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/vr/ - Retro Games


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5258929 No.5258929 [Reply] [Original]

What's the best version of Pirates! Haven't played anything besides the C64 EasyFlash one, but I figure it must be the definitive one?

>> No.5259010

Amiga version and accept nothing else.

>> No.5259015

Genesis version bros

>> No.5259031
File: 40 KB, 640x628, dhdy38.jpg [View same] [iqdb] [saucenao] [google]
5259031

I checked out this EasyFlash thing and it's some flash cart dealie for C64s with trained cheater versions of games.

>> No.5259038

>>5259015
>walking sections in the town just to be able to get anywhere

>> No.5259131
File: 365 KB, 1600x900, trainers.png [View same] [iqdb] [saucenao] [google]
5259131

>>5259031
Thanks to a particular title being released on a cartridge it removes all the hurdles of floppy swapping and most importantly loading times that the original disk version had.
Aside from adding documentation and sometimes outright fixing bugs and the code of the game, cracker groups would put various trainers for players to use. Cracker scene was very competitive at the time, so they would always feature them to see who would put out a better release, no one's forcing you to use them.

>> No.5259140

>>5259131
>Thanks to a particular title being released on a cartridge it removes all the hurdles of floppy swapping and most importantly loading times that the original disk version had.
You miss the authentic C64 experience without that though.

>> No.5259201 [DELETED] 

The C64 Pirates! is a strange mixture of BASIC and machine language, Microprose did this in their games quite often. I don't know if the Apple II version is the same, it may possibly be.

>> No.5259227

The C64 Pirates! is a funny mix of BASIC and machine language; a lot of Microprose games did this. I'd be curious if the Apple II version did same.

>> No.5259481

It ain't the NES version, that's for sure. That text will destroy your eyes.

>> No.5259489
File: 16 KB, 640x512, 34849-sid-meier-s-pirates-amiga-screenshot-salvaging-our-property.gif [View same] [iqdb] [saucenao] [google]
5259489

>>5259481
That's why you play it on the Amiga.

>> No.5259584

>>5259481
Agreed. NES version beats everything by far.

>> No.5259587

Didn't the NES Pirates! autistically censor a whole bunch of stuff?

>> No.5259730

>>5258929
I hear nothing but good things about the non-retro Xbox version, but I haven't been able to try it myself. Would agree with >>5259015 that the Genesis version is the best retro one.

>> No.5259802

>>5259587
Trade goods like tobacco and rum are renamed.

>>5259730
The remake added way too much shit that ruins the immersion and balance.
Amiga looks nice and the mouse controls actually make sense.

>> No.5260542

>>5259802
>Amiga looks nice

Lovely. Microprose were huge Amigaboos and supported the platform up to the end in 94.

>> No.5260551

>>5259802
>Trade goods like tobacco and rum are renamed.
How come I played the PC game as a kid and I wasn't traumatized or became a drug addict from seeing tobacco on my screen like Nintendo thought I would?

>> No.5260584

the 2004 version

fight me backseat moderators

>> No.5260598 [DELETED] 

>>5260551
Can't be worse than Microprose refusing to add slavery to Colonization because they were afraid of Jesse Jackson.

>> No.5260902
File: 2.00 MB, 576x360, Handicap Golf (C64, 1983, BASIC).webm [View same] [iqdb] [saucenao] [google]
5260902

>>5259227
Many early games did this. They indeed used BASIC for the regular stuff and used machine language for the time critical things. I still have a tape with mainly older C64 BASIC games that weren't all that bad after all (like the one in the WebM).

Thinking about this, today we're again at this point, but of course nobody uses interpreter languages (for games) after all but rather higher languages and only hand crafted, highly optimized assembler code for the time critical stuff.

But I still find it interesting how they managed to get anything at all out of that butchered bare-bone BASIC dialect of the C64 that was lacking pretty much every commands that made life easier in the first place (I guess these were the areas they used machine language for). No sound commands, nothing to help you with the graphics, you had to poke everything into the appropriate memory addresses and then the BASIC wasn't that optimized either and was roughly 700% slower than machine language. Just clearing the screen in graphics mode via a simple BASIC loop took more than a minute, while it was blanked instantly via machine language. Even filling the whole text screen with a character took a while.

>> No.5260927

>>5260902
Pirates! is from 1987 however, it's far from an early C64 title. The game algorithms are done in BASIC while the sound/graphics and I/O routines use machine language.

>> No.5260932 [DELETED] 

>>5260598
But isn't that a more appropriate topic for /pol/ though?

>> No.5260937

Microprose were also notorious for having the world's worst copy protections particularly the Rapidlok scheme which used sync checks and a custom DOS. These guys were obsessed with piracy past the point of being healthy.

>> No.5260951

>>5259140
Well I'm glad and appreciate that there are releases that take care of all that. It's not like it's something that was unheard of at the time, there were games that also appeared on cartridges during C64s hayday. Nowhere near as popular as tape and diskette versions, but you could buy those as well.
I don't think there are many people who will miss sitting there, waiting for the data to load.

>> No.5260957

>>5260951
There were at least 300 C64 cartridges but mostly early stuff from 82-84. Once software outgrew the 16k limit, that was pretty much the end of them except for the ubiquitous FastLoad carts.

>> No.5260970

>>5260551
It's a ticking time bomb in your subconscious just waiting to go off. Get help before its too late. I saw Tom roll and light a cigarrette in Tom and Jerry as a kid and now I suck dick for heroin every day.

>> No.5260983

If I remember correctly the 16-bit versions of Pirates! have some additional goodies the 8-bit ones don't have.

>> No.5260993
File: 63 KB, 460x345, screenshot_460_345_M2YK1VE.jpg [View same] [iqdb] [saucenao] [google]
5260993

>>5258929

Tortuga: Pirates of the New World for PC

>> No.5260996

Unfortunately most cracked versions of C64 Pirates! have awful load times since the original Rapidlok fastloader was removed.

>> No.5260997

>>5258929
People say the C64 version is the best because it has the most content and features, but the Amiga version has a mouse so it wins in my eyes. Also i've tried to play this game about half a dozen times and it just puts me to sleep. :(
>>5259031
Some of them like the Maniac Mansion version ad Mouse support that isn't in the original versions.

>> No.5260998

Wasn't Pirates! made for the C64? How can people recommend the Amiga version over it? Don't you stear the ship and fence using a mouse? I can't imagine how awkward it must be.

>> No.5261004
File: 14 KB, 300x188, 300px-Pirates_01.gif [View same] [iqdb] [saucenao] [google]
5261004

>>5260996
Are people unaware of the Nostalgia release?

https://csdb.dk/release/?id=117568

Link below for purists.

https://csdb.dk/release/?id=113902

>> No.5261006

>>5260997
>People say the C64 version is the best because it has the most content and features
It doesn't. The 16-bit versions have more stuff in them.

>>5260998
Also the Amiga sound and graphics blow away every other version of the game.

>> No.5261008

>>5260996
>>5260937
The PC version has a simpler copy protection with a bad disk sector since PCs didn't let you do the elaborate protections that were possible on Apple and Commodore hardware, but it still has a very devious setup where every once in a while the game randomly stops and checks for the presence of the bad sector. There are multiple checks scattered through the code with the idea that crackers might find and remove one but miss the other checks.

>> No.5261018

The Amiga Pirates! actually came out in 1990, it was way after the other releases and yes it is mouse-driven.

>> No.5261028

>>5261018
And it was also on the Mac, Amstrad CPC, and some JPCs. I don't know what any of those versions are like.

>> No.5261065

>>5260997
>Some of them like the Maniac Mansion version ad Mouse support that isn't in the original versions.
I thought the C64 MM didn't have mouse support because there was absolutely no space for it. Every last available byte of RAM was used by the game and it completely filled up both sides of a 1541 disk.

>> No.5261095

>>5260998
If you want awkward, try the IBM version of Pirates Gold.
You steer starboard by clicking right and port by clicking left.

>> No.5261106
File: 11 KB, 296x540, Mouse_1351.jpg [View same] [iqdb] [saucenao] [google]
5261106

>>5261065
I doubt that the memory constraints were so severe that you couldn't even read a single 8-bit memory address to use the connected mouse. Since this is all it takes to access the C64 mouse.
https://www.c64-wiki.com/wiki/Mouse_1351

And even if a game didn't supported a mouse, you could use it in Joystick mode.

But indeed hardly any C64 games used the mouse. The many productive software packages of varying quality on the other hand made plenty of use of it.

>> No.5261114

>>5261028
Identical to the rest aside from minor graphical differences.

>> No.5261151

>>5261106
The game uses everything, even a part of the CPU stack area and that still wasn't enough so they had to use the 2k of RAM in the 1541 for yet more space. Trust me, there was nothing left.

>> No.5261187

I wonder how the NES Maniac Mansion (that also being a 6502 system) fit into 256k of ROM and manages to incorporate additional music on a system that only has 44k of memory space (40k ROM+2k WRAM+2k VRAM). Yet the C64 MM needed all 64k of memory and ate both sides of a 170k floppy.

>> No.5261202

>>5261187
The C64 probably has more overhead due to the disk fastloader and maybe the sprite multiplexer? But you should also remember that NES games used a ton of compression to fit into a tight ROM space and most computer games were not coded nearly as efficiently.

>> No.5261231

However, NES Pirates is 256k while the C64 one is just about 160k and manages to fit on one side of a disk with a little room to spare.

>> No.5261240

>>5261231
The NES one probably has additional content/animations/music. But at the same time, Maniac Mansion is definitely smaller than the C64 original despite the addition of theme music for each character.

>> No.5262072

>>5261006
>It doesn't. The 16-bit versions have more stuff in them.

Such as? I don't think there's anything missing at all.

>> No.5262794

>>5262072
They have an additional feature where governors can offer you special missions for a reward which you can accept or decline, this was not in the C64 and Apple II versions of the game.

>> No.5262964

>>5261028
Was the Amstrad one on disk? I know they had those weird 3" floppies for the Amstrads. Can't imagine trying to play it from tape.

>> No.5262968 [DELETED] 

This is the Mac version. As far as I know, it runs on anything from a Plus up to mid-90s machines (they dropped support for monochrome software at some point around that time).

>> No.5262974
File: 12 KB, 514x362, 224702-sid-meier-s-pirates-macintosh-screenshot-prepare-to-battle.gif [View same] [iqdb] [saucenao] [google]
5262974

This is the Mac version. As far as I know, it runs on anything from a Plus up to mid-90s models (they dropped support for monochrome software at some point around that time).

>> No.5262996

The original PC Pirates! from 1987 was on a self-booting disk, I understand later they rereleased it for DOS and later still there was a budget reissue which removed the disk-based copy protection and had only the doc check.

>> No.5263335

>>5262974
Why can't /vr/ have Incognito as the default name?

>> No.5263473

Genesis version looks and sounds great and has very nice controls.
Xbox/XP version also offers a very good experience. (though fuck those dance sections)

Not sure about the remastered DOS version, which I guess is the same version as the CD32 version.

>> No.5263786

>>5258929
Genesis, though it's more remake than port.

>> No.5264009
File: 1.64 MB, 264x264, 1539032538268.gif [View same] [iqdb] [saucenao] [google]
5264009

>>5262974
>tfw you got so good at the swordfighting, you could easily (if slowly) take a 1,100-man fort literally on your own
Of course, any and all ships you had immediately had to be scuttled, because you had nobody to crew them...

>> No.5264041

>>5262974
OS 8 completely dropped monochrome support, System 7.5 would still run it but software had to be patched.

>> No.5264071

>>5259584
That’s the opposite of what he said.
I gotta say Sega.
Also bs starting near Florida Keys with anything bigger than a Pinacle

>> No.5264079

>>5259802
The dancing / wooing your lady friend was nice though in the remake.

>> No.5264081

>>5260993
I forgot about this one. Thanks.

>> No.5264090 [DELETED] 
File: 168 KB, 500x289, 1544723861531.gif [View same] [iqdb] [saucenao] [google]
5264090

>>5264079
>woo the governor of port royale's daughter
>marry her
>don't have to take her with you
>every time you sail into port she tells you where the spanish are hiding their dosh at the moment
>roll across the spanish main taking their treasure fleets and silver trains like candy from a baby
>go back to port royale
>british crown grants you about 50000 acres of florida
>retire there and make babies with wifey
That feel.

>> No.5264105
File: 168 KB, 500x289, 1544723861531.gif [View same] [iqdb] [saucenao] [google]
5264105

>>5264079
>woo the governor of port royale's daughter
>get to chop her current suitor to bits in one-on-one swordfight
>marry her
>don't even have to take her with you when you sail off
>every time you come into port she fucks you silly and tells you where the spanish are hiding their dosh at the moment
>roll across the spanish main taking their treasure fleets and silver trains like candy from a baby
>go back to port royale
>british crown grants you about 50000 acres of florida
>plus you get to keep all that spanish treasure
>retire there and make babies with wifey
That feel can't be beaten.

>> No.5264297
File: 170 KB, 360x346, 1544081461341.gif [View same] [iqdb] [saucenao] [google]
5264297

>>5264105
Your wifey's name
>susanna bechtloff
Your name
>johannes trump

>> No.5264539

>>5261187
Maniac Mansion uses an MMC1 mapper which allows the option of an extra 8k of PRG ROM, so up to 40k PRG can be accessed. I don't know the specific details of NES MM, but it could very well use a 40k PRG ROM to fit everything in.

>> No.5264641

>>5264539
In a lot of games that extra 8k PRG doesn't have code in it, it contains CHR data which is copied into a RAM chip to allow animated tiles. Some games probably use it for code, I wouldn't be surprised if this is the case with Maniac Mansion.

>> No.5264907

>>5259489
always liked the amiga version myself

>> No.5265221

>>5264079
Land combat was also fixed.
Problematic parts are the extra towns, ability to see other ships on the map, additional ship types and the various items and ship upgrades.

>> No.5265235
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5265235

>>5265221
I played the crap out of the C64 and DOS versions, and never noticed anything amiss with the (superlative real-time) combat. Pray tell, anon?

>> No.5265242

>>5265235
The original land combat is a slog with little tactics or other options. Just move your troops forward and hope you don't lose to many men before you reach the fort.
The remake replaced it with a simple turn based simulation.

>> No.5265248

>>5265242
Oh, OK. I found it quite realistic. A Napoleonic charge into cannonfire is of course going to result in massive casualties, and I took my fair share doing it. All the fodder can do is plough through and hope.

>> No.5265256

>>5265248
A problem for me was that you could only control one unit at a time.
My solution was to avoid land assaults altogether. Panama is the only town where it's your only option.

>> No.5265695
File: 19 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
5265695

>>5263335

I really like that idea.

>> No.5265703

>>5265242
>The original land combat is a slog with little tactics or other options. Just move your troops forward and hope you don't lose to many men before you reach the fort.
It was about all they could do on a machine with 64k of memory.

>> No.5265718
File: 37 KB, 394x350, 1521456097641.jpg [View same] [iqdb] [saucenao] [google]
5265718

>>5259015
>"genesis"
>anything but amiga

>> No.5265768

I'd agree the Amiga Pirates! was the best version of the original game but too bad UAE is so painful to configure and set up.

>> No.5265836

>>5265768
There are two emulators named like that as far as I remember and FS-UAE is more user friendly.

>> No.5265858

>>5265836
FS-UAE is awful, the interface sucks for anything but emulating games. Sucks that WinUAE is Windows only.