing that Lara's personality was intentional makes me appreciate it even more.
Shame they decided that new Laura should have tumblerina personality.

>> No.5300376
File: 2.84 MB, 1440x810, Hysterical.webm [View same] [iqdb] [saucenao] [google]
5300376

>>5300365
>Implying nuLara has anything even resembling personality

>> No.5300392

>>5300350
Legend is still the most faithful one in tone and character, thou, especially if you are one of people who interpreted Lara as selfish and outright evil. Then it's all wasted, with super-bland Lara in Anni (can't even deliver the "only for sport" line right!) and mommy issues is uber-emo Underworld (which apparently didn't get the memo emo was already faded fad)

>> No.5301001

>>5299025
It looks like he's playing the 3dfx version. Those chips tended to have higher gamma output for some reason.

>> No.5301017

>>5295193
No, the movie flopped. HARD. You're forgetting that the publicly available data for how much a movie makes, doesn't include funds like marketing. The rule of thumb is something like half the budget is spent on marketing alone.

>> No.5301021

>>5295804
You're just blinded by nostalgia or you yourself would've known this fact

>> No.5301072

>>5299791
I once made a nude mod for a TRLE level. It worked, but the nude textures looked like shit on a low poly Lara, and all the alpha channels on the textures broke anyway. At the time I was interested in making a hentai mod, and have a mechanic where every time she picked up an artifact her breasts would get bigger.

>> No.5301096

>>5301017
I didn't read everything you're talking about with the other poster, but if you're talking about the Angelina Jolie movies, then I can only imagine.

I remember watching the first movie in a theater when it first came out, and one of the scenes did not play correctly. Also I think there were a only a few other people watching. Also, although not retro, it didn't take me until years later to realise Lara's house in the LAU continuity was based off the one in the movie.

>> No.5301158

>>5301096
I'm talking about the nuLara abomination movie. That and her last game did not sell well, at all. Rise didn't either but was only good enough that "it didn't meet sales expectations".

>> No.5301161 [DELETED] 

>>5301021
No, I'm not, since I played Time To Kill when it released. Zero Hour is better in every regard to Time To Kill; better combat, better level design, better controls, but it dropped the Tomb Raider clone status in favor of more straight forward action, so it's not comparable to the series.

Time To Kill's controls were awkward as fuck, even if its combat was superior solely for the fact you could aim, but the puzzles were basic-bitch level and the level design was generic as fuck.

Get some better taste, youngfag.

>> No.5301173

>>5301021
No, I'm not, since I played Time To Kill when it released. Zero Hour is better in every regard to Time To Kill; better combat, better level design, better controls, but it dropped the Tomb Raider clone status in favor of more straight forward action, so it's not comparable to the series.

Time To Kill's controls were awkward as fuck, the puzzles were basic-bitch level and the level design was generic as fuck. The combat although you can aim, and is slightly superior in that regard, falls completely flat and lacks the punch and intensity of either Tomb Raider or other Duke Nukem games.

Get some better taste, youngfag.

>> No.5301185 [DELETED] 

>>5301017
Movie didn't flop at all, but it made much less than the previous one.

>> No.5301187

>>5301158
>Rise didn't sell well

>By November 2017, the game had sold nearly seven million copies.

Selling 7 million copies isn't good?

>> No.5301209

>>5301187
PC: 2 - 5 million (average 3.5 million)
PS: 2 million
XBox: 1.5 million
Marketing numbers that are published in "game journalist" articles are going to be exaggerated.
Also, yes it didn't meet sales expectations when the previous game sold over twice the amount.
>b-but muh nuLara was a commercial success!
>>>/v/ and fucking stay there.

>> No.5301223

>>5301187
Not in this day and age considering how much money and time gets sunk into a video game developement.

>> No.5301229

>>5301209
Calm down, spergo-retard.

>>5301223
Sorry, but that sounds like a bunch of horse shit, considering Halo 2 sold 8 million copies.

>> No.5301231

>>5301173
>Zero Hour is better [etc.]
Debatable, or at least personally i don't think so for plenty of different reasons. It is better than Land of the Babes, though.
>TTK controls were awkward
They weren't. The exact moment you get the gist of it they're so solid you would never switch them around.
>the puzzles were basic-bitch level
Again, very debatable. I thought they were ok and sometimes even stimulating.
>the level design was generic as fuck
You know that's simply not true. It's Duke in time, you visit plenty of time periods and the locations are therefore beautifully inspired.
>The combat although you can aim, and is slightly superior in that regard, falls completely flat and lacks the punch and intensity of either Tomb Raider or other Duke Nukem games.
Also not true. Every weapon is satisfying, some ones more than others, but still. You can also gib and comparing a game like this to other Duke Nukem games is simply stupid, for lots of reasons.
>Get some better taste
Taste is a subjective matter.
>youngfag
Very bold of you to say something like that. Perhaps you just wanted a final punch for your post but alas, you're wrong again.

>> No.5301232

>>5301229
You don't belong here.
>>>/v/

>> No.5301237

>>5301209
>the first game sold over twice that amount

Actually Tomb Raider 2013 sold 11 million copies. So, less than twice of Rise.

>> No.5301241
File: 959 KB, 320x240, air jerk.gif [View same] [iqdb] [saucenao] [google]
5301241

>>5301232
Oh really?

>> No.5301242

>>5301237
>implying this is any better

>> No.5301250

>>5301241
>go into og Lara thread
>OH GOD I LOVE COCK AND HORSES AND DOESN'T EVERYONE JUST LOVE NULARA?
>get told to fuck back to /v/ with your faggotry
>WHOA HOW COULD THIS HAPPEN TO ME
It appears I'm not the "spergo-retard" here, you faglord.

>> No.5301283
File: 84 KB, 583x423, cistern0.jpg [View same] [iqdb] [saucenao] [google]
5301283

>>5301231
> It's Duke in time, you visit plenty of time periods and the locations are therefore beautifully inspired.
Compared to the level design in Zero Hour, the levels in Time To Kill were generic and didn't feel unique at all. In Tomb Raider you get interesting architecture made with the grid-like map and lots of flora and fauna. In Time To Kill you travel down cube corridor after cube corridor and then swim through cube corridors. Even in Tomb Raider 1 you had really thin underwater passageways you had to squeeze Lara through and levels like pic related, let alone later entries like Tomb Raider 2, 3, and 4.

>They weren't.
Imagine Tomb Raider controls, but with floatier jumps, and less momentum to your character even though he moves faster. It also doesn't really feel like a Duke Nukem game, which isn't surprising since 3D Realms had nothing to do with it.

>comparing a game like this to other Duke Nukem games is simply stupid
No, it's not, since Zero Hour is very similar in a lot of regards to Time To Kill, and it's stupid to imply it isn't comparable. The gore in Zero Hour was head and shoulders above Time To Kill, where you could blow limbs off, blow heads off, blow holes in enemies, and shoot poison grenades and watch them choke to death.

>Perhaps you just wanted a final punch for your post but alas
Well duh, considering the post I was replying to.

>> No.5301285

>>5301250
>OH GOD I LOVE COCK AND HORSES AND DOESN'T EVERYONE JUST LOVE NULARA?

Right, and that's supposed to be my posts I'm guessing? Cute imagination you've got there little fella.

>> No.5301542

>>5300319
https://youtu.be/VTJqA5EQWa8?t=995
16:35

>> No.5301545
File: 93 KB, 1080x1080, DsrLn9IVAAAVhTS.jpg [View same] [iqdb] [saucenao] [google]
5301545

Name one more beautiful woman, real or not.
You can't.

>> No.5301548

>>5301017
Depends on how you define flop, really. The classic definition is "made less than production budget in States". Which is the case, as it did 58 million against budget of 90. Then there is the marketing, which in this particular case was officially disclosed at 60 million. So we have investment of 150 million and let's assume they were lying, so make that 170.
The total revenue world-wide was 274.5 million. So we have a "profit" of 104-124 million. BUT since this is world-wide revenue, there are the additional costs of distribution, delivery and most importantly, taxes and cash kept by local distributors, which means 25-30% of non-US revenue is "lost" for the studio. So instead, the profits from non-US markets were anywhere between 72,8 up to 93 million using this estimation.
So in the end, against 150-170 million expenses, it made back 130,8 (clear flop, with 20-40 million loss) to 151 (tied with official expenses). On paper, however, it registered 100 million profit. Oh, and it made 13 million in DVD and Blu-ray in States, meaning 11,7 million of profit.

tl;dr it possibly made the budget back, still far away from success

>> No.5301550

>>5301548
Sound exactly like nuLara games profit performance.

>> No.5301551

>>5301548
Also, Vikander's career will probably never recover. But that's a good thing as far as I'm concerned.

>> No.5301567

>>5301550
The games generate CLEAR loss. And it's not even about utterly unrealistic sales expectations, it's about the bloated marketing expenses that make them extremely expensive to make (marketing budget for Rise was 1.8 of what the production budget was). The funny part is how you can then manipulate data to make shareholders feel good about it. Namely - you tell them the unit sales. TR'13 had this absurd pitch when they did preliminary financial report. The game was in red and couldn't scrap it through own costs, but in the same time had record unit sales that absolutely dwarved every TR made prior, including TR1 and 2.
So all while there were still struggling with decision if to make another TR game or just can it with unsuccessful TR'13, Squenix delivered official statement to shareholders that hey, look, we have highest sales ever (which was true), so we are super-successful (which was a lie). Eventually with shareholders taking the bait, they've decided to roll with "TR'13 2", leading to development of Rise. The 2013 game eventually did break EVEN 8 months after premiere.

>> No.5301597

>>5301548
No, it was a success, but it wasn't a huge success in relation to its budget. If they tried, they could make a sequel, but I doubt it would be very successful if they continue with the 100 million dollar budget, and probably aren't going to make another one, and with the final entry into the rebooted series out and over with, there isn't anywhere for Lara to go.

I'm both happy and fearful that this may be the end of the franchise as we know it, since it's been rebooted three times, one in an updated manner of the traditional series, one in a top down coop shooter, and on in a third person action adventure game similar to uncharted.

So far we've seen the death of Metal Gear Solid, the death of Splinter Cell, the death of Syphon Filter, the death of Rayman, the death of Silent Hill, the death of Twisted Metal, and the death of Dino Crisis....I'm thinking Tomb Raider is next.

>> No.5301602

>>5301567
I highly doubt that people who operate with this big money numbers can be this stupid. Even if they are, they have financial consultant who will surely notice decreasing of assets.

>> No.5301603

>>5301597
Don't forget the death of Duke Nukem.

>> No.5301605

>>5301567
Do you have a single fact to back that up

>> No.5301665

>>5301602
You are greatly overestimating the intelligence of your average guy who bought a cache of shares, because his financial advisor got a nephew who is into games and thus they've learned it's a thing to buy and make money on.
But jokes aside, you still are greatly overestimating the competence within the industry of your average board-tier shareholder, unless it's some "traditional" thing like shipbuilding or manufacturing of physical objects.

>>5301605
Squenix financial report for year 2013 and their public announcments for shareholders for year 2012, 2013 and 2014.
They had enough audacity in those to brag about Thief 4 as successful, but not financially solid project. As in - "hey, it was a great thing, but sadly barely made costs back, we have no idea why"

>> No.5301672

>>5301597
Tomb Raider is pretty much half-dead ever since the 2013 reboot. When it came out, they wanted to can it instantly, since it didn't sold out the utterly ridiculous 5 million copies in first 3 weeks and "only" sold 3.5 million copies. So Squenix instantly declared they will not make future TR games due to lack of profitability. But the game kept on having pretty good sales (just not the fuck-huge they were expecting), so eventually by the end of first quarter of sales they've changed the decisions to make a sequel or maybe even a trilogy.
Then they've did absolutely everything they could do wrong with release and marketing, not to mention "timed exclusive" with Rise, diminishing any sort of profit into pocket change, since the game to this very day is in red. Which in turn made it questionable of third game will be even made. But since they've cashed on the 20th anniversary by proxy, the new decision was made to go with 3rd installment in their would-be trilogy.
Cue fucking up with Black Friday sales in a way that enraged pretty much everyone, along with delivering lackluster game on top of that and they are in the end in complete loss with the franchise as a whole, but still own it, so it's pretty much dead at this point.
Not that they have any way to make another one, unless they make yet ANOTHER reboot. Something that nobody really wants at this point to do, even if we take finances aside, considering the massive backlash it would create and the amount of PR stunts and marketing required to "unfuck" it.

>> No.5301902

>>5301672
Was it still popular during LAU era? It seems these games went under radar.

>> No.5301937

>>5300132
4th Lara best Lara

>> No.5301943
File: 91 KB, 800x1460, screen50.jpg [View same] [iqdb] [saucenao] [google]
5301943

>>5301937
Man of refined taste.

>> No.5302354

They need to make a modern version of classic Lara paired with the level editor which people STILL use to make new levels and games from.


>>5301672
1. let Xbox have it for the first year
2. when it finally comes out on Sony, it's already on clearance sale on xbox

Who the fuck still expects full retail price for a game after a delayed release? That's either a deliberate sabotage of their own sales or it's terminal levels of stupidity.

>> No.5302363

>>5301672
I bet they also got burned by listening to SJWs and making Lara more PC, wanting to do more about her story of becoming a woman or whatever. Making her less sexual and so on.

>> No.5302370

>>5302354
>level editor in this year
Why if they can just make dlcs and sell them with a game pricetag?

>> No.5302373

>>5302363
They just have fallen for 50% of gamers are women meme.
https://www.theguardian.com/technology/blog/2009/jan/13/lara-croft

>> No.5302440

>>5293939
It's the best one.

>> No.5302446

I'm trying to play TR2 but I can't stand how much combat there is. Jesus Christ, the first one had a perfect balance between combat and exploration. Should I skip this one and play 3/TLR?

>> No.5302449

>>5302446
finish it

>> No.5302572

>>5301665
>Squenix financial report for year 2013 and their public announcments for shareholders for year 2012, 2013 and 2014.

You realize that Square Enix financial reports include total sum gains. Tomb Raider 2013 wasn't the only game they released, but was arguably their biggest hit back in 2013 and absolutely made money back, especially over time.

>> No.5302573

>>5302373
Which is ironic, since a lot of women already likes the series.
https://www.youtube.com/watch?v=lG3Kd5m2cZA

>> No.5302581

>>5302573
Not him but yeah, women and girls who actually played games, not SJW freaks on the prowl to be outraged over something. I doubt new Lara appealed more than old Lara to females, and as a male it's a sort of alienation, you know guys like blowing up shit not womanly journeys, and even to be associated with trying to appeal to SJW groups is not good for appealing to the actual people who buy games.

>> No.5302591 [DELETED] 

Here's a nice article: https://www.telegraph.co.uk/women/womens-life/9893950/Lara-Croft-in-Tomb-Raider-I-dont-need-reminding-that-shes-a-woman.html

>> No.5302597

>>5302591
Nice

>> No.5302654

>>5301283
>Zero Hour
Again, this is very subjective. Time To Kill level design and presentation weren't generic at all, especially for what they wanted to convey. Did you want a palace infested by aliens on the Western Era? Maybe that would be funny, sure, but by no means it's a smart choice. I played a Sergio Leone spaghetti western with saloons, mines, sheriff places etc. with fucking Duke Nukem, that's exactly what i wanted. The same thing goes for every other era.
>Cistern, cube corridors
Oh sure, the Cistern, such a beautiful level, so beautiful that if you let the water rise before pressing a certain button you get soft-locked and you got to restart the entire thing, very nice example. That aside though, it's a nice level, but on that game you do search for tombs, it's obvious there's plenty of flora and fauna, duh.
Also no, you clearly didn't play TTK all the way through if you say something like that, there are plenty of open areas from start to end, just like closed spaces. It's a perfect balance.
>TR controls; 3D Realms
Now this is simply wrong, both TR and TTK have a learning curve, and both do a very good job the moment you get the gist of it. From this comment i can safely say yet once again you didn't play it long enough and you're very biased. Funny the last thing you said, because although 3DR only published it, Duke is there and you can hear it. I'm not talking solely regarding Jon St. John voice acting, but the lines too. It's in perfect Duke style one-liners and i played way worse Duke games so i can say it very safely.
>gibs
Who would have ever guessed that a game made a year later in a totally different console would have a different gibbing system? I'm really surprised. Now seriously, for what they did on PS1, in 1998, even the gibbing is well made, it's undeniable.

>> No.5302662
File: 1.15 MB, 1440x1843, Old-new-square.jpg [View same] [iqdb] [saucenao] [google]
5302662

>>5302572
Squeenix keeps on fucking its own primary market (Japan) by giving preferential treatment for releases to XBone, which doesn't do worth a shit in Japan.

Squeenix keeps promising Sony exclusives, then keeps breaking those agreements, giving everything to Microsoft, and then topping it off with yet another re-re-release of an old game exclusively for Sony (for a while) to serve as a placeholder exclusive.

Squeenix keeps on giving in to the western SJW crowd, which doesn't impress their Japanese market at all. To the contrary they probably resent a Japanese company letting foreigners using a Japanese company to impose foreign bullshit onto the Japanese people.

Squeenix shapes their games around what modern XBox fanboys want, whcih is single-player action games called JRPGs, instead of actual JRPGs. They're fucking deaf to what once made Final Fantasy, Tomb Raider, and other franchises to be great. They're being dragged around by the balls by the marketing department and localizing department in America.

It's a waste. It's like the Japanese equivalent of the Star Wars franchise where you can only sit there and watch beloved franchises implode on themselves because people who took works THEY DID NOT CREATE used them as personal platforms for their bullshit.

>> No.5302731
File: 252 KB, 529x208, wat.png [View same] [iqdb] [saucenao] [google]
5302731

>>5302597
What was it?

>> No.5302748

>>5302731
I posted the link to an article written by a woman on Lara Croft's new direction. I posted it when I was halfway through it though and to my surprise near the end she started to say SJW shit herself so I decided to delete the post that I had just posted a minute earlier. Man I can't get away with anything lol. fwiw:
https://www.telegraph.co.uk/women/womens-life/9893950/Lara-Croft-in-Tomb-Raider-I-dont-need-reminding-that-shes-a-woman.html

>> No.5302779

>>5301902
LAU era was... average? For the lack of better term. It wasn't this big pop-culture thing as during Core period, but it wasn't just another game in the crowd yet. And Legend managed to catch a lot of attention due to re-igniting the franchise.
It was the clusterfuck that Anniversary was, along with cucking Core and leading to their liquidation that LAU lost the momentum and then there have been issues with Underworld by itself.

>>5302354
Considering how Crystal & Eidos on its last leg fucked up everything that there was to fuck up with Anniversary (and prior Eidos fucked up with AoD), I guess this is the moment when we play Yahtzee's "Tee Hee Hee, The Industry Never Learns Anything" ringtone.
The retarded release deal with Rise was fueled with the desire to get money without selling the games. As in - regardless of sales getting boatload of cash just for making it "exclusive" for Xbox. Then declare it "timed". Then get mirred with PR bullshit due to outrage. Then still keeping it timed exclusive due to contractual obligation, then getting fucked over with sales on all other platforms (and underperforming on XBox, since timed exclusive that came out in the same fucking moment as the multiplatform Fallout 4 [which is a shit game, but Rise couldn't even compete with that and being only on one platform]). Ultimately, they've not as much tried to fuck themselves out of the money, but did so anyway in almost purposeful action

>>5302572
There was a special report regarding the Tomb Raider franchise as such, separate from the simple company report for the end of the year. They needed at least ONE title from their newly acquired library of Eidos to prove to shareholders that yup, it was a wise move to buy that company and their property. TR'13 was the closest thing to success.

>> No.5303367

>>5302779
>They needed at least ONE title from their newly acquired library of Eidos to prove to shareholders that yup, it was a wise move to buy that company and their property. TR'13 was the closest thing to success.

It was an end-of-year report though. Tomb Raider 2013 ended up making money back over-time. While it wasn't the hit it needed to be within the year it released, it ended up having longevity of sales. Games don't function the same way movies do.

>> No.5303370

>>5293939
Anniversary is pretty good.

>> No.5303392

>>5302748
It's hard to tell. It seems like she's commenting on the game world in the reboot, not the actual world. It felt more like she was complaining about the new Lara being pathetic.

>> No.5303428 [DELETED] 

>>5302654
>Time To Kill level design and presentation weren't generic at all, especially for what they wanted to convey.
Maybe "generic" was the wrong word. In Zero Hour the city looks like a city. You have huge sky-scrapes and wide open streets with windows you can blow open and take stuff from. The levels in Time To Kill feel a lot smaller and simpler than Zero Hour's.

>Oh sure, the Cistern, such a beautiful level, so beautiful that if you let the water rise before pressing a certain button you get soft-locked and you got to restart the entire thing, very nice example.
I don't think you have ever played the game, since the water level rises or falls individually based on a lever. There is no "continuously rising water level".

>It's a perfect balance.
I wouldn't call it perfect. Far from it actually. If you look at the design of the levels, they're fairly simple, and Duke lacks in the same level of detail in maneuverability as Lara, so they designed the levels to meet this goal, and achieved a more constant sense of action with smoother gunplay. It's all fine and dandy that you like Time To Kill, and I'm not holding that against you, or if you prefer it over Tomb Raider, but there are obvious areas in which it is lacking. Which reminds me that the music and ambience in TTK is kind of dull.

>because although 3DR only published it,
GT Interactive published TTK. John St John was a voice actor, he had no allegiance to 3DR. I mean, he voiced Big The Cat.

>I'm really surprised
Typing sarcastically isn't earning you any extra internet points.

>Now seriously, for what they did on PS1, in 1998, even the gibbing is well made, it's undeniable.
Turok 2 came out that year, on the N64, and it had far more advanced gore and gibs.
https://www.youtube.com/watch?v=s5hYUqN9X0Y

>> No.5303430

>>5302654
>Time To Kill level design and presentation weren't generic at all, especially for what they wanted to convey.
Maybe "generic" was the wrong word. In Zero Hour the city looks like a city. You have huge sky-scrapes and wide open streets with windows you can blow open and take stuff from. The levels in Time To Kill feel a lot smaller and simpler than Zero Hour's.

>Oh sure, the Cistern, such a beautiful level, so beautiful that if you let the water rise before pressing a certain button you get soft-locked and you got to restart the entire thing, very nice example.
I don't think you have ever played the game, since the water level rises or falls individually based on a lever. There is no "continuously rising water level".

>It's a perfect balance.
I wouldn't call it perfect. Far from it actually. If you look at the design of the levels, they're fairly simple, and Duke lacks in the same level of detail in maneuverability as Lara, so they designed the levels to meet this goal, and achieved a more constant sense of action with more advanced gunplay. It's all fine and dandy that you like Time To Kill, and I'm not holding that against you, or if you prefer it over Tomb Raider, but there are obvious areas in which it is lacking. Which reminds me that the music and ambience in TTK is kind of dull.

>because although 3DR only published it,
GT Interactive published TTK. John St John was a voice actor, he had no allegiance to 3DR. I mean, he voiced Big The Cat.

>I'm really surprised
Typing sarcastically isn't earning you any extra internet points.

>Now seriously, for what they did on PS1, in 1998, even the gibbing is well made, it's undeniable.
Turok 2 came out that year, on the N64, and it had far more advanced gore and gibs.
https://www.youtube.com/watch?v=s5hYUqN9X0Y

>> No.5303634

I love these games so much. Where did it all go wrong, bros?

>> No.5303667

>>5303367
>Games don't function the same way movies do
Not the anon you are replying to, but I wish this was something the execs would finally learn to understand. Instead, entire selling process and financial side of the deal is geared to make 90% of profit during the first month of sales and utterly neglect it afterwards, instantly declaring the game success or flop based on that month. Tomb Raider 2nd reboot was a big case of it, since after first month they declared it a flop and two months from that they've declared it suddenly a success, due to longevity of sales. Something that Square Enix apparently wasn't expecting at all

>> No.5303674

>>5303667
Yeah, seems like that's the case with all of the nu-Raider games. They all flop on release but then go on to sale millions of copies over the next 3/4 years.

>> No.5303681

>>5303667
>>5303674
Because they don't grab the public's attention like they should from such a high pedigree franchise as Tomb Raider, but they have solid enough gameplay that through word of mouth it becomes more popular.

The inclusion of modding helps create a sense of longevity in a product as well, but developers are too afraid of the community out-doing them with their DLC that they scrap it.

Then again, there's also the fact that games have become so complicated and so intricate, that creating modding tools, real true modding tools, would be pretty risky sell for a game, since you alienate your possibility of selling more DLC, but you also risk having good enough modding tools that people want to use it, which isn't so time intensive on learning/creating that it actual ends up developing content from the community.

>> No.5303682

>>5303681
>nuRaider
>Solid enough
If you have no comparison even with LAU times, then sure.

>> No.5303685

>>5303682
They're pretty good though.
Unfortunately, they try to be action games instead of exploration games.

>> No.5303692

My favorite part of that modern TR garbage
https://www.youtube.com/watch?v=q2VkxygqZ4o

>> No.5303693

>>5303692
>garbage
Stop being hateful. It's okay.

>> No.5303702

>>5303682
You're lying to yourself if you say they aren't solid games.

The stories they try to peddle bog down the other-wise neat gameplay. Shadow goes whole-hogg though and tries to cram dumb SJW shit down your throat like the retard canadians that developed it they are.

No, Lara has never been a "good" person
No, this series is not about archeology (I mean, it has things an archeologist would find interesting)
No, this series is not about stopping big bad awful people (in fact, majority of the time she simply runs into other people by coincidence, and then murders them and steals their shit)
No, this series has never been about helping others.

She was a sexy, badass, adventuring girl.

Some of the most obnoxious arguments I've heard are
>B-B-B-B-BUT MUH COLONIALISM!
Fuck off faggot, it's a fucking video game

>B-B-BUT SHE TAKES ADVANTAGE OF BROWN PEOPLE COUNTRIES
FUCK OFF, CUNT, she goes to Rome, Venice, USA, London, Greece, and Ireland, she's as you would say, "an equal opportunity thief".

>-B-B-BUT THE ANIMALS!!!!!
That aren't, REAL. She could harpoon a panda and I wouldn't give a shit, and neither would the rest of the world, because it's a fucking video game you stupid losers.

>> No.5303716

Donwloaded tomb raider two on my PS3 other day. Gonna play more later. On Venice right.now. it's a comfy old game so it is.

>> No.5303724

>>5303716
Careful. Opera House is a fucking chore.

>> No.5303725

>>5303716
It looks like shit on PS3. Hope you at least have a CRT

>> No.5303741

>>5303702
Sorry, but my definition of "solid game" doesn't cover for "tunnel cover shooter with pointless RPG elements and crafting system combined with fully automated traversal of levels with the use of Magic Vision (tm)".
I couldn't give a single fuck about shit you seem to be triggered by, since it takes to be stupid millenial to give a shit about SJW. But I do care for the fact the games have shit-tier gameplay and are Tomb Raider literally in name only. It's a fucking Uncharted knock-off with some bland chick as a protag.

>> No.5303745
File: 1.85 MB, 250x188, Sweet Jesus, help me.gif [View same] [iqdb] [saucenao] [google]
5303745

>>5303693
>>5303702
>nuRaider has good gameplay
Please just tell me you are after my (You) rather than being serious

>> No.5303751

>>5303745
>S-stop liking things I don't like

>> No.5303756

Tomb radiwr is comfy and basado

>> No.5303757
File: 75 KB, 583x489, 60379.jpg [View same] [iqdb] [saucenao] [google]
5303757

>>5303751
>Game switches genre, style and tone entirely
>Doesn't resemble its supposed predecessors in anything
>Only keeps the title and same name for protag
>N-no, it's still Tomb Raider!
It's not. All three games could be sold under different title and it would't require to change absolutely anything else to launch it as a new IP. Hell, I'm a firm believer they would do better financially if they were sold as such.
Also, pic related

>> No.5303775

>>5303757
>>5303745
>>5303741
I said it was solid. I still prefer the original Tomb Raider's. I can understand why you have a burning passion for what it is.

>I couldn't give a single fuck about shit you seem to be triggered by, since it takes to be stupid millenial to give a shit about SJW.

And apparently it takes a dumb-faggot gen-x'er to get angry a game that plays well and has plenty of in-game content solely because it has a cover mechanic, lmao

>> No.5303778

>>5303693
No. :^)

>> No.5303781

>>5303757
It's not how I want it to be so it's bad!

>> No.5303806

>>5303751
It's not our fault you like wallowing in shit and try to convince others it's something ok to do.
Not to mention you got triggered by non-issues, all while being too busy with brain-dead gameplay and praising it as "solid". I bet you never played Core games, hell, probably not even LAU trilogy

>> No.5303809

>>5303781
Not him, but the game IS bad. They managed to rob Lara of anything even resembling personality and the gameplay from anything resembling exploration and puzzles to solve. Instead, you have some post-grad chick mowing down armies of generic bad guys while clinging to chest-high walls, all while crying like a little bitch.

>> No.5303842

>>5303809
You didn't say why that is bad though, just that you don't like it.

>> No.5303968
File: 911 KB, 999x9565, 1543833173217.jpg [View same] [iqdb] [saucenao] [google]
5303968

>>5302748
People can't leave shit alone. Everything these days has to be a social platform.

>>5303634
>Where did it all go wrong, bros?

Lack of creativity by people who took over franchises they never create yet feel the need to use for their own bullshit. It's not theirs. They didn't have any part in building it. They just stood on top of the works of others and claimed it as their own.

>> No.5303993

Designed by someone who wanted to fuck their sister.
Fantastic.

>> No.5304000

>>5303968
>that pic
Jesus Christ

>> No.5304014

>>5303968
I feel the urge to punch whoever did that

>> No.5304051

>>5303968
>women are only capable of identifying with other women
Are women psychopaths incapable of empathy?

>> No.5304053

>>5304051

Yeah. I assume you've never been around one if you're still in doubt.

>> No.5304058

>>5303968
Why do people still perpetuate the myth that there weren't many playable female video game characters before Lara Croft?

>> No.5304059

>>5304058

Because cultural marxism and revisionism go hand in hand. If you went with facts, their rhetoric would stand up for 2 minutes.

>> No.5304061

Is 3 really as hard as people say? 1 and 2 were fine.

>> No.5304063

>>5304061

The overall level design is more brutal, and the difficulty is amped on the PS1 due to the same crystal save system as the first game, whereas the PC version allows you to save anywhere.

>> No.5304115

>>5304063
Oh, so I can savescum my way through the game on PC. Nice.

>> No.5304171

>>5303692
>dat preview-pic
lel

>> No.5304191

>>5303634
When they decided to make new reboot without Toby Gard.

>> No.5304203

I find it funny that there's always a TR thread on /vr/.

>> No.5304205
File: 352 KB, 600x693, 999.png [View same] [iqdb] [saucenao] [google]
5304205

>>5303993

>> No.5304208
File: 1.30 MB, 500x375, ovauvlvgVo1w75yxgo1.gif [View same] [iqdb] [saucenao] [google]
5304208

>>5304203
What exactly is funny about it?

>> No.5304336
File: 229 KB, 375x468, 0ae23gh_Tomb_Raider_III_Adventures_Lara_Croft.png [View same] [iqdb] [saucenao] [google]
5304336

What kind of underpants do you think Ms. Croft wears?

>> No.5304342

>>5304336
She doesn't wear any

>> No.5304346

>>5304208
la creatura...

>> No.5304426

>>5304059
>Because cultural marxism and revisionism go hand in hand. If you went with facts, their rhetoric would stand up for 2 minutes.

Exactly right. And when you use facts, you get intentionally interrupted (never letting anyone finish a sentence is the party's MO) then shouted down and called some kind of monster.

>> No.5304449

Can morons discussing SJW bullshit just leave to /v/?
Want to know the secret why Core-era games were so good? Nobody gave a fuck, it was just pure escapism for escapism sake. "Playing just for sport".
If you have to discuss that shit instead, go visit /v/. It doesn't concern /vr/ era games.

>> No.5304451

>>5304061
It's more related with the bullshit save system on PSX than anything else. If played on PC, it's on the exact same tier as TR2

>> No.5304456

>>5304449
People wanted to know where it went wrong and why we no longer get such games out of the franchise, and reasons were given.

>>5304451
A simple cheat code for the PS1 version got you tons more save crystals without ruining the experience of exploring and playing the game.

>> No.5304459

>>5304456
>Cheat
>not ruining the experience
Pick one

>> No.5304463

>>5304058
Because they are about the same age as Tomb Raider as a franchise and literally don't remember anything prior

>> No.5304474

>>5304459
All getting more save crystals does is put the game in terms of saving is put it on the same level as the rest of the PS1-era franchise.

>> No.5304543

What is the best way to play TR2, PC version? Any essential mods/fixes?

Thanks

>> No.5304556

>>5304543
PC steam version with widescreen patch

>> No.5304576

>>5304556
>steam version
Funny way of saying "GOG"

>> No.5304652
File: 118 KB, 648x408, 5bt253t2b45.jpg [View same] [iqdb] [saucenao] [google]
5304652

>>5303968
>the game was designed so players stared at her butt in every scene too

Yea, if you ignored everything around her. Also, love how they changed the native focus of the camera from being on her back, to being focused on her butt, "revising" actual game-data to achieve their biased stupidity.

>> No.5304681
File: 18 KB, 231x148, 38dd64c696e22c0649af63ed24096766.png [View same] [iqdb] [saucenao] [google]
5304681

>>5303806
>you got triggered
>REEEEE, EVERYONE THAT REPLIES TO ME IS THE SAME PERSON!
Lmao, wew! What a pathetic cuck of a loser retard! I bet you liked AOD, lmao.

>by non-issues
Changing the character of who and what Lara Croft is made her infinitely less compelling, and when you base hours of cutscenes and gameplay around that being the focus, then yea, it becomes a problem, but you're a stupid retard who doesn't know his face from a pile of shit laying the ground, so I don't know why I'm even bothering at this point.

>I bet you never played Core games, hell, probably not even LAU trilogy
Good one. Your mommy gonna make you some chicken nuggies?

>> No.5304697
File: 29 KB, 580x370, 1.png [View same] [iqdb] [saucenao] [google]
5304697

>>5303430
>The levels in Time To Kill feel a lot smaller and simpler than Zero Hour
That's because PlayStation can render less polygons at the same time compared to N64. Again, you're talking about a game made a year later on a totally different console. The fact that they still managed to give the city feel with all its typical buildings and of course, the limitations of the hardware, is something laudable and actually it's not simple at all
>I don't think you have ever played the game
I think i did more than you did, that's why i can safely say what i said. At the moment i can't find any proof of this, if not some other people saying similar stuff on pic related. Also i don't recall i ever said the level of the water rises continuously.
>I wouldn't call it perfect
In fact i said it was the perfect balance regarding closed spaces and open spaces, i never said it was a perfect game overall, just like TR isn't perfect. Regarding level of detail and maneuverability, that's just because the jumps are consistently made with the level design in mind, they couldn't just copy Lara's acrobatics, that would be a blatant rip-off and would actually ruin the game in many aspects. This aside, the music is perfect for what it wants to convey. It's astonishingly thematic and even when there's simply ambience tracks they blend perfectly in the level, you just can't expect the same kind of treatment TR received because in this matter they're different for their own good
>extra internet points
I did prove a point though, don't know what you mean with internet points but it was regarding difference of hardware and times.
>Turok 2 came out that year, on the N64
Very funny that you posted the PC version, because if you would've posted the actual N64 version, you would find out that the gibs are not equal and there's even an exchange for a lot more fog and bad texture quality. It's a matter of balancing or else the performance would go screw itself. PC doesn't count for obvious reasons.

>> No.5304719

>>5303430
>Jon St. John
I do know he voiced Big The Cat, what's the point? I also never said anything about him being loyal to 3DR, but him being what he is. He did a great work in his acting because on top of being good and versatile, he also had a perfect script in that game. Regading the publishment, i used the wrong sources, my bad. 3D Realms had to do with it, but in the end it's GT Interactive being the publisher on paper and n-Space on development.

>> No.5304736

>>5304697
>That's because PlayStation can render less polygons at the same time compared to N64
While that is true, you just admitted my point was correct.

>The fact that they still managed to give the city feel with all its typical buildings and of course, the limitations of the hardware, is something laudable and actually it's not simple at all
Not really. Syphon Filter came out 4 months after TTK on the same console and had far more impressive city levels.

>Also i don't recall i ever said the level of the water rises continuously.
>"so beautiful that if you let the water rise before pressing a certain button you get soft-locked"
Clearly you haven't played it more than me, since nothing of the sort ever occurs in it.

> that would be a blatant rip-off and would actually ruin the game in many aspects
Not really, since there are numerous areas where having more nuance with your jumps would lead to easier platforming.

>you would find out that the gibs are not equal
Again, you have absolutely no idea what you're talking about. Aside from the textures being slightly higher in resolution they are 1 to 1. I own the game on the N64, so I find it particularly amusing you would try and desperately lie about something that petty. You must be really reaching for some sort of gratitude towards your favorite TR clone.

>> No.5304752

>>5304697
>That's because PlayStation can render less polygons at the same time compared to N64

Which was countered by the N64's cartridge format not being able to hold decent-sized game files without costing $100+ each. Games on the PS1 costed $50 or less, and had more content to them. Games on the N64 costed $65 on up, and had less content to them. N64 never stood a chance.

>> No.5304820

>>5304736
>While that is true, you just admitted my point was correct.
Read what i said after that.
>Syphon Filter came out 4 months after TTK on the same console and had far more impressive city levels.
Different people behind it and they went for different motifs and feeling. In fact, TTK not only nails the city aspect, but the western era, the medieval and ancient Rome too.
>Clearly you haven't played it more than me, since nothing of the sort ever occurs in it.
Funny how you completely ignored the picture and what i said after that and you're still talking about the previous post instead.
>Not really, since there are numerous areas where having more nuance with your jumps would lead to easier platforming.
And that would ruin it because you would just cheese through it. Like TR's level design has Lara acrobatics in mind, TTK has the kind of Duke's jumping in mind.
>Turok 2
You may need to revisit the meaning of the word "equal". I did own T2, but i also have it on PC so i can safely do the comparison, and i'm not talking about the remaster here. They're very much alike, although not exactly the same.
>I find it particularly amusing you would try and desperately lie about something that petty
That's funny because iirc it was you pointing out a totally different game of a totally different genre (which among the other things focuses exactly on gore and gibs in the first place) to try and prove a flawed point. Also no, i never lied about it. I own both T2 on N64 and the original PC version, hence i can do the comparison.
>You must be really reaching for some sort of gratitude towards your favorite TR clone.
I think your reading comprehension is unexistent. I myself said it wasn't perfect.
>N64 vs PS1
We both agree on that, in fact my point was again, totally different. It's like you're trying to desperately grasp on different subjects trying to prove very unrelated points.

>> No.5304887

What will they do after SoTR? It seems it's not that successful as previous two.

>> No.5304902

>>5304752
>N64 never stood a chance.
How did it never stand a chance? You could say the same thing about CD-i or 3DO or... any optical disc system vs N64 - CDi had more content than N64 games, N64 never stood a chance!

>> No.5305254

Big boobs

>> No.5305304

>>5304205
A fat pervert told me so it has to be true.

>> No.5305603

>>5305254
Me like big boobs

>> No.5305617
File: 45 KB, 778x512, 1479914145970.png [View same] [iqdb] [saucenao] [google]
5305617

>> No.5305643

Bros, how do you get a Lara gf? Asking for a friend.

>> No.5305649
File: 320 KB, 716x639, Photo_1547789627636.png [View same] [iqdb] [saucenao] [google]
5305649

>>5305603
Buge hoobs

>> No.5305659
File: 581 KB, 267x199, 1547318703549.gif [View same] [iqdb] [saucenao] [google]
5305659

>>5305649

>> No.5305705

>>5305649
Sexist, misogynistic pig.

>> No.5305727

>>5305705
Mmmh, more baby!

>> No.5305776

>>5305727
based

>> No.5305830

>>5304652
There was one game that did that. Underworld. The camera really was centered around Lara's butt...
... because they fucked up camera work and the game is infamous for how bad the camera is in it.
Considering the context, it's very likely the creator of that retarded comic strip either never played any TR prior the second reboot or read an article about Underworld and got the bright idea all TRs had this fucking issue and of course for the sake of "sexual exploitation" front, back and middle.
It's amazing how far revisionism can go, especially when done by people not really in the subject they are trying to discuss.

>> No.5306027
File: 114 KB, 800x587, fountain.jpg [View same] [iqdb] [saucenao] [google]
5306027

>>5305830
If it was intended to be half as sexist as the maker of that strip claims then it would have been focused on her large tits that they had to emphasize due to small-tit feminist anger even though in-game you rarely get a frontal shot.

>> No.5306040
File: 249 KB, 1000x750, tumblr_ou7szqgi0W1v5kr68o1_1280.jpg [View same] [iqdb] [saucenao] [google]
5306040

>> No.5306070

The new games are death porn. Take that, feminists. Someone probably posted the video already.

>> No.5306075
File: 2.42 MB, 900x1573, 1523533108685.png [View same] [iqdb] [saucenao] [google]
5306075

>>5305643
Just be yourself, bro.

>> No.5306151
File: 263 KB, 1920x1080, 1536938805946.jpg [View same] [iqdb] [saucenao] [google]
5306151

>>5296630
>Go back to fortnite
I will but I'm taking Lara with me

>> No.5306169

>>5293929
I want her back. Fuck goblin NuLara.

>> No.5306175 [DELETED] 
File: 1.01 MB, 1972x1417, 357311 - 3D Lara_Croft Source_Filmmaker Tacobusternsfw Tomb_Raider.jpg [View same] [iqdb] [saucenao] [google]
5306175

>>5306169
the new models are great for porn

>> No.5306181
File: 8 KB, 236x177, 3f2e57f7ce9eab7d044f7e2631e0b5d9--funniest-cartoons-tom.jpg [View same] [iqdb] [saucenao] [google]
5306181

>>5306151
thicc

>> No.5306192 [DELETED] 
File: 1.20 MB, 1920x1080, l2.jpg [View same] [iqdb] [saucenao] [google]
5306192

>>5306181
>tfw no thicc lara gf

>> No.5306210

>>5306175
Nah. She just looks like some regular chick.

>> No.5306216

>>5306210
All Laras looks like normal girls. Except AoD Lara who looks emo as fuck.

>> No.5306312
File: 1013 KB, 1600x1280, wallp legend (16).jpg [View same] [iqdb] [saucenao] [google]
5306312

>>5306216
Normal girls can't compete with Lara.

>> No.5306486

>>5306192
This is a blue board! M-Mods!

>> No.5306492

>>5306192
look at the brappers on that one

>> No.5306493
File: 45 KB, 220x254, tenor.gif [View same] [iqdb] [saucenao] [google]
5306493

>>5306175
>>5306192
Source?

>> No.5306498

>raids your tomb

>> No.5306549 [DELETED] 
File: 414 KB, 1240x698, 338403 - 3D Blender Lara_Croft Tomb_Raider arhoangel.jpg [View same] [iqdb] [saucenao] [google]
5306549

>>5306486
p-please don't report me... i censored them

>> No.5306558
File: 190 KB, 1500x2003, 1547815611312.jpg [View same] [iqdb] [saucenao] [google]
5306558

>notice me, anon

>> No.5306561
File: 1.30 MB, 498x278, (1).gif [View same] [iqdb] [saucenao] [google]
5306561

>>5306549
Sauce or else

>> No.5306621

Just finished TR1. It was pretty good, but I feel like some levels went on for too long, like Obelisk of Khamoon.

How are the rest of the games? They got pretty poor reviews after the second one, but I want to know you guys' opinion on them.

>> No.5306623

>>5306621
TLR is a mustplay for sure.

>> No.5306704

>>5306621
2 and 3 are ok.
4 is amazing, almost as good as one.
Chronicles is trash and so is Angel of Darkness.
Legend is shit, Anniversary and Underworld are fine.

Reboots are not TR games, but they're ok shooters.

>> No.5306752

>>5306621
I only really liked 1 and 2. 3 has mostly-bad levels; it's not even fun to watch people on youtube perfectly speedrun most of them, but some of them are pretty neat.
>chronicles is trash and so is angel of darkness
+1

Didn't play the rest, but I tried watching some on youtube and they don't look good. Actually I did rent one back in like ...2008? It had quick-time events and a guy who talks to you on a headset; unplayable.

>> No.5306824

>>5306216
>AoD
>Emo
You mean promos or actual in-game model? Because the model was fine. And the official Lara's model was very fine, too.
Also
>Game released at peak emo
>Surprised its trying to cash in

>> No.5306854

>>5306704
>they're ok shooters
They are very much meh. They aren't bad as cover shooters, don't get me wrong... but there is nothing special or even simply worthwhile in them. Not sure how they play on consoles, but using PC at times I felt like I had an aim-bot, that's how easy it was to pepper enemies with pistol headshots. And the AI can't do shit if you apply retarded stealth mechanics, since it won't even react to a body of a comrade falling on the ground 2 meters away, as long as you had your gun silenced or used a bow. On the other hand, if you decide to go full shooter on AI, you will very likely get trashed by 3rd part of each of the new games, as they will simply swarm on you if you aren't playing it the most boring way (sneak around peppering headshots and/or taking a stationary position behind some chest-height wall and open fire to anyone trying to flank you and/or using trick arrows to blow everyone apart in single shot). This really makes me miss Core or even LAU combat, where the entire point was to run with dual uzis and empty entire clip on someone while doing crazy acrobatics to avoid being hit back, since no regenerating health.

>> No.5306864

>>5306752
>Actually I did rent one back in like ...2008? It had quick-time events and a guy who talks to you on a headset; unplayable.
So you experienced Legend. The non-stop chatter, along with non-stop music was really annoying, and yet I'm still convinced this was the closest Crystal Dynamics ever got to making a Core-like game. Anniversary was just fucking awful and so god-damn uninspired I'm still confused how anyone managed to like it and Underworld had bunch of neat levels combined with bunch of retarded levels, making TR3 look like a balanced, evenly designed game.

>> No.5306868

>>5306864
Anniversary was great, the hell are you smoking?

>> No.5306870
File: 107 KB, 384x779, Tomb Raider AoD - artwork 153.jpg [View same] [iqdb] [saucenao] [google]
5306870

>>5306216
There's nothing wrong with AoD Lara.
https://www.youtube.com/watch?v=8uFwEtTRAGU
https://www.youtube.com/watch?v=asQP_yoo2Ko

>> No.5306913

>>5306868
>Hey guys, remember T-Rex?
>It's now QTE arena fight!
>Hey guys, remember Egypt?
>It's now super-safe and super-easy!
>Hey guys, remember walking inside a giant womb of Atlantis?
>It's now rocks and glowing signs!
>Hey guys, remember how that game took 10 hours to finish?
>You can now do it on first trial under 6! And there is a reward for speed-running it!
>Hey guys, remember how Lara was this alluring, interesting character?
>Now she is snarking diva and start to panic, because she killed a dude!
>Hey guys, remember how fun that game was?
>Now it's not!
Should I continue?
Anniversary was cheaply made, poorly organised copy of original TR1 that was not close enough to it to simply be good by proxy and in the same time was too close to be good on its own merit. It's the vidya equivalent of the Hollywood remakes of 30 yo IPs, like The Thing or RoboCop.

>> No.5306932

>>5306913
>cherrypicking this hard

>> No.5306942

>>5306913
remember the tank controls?

>> No.5306961

>>5306932
>Peru takes literally 22 minutes to finish and is designed for it
>Egypt is super-bright, super-safe, super-easy and you can just brute-force through it by blindly stumbling forward
>Atlantis is just this bland "volcano and glowing signs on beige rocks"
The only non-shit part of Anniversary is Greece, but sure, I'm just cherry-picking 3/4 of the game

>>5306942
>Remember the control scheme that did exactly what you wanted, when you wanted?
>Now you can't even be sure if you can grab that ledge!

>> No.5306971

>>5306942
tank controls made the game

>> No.5306998

>>5306942
Yeah, and they were good, so what's your point? The entire game was build around those and once you learned how it all works, you could have time of your life.

>> No.5307016

>>5306932
>Defending Anniversary
>a game that didn't even manage to be released during the anniversary

>> No.5307227

>>5306151
She looks like that alien from "Mars Needs Moms"

>> No.5307616
File: 21 KB, 495x384, 1547773959688.jpg [View same] [iqdb] [saucenao] [google]
5307616

>misjudged a jump and falling to my death
>hit quickload right away because I don't need to watch the death animation for the 100th time
>mfw I accidentally pressed quicksave and overwrote my save
Now watching Lara break her legs on repeat

>> No.5307624

>>5303968
that is epic cringe

>> No.5307658

>>5307616
Save-scumming easy games? Why not just watch a longplay at that point?

>> No.5307664
File: 29 KB, 500x278, Carrey.jpg [View same] [iqdb] [saucenao] [google]
5307664

>>5307658

>> No.5307886

>>5305705
I know you joke, but I used to play this game with my older female cousins back in the day. They were all turn of the millennium 90s feminists that liked Charmed and Buffy and shit, and were honestly pretty happy just to have a woman as a MC in a game.

>> No.5307895

>>5307658
i save scum if i get to entrenched in a game while just trying to pass the time. if im waiting on somebody/something, ill start playing a game for fun and if i get engrossed, ill save scum just to be at the same place after the fact. to be fair though, i usually end up starting over and deleting the save, because i feel cheated after save scumming.

>> No.5307898

>>5305705
whats misogynistic and porcine about big boobs? i really dont get the troll? big boobs are great regardless of if you are a feminist/lesbian or a guy.

>> No.5307994

>>5307016
I'm defending it because it's the only CrystalD game that feels like Classic TR.

>> No.5307998

>>5307898
It was a joke, autist

>> No.5308016

How are the expansions to the first few games? Like Unfinished Business

>> No.5308028

>>5308016
Unfinished Business is just a mess, not really worth your time.
Golden Mask is so-so and it helps to realise it's all just a massive nightmare sequence for dreaming Lara rather than anything else.
The Lost Artifact is solid.

>> No.5308115

>>5308016
Unfinished Business is awful.

>> No.5308120

>>5308028
>>5308115
plebs

>> No.5308125

>>5307658
To save your time. Watching longplay is not the same as playing the game.

>> No.5308130
File: 2.51 MB, 396x688, 1535137914805.webm [View same] [iqdb] [saucenao] [google]
5308130

>>5307227
this one?

>> No.5308131

>>5308130
THICC

>> No.5308136

>>5293992
Why do people do this? The original game runs just fine on PC.

>> No.5308138

>>5294410
I wouldn't say I liked it but I can see what it was trying to do and I appreciate it for that. It's one of those games that were over ambitious. Just read all the shit that was planned and realize that no way in hell they could ever release it on time.

What we got is just a cut down version and I think most of the buggy stuff is because it was rushed.

>> No.5308307

Any tips for using a controller with TR2 on Steam? I didn't have any problems with the first one, but the second one doesn't work.

>> No.5308348

>>5308307
x360ce or similar programs will allow you to use "any" controlers on Steam by showing them as 360controlers to the PC.
Enjoy this good game anon.

>> No.5308371

>>5308348
Doesn't work. Guess I'll have to play the PSX version, keyboard controls are horrendous.

>> No.5308469

>>5308307
Try Xpadder, you have to bind the keyboard controls to the controller.
I managed to get it to work with big picture mode also, but you have to change some settings so that it doesn't get recognized as a controller still, then I made a profile where I bound the keyboard to the controller

>> No.5308516

>>5308469
Can you please go further into details on what you did with big picture mode? I used that on TR1, doesn't work on TR2.

>> No.5308572
File: 83 KB, 1076x605, step1.jpg [View same] [iqdb] [saucenao] [google]
5308572

>>5308516
I'll gladly help out.
In big picure mode, go to
>settings>controller settings
make sure to uncheck the boxes like in my image

>> No.5308579
File: 164 KB, 1790x1006, step2.jpg [View same] [iqdb] [saucenao] [google]
5308579

>>5308572
Now go
>library>Tr2>manage game>controller options
(in my case it says manage shortcut because it's been added as a non-steam game, just saying it works either way)
configure the setting just as I did in pic
When that is done you can set up the controls in the tab just above
>TR2>controller configuration
if you can remember the pc controls you simply put those commands onto your controller, now play the game!

>> No.5308646

>>5308572
>>5308579
Thanks a lot mate

>> No.5308912

>>5308572
>>5308579
Yep, it works. Gonna play it when I get home from work.

>> No.5309030
File: 90 KB, 720x404, 106382468.jpg [View same] [iqdb] [saucenao] [google]
5309030

>steals your heart

>> No.5309081

Reminder that 1 is still the best game.

>> No.5309123

>>5309030
NuLara can only steal oral contraceptives from her college roommates.

>> No.5309153

>>5309081
That's the only one I can't re-play. All the rest of the CORE games I have re-played the hell out of.

>> No.5309178

>>5309123
Rude

>> No.5310181

God, Chronicles is fucking awful.

>> No.5310278

>>5304543
https://github.com/Arsunt/TR2Main

>> No.5310293

>>5310278
I forgot the binaries there are actually out of date, here is a post from the tombraiderforums with the most up-to-date build: https://www.tombraiderforums.com/showpost.php?p=8002837&postcount=293

>> No.5310534

>>5293929
https://www.youtube.com/watch?v=y3JUrhh9VC8
is this the worst review ever made? this guy is something else

>> No.5310567

>>5310534
The review part is facts and good judgements.
It's just the insane ramble and attempts at humor that let it down.
There's much worse out there.

>> No.5310808

>>5310534
Awful

>> No.5312635 [DELETED] 

>>5304820
>Read what i said after that.
I did, and it doesn't contradict what I stated in saying ZH had a more impressive city-scape.

>Different people behind it
That's the point.
>TTK not only nails the city aspect, but the western era, the medieval and ancient Rome too
More like it "nails" those settings in terms of them being generic filler, while ZH actually utilizes different gameplay mechanics for its eras.

>Funny how you completely ignored the picture and what i said after that and you're still talking about the previous post instead.
The previous post WAS your post. If in your first post you can't even remember the level while I can, more accurately, then yes, I have played it more than you.

>And that would ruin it because you would just cheese through it
Having more control over your character so they can better accomplish what one of the games focuses is on is not "cheesing".

>You may need to revisit the meaning of the word "equal"
You said the gore, which yes, they are equal.

>That's funny because iirc it was you pointing out a totally different game of a totally different genre (which among the other things focuses exactly on gore and gibs in the first place) to try and prove a flawed point.
False equivalency, since I neither lied nor was being petty, merely proving your points wrong, which Zero Hour still manages to objectively have a greater variety of deaths for its enemies with more detailed gore.

>I myself said it wasn't perfect.
Even though you have used the word "perfect" to describe it before this point.

>It's like you're trying to desperately grasp on different subjects trying to prove very unrelated points.
Wrong, I was not comparing consoles, you were. It shouldn't matter what console it's on, the facts remain facts. If a game is released on If two very similar games are released on different consoles, graphical superiority of one over the other should not be ignored because of exclusivity. That is dumb.

>> No.5312641

>>5304820
>Read what i said after that.
I did, and it doesn't contradict what I stated in saying ZH had a more impressive city-scape.

>Different people behind it
That's the point.
>TTK not only nails the city aspect, but the western era, the medieval and ancient Rome too
More like it "nails" those settings in terms of them being generic filler, while ZH actually utilizes different gameplay mechanics for its eras.

>Funny how you completely ignored the picture and what i said after that and you're still talking about the previous post instead.
The previous post WAS your post. If in your first post you can't even remember the level while I can, more accurately, then yes, I have played it more than you.

>And that would ruin it because you would just cheese through it
Having more control over your character so they can better accomplish what one of the games focuses is on is not "cheesing".

>You may need to revisit the meaning of the word "equal"
You said the gore, which yes, they are equal.

>That's funny because iirc it was you pointing out a totally different game of a totally different genre (which among the other things focuses exactly on gore and gibs in the first place) to try and prove a flawed point.
False equivalency, since I neither lied nor was being petty, merely proving your points wrong, which Zero Hour still manages to objectively have a greater variety of deaths for its enemies with more detailed gore.

>I myself said it wasn't perfect.
Even though you have used the word "perfect" to describe it before this point.

>It's like you're trying to desperately grasp on different subjects trying to prove very unrelated points.
Wrong, I was not comparing consoles, you were. It shouldn't matter what console it's on, the facts remain facts. If two very similar games are released on different consoles, graphical superiority of one over the other should not be ignored because of exclusivity. That is dumb.

>> No.5313096

>>5312641
autism

>> No.5313273

>>5293939
Shit taste

>> No.5314119

>>5310567
>>5310808
If you remove the WAAAAA BIG TITS *soiface* bits, it would be good.

>> No.5314153

>>5312641
You're just rambling now, there's no point in continuing this discussion. I could refute once again your wrong, flawed responses but you would still come up with different excuses, unrelated topics and even things i never said; again, there's no point.

>> No.5315356

Bump

>> No.5315560

>>5299052
>file
kek

>> No.5315565

>>5307998
I know, but it was a bad joke, normal fag

>> No.5315595

>>5310534
How low energy/low-T can one person get? Awful.

>> No.5315694

>>5299052
lol

>> No.5316283

>>5315565
Takes one to know one, fag

>> No.5317956

Should I make a new thread?

>> No.5317978
File: 218 KB, 855x903, larainfo.png [View same] [iqdb] [saucenao] [google]
5317978

>>5317956
This one didn't even hit bumplimit, but was already on page 9.

>> No.5318004

>>5317978
>Implying there is any other bio for Lara
>Implying that Americanised trash matters

>> No.5318006
File: 1.82 MB, 2048x1152, 8140_screenshots_2012-07-02_00005.jpg [View same] [iqdb] [saucenao] [google]
5318006

>>5318004
I like LAU Lara too despite some changes in bio.

>> No.5318085

>>5318006
LAU Lara is honestly the perfect Lara.

>> No.5318729

>>5318006
She looks great in Underworld.

>> No.5318841

Anybody else just download random high rated levels for the level editor? trle.net has enough shit to keep you busy forever.

>> No.5318880

Are there any games out there that are similar to the classic TR titles?

>> No.5319170
File: 121 KB, 500x500, this is how you get syphilis.jpg [View same] [iqdb] [saucenao] [google]
5319170

>>5318729
>Suddenly wild Reboot appears!
>Reboot uses Fuck Up Character
>It's super effective!
>lOra is now Confused

>> No.5319175

>>5318841
>forever
I wish this was true.

>> No.5319182

>>5317978
>Favourite film: Deliverance
Always gets me

>> No.5319320

>>5318880
Other than the Level Editor games?

the PS1 Indiana Jones games, which borrow from TR without directly copying.

>> No.5319574

>>5319320
Am I missing something, or there is only one Indy game for PSX? Emperor's Tomb came in '03, so definitely PS2

>> No.5320253

>>5319170
She's cute in the reboots, fuck off.

>> No.5320590
File: 434 KB, 160x120, You must be this tall to use this board.gif [View same] [iqdb] [saucenao] [google]
5320590

>>5320253
>No personality at all
>ZERO drive to do anything
>Whimpering 90% of time
>Screaming for reminder of time
>Written by Pratchett, with all the trappings of what she always brings
>B-but c-cute!
Fortunately, this is not /v/, so get the fuck out with your non-argument

>> No.5320634

>>5320253
>She's cute
t. zoomer

>> No.5320757

>>5320590
Most of what you said is wrong.
>>5320634
t. fag

>> No.5320759

Does OpenLara work with all five "classic" TRs?

>> No.5320761

>>5320590
Don't forget how she goes full murderhobo at the drop of a hat.

>> No.5320835

>>5320590
The irrational hate for the reboot games and Lara never ceases to amaze me.

>> No.5320839
File: 71 KB, 497x498, badass.jpg [View same] [iqdb] [saucenao] [google]
5320839

>>5320835
>irrational

>> No.5320842

>>5320839
Yes, irrational.

>> No.5321112

>>5320839
That is so dishonest of them. It takes you less then 1 minute to not give a shit what Lara looks like in the CORE games because your eyes will be too busy searching around for where to go and what to do next.

It's typical trash journalism from those more interested in pushing narratives than intrinsically reviewing the games in and of themselves.

>> No.5321115

>>5320839
That's sad. Can't give af about nu-Lara

>> No.5321668
File: 17 KB, 320x200, screen44.jpg [View same] [iqdb] [saucenao] [google]
5321668

>>5320759
>OpenLara
Nope. At the moment, it can only open TR1 & 2 levels (so TR3 too because it's basically the same game).
Also, be prepared, OpenLara is very nice looking, but a lot of interaction are not implemented. Simple triggers works (like most of levers or camera stuff), but some more complex one will not work (like enemies spawning or bosses).
It seems to work mostly fine with TR1, but don't expect much gameplay on TR2 (even torches don't work).
>Tl;Dr:
>OpenLara is nice to fiddle a bit with levels, but not mature play a game from start to end.

>> No.5321813

>>5321115
Your loss

>> No.5321914
File: 445 KB, 1010x1600, Lora, you can do this.jpg [View same] [iqdb] [saucenao] [google]
5321914

>>5320835
To be irrational, people would have to hate it for no reason at all. Fortunately... or rather unfortunately

>> No.5321924
File: 75 KB, 576x489, Where.jpg [View same] [iqdb] [saucenao] [google]
5321924

>>5321813

>> No.5322912

>>5321914
Again, it's irrational and shows two things.
1) that you didn't bother watching/playing the reboot sequels, since Lara is no longer like in your pic related
2) that you don't understand that she's intentionally weak and whiny because she's at the start of her tomb raiding career. Original Lara has at least 9 or 10 years of experience in the field.

>> No.5322974

>>5303968
>When I play a game, I usually make myself!
Ugh. If you don't just make the ugliest / weirdest character for laughs, you must be a humorless narcissist.

>> No.5322990

>>5322912
>start of her tomb raiding career
What career are you talking about? She hates tombs.

>> No.5323001

>>5322990
See? I was right.

>> No.5323008

I used to play as a kid but it feels archaic now, how do you guys enjoy the very specific and odd controls?

>> No.5323020

>>5322912

What you don't understand is that nobody ever asked for a series reboot

>> No.5323026

>>5323020
It was either this or no more games.
The Crystal trilogy sold like shit.

>> No.5323030

>>5323026

Ok, no more games.

>> No.5323032

>>5323030
OK. You can just ignore the newer ones then, jaded faggot

>> No.5323034

>>5323032

Why do you think a series has to continue forever?

>> No.5323036

>>5323026
Because eidos greed and their game per year demand killed the series. Casuals who provide majority of sales want polished games even if they are shit.

>> No.5323064
File: 26 KB, 800x600, 676.jpg [View same] [iqdb] [saucenao] [google]
5323064

>>5322912
Should I go for popcorn?

>> No.5323070

>>5323026
>Crystal Dynamics working on next title
>It gets axed, because Eidos is taken over
>To secure copyrights over Eidos properties, Square Enix launches entire string of reboots, along with not keeping the numerals right for non-reboots
At least get your facts together

>> No.5323075

>>5323026
Besides, we've been over this already - it doesn't matter what unit sales for the current trilogy (which, by the way, is also a dead end, since all they can do now with it is ANOTHER reboot) are, what matters is that they had such exorbitant production and marketing budget, they are incapable of generating profit in the end. Add to that the "limited exclusive" bullshit with Rise (so they took Microsoft's bribe rather than make sure the game will sell), throwing Rise and Shadow in crowded months (for fuck's sake, Rise was pitted as exclusive against all-platform Fallout 4) and then doing the shittiest thing imaginable: putting Shadow on instant sales for Black Friday. The final conclusion is that Square Enix is just as inept with making money on the franchise as Eidos was. If not more, since they have loses on all three titles, while Eidos at least was able to get money out of the games, despite low sales.

tl;dr get better shitposting material

>> No.5323101

>>5323032
The series ended with TR4, so what's your point, exactly?
And I really wouldn't mind if it was how things ended. Well, maybe add Chronicles, but only because it was the game with TRLE

>> No.5323112

>>5323070
>Crystal Dynamics working on next title
Source? This is the first time I hear about this.

>> No.5323115

>>5323101
Isn't AoD canon to the previous games?

>> No.5323119
File: 164 KB, 1280x1743, 7996e9f4031e64e99b985ddc4027d9b1.jpg [View same] [iqdb] [saucenao] [google]
5323119

>>5323112
Tomb Raider Ascension.

>> No.5323124

>>5323112
>2019
>First time hearing about TR: Ancesion
The reason why there was so much pretense with survival elements in TR'13 was due to the fact Ancesion was a survival-themed game and Crystal Dynamics salvaged as much as they could from it. Shame the advanced bow mechanics were scrapped and instead the shitty "slow firing sniper rifle" was thrown in on Squenix demand.

>> No.5323127

>>5323115
So is LAU trilogy.
Doesn't change the fact TR4 is the end of it. This is how Core ended the series. And they delivered a solid game at that.

>> No.5323130

>>5323127
No, LAU has its own timeline.

>> No.5323146
File: 189 KB, 300x200, missing.gif [View same] [iqdb] [saucenao] [google]
5323146

>>5323130

>> No.5323152
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5323152

>>5323146
Okay, explain then what did you mean by this.
The only mention about the old games events was in her lau bio:
>Predictably there have been a number of unofficial biographies printed about the young Countess, that attribute wild and fantastic feats to her exploits, ranging from the discovery of living dinosaurs in the Congo to infiltrating the infamous Area 51 in Nevada. The official line from the Croft Estate to these works is simply that "...these books are utter rot: disgraceful, trashy works of total fiction."
On the other hand AoD literally continues events of tr4.

>> No.5323168

>>5323152
The point was how the series ended with TR4 and everything after it was more or less trying to crowbar somewhere another title, bending events or doing soft or hard reboots on the series.

>> No.5323179

>>5320839
I was never even a fan of Tomb Raider, but I love how they changed her from having a pretty iconic face to being incredibly generic. You could easily identify a portrait of old Lara, but who the fuck is this?

>> No.5323189

>>5323179
>tr
>iconic face
Lmfao

>> No.5323202

>>5323179
Maybe iconically ugly

>> No.5323216
File: 53 KB, 500x501, 14375.png [View same] [iqdb] [saucenao] [google]
5323216

>>5323179
>>5323189
>>5323202

>> No.5323232

>>5323216
Retard

>> No.5323291

>>5323232
Yet it holds true. Old Lara is instantly recognizable, while nu-Lara looks like she should be in a college campus protest somewhere because that evil racist prick Trump won't let poodles serve as police dogs.

>> No.5323305

>>5323291

Based.

>> No.5323335

>>5323291
>instantly recognizable
Because she looks like complete shit

>> No.5323349

>>5323335
If she looks like shit then how come she was all about having millions of patriarchy men masturbating to her instead of exploring and playing the game?

Stay consistent with your platform, please.

>> No.5323352

>>5323335
Um... Anon, I don't think you get it. It's not about her having triangle tits. It's about the fact you see old Lara and instantly know who that is. Even if you never played the games. nu-Lara? Not so much.
And they are both fucking ugly. nu-Lara purposefully so.

>> No.5323361

>>5323335
>Here, let me ignore technological limitations of the era and completely ignore LAU Lara
>Now I can claim she was looking like shit
>While boasting about utterly forgettable college chick, which was deliberately designed as "homely girl next door" by the dev team and bragged about during production
And then morons like you wonder why people give them shit. Dunno. Must be utterly irrational

>> No.5323424

>>5323020
This. Franchise was semi-dormant and there was no real point trying to reinvent the wheel with it.

>>5323026
I was fine with the series dying with AoD. I was also fine with LAU trilogy being, well, a trilogy.
But I guess you are too dense to comprehend such simple truth that things can and should have an end and a conclusion, rather than shitting out never-ending string of new installments, until nobody is buying that crap anymore.
Guess what just happend with Tomb Raider

>>5323008
The entire charm in those games is in controls, because they are so specific and precise. Once you learn them, which takes about five minutes, you will always know what will happen when you do a thing, rather than having automated moves that might or might not trigger and you never know for sure. I wouldn't mind having mouse control, thou. Would speed things up considerably.

>> No.5323480

>>5323349
Tits, retard

>> No.5323484

>>5323361
>technological limitations
She looks like shit in the cutscenes as well. Very ugly face.

>> No.5323636
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5323636

>>5323484
Okay, how do you explain that my heart is missing a beat when I see her?

>> No.5323797

>>5323480
Which you don't see most of the time due to her back being to you.

>> No.5324071

>>5323636
You have shit taste and have nostalgia for the games.

>> No.5324361
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5324361

>>5323636