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/vr/ - Retro Games


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528365 No.528365 [Reply] [Original]

Mega Man X thread?

I've been going through them in order, and I'm on X5 right now. So far my opinion is:

X4 > X1 > X2 > X5 > X3

I've only beaten the first few Mavericks in X5, though, so maybe it'll get better from there.

Squid Adler was actually the most fun boss I've played in the entire series for some reason (and actually all of the boss fights in X5 have been really cool so far), but the rest of the game just feels like a bunch of half-finished ideas shoved in just for the hell of it, and the level gimmicks so far are pretty annoying.

>> No.528394

One thing I really didn't like about X5 was how they used those 3D models as sprites, it made it all look a bit cheap, not to mention going from animated cutscenes to still images. Also, a lot of the levels kind of felt like X4 levels done over again

That said it's still a whole hell of a lot better than X6, I've also been playing through the X games and I had kind of forgotten just how rushed and badly designed that game was

>> No.528396

Squid Adler is fun to fight with Zero and F-Splasher, because you can just dash through him to death

>> No.528431

>>528396
I'm not very good at the games, just enough to beat the ones I mentioned with all non-secret upgrades, but I went in without his weakness, and it was just the perfect balance of difficulty and fun.

I felt challenged, but not overwhelmed. Just dodging around his bolts was so exhilarating to me.

I don't think I'm ever going to use his weakness against him.

>> No.528437

>>528394
They did did the pre-rendered stuff in X4 too, but I felt it blended into the style a lot better. In X5 it's kind of jarring.

>> No.528559

X5 had some of the best stages, imo. More focused on platforming than just easy jumps and shooting.

>> No.528609
File: 207 KB, 500x455, 1363481600254.jpg [View same] [iqdb] [saucenao] [google]
528609

X4=X1>X5>X6>CM>Xtreme1/2>X2>X3>X8>X7

X6's Music>X5's Music>X4's Music

>> No.528630

I'm going through the first again. It's been years since I've played any X games, though. I remember being able to blaze through the first like nothing, getting all of the secrets.

Now, I'm having trouble with the subboss on Spark Mandrill's stage and can't remember where any fucking thing is or the weaknesses. Barely able to platform.

W-what's wrong with me?

>> No.528642

>>528630

Sounds to me like you've fallen out of practice

>> No.528657

>>528630
I haven't played that miniboss full-powered in a while since I always do Chill Penguin and Storm Eagle first. It's a joke after Storm Eagle, though.

>> No.528662

X4 is pretty good

But why are people rating X5 higher than X2 or X3? Are you high?

>> No.528670

>>528662

I'd say X5 is better than X3 but not as good as X2

>> No.528675

>>528670
>Boss patterns were garbage
>gimmicky levels everywhere
>that STUPID fucking nightmare system

I guess the question I should be asking then is "Why do people think X3 was such a pile of shit?"

>> No.528707

>>528662
OP here, X3 just wasn't very memorable to me. Boss designs were that great, and I regretted getting the X-buster "upgrade" for the rest of the game.

It did a good job of opening up the level design, but I didn't really feel it was a necessary improvement.

Bit and Byte were cool fights, though.

I really like all of X5's bosses so far, though. And gimmicks aside, the levels are memorable. X3 seemed like one giant industrial level split into sections.

>> No.528802

>>528675
>boss patterns were garbage
>X4 is pretty good
Surely you don't think X4's bosses were more difficult?

>> No.528824

>>528365
>>528609
>>528670

See
>>528662
>>528675

Like, what the fuck? Not him, but X3 is probably my favorite in the bunch. Chips, vertdashing, datmusic, Zero is finally playable. Not to say any titles between X-X4 are bad by any means, but wow.

>> No.528827
File: 9 KB, 176x144, NightmareMother.png [View same] [iqdb] [saucenao] [google]
528827

i wish the difficulty in the PS1-era X games was balanced a bit better. i found X4/5 to be waaay too easy, while X6 was complete bullshit the entire way through

>> No.528838

>>528824
Opinions. I hated updashing and the music, for instance.

>> No.528848

>>528838

>X3's OST
>deserving hatred

what

http://www.youtube.com/watch?v=LszefB5sP0Q

>> No.528857

>>528848
And then you have jarring shit like this:
http://www.youtube.com/watch?v=6ukxh9Ra5oQ

>> No.528859

>>528827
Fucking Earthrock Trilobyte.

>> No.528864

>>528838
wuuuuuuuuuuuuuut

Not even Blast Hornet?
Vile's sekrit stage?
Toxic Seahorse?

>> No.528871

>>528848
Sorry but, music is not an area you want to compare X3 to X5.

http://www.youtube.com/watch?v=1EP2pyKKw64

>> No.528872

>>528857

Yeah that one isn't one of my favorites, but it isn't outright awful.

Perhaps I don't think its awful simply because its interupted by: http://www.youtube.com/watch?v=sQgxfG8-sZA

...which arguably the best character theme on the entire SNES.

>> No.528876

>>528365
>I've only beaten the first few Mavericks in X5, though, so maybe it'll get better from there.

The only good things about X5 are the final levels. The rest is shit when you play all the tittles of the series. Gaea is a safe call.

>>528609
>X6's Music>X5's Music>X4's Music

Agreed.

>> No.528885

>>528871

I'm the guy you were replying to and all you had to do to make your case was post this:

http://www.youtube.com/watch?v=SEJnpC1SuaE

but you dun goofed son. Ah well, X5 has some damn good music. True. I still don't think X3's ost is bad though.

>> No.528894

>>528885
But that's Bubble Crab's music.

>> No.528897
File: 79 KB, 422x700, 1308458030147.jpg [View same] [iqdb] [saucenao] [google]
528897

>>528824
>Like, what the fuck?
It just felt very bland, and Zero seemed like more of a cock tease than anything.

Some of the music is pretty good, but I wouldn't say it was my favorite.

>>528885
>Duff McWhalen
We X2 now.
http://www.youtube.com/watch?v=DOe3baIm3Ys

>> No.528907

>>528885
Really, if it were all redone with a better soundchip, I'd probably like it, but a lot of tracks were just jarring.

>> No.528914

>>528897

>Capcom reusing musical assests

i mean i already knew this and like the duff version better but god every time

>> No.528917

>>528894

yeah i like this version better

>> No.528919

>>528857
Jeez, the instruments in X3 sounded terrible. Should have been on the Genesis.

https://www.youtube.com/watch?v=OUwg-n1GgOo

>> No.528927
File: 4 KB, 100x174, 1356851856090.jpg [View same] [iqdb] [saucenao] [google]
528927

>>528919
>https://www.youtube.com/watch?v=OUwg-n1GgOo

Wow it does sound better

>> No.528931

>>528857

Why?, that's my fav intro stage.

>>528707
>I regretted getting the X-buster "upgrade" for the rest of the game

We all do...

The thing with X3 OST is that is tricky, not bad neither good, the problem is the sound as quality but not CD quality. As a game it may not be the best but it was a solid Megaman X game.

>> No.528932
File: 182 KB, 400x400, 1365194345026.png [View same] [iqdb] [saucenao] [google]
528932

>>528907
>if it were all redone with a better soundchip
Well, there is the PS1 version...

>>528914
>>528917
I agree completely.

Another redone track that I don't see mentioned very often, if at all.
https://www.youtube.com/watch?v=5c6TW2drYtA
https://www.youtube.com/watch?v=KScNskuudeI

>> No.528957

>implying this isn't the best track in the whole series
http://www.youtube.com/watch?v=PrBe5vCEbK4

>> No.528959

>>528932

You mean this?

https://www.youtube.com/watch?v=-Am1XppfNos

>> No.528964

>>528871
Well, all the music is great imo, at the very least 1-6.

>>528897
Well, I guess opinions; I thought the stages were pretty cool. Zero was a tease in X and X2 as well tho.

I guess if I really had to boil down a personal hierarchy (man this is hard), I guess it would be

X3>X>X2>X4>X5

Although aside from 5 the gaps are rather marginal.

>> No.528974

See what's hilarious is that nothing in the X series remotely tops this:

https://www.youtube.com/watch?v=KgTZhVEhDuw

a remix but whatever

>> No.528975

>>528675
nightmare system?

No one mentioned X6.

>> No.529145

>>528931
I don't regret it. That upgrade was neat.

>> No.529150

>>528657
I always found Storm Eagle to be the easiest boss.

>> No.529157
File: 32 KB, 449x449, 1337428820790.jpg [View same] [iqdb] [saucenao] [google]
529157

>Armored Armadillo blocks an Electric Spark attack

I''LL FUCKING KILL YOU YOU BASTARD HOW DARE YOU BLOCK THE ATTACK YOU'RE WEAK AGAINST

>> No.529171

>>529157

>hurr I want everything to be easy mode

Suck it up. Every boss should be able to block your weakness. Heck, Megaman can dodge spikes. That's not very fair.

>> No.529180
File: 7 KB, 244x244, A.jpg [View same] [iqdb] [saucenao] [google]
529180

>>529157

>Boss gets stuck in an infinite loop while you pound them over and over again with their weakness

>> No.529184

>>529150
I find Chill to be easier, but only slightly so. It is a little disappointing that the coolest Maverick is also one of the easiest, though.

>>529157
Lol'd. I had about the same reaction as a kid.

>> No.529216

>>529145

Except for the uneven side effect of retarded frames. I'm not going to deny it was a good idea.

>> No.529243

>Mega Man Xtreme
>Weaken every boss to last bit of health
>Always take them out with a Shoryuken or Hadoken (they're not 1 hit kills in this but you can use them even when you don't have full health)

It's just satisfying.

>> No.529264

Interesting you rate x3 so low OP.

>> No.530431

I will get shit for this but I don't care.
X6>X>X4>X2=X3>X8>X5>X7
The only one I actually disliked was X7.
Command Mission was an awesome game.
>dat scarf

>> No.530441

I loved X 1, but something about 2 and 3 seemed wrong or rehashed, so I've skipped to X4 to get a different feel.

Is this acceptable /vr/?

>> No.530474
File: 270 KB, 1483x847, IrisBustMMX5[1].jpg [View same] [iqdb] [saucenao] [google]
530474

I really loved Iris as a character. Most of the time I'm the only one. The series needed more of her, thou Alia was a decent replacement. The other two operators from X8 are shit through and through.

>>530441
Yes, X2 and X3 are not that good, truth to be told.

>> No.530481
File: 176 KB, 484x500, MMX8Layer.png [View same] [iqdb] [saucenao] [google]
530481

>>530474

Don't talk shit about my waifu

>> No.530485

>>530481

damn! you beat me too it

>> No.530491
File: 18 KB, 229x240, Layer.240.516855.jpg [View same] [iqdb] [saucenao] [google]
530491

>>530474

Don't you like my underboob, anon?

>> No.530497

>>530481
Layer a shit.

>>530491
I liked when characters had characterization and weren't just for fapping. You served no fucking purpose to get into the series, neither did the robololi operator.

>> No.530527

>>530481
>>530491
Only just noticed underboob

>> No.530523

>>530497
They wanted to let you play as Alia, but decided there should be operator analogues to Zero and Axl as well. Thus we got robotits and robololi. They served a gameplay purpose.

>> No.531327

>>530474
They're good, they're just basically enhanced X1 without the atmosphere.

>> No.531396
File: 166 KB, 500x593, nana.jpg [View same] [iqdb] [saucenao] [google]
531396

>Operators a shit
What about Nana?

>> No.531431

>>531396
I certainly wondered what kind of 'torture' Silver Horn was talking about.

>> No.531452

>>530527

Welcome to a brave new world, friend. Delicious Layer underboob is truly the best, though I also approve of Alia's hairstyle in X8.

>> No.531463

>>531452
I liked her pre-X8 look better. Something about her hair up and the roboobs.

>> No.531523

I bought a copy of Megaman Xtreme 2 at gamestop in 2009

its broken and usually wont let me get past the first part of the stage, or the first cutscene glitches up at iris/zero

>> No.531542

>>531523
Emulate X.

>> No.531636

I recently got done playing X4 and X5 again.
X4 is probably the easiest one out of the entire series.
Zero makes the game Ultra Easy Fun mode until you fight General which is just tedious.

X5 was boring and fairly easy. It was a bit harder than X4 because you didn't get free full healths CONSTANTLY.
The bosses in this game seemed even dumber and easier than the ones in X4. Alia's CONSTANT bitching kills the pace of the game.
The armor system is fucking garbage. Having to collect ALL 4 pieces before you can even wear it is pretty retarded.
A lot of X5 is just copypasta consisting of content all the way from X1-X4.
I also don't get why people say this game is less linear than the previous games, because it's most definitely not.

>> No.531709
File: 561 KB, 320x240, STOP FREEZING ME YOU DICK THATS NOT EVEN FAIR.gif [View same] [iqdb] [saucenao] [google]
531709

>>529180
>Spark Mandrill

>> No.531723
File: 165 KB, 720x540, 019_-_Prisoner_Nana.jpg [View same] [iqdb] [saucenao] [google]
531723

>>531431
Probably something involving that chair she was strapped to. Though in my head, I'm imagining what a doujin would have if someone made it. Damn you, Japan, where's my MMXCM doujins?

>> No.531852

>>531396
Nana's OK.

>> No.531887

>>531463
Every look was better pre-X8

>> No.531906

>>531723

Oh, I think I read that one.

>> No.531982
File: 13 KB, 443x322, 1365901168495.jpg [View same] [iqdb] [saucenao] [google]
531982

>>528365
>X4 > X1
Going to have to disagree with you there

I've been going back to play X4 lately, I never realized how much of a pain it is. The game's not bad but there's some gimmicky stuff in there that just rides my nerves. The music and bosses are also pretty unmemorable. Even the story feels too goofy and comedic for an X series game. I guess people who prefer the Classic games can appreciate it more. I'm beginning to think X5 was the better game. It definitely has a stronger soundtrack, but I'll have to play it again for a second opinion.

>> No.532034
File: 1.74 MB, 177x150, Nicolas Cage trying not to laugh.gif [View same] [iqdb] [saucenao] [google]
532034

>>531982
>Even the story feels too goofy and comedic for an X series game.

>Caring about stories in vidya that aren't RPGs

>> No.532182
File: 34 KB, 480x360, megamanx4c[1].jpg [View same] [iqdb] [saucenao] [google]
532182

>>532034
Yeah... after all who cares about story in a story-driven game

>> No.532236

>>532182
I certainly don't. It's like caring about the story in Mario, it doesn't fucking matter. It's just trying to give an excuse to go blast more robots.

>> No.532252

>>532182
Cutscenes can be skipped and dialogue can be sped through easily by mashing the face buttons. At least it's not as intrusive as X5's "MEGA MAN, MEGA MAN! THOSE ARE CALLED LOCKS! YOU CAN SHOOT EM TO OPEN UP A DOOR!"

I will admit that my least favorite part about X4 is that it started a trend for X games to be even more story-driven, but it was tolerable at least since it wasn't every stage.

And X5 had way more gimmicky levels than X4. The only ones I can even think of in X4 are Jet Stingray's level and Cyber Peacock's (which was a cool gimmick).

>> No.532294

>>532236
Good thing Mega Man X isn't Mario, then

>> No.532354

>>532182
This is like saying Super Mario World is a story driven game because you get a little paragraph of text and a mini cutscene after you beat a castle.

>> No.532359

I'd pay real money for a Mega Man X5 hack with skippable text between-stages, and absolutely no Alia interrumptions during the stages

That would make it my favorite Mega Man X game. There's so many good things about that game, and yet so many little annoying things that make it hard to replay.

>> No.532590

HideofBeast does a pretty good job of summarizing X5's pros and cons.
http://www.youtube.com/watch?v=UiShSEONH8o&t=1m49s

>> No.533446
File: 120 KB, 640x908, 919002_56801_front[1].jpg [View same] [iqdb] [saucenao] [google]
533446

>>532354
>A platformer with skippable text? Let me compare it to a completely unrelated game
Mega Man X is story-driven, especially during the PS1 era. If you actually read some of that text, you'll see what I mean. Later Mega Man games such as ZX and especially the Zero series are heavily story-driven as well. Comparing X's story to Mario's "story" is like comparing Star Wars to Looney Tunes. You can't say it doesn't belong there just because of the genre. It's like saying watching Batman: TAS for the story is stupid because it's a cartoon. I'm not saying it's more important than gameplay, but it's still a valid complaint.

It's also kind of ironic how that other anon mentioned RPG's considering the X series is the only series outside of BN/SF and Legends to get an RPG.

>> No.533467

The only good X games are X1,X2 and X4

That said

X1>>>X2=X4>>>X5>X3>>X6>X8>>>>garbage>>>X7

>> No.534250

I thought X5 was neat because of all the throwbacks to the classic series. Would have been a good way to end the series had they not decided to milk it dry like they did.

>> No.534279

I was an idiot and didn't know jackshit so in Megaman X I did Chill Penguin's stage as the very last before I unlocked the ending ones.

>> No.534294

>>533446
Games don't need story beside maybe some simple easily skippable, unimportant to the game besides providing some basic explanation of where you are and what you're doing here and there. What should matter is gameplay cues to REALLY show you what you're doing regardless of the "story" context.

X pisses all over the original Mega Man games by going from a simple, uncomplicated action/platformer in the original games to some story-based monstrosity.

Every time I've tried playing one of those damn games I give up very quickly because I don't give a goddamn fuck about what's going on, JUST LET ME PLAY THE GAME AND NOT HAVE TO UNDERSTAND THE FUCKING WORLD AND WHAT WE'RE DOING IN IT BY GIVING ME WALLS OF TEXT.

>> No.534304

X4 > X1 > X6 > X3 > X5 > X2 > X8 > X7

>> No.534376

I used to get my ass kick at any Mega Man game. After frustratingly throwing it down I gave it another chance some months later. This time I focused on pressing forward and attacking like my life depended upon it, also making sure to charge that buster at every moment.
I went from not being able to defeat Armored Armadillo to clearing X1-3 without much difficulty. It's strange how a change of tactics can change the way you play games.

>> No.534379

I was so disgusted with X5 and X6 that I had to call it quits on the franchise at that point. I probably missed out on one or two things I might have liked but I had to cut my losses at some point.

I can still squeeze some fun out of the old games by trying to mimic hideofbeast's minimalist runs, but other than that, the well has been tapped as far as I'm concerned.

>> No.534392

>>534376

I made Armored Armadillo my first boss the first time I played X. Shit took forever to kill since he bounced off the walls all the damn time.

>> No.534449

>>534376

It's hilarious how my strategy as a child was to hide on the walls like a sissy for every boss fight, only coming down to pop off a charged shot every now and then, whereas now I wouldn't even stop to think before just standing right in front of armadillo plinking away until he dies.

>> No.534938

What I liked about X1 is that all of the weapons were useful in a decent number of situations. X2 and X3 kinda disappointed me in that most of the weapons other than the default X-Buster were too awkward and unwieldy to be useful outside of fighting the boss that has that weakness and breaking a few obstacles.

>> No.534995
File: 5 KB, 192x145, Mmx5-rock[1].gif [View same] [iqdb] [saucenao] [google]
534995

You MOTHERFUCKER.

I'm so close to just quitting right here.

>> No.535117

>>534995
Disregard that, you cool.

>> No.535242

>>534995
Mash wall jump un the upper corner, thank me later.

>> No.535258

Duck in the center of the room, and make tiny jumps when you see a piece you need to jump over. Use the Tri Thunder if you're using X.

>> No.535263

X5 is the best in the series IMO, alia aside, ranks and character selection made the custom difficulty system something fun and challenging at the same time.

>> No.535272

>>535258
see
>>535242

>> No.535275

>>535242
HOW_TO_BEAT_EVERY_MEGAMAN_ZERO_BOSS.txt

>> No.535298

>>535275
how_to_rank_F.lel

>> No.536348

>>534995
here.
Is X5 Sigma supposed to be the hardest in the series? I have some anger issues, and I'm pretty close to punching a hole in the wall right now.

>> No.536554

>>536348
Hoo boy. Got lucky and managed to kill him before he had a chance to do the purple block attack that I always fuck up on. That's one more X game down.

>> No.536564

>>536554
Have fun with X6. It's a trainwreck in terms of game design. Least the music is nice.

>> No.536596

>>536564
Yeah, I've actually been looking forward to it. I don't know why, but I enjoy finally getting to play games that are usually considered awful. Was pumped to play DMC2, for example.

Although I hear X6 has some neat boss battles, at least.

Btw, I see now why X5 was supposed to be the end of the series. Kind of a bittersweet note to end on.

>> No.536959

X1 > X3 > X4 > X2 > X5 > The Inquisition > The Trail of Tears > World War II > X6

X1's still fun to play. X3 has a damned good soundtrack and solid gameplay, but it has to be scolded a bit for going crazy with upgrades and items. X4 was perhaps a little too easy, but it was a colorful and fun game that showed there was hope for 2D Mega Man in the post-16-bit era. I would rank it equal to or higher than X3 for having Zero as a playable character, but the game just needed a bit more challenge overall. X2 went a bit batshit with garish scenery and colors, and the weapons weren't quite as fun as in the first. Its soundtrack is also mostly annoyingly screechy. X5 was a lazy effort with half-assed CG-to-sprite graphics and unmemorable challenge or atmosphere. Its saving grace was the woefully aborted plot thread that Wily is still somehow alive.

X6 is pure garbage. Ugly graphics (there were a few bosses that I literally could not interpret as anything other than multicolored blobs), terrible soundtrack (horribad), and the Nightmare effects were a completely baffling and unenjoyable twist on the gameplay.

>> No.536992

>>536959
>terrible soundtrack

But that was literally the only good part about the game

>> No.537010

I need to replay this series and make use of all the special weapons instead of going charge buster vs everything, it's a shame that most special weapons are too situational in X.

>> No.537021

>>536959
How can one complain about X2's screechy soundtrack and praise X3's?

>> No.537023

>>537010

Using the special weapons almost feels like cheating at times, I save most of them for when you have to refight the bosses again

You sometimes can't even see all of a bosses moves because using their weaknesses keeps them caught in a loop they can't escape from

>> No.537030

>>537023
This. To be honest, I still don't know a single one of Spark Mandrill's attacks because I can't stop myself from freezing the shit out of him again and again and again.

I keep meaning to do a buster-only challenge, but I have yet to do it.

>> No.537035

>>536992
The soundtrack to X6 sounds mostly like rejects from a smooth jazz radio station. It's dull, uninspired, and clashes with the action of the game. Compare this to the driving rock soundtracks of X1 and X3, or the lively, varied synth tracks of X4.

Infinity Mijnion is pretty good, I guess, but that's because it rips off a much more memorable tune (The Final Countdown). Blaze Heatnix fits the stage, but it's still not very good.

This is all a matter of taste, but for me the soundtrack of X6 was a big aural turd cherry on top of a shit sundae.

>> No.537042

>>536959

I wouldn't call X5 lazy. If anything, it was too ambitious for its own good. All of the references to past Mega Man X and Mega Man classic games were awesome. It was a good conclusion if nothing else.

>The Inquisition > The Trail of Tears
shit taste

>> No.537051
File: 1.87 MB, 3280x2460, PVM Gate Sides.jpg [View same] [iqdb] [saucenao] [google]
537051

>>536959
>(there were a few bosses that I literally could not interpret as anything other than multicolored blobs
Aside from Infinity Mijinion and the Nightmare Mother, I don't get where any of that's coming from.

>terrible soundtrack
Picture related

>> No.537062

>>537021
X3's was better composed and wasn't NEARLY as grating as X2's.

An okay track from X2 that would have been much better with different choices of instrument sounds: http://youtu.be/gBFuYdI1_ow

A similar track from the X3 soundtrack which uses better composition and "fuller" sounding instruments to achieve the same driving feeling without becoming a screeching mess: http://youtu.be/Vh1gyo_AvbY

>> No.537067

>>537042

I dunno, X5 felt like a step down to me from X4.

Sure, the cutscenes and voice acting were really bad in X4, but to go from actual animated cutscenes to visual novel style cutscenes felt like a big step backwards, especially in what is supposed to be the conclusion to the series

that, and all the horrible CG sprites and prerendered backgrounds

>> No.537078

>>537042
I love you for poking fun at my choices of inhumane atrocities to describe just how much I dislike X6.

>> No.537082

I might get shit for this, but I think X3 is too hard, and in a bad way. It seems like a lot of the enemies do way too much damage, and you do too little. I'm not even talking about the bosses, which are either fine or strangely piss-easy. Some normal enemies can do literally 50% of your default health in damage. I was playing it earlier and I felt like I had to go incredibly slow, because if I try and rush, I'm going to eat a shot, or hit a guy, and lose a shitload of health. In X and X2, I'm dashing around jumping over dudes and blowing them away, getting hit once in a while isn't a huge problem. A lot of the enemy placements seem designed to piss me off as well.

I probably just suck. There's still a lot I like about the game, though.

>> No.537087

https://www.youtube.com/watch?v=vhWVKIawkPE

>> No.537089

I never see anyone ever talking about X7 or X8

Were they really that bad?

>> No.537096

>>537082

X3 was rushed anyways and it really shows. The levels are all these uninspired, empty warehouses and the boss animations are really stiff and minimal.

>> No.537104

>>537067
>prerendered backgrounds

Oh god damn I fucking hated that shit. The actual spritework in X4 is detailed and beautiful, but whenever the BGs go pre-rendered it looks like ass.

>> No.537109

>>537089
Well they're not retro, which might be part of it. I played X7 when it came out and I remember it being pretty fucking bad, but I hear X8 is at least decent.

>> No.537108

>>537082

You can switch to Zero to get past difficult spots until you've collected some powerups. He starts with a maxed-out life bar and a better charge shot.

>> No.537126
File: 1.96 MB, 1924x2540, thanks.jpg [View same] [iqdb] [saucenao] [google]
537126

>>537089
They're not retro, so they don'y get talked about on /vr/

Megaman threads on /v/ agreed unanimously that X7 was terrible, and X8 was an improvement, but not much more.

>> No.537127

>>537089
They're that bad.

Just for fucks and guffaws, here's a really good song from X5: http://www.youtube.com/watch?v=l_NRP3fLh1g

>> No.537179

>>537126
>Megaman threads on /v/ agreed unanimously that X7 was terrible.

Not that a discussion was needed.

I still not understand why people say X3 is hard, is really easy when you get the trick; i had a hard time when a kid in PSX and emulator (can't control nothing of more than 2 buttons) but i picked the shit now on Wii and was surprised how easy they were (Bit & Byte).

>> No.537232

>>537082
Use your weapons. X3 has some pretty good, high damaging weapons.

>> No.537250

For all the X7 hate, let me say something though

At least Capcom TRIED in X7. Completely new engine and graphics, pretty good armor, new systems, new playable character. Not a great final product, but at least you could tell they wanted *something* to work.

This is as opposed to X6, which Capcom plainly did not care about. The translation, the level design, the zombie sigma, the nonsense plot...

So I don't care if X7 was a worse gameplay experience (I personally didn't think so, but I could see where one might), X6 is only any good because of things carried over from previous games. X6 will forever remain at the bottom of the X-games list.

>> No.537258

>>537250
>which Capcom plainly did not care about
Well it was an obvious cash grab. It was rushed out, start to finish, in like a year or something.

>X6 is only any good because of things carried over from previous games
And it's music, but I agree otherwise.

>> No.537259

>>534938
I never got too much into X2, but X3 had decent weapons that did decent damage. I will grant you that their uses can be unconventional.

Spinning claws and Thunder Triad were my go-to "blaze through stage" weapon, and they are meant to be used in close range (especially for spinning claw to destroy both blades). Ray splasher is a good "just keep shooting" weapon. Acid, Frost were fairly strong and good for weirder angles.

Drills, hornets and gravity were useless as fuck though.

>> No.537261

>>537250
This, and the game was rushed out before it was finished. It's more like a late beta than anything else.

>> No.537283

>>529216
Sorry for being new, but what's wrong with the upgrade?

>> No.538460

>>531636
I didn't notice the copy and pasting in X5.

Can you give me some examples? w

>> No.538906
File: 480 KB, 384x800, 1362013975913.png [View same] [iqdb] [saucenao] [google]
538906

Why did Iris have a robo-beret?

>> No.538929

The problem is that X6 is still really fun as a game, even if it's totally screwed up. Sorry to strawman, but X5 can't do that. I can't comment on X7, but I have no hard feelings toward it yet, not that kind of guy.

>> No.538948

>>538929
I think you'll find most people share the opposite opinion on X5 and X6.

The virus stages were exceptional at least.

>> No.538979

They're complete morons. X5 is so unfun and anti-MMX it's not even funny. X6 salvages what it can from it in the timeframe they were given.

>> No.539008

>>538906
It is the garb of her Robeaux heritage.

>> No.539015

>>538906
Ok, that pic made me snicker

>> No.539031

I mostly played X on the SNES and I remember the ending where X is standing on a cliff watching the fortress explode with a wall of text going up. It said "those that sacrificed themselves for the victory will never return."

Then I played one of the X games on PS1 and Zero was back. What gives, did they ever explain that retcon?

>> No.539040

>>539031

Robots don't die, they just take a break for a while

>> No.539110

>>539040
So in other words, it's what I thought it was, they just retconned to bring back a memorable character.

>> No.539143

>>539110
You actually had to put the dude back together in X2, but yes, the X series has that sort of continuity.

>> No.539149

>>539110
Not retconned at all. He was rebuilt.

>> No.539201

>>539110

It goes like this:

X1 - Zero dies
X2 - Zero is rebuilt (by X or Sigma, depending on how you play)
X3 - Zero lives (or can be badly damaged, depending on how you play)
X4 - Zero lives
X5 - Zero dies in all 3 endings
X6 - Zero spent 3 weeks 'repairing himself' in a cave somewhere, so he didn't really die. He lives but goes into a 100 year slumber. The only actual retconned ending, since Inafune intended the X series to stop at X5.

X7, X8 and Command Mission are sort of MIA when it comes to continuity, nobody knows how they really fit in. ZXA is some proof that X8 is probably part of the actual time line (and thus so are the other games), but it's not concrete.

Zero actually dies in Megaman Zero 4. X actually dies in Megaman Zero 3. Some people believe that they are resurrected in the ZX series, but to me they are definitely not the same characters.

>> No.539232

>>539201
Zero didn't "hide away to repair himself". That's a lie he told X. He tells Light he actually has no idea what happened.

Zero: ... I will never die. I don't really remember, but when I came to, I could move... I don't know if the recovery function worked...

>> No.539251

wouldn't it be cool if there was a fan game where you can play the bosses. the world would have to be quite big to accomodate them, and they would go on their evil boss adventures.

>> No.539262

>>539251
I'm trying to think of playing as Duff McWalen.

>> No.539265
File: 2 KB, 80x48, agile2[1].gif [View same] [iqdb] [saucenao] [google]
539265

>>539251
Would play

>> No.539275

>>539232

That's if you talk to the Commander Yammark capsule with Zero instead of X, right? I sorta forgot about that, but yeah, what you say is true. In short, the truth is actually worse, because some deus ex machina device saved Zero, just like X was saved. The thing is that you never, ever see Dr. Wily's program around anywhere, while Dr. Light's is in every single game, and it's never mentioned anywhere else. Thanks, Capcom.

>> No.539284

>>539275
It's just another bs plothole that Capcom never bothers to fill up. Thanks, Capcom.

>> No.539304

>>539284

I bet it would've been filled up in that Megaman Online game that was cancelled. Or some shit like that. Damn, I hate modern Capcom. I can withstand the plotholes, the games themselves are still amazing, but I can't take their shitty practices anymore.

>> No.539335

>>539251

>playing as each reploid, subjugating each facility
>small resource managing and enemy placing after the stage is complete, like a tower defense of sorts, in an effort to drain as much health and power from X or Zero as it can before they come to fight you
>turn on other reploids, stealing their facilities and manufacturing powers to further your own agenda
>or side with MM/Zero and do the same in return

Side scrolling 2d levels, 3d map for base building/expanding/plotting or something.

Sounds stupid from my head, but ideas were never my strong point.

>> No.539341

>>539265
>Press left and right to move
>Press directional button and dash to slam into walls
>Wait until X kills you because you are piss-easy to destroy

I don't know what Agile was thinking or what his designers were thinking when he assumed that second form. Now, his normal, still-has-legs version, on the other hand...

>> No.539470

>>539335
good stuff.
it could be cool to play the "journey" mode for each boss: the level is located in his choice environment and you play through it as sort of tutorial of increasing difficulty to learn all his moves and abilities.

there could also be a sort of neutral stage too, with a lot of replay value (generated dungeon, tons of unlockable stuff, different challenges: time attack, number of kills etc) so once you have mastered a boss you can go there to test your skills.

1 v 1 online play? not just a typical fighting game but stuff inspired by your ideas too; the tower defense etc odd hybrid

>> No.539523

>>539335
>enemy placing after the stage is complete
the enemies have their autonomy but to spice things up you could "tab" to switch between enemies on the screen to control them!

>> No.539526

So should I even bother with X6 or should I just skip right to the Zero series?

>> No.539541

>>539526

X6 is a good game, better than X5 easily. It shouldn't be skipped even with it's poor translation and poor story.

Put it on Xtreme Mode to start and prepare to cry, the game will fuck you over on Xtreme. Often.

>> No.539538

>>539526

X6, X7 and X8 aren't all that spectacular, you could probably skip all of them without missing much since they take place in different times with different characters. The Zero series is better than all of them, anyway

>> No.540471

>>539201
>X7, X8 and Command Mission are sort of MIA when it comes to continuity
Zero postpones being sealed.

If I remember correctly, parts of MMZero make this obvious, having participated in the Elf Wars.

>> No.541138

How much practice would it take to go from being able to complete the first game only with all upgrades and using weaknesses and sub tanks generously to doing a buster-only no-damage run?

>> No.541221

>>541138
Generously meaning during bosses or during stages?

Buster runs mostly just require you to know the patterns of each boss.

No damage-runs are primarily an exercise of patience.

>> No.541257

>>541221
Bosses. I don't have any problems getting through the stages, but I do tend to take a few hits here and there.

I've beaten every game in the series, but usually only just so using every resource the game provides that I can think of. I've been meaning to sit down and practice some, though, since it is one of my favorite video game franchises and it's a shame that I don't have much to show for it.

I should probably just do a buster-only run before I try for no-hits.

>> No.541265
File: 566 KB, 480x264, obisfacewhen.gif [View same] [iqdb] [saucenao] [google]
541265

>>528897
>http://www.youtube.com/watch?v=DOe3baIm3Ys
>mfw every time I come back to that stage to refill my subtanks and I hear that

It's like coming back home

>> No.541274

>>541257
I find buster-onlies kind of boring though. You do rely on your buster most of the game anyway; it's just the bosses that trip you up.

Should try weapon only runs.

>> No.541285

>>541274
I just want to build some more skill. My pattern recognition and reflexes are lacking from always using boss weaknesses.

>> No.541291

>>541285
Watch vids. I never learned to play the zero serious until I watched those crazy runthroughs. Oh Z2-hardmode...

>> No.542327

If X5 was just a bit more polished and shed of the superfluous elements like ranks and boss levels, I think it would have beenthe best in the series. There was a lot of creativity in the level and boss designs.

And virus stage 1 was fucking great regardless of how much it made me want to punch things my first time through.

>> No.542527

great enthusiastic posts makes me want to revisit these games, i have played a few of them in the mid 00's because i liked x2 so much when i lived with my parents and wanted to see what they came up next.

what is stopping me is... the chit chat, the lame script that goes nowhere, the supposed bonding, the errands and stuff that i do not care about. makes me feel like i am losing some of my iq when i let myself go through this... and i don't have that much to spare to begin with.

>> No.543157

If there's one thing I remember right away in Megaman games, is that I got absolutely rekt in those goddamn hoverbike stages in X4 and X5.

I clearly remember spending an hour or more just to clear them and get them out of the way.

I haven't played X6 much actually but I think it's fine and Ground Scaravich's theme is very catchy. Blizzard Wolfang's is oddly relaxing too.

Nothing will ever top Infinity Mijinon's spiral staircase/robot chase though. The BGM just adds to it

>> No.544197
File: 11 KB, 256x224, Mega Man X 2000.png [View same] [iqdb] [saucenao] [google]
544197

Playing through this for the first time. How the fuck do I get up there? I tried wire sponge's weapon to no avail. Also, are there armor upgrades in this one? I've searched quite a few stages and haven't found a single one so far.

>> No.544212

>>544197
you can kick off the wall with dash + jump witch gives you a longer wall jump

>> No.544219

>>544197
Well shit, right after I posted this I managed to get up. Answered both my questions, too.

>> No.544230
File: 11 KB, 256x224, Mega Man X 2001.png [View same] [iqdb] [saucenao] [google]
544230

>>544212
I already knew that. Earlier today I tried for about fifteen minutes getting up there. Also, this buster design is pretty bitchin'.

>> No.544256
File: 66 KB, 650x471, 1327647317900.jpg [View same] [iqdb] [saucenao] [google]
544256

>>544230
so how did you get up there?

>> No.544276

>>544256
Dash walljump plus wire weapon. Gave me a split-second slide on the other wall that I used to jump up there. Currently getting my ass kicked by Serges.

>> No.544289

>>544197
>no boot upgrade
Shit son, what are you doing?

>> No.544296

>>544289
I didn't know there was a boot upgrade! Hell, I wasn't sure there were any armor upgrades until I just got up there.

>> No.544303
File: 192 KB, 900x700, 1336978660760.jpg [View same] [iqdb] [saucenao] [google]
544303

>>544289
He's doing it the hard way, the best way!

>> No.544309

>>544276

It's easy, the old fuck gets stuck by a shooting pattern, to avoid a certain death i hit myself with the spikes of his hovering device.

Tha pattern is when you hit him and he falls down, after that he always jump and attack shooting e-balls. The trick is dodging the e-balls.

>> No.544312

>>544303
Not for the first playthrough. Going through the first time completely suited up is the best.

>> No.544326

>>544296
There's one maverick whose stage it would make sense to find the boots upgrade on.

It is also home to one of the easier bosses to start off with. Not that they aren't all easy aside from maybe Volt Catfish.

>> No.544335

>>544326
I knew I should have used those bikes better.

>> No.544363

>>544335
Actually, disregard me. I forgot the boot upgrade isn't out in the open like in every other X game. Requires a weapon. You're thinking of the right stage, though.

>> No.544371

>>544326
>Volt Catfish.

That's one easy motherfucker.

>>537283

Too weird about shooting preferences, based on timing and ends on ruining yours. Besides is too slow, no buster is better than X2.

>> No.544384

>>544371
They're all easy, but Volt Catfish has enough of a random element to his fight to be a bit troublesome at times.

>> No.544392

>>537089

Don't listen to anyone who tells you X8 is bad, it's one of the best in the series. I would put it second to X4, personally. X7 is the hands down worst of the series, however. They're not talked about since they're not retro (even though it'll have been almost 10 years since X8 came out)

>> No.544407
File: 1.19 MB, 4693x846, BustchartSFW.jpg [View same] [iqdb] [saucenao] [google]
544407

>> No.544421
File: 54 KB, 453x604, 1347779297963.jpg [View same] [iqdb] [saucenao] [google]
544421

>>544407
>all that fat

>> No.544423

>>544407
>no Zero

>> No.544440
File: 9 KB, 256x224, Mega Man X 2002.png [View same] [iqdb] [saucenao] [google]
544440

>>544309
Thanks. Took an energy tank, but I finally took him down. Thank goodness for that life right before him.

>> No.544541

How difficult is it to learn to romhack? I've been wanting to make my own X levels for a while.

>> No.544610

>>544407
What's with all these fancharacters?

>> No.544643
File: 2 KB, 80x80, Haha I just stole money from a kid.jpg [View same] [iqdb] [saucenao] [google]
544643

>>544610
>Fancharacters
Someone hasn't played Command Mission.

>> No.544652 [DELETED] 

>>544421
If that's fat, I hate to see what obese is.

>> No.544671

>>544643
I have played Command Mission, but I don't recognize some of these girls, so I can only assume they're the artist's fancharacters.

>> No.544707

>>544671
Which ones?

>> No.544735

>>544707
Martei, Dopplers Assistant, Teal, Irene, Cumin, Saffron and Jasmine.

>> No.544754

>>544735
Martei, Doppler's Assistant, and Teal are from the manga. Saffron and Jasmine are minor characters in Command Mission, and Irene was part of Megaman Online before it got canceld. I actually did have to look up Saffron & Jasmine though.

>> No.544760

>>544735
>Cumin, Saffron and Jasmine.
Rare Item merchants, first find them in central tower while making you'r way to the top. You find them again in the secret area of the ruins, as well as in Far East HeadQuarters.

>> No.544763
File: 34 KB, 433x648, 1239844408953.png [View same] [iqdb] [saucenao] [google]
544763

1>2>4>3>5>8>6>7

x3 is good, but it doesn't have have the charm x1 and x2 have. boss rank/rewards brings down x5. x8 is decent but "Gigavolt Man-O-War" seriously doesn't have a level. i really wish they went the extra mile for x8.

>> No.544772

>>544407
Hey JS, if you're still in the thread, how come this one isn't nude like the old one?

>> No.544790

>>544763

i agree almost completely with your ranking, just swap 5 and 3 for me.

>> No.544796

>>544790
Seconded.

>> No.544816

>>544790
I would also agree with this if 2 and 4 were swapped as well.

>> No.544838

>>544384
Crush Crawfish is probably the biggest dick in X3

>> No.544870

>>544838
He can be defeated untouched by just wall jumping until he pulls you down, shooting while he tries to crush the air above you, and repeating. He really takes no effort at all.

>> No.544896

I love bullying toxic seahorse and Blizzard buffalo in X3

>> No.544957

>>544896
Crystal Snail is the most fun boss to bully in the entire X series.

An extreme example:
http://www.youtube.com/watch?v=KVp6DHPDtHo&t=14m25s

>> No.544990

>>544957
Even the developer who implemented that thought it was hilarious.

>> No.544983
File: 106 KB, 600x499, megaman zero build art.jpg [View same] [iqdb] [saucenao] [google]
544983

I remember when I saw the X4 cutscenes on the internet I thought they had made a Mega Man X anime. I really wanted to see it.

>>543157
I like Shield Sheldon's theme

>> No.545002

>>544957
>http://www.youtube.com/watch?v=KVp6DHPDtHo&t=14m25s

I'm not sure I understand what just happeed

>> No.545005

>>544983
Dude, I wish the Megaman 8 cutscenes were a show. They got the designs right and everything.

>> No.545015

>>545002
Mean old X wouldn't give poor Crystal Snail his shell back.

Then he died. ;_;

>> No.545028
File: 54 KB, 729x961, flame_hyenard.png [View same] [iqdb] [saucenao] [google]
545028

best Maverick boss theme is the one from X7

http://www.youtube.com/watch?v=8FJTK_iNA5s

>> No.545359
File: 235 KB, 1000x667, the Mega Men.jpg [View same] [iqdb] [saucenao] [google]
545359

>>545028
goddammit the one time i feel like being on 4chan and post and I keep killing threads

>> No.545437

>>545359

I know how that is, anon.

>> No.545461

I'm playing the remake of the first game for the PSP (this being the first time I've played the game) and I'm a little confused. I've only really found one boss weakness, and that was the torpedo on kuwanger. Am I doing this shit in the wrong order, or something? I did Chill Penguin first, followed by Sting Chameleon, Flame Mammoth, Launch Octopus, Boomerang Kuwanger, and now I've got 3 left, and I'm about to do storm eagle.

Also, how do I get e-tanks?

>> No.545462

>>528919
>https://www.youtube.com/watch?v=OUwg-n1GgOo
Holy shit nosebleeds all over here.

Thanks man I gotta show this to my female friend, she's a Megaman X addict.

>> No.545463

>>545028

That's not [opinions]. If there's an aspect without consensus in Megaman it should be the music.

>>545359

I thought i was the only

>> No.545476

>>544763
OMG THAT PICTURE MAKES ME LAUGH, SO TRUE.

>> No.545519

>>545461
Do you want spoilers for the enemy weaknesses? Without spoiling, I can tell you that you did them in the wrong order. There are 4 sub-tanks, and you just have to find them in 4 of the levels. The general rule of thumb is 1 heart tank per level, and either a sub-tank or an upgrade capsule in each level. It's more fun if you discover them on your own, though.

>> No.545580

>>530474
>Yes, X2 and X3 are not that good, truth to be told.

I think X2 is good. It fucks with the winning formula of X1 the least and is fun to play because of it. That said, it feels a little cheap at the end. Mainly recycling Magna Centipede's level for the final level. That makes the game feel unfinished.

The powers weren't bad either, certainly way better than X3.

X3 has terrible powers and the upgrades aren't any good either. Otherwise I like how the game-map is a little more dynamic, with you being able to change the story more by killing the optional bosses as opposed to just scaring them off.

>> No.545624
File: 250 KB, 500x334, mmsg.png [View same] [iqdb] [saucenao] [google]
545624

why aren't you playing the best megaman game ever right now, /vr/?

>> No.545653

>>545624
Megaman Rance: Shut up and Jam?

>> No.545664

>>532354
Megaman X has always been Megaman classic's story driven little brother. Mario's not a good comparison.

>> No.545686
File: 11 KB, 268x109, mmsg.png [View same] [iqdb] [saucenao] [google]
545686

>>545653
Megaman Sprite Comic
at megamanspritecomic.tumblr

>> No.546640

X2 > X > X4 > X3 > X5

didn't even touch X6 onwards, this is all I need to see of it:

http://www.youtube.com/playlist?list=PL3652E0A6690E4E9C

>> No.546659

>>534294
You are the original casual. It's you. You're the exact, single reason, Megaman Legends wasn't released.

>> No.546784

>>546640
i tried to watch these video but damn the audio of the guy's voice is shot, he got the shittiest microphone ever. also his voice is shakey and breaks all the damn time. stupid teenager and their dumb hormones.

>> No.546802

>>546659
the guy has a point regarding the text... for what i have played it could have been handled much better. sparsely used, better writing(is it too much to ask?) .

>> No.547720

>>546784
Commentary is optional, hence the silent video response.

Regardless, he's incredibly knowledgeable of the series and clearly skilled to boot. You're missing out if you're letting his voice put you off.

>> No.547739
File: 10 KB, 563x178, tumblr_lx6k34Weul1r9ureyo1_1280[1].png [View same] [iqdb] [saucenao] [google]
547739

>>545686
megaman how could you.

>> No.547895
File: 9 KB, 563x178, mmsg.png [View same] [iqdb] [saucenao] [google]
547895

>>547739
don't be so insensitive megaman

>> No.547925

Why are all webcomics awful?

>> No.548007
File: 89 KB, 500x602, dolan.jpg [View same] [iqdb] [saucenao] [google]
548007

this is your daily reminder that your fanbase is almost as bad as Sonic, but megaman fans somehow dodged a bullet while Sonic fans take all the heat.

>> No.548012

>>548007
the characters aren't animals so they can deflect the furry crowd.

>> No.548015

>>548007

sorry to break it to you, but when something sells millions of copies, it inevitably gains a following by some really fucked up people. you can't avoid it.

not all mega man fans are retarded like that, we just like to play vidya

>> No.548060

>>547895

Please stop

>> No.548079

>>548007
Like any really big fanbase, it has its cringe-worthy autistic fans, but not really significantly more than any of the others.

But comparing it to SONIC? Mega Man's fandom (or almost any other fandom for that matter) doesn't anywhere near the sheer bad of the Sonic freaks because they bring the full, twisted brunt of the furries to the table. The evil of Sonic's darkest parts are on a massively higher different order of magnitude than any part of Mega Man. Only the bronies are anywhere in Sonic's league.

>> No.548160

>>548007

I find unwarranted, creepy attraction to robots far more tolerable than the Sonic / Pokemon furfaggotry.

And there's like..far more sane people in the MegaMan fanbase anyway.

>> No.548187

>>548160
>my crazy people are better than your crazy people because I know them

No, crazy is crazy.

>> No.548852

X2 > X1 > X4 > X5 > X3 > X8 > X7 > X6

X7 tried something different and failed horribly, but that's better than what X6 did, which was lazily attempt to cash-in on an already existing engine and resources and still fail horribly.

>> No.549439
File: 1.80 MB, 2571x2167, batto.jpg [View same] [iqdb] [saucenao] [google]
549439

does anybody else feel X3 feels "grungy" and depressing?

>>544772

There is a nude one too, I just wanted to have a worksafe one to toss around too

>> No.549453

>>549439
Grungy a drab, yeah. There's not a lot of visual variation and the soundtrack is pretty samey.

>> No.551845

Allow me to bump this thread with small amount of posts.

>> No.552604

More Megaman X, please

>> No.553306

>>544671
Some of them are from the weird GBC games.

>> No.553401

>>553306
no, only one is

>> No.555058

Am I the only one who hated starting out X5 and X6 with the last armor of the previous game and having to collect all 4 armor upgrades to use the new armors?

I mean, getting two new armors is cool and all (except Gaia armor, useless piece of shit), but a big draw for me was slowly upgrading X in more substantal ways than more health and seeing his sprite get little addons at a time from unarmored X.

>> No.555108
File: 802 KB, 934x892, 1350536923748.png [View same] [iqdb] [saucenao] [google]
555108

>>555058
Yeah, I prefer the incremental armor system over the armor set system too.

>> No.555176

>>530474
Tell me what you loved about Iris as a character. Beyond her cliche "torn between my brother and my lover!" angle, she was nothing more than a token female, born and killed solely to give Zero a reason to fight... like he didn't already have plenty.

She was a one dimensional character whose sole purpose was to try to give another character some depth.

>> No.555185

>>531723
>where's the fic?

Off to Fandom Secrets with you

>> No.555214

>>531982
>Even the story feels too goofy and comedic for an X series game

Trying to stop a rebel militia, despite recognizing that they kind of have a point? How is that goofy and comedic--how is that comparable to any Classic game OR out of tune with the rest of the X series?

>> No.555215

>>553401
Berkana had an awesome character design.

>> No.555247

>>534294
I don't know if you noticed, but games have been used as vehicles with which to tell a story since the 80s, and they didn't diminish the gameplay at all.

>X pisses all over the original Mega Man games by going from a simple, uncomplicated action/platformer in the original games to some story-based monstrosity.

Have you even played the X series? 1-3 had marginally more than Classic's games (they had minimal stories too, remember). Even though the later titles featured a more robust narrative, the gameplay was generally greater (with some glaring, non-story-related exceptions).

>> No.555261

>>555214
I want to watch an X4 animated movie with a polished up story and less cheese. The premise of the story alone is great, but the execution left a lot to be desired.

>> No.555307

>>555261
>less cheese
Why would you want to ruin perfection?

>> No.555320

>>555307
Okay hear me out
>animu movie
>Japanese version
>great voice acting
>English dub
>same voice actors as the game

>> No.555329

>>555320
Brilliant.

>> No.555342

>>555320
I think you're trying to say "the English dub sucks," but that's barely intelligible. The dub was indeed awful, but claiming that that alone dumbs down the entire game to goofy, comedic levels is ludicrous.

>> No.555364

>>555342
Hey, Iris had a good voice. Sure, her voice actor was a bit untrained, but she had a good voice.

>> No.555365

>>555342
I think you responded to the wrong person.

>> No.555408

>http://www.youtube.com/watch?v=X7D9iZJp60M

>> No.555417

>>555365
Follow the entire conversation.

>> No.555593

This series needs a remake, so they can create a tighter, more serialized plot that follows through with Zero's past (and that he's not a reploid), X's burgeoning mental instability (hinted in X1's intro), and flesh out sigma more.

>> No.555608

>>555593
No.

>> No.555615

>>555417
I'm >>555261, not >>531982.

>> No.555621

>>555593
Wasn't that what they tried to do with Maverick Hunter X? How was that game anyway? I heard they fucked with the level design.

>> No.555624

>>555593
No, it doesn't.

>> No.555638

>>555621

If you like MMX, DO NOT play Maverick Hunter X

>> No.555639

>>555615
Then you shouldn't have answered a question directed at >>531982

>> No.555649

>>555624
because X5 was so satisfying, right?

>ZERO YOU NEED TO GO TO THE HOSPITAL
>NO X YOU ARE THE ONE WHO IS CRAZY
>LETS HAVE OUR EPIC SHOWDOWN BECAUSE YOU DON'T WANT TO GO TO THE ROBO-HOSPITAL

>> No.555652

>>555639
>Trying to stop a rebel militia, despite recognizing that they kind of have a point? How is that goofy and comedic--how is that comparable to any Classic game OR out of tune with the rest of the X series?
I answered none of these questions. I was just stating that I wanted to watch an X4 movie.

>> No.555654

>>555621
You get to play as Vile, which is interesting, but that's really the only highlight. It feels slow and bloated, and there is some embarassingly bad dialogue given to the bosses for absolutely no reason.

>> No.555665

>>555649
No, because your suggestion is clearly off-character and Mega Man games need no more plot what they already have. Read the X manga if you want more expanded story that's actually well handled.

>> No.555667

>>555652
Then why is it in response to my question?

>> No.555680

>>555667
It's not in response to any question. What are you talking about?

>> No.555685

>>555665

Keep your opinions to yourself, despite the plot holes and retroactively changing the storyline, I always found the general Megaman storyline across all the series to be fairly good

>> No.555691

>>555593
>series needs a remake
>for STORY
Please fuck off and die.

>> No.555693

>>555680
Your post is in response to my post, you know with the linking to my post and all. At this point I'm going to assume you're just being a dick.

>> No.555716

>>555693
That doesn't mean I'm answering your question.
>saying I'm being a dick
You claimed that I said that the dub alone "dumbs down the entire game to goofy, comedic levels". I didn't. Misunderstanding cleared up, let it go.

>> No.555721

>>555685
> Megaman storyline across all the series to be fairly good
That wasn't in dispute. Second, the series doesn't need to be remade because PLOT. Again, go read the X manga if you want plot.

>> No.555729

>>555716
>Clicking a post to respond to it
>"Well I technically didn't respond to it"

fuck off

>> No.555745

Can the two retarded anons arguing over who's the biggest retard please shut the fuck up unless they have something to say about the series? No one gives a shit.

>> No.555748

>>555729
I know this is /vr/ and not /v/ and I hate it when people do this, but you are seriously autistic, dude.

>> No.555749

>>555593

This series does not need a remake. Of any sort. They are fine as is, and will remain fine, as is. A remake wouldn't add anything, it would simply take away. Even if they redid the story, as you suggest they do, IT WOULD GET FUCKED UP even more than it is. Even though it's fucked now and segmented, you can get the gist of things easily enough if you're not 5 years old. They'd turn it into a shadow of its former self, remove all charm, remove any sense of emotion, and worst of all, probably fuck the characters up beyond all recognition. Keep that remake shit out of classic games. It's bad enough they're doing it to movies, so thank god there isn't as much money to milk from games, else we'd be swimming in the shit by now.

>> No.555750
File: 471 KB, 812x668, ZI2page3.jpg [View same] [iqdb] [saucenao] [google]
555750

>>555176
With Iris came the dynamics and writing elements of Zero unexplored up to then. She was the first genuine non-aggressive character introduced (barring Cain) and gave the story a new angle. While it was unfortunate that most people only remember her for the sad events of X4, Xtreme 2 showed there WAS in fact more to her, damning the minimalist presentation.

Unfortunately parts of Iris' canon story, such as the "originally one reploid but later seperated into two" were not present in the actual X4 title. For what it's worth, the manga does a much better job at portraying her, presenting her as a yin to Zero's yang and even showing her as instrumental in "saving" him.

She was forced into the Final Weapon ordeal there as well, but that's a different kettle of fish considering Zero killed Colonel right in front of her there

>> No.555758

>>555729
Give it a rest

>> No.555759

>>555745
>golf clap

Another retard with nothing to say about the series saves the thread!

>> No.555778
File: 402 KB, 828x670, ZI1page1.jpg [View same] [iqdb] [saucenao] [google]
555778

>>555750
CONT

The sad reality of the X series is that for how much fans love it, the games have never tried to write a large scale deep story, and even if Iris HAD survived to develop further and continue letting Zero show a different side of himself, it's doubtful it'd be handled very well, or even at all.

>> No.555808

>>555721

It does need to be remade simply because we'll never ever get another Megaman game otherwise. Face the music, Megaman is dead to Capcom except for cashing in on milking the memories of the franchise.

>> No.555813

>>555750
>>555778
>Chinese scans
God Iris is a great character in the manga. If anyone wants proper RAWs, I can provide. The manga is also the only place that gives X the spotlight and character growth he needs.

>> No.555827
File: 34 KB, 500x500, k617jnv1hyysuc07[1].jpg [View same] [iqdb] [saucenao] [google]
555827

>>555808
Congratulations, you just posted the most retarded post of the day. Also, Mega Man X has already been remade and it didn't bode out well.

You also might want to notice that Megaman is a light bulb brand, whereas Mega Man is a video game franchise.

>> No.555829
File: 268 KB, 504x764, Vava.jpg [View same] [iqdb] [saucenao] [google]
555829

>>555813
yeah sorry, I got these books off eBay back in 2003, all I could find at te time

>> No.555837

>>555750
>It IS too bad the most interesting aspects of Iris aren't even in the game itself. It would have higlighted (again) that no one could match Light (/Wily's) level of genius, since they couldn't house a pacifist and warrior in one entity (as Light did with X).

Still, I get the impression that Iris's character was expanded solely because "the girl reploid" proved to be popular with fans. There is virtually nothing in her debut title that distinguishes her from any other female plot device.

>> No.555842
File: 53 KB, 230x568, X 12.jpg [View same] [iqdb] [saucenao] [google]
555842

>>555808
Everything that isn't Street Fighter is dead to Capcom

>> No.555848

>>555827
>It's Mega Man, not Megaman!

A new anon rises to assume the mantle of Autist

>> No.555851

>>555842
Even Street Fighter is dead at the moment.

>> No.555853
File: 255 KB, 688x992, 23454642.jpg [View same] [iqdb] [saucenao] [google]
555853

>>555837
That's more a probem with the games themselves as a whole rather than Iris, any other character would have the same problem

>> No.555867
File: 1.15 MB, 2592x1552, IMAG0480.jpg [View same] [iqdb] [saucenao] [google]
555867

>>555829
I'll upload the RAWs tomorrow for you, if you want them.

>> No.555876
File: 59 KB, 679x516, Argument_Pyramid[1].jpg [View same] [iqdb] [saucenao] [google]
555876

>> No.555880

>>555853
How they chose to po--

>that image

And then I realized I was conversing with someone who's just trying to justify his crush on an anime girl.

>> No.555885

>>555880
Or he just used first image at hand.

>> No.555887
File: 1.41 MB, 888x1335, cover.jpg [View same] [iqdb] [saucenao] [google]
555887

>>555867
eh thanks but I'm good, not like I can read moon anyway.

I bought the newer X4 compilation book since the (horribly cut down) final X4 chapters weren't published in condensed form. They're in moon but it's still nice to have them

>> No.555896
File: 19 KB, 481x265, 1265397170183.jpg [View same] [iqdb] [saucenao] [google]
555896

>>555880
not really, just thought it was a nice picture

>> No.555908

>>555887
It's a great compilation, I've read it through. The older release does suffer from the cut content, but it kinda also shows how much the author put in the series overall even during cancellation. The re-release books however are better in general, with better paper quality and so on. I can't say I enjoy seeing Axl at the end, but they, at least we get X's own contemplation on the MURDER EVERYBODY thing he had going on toward X4's ending.

>> No.555929
File: 30 KB, 512x262, 3808246.jpg [View same] [iqdb] [saucenao] [google]
555929

>>555880
Oh fuck off.

>> No.555949
File: 74 KB, 400x402, 090317.jpg [View same] [iqdb] [saucenao] [google]
555949

So, Doctor Cain

Original games - plot point that fades into the background

Manga - happy drunkard who somehow avoids getting killed while assisting X, suffers in X3

MHX - near dead bore.

>> No.555970

>>555949
Manga Cain erryday,

>> No.555992

>>555949
Cain was (a) a mere plot device to invite X into 21XX and (b) an X-series analogue to Dr. Light, which wasn't even necessary considering Dr. Light himself had a prominent presence. His appearance in MHX was practically a cameo, and his swift death acknowledges that his presence was completely vestigial.

>> No.556025

>>555827

It can be either, even in some of Capcom's own games it was written as Megaman. I don't like putting a space between the words of the names, so I always write it out like Megaman, Protoman, Shadowman, and so on. I realize that you get some double m's that look odd, like Napalmman, and Splashwoman is kind of strange, but watch me give a shit at how nitpicky you are.

>> No.556048

>>556025
>It can be either
No, it really can't. Logos aside, Capcom's own stance, and the name they own, is Mega Man. In-game has always been free-for-all.

>> No.556052

>>555949

I still find it kind of sad that Dr. Cain just dies out and is forgotten. The last he's ever mentioned of is in the X4 manual. Out with a whisper, not a bang.

>> No.556063
File: 506 KB, 1024x768, 1366565666085.jpg [View same] [iqdb] [saucenao] [google]
556063

>>556048

>It can't be either
>Except for in the logos
>And in the games sometimes

>> No.556127
File: 10 KB, 316x240, MM1Title[1].gif [View same] [iqdb] [saucenao] [google]
556127

>>556063
You can blame Capcom's brand management on that. The scripts suffer from different translators every time and these translators clearly do not follow each other's works at all. Logos are made in Japan, which follow the Rockman typeface... and even then Mega Man is clearly written separately even in the NES games' logos. It's also written with the space in PSOn games' spine, like with Mega Man X5.
It's common to see the name written together because of misconceptions that even the Capcom staff has, but nevertheless it is Mega Man officially simply because that's how it's registered and owned. This is also Capcom's own official stand and all inconsistencies are just shrugged off by their part.

>> No.556146

>>556127
>all inconsistencies are just shrugged off by their part

If only everyone could be so based, anon. You'd be wise to follow their example.

>> No.556156

>>556127

And yet I don't give two shits about what Capcom's stance is on his name. Just like how Megaman X5 was supposed to be the last X game and they just shrug off the inconsistences produced by X6, they shrug off how they spell the name. It can be either Mega Man or Megaman. I think Megaman looks cooler, so I write it that way. Too bad so sad for you.

>> No.556308

>>556156
>Megaman
He's a Man that is Mega. It's not his fucking last name.

>> No.556334

>>556308

he's not really a man though and mega means thousand

he's not even a he as machines are genderless

megamachine sounds cool

a machine with thousand extensions

>> No.556942

Finishing my run of X3. Do I do a golden armor run or a Katana run (saber with no buster upgrade)?

>> No.557183

>>556942
Finished Katana run. Man, X is a force of nature with an abusable saber.

>> No.557218

Am I one of the few that things X6 > X8

I tried playing X8 again and I can't believe how much fucking boring ass filler exist in that game. The level design is 2nd worst next to X7.

Say what you want about X6 it has some form of level design and nice ideas it was just rushed. It has some good stages.

X8 is a complete game and I cannot find a single reason to play it again cause the level design is that forgettable and bland.

>> No.557221
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
557221

>>528365

MFW i want to own these games but they're so expensive

>> No.557224

>>557218
*thinks X6 > X8

>> No.557268

>>557221
they should have collections some where i got the magaman x collection which has all the way up to 8 i got it for 20 bucks around 2 years ago i wanna say more than likely less than 2 years though

>> No.557635

>>557268

The standard collection has 1-8 + the arcade games. The X collection has 1-6 + the racing game. I think they're both finally affordable again.

>> No.557870 [DELETED] 

>>557635
The PS2 versions have always been pretty affordable. Gamecube versions are more rare, and thus cost more.

>> No.557959

>>539341
Don't forget that his 2nd form is completely and utterly vulnerable to the one hit kill bonus weapon you get in the same stage.

>> No.558029 [DELETED] 

>>557870

This is true. You can get used PS2 Megaman Anniversary Collection for anywhere from 10-30 bucks, while Megaman X Collection is pricer at 20-35 bucks. New copies of both games can still be found at 50-60 bucks.

The Gamecube version of Anniversary isn't as rare so it doesn't cost much more, but X Collection and X Command Mission for GCN are a lot more expensive in comparison

>> No.558286

I've only just noticed how awesome X's sprite is in Mega man X4, X5 and X6.

>> No.558354 [DELETED] 

>>558029
the gamecube version's controls are also fucked up

unless you're some kind of mutant who can play with the jump button to the left and the fire button to the right

>> No.558587
File: 196 KB, 478x355, Untitled.png [View same] [iqdb] [saucenao] [google]
558587

So is there any way to refill weapon energy in this stage? I've been grinding the mooks in the entry area for like 15 minutes to try to refill my Spinning Blade and not a single weapon energy drop, all I've gotten is health.

I always thought it stupid that they don't refill your ammo after you die (And from a story perspective it would seem to suggest that the extra lives are an actual in-universe ability of X, not just a gameplay contrivance. Otherwise, where the hell did my ammo go?)

>> No.558592 [DELETED] 

>>558354
>the gamecube version's controls are also fucked up
This. After 20 years of playing Mega Man games, I found that layout to be excruciatingly awkward.

>> No.558620

>>558587
I don't know, but from the sounds of it you'd be better off just killing yourself and getting a game over for a weapon refill.

Personally I think the buster is easier to use on Sigma, though.

>> No.558749

>>558587

X3 final boss is still the hardest Megaman X final boss. It's almost Megaman 7 tier tough. Almost.

>> No.558764

>>558749
You mean the slow ass Sigma that has two attacks patterns that never vary with some slow-moving mines as the only real obstacle?

>> No.558771 [DELETED] 

>>558354
>>558592

Same. But I got used to it quickly.

I have no idea how they managed to fuck this up

>> No.558812

>>558749
His head is just super-tiny, it's not like his attacks are stupidly hard to avoid like the Wily capsule.

>> No.558818

>>558771
I just took it back and exchanged it for the PS2 version

>> No.559224

>>558749
What the fuck are you even talking about? X3's Sigma is a joke since he is the most predictable bastard in the game.

>> No.559320

>>559224
being predictable is one thing, being able to avoid the patterns is another.

I've always had issues fighting X3 Sigma, but Kaiser Sigma is the easier of the two to beat

>> No.559342

>>559320
First form Sigma is more difficult than most other first form Sigmas, but that's not saying much. Final form meanwhile is really only more difficult than the first game's. You only have to focus on the mines and hitting his head.

>> No.559878

>>555813
>If anyone wants proper RAWs

I want to know; you know the site?. Is there any in english?. I would like to see X in another way besides the cliche faggot he is in the games.

>>559224

Clearly you forgot X/X5 Sigma.

>>558771

I don't see the problem;i beat the games with no trouble, they are playable. Actually X and X3 feels more responsive for me.

>> No.559994

>>559878
Both of those involve more than one simple pattern like X3's. And X5's Sigma is arguably the most difficult, especially with that fucking purple block attack.

>> No.560072

>>559878
Only parts of the first book has been scanlated.

>> No.560073

>>557218

Honestly, the only bad level designs in X6 are Blaze Heatnix and Ground Scaravich, and those were still less annoying than the worst X8 had to offer. People only give that game credit because anything after X7 would seem like a godsend.

>> No.560089

>>560073
This guy gets it.

>> No.560225

>>560073
Metal Shark Player and Blizzard Wolfgang's stages were the only well-designed levels, though, and they didn't quite even out the retarded bullshit of Blaze Heatnix and Ground Scaravich's stages. I haven't played X8 yet, so I can't comment on that, but X6 is still pretty subpar for a MMX game.

>> No.560282 [DELETED] 

>>560225

I really liked Infinity Mijinion and Gate's lab 2, and not just for the music. No other Mega Man stage has ever had the same level of intensity as those two unless we count fan games and I always feel like a champ when I prevail over them. My favorite stage would have to be Rainy Turtloid's though. Neat Gimmick and the difficulty is just right.

>> No.560291

>>560225

I really liked Infinity Mijinion and Gate's lab 2, and not just for the music. No other Mega Man stage has ever had the same level of intensity as those two unless we count fan games and I always feel like a champ when I prevail over them. My favorite stage would have to be Rainy Turtloid's though. I find it oddly relaxing despite not even being the easiest and the gimmick's intention of putting the player on edge.

>> No.560292

I still consider X5 to be the last game in the series. Despite Mega man Zero having to be re-written because of Mega man X6

Shame Zero didn't actually get to fight X in Zero.
Would have tugged at some heart strings for Mega man X fans.

>> No.560307

>have beaten Mega Man X-X6, minus X3
>all this X4 love.

Fucking awesome. I remember everyone bitching about the bad voice acting and anime cutscenes (which only add to the game, unintentionally) but the game just felt great. I really liked X and X2 but X4 just felt better from a gameplay perspective. It was just faster paced and more fluid, and having Zero as a playable character from the get go was awesome.

Unsure why X6 is getting so much praise though, there was a rather solid video on youtube that just pointed out all that games flaws, but I can't be fucked to find it.

>> No.560451

>>560225
>Metal Shark Player

That stage was a safe bet, it's hard to fuck a linear stage. But they fucked up the pace of the stage... badly.

>> No.560467

>>560292
Everything post-X5 in the X series is an AU. Legends is the true continuation to X5.

>> No.560530

>>560073
X1- AWESOME
X2- STILL AWESOME
X3- some bullshit here and there but primarily AWESOME
X4- questionable voices but AWESOME
X5- fuck this can't collect everything! I like actually being able to GET the Ultimate Armor/Black Zero without feeling like I'm cheating.
X6- FUCK THIS CAN'T COLLECT EVERYTHING. ALSO DICKS TO THAT DAMNED MINIBOSS STAGE.
Xtreme 1+2: meh. Also, pressing down to dash sucks. On the plus side, 8-bit tunes!

Never played x7,x8, or command mission.

>> No.561447

>>560530
X8 and CM are pretty good games, not great, but playable.

>> No.561634

>>555848
Go back to /v/.

>> No.562350

I don't care what you guys say. This is my preference list:

X4 > X8 > X3 > X2 > X > X6 > X5 > X7

I think everyone has the right to their own opinion, but I also think that anyone who says X is the best X game is probably just too nostalgic. They're all good games in their own right, though. I liked CM a lot too.

>> No.562465

>>562350
The main reason most people list X in at least their top 3 is because it really has the best atmosphere out of all of the games. Not to mention the most memorable Mavericks in the series.

>> No.563043
File: 17 KB, 274x184, images.jpg [View same] [iqdb] [saucenao] [google]
563043

Mega Man X Collection. Nuff said.

>> No.563061

>>563043
That is indeed descriptive of the image you posted.

>> No.563316
File: 149 KB, 302x287, 1278029591210.png [View same] [iqdb] [saucenao] [google]
563316

>>555827
Nobody has ever heard of "Megaman" the light bulb, so I think we're safe.

>> No.563410

>>563316
Clearly many people have.

>> No.563431

>>563410
>one person in the thread
>many people
If you say so, champ.

>> No.563440

>>563431
>this thread represents everyone in the world
If you say so, champ.

>> No.563465

>>563440
>using the word "clearly" when there is no evidence present to suggest such a thing
If you say so, sport.

>> No.563559

I just don't understand all the x8 hate. Was it really that bad?
It came out when i was in 10th grade, and honestly its one of my favorites. It changed things up, Vile finally came back, and Sigma was bested by a new antagonist, or he was controlling the new guy, all sorts of crazy ways to look at it. Story aside, the gameplay was pretty awesome too. Customizable armor, Axl reworked so he's not a chargeless X clone, I seriously don't see what brings out the hate. Spikes everywhere, maybe? It's clearly not made for newbies to the series. Call me a fanboy, but I really think X8 was better than the credit it gets. The best i've seen on here is it's "okay". I think it's an astounding bounceback after 7.

>> No.563594

>>563559
X8 doesn't get that much hate. It just doesn't get a lot of praise. You qualified it a few times yourself there, mentioning X7 at all. If it were as good as you are suggesting it wouldn't need to be held up to the worst game in the series.

>> No.563613

>>563594
I guess so. Maybe it's because i'm a bit younger and being a huge fan of the series it pulls at my nostalgiastrings a bit. Maybe i'm also being a bit too dramatic also. It was honestly one of my all time faves, and really the only reason other than CM that i still have my ps2

>> No.563717

>>530431
I like you.

X6 = X8 > MHX = X > X4 = X3 > X2 > X5 > X7

>> No.563779

>>530431
Can we take a minute and discuss X's scarf? It serves literally no purpose. And not in a way that Zero's hair serves no purpose, that's iconic. I'm not saying i don't like it either. I think it's one of the coolest fucking things they could've done with X's design, coming second only to his awesome as fuck gundam boots. But why a laser scarf? Is there some sort of hidden functionality to it? Maybe it has something to do with his transformations as it wraps around his body, but then again none of the other characters have anything like that going on when they transform. I've spent the better part of the past 9 years trying to figure that shit out.

>> No.563778

>>563717
>X6 the best
>MHX = X
I can excuse the other guy's opinions because only a few things are wrong, but I think you just gave me cancer.

Explain yourself.

>> No.563796

>>563778
I wouldn't say X6 was best, but it was challenging as fuck, and x with a saber is always instawin. But MHX=X is just that. It's a remake, plain and simple. Too easy? play hard mode. Capsules moved around? Big effin deal. Plus you get to play as Vile. Really, the only problem i see with MHX is that it is only on psp and there's no way other than component cables to get it on a tv. I would pay for it again if they ported it to ps3. You, sir, taking things to extremes all the time, are the cause of this whole damn site's cancer.

>> No.563826

>>548007
oh god WHAT

>> No.563861

>>563796
Slower, huge ass sprites that severely limited your view, unnecessary boss dialogue that added literally nothing to the game. On a subjective note, the game is just a pain to look at as well.

The addition of Vile is neat, but not interesting enough to make it preferable to the original.

>> No.563874

>>555108
Fuck, X looks like a woman, and a sexy one at that

9/10

>> No.563894

>>563886
Also Forgot to add

Just cause its came after X7 does not give it a fair ride. People give it too much credit

>> No.563886

>>563559
X8 is filler the game

X6 has more to its level design and it was rushed beyond belief.

X8 has the 2nd worst level design in the series and that brings it down heavily. The good aspects are pretty much downed out by the bland and awful asepcts

>> No.563960

>>563894
Eh, whatever. You're just gonna be an asshole about it. So goddamn opinionated. I bet you can't make a better game, even though you talk so much like you can. I bet I'm not the only person your shitty attitude has driven away. Thanks alot Captain myopinionisfact. I'm outta here. Call me butthurt or whatever, I'm just sick of people like you. I'm now realizing how stupid I am for coming to 4chan for any type of conversation that doesn't result in your type of response. Whatever. I have a fucking video game to be making so i guess i should be thanking you for being such a douchebag.

>> No.564000

>>563960
Holy shit, overreaction of the year.

>> No.564015

>>563778
>X6
>the best

Yes. I love X6's music, and I seriously don't really get why people complain about its level design. I thought the levels were a lot less bullshit than X5's levels, which were boring as FUCK and utterly lifeless. Yeah, you have to kill a bunch of big ass doughnut robots. Yeah, you have to line up some serious lasers. Yeah, you have to deal with rain chipping at your health. Yeah, you have to deal with compressor. Yeah, there's plenty of spikes. Yeah, you need parts like jumper and hyper dash in order to reach certain areas. I have no idea why this provoked so much butthurt.

The only really annoying thing about this game is the reploid rescuing shit, but I used to have a couple of saves with every reploid rescued by either Zero or X and nothing else. I would just load that shit up and have fun. Too bad I lost the files.

Also, X6's controls are the most fluid of the series. I've yet to experience better Zero gameplay; he just kicks so much ass in this game. I dash jump all over the place, and the parts you can equip can make your mobility utterly ridiculous, game breaking even. The game is more like Super Mega Man X 6 Turbo: Ultra Badass Zero Edition.

>MHX = X

Yeah, I enjoyed Maverick Hunter X just as much as the original. It's just as good, has some new stuff and the music is sweet. That doesn't mean I think less of the original game, though.

Also,

>opinions
>wrong

>> No.564041

>>563861
>3D models
>sprites

>> No.564068

>>563960
What

>> No.564094

>>564015
"Yeah, you have to kill a bunch of big ass doughnut robots. Yeah, you have to line up some serious lasers. Yeah, you have to deal with rain chipping at your health. Yeah, you have to deal with compressor. Yeah, there's plenty of spikes. Yeah, you need parts like jumper and hyper dash in order to reach certain areas. I have no idea why this provoked so much butthurt."

Cause its badly designed and not fun to anyone that's normal.

X6 has good ideas and concepts but the level design is obviously rushed. Worse than X5.

>> No.564378

>>563796
Maverick Hunter X hard mode is still much easier than X. they dumb down basically every single element of the original game that was even the slightest bit challenging. Launch Octopus and the spider boss at the end of the first Sigma stage are two of the most tragic examples.

>> No.564383

>>563061
Mmhm.I agree,my gent.

>> No.564587

>>563559

I'm with you. X8 is a much better game than people give it credit for. Somehow I feel people just don't want to give it a chance after X7, they're too locked into this mindset that X1-3 were the best and everything else is shit, or they complain about Gigabolt Man-o-War's stage. Sure, that stage is kinda bad, but it's not so shitty the whole game is ruined because of it.

>> No.564592

>>563779

Its purpose is to look cool, and I think it achieves that nicely.

>> No.564907

bump!

>> No.564961

>>564592
no argument about that...but I can't help but feel there should be more to it than just that. And if not, why not bring it back? Give us another command mission or some kind of new mmx thats fully customizable down to the laser scarf and gundam boots. I'm totally satisfied with CM, but like any fan, I want more. Capcom just doesn't seem to give a shit about any of us... totally veering off topic though. I wanna hear some ideas/speculations. Let's give the laser scarf a bigger purpose! I wanna see someone blow that shit up into something it was never meant to be!

>> No.565009

>>564587

I'm playing X8 for the first time, having finally decided to play the X games I didn't get to play with the collection.

Right now? X > X2 > X4 > X8 > X5 > X3 > getting kicked in the nuts > molestation by a swarm of scarabs > X6 > being forced to murder my family at gunpoint > X7

>> No.565017

>>564587
I think X3 is mediocre and think X5 is better(not by much). X4 is my 2nd favorite X game. I've played X1-X6 more than 5 times at most.

And here's the problem with the "X8 is a good game" mindset: People give it alot of credit cause it came after X7, If you ignore X7 and play it its actually a very bland and badly designed game with a fuck ton of filler.

Its the only X games where I have no played more than twice. I found nothing about that game that is memorable or designed well to warrant multiple playthroughs.

>> No.565058

>>565009
>x6
>bad

>> No.565068

>>564094
Is there a PSX hacking scene? I wonder why people don't create custom Mega Man X games like they do for the NES ones. I agree with him on the controls part, but I wish it had standard platforming sections so I could put those controls to good use.

>> No.565071

>>565068
Too difficult probably.

>> No.565083

>>565071
Even for the SNES games? Also, I've seen hacks of FFVII...

>> No.565089

>>565068
I've been following the Mega Man X3 Zero Project hacker on MegaManX9.com's forum, and it seems that the SNES games already had a very confusing and "hard to modify without breaking everything else" code on stages' design. I can only imagine it being worse for the PSX ones.

>> No.565103

>>565089
Interesting, can you point me to the post where he explains that?

I wonder if X4-6 can be feasibly hacked/customized.

>> No.565130

>>565058

X6 is terrible. I'll give it that it had good ideas, but it was a bad game. A bad game. The stage design is bad, the weapons are useless, and it's difficult for all the wrong reasons.

Easy example: You're pretty much forced to use one armor to get through Gate's levels. Yeah, you can do it without it, but it's just about fucking impossible. Forced armor selection shit like that is almost always bad, especially when they don't bother to indicate that you need it.

Shield Sheldon's stage is barely a stage. Blaze HEatnix's stage is painfully boring and easy. Rainy Turtloid's isn't much better, though at least it's not quite so boring.

Infinity Mijinion's is probably the best in the game, so I'll give it that. All of the others are so bland and shit I can't even remember their names.

On the plus side, none of the boss fights were as boring as Duff McWhalen.

>> No.565172

>>565103
If X5 got rid of all the story and text

I would replay it so much more

>> No.565176

>>564041
X6 didn't use 3D models. They used sprites of prerendered models at times, but that's it.

>> No.565201

>>565176
He was talking about Maverick Hunter X.

>> No.565203

>>565103
Can't point to the exact comment, it's a 84 pages thread. I just remember reading at some point a comment about the difficulties of modifying stage design, then someone pointed out that he found a japanese editor for the games, and they started discussing about it. Not really a central point of the discussion, just something I remember them commenting somewhere in the middle.

Anyway, here's the thread. http://megamanx9.com/forum/index.php?/topic/2807-mega-man-x3-zero-project-vers-30-in-progress/
Even if you don't find what you're asking for, it's an interesting read for most of it. The hacker, JAY LEHR, shares a lot of things he finds out about Mega Man X3's code.
There's a couple of other threads by him worth reading in the rest of the forum too.

(Personally, I'm hoping to someday have a Mega Man X5 hack that makes cutscenes skippables and makes Alia's messages optional to hear pressing select, like they are in X6. That would fix the game for me.
Also, I once tried to restore the japanese voice files from Rockman X4 and put them in the american version, but I couldn't find a way to unpack and repack the compressed .ARC files that contain the voice clips. I made a thread about that in that forum too.)

>> No.565209

>>565130

Wait, just remembered three more of them. Metal Shark Player, Blizzard Wolfang, and Ground Scaravich.

Ground Scaravich was a bunch of randomness thrown at a wall. The concept could've been cool, but instead it was just annoying- especially if you were trying to get the collectibles out of it.

Metal Shark Player's, on the other hand, was just pretty decent. Not as good as Infinity's, but not terrible. It had some decent platforming to it, but X6's love affair with insta-kills shines through on it.

Blizzard Wolfang's was also passable, though the avalanche areas that essentially forced you to take damage can fuck themselves. I don't particularly care for things that require more luck than skill to get past properly. The rest of the stage is okay, though the falling block area is... kinda boring.

Still can't remember the last one though.

>> No.565198

>>565130
Infinity Majinion had good ideas, but the level was trash. Random projectiles and eagles filling the screen at all times? Yeah that's really fair. Had some utter bullshit in the hidden area with reploids you could easily get killed too (that never come back, fuck that mechanic).

>> No.565228

>>565201
Ah. Guess I'm losing track.

>> No.565241

>>565203
>Also, it does NOT work on BSNES or possibly console!

butthurt incoming

>> No.565265

>>565209
>avalanche areas that essentially forced you to take damage can fuck themselves
>not just dash jumping like a ninja before the avalanche even appears

bad player detected, x6 is 2hrd4u, gb2mmx1

>> No.565270

>>565241
Not that again. I expect better from the Mega Man X crowd.

>> No.565276

>>565172
This, but it would also be nice to make getting parts not as pants-on-head retarded as having to kill yourself multiple times before playing the game just to not miss out on parts.

>> No.565294

>>565265

Yeah, 'cept for the part where even if you rush the fuck through you might still take damage because the timing is iffy.

>> No.565302
File: 124 KB, 1093x713, Mmx6commanderyammark.[1].jpg [View same] [iqdb] [saucenao] [google]
565302

>>565209
Commander Yammark?

With the random-ass darkness? His level isn't so bad all things considered. But I hate that I can never remember if red means dark or not.

>> No.565303

I just want to say that the Zero series is difficulty done right.

(Most of the time, at least. Some parts are pure bullshit)

>> No.565305

>>565302
Not being able to see some of the snail platforms before you leap is pretty cheap though.

>> No.565316

>>565303
Zero 1 was pretty rough. They definitely improved it in sequels.

>> No.565318

>>565303
If you could see a bit more of the screen, it would be perfect. The stage design is good, but no being able to see too far because of the GBA's screen resolution made it a bit unfair at times.

Too bad the Zero Collection did nothing to fix this. A missed opportunity.
Should they re-re-release these games again, fixing that should be top priority.

>> No.565342

>>565294
babby, i've never taken damage in that section, lrn2play

>> No.565357

>>565303
>mega man zero

No other Mega Man series is as badass as Mega Man Zero. It's amazing when you already have the feel for the game and you get "in the zone".

>>565316
Zero 1 was the best game, in my opinion.

>> No.565375

>>565357
>Zero 1 was the best game, in my opinion.
You are welcome to it, but it had a lot of half-baked ideas in my opinion. Cyber-elves are never more discouraged than here, which begs the question, why are they even in the game? Leveling up weapons is tedious and rather pointless since you can farm enemies, even outside of missions where the clock isn't ticking. And of course the worst version of the rod.

My personal favorite is either 2 or 3. And 4 had the fun weapon steal mechanic and the most reason to raise elves.

>> No.565728

The one thing that pisses me off about X is Sting Chameleon's stage. Trying to get through that level with no damage is bullshit since you have to have luck to not get hit by the ceiling blocks or Chameleon's retarded spike attack, especially when there just happens to be five spikes lined up in the direction you're dashing to avoid another spike. The luck factor just takes all of the fun out of it.

>> No.565952

>>565728
babby

>> No.565972

>>565952
>>>/v/

>> No.565991

>>565972
stay mad scrub

>> No.566036

>>544384

Blast Hornet with a Gravity Ball has to be the most hilariously easy for me, and then Blizzard Buffalo with them hornet missiles.

Never really got the pattern for Crush Crawfish too but his theme's pretty goddamn cool.

>> No.566069

X4 > X3 > X2 > X6 > X8 > X1 > X5

Never played X7

> TFW Capcom will never make X9

>> No.566076

>>566069
>Never played X7
nEVER DO.

>> No.566137

>>545002

>scroll back a bit from linked video
>murders Flame Stag with just lemons

Poor guy, I think he had the best theme in X2 along with Bubble Crab and Sigma Stage themes

>> No.566152

>>530497
> I liked when characters had characterization

Megaman characters have characterization?

>> No.566179

>>530497
The purpose is to be romantic interest for X, Zero and Axl (and the player, of course)

>> No.566226

>>566137
> best theme in X2

That's not saying much

>> No.566229

>>566179

Zero is mai waifu.

Look at that lustrous hair

>> No.566340

>>565198
>Random projectiles and eagles filling the screen at all times?

Casual detected.

>> No.566352

>>565130
> You're pretty much forced to use one armor to get through Gate's levels

So use the armors. Why someone would play with basic X when you have the armors?

X6 is good.

The NES Megaman games have much more cheap stuff than X6 but they don't get the same ammount of hate (actually they are loved, lol)

>> No.566354

>>566340
Nearly everyone who disliked X6 can be classified as a casual.

>> No.566384

>>564094
>"Yeah, you have to kill a bunch of big ass doughnut robots. Yeah, you have to line up some serious lasers. Yeah, you have to deal with rain chipping at your health. Yeah, you have to deal with compressor. Yeah, there's plenty of spikes.

These are called "set-pieces".

>> No.566395

>>566354
Except they are.

>> No.566398

>>566352
>why would you play with basic X

Because people are mad that mega man became just a tiny little bit more like Metroid. They also got mad that they couldn't reach the Armor Capsule on Shark Player's level by default.

Playing with basic X is hell anyway. He just feels so sluggish. Even the shadow armor feels better, even without the air dash.

>> No.566402

>>566354
God forbid anyone hate it because it's so poorly designed.

>> No.566419

>>566402
>>566352

>> No.566420

>>566402
Want poor design? Play Megaman 1 and 2. They are offensive.

>> No.566438

>>566420
Heh, I was going to say that, but I was afraid of causing a shitstorm. I agree with you, though.

>> No.566450

>>566420
> Megaman 1

THAT room in the Willy Stage. You need to use the special SECRET weapon to finish the level. Why someone would know this.

>> No.566458

>>566450
At least in X6 you can revisit levels.

>> No.566550

>>566352

Maybe I wanted to use the other armor?

It very specifically wants you to use the Shadow Armor, if I recall correctly. Might've been the other one. I know it was the armor I hated using that it wanted you to use, and it took me a while to get past it without using it.

That's not good game design. Not when you have options. That's absolute horseshit. It wouldn't bother me nearly as much if you could switch armors during gameplay, but you can't, so you're stuck with either having to use something that the level clearly wasn't designed for, or using a piece of shit armor.

Made even worse by the fact that the armor they want you to use was fucking terrible against the boss.

>> No.566559

>>566550
>what is ice block weapon

>> No.566570

>>566550
>not beating nightmare mother with the shadow armor
>not being a true ninja
>not being a true man
>being that much of a pussy

scrub

>> No.566591

>>566570

Yes, how dare I play the way I want to play. What a dick I am, right?

Anyway, fed trolls more than I should've. I laid out my reasons for disliking X6, feel ree to think I'm a scrub all you like, I'll just go back to playing games I actually enjoy.

>> No.566614

>>566570
You realize Nightmare Mother is an all luck fight that can't be beaten without having the best luck possible.

Everything about her is a stupid dice roll and you have very little options to beat him with the Shadow Armor of all armors.

but then again its useless talking to X6 lovers cause they dismiss every complaint towards the game as "lol causal." You guys are the worst.

>> No.566757

>>564015
>Yeah, I enjoyed Maverick Hunter X just as much as the original.

I think they butchered the story. Every memorable scene from the first game (all two of them) are clunky, badly acted, blunt, and cringe-worthy in Maverick Hunter X.

Rather than inferring how X feels or the meaning of something or what a character's motivation is the dialog explicitly spells it out.

It's dumb. The SNES version of the first Vile fight and Zero's sacrifice work much better.

>> No.566786

>>566757
Although it is pretty hilarious that basically every pre-battle Maverick dialogue sequence turns into X saying the same fucking line.

>So you've turned Maverick?
>Guess I have to destroy you now.

So many plot twists.

>> No.566815

It seems /v/ got lost and wondered into /vr/

>> No.566836

I like X6, though I can admit it's stage design is a trainwreck. Fighting the same miniboss five times just isn't good stage design.

>> No.566837

>>566757
>maverick hunter x voice acting
>bad

Are you serious? It's one of the few voice acted games I thoroughly enjoyed. The voices are great.

>>566815
Ironic shitposting is still shitposting. Get the fuck out.

>> No.566838

>>566786
>Although it is pretty hilarious that basically every pre-battle Maverick dialogue sequence turns into X saying the same fucking line.

God, that was so bad. X4, X5, and X6 didn't ave that problem, as far as I recall. Too bad, because ever since I was a kid I always wanted to see how the Maverick bosses "real" personalities would be portrayed.

Perhaps it was best left to my imagination.

>> No.566845

>>566837
>Are you serious? It's one of the few voice acted games I thoroughly enjoyed. The voices are great.

The sound of the voices aren't what's bad. So let me rephrase what I meant: it is WHAT THEY SAY that is bad.

>> No.566861

>>566836
>same miniboss
>implying the five circle bots are the same
>implying there isn't 5 of them in the stage

>> No.566878

>>566614

Have you ever watched the X6 Minimalist Speed run series on Youtube? This guy dissects the game pretty fairly. You're absolutely right that its X6 is a cesspool of fuck but watch these videos and you'll see that there are some cool qualities here and there, plus they're entertaining.

Also these videos help your argument

http://www.youtube.com/watch?v=ubLiUJrqi8Y&list=PL9A7DD8572486C671

>> No.566882

>>566845
Oh. Well, Capcom's writers have always been bullshit.

>> No.566886

Question: how come humans didn't combat the Maverick menace by... just not building any reploids?

You'd think after the first generation of Maverick Hunters went maverick that they'd learn.

If not then, then SURELY when the second and third generations went maverick.

If you stop producing reploids you stop producing mavericks.

>> No.566897

>>566886
>implying reploids wouldn't build themselves

>> No.566910

>>566897
>>implying reploids wouldn't build themselves

If they try it declare them maverick and destroy them.

>> No.566927

>>566910
>implying humanity can do without what amounts to slave robots

>> No.566931

>>566927
>>implying humanity can do without what amounts to slave robots

We can keep the robots, but we don't need the reploids. They are far more of a burden and menace than they are a benefit.

>> No.566939

I wish there wasn't any virus in Mega man X that turned reploids maverick.

They all have their own personal reasons and goals they want to achieve but when it all comes down to it. it's "They think this way because they're infected with a virus" Not because they want something out of turning against humans.

>> No.566941

>>566931
>implying X and Zero wouldn't see the truth and join Sigma's cause if humanity tried that
>implying that wouldn't mean the end of humanity forever

>> No.566961
File: 77 KB, 320x240, RMX6HeatnixMiniFinal.png [View same] [iqdb] [saucenao] [google]
566961

fuck x6 and this is why. i can't beat the vertical part. not with x, not with falcon armor, not with zero. fuck this game, i'm done.

>> No.566972

>>566939
>I wish there wasn't any virus in Mega man X that turned reploids maverick.

So do I. I resent X3 for that. The premise of the series and central conflict is way more interesting without any kind of virus.

Albeit, some kind of aggression-inducing program makes sense if Zero is a Wily creation. It could be that Wily learns about X and what Dr. Light designed him to do. So Wily turns around, and just to prove that he is every bit the genius Light is, he does the same thing. Only Zero having a conscience and free will is useless to him, so he then constructs a program to install over Zero's "natural" mind which will force him to carry out Wily's true objective.

>> No.566981

>>566941
>>implying X and Zero wouldn't see the truth and join Sigma's cause if humanity tried that
>>implying that wouldn't mean the end of humanity forever

X and Zero are both quite mortal. We'll destroy them too if necessary.

Regardless, we are doomed anyway. So let us at least go out taking proactive steps to ensure our own survival rather than lazily sitting back and letting the enemy build up his numbers unimpeded.

>> No.566994

>>566961
>what is giga attack
>being this butthurt

>> No.567001

>>566981
>implying humanity can destroy zero

>> No.567013

>>566961
Here you go babby.
http://www.youtube.com/watch?v=yl6QM4hUft8

>> No.567020

>>567001
>>implying humanity can destroy zero

An exploding slightly-larger than man-sized mech destroyed Zero. We can hit him with ordinance far larger than that.

Christ, Zero dies every other day. We can probably just kill X and wait a day or two and Zero will get killed of his own accord.

>> No.567045

>>567020
>that fucking cunning

And that's why humans are bastards

>> No.567046

>>566994
>justifying bad design

>> No.567063

>>567046
No one said it wasn't awful design. It isn't by any stretch difficult, though, just tedious and boring.

>> No.567067

>>567046
>be playing as zero
>faggot robot be coming at me
>giga attack the fucker
>it dies instantly

scrub

>> No.567070

>>567013
>http://www.youtube.com/watch?v=yl6QM4hUft8
even the guy in this video hates this shit

>> No.567072

>>566972
Uh, why are we blaming X3? Did you not play X2?

>>566886
This implies that the mavericks you face were all created in different time periods set generations apart from each other. There's not much context that supports this idea in the overarching X series. Additionally, we're talking about what are effectively mechanical 'humans'; they think and feel and have will; you're going to kill them off because a few psychos exist?

And people act like Repliforce had 0 justification for the events in X4

>> No.567087

>>567070
He's playing as unarmored X without any items on xtreme mode, effectively taking X6's levels, enemies and bosses and putting them in Mega Man Zero 1.

I'd be pretty mad too.

>> No.567095

>>567070
And yet he still manages to beat it with unarmored X while taking no damage.

Get good.

>> No.567112

>>566961
this guy here. why is everyone so fucking salty on /vr/ tonight?

>> No.567128

>>567112
Because they're casuals that can't handle X6's difficulty. We who have mastered X6 are the master race of Mega Man X players.

Props to that guy in the video, though.

>unarmored X

He's a badass, no questions asked.

>> No.567145

>>567072
>Uh, why are we blaming X3? Did you not play X2?

I don't recall there being any mention of a virus in X2. That was a revelation made by Doppler at the end of X3.

>> No.567161

>>567072
>Additionally, we're talking about what are effectively mechanical 'humans'; they think and feel and have will; you're going to kill them off because a few psychos exist?

More than a few psychos. You are deliberately attempting to diminish the threat. You know, the one that leveled entire cities, multiple times, destroyed a space colony, started a war that threatened Earth's survival, and eventually DID bring ultimate ruin to the Earth?

The same "few psychos" who eventually established their own "Reploid's Only" city?

They are not us. They are 'them'. They are competitors and they are dangerous. Their growing success is continually at our expense.

Peace is not possible. One of us has to go, one of us WILL go. I'd prefer it be THEM and not US.

>> No.567153

>>567112

Because we responding to trolls tonight.

Imma watch the HideofBeast stuff- I like no damage runs.

>> No.567167

>>567153
His X5 and X6 runs are particularly interesting. He always has some interesting thoughts about the series in general during the boss refights.

>> No.567168

>>567112
Someone left the door open and /v/ came in.

>> No.567187

>>567067
What if you hadn't gotten Zero yet? Then what?

>> No.567191

>>563717
King of faggots

>> No.567192

>>567145
Sigma's final form is a virus

>> No.567197

>>567187
get him immediately

>> No.567205

>>567191
Fuck off. Go be butthurt somewhere else.

>> No.567218

>>565017

You keep saying the world "filler". What does that even mean? Blizzard Yeti's stage is a clear throwback to the Land Chaser stages of X4 and X5 and is actually fun. Gigabolt Man-o-War's stage is similar but worse because if you don't defeat him fast enough, you just lose.

Other than that I just don't know what "filler" you're talking about.

I don't think the game is good because it's better than X7, I think it's great because it improves upon many aspects of the series, made X and Axl completely different, the tag team system let you do so many cool things, it had a boatload of secrets and the shop made collecting force metals great. It even has a code to get max metals so you can just buy all that shit if you don't want to accumulate them all legitimately. What you don't find memorable, I do. I love the serenity of Bamboo Pandamonium and his stage, and the fact you can fight him in ride armor. With the exception of Melt Creeper, all of the weapons are cool and fun to use and I like the elemental theme. The Neutral Armor is a cool looking and useful customizable armor, and I particularly like the part that covers his neck and lower face.

The stages are designed well, but I'll admit that Optic Sunflower and Gigabolt Man-o-War had boring and crappy stages respectively. The boss fights are sooo good, and the music is so fantastic. Jakob's Elevator theme is one of my favourites, and the final boss theme is the hands down best final boss theme in the entire series, I mean, it's so high energy that it pumps me up and that guitar riff is sick! The final boss isn't even Sigma, which means that they catered to all the complaints that Sigma was always the final boss.

It's by no means perfect, but it's a fantastic Megaman X game, and one of my favourites of all time.

>> No.567219

>That jump in Commader Yammark's stage where you can't tell where the bug platform over the spikes is.

I do like X6, but why are people defending this?

>> No.567243

>>567128

The first time I played X6, I went in on Xtreme Mode. Yeah, it's hard, and a bit bullshit at times (I'm looking at you virus who always catches that Reploid in Metal Shark Player's stage just after the hardest part). X6 is definitely the hardest X game, but it's so satisfying to finally overcome it.

>> No.567246

>>567205
>Fuck off. Go be butthurt somewhere else
>Fuck off. Go be butthurt somewhere else.
>Fuck off. Go be butthurt somewhere else.
>Go be butthurt somewhere else.
>Fuck off.
>Liking X6
>Go be butthurt somewhere else
.

>> No.567268

>>567243

No. No it's not. It is not satisfying. It's not 'fun' to overcome bullshit difficulty and boring stages, which is what X6 is almost universally about.

I Wanna Be The Guy has more bullshit than X6, but at least it's not as boring.

>> No.567301

>>567268
I wouldn't go that far. I Wanna Be The Guy is awfully designed, but hides behind ITS A JOKE GUISE LOL so no one is allowed to criticize it.

>> No.567313

>>567192
>Sigma's final form is a virus

Oh, I suppose that's true. Well, I'm a purest at heart anyway.

I like to imagine an alternate X series where Sigma is a megalomanical idealist and dies in X1... and stays dead.

X2 is revenge by his liutenants.

X3 is Dr. Doppler and his placebo. A madman conducting a cruel experiment.

X4 stays the same, but without Sigma (some other agency instead).

X5 can be the fallout from X4 (the station in X4 is successfully fired by the badguys).

>> No.567323

>>567161
>Leveled entire cities
Doesn't take many to do that, and eventually there came to be enough 'in the right' to fight back. You'll also notice that for much of MMX's continuity, Reploids are in a position of having to police themselves; humans remove themselves from the equation.

>Destroyed a space colony
I assume we're talking about X4 and 5 at this point, and context implies that the colony taken is a Repliforce colony that is then weaponized so as to deter people from attempting to kill off their kind for simply fleeing to try and make a new life elsewhere.

>"Reploid's Only" City
Now I'm not even sure what you're talking about. If you mean X4-6, humans and reploids were segregated based on humanity's desires, which is part of why Repliforce decides to attempt to leave the planet; General reasons that if they cannot be accepted as a people on this planet, they'll just leave and inhabit some lifeless planet to make their own instead. Did you not listen to his speech?

>> No.567327

>>567301
Stop arguing with X6-hating faggots.

>> No.567345

>>567301

Maybe that was a bit much? I'd say Super Meat Boy, but that one's actually built around being hard, and the way deaths work reflects that.

>> No.567346

>>567153
doesn't like one of six games = troll? okay...

>>567168
apparently so

>> No.567353

>>567346

No, the one shitting on people for not liking X6 is the troll.

>> No.567390

>>567323
>Doesn't take many to do that

Which makes them even more dangerous. Regardless, the Mavericks were certainly a "many". They were formidable armies in their own right.

>I assume we're talking about X4 and 5 at this point, and context implies that the colony taken is a Repliforce colony that is then weaponized so as to deter people from attempting to kill off their kind for simply fleeing to try and make a new life elsewhere.

I'm talking about X5. It was not implied to be a Reploid colony.

>Now I'm not even sure what you're talking about.

So you're arguing from a position of inferior knowledge.

>> No.567394

>>567323
Continuing.

Plus, part of the weaponizing wasn't even Repliforce; General states after you beat him that the info you're dropping on him about Sigma is over his head, and it's why he eventually sacrifices himself to correct his underestimation of the bastard, saving the world.

And if you mean Neo Arcadia ala MMZ you're just flatout wrong; humans and reploids live in NA, and humans are even to extents forced to live there with threats that mavericks just roam the outside world. The reality of course is that Copy X, eventually found to be a creation of Dr. Veil who himself desired this scenario, is just keeping his thumb on the masses, and has his own soldiers go out and deal with escapees. It's like if Wily made Mega Man in a world where he was a long-fogotten legend, and used him to dictate the world. A human crime.

>> No.567417

>>567327
I think someone likes a shitty game that happens to be a megaman, X series, and is the 6th

>> No.567420

>>567394
>Plus, part of the weaponizing wasn't even Repliforce

You're not getting it.

The point is, a disturbing proportion of the Repliods SPECIFICALLY DESIGNED to FIGHT Mavericks are becoming them, one way or the other. It doesn't matter if it is a virus, a deliberate choice on their part, or manipulation. Reploids are a problem and clearly they are not cut-out to solve that problem. They are its source and fuel. No more reploids = no more mavericks.

>> No.567427

>>567390
Well, perhaps if you made yourself more clear rather than being vague about instances that happened as-described in multiple iterations of the series, this would prove to be a more meaningful discussion. That said:

>X5

My only problem with that is that it wasn't a group effort to get that going; Sigma did that by himself. The only shenanigans that went on was the spreading of his virus driving otherwise helpful chracters insane (Dark Dizzy and Axel The Red as notable exceptions). They WANTED to help you, but start losing their shit as you arrive.

>> No.567436

>>567427
>My only problem with that is that it wasn't a group effort to get that going; Sigma did that by himself.

He had help.

>> No.567531

>>567420

Sort of. The only reason why Reploids are affected by the Sigma virus is because they are imperfect copies based on X's design. X had the benefit of 30+ years of ethics training and was built by the genius of Dr. Light, so he's not affected by the virus. If other Reploids had the ethics testing, then they would not have wanted to do bad things against humanity or each other, even though they would be able to, just like X.

In X8, the new generation reploids incorporate Sigma's data. While this makes them finally immune to the virus, it gives them the ability to choose to go Maverick if they want to. It's a little bit different than what X has available to him.

In short, getting rid of the Reploids would stop the problem like you say, but if they had produced Reploids of the same quality as X or Zero, Reploids that they never fully understood, they could have also avoided the problems caused by Mavericks.

>> No.567587

>>567420
Except people are their own problems in the same right. And let's be real here: the series has had several endings where things finally turn out alright and 'Reploids are past this damned infection'. They just kept retconning it for the sake of producing more titles. X5 is a good example, as is Z4. Then X6 comes along and fucks it up, then fixes it. Then Z1 fucks that up. X7 fucks with X6's continuity and X8 fixes the X era again, but that's rendered moot by Z1. Then ZX comes along and ruins Z4.

But really, all I'm getting at is that when you have another sentient race of beings that think, feel, and have freedom-of-thought like we do, so too comes ethical and moral considerations.

>>567436

His help being?

>> No.567612

>>567587
x6 is canon
x7 and onwards isn't
axl a shit

easy

>> No.567634

>>567612
Irrelevant; still gets retconned to not having saved the world by Z1 was my point.

>> No.567638

>>567587
>Except people are their own problems in the same right.

Except they aren't seeing as humanity was at peace and prospering before the advent of Reploids.

>> No.567673

>>567638
According to who? The series doesn't set itself as though Wily's shenanigans never went on, or that the thirty year gap between X's creation and unconvering was sunshine and lolipops without a care. It just acts like a typical setting coverage, neither explicitly suggesting that typical human strife is or is not occuring as time goes on. It would be more logical to assume that we still get into our usual stupid shit, especially if our creations happen to end up following similar trends.

Protip: Just because the world improves overall doesn't mean things like terrorism and war cease to exist.

>> No.567713

>>567634
do you even elf wars

>> No.567757

I know it's not retro, but how do I get good at Mega Man Zero?

>> No.567769

>>567757
Training from hell.

>> No.567774

>>567757
Be a rankfag, the reason that megaman zero is the best series is because the gameplay is the most polished and ewarding of all...

Play fucking zero 3, it's the best.

>> No.567907

>>567757
Mega man as a series is retro. Talk about whatever game you want.

No one's going to bite your head off. Unless someone lets /v/ in again.

>> No.568026

>>567713
If you mean do I like MMZ: Yes, of course. It's a great series.

If you mean am I aware of lore: Also yes, but this doesn't negate what I said about it retconning the implied peace and resolution of conflict presented in X6, much like 6 did to 5.

>> No.568117

>>567757
Watch videos.

I didn't really get MMZ until I watched speedruns, now I get it.

Especially Z2, I feel like it's probably the best overall experience.

This speenrun changed my entire perspective of the Zero series http://www.youtube.com/watch?v=M7dw_WbOtmQ

>> No.568383

Does anyone even use double tapping to dash? It does nothing but piss me off when I'm trying to carefully place myself a couple of pixels in one direction and I end up involuntarily dashing to my death. Really wish there was a way to disable that shit.

>> No.568567
File: 14 KB, 320x320, chillpenuin.jpg [View same] [iqdb] [saucenao] [google]
568567

I'm watching a Let's Play of MMX and I love how Chill Penguin is animated.

>> No.568570

>>567673
>or that the thirty year gap between X's creation and unconvering was sunshine and lolipops without a care.

It was more like 100+ years. It was intended to only be 30, but Light's lab was lost.

>> No.568621

>>568570
Ah, right; I did slip up a bit there. The point surrounding that mixup stands, but thanks for pointing it out.

>> No.568834

>>565375
>You are welcome to it, but it had a lot of half-baked ideas in my opinion.

That's what a first game is suppose to be, it won't be perfect just enough to prove its potential and MMZ1 did it; MMZ2 improve everything.

>>566398
>They also got mad that they couldn't reach the Armor Capsule on Shark Player's level by default.

It can be done, it's a one way trip tough and prefferabily you need Blade armor... and a little luck.

>>567757

Play it; it's really easy.

>> No.568867

>>566614
>Shadow Armor
What is a Giga Attack, Alex?

>> No.569008

We need a new thread.

This MMX thread was glorious.

>> No.569063

>>569008
Has this one reached the bump limit?

>> No.569216

New thread

>>569213

>> No.569293

>>569216
This thread is far from the limit. And it hasn't been derailed..

>> No.569307

>>569293
It's past the bump limit.

526 replies including this one and on page 6 right now.

>> No.569353

>>569307
Hmm. What IS the bump limit then> Testing now.

>> No.570797

>>568834
>That's what a first game is suppose to be
He just finished saying he thought it was the best game in the series. Of course being half-baked is to be expected of the first entry. You don't need to make excuses for it, I'm just pointing out it isn't the best game in the series.

>> No.570958

>>569353
It's 500. Turn on thread stats and hover over the number. It just takes a while for a /vr/ thread to slip away.

>> No.571482

>>547720
problem is i can't hardly understand what he is saying. i am not a hater au naturel, i want to hear what he have to say. but that accent, what is it, asian + teenage breakage + game music too loud + shitty microphone. i am listening full blast and i still can't figure what he is saying.

>> No.571983

>>571482
Sounds like you just have a hearing problem. The quality is subpar, but I can still hear it fine, and so can every other person who's enjoyed the videos.