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/vr/ - Retro Games


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5281104 No.5281104 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5275905

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5281108

=== NEWS ===

[1-7] Discharge, a 9-level wad for ZDoom
https://forum.zdoom.org/viewtopic.php?f=42&t=63169

[1-1] GZDoom 3.7.1
https://forum.zdoom.org/viewtopic.php?f=1&t=63098

[1-1] SM190 - Six Textures released for Quake
http://www.quaketastic.com/files/single_player/speed_maps/sm190_pack.zip

[12-31] La Tailor Girl updated to 1.70H
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1085657#p1085657

[12-31] PortaDOOM Cacowards 2018 Released
https://github.com/Kroc/PortaDOOM/releases/

[12-30] 100 Minutes of /vr/ on Doomworld
https://www.doomworld.com/forum/topic/103723-100-minutes-of-vr-half-the-time-half-the-maps/

[12-28] GZDoom 3.7.0 released
https://forum.zdoom.org/viewtopic.php?f=1&t=63032

[12-26] Anon makes a mutator 'ArmorisHitPoints'
https://my.mixtape.moe/lnuzbw.zip

[12-26] ESRGAN algorithm used to make HD Textures for RTCW
https://www.youtube.com/watch?v=uyRfptKJutU

[12-26] The Merry Christmassy Doom Project
https://www.doomworld.com/forum/topic/103649-the-merry-christmassy-doom-project-a-limit-removing-project-from-doomer-boards/

[12-26] Anon map release: Exotic Exports
https://www.dropbox.com/s/rtv23e9k4c9g462/Exotic%20Exports%201.2.zip?dl=0

[12-26] DOOMBA, a Roomba script that turns clean maps into Doom maps
https://twitter.com/DickWhitehouse/status/1077227171482021889 (embed)

[12-24] Hellshots Golf sees a formal release
https://www.youtube.com/watch?v=7qEHK4iBiXc
https://forum.zdoom.org/viewtopic.php?f=19&t=61021

[12-16] Doomsday's 2.1 update released
http://blog.dengine.net/2018/12/doomsday-2-1-released/

[12-15] BloodGDX and WitchavenGDX both updated
http://m210.duke4.net/

[12-13] Spram's Metroid Doom
https://www.doomworld.com/forum/topic/102880-sprams-metroid-doom-released/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5281118

>>5281104
What would Blood and Powerslave have looked like on an ECS(Enhanced Chip Set) Amiga?

>> No.5281124

>>5281118
Like a slideshow.

>> No.5281143

>>5281104
That's a pretty good OP pic.

>> No.5281145

Friend, explain. Is there some personal agenda against Blade of Agony? It is never mentoned in the sticky, albeit being the most complex mod out there.

>> No.5281157

>>5281124
Amiga 1200 and CD32 have more advanced architecture than both the ST and OCS Amigas.
ENHANCED
CHIP
SET

>> No.5281217

>>5281157
And yet a crude and simple shooter like Gloom struggles to run smoothly on a CD32.

>> No.5281223

>>5281217
That is not entirely the hardware's fault The devs for Gloom were mostly rookies at best. Plus, it runs better if you set the gibs from dead enemies to disappear after several seconds.

>> No.5281229

>>5281145
Blade of agony is cool but what is there to discuss about it? Chapter 3 aint out yet and 2's been out for a while now.

>> No.5281230

>>5281217
No surprise with that CPU. The 1200 was a joke. Accelerator cards are mandatory. Something with a 68060.

>> No.5281240
File: 31 KB, 300x162, 3928d27eb3cb03d85a4ba1af517a435d17a128f8.png [View same] [iqdb] [saucenao] [google]
5281240

>>5281230
How about the Amiga 4000 and 4000T?

>> No.5281246
File: 973 KB, 1920x1080, 2019-01-06-193513_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
5281246

>>5281104
Attention to modding wizards:

Can any of you make DarkDoomZ' flashlight compatible with any of the gore mods (such as Nashgore or Bolognese)? I will love you forever if you do. Because this 'shaded blood wall sprite' meme is really driving me up the wall.

Previous discussion on the topic here:
>>5276114
>>5277837
>>5280520
>>5277858

>> No.5281265

why are threads moving faster?

>> No.5281309

one thing is changing the nazi officers and hanging keen, but what about romero's head and the spawn cubes?
like, how they work and look?

>> No.5281317

>>5281309
the only mod I can think of that changed romerohead in any way is aeod 5.0 which gave him like 20 times the health to accomodate for the strong ass weapons you get in that mod.

>> No.5281326

>>5281317
i think demonsteele had a costum sprite for romero and bratwurst replaces him with optional bosses
i was thinking of changing the cubes where they'd move in a zigzag like manner when travelling or try to chase you like rev's homing rockets
or if you could destroy them before spawning monsters or make them spawn items
and also, make them look like christmas presents

>> No.5281348 [DELETED] 

>>5281265
The jews are spamming more.

>> No.5281353

>>5281265
Kids are still on vacation.

>> No.5281396
File: 430 KB, 1680x1050, Screenshot_Doom_20190108_111013.png [View same] [iqdb] [saucenao] [google]
5281396

>Anti-Tree Shotgun

>> No.5281403

>>5281396
https://www.youtube.com/watch?v=GlNwaMX-QBU

>> No.5281504

>>5281145
Nothing new until episode 3 comes out bro

>> No.5281580

>>5281317
>>5281326
Hellshots Golf changes it too.

>> No.5281686

>>5281240
>$4000+ at launch
Oh man. Top seller, I'm sure.

>> No.5281698

Doom gets a 3D and HD remaster!

https://www.pcgamesn.com/doom/doom-remaster

>> No.5281706

>>5281698
please find something productive to do with your life, this is pitiful

>> No.5281714

>>5281246
It's an engine problem that acts inconsistently.

>> No.5281727

>>5281706
Such is the life of a PC Gamer writer, it's either writing about arse like that or trying to bitch at people to stop doing the PC master race thing.

>> No.5281747

>>5281698
Why a shitposter who compiled together three shitty “HD” packs to mock purists gets attention from media, but a talented modder and programmer like me who is creating a GZdoom ZScript-based Furry dating simulator not getting any at all?

>> No.5281751

I like Back to Saturn X. I know the level design is samey, but when you make great levels that's okay!

I also appreciate doom modders referencing music that's not dad rock like Motley Crue or Queen or Iron Maiden or stuff like that.

>> No.5281753

>>5281747
>but a talented modder and programmer like me who is creating a GZdoom ZScript-based Furry dating simulator not getting any at all?

I didn't know JP LeBreton had a new project coming down the pipe! This could be a fabulous successor of Mr Friendly!

>> No.5281764

>>5281747
Because your shit is not Doom, so nobody is interested in it. Get out of here furrytard.

>> No.5281767

>>5281686
>The Amiga 4000 was more than $2500 at the time of its launch
O REALLY?
Citation needed

>> No.5281804
File: 112 KB, 1200x683, DnZQQ5aXcAE-Mny.jpg [View same] [iqdb] [saucenao] [google]
5281804

Just realized the new fatso in Eternal seems to have bolts in his skin.

>> No.5281906

>>5281804
they really nailed that design.

>> No.5281917

>>5281767
Guess that was the 3000. My bad.
Still too much.

>> No.5281921

>>5281804
>hey custome- I mean, friend! remember that old game? now you get to remember it again! please give us your money! you love nostalgia don't you?

>> No.5281928

>>5281698
People bitch about this all the time.
Just tell the real story to someone who can and will make it public already.

>> No.5281936

>>5281396
There's a story behind that. https://www.youtube.com/watch?v=Z_m2sTljNQo

>> No.5281941

>>5281921
don't be a homo, everybody wanted the classic designs to come back.

>> No.5281953

>>5281921
are you purposefully shooting to be a faggot

>> No.5281959

>>5281921
(f)aggot

>> No.5281971

>>5281921
>fifteen year-old that thinks being cynical is the deepest shit

>> No.5281982

>>5281917
And yet some of the PPC Macs cost over $200, and they didn't make Apple go bankrupt.

>> No.5281991

>>5281982
*$2000

>> No.5282041
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5282041

>>5281921
I bet You're one of the few people who legitimately liked the Mancubus in Doom 4.
Because staying true to the source material is for pussies.

>> No.5282070
File: 947 KB, 1920x1080, Screenshot_Hexen_20181221_123102.png [View same] [iqdb] [saucenao] [google]
5282070

>>5282041
To be honest, I don't care about monster redesigns when it comes to Doom at this point. Unless it looks offensively bad for whatever reason, if it's a demon i'm gonna shoot it so it can look like some ancient elf monkey demon whateverthefuck.

I don't need classic designs to have a good time, they're just nice to have in this case I guess.

>> No.5282081

>>5281145
I'm pretty sure the "So you wanna play Doom" pic was made before BOA.

>> No.5282083
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5282083

Speaking of Eternal. Now that they announced in 25th anniversary video that if you subscribe to the Slayers club you get Zombie Doomslayer as a skin,do you think they might add other skins for the campaign?
Each one with their own stats, pros and cons, that would increase the replayability value.

>> No.5282093
File: 499 KB, 1366x768, Screenshot_Doom_20190106_181116 monster hunter ltd.png [View same] [iqdb] [saucenao] [google]
5282093

>>5282070
Man I love that effect in Nashgore. Reminds me of Duke Nukem.

>> No.5282110

>>5282083
I'm not signing up for a god damn thing.

>> No.5282127
File: 58 KB, 690x638, doom.jpg [View same] [iqdb] [saucenao] [google]
5282127

>>5281104
Will games ever be this edgy again? Why is john romero such a pussy now?

>> No.5282136

>>5282093
What mapset is that? Creative method for crushers.

>> No.5282139

>>5282127
>Romero calls you a pussy with his girly sounding voice
I think he's coming on to you, anon.

>> No.5282145

>>5282070
I respect your opinion but in this case it's a redesign done right. The designs have to be consistent, Doom 4 overall did a good job but had some stinkers that felt out of place, same for Doom 3.
Baron and Revenant were the best ones in my opinion. Enemy design is important because it should incite the player to play more.

>> No.5282150

>>5282110
Me either but I like the idea of skins that might alter the gameplay

>> No.5282151

>>5282083
Crash when?

>> No.5282162

>>5282136
monster hunter ltd 2

>> No.5282176

>>5281145
why do you want it mentioned in the sticky? what is there to mention?

>> No.5282194

>>5282150
Yeah, but that's only good if it's available to everyone.
This bonus-if-you-go-down-on-us garbage needs to stop.

>> No.5282198

>>5282041
I think he looks ok, though a general problem with Doom 3's monsters was that they were all gray, he should have more of his own distinct color.
The Doom 3 hellknight was on point though.

>> No.5282213

>>5281804
>purposefully retained the core in his chest so that they can still have the glory kill of you putting the core down his throat

classic. love it

>> No.5282242

>>5282139
He did say he was going to make everybody his bitch.

>> No.5282259

>>5281906
Yes it's... Riveting...

>> No.5282274
File: 64 KB, 664x468, doom 3 guy.jpg [View same] [iqdb] [saucenao] [google]
5282274

>>5282083
Wouldn't mind the QC style version of Doom3guy, complete with the customization options, shit, make it the whole customization feature from there, but just for Doomguy and his variants (bonus points for the rad buzzcut from the cover of Doom 2)
It wouldn't matter much for singleplayer, but it'd be just neat for shits and giggles. Maybe put a bathroom here and there with a mirror to check yourself out with.

Does anyone have a screenshot of Doom3guy in the Doomslayer armor, painted in a gray camo, and wrapped in a belt of ammo for a machinegun? It looked neat as hell but I can't find it.

>> No.5282275

>[02-14] Anon release: Hideous-Distraction, contains three levels designed for Hideous Destructor
Anyone have a copy of this mapset from the news pastebin? The download link is dead.

>> No.5282279

>>5281753
>>5281764
flies on shit

>> No.5282287

>>5282083
Here's the thing: subscribing to it is an exclusive skin for consoles and the Bethesda launcher. If the game is Bethesda launcher exclusive, i'm not buying it, plain and simple.

>> No.5282291

>>5282287
The game will also come to the Xbox One and maybe the PS4 as well.

>> No.5282295

>>5282291
Technically, all the current four major platformers, but Bethesda Launcher/Steam is unconfirmed.

>> No.5282312

What's the point of the golden chalice quest in Strife, anyway?

>> No.5282313
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5282313

>>5281921
>this anger level over a monster design
Good fucking god, dude.

>> No.5282328

>>5282312
A beginner's trap.

>> No.5282356

>>5282295
Ah, so DOOM: Eternal is coming to the Switch as well as PC, Macintosh and the Xbox One line and PS4.

>> No.5282365

>>5282356
Mobile only. It's the future.

>> No.5282372

>>5282356
Doom 4 is on the Switch, I can't imagine why they wouldn't put Doom 5 on it.

>> No.5282390

>>5282365
This is not ActiBlizzard, fuckhead

>> No.5282408
File: 437 KB, 1920x1080, Screenshot_Doom_20190108_154253.png [View same] [iqdb] [saucenao] [google]
5282408

fucking instant transmission revenant jumpscares

>> No.5282417

>>5282390
You're right, BASED Bethesda would never do anything to shit on their classic game franchises!

>> No.5282438

>>5282372
Not exactly a great port. Performance instabilities all over the place. Adding more to it won't make it run any better.

>> No.5282440

>>5282390
t. todd

>> No.5282459

Anyone got a link to an epub or PDF of the Game Engine Black Books?

>> No.5282461
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5282461

>>5282438
>Not exactly a great port

>> No.5282471
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5282471

>>5282459
https://mega.nz/#!j9pGAC4Z!gGikSd2EjZP2rqks-qqkGWqoAbk28Y-l8L5um8sIUGs

>> No.5282481

>>5282461
Enjoy your piece of shit. I'll play it on anything else with better performance.

>> No.5282487
File: 67 KB, 722x725, 1480700431506.png [View same] [iqdb] [saucenao] [google]
5282487

>>5282471
You're the best, anon. Any chance you have a copy of the Wolf3D one as well?

>> No.5282490

>>5282461
>claiming that the fucking SWITCH port of Doom doesn't have good performance makes you a faggot
Literal shill

>> No.5282495
File: 1.90 MB, 250x250, hello titty.gif [View same] [iqdb] [saucenao] [google]
5282495

>>5282438
Aw, that's a shame to hear, I was almost considering getting it once I got around to get a Switch.
Can the options be tuned any for better performance?

>>5282461
He seems to have given a pretty good reason as to why he doesn't like it. What's the problem?

>> No.5282506

>>5282490
There's been a strange influx of anons shitting on anyone who says anything remotely negative about Doom 2016 recently. No refutation of points or reasonable responses, just reaction images and claiming that you're a "troll".
Now I would never want to start drama or promote any sort of conspiracy theories, so I'll just say it's very interesting is all.

>> No.5282510

>>5282495
The Switch port is fine for being a semi-portable console running on a 7W SoC, the port is great considering the hardware it's on

>> No.5282516

>>5282510
The SNES version of Doom is a miracle in a technical sense, but it's still pretty fucking rough.
If the performance is bad, the performance is bad.

>> No.5282517

>>5282438
It did well enough for them to confirm that Eternal is also coming to the Switch.

>> No.5282518

>>5282506
I haven't seen that at all before today. In fact the ones saying bad things about Doom 2016 have been the troll-like ones.

>> No.5282523

>>5282516
https://youtu.be/auMBfnHYA7I
Doesn't look that bad to me, could be much worse. By no means this is the best way to play the game but its not the worst either, that goes for playing it on a really low-end computer

>> No.5282527

>>5282516
Switch Doom is nowhere near that level, don't kid yourself. SNES Doom is an atrocity that nobody ever recommended and in fact it's not even the best running display of "3D" on the console (that title going to the unreleased Starfox 2).

>> No.5282532

>>5282518
>In fact the ones saying bad things about Doom 2016 have been the troll-like ones.
Yes, thank you for proving his point, anon.

>> No.5282543

>>5282532
Please fuck off. Not everyone who disagrees with you is a shill.

>> No.5282548

>>5282417
I'm not sure if Bethesda cares that much for the Chinese and Southeast Asian Mobile market like EA and ActiBlizzard do.

>> No.5282552

>>5282543
>instantly hostile
Hmmmm.

>> No.5282556

>>5282552
>instantly butthurt

>> No.5282560

>>5282556
Right back at you

>> No.5282582
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5282582

>>5282552
>>5282560
>>5282556
LOL PARANOID!

>> No.5282583
File: 90 KB, 350x306, 1543979405026.gif [View same] [iqdb] [saucenao] [google]
5282583

>https://tonyhawkgames.fandom.com/wiki/Doom_Guy
>THPS3 was ported for PC by Gearbox Software. The presence of Doom guy is a reference to another Doom game which Gearbox worked on at the moment.
What Doom game was this? I've never heard of Grearbox having the Doom licence.
I thought after Doom 64 sold meh and Doom Absolution was cancelled the series died until Doom 3

>> No.5282590

>>5282523
The original DOS version of Doom capped out at 35 fps. The framerate's not really the best but if you think Switch D44M has horrible performance I hope to hell you don't use Chocolate Doom for a port.

>> No.5282593

>>5282583
I was under the assumption that Doomguy was there because id was using Activision for their publisher at the time.

>> No.5282597

>>5282582
Make sense

>> No.5282602

>>5282083
>>5282287
It being another "club" site and a Bethesda one at that raises a lot of red flags for me.

>> No.5282610
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5282610

Has anyone made a fix that adds in the missing pistol and chaingun animation frames?

>> No.5282614

>>5281921
Except it's also a really good game? Honestly, it might be the deepest shooter currently on the market. 90% of shooters on have only three real weapon types - explosive projectile launcher, semi auto hitscan gun, fully automatic hitscan gun - and two enemy types - melee rusher and a hitscan gunner. This is IT regarding differences in kind (actual behavior), all 'enemy types' and 'weapon types' are actually the same enemies and guns with different damage, speed (and in case of enemies, health). What is the real tangible difference - aside from health - between Radroach, Tick and Deathclaw in Fallout? What is the real difference between an attack dog in Modern Warfare and a banzai bayonet charger in World at War? We call that 'differences in scale' and it's a lazy way to create variety.

In contrast, Doom - and Doom Eternal - actually have strong differences between weapons and enemies. Gauss Gun propels you backwards, BFG is super powerful but with limited ammo, Blaster has infinite ammo but is super weak - but can still take out Possessed with a headshot, making it useful for saving ammo. Heavy Machinegun with a right mod can be used for grenade jumping, and with Chaingun you can sacrifice mobility for extra firepower using Mobile Turret. Plasma Gun uses slow-moving projectiles that are less accurate at long ranges and require you to lead the target. I could go on - and that's just the enemies!

Pinky Demons aren't just melee chargers, they're invulnerable from the front - you need to matador them and backstab them. Mancubuses spam double projectiles and use a flamethrower up close, but has a weakspot on the belly. Cacodemons fly. Summoners can summon extra enemies. Hell Razers have a 'beam' attack that is similar to hitscan, except it's actually avoidable and fair. Imps can climb on walls. And so on! Every enemy has some kind of unique mechanic to them that you need to understand and learn to overcome.

>> No.5282641

>>5282610
There's more frames to the chaingun? I know of the pistol ones and the BFG one, the pistol ones have been done many times before.

>> No.5282657

>>5282593
but what if doomguy enjoys skateboarding?
the Doom 2016 Devs did describe the Arenas as Skate parks, and considering Hugo's love of Doom 64 I don't think this is intentional Why are there do good multiplayer maps like that?

>> No.5282659

>>5282641
i couldve sworn there was missing chaingun frames but maybe im thinking of the pistol instead. i guess the jerkiness of the chaingun spin made me think there was more to it

>> No.5282678

>>5282657
I don't think this is NOT intentional
I think Doom 2016 perfectly captured his character: Demons are so evil they killed his bunny and invaded his city out of spite

>> No.5282679

How do I get good at detailing levels? Adding random computer terminals everywhere seems lazy.

>> No.5282703

>>5282679
Try to capture the essence of an atmosphere with geometry.

Diversify you styles, and you'll always have an answer!

>> No.5282713
File: 171 KB, 1058x727, 1546899376519.jpg [View same] [iqdb] [saucenao] [google]
5282713

>mods that overwrite DeHacked enemies
Really, do they do this on purpose? Are these mod creators just retarded? Or is there not any way to make it so your mod DOESN'T overwrite a wad's specific DeHacked functions? Fuck GZDoom if so

>> No.5282725

with doom eternal coming, i wonder if metadoom's rocket launcher could have had its sprite edited to have skull on it

>> No.5282734

>>5282713
Graf's eternal and egocentrical autism wants only his code on HIS MAPS.

>> No.5282738

>>5282713
>Or is there not any way to make it so your mod DOESN'T overwrite a wad's specific DeHacked functions?
if you mean "just don't touch the enemies", there's only one good way to do it (CheckReplacement events in zscript), and that's from gzdoom 3.6.0. I guess you could have a thinker run every tic that replaces all spawned enemies of a given type, but that'd be the bad way.

if you mean "modify the enemies but keep the dehacked changes", then that's not possible even conceptually

>> No.5282739

Say what you will about GG Allin, but at least recognized how great Metadoom was in its early development

>> No.5282741

What are some good mapsets that require jumping? I'd like to use some gameplay mods that have neat aerial mechanics like Lithium or Booster, but I don't know of any wads that would actually utilize it.

>> No.5282743

>>5282713
Fork GZDoom, remove all of the Grafiti, make it better.
Or use an older version.

>> No.5282750

>>5282739
i mean, it's not really a problem t b h

>> No.5282752 [DELETED] 

>>5282743
First, someone needs to either gun down graf or doxx him so hard that he an heroes.

>> No.5282763

>>5282739
Who?

>> No.5282779
File: 87 KB, 960x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5282779

>>5281104
>>5281108

So I heard you guys like Revenants yea?

https://youtu.be/mhd0FAkcxvY

>> No.5282783

>>5282779
Epic.

>> No.5282787

>>5282779
>tfw something else happens X hours in

>> No.5282797
File: 1.47 MB, 2560x1440, chachingmotherfuckers.jpg [View same] [iqdb] [saucenao] [google]
5282797

>>5282787

>tfw when it doesnt

FUCKERS

>> No.5282805
File: 462 KB, 1680x1050, Screenshot_Doom_20190108_185339.png [View same] [iqdb] [saucenao] [google]
5282805

>>5282779

>> No.5282825

>>5282487
nope

>> No.5282828

>>5282495
it has a fucking tegra x1 inside

>> No.5282835

>>5282805
>>5281396
Yholl's an absolute madman.

>> No.5282856

What's the worst Duke level and whys it the piece of shit Smithsonian from Duke it DC?

>> No.5282857

>>5282259
but I thought doom 2 designs were the best there were.

>> No.5282863

>>5281921
That design looks great and really goes to show that you shouldn't "fix" what isn't broken
Doom 4's monster designs look like ass, updated versions of the OGs was all that was needed and this is a change in the right direction

>> No.5282867

>>5282408
This map looks familiar. Also do you think getting max ammo is too easy? Because it looks like you're completely loaded there

>> No.5282876

>>5282408
What mod/map is that?

>> No.5282883

>>5282876
The mod is GMOTA

>> No.5282885

>>5282532
but he's entirely in the right.

>> No.5282890

>>5282863
it's scythe map27

>> No.5282892

>>5282867
>>5282876
scythe/gmota

i had to cheat after the ammo pickups broke in the last level and my save didn't work with the fixed wad

but also yes it's pretty easy to keep yourself topped off if you're good at the game.

>> No.5282905
File: 201 KB, 640x480, smooth chaingun.webm [View same] [iqdb] [saucenao] [google]
5282905

>>5282659
Someone made a pair of extra frames to go inbetween the existing ones, to make a smoother animation, these are used in Smooth Doom and other places, are these the ones you're thinking of?

>> No.5282941

>>5282905
now if someone made a 3 frame spin animation for some high rof chaingun action

>> No.5282962

>>5282892
Wait. They broke? What happened?

>> No.5282969
File: 16 KB, 583x262, Capture.png [View same] [iqdb] [saucenao] [google]
5282969

>>5282962

>> No.5282970

Goddamn I love getting back into CTF even if I can only find 3 or 4 games a week.

I've been doing this since 2003, I don't know what I'll do when Online Doom is actually dead instead of on life support.

>> No.5282974

>>5282941
Those are already animating at 1 tic per frame I think, so adding more frames would make it look slower. I think if you wanted to give the impression of higher speed, you'd have to make like, some kind of motion blur versions of each frame and then use those for the high speed BRRRRT.

>> No.5282975

>>5282974
I realize I misread that post. Time for me to go to sleep.

>> No.5282981

>>5282970
online doom has had the same number of people for the past decade, i.e 60-120 players (not counting bots) at any given time on the current most popular client. Back then it was ZDaemon, then Skulltag/Idese and now Zandronum/Doomseeker.

>> No.5282986

>>5282970
I think Doom is one of those games which will actually kind of just live on as long as vidya games are a thing, like Tetris.

As a videogame, everything Just Werks, and it has historical importance and legacy to make sure it'll always be remembered.
Easy modding seems to also have been a very strong draw, particularly in the last decade.

>> No.5282992

>>5282981
That's true, but it feels to me like there's much more coop/invasion/survival as opposed to competitive stuff like CTF and DM.

>> No.5283004

>>5282992
Things go in cycles. Remember when Ghouls Vs. Humans was the big thing?
Also when was the last time you saw someone mention Push?

>> No.5283008

>>5282992
that's always been the case as far as I'm aware, even back in the pre-Skulltag days it was mostly Coop servers. lots of plutonia, goddamn did people love plutonia, it had as many servers in zdaemon as complex doom does today in doomseeker. I've practically memorized the whole wad simply because of how many times I played it at the time with other people.

actually if anything DM's more popular than a decade ago simply because of MM8BDM, and before that there was GVH which was also huge.

>> No.5283030

>>5282969
Oh. Okay phew. I was worried there was a new issue because yeah, that was something I had to jump on and fix in a hurry.
Sorry you had to deal with that

>> No.5283036

So I've been doing some experimenting, so here are some fun facts for mappers out there:

>40 units high wall will completely hide a crouching player from monsters sight, but will not hide a standing player. However, due to perspective, monster will still spot you if you're around 384 units (6*64) from said low wall. 320 units and below appears to be a safe distance. And obviously, monsters have a 90 degree field of view.

>If using Zdoom jump, jump between platforms that are 128 units away is easy, 145 is somewhat challenging, 160 unit long jump is hard, and 192 is barely possible kaizo bullshit.

>Peak of the jump arc is about 132 units away from the start of the jump, and at said peak player can just barely get as high as 60 units. 40 units tall jump is a normal challenge, 50 units is somewhat hard. And of course, below 32 is autoclimb that requires player to simply walk forward.

>As such, jump that is 132 units away and 60 units high is one of the hardest jumps possible in ZDoom, so you can use it to reward player with a Soulsphere or something. A jump that is 50 high and 145 away is hard, but relatively doable with practice.

>Also, it appears to be a good practice to make platforms you're jumping between at least 100 mu (preferably 140mu) in length, of there's a chance player will overshoot and slide off the platform due to forward momentum - this never feels good. Unless player sliding off to their doom is exactly what you want, sadist. Or you can simply put a 'railing' behind the platform - a walll that will stop player from moving forward and that is at least 40mu high to prevent autoclimb. Then simply make it so that the next jump in a sequence turns 90 degrees.

This goes out to everyone who wants to put some platforming or stealth in your levels using just vanilla GZDoom mechanics.

>> No.5283040

>>5281751
>I also appreciate doom modders referencing music that's not dad rock like Motley Crue or Queen or Iron Maiden or stuff like that.
Fucking this.

>> No.5283064

>>5283036
>>If using Zdoom jump, jump between platforms that are 128 units away is easy, 145 is somewhat challenging, 160 unit long jump is hard, and 192 is barely possible kaizo bullshit.
Don't forget SR40 and SR50 are a thing.

>> No.5283070
File: 766 KB, 1782x1002, Screenshot_Doom_20190108_204013.png [View same] [iqdb] [saucenao] [google]
5283070

>> No.5283076

I like dadrock. Robert Fripp is an insane person and like three times my age, but goddamn, 20th Century Schizoid Man and In Court Of The Crimson King are just timeless to me.

>> No.5283080

>>5283070
I hope you can align the mountain texture in that skybox.

>> No.5283082
File: 17 KB, 480x318, 5bf.jpg [View same] [iqdb] [saucenao] [google]
5283082

>>5283036
>that style of spacing

>> No.5283084

>>5283082
What did he mean by this?

>> No.5283092

>>5283036
Interesting, I'll be filing that away for later. Mostly for the jump parts.

>> No.5283094

>>5283076
King Crimson is not dadrock. Just because it's old doesn't mean it's dad rock.

>> No.5283098

>>5283094
Dadrock is frequently used to arbitrarily describe music anyway.

>> No.5283101
File: 2.90 MB, 4480x2520, Screenshot_Doom_20190108_204731.png [View same] [iqdb] [saucenao] [google]
5283101

I know it's not Saturday, but I just wanted to post what I've been doing. Does this look good?

>> No.5283104

>>5283101
looks alright

>> No.5283107

>>5283101
It looks decent. Do you have another angle?

>> No.5283114

>>5283101
why is there a slime-hole in the middle of this room.
why is the top part emitting light.

>> No.5283125
File: 71 KB, 640x419, 1512454866788.png [View same] [iqdb] [saucenao] [google]
5283125

>>5283082

>> No.5283131
File: 2.72 MB, 4480x2520, Screenshot_Doom_20190108_205703.png [View same] [iqdb] [saucenao] [google]
5283131

>>5283107
other side
>>5283114
I couldn't think of a center piece so I just kinda threw that there and I always see the green slime emit light in other wads. Maybe I'll turn it off because now that you mentioned it, it does look dumb.

>> No.5283135
File: 557 KB, 1782x1002, Screenshot_Doom_20190108_205337.png [View same] [iqdb] [saucenao] [google]
5283135

Doom the Way ID Did

Can I beat it? I am very worried

>> No.5283137

>>5283101
It looks like a bunch of random stuff experimenting with/getting used to the editor.

>> No.5283149

>>5283036
y'know I was gonna correct you with something along the lines of "you only jump 32 units high", but I checked it and you do jump 36 units high, which with the default MaxStepHeight of 24 gets you the 60 units.
all along I was thinking "height = jumpz**2 / (2 * gravity)", when in reality it's "height = (jumpz * (jumpz + gravity)) / (2 * gravity)"
this got me to fix a jump height to jump z calculation I've been using for years, so thanks for making me realize I am the big stupid

>g = gravity, h = jump height, j = jump z
>j = (-g + sqrt(g**2 + (8*g*h))) / 2

>> No.5283167

>>5283135
If you can beat Doom 1, then you can probably beat DTWID.
D2TWID is a different story but not that much harder either.

>> No.5283179
File: 366 KB, 1782x1002, Screenshot_Doom_20190108_211935.png [View same] [iqdb] [saucenao] [google]
5283179

>bones

>> No.5283204
File: 58 KB, 856x448, FaceApp_1546807743164.jpg [View same] [iqdb] [saucenao] [google]
5283204

>>5283167
I've personally found Doom 2 Reloaded to be much harder. The level design was better but the first map was a bit too much as a way to start.
Doom 2 The way Id did was cool too.
But yeah I still prefer Doom 1 the way Id more, I think some of the maps were superior to the original.

>> No.5283230

https://www.doomworld.com/forum/topic/103867-akeldama-a-new-32-level-megawad-for-vanilla-doom-2-mappers-needed-e1-deadline-march-8th/

>> No.5283235
File: 733 KB, 1920x1017, Screenshot_Doom_20190109_044001.png [View same] [iqdb] [saucenao] [google]
5283235

in a level of sleep deprivation making a mutator that turns all the enemy spawns when loaded with CH into beetles wasnt the brightest idea

>> No.5283249

>>5283235
I kinda want this

>> No.5283330

Are there any other monster mods besides Colorful Hell?

>> No.5283345

Are there any wads in the vibe of Total Chaos out there? I'm in the itch for some horror.

>> No.5283346
File: 1.24 MB, 1920x1080, quakespasm-admod_2018_12_27_01_38_39_938.jpg [View same] [iqdb] [saucenao] [google]
5283346

>> No.5283357

>>5283345
https://forum.zdoom.org/viewtopic.php?f=19&t=60219

>> No.5283401
File: 1.16 MB, 800x600, Blood (01).webm [View same] [iqdb] [saucenao] [google]
5283401

>> No.5283406
File: 2.06 MB, 638x480, Blood (02).webm [View same] [iqdb] [saucenao] [google]
5283406

>> No.5283410
File: 2.20 MB, 646x482, Blood (03).webm [View same] [iqdb] [saucenao] [google]
5283410

>> No.5283412

>>5283330
Combined_Harms and I think kriegsland

>> No.5283419
File: 2.27 MB, 3840x2160, Kingpin Life of Crime.png [View same] [iqdb] [saucenao] [google]
5283419

WALLPAPER FROM AN OBSCURE GAME

>> No.5283427

>>5283330
Bratwurst

>> No.5283431 [DELETED] 

>>5283419
How should I go about playing Kingpin: Life of Crime in this day and age? Should I download the Rags 2 Riches mod? Is it easy to install? Will it make the game run in widescreen? Are there any other mods worth using?

>> No.5283434

>>5283406
Yep, that's wandering around Blood E1M1 alright.

>> No.5283435
File: 2.13 MB, 665x375, Kingpin Life of Crime.gif [View same] [iqdb] [saucenao] [google]
5283435

>>5283419
How should I go about playing Kingpin: Life of Crime in this day and age? Should I download the Rags 2 Riches mod? Is it easy to install? Will it make the game run in widescreen? Are there any other mods worth using?

>> No.5283460

>>5282127
> Make a whole Notes column that is wider than the Message column
> Have only one note.
Seriously?

>> No.5283469

>>5282495
> gif
Great, now I'm thinking of a woman with boobs shaped like Hello Kitty.

>> No.5283472

>>5283419
https://youtu.be/geg2rbeyaD8
fuck yeah, I had so much fun with Kingpin multiplayer

>> No.5283481
File: 4 KB, 100x100, marathon points his finger at you.gif [View same] [iqdb] [saucenao] [google]
5283481

Let's hear your idea for a gameplay mod, anon.

>> No.5283486

>Ion Maiden still doesn't have a set release date for this year
I just want to play the other six campaigns already.

>> No.5283491

>>5283481
using Tilt functions from Nash for wallruns and sliding while rebalancing the Doom arsenal into something a little more modern without reloads and more rapid-action and side-view

>> No.5283497

>>5281747
because...
1. you're a furry and nobody likes furries except for other furries.

2. purists are the easiest part of any fandom to mock because they're essentially their own worst enemy and will almost always cut off their own nose to spite their face if given the chance.

>> No.5283510
File: 248 KB, 1765x1200, 1545649374617.jpg [View same] [iqdb] [saucenao] [google]
5283510

>>5281714
So I'm fucked?

>> No.5283517
File: 1017 KB, 1301x1848, Daisy colored.jpg [View same] [iqdb] [saucenao] [google]
5283517

>>5283481
Playable Daisy with a powerful kick melee attack

>> No.5283527

>>5282041
not him but i prefer the more techno-organic/strogg-like look of doom 3's demons over the classic's & 4's demons.

while i did have some favorites in 4 (revenant being one) and i think it's cool that they are redesigning them to look like the originals but i wasn't going to lose sleep over it if they didn't.

like >>5282070 said how they look has no impact on my enjoyment the game.

>> No.5283529

>>5283517
>This furfag again
Worst idea ever. Never recommend a mod again.

>> No.5283531

>>5283510
Yup
Blood shines in the light anyway, just imagine that demon blood stays fresh indefinitely or some shit

>> No.5283535

>>5283529
Not him. But if you dislike his idea this much, provide your own to overshadow him, otherwise you're just being a babby.

>> No.5283537

>>5283529
Everyone thinks evolved Daisy is a cool idea,
All the health pickups could be carrots of vegetables

>> No.5283543

>>5283537
lol, who the fuck is this "everyone?"

>> No.5283546

>>5283481
Arcade style mod where you always pistol start, default starting weapon would be an axe along with some type of projectile weapon, killing monsters with the axe makes them drop a unique temporary weapon that's discarded when empty.
This mod would turn every monster into a potential weapon pickup.

>> No.5283551

>>5283537
>>5283543
About to ask the same question. Only maybe 2 or 3 people here would care. Also carrots? Might as well be Bugs fucking Bunny instead.

>> No.5283556

>>5283546
Rebel Rumble has a sorta Smash TV sort of approach to that idea. I always liked the "improvise your pickups and weapons" sort of approach, since it means the base weapon can't be complete and utter shit but it also means there should never be a situation where you're hung out to dry by not having exactly the right weapon for an occasion.

Then again I also loved Einhander, so i'm a sucker for punishment that can teeter into trial and error occasionally.

>> No.5283569

>>5282779
Imagine a wad where the music is this.

>> No.5283570

>>5283535
He won't. /a/spies are bereft of originality.

>>5283551
Or Jazz Jackrabbit.

>> No.5283573

>>5283551
the point would be to make it Daisy.
and who cares what number of people latch on to it, I think I'd be neat for the hell of it.

>> No.5283574

>>5283556
The only thing that hangs me up about this idea is I'm not sure what actual weapon spawns would be. Because I picture this mod where every monster consistently drops a weapon unique to them, like imps would drop fireball rifles and pinky demons would drop some kinda sick as fuck fang machine gun.

>> No.5283578

>>5283570
This I could see, maybe. It's certainly more recognizable than someone's super special OC.

>> No.5283581

>>5283330
The DRLA monsters.

>> No.5283584

>>5283570
> jazz
that makes more sense than it should

>>5283573
Q1 movement would be mandatory
for zigzagging bunnyhopping

>> No.5283586
File: 419 KB, 1751x1603, kuve.png [View same] [iqdb] [saucenao] [google]
5283586

>>5283517
If something like this happens, I'd at least want to see expectations of a blatant furry mod subverted by it actually being good and polished.

>> No.5283591
File: 14 KB, 300x269, 1500684523979.png [View same] [iqdb] [saucenao] [google]
5283591

>>5283481
Final Doomer but it's instead Final Quaker.

>> No.5283592

>>5283481
titanfall ripoff
except the giant robot is a more modest power armor/ exoskeleton suit
and instead of turning into a slower fps, getting in the mechsuit would turn the game into mechwarrior
seperate on-foot light weapons and in-suit heavy weapons + suit mounted weapons
exiting the mechsuit will put it in autopilot and it can fight enemies along side you and pull aggro while you run behind them
occasionally find batteries/ repair kits that need to be used on the suit from the outside

>> No.5283594

>>5283591
So Mission Packs 1 & 2 more or less?

>> No.5283595

>>5283036
Are you sure that the monster won't spot player behind that wall? have you done the experiments? Because I'm not sure ZDoom code for monster-player detection works like that

>> No.5283597

>>5283535
>unless you shoehorn in an idea you're bereft of valid criticism
If you dislike his criticism so much then why don't you provide better feedback? Otherwise you're being a big baby.

See how stupid that sounds? Idiot.

>> No.5283601

>>5283586
> a co-op mod of daisy and doomguy
> doomguy the stronk tanky with big guns
> daisy plays like tf2 scout mixed with ranger's movement physics

>>5283594
no
Q2, Q3, and Q4 dudes with their respective weapon sets in Q1

>> No.5283605

>>5283601
>no
>Q2, Q3, and Q4 dudes with their respective weapon sets in Q1

Oh I misread. Does modding weapons in Quake ever play well with map packs?

>> No.5283606

>>5283595
>have you done the experiments?
>So I've been doing some experimenting

>> No.5283610
File: 44 KB, 295x296, sad raccoon.jpg [View same] [iqdb] [saucenao] [google]
5283610

I deleted FinalDoomer off my computer because I wasnt having fun but now I miss it

>> No.5283613

>>5283610
Download it again?

>> No.5283614
File: 45 KB, 533x594, LOLWUT.jpg [View same] [iqdb] [saucenao] [google]
5283614

>>5283610
>deleting WADs

What did they mean by this?

>> No.5283615

What level in Freedoom phase 1 has the e2m9 exit? I feel like I missed it

>> No.5283616

>>5283597
Alright. His kneejerk reaction over something that petty is dumb, and seeing as all he did was target that Anon it makes him seem like the only thing he can contribute to the conversation is whining.

Your post is also terrible seeing as it's a halfassed attempt at turning what I said against me. Now are you gonna be fanny flustered and continue bickering over dumb shit or are you gonna step up to the plate and give the board an interesting mod idea?
I already provided one here
>>5283546

>> No.5283647

>>5283592
Have you played necrodoom? It doesn't have as much cool shit as you listed there but it does feature a mech you can hop in and out of at will

>> No.5283653
File: 2 KB, 36x40, cruelpastry Daisy head test.png [View same] [iqdb] [saucenao] [google]
5283653

>>5283517
I'm actually trying to make a simple mugshot, arm and 3rd person replacer mod with that artist's Daisy with some other stuff (leaping kick, slightly faster non-sprint speed, custom intermission text) hopefully coming in much later when I get better at this.

I'm still learning how to make sprites with some dives into making the style somewhat close to how the rest of the game looksi, so my little testbed is pretty bad, but I think I'm on the right track.

>> No.5283657

I always wondered what the hell are the faces of barons of hell supposed to depict? Are they pigs? Or dogs?

>> No.5283661

>>5283657
they're satyrs

>> No.5283662

>>5283657
I always went with pigs, boars in particular since they can be as mean as Barons and Hellknights

>> No.5283668
File: 1.45 MB, 1782x1002, Screenshot_Doom_20190109_012541.png [View same] [iqdb] [saucenao] [google]
5283668

It's one of my first times trying to make maps so I tested out how big I could make sectors.

>> No.5283673
File: 100 KB, 805x540, 1545832408138.gif [View same] [iqdb] [saucenao] [google]
5283673

>>5283346
damn which map is that? it looks amazing.

>> No.5283698

>>5283517
>>5283653
>furshit
Did you consider that it just being a regular rabbit would've been much funnier and creative for modding? Not everything has to be jerkoff material, you CAN go five minutes without ruining something.

>> No.5283702

>>5283481
Viscera Cleanup Detail

>> No.5283703

>>5283698
>it's furry so it's automatically fetishy!

You have to go back. SERIOUSLY.

>> No.5283705

>>5283703
>it's furry so it's automatically degeneracy!
FTFY

>> No.5283708

>>5283698
I can't believe ID Software injected their jerkoff material with their fucking satyrs.

>> No.5283709

>>5282275
Also interested in this. Does anyone have this?

>> No.5283710

>>5283708
>not with the ass on the Cyberdemon
It's like goddamn polished marble

>> No.5283712

>>5283703
Why give it human proportions and show off it's body then? If you don't want people to think that you want rabbits to be sexy, you'd just draw a regular rabbit, wouldn't you?

>>5283708
Satyrs are degenerate too. You can't win this argument by using the logic that Greeks weren't fucked in the head.

>> No.5283714

>>5281753
>>5281764
>>5281747
Why are you responding to yourself? That's not healthy behavior at all.

>> No.5283718 [DELETED] 
File: 204 KB, 900x900, 1451116815900.jpg [View same] [iqdb] [saucenao] [google]
5283718

>>5283712
>>5283705
>DUH-JEYUN-NUH-RAYUT

we're done here

>> No.5283719

>>5283714
Listen anon, I only posted the JP LeBreton comment, leave me out of this

>> No.5283720

>>5283703
...are you trying to imply anti-furry = reddit? Wew

>> No.5283721

>>5283718
Yes, I used a word. You gonna cry now because you can't refute it?

>> No.5283732

>>5283698
or maybe he's doing it with a completely different intent and you're the one injecting your perverted views on here?

just a thought, because your palpable frustration can't possibly be an indicator that you're in the wrong.

>> No.5283737

>>5283698
>jerkoff material
What? I just thought the idea was neat and am just making a simple mod, not make HDoom: Furry Edition, why in the world did you just default to that?

>> No.5283743

>>5283732
>>5283737
When the overwhelming negativity is vocal and prevalent, the intent doesn't matter when the projected opinions clearly overshadow it. You won't be changing any minds today, furfags.

>> No.5283746

>>5283743
>furfags

>> No.5283747
File: 95 KB, 422x373, 1524792702317.png [View same] [iqdb] [saucenao] [google]
5283747

>>5283743
Cringe culture is a mental disease.

>> No.5283756

>>5283747
What a bunch of shitty ass fucking bullfuck

>> No.5283759

>>5283712
> a regular rabbit
putting the game entirely in heretic chicken mode is pretty limiting and wont play nice with most if any maps

>> No.5283760
File: 93 KB, 532x320, awful.jpg [View same] [iqdb] [saucenao] [google]
5283760

>>5283743
we get it, you can't find any actual fault with someone doing something you don't agree with so you paint up imaginary scenarios in your head and play mental gymnastics until you're tired.

you're talking down a content creator while simultaneously contributing nothing yourself.

>> No.5283762

>>5281104
Is Doom a meme?

>> No.5283769
File: 458 KB, 1782x1002, Screenshot_Doom_20190109_023709.png [View same] [iqdb] [saucenao] [google]
5283769

>>5283762
No it's a GAme (two letters off)

>> No.5283771

>>5283762
Yes, in the purest sense of the term: An idea or concept that's easy to share and spread.
It's also really fucking fun.

>> No.5283772 [DELETED] 

Hey, you forgot a few.

>> No.5283778

>>5283647
basically
but with an actual reason to hop out of the mech and having a duo teamwork dynamic going
but unfortunately the AI is the most limiting thing
it would require maps made with it specifically in mind and a custom AI system
so as not to rely on constantly having to hop in to move it past a door/lift or having it teleport to you

>> No.5283779

>>5283760
>content creator
Hey I create content too. And that shit that I create and flush daily is more worthwhile than the trash you're peddling, faggot.

>> No.5283781
File: 311 KB, 532x531, Judy really happy.png [View same] [iqdb] [saucenao] [google]
5283781

>>5276897
>get ready to play No End In Sight
>accidentally click on the Doom 2 megawad!

It's funny because NEIS uses the Doom 2 iwad

>> No.5283783

>>5283779
big words

>> No.5283784
File: 252 KB, 530x250, tobystrike.png [View same] [iqdb] [saucenao] [google]
5283784

>>5283781
You mean Ultimate Doom IWAD?

I don't know how many times I've accidentally ran a pwad on the wrong iwad or port.

>> No.5283785

>>5283779
you could have ended that without the 'faggot' and blowing your own cover, pretty desperate act. what little credibility you had is now lost.

>> No.5283790

>>5283785
Its accent slipped the moment it used the term "degenerate", let's be real now.

>> No.5283792

>>5283790
>degenerate
But it's a cool word nigga

>> No.5283793

>>5283668
Alien geometries?

>> No.5283797

>>5283698
> a bloo bloo furries in my doom

> shadow of the wool ball
> guncaster
your cherry picking is what makes you deplorable

>> No.5283798

You're all degenerates and you know it.
Drop it.

>> No.5283803

To be honest, I'd be okay with a rabbit mod if it were Judy from Zootopia instead of the awkward anthro Daisy that keeps getting posted

>> No.5283805

>>5283517
> overgrowth
> but as an fps
> physics based melee combat included

>>5283803
> coop alt skin

>> No.5283807

>>5283803
But Judy is a tiny rabbit

>> No.5283808

>>5283807
And a cop.

>> No.5283812

>>5283808
> tiny cop
> big spess mareen
the choice is obvious

>> No.5283813

Rabbits don't respond well to bullets.

>> No.5283817
File: 236 KB, 806x991, 1534455544884.jpg [View same] [iqdb] [saucenao] [google]
5283817

>>5283813
do not even attempt to hint at harming this precious cinnamon roll

>> No.5283821

>>5283817
Mmmm...hasenpfeffer

>> No.5283825

>>5283817
Don't need to. It's dead.

>> No.5283826

>>5283817
At last a proper Daisy.

>> No.5283828

>>5283812
Yes, the perfect duo.

>> No.5283831

>>5283826
lol

>> No.5283835

>>5283813
Most things don't respond well to bullets

>> No.5283837
File: 61 KB, 500x673, 1534450237717.jpg [View same] [iqdb] [saucenao] [google]
5283837

>>5283828
hue

>> No.5283840
File: 32 KB, 717x402, 1534484352119.jpg [View same] [iqdb] [saucenao] [google]
5283840

>>5283817
>cinnamon roll
>not cinnamon bun

>> No.5283853

>>5283076
King Crimson is great. But that seems kind of random thing to say in Doom thread.

>> No.5283856

>>5283673
Something out of Arcane Dimensions, I guess. At least the file name implies that. Haven't still completed it fully, so I can't say for sure.

>> No.5283858

the demons

>> No.5283864
File: 3.43 MB, 480x362, 90Ys.gif [View same] [iqdb] [saucenao] [google]
5283864

>>5281104
What maps would you recommend for a super psychadelic feel to them? Lots of disorienting and intricate level designs and the like.

>> No.5283871

>>5283401
Never seen that before. Is that in the unpatched game?

>> No.5283875

>>5283570
Why do furfags think only weebs dislike furfags?

>> No.5283878 [DELETED] 

Report and ignore.

>> No.5283879

>>5283401
What the fuck?

>> No.5283884

>>5283595
Yes, I did, and I did it for that exact reason - because I was afraid that monsters will spot me regardless, but it seems that GZDoom actually checks actual three-dimensional line of sight, and crouching matters. Props to GrafZahl and his team for being thorough I guess, as much as people here like to rat on him.

And if you don't believe me, it's really fucking easy to check yourself. All you need to do is start Doombuilder, plop a tall wall and a player start on one side, then plop a 40 mu wall adjacent to it, and put a monster behind it on the other side. Test it in GZDoom by crouching behind the low wall - I can guarantee that you won't be spotted, but you will be spotted as soon as you stand up. This adds up, as player is 56 units tall, and your height halves when crouching.

However, further notes: it seems while 40 units will hide you from all monsters, the exact distance away from the wall where enemies spot you varies from monster to monster - for example, a very tall monster like Cyberdemon spots you as quick as 128 units from the wall, while a regular large monster like Baron spots you 192 units from the wall. The 384 value seems to only apply to very short monsters like hitscanners and imps. This all is also assuming the the monster is right next to the low wall. Conclusion is simple - it apears that line of sight is actually calculated from the top of the monster's hitbox, at their 'head'.

>>5283064
Good point. With SR40, 256 units becomes a moderately challenging jump, and 320 appears to be about the limit.

I am not very good at doing SR50 so I didn't even try as my results wouldn't be representative, but if I would guess that max jump length would be at about 350 units (comparing SR40 and SR50 speeds).

>> No.5283889

>>5283401
Tabbing out to mess with cheat engine or whatever would be my guess

>> No.5283895
File: 224 KB, 640x480, necro.png [View same] [iqdb] [saucenao] [google]
5283895

nothing compares

>> No.5283917

>>5283330
Kriegsland and Netronian Chaos. Note that both also replace weapons.

>> No.5283930

>>5281747
Can I ask you something? Why?
Like, not just 'why are you drawing attention to you being a furry on a furry-hating board." But also like... why would you make a dating sim in GZDoom? That sounds like the worst possible engine for this, considering that RenPy, RPGMaker and Unity are all better choices, and easier to use for what you want it to do.

>> No.5283931
File: 105 KB, 294x306, 1340831591068.png [View same] [iqdb] [saucenao] [google]
5283931

>>5283878
oh is dumb shit going on?
i have a bunch buzz-words filtered.

i tell you h'what, this site is a whole lot better when you never have to read anything from people that say shit like "kek".

>> No.5283932

>>5283517
Furries ruin everything

>> No.5283941

>>5283932
how long were you planning on keeping this going

>> No.5283951
File: 176 KB, 693x514, nagatoro.png [View same] [iqdb] [saucenao] [google]
5283951

>>5283930
I think it's a joke about the time when someone did that.
Someone once was working on a gay furry dating simulator coded in ACS (with crude MS-Paint graphics), and posted about it on the ZDoom forums, to everyone's perplexion
He was banned (for unrelated reasons), and as far as I know, he never finished it.

>> No.5283953
File: 391 KB, 776x1198, knee deep in the bullying.jpg [View same] [iqdb] [saucenao] [google]
5283953

>>5283951
Also

>> No.5283954

>>5283941
How long were you planning on keeping to ruin everything?

>> No.5283959

>>5283785
bait

>> No.5283961
File: 1.68 MB, 2560x1440, skellywonthelottery.jpg [View same] [iqdb] [saucenao] [google]
5283961

>>5283569

Well... that exists too anon

https://youtu.be/pB68H81bmH8

>> No.5283962

>>5283954
it was over an hour ago and youre bringing it back up

>> No.5283965

>>5283961
> low health mugshot
> health: 600%

>> No.5283967

>>5282779
No, sir. I don't like it.

>> No.5283968

>>5283931
You should go somewhere else more acceptable to your sensitivity.

>> No.5283970

>>5283790
Wasn't me, but you are.

>> No.5283971

>>5283951
>he never finished it
No shit. Making dialogue using the Strife format is a pain in the ass compared to other modern engines.

>> No.5283978

>>5283968
i'm fine with people being shitheads, but if they can't express their opinions without using /pol//b//r9k/ vernacular then i don't need to hear it.

braindead motherfuckers need to read a book. expand your vocabulary.

>> No.5283979

>>5283978
It's just a form of trolling, just making super low quality posts to annoy people. By getting annoyed, you let them win.

>> No.5283980

>>5283979
Is there a scoreboard?

>> No.5283982

>>5283980
Knowing these guys, they probably -do- keep score.

>> No.5283992

>>5283481
So you are placed inside a randomly generated cave filled with demons. These demons are walking towards a booth where they buy tickets to become super demons. From there, they line up in a single row near a pentagram. You have to stop the demons by using an anti-demon baseball bat. In order to get the bat, you must collect letters that spell the word "Bat". You find these letters inside treasure chests. You open these treasure chests by collecting baby cacodemons. You drop the baby cacodemons inside the treasure chests and then it opens. There is a delay of opening the chest, and the more cacodemons you use, the faster it opens. When you get the bat, you got to kill all the demons, but they don't die if you hit them. Instead, there's a bunch of power orbs that scatter all over. You must get all the power orbs to power up your bat so you can kill the demons. But you can only kill the demons wearing hats because the ones that don't wear hats fight the ones that do wear hats. If the super demons line up with 4 super demons, they morph together and become the super cyberdemon and it starts screaming and going apeshit.

>> No.5283995

>>5283992
Unironically want to see it done.

>> No.5283996
File: 29 KB, 256x352, 01230142536.jpg [View same] [iqdb] [saucenao] [google]
5283996

>>5283992
Got a chuckle out of me.

>> No.5284015
File: 4 KB, 50x63, ultraviolentindividual.jpg [View same] [iqdb] [saucenao] [google]
5284015

>>5283967

Suck it down, my friend. Suck it down.

>> No.5284036

>>5284015
I'm boned.

>> No.5284071

>>5283871
>>5283879
>>5283889
I found it in an OLD archive of /vr/ threads. It probably hasn't been seen on 4chan in YEARS.

According to the original poster (namefagging as "Ark" in a thread titled "Blood Zombie Head Tower"), here's what's happening:

>I found a funny in Cryptic Passage. One of the secrets requires pressing a certain spot on the wall, and also spawns a zombie. But, it spawns a zombie each time you press the wall.

>You can do fun stuff like setting dozens of them all on fire at once, or setting off 10 remote detonators under them and zombie parts rain on you for 30 seconds.

>But a fun one is the Tesla cannon alt fire. You fire it at them twice in quick succession and it decapitates a large number of them in the same spot. Boom. Zombie head tower.

>There is something similar in E1M3. When you enter the super secret, it spawns a couple of cultists and innocents. Every time. Can get crowded.

>[Ignore the ammo amounts, I hex edited the exe to let me carry unlimited ammo.]

>> No.5284079

>>5283992
TERM WHERE ARE YOU? Drop that Booster shit, we've got a REAL mod for you to make.

>> No.5284090

>>5284079
Cringe.

>> No.5284101
File: 377 KB, 540x609, best protag.png [View same] [iqdb] [saucenao] [google]
5284101

>>5282779
I unironically like revenants. If I could replace every heavy gunner in every map with a revenant I would.

>> No.5284103

>>5284101
You can. Easily.

>> No.5284104

>>5284101
what about replacing heavy gunners with revenants but they have chainguns instead of rockets

>> No.5284108

>>5284103
I have 0 knowledge of doom modding, and if I did, replacing heavy gunners with revenants would take a backseat to making a Project Brutality 3.0 addon of my donutsteel weapons

>> No.5284109 [DELETED] 

>>5284090
Leddit.

>> No.5284112
File: 64 KB, 600x800, absolutely disgusting.jpg [View same] [iqdb] [saucenao] [google]
5284112

>>5284104
>Revenant but dual chainguns instead of dual homing rockets

>> No.5284114

>>5284112
Dual rocket chainguns

>> No.5284116

>>5284090
>unironically calling something "cringe"
very cringe

>> No.5284140
File: 41 KB, 490x757, DwXnybEX4AEWU-A.jpg large.jpg [View same] [iqdb] [saucenao] [google]
5284140

>>5282779
Let's go!

>> No.5284142

>>5284140
Doomguy lookin like Butterbean here. One man wreckin machine

>> No.5284154

>>5283992
TC when?

>> No.5284191

>>5284114
A homing rocket that orbits you while firing chaingun at you

>> No.5284192
File: 121 KB, 280x384, SUCKA.png [View same] [iqdb] [saucenao] [google]
5284192

>>5284140

Put Em' Up SUCKA!

>> No.5284220

>>5283959
of course he is, you don't need to tell everyone.

>> No.5284361

>>5283856
I've played all through AD and I don't remember that map

>> No.5284390

caco

>> No.5284394

>>5284390
caca

>> No.5284401

>>5284390
coco

>> No.5284403

>>5284114
Rockets firing in bursts would be at least avoidable, it'd be basically Arachnotron with splash damage.

>> No.5284407

>>5284103
>>5284108
Correct me if I'm wrong, but wouldn't the code for that be literally just:
>actor Revegunner : Revenant replaces Chaingunner
And that's literally it, just put it in a "decorate" lump in Slade and you're done?

>> No.5284408

>>5282527
It's the best display of texture mapped "3d", and considering the time constraints the engine was made under, and by one guy, it's damn impressive.

>> No.5284412

>>5284407
... Wait fuck, chaingunner class is actually named ChaingunGuy. But my point still stands.

>> No.5284416

>>5284390
khaki

>> No.5284429

>>5284416
How would a Cacodemon wear pants?

>>5284412
>>5284407
Scale him down so he's a manlet revenant and can fit in chaingunner spaces.
Would the revenant's frames look really spastic if he fired in full-auto?

>> No.5284447

>>5282739
Who is GG Allin?

>> No.5284454
File: 205 KB, 505x581, AAAnormal.png [View same] [iqdb] [saucenao] [google]
5284454

>>5283517
You know what? I want it anyway.
Fuck it.
I'm not a furry but if it's a good mod, go for it.

>> No.5284528
File: 71 KB, 1115x481, tempofield.png [View same] [iqdb] [saucenao] [google]
5284528

>>5283249
Well I also made some more mutators too
Got few silly ideas so might aswell share this horror;


https://www.dropbox.com/s/nxdcs2cgfbmkt2p/terriblebugproblem.wad?dl=0

Go nuts

>> No.5284568

>>5284528
Don't spoiler you dl links. I have to click that to see it on my phone. It's annoying.

>> No.5284575

>>5284568
were you going to play it on your phone
you were, weren't you

>> No.5284597

>>5283101
what the fuck is that fov

>> No.5284608
File: 641 KB, 1400x875, Screenshot_Heretic_20190109_173136.png [View same] [iqdb] [saucenao] [google]
5284608

>>5283759
Works fine, Superchicken is a thing.

>> No.5284614

>>5284608
What about Mega Ultra Chicken?

>> No.5284635

i thought eternal's sniper alt fire for the machinegun reminded me of trailblazer, but then there's the explosive punch upgrade

>> No.5284668

>>5284407
Correct.

>> No.5284671

>>5284403
Low-ish damage, 2 rockets per shot, smaller rockets, low blast radius, 1.5 speed of arachoboy. No stopping until he loses sight. """""FUN"""""

>> No.5284673

Is there any demon/monster in the Doom series anyone would agree their latter versions are better than the original?

>> No.5284674

>>5284429
Caco's all ass so I guess hotpants? Open the fly to see. Can't attack.

>> No.5284679

>>5284673
Different games with different mechanics. Can't compare. Something like that.

>> No.5284680

>>5284673
Not with the nostalgia glasses this general has, everytime this gets brought up people always say the original ones are better no matter what even though they have designs as boring and generic as the barons/knights. Watch someone now claim otherwise just to be contrarian to this post.

>> No.5284694

>>5284673
Hell Knights being brawlers, even if I still like them being tankier Imps. I wouldn't necessarily want to replace any of the original monsters if given the chance, but use some more modern ideas alongside them.

>> No.5284709

>>5284674
>Caco wearing daisy dukes
That's mental image I never thought I would ever have

>> No.5284712

>>5284709
Come on, anon. Let's go to the strip club. Caco's on tonight. It'll be GREAT. First 10 shots are on me.

>> No.5284717 [DELETED] 

>>5284680
Still angry about earlier?

>> No.5284720

>>5284673
I like the new revenant over the old one (I just wished it would scream as loudly), I also find the new rendition of the classic manc to be way better than the actual OG clay model. same for the imps.

I honestly never cared all that much for the classic roster in terms of look, but gameplay wise they're fine. I only wished they would bring over some of their gameplay mechanics of old, like the mancubi firing dual fire volleys and the homing missiles. the rev seems to be able to fire one from each launcher now, instead of the useless barrage he would put out on the first game, so that's something.

>> No.5284725 [DELETED] 

>>5284717
I know you definitely are, you future teen suicide statistic.

>>5281921

Noticed how silent you were after your ass got rightfully grilled.

>> No.5284726

>>5284528
>bees
I am ok with this.

>> No.5284728

https://www.pcgamesn.com/doom/doom-remaster?amp

>> No.5284735

>>5284728
Old news. Also bad news.

>> No.5284737 [DELETED] 

>>5284735
Stop giving (((him))) attention. Report. filter, and hide.

>> No.5284741 [DELETED] 

>>5284725
>you future teen suicide statistic.
I don't know, I'm not the one who seems about to have a stroke right now. Take it easy, anon, it's just cartoonish monster design.

>> No.5284747 [DELETED] 

>>5284737
Not breaking any rules so that just gets me banned.

>> No.5284748

>>5284737
Right on, thread cop!

>> No.5284751 [DELETED] 

>>5284747
It's literally spamming at this point and you know it. But given that the only person who got caught in I guess the shitter has friends in high places


>>5284748
>literally assraped by basic advice

>> No.5284754

>>5284751
What the hell are you even on about?

>> No.5284763

>>5284737
Seems more like anon just wants to poke fun at the article. Still pretty dumb, but not some Vasyan conspiracy.

>> No.5284767

>>5284751
Sorry, mr. thread cop, I won't do it again.

>> No.5284773

>>5283895
>Activate Tome of Power
UNLIMITED
POWER

>> No.5284774

>>5284673
Hell Knight, since the original one was just a palette swap.

>> No.5284780

Are there any solid Heretic/Hexen wads that let you play as D'Sparil or something along those lines?

>> No.5284787 [DELETED] 

Buttblast confirmed.

>>5282471
Does these have weird black spots on the images? The Doom one I found had massive problems with that.

>> No.5284798

DoomBuilder 2 or gzDoom Builder?

>> No.5284803

>>5284798
DoomBuilder X

>> No.5284814

>>5284735
Bears are bad news.

>> No.5284817

>>5284361
people have made more maps for AD on top of what comes with it. you can search "arcane" on quaddicted to find them

>> No.5284821

>>5284780
Not really, there are barely any gameplay mods for Heretic/Hexen.

>> No.5284824

>>5283864
Lilith

>> No.5284825

>>5284798
drawing a top view of your map on a piece of paper and a single line that travels through it

>> No.5284828
File: 30 KB, 256x264, caco emoji.png [View same] [iqdb] [saucenao] [google]
5284828

>>5283992

>> No.5284840

>>5284798
Why not Slade?

>> No.5284841

>>5284673
arachnotron, kinda
>was just a smaller spider mastermind, which might be why his sprites had holes
>despite the name, they never looked like spiders
>64 gives him bug proportions, 6 pointy legs and a wider brain, fitting the concept better
>eternal is kinda like the above and is more different from the modern spider mastermind
>can even walk on other surfaces and walls

>> No.5284846

>>5284798
GZDoom builder.

>>5284840
Because why the fuck would you want to do that? Slade is for managing the resources.

>> No.5284853

>>5284673
It's not better, but in VR the Doom 3 lost souls are actually scary. You don't get a good sense of scale when playing on a normal screen, but they're actually pretty huge, and the depth when they rush you can be startling.
Also all the weapon/ammo/armor pickups are fuckhuge which I somehow never noticed when playing on a normal monitor.

>> No.5284858

>>5284853
Quake huge or ever hugelier?

>> No.5284868

>>5284853
Have you tried playing Doom (with fishbiter's fork) and Quake in VR?
How was it?

>> No.5284869

Is Against Thee Wickedly the greatest map ever made?

>> No.5284870
File: 111 KB, 800x800, 1451370128423-2.jpg [View same] [iqdb] [saucenao] [google]
5284870

https://www.doomworld.com/forum/topic/103545-dhmp-doom-high-res-model-project/

>> No.5284873
File: 158 KB, 466x581, NYEEEE.png [View same] [iqdb] [saucenao] [google]
5284873

>>5284870

>> No.5284875

>>5284858
A pistol lying on a table is like 3 times the size it should be for proper human scale. The scale of the whole game is weird and unnatural in a way you don't notice normally.
The lost souls are probably 4 feet high? Which makes the scene where the first one pops out of that womans head strange. Because you don't notice it scaling up at all... Camera cuts and it's suddenly a big fucked up head with flames shooting out it's back flying at you.
>>5284868
Didn't care for old doom in VR, but if there's a new/better version I wouldn't know. There's no option for snap turning (at 45 degrees or what not) so it was chunky, and the movement wasn't fluid. Everything kinda clicks around jarringly. Would give many people motion sickness, though I typically don't have that issue (only time in my life was the first time I tried half life in VR, the sudden movement was jarring as hell).
Haven't tried Quake yet, but that sounds fun as hell. Quake on the Wii is unironically my favorite version of Quake. Motion controls in that game are fantastic. Also the best shooter on the wii, funny enough.

>> No.5284883

>>5284875
I've noticed that that GZDoom comes with some stereo vision stuff. Could be alright? Who knows. Mouse and keyboard over controllers. Probably weird buuuut you know.

>> No.5284885
File: 69 KB, 1308x297, Capture.png [View same] [iqdb] [saucenao] [google]
5284885

>>5284870
i bet him and that russian cuck would get along just fine

>> No.5284887

>>5284870
Weavile posting should replace frogposting

>> No.5284889
File: 241 KB, 802x460, greatmap.png [View same] [iqdb] [saucenao] [google]
5284889

>>5284869
until february... pic related looked god tier on the trailer.

>> No.5284890

>>5284887
No.

>> No.5284893

how do I load flac music into gzdoom, do I just put the files on the game directory and that's it?

>> No.5284896
File: 44 KB, 373x500, nigbarf.jpg [View same] [iqdb] [saucenao] [google]
5284896

>>5284887
Frog/wojak posting is irreplaceable. Alongside cringeposting nothing can ever come close to such cancer.

>> No.5284907

>>5284896
Oldschool Pepe wasn't so bad. The new stuff is just painful.

>> No.5284914
File: 148 KB, 460x460, dr pepe.png [View same] [iqdb] [saucenao] [google]
5284914

>>5284907
I sort of miss the old Pepe stuff, even if a lot of it was fucking trite garbage.

>> No.5284920

>>5284883
Smooth to (mouse or joystick) with a VR headset is bad. You want your head/ body to do the turning, or have snap turning.

>> No.5284936

I've figured out Odamex's problem

Marketing

It's literally trying to promote itself as if it's Linux with it's Sourceforge open source style mentality

Really it should be, "hey want to play Doom online but have it as close to doom2.exe as possible?! HERE IS YOUR PORT", they should really promote this more than the open source shit.

No multiplayer doomer gives a fuck about open source shit.

>> No.5284948

>>5284936
odamex is still being worked on?

>> No.5284952

>>5284936
tellthattothedevs.now

>> No.5284958

>>5284936
>"hey want to play Doom online but have it as close to doom2.exe as possible?! HERE IS YOUR PORT"
It's not even good for that since it got co-opted and turned into a ZDaemon knockoff by people who got banned there. The only thing Odamex has left that's still cool is the on-the-fly WAD swaps, and with the release of big compilations for Zandronum like Lexicon and Compendium even that doesn't have much appeal anymore.

>> No.5284960

>>5284948
>Commits on Jan 7, 2019

Yup, I don't know why really. I guess they find it fun. Beats me.

>>5284952
probably too little too late,

hey. still at least it's nice to have a good "doom2.exe" option for multiplayer. there's probably a whole bunch of doom single player aficionados who would like to get stuck in oldschool multiplayer - since oldschool single player (or limit removing, boom etc) is still a hot topic.

>> No.5284965

>>5284958
I played ZDaemon recently and it felt so different to Zandronum which is still newschool whichever way you look at it.. ZDaemon is sort of inbetween new and old.

but I thought the mission from Odamex was to always be "as close to the oldschool spirit" as possible? why change that?

>> No.5284967

>>5284960
Punch Romero in the ass and challenge him to a deathmatch marathon with that stuff. He might bite.

>> No.5284976

>>5284967
might not be a bad idea, to be honest

>> No.5284993

>>5284965
Like I said. A bunch of the competitive people who played on ZDaemon got banned, so they moved to Odamex and, preferring to play the same maps they've been playing for decades instead of making new ones for a different standard, pressured the developer to turn his humble prboom-based C/S port into a ZDoom 1.22-based ZDaemon clone, killing any sort of chance Odamex had at forming its own identity.

>> No.5285001

>>5284993
Odamex 2 - The Forkening

>> No.5285034

>>5284967

>punch romero in the ass

nigga are you GAY

>> No.5285038

>>5285034
Sometimes

>> No.5285039

>>5284993
>A bunch of the competitive people who played on ZDaemon got banned
Is there a story behind this?

>> No.5285045

Oi anons, I think my Quake is fucked. Could you help me out?
>have all four runes
>no message
>nothing opens
>only the doorway to the fourth episode is blocked
What should I do?

>> No.5285046

>>5285001
Most users are lazy as shit, like with those banned ones, they didn't fork ZDaemon themselves, they took the easier option of moving elsewhere and demanding it change to suit them.

>> No.5285047

>>5285039
Not likely anything of interest. ZDaemon's administration are infamous for being trigger-happy tyrants. If they don't like you, you don't get to play their port.

>> No.5285051

>>5285045
noclip

>> No.5285061

>>5283486
>he fell for it

>> No.5285062

>>5284958
>on-the-fly WAD swaps
Why does GZDoom still does not have that?

Also wasn't there an effort to make a server/client system for GZDoom by one of the proficient guys?

>> No.5285064

>>5283537
>Everyone thinks evolved Daisy is a cool idea
no
furries should be shot on sight

>> No.5285067

>>5283486
You'd have to wait for Ion Maiden Forever
Because their "when it's done" is taking forever.

Meanwhile I'm still waiting for Noita and Supplice.

>> No.5285068

>>5285045
known bug

>> No.5285072

>>5283610
let it go anon, is lost forever

>> No.5285074

>>5285064
Too late, anon. They're mainstream now.

>> No.5285076

>>5285074
I know there are some in my country but I never saw one live

>> No.5285079

>>5285062
Likely because [NO].

There were efforts but a lot of the GZDoom devteam like to convince themselves how their fantasy of Zandronum fold in on itself and giving them everything to magically make GZDoom the ultimate, universally accepted port for multiplayer, will come true very soon.

>> No.5285081

>>5285062
>Why does GZDoom still does not have that?
Because GZDoom is a hell of a lot more complicated with all its scripting languages and special lumps. Odamex just has to load maps and resources.

>Also wasn't there an effort to make a server/client system for GZDoom by one of the proficient guys?
A fork was started by dpjudas, the guy who recently made a ton of improvements to the software renderer. I think it's still in a very early stage and hasn't been worked on lately, though.

>> No.5285085

>>5283584
with jazz3d and the godawful maze bonus levels, it sure does

>> No.5285090

In one of the prior threads a while a go one anon raged at how Quakespasm weapon placement looked different from how it originally was in vanilla, instead looking like it was done in QuakeGL ( a wrong way).

Here's commands to fix it (add to autoexec):
scr_ofsz "-2"
cl_bob "0.006"

The only difference that will remain is weapon model rotating up and down as player looks up and down - it is much more subtle in Spasm than it is in the original and I could not find a value to change that.

>> No.5285092

>>5285051
>>5285068
>noclip
I see. Is there a command to make the game recognise that I have all four runes?
>known bug
Is it in one of the pastebins?

>> No.5285096

>>5285090
Doesn't this lower your entire view height as well though?

>> No.5285109

>>5285092
https://quake.fandom.com/wiki/Rune#Glitch
idk if wikia is as trash for quake as some other games, but it has some info

I'd probably just
>map end
in console if I were you. If you completed all the episodes, it's not cheating.

>> No.5285112

>>5285096
no, that's just for weapon model

>> No.5285141
File: 598 KB, 800x600, yay.png [View same] [iqdb] [saucenao] [google]
5285141

>>5285109
Alright, did it. Shub's dead. Thanks for the pointer, you and >>5285051 >>5285068 !

>> No.5285175
File: 47 KB, 219x241, 1539310273795.jpg [View same] [iqdb] [saucenao] [google]
5285175

>>5285141
congrats anon

>> No.5285184

>>5281804
i wonder if anyone is going to do sprite edits of the older monsters to make them look like eternal's looks

>> No.5285201
File: 60 KB, 540x960, 49474967_10211342042460662_5175000627457032192_n.jpg [View same] [iqdb] [saucenao] [google]
5285201

Back to Saturn X has some really good levels but some of them don't feel like they flow very well and I've been having issues finding where to go next. I love Doom but getting lost in levels and wasting lots of time trying to figure out what switch to pull, or what out of the way button to press is easily my least favorite part of the whole experience and honestly just ruins it for me sometimes.

>> No.5285206

>>5281751
>>5283040
well what band would you want wads to reference?

>> No.5285209

https://www.youtube.com/watch?v=TNzWYZhSu4M

damn, usually mods have to be released before they start getting brutal offshoots

>> No.5285216

>>5283673
Mutagenesis from Xmas jam 2018

>> No.5285218

Back to Startan X when?

>> No.5285219

>>5285209
>goofball anime mod
>brutal
NOOOOOOO!

>> No.5285258

>>5283346
I'm loving the use of colour in this.

>> No.5285261

>>5284780
Naraka is the only one I can think of.

>> No.5285309

>>5285216
what if hdoomguy made a mod of it called futagenesis

>> No.5285315

>>5285309
i want /d/ to leave and stay leave

>> No.5285334

>>5285206
I think early Cocteau Twins manages to hit that sweet spot of "I'm not in immediate danger, but somethings definitely not right" that you can visually do with Doom.

>> No.5285338

>>5285209
Doing any mod of somebody's in-development mod is a seriously fucking dickish move.

>> No.5285351

>>5285209
>>5285219
Looking at the last release on the fucker's github, there's no BD/Ketchup/Bologna/whatever in there at all.

>> No.5285360

>>5283481
Weapons reversed. You start with BFG, but it only has the power of a pistol. The top weapon is the pistol, that shoots with the power of a real BFG...

>> No.5285371

Why is DOOM 3 considered the black sheep? And why does nobody ever talk about DOOM 64

>> No.5285374
File: 95 KB, 486x831, Dwb12XUX4AEtxvV.jpg [View same] [iqdb] [saucenao] [google]
5285374

>>5281104
>>5281108
Hellectric Boogaloo nearly over.
As the dude who made Incident666, I can say it's pretty trash. Oh well.

>> No.5285385

>>5285371
Because it's different from the last two games, i guess. It was my first Doom game and i loved it as a kid.

>> No.5285389

>>5285371
64 didn't get wide exposure due to its platform of choice, and the only way most people play it now is via a recreation mod or the EX source port. If it got redistributed officially once more, it would probably gain more appreciation. Doom 3 on the other hand is given shit for so much survival horror and flashlight focus, taking its sweet ass time getting to the more hectic and proper Doom fights later in the game, and a shit shotgun combined with repetitive BOOGA BOOGA BOO imp warps.

>> No.5285390

>>5285062
GZDoom already has that, it's a little misleadingly named command called "restart".

>> No.5285410

>>5285389
>and a shit shotgun

Playing Doom 3 BFG, been struggling thanks to the shotgun's horrible range. Who thought this was a good idea?

>> No.5285447

>>5285371
I'm honestly tired of hearing the same old tired complaints about Doom 3 being different in tone compared to its predecessors as a bad thing. I don't hate Doom 3 because it's a bad Doom game (which it very much is), I hate it because the scope of its issues run way deeper than people let out and it's a bad game by its own accord.

starting off, balance is all over the place. weapon effectiveness ranges from okay (plasma, rocket launcher, chainsaw, bfg) to mediocre (SMG, chaingun, pistol) to just plain buttfucking awful (shotgun, grenades). enemy positioning can be extremely cheap and uninspired, with a large number of them jumping at you from the shadows, teleporting right behind you, or both, just to dish out cheap damage. I vividly remember a point in Delta Labs 3 where every other door had an imp behind it ready to pounce at you for a minute straight. some of them are completely fucking useless and redundant (maggot, wraith), others are cheap, annoying genuine cunts that aren't in the very least fun or interesting to fight (shotgunner, chaingun commando, trites, ticks, cherubs, pinkies), some are overused (imps), some are criminally underused (mancubi). maps feel motionless and totally uninspired, atmosphere or aesthetic wise. they have no color, close to no memorable locations in them, they don't pop or do anything to keep your interest up.

it shoots to be two things at once and does both poorly. it fails as an action game because the shooting sucks, and it also fails as a horror experience because there is not a single point where you're genuinely outsmarted by the monsters you're pitted against or in a truly dangerous situation. you just get to run around grey hallways carrying 200+ shells and 50+ rockets and a 'free 100 hp after 5 kills' card to use against the greys in poorly lit areas. it's just pitifully boring.

>> No.5285452

>>5285410
It makes sense for the game's extremely close-quarters combat, but then you get to Resurrection of Evil and the Super Shotgun basically does the exact same thing but better.

>> No.5285470

>>5285410
>>5285452
D3 shotguns are just fists that use ammo

>> No.5285476

reminder that with a conversion tool this can work for BFG Edition, and it's way better than the starship hunk of polymer the vanilla game had
https://www.moddb.com/mods/alpha-shotgun-mod

>> No.5285480

>>5283481
Combine a lot of other mods into a cohesive package.

IE, Doom RPG/DRLA merged with an automatic generator like OBLIGE in-game, with persistent multiplayer characters OR roguelike mechanics (permadeath, etc).

Honestly think this could be a retail product, though obviously couldn't use other people's work and the like.

>> No.5285502

YOU will DIE
*WHIRRRR*

>> No.5285506

>>5281921
I get this, but this is exactly what Doom 2016 and eternal are going for, they're aiming for that crowd.

The problem is the art direction for 2016 was ass, and decided to have pointless lore for no goddamn reason, even though it was supposedly anti-story.

>> No.5285513

>>5285506
lore and story/plot are different things.

>> No.5285517

>>5282590
>I hope to hell you don't use Chocolate Doom for a port.
Explain

>> No.5285526
File: 415 KB, 488x519, 9f5.gif [View same] [iqdb] [saucenao] [google]
5285526

>>5284673
Any iteration of the spider mastermind since the original thing was the worst looking, least convincing, and lowest framerate monster in all of doom.

The thing looked like an ed wood special effect, and I will always hate its stupid face.

>> No.5285529
File: 70 KB, 704x704, doom3guy.jpg [View same] [iqdb] [saucenao] [google]
5285529

>>5285371
>tries to strive more for a horror direction, but it doesn't really have a particularly good idea on how to do horror
>most of it boils down to surprising you with a monster popping out, this grows stale in quite a hurry
>after about an hour or so into the game, the surprises stop phasing you, because you're now expecting them, and its key aspect of horror doesn't really work anymore
>also because of either "it's scarier this way" or "it's more realistic", or maybe both, most of the enemies have a gray skintone which makes them harder to distinguish from one another (which is a problem the original games never had, all the monsters are strongly visually distinct and you can easily tell them apart by their profile, color, and movement, even if in the distance)
>environments also have this problem to a point, 80% of the game's surroundings are gray steel panels, usually kind of darkly lit, compare to the wealth of different environments of the original, they are not as interesting as they could be,

Doom 3 has some strengths as just a plain action game (I think it's pretty decent), but I think Id Software did a mistake by trying to play up the horror aspect of Doom too much, when they should have aimed for action. I however think it's unfairly judged and misunderstood, to a point, but a lot of that unfair judgement and misunderstanding also came from Id themselves. They should have looked more at what made the original games work on such a fundamental level.

Doom 3 kind of tries to be its own thing, yet ends up kind of not really working, middling between a shooter, doing ok (but not great) as such, and horror, which it mostly fails at. Compare to Doom 4, which also tried to its own thing, but did a much better job because with Doom 4 they just went for their new direction, and looked back at some of the fundamentals of the original and considered why it actually works, and what they could retain and transform for their new formula.

>> No.5285532

>>5285371
>And why does nobody ever talk about DOOM 64
I like doom 3 and there are like 64 ports of doom 64 to pc

>> No.5285534
File: 42 KB, 700x600, full volume autistic screeching.png [View same] [iqdb] [saucenao] [google]
5285534

>>5285526

>> No.5285537

>>5283481
Doom, but it has the rolling health bar from Earthbound, so a random high damage attack won't kill you instantly.

>> No.5285542
File: 84 KB, 500x388, spider-shock.png [View same] [iqdb] [saucenao] [google]
5285542

>>5285526

>> No.5285545

>>5283481
doom, but is remade in the quake engine

>> No.5285547

>>5285480
This is kind of what Death & Decay was, you could even save. I have no idea why nobody plays that anymore, there's so much damn content for it in MP.

>> No.5285548

>>5285209

Well. Okay then.
Guess this means I need to get it out faster.

>> No.5285562

>>5285502
DIE. to DEAD

>> No.5285564

>>5285548
At least it's not ripping off your more recent versions, so I guess that's almost something.

Still a bag and a half full of dicks though.

>> No.5285643

>>5283784
>6 maps into a pwad made for tnt
>finally realize sky is black and there are invisible DOBWIRE walls

>> No.5285662
File: 44 KB, 640x480, 1473783129017.jpg [View same] [iqdb] [saucenao] [google]
5285662

>>5285476
I never understood why the doom 3 shotty reloaded 2 shells at a time as opposed to one. It seems not as challenging that way.

>> No.5285687
File: 2.51 MB, 1280x720, doom3shotgun.webm [View same] [iqdb] [saucenao] [google]
5285687

>>5285662
It's to make up for all the missed shots you'll be taking

>> No.5285707

>>5285687
I honestly don't remember the spread being that bad. Holy shit.

>> No.5285714

>>5285707
That's what i thought when i booted up Doom 3 BFG and used the shotgun. Gotta get to your enemy's face and fire.

>> No.5285820

>>5285542
I love its kawaii eyes
ugu~

>> No.5285915
File: 2.84 MB, 852x480, 1531226717104.webm [View same] [iqdb] [saucenao] [google]
5285915

what's the trick?

>> No.5285930
File: 364 KB, 1920x1080, 56c964cd8be99.jpg [View same] [iqdb] [saucenao] [google]
5285930

DUMPING RANDOM KINGPIN LIFE OF CRIME SCREENSHOTS (FROM FAN MADE MULTIPLAYER MAPS). CAN BE USED A WALLPAPERS.

>> No.5285935
File: 350 KB, 1920x1080, 56c964cdf3a79.jpg [View same] [iqdb] [saucenao] [google]
5285935

>>5285930

>> No.5285936

>>5285915
the pipe is pure shit.
Dont try and fight everyone you meet. Not everyone is antagonistic, holster your weapon.
Also find the pistol i think the gun store owner tells you were to get it.

>> No.5285938
File: 399 KB, 1920x1080, 56c964cf54b32.jpg [View same] [iqdb] [saucenao] [google]
5285938

>>5285935

>> No.5285945

>>5285936
aren't those the two dudes that handled my ass in the beginning?

>> No.5285947
File: 403 KB, 1920x1080, 56c964cf647a9.jpg [View same] [iqdb] [saucenao] [google]
5285947

>>5285938

>> No.5285950
File: 260 KB, 1920x1080, titleist3-2.jpg [View same] [iqdb] [saucenao] [google]
5285950

>>5285947

>> No.5285963

Did you play Doom with keyboard only or with mouse, when it was released? I played keyboard only. I tried it again since long time, and sadly I can't be as smooth with my fingers anymore when playing it.

>> No.5285985

>>5285963
That makes me wonder how many people did play Doom on release. I imagine a lot of people in this thread discovered the game later.

>> No.5285992

>>5285209
>>5285548
Teeeeerm I think it's time to give Booster the Demonsteele treatment.

>> No.5285994

>>5285985
I played doom 64 on release but didn't have a pc until 2002

>> No.5285995

>>5285963
You can readily see, how "awesome" mouse moving style in Doom is, from the recent Romero's streams on Sigil. The precision is DISGUSTING, the dude wobbles everywhere, catching on his face every projectile, lobbed in his general direction.
Pure keyboard controls (at least when compared to vanilla Doom's mouse controls) sure limit your turning speed and a bit of turning precision, sure. But at the very fucking least, you, at every single moment, know for motherfucking sure, where exactly you currently stand and where exactly you are currently going.

>> No.5286002

>>5285992
Not him but are you talking about having an unstoppable wave of golden boners that pummel the shit out of you if you play it with brutal doom?

>> No.5286004

>>5285995
That's what happens when you're an old fart that doesn't play games enough to understand proper spacial awareness and hand-eye coordination.

>> No.5286013

>>5286002
Yes.

>> No.5286019

>>5286002
Even if Term did that now, it wouldn't make a difference to what that knockoff is doing.

>> No.5286021

>>5286004
I think he would've fared MUCH better if he switched to keyboard only.
I mean, look at the emphasis on "oh so thin and winding" pathways that are everywhere in what he showed of Sigil so far. They are obviously made to fuck up mouse players specifically, and they are probably a complete cakewalk from keyboard. Like, pfft, like they are not even there.

On a sidenote, judging from Chasm, Petersen probably mained keyboard. I wonder how Romero managed to playtest that map back in the day.

>> No.5286043
File: 406 KB, 715x1920, aeabb2135ba5623f5b962c7dc4eae3b1221c53885d21d1800400e6f3edf175a2.jpg [View same] [iqdb] [saucenao] [google]
5286043

>> No.5286054
File: 113 KB, 638x714, astralDreadnought.jpg [View same] [iqdb] [saucenao] [google]
5286054

sometimes I forget the cacodemon is quite literally a ripoff of a pre-existing monster from another reputable franchise.

>> No.5286059
File: 218 KB, 1920x1080, 1533111194270.jpg [View same] [iqdb] [saucenao] [google]
5286059

I've just realized this plane doesn't have turbines

>> No.5286062

>>5286054
Has this guy been made into a doom monster yet?

>> No.5286069

>>5285714

And you'll still miss a few pellets

>> No.5286092

>>5285992
>>5286002
This ripoff thing doesn't have a trace of BD anywhere in it, it looks like they've got their hands on a very early version of Booster, done a few very basic edits and called it something else.

The video's probably running it with the standalone BD monster replacer since nothing else in the video is from BD.

>> No.5286097

>>5286043
instant loss 2koma when

>> No.5286110

>>5286059
those are the real kidnapped

>> No.5286113

>>5286059
>The flight plan I filed with the agency lists only me, me, and only me

>> No.5286116
File: 576 KB, 1782x1002, Screenshot_Doom_20190109_023114.png [View same] [iqdb] [saucenao] [google]
5286116

>> No.5286125

>>5285915
DIE YOU FUCK
DIE DIE DIE

>> No.5286127
File: 57 KB, 1782x1002, Screenshot_Doom_20181227_220607.png [View same] [iqdb] [saucenao] [google]
5286127

I wish there was more cute in the Doom community

>> No.5286139
File: 209 KB, 512x512, cacopants.png [View same] [iqdb] [saucenao] [google]
5286139

>>5284429
Maybe like this? I tried

>> No.5286150

>>5286127
Woolball is wholesome too, not degenerate or rabid fandom pandering.

>> No.5286153

>>5286139
Wholesome Doom. No nekkid demons allowed.

>> No.5286178
File: 559 KB, 1276x715, Rebecca Skateboard.png [View same] [iqdb] [saucenao] [google]
5286178

It's a bit weird how Rebecca can skate across the grass

>> No.5286183

>>5286178
There are "offroad" skateboards with huge ass wheels with treads on them.

>> No.5286194

>>5283653
Very good, I hope that in a close future.

>> No.5286227

>>5286139
jacodemon

>> No.5286230

>>5286227
Read that as jnco for a second there.

>> No.5286253

This is a dumb question, sure, but I'm trying to install All Hell is Breaking Loose mod for Doom2 and it says "unzip the .deh file".

The "deh" extension is for Dehacked.exe but how do I unzip this?

>> No.5286256

>>5286253
Dehacked.exe doesn't even work on my PC (maybe it's going to work in DOS?) so I'm not sure why I'm doing this.

Can anyone here who's played All Hell is Breaking Loose tell me if I need to simply use all the .wad files with Doom2's iwad in GZDoom, use this Deusf.exe it came with to "merge your Doom2 iwad with All Hell is Breaking Loose, or use DeHacked.exe to somehow play this?

>> No.5286259

>>5286253
>>5286256
It was released in 1996, of course it's telling you to use DeHacked the way that shit worked back then.

>> No.5286260

>>5286259
That's what I thought. But there's 4 .wad files and 1 .deh file here. Do I need to load all of them in with Doom2? Deusf.exe isn't going to run on my machine either, I just realized.

>> No.5286272

Huh? Don't you load the deh file same as you would with a wad file?
Been forever. Don't remember.

>> No.5286273
File: 509 KB, 1920x1080, Screenshot_Doom_20181213_023931.png [View same] [iqdb] [saucenao] [google]
5286273

>get to this part on sterile version
>it's actual mancubus

>> No.5286275
File: 401 KB, 1920x1080, Screenshot_Doom_20190110_032845.png [View same] [iqdb] [saucenao] [google]
5286275

fucking level made me break my no quicksave rule

>> No.5286276

>>5286272
Normally, yes. Which is why I was confused at first when it said "unzip the .deh file" because WinRAR doesn't know how to do that and I can't find something else that does except maybe DeHacked itself, I don't know.

Anyway I tried with the 4 .wad files loaded in my ZDL with my Doom2 iwad and it seems to be working fine. The .deh file I guess just gets loaded in automatically. I'm really not sure if there's more I was supposed to do here or if this is it. That's why I'm asking.

>> No.5286280

>>5286276
Unzip the .deh file as in don't just unzip the .wad files. Probably.

>> No.5286283

>>5286280
How do you "unzip" a .wad file? I'm not sure what you're saying.
Anyway I just loaded Doom2 with the 4 wads in my ZDL and played it. It works fine. The .deh file has to load in automatically or not at all because there's no option to ad it in my ZDL and I'm not dragging and dropping it onto GZDoom or anything. Close enough for me and enough to see it doesn't really seem worth finishing all 5 levels.

>> No.5286287

>>5286283
Come on, man. These things typically come in packaged files. Zip files. (Rar was barely a blip on the radar in 1996.) Inside you find the wads, a text file, maybe a deh file. Whatever. Packaged files. You unpack/unzip them before you can use them.

>> No.5286292

>>5286287
Oh well yeah after downloading that I extract it all and work in there. Ok I see what you were saying now. I'm just going to assume one of these wads loads in the deh when I run it with Doom2 and call it a day.

>> No.5286303

>>5286292
As a little side note, people didn't have big HDDs back in the day. A few hundred megs at best. 1 GB was EXPENSIVE. People would try to save space in any way they could. Zip file? Unpack only the essentials. Things like that. Explains what you found in that text file. "You need that file too."

Yeah. Modern source ports do that stuff automatically.
Boomer out.

>> No.5286317

>>5286303
If they had said "extract the .deh file" instead of "unzip the .deh file" I definitely would have gotten it. Anyway thanks for explaining.

>> No.5286329 [DELETED] 
File: 18 KB, 250x393, Cacoward2019.jpg [View same] [iqdb] [saucenao] [google]
5286329

>>5281108
>>5281698
[1-7] Doom gets a 3D and HD remaster!

>> No.5286343

>>5286329
It hurts.

>> No.5286470

If you want a new bread, make it yourself, so I've made

>>5286461
>>5286461
>>5286461

>> No.5286493

>>5286470
Well bred bread.
It still hurts.

>> No.5286525

Where is new thread

>> No.5286551

Why was the new thread nuked?

>> No.5286559

>>5286525
Usually I wait until later, but with that other faggot about, here you go.

>>5286553
>>5286553
>>5286553

>>5286551
Some Russian monkey keeps pushing his shit taste.

>> No.5286563

>>5286551
Troll OP.

>>5286559
>monkey

Offensive, primates can be neat creatures and don't deserve to be compared to ryssä mongrels.

>> No.5286687

>>5286329
What bothers me about those 'remasters' is that they're straight up impossible to do the way they want it.

They're always - without a fail - done by programmers without any artistic knowledge. But then, two problems rear its ugly head:
1) Doom levels look good in its lo-fi chunky aesthetic, but when you add hi-res textures, they look barebones, like babby's first HL2 level
2) When you try to add dynamic lights automatically (e.g. make ceiling lamp textures shine light), lighting starts looking weird, and everything is too bright.

Because of these two problems, it's straight up impossible to make a good looking 'remaster' of Doom that will automatically convert these simple levels into ones that look like they're from a new game. There is no magical script that will 'enhance' these maps, like Sergeant Mark IV is trying to do (and even his "map enhancement script" is adding changes manually).

If you want to remaster Doom, you will need to do this by hand. Manually place lights so they will look good, manually add new objects and new geometry - all of it needs to be done by hand. You basically need to create a well-looking level from scratch.

Oh, and for some reason all of these 'remaster' attempts ALWAYS use this same shitty model pack that nobody likes. Hire a fucking 3D artist if you're so inclined, or make good models yourself. Or at the very least steal them from Doom 2016, but don't use THOSE. Nobody likes them.

>> No.5286915

>>5286687

>> No.5287061

>>5285390
Then how can i use the "restart" command with a new set of IWAD, PWAD and pk3's?