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/vr/ - Retro Games


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File: 35 KB, 640x480, starlight.jpg [View same] [iqdb] [saucenao] [google]
5281627 No.5281627 [Reply] [Original]

Is Streets of Rage happening in the background of Starlight Zone?

>> No.5281641

>>5281627
More like Alleys of Kindness

>> No.5284383

>>5281627
Looks like it, doesn't it? I'd say yes.

>> No.5286094
File: 1.01 MB, 934x720, 2018-04-28-1121-12.webm [View same] [iqdb] [saucenao] [google]
5286094

>> No.5286123
File: 182 KB, 1000x833, juego-de-mesa-sonic.jpg [View same] [iqdb] [saucenao] [google]
5286123

>>5286094
GHZ is a national park outisde of the city near the mountains, marble zone is a museum near the city, spring yard is an amusement park next to the city, labyrinth zone is a water springs resort, starlight zone is the city on the background of Spring yard, and Scrap Brain Zone is the industrial area.
The whole Sonic 1 game happens in the course of roughly 24 hours: GHZ morning, Marble afternoon, Spring Yard is sunset, Starlight is obviously night, Scrap Brain is dawn. And Sonic ends up running through GHZ again during the morning of the new day

>> No.5286157

>>5286123
I never considered searching for any logic at all in the level design, other than them being loosely themed courses to run through. Interesting.

>> No.5286376

>>5286123
Castlevania does something similar, not with the time of day, but the castle locations I think could reasonably be made into a cohesive 3d structure.

>> No.5288905 [DELETED] 

Hm...

>> No.5288916

>>5286094
How come the floor didn't rise up when you hold up?

>> No.5288950

>>5288905
Hey, ghostbumpfaggot, found you!

>> No.5290762

>>5281627
>[stage 1 start] intensifies

>> No.5291503
File: 1.76 MB, 400x300, joey.gif [View same] [iqdb] [saucenao] [google]
5291503

>>5286123

>> No.5291519
File: 78 KB, 400x400, ok.jpg [View same] [iqdb] [saucenao] [google]
5291519

>>5286123
Sonic-related autism = best autism