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/vr/ - Retro Games


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File: 407 KB, 3142x2820, guaron.png [View same] [iqdb] [saucenao] [google]
5271976 No.5271976 [Reply] [Original]

Does Phantasy Star II have the most difficult maps of any RPG (other than Wizardry IV)?

>> No.5271981

Not really.
But Climatrol is a fucking nightmare.

>> No.5271995
File: 563 KB, 3102x3332, climatrol.png [View same] [iqdb] [saucenao] [google]
5271995

>>5271981

>> No.5272037

>>5271981
Climatrol, the dams, Dezo/Nei dungeons, Uzo Island.
I love PS2, though.

>> No.5272048

>>5271995
I've been looking at this for 5 minutes and still don't understand how it works. Are "chutes" elevators or you just fall down a floor?

>> No.5272051

>>5271976
>>5271995
holy crap thats fucked

>> No.5272052
File: 424 KB, 3092x1998, greendam.png [View same] [iqdb] [saucenao] [google]
5272052

>>5271976
This game is insufferable because of the slow walking speed and slow battles. If you remade this in the Phantasy Star 4 engine it would be such an improvement.

>>5272048
They're elevators and function identically to stairs, the only one-way floor change is the black space, which is a pit you can fall down.

>>5272051
Yeah the dungeons in Phantasy Star 2 are quite hellish. Doesn't help the camera only moves when you're quite near the edge of the screen. Don't bother drawing a map, you need a goddamn flowchart.

>> No.5272072

>>5272052
Even 3 suffers from slow dungeons, it's only they are much more distinctive and short

>> No.5272075
File: 46 KB, 560x560, map4-04.gif [View same] [iqdb] [saucenao] [google]
5272075

>>5271976
Wizardry 4 maps for reference
http://www.tk421.net/wizardry/wiz4maps.shtml

>> No.5272080

>>5271976
Not hardest just... worst.

>> No.5272087
File: 251 KB, 551x630, 32be4b4b30e328d73def259cdb885f4e.jpg [View same] [iqdb] [saucenao] [google]
5272087

>>5272075
I want to go back to the labyrinth.

>> No.5272089

Phantasy Star II certainly has the most fun maps, that's for sure. There are "harder", I'm sure, but PS2 doesn't have any bullshit in there like traps.

>> No.5272103

>>5272080
Yeah, I heard that they were made by an new employee and the staff didn't like how maze-like they were. Chieko Aoki felt bad for him, so he put them in.

>> No.5272115

The only thing I don't like about this game is the lack of bosses. There's only 3 real bosses, two of which are back to back at the end. The lifters don't count.

Love the map design, love the mechanics, love the graphics, love the music. This is by far my favorite RPG of the 80s. Certainly the only one I ever bothered to beat.

>> No.5272141

>>5272115
You love that your view is obscured by pipes

>> No.5272147

>>5272141
Its not really obscured, it doesn't actually get inthe way. They are just doing the Sega launch title version of the SNES' MODE 7 EVERYWHERE shit by showing off all its scrolling layers.

>> No.5272151
File: 252 KB, 1556x1998, controltower.png [View same] [iqdb] [saucenao] [google]
5272151

lol

>> No.5272178

>>5272151
Now this is some real shitposting.

Well, if you go by the story, it makes sense that those places are so confusing, because they were supposed to be completely operated by machines.

>> No.5272186

>>5272151
Actually not that tough. 55A, 21B, 1A, 2B, 3A, 4B, 6A, 7B, 23A, use Musik on the piano, grab the cards. You can figure it out quite easily even without a map.

>> No.5272216
File: 268 KB, 697x1021, fackyou.jpg [View same] [iqdb] [saucenao] [google]
5272216

>>5272186
>the final sequence is short so it's automatically easy to figure out

>> No.5272221
File: 662 KB, 3102x3588, ikuto.png [View same] [iqdb] [saucenao] [google]
5272221

>>5271976
I don't see the problem with that one. It's pretty ordinary.
>>5272151
Madness at a glance, but you can't fail to blunder your way through quick enough.

Now THIS dungeon is a cunt. The only time in the Phantasy Star series that I say 'fuck it' and bust out a map.

>> No.5272235

>>5272115
Same here, Anon. I liked how you had to really prepare for each dungeon. Great aesthetics, story and especially music as well.

>> No.5272248

>>5272216
Let's say you brute-force it starting from the left side, 60 leads to a pit, 59 leads to 58, 57/56 leads to three dead-ends, 55 leads to 40, 28, and 21. 40 and 28 both lead to dead-ends, 21 leads to a linear path until 4/5/6, and 5/6 are effectively the same, 7 progresses, 8 is a dead end.

If you started from the right you would quickly realize you were bamboozled.

>> No.5272260

>>5272052
>Yeah the dungeons in Phantasy Star 2 are quite hellish. Doesn't help the camera only moves when you're quite near the edge of the screen. Don't bother drawing a map, you need a goddamn flowchart.

The game came with a hint book. The developers wanted you to play like you were an explorer with a map. You actually had to use it to intelligently plan out your progress or grind to the point where the game is no longer fun.

>> No.5272289

>>5272260
I thought that was only for the US release. Companies were a lot less confident in JRPGs doing well in the west.

>> No.5272313

>>5272260
>The game came with a hint book
IN AMERICA. God damn, you Yanks keep saying this like it means it was made to be played that way. It is a crutch provided for you mentally disabled lot only.

>> No.5272415

>>5272313
You sound like someone trying really hard to be british but end up sounding like an idiot. Its like people saying "y'all" every sentence pretending to be texan.

>> No.5272419

>>5272415
>only poms hate America
Come off it.

>> No.5272590

>>5272415
Because only Brits and Americans speak English? Is that what you're getting at?

>> No.5272652
File: 119 KB, 640x640, Phantasy-Star-II-Game-Cartridge-16-bit-MD-Game-Card-With-Retail-Box-For-Sega-Mega.jpg_640x640.jpg [View same] [iqdb] [saucenao] [google]
5272652

>>5272313

>> No.5272726

>>5272652
Oh no, evidence that attacks my wording and not my original point! Well good job, you've proven that I said the wrong thing. Now find evidence that the game's original audience (the Japs) had a wussy book sold with the game.

>> No.5272729

>>5272590
I'm pretty sure he thinks the poms have a copyright on the phrase 'you lot' and that every other country in the word uses yankee doodle words only.

>> No.5272734
File: 2.70 MB, 3162x2012, phantasy-star-ii-jp-cover.jpg [View same] [iqdb] [saucenao] [google]
5272734

>>5272726
>特製マップ付 テクニック&アイテムリスト

>> No.5273028

>>5272734
That says "Including map, technique, and item list", does the map cover the dungeons or just the planets? Including a world map isn't an uncommon practice.

>> No.5273328

>>5271976
>>5271995
>>5272052
>>5272075
>>5272151
>>5272221
original walking simulators

>> No.5273932

>>5273028
Here's the map if anybody wants to see it.
https://segaretro.org/images/3/30/Phantasystarii_md_jp_map.jpg
It doesn't even cover the two other planets.

>> No.5274069

>>5273932
PS2 only had two planets, it's 4 that had three.

>> No.5274079

>>5274069
and 1

>> No.5274082

>>5273932
Daaym now I'm never getting lost again! Makes game ezpz.

>> No.5274685

>>5273932
>>5272734
Not exactly the hand-holding simulator the English release got, eh?

>> No.5275245
File: 222 KB, 845x865, photo-1-10-e1406761025385.jpg [View same] [iqdb] [saucenao] [google]
5275245

>>5274685
Nope, it was just sold separately because Japanese are even bigger jews.

>> No.5277345

>>5275245
The fact that it's a seperate product only disproves the bizarre idea that the game is designed with the intention of the player having a cheat sheet on hand.

>> No.5277967

>>5277345
Being sold separately is moot, it is still licensed and commissioned by Sega. It actually shows the game was designed with a guide in mind since official guides are made during the development process. Keep trying and failing to move those goalposts though.

>> No.5277969

>>5271976
SMT strange journey. But it's not retro so I'll shut up about it.

>> No.5278153

>>5277967
Where does it say that it was commissioned by Sega?

>> No.5280005

>>5277967
>It actually shows the game was designed with a guide in mind
You do not actually believe this rubbish.
>moving goalposts
Nice memespeak but the original goal position was 'the game was not intended to only be played alongside documentation that gives all the solutions' and that 'goal' hasn't budged a millimetre.

>> No.5282121

>>5278153
Guides have to be commissioned by the Publisher since they require access to the game's assets during the development cycle.

>> No.5282156

>>5280005
Well let's see, you started with:
>only yanks were stupid enough to get a guide with the game!
After getting btfo you moved to:
>Ah but the Japanese never needed a baby's guide!
Then after getting btfo once again you threw out the red herring:
>Ah, b-but it was sold separately!
And now finally with nowhere left to hide, you're forced to double down on your braindead musings.

>> No.5282239

>>5282121
I don't see that relation.

>> No.5283057

>>5282156
Ignoring a point made and solely attacking ones choice of words is a pretty pathetic argument one only resorts to if they have no solid logic on their side. Might as well just resort to name calling, m8.

>> No.5284132

>>5282239
You think the guide-writers broke into the dev-studio and secretly played the game?

>> No.5284260

>>5284132
In 80s Japan this may well have happened. They could also just have formed a regular contract or just written the guide when the game became publicly available. Nothing specifically points to them being hired by the game's publisher.

>> No.5285124

>>5271976
>>5272075
>paying attention, remembering places and proper navigation is required.
I love it, it's not nearly common enough. Any more like this?

>> No.5285126

>>5285124
There's tons of graph paper RPGs out there. Phantasy Star 2 is kind of unique in that it has actually good aesthetics and a cool story on top.

>> No.5285129

>>5285126
Yeah PS1 and 2 are the only ones I've felt are worth the trouble.
Must be hard to do right