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/vr/ - Retro Games


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File: 53 KB, 567x443, donkey-kong-country.jpg [View same] [iqdb] [saucenao] [google]
525719 No.525719 [Reply] [Original]

Can we talk about games that pushed the hardware to the limits?

>> No.525742

Batman was pretty intense looking for the NES

>> No.525757

>>525719
Did the DKC games really push the SNES to the limit? It's all prerendered, so isn't it handled just the same as regular sprites?

>> No.525763

>>525757
Yeah I don't think it really was that taxing, hell the DS's SNES emulator can run it at full speed with no problem

>> No.525790

Project Dream supposedly pushed the SNES to its limits, and had even better graphics than DKC.

Too bad it never came out...

>> No.525796

A game that actually pushed the SNES to its limit would be Doom.

>> No.525810

Comix Zone
Panzer Dragoon Saga
Perfect Dark
Vectorman (2)
Vagrant Story
Metal Gear Solid (GB)
The Ooze

>> No.525802

In terms of pushing the SNES to it's limits, Star Ocean and Street Fighter Alpha 2 are the most advanced games I can think of. Both used a SDD1 chip.

>> No.525804

I'd think the Super FX chip games pushed the hardware more than pre-rendered gif collections like DKC.

Ultimate Mortal Kombat 3 kinda went *beyond* what the hardware was meant to do.

>> No.525824
File: 6 KB, 256x224, totallyrad.png [View same] [iqdb] [saucenao] [google]
525824

Totally Rad pushed the NES to its limits. Released late in the console's lifespan, so it makes sense.

Also, Battletoads' later levels were technically impressive. The rotating effect in "The Revolution" was pretty amazing for the NES.

>> No.525820
File: 82 KB, 256x224, Super_Mario_World_2_Yoshis_Island_SNES_ScreenShot2.jpg [View same] [iqdb] [saucenao] [google]
525820

>>525757
Nope. All they did was render some graphics then turned them into 2D sprites. Nothing about it was intensive. It didn't even use the Super FX chip.

STAR FOX pushed the SNES to the limits. It's nothing but fucking triangles moving at a shitty frame rate too.

A platformer that pushed the SNES to the limits was this

>> No.525834

>>525820
yeah, I was about to mention Yoshi's Island. The super FX chip in there is at double the speed of the one in Star Fox, and it really shows.

>> No.525826
File: 92 KB, 1024x768, EYE CANCER.jpg [View same] [iqdb] [saucenao] [google]
525826

It's funny that without a good filter, you really can't appreciate how good DKC looked.

>> No.525842

>>525763
I don't have a DS but are you saying that even now the SNES emulator there isn't that good yet? Or just saying the DS is weak?

Because the DS can do software emulation with no problem

>> No.525839
File: 34 KB, 602x472, dream.jpg [View same] [iqdb] [saucenao] [google]
525839

>>525790
The final version of Project Dream even pushed the N64 to its limits, didn't it? According to Grant Kirkhope they couldn't even get most of the game running because it was too much for the N64 to handle.

Pic related, the only screenshot of Dream on the N64.

>> No.525840

>>525719
>>525757

Yeah, I don't think DKC was pushing the SNES to its limits, but I remember reading an interview with Rare around the time the game came out talking about the machines they were using for the prerendering being pushed to their limits

>> No.525852

>>525826
Every time I ask on /vr/ I never get an answer

What's a good filter or shader to use with higan that's close to what the game would look like on a CRT?

>> No.525862
File: 67 KB, 640x480, earth_worm_jim.png [View same] [iqdb] [saucenao] [google]
525862

Just...look at that fucking background!

>> No.525864

All that is required to render a game like DKC is a large number of colors so that the digitized graphics don't look like ass. Compare to Diablo on windows 95 for another good example (24bit color) and to Road Rash 3 on Genesis for a terrible example (those 63 colors....)

I don't think anything on the SNES is more technically impressive than Doom.

>> No.525883

>>525719

Miyamto said it was garbage.

Now he thinks Wii sports is fantastic. The motherfucker is crazy gentlemen. His retraction makes no difference.

He let his daughter marry the ugliest motherfucker on the planet who produced a horrible game. Fuck, it's buttfucking incarnate.

>> No.525893

>>525883
That isn't really true.

>> No.525890
File: 28 KB, 300x270, 261159-donkey_kong_land_2_11_large.png [View same] [iqdb] [saucenao] [google]
525890

Fuck that, what's impressive is when they put that shit on the Game Boy. Holy fuck

>> No.525904

>>525893

Explain why.

>> No.525897

>>525883
/v/ pls go

>> No.525902

>>525883
Miyamoto just disliked how people only cared about DKC due to its graphics, despite the simplistic gameplay. That's also why he made Yoshi's Island have the "crayon graphics" it's known for.

>> No.525915

>>525883
/v/ pls

Miyamoto was simply saying that a game is not good just because of its graphics, and DKC is a good example of a game that people like because of its graphics. And fuck you Star Fox is not a horrible game

>> No.525909
File: 54 KB, 720x540, 1361508325128.jpg [View same] [iqdb] [saucenao] [google]
525909

>>525883
>Miyamto said it was garbage.

Here we go again...

>> No.525914

>>525862
Forget the background, that cow's about to take a log to the udder.

>> No.525923

>>525904
Because he never said it was garbage. He was angry that company higher ups wanted him to do digitized graphics and said that people value that while ignoring mediocre gameplay.

Which itself isn't fair, because DKC is not mediocre at all. There are plenty of mediocre platformers on the system to compare it to. But its not saying its "garbage" no matter how you read it.

>> No.525927

>>525902

Super Mario World was developed by seven people. It's still a fantastic game.

Miyamoto let it slip that he didn't like it very much. Why the fuck is this such a big deal.

You guys are fuckheads.

>> No.525930

>>525923

Yeah I don't think Miyamoto meant to say it was mediocre. I think he was just upset they were pushing him to make a similar game when he didn't want to. It was sort of in the heat of the moment and he was pissed off.

>> No.525943

I think I'm more impressed with far the SNES was taken than I am with any other system. It feels like devs really mastered that system.

Conker's Bad Fur Day was a great feat though. So was Kirby's Adventure.

>> No.525942

>>525909

This rumor will never go away. Just like the rumor that Secret of Evermore killed the US release of Seiken Densetsu 3.

>> No.525958

>>525942

It's not a rumor. Miyamoto actually said that DKC was inferior to Mario games. It still stings for high quality western developers.

He's been forgiven since but the fact still stands.

>> No.525960

>>525930
How is it a "heat of the moment" decision to change Yoshi's Island's graphics from a digitized DKC-style platformer (which would have been AWESOME) to its own unique crayon style (which I never cared for)?

>> No.525961

>>525862
>Just...look at that fucking background!

What about it? It looks like a Game Boy Camera picture except with color due to the Genesis' low color depth.

A game that pushed the Genesis to its limits is Gunstar Heroes.

>> No.525967

>>525960
>not liking the crayon style of yoshi's island
>mfw there was a pleb around me

>> No.525963
File: 78 KB, 800x600, RangerX#4.jpg [View same] [iqdb] [saucenao] [google]
525963

HOLY GENSIS, BATMAN

IS THAT 3D

>> No.525965

>>525842
Both.

>> No.525973
File: 14 KB, 320x240, virtua_racing.jpg [View same] [iqdb] [saucenao] [google]
525973

>>525963
No, but this is.

>> No.525980

>>525975
That's not ironic or true.

>> No.525975

>>525902
Which is ironic because the crayon graphics repulsed people and pushed them away from the game.

>> No.525986

>>525967
If Miyamoto really wanted to stick it to Rare, he would have made Yoshi's Island with stick figures. Then we'd see just how well the gameplay stood up.

Miyamoto was a moron, plain and simple. You can almost see his envy dripping from that quote every time you read it.

>> No.525987

>>525883
>He let his daughter marry the ugliest motherfucker on the planet who produced a horrible game. Fuck, it's buttfucking incarnate.

Wait what.

>> No.525981

>>525973

>No

Really? I've always been curious if it was some sort of camera trick.

>> No.525996

>>525986
What is this quote that everyone is talking about?

>> No.525994

>>525981
Can't say without seeing in action, but the genesis is very good at scrolling and could easily do perspective tricks. If the game runs at the Genesis' standard blast speed, its not real 3d.

>> No.526000

>>525986
Except he made a better game, that looks just as good.

>> No.526001

>>525996
"Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good." - Shigeru Miyamoto

>> No.526014
File: 28 KB, 418x313, UPM99.feat_mini.19--article_image[1].jpg___SQUARESPACE_CACHEVERSION=132430828.jpg [View same] [iqdb] [saucenao] [google]
526014

>>525986
>If Miyamoto really wanted to stick it to Rare, he would have made Yoshi's Island with stick figures
>game with stick figures

It's been done

Actually a great game

>> No.526007

>>525980
It's both. Anyone who was around when Yoshi's Island came out and was a Mario fan was repulsed by the game. It looked terrible, it didn't play like a Mario at all, and Baby Mario was the most annoying thing to ever be put into a video game. It was absolutely shameful that they tried to pass it off as a sequel to SMW.

I've never thought DKC was anything special, but I would have much rather played that than Yoshi's Island. I've since played through both and I'd still rather play DKC.

>> No.526020

Shantae

>> No.526015

>>525960

I meant it was heat of the moment when he called DKC mediocre.

>> No.526023

>>525965
The DS isn't that incapable, it's just that the software is shit

>> No.526031

I guess Super Castlevania IV is the most demanding SNES game that doesnt use any upgrades.

>> No.526048

>>526001
is there even a reliable source on what occasion he said that?
or is it just circle referencing, and no one had read the original quote?

>> No.526054

I just don't understand how the gameplay could be considered mediocre. I think the levels are greatly designed, great controls, and it's quite a challenge requiring really precise timing. There's also a lot of variation in the gameplay, most levels introduce a new concept of sorts.

>> No.526057

>>526031
A launch game with very little slowdown is demanding. Right. You are aware that those mode 7 effects aren't demanding on the hardware, right? The SNES is designed to do that.

Shooters and other games with crippling slowdown are much more taxing on the system.

>> No.526062

>>526048
the fact that the poster you're replying to never bothered to give a link should give a hint maybe

>> No.526069

Myst is the classic example of this. In fact they released several remaster versions as technology got better. First they expanded the video screen then they eventually made it fully 3D. That was such a damn fine game.

>> No.526081

>>526069
>A picture
>A slightly bigger picture!
>A PICTURE RENDERED IN 3D FOR NO REASON!!!

>> No.526085

>>525890
Fuck this shit was so goddamn hard on the cabbage green Gameboy because it was fucking impossible to see some of the smaller enemies.

>> No.526116

>>525986
He is a game designer.
Game Designing doesn't need to stick to graphics or look.

>> No.526117

http://www.youtube.com/watch?v=_t_Ve4Ljs8I

>> No.526127

>>526116
Then maybe he shouldn't have made that controversial quote (which has no source by the way) in the first placae?

>> No.526121

>>526081
Sorry were we talking about games that pushed technological boundaries for a REASON? Try harder, dipshit.

>> No.526126

>>525820
Nigga, you ever played this game? There are 3d objects all over. Just look at the game over screen. Or world 1 boss level.

>> No.526142

>>526057

Mode 7 had its limitations, Konami worked through them to get some effects.

>> No.526137

>>526117
That game doesn't fuck around.

>> No.526145

smackdown for playstation

was fun watching the intro scenes

>> No.526156

>>525981
it had a GFX chip in the cartridge kind of like Starfox did for the SNES
i think when virtua racing came out it was like twice the price of a regular game

>> No.526168

Double Dragon for Atari 2600
Recca for NES/FC

>> No.526169

Four N64 games which pushed the N64 to its limits:

Indiana Jones and the Infernal Machine.
Perfect Dark.
Conker's Bad Fur Day.
Turok 3.

>> No.526172
File: 40 KB, 313x217, seikendensetsu3.gif [View same] [iqdb] [saucenao] [google]
526172

>huge, detailed sproits
>smooth animayshun
>mode 7 shit
>hi-res character sproits in menu

>> No.526160 [DELETED] 

>>525719
Silent Hill 3

Killzone(ps1)

halo 4

uncharted 3

WHITE POWER

>> No.526164

>>525862

I though that EWJ 2's Lorenzo's Soil level with its constant shifting level layout was in fact, pushing the Genesis/Megadrive to its limits.
At least that's what one of the developers said in an interview IIRC.

http://www.youtube.com/watch?v=wPVZcFxNB60

>> No.526176

>>526007
i know at the time I didnt buy the game because i thought it was "for babies"
of course I was just a kid too but the art style seemed childish. I winded up playing it a few years ago and it wasnt too bad but it wasnt mario. DKCs art style looked like shit to me, it always put me off, the gameplay also felt clunky. Also i dont like monkeys so that didnt help

>> No.526190

>>526176
Same here. I actually just bought it last year for $45. Should have bought it when I was a kid...

>> No.526203
File: 16 KB, 220x213, 220px-Portrait_of_a_Proboscis_Monkey.jpg [View same] [iqdb] [saucenao] [google]
526203

>>526176
>wasn't mario
gotta agree there, the level design just feels really... different from what we've all come to expect from a mario game
>gameplay also felt clunky
play as diddy kong
>i don't like monkeys
loser. Imagine if Donkey Kong was a Proboscis Monkey.

>> No.526197

>>526054
not to mention lots and lots of secrets, bonus levels and that whole fake out when K. Rool isn't dead when you think he is at the end.

>> No.526207

For the NES/Famicom:
Gimmick!
Metal Slader Glory
Lagrange Point
Moon Crystal

For Genesis/Mega Drive:
Red Zone
Sub-Terrania
Ranger-X
Zero Tolerance
Vectorman
Panorama Cotton
Toy Story (no really)
======
Not too related, although it actually is a good looking game for the system, McDonald's Treasure Island Adventure for the Genesis/MD is actually a really solid platformer.

>> No.526216

>>526213
I never said I agreed with Miyamoto, I love the DKC series.

>> No.526213

>>525915

>implying DKC's simplistic platforming isn't charming and FUN which is the entire reason you play vidya
>implying DKC doesn't deserve its place in the SNES's library
>implying modern platformers come anywhere close to the greatness of the DKC games or old Mario games

tsk tsk tsk

>> No.526226

>>525826
That looks like crap though and I've played a lot of DKC on SNES.

>> No.526227

>>526172
what game is this?

>> No.526232

>>526116
>He is a game designer.
maybe he should replay his own games since most of them involve jumping on enemies to kill them and traversing from left to right. Mario is not that different from DKC.

>> No.526220

>>526203
Dangly Schnozz Country

>> No.526236

>>526203
>>526176

>It wasn't Mario

That's because it was a Yoshi's Island game. A YOSHI game, you fucks.

>> No.526242

>>526227
>i cant read the file name

It's Seiken Densetsu 3, the sequel to Secret of Mana

>> No.526245

>>526227

Dude, read the image title.

>> No.526257

>>526203
>Imagine if Donkey Kong was a Proboscis
Monkey.

Those things are ridiculously underrated. If I had to make a monkey character for something, I would make a proboscis monkey front-and-center in the cast.

>> No.526247

>>526232
The difference is Mario significantly contributed to the formula, DKC just used it.

>> No.526248

>>526216

MY BAD ANON i'm still adjusting to the more positive atmosphere here

>> No.526276

>>526247

>Mario significantly contributed to the formula
> Blatantly denying everything DKC did to differentiate itself from platformers at the time
>You control two characters one at a time.
>You gain access to animal friends, which grant you unique abilities. Feels different from powerups by a long shot.
>Barrels!
>Moar Barrels!
>Bouncy Tires
>Moar Bouncy Tires
>Seriously, moar Bouncy Tires

>> No.526280

>>526257
>Those things are ridiculously underrated. If I had to make a monkey character for something, I would make a proboscis monkey front-and-center in the cast.
If I had to replace my cock and balls with the face of any monkey, it would be a proboscis monkey for sure.

>> No.526287

>>525719

Why is there a new thread every day that just mentions something positive about DKC, and then people have to shit all over it.

If you don't like it that's cool but shit man, these games were classic.

>> No.526295

>>526276
Bouncy tires weren't anything original, and the two characters thing was basically the difference between "Mario game" and "Luigi game". The animals were the only thing keeping the gameplay fresh.

>> No.526301

>>526287
It doesn't matter what game you post, people will shit all over it.

>> No.526332

>>526295

That was the joke, more or less.

I mean, really, the first DKC game practically revolves around bouncy tires.

>> No.526340

>>526301
>It doesn't matter what game you post, people will shit all over it.
There's a consistent trend of shitting over anything by Rareware, or anything for the N64, though.

>> No.526346

>>526287
It was a decent game but I'm sure many like myself are tired of people saying it's some fucking genius hardware-pushing game when it's just a freaking typical side-scroller platformer with nothing really that unique about it.

>> No.526358

>>526340

Gee. It's almost as if there are a variety of opinions.

>> No.526359 [SPOILER] 
File: 138 KB, 1006x700, d_4167_1234512072_scg2kc4.jpg [View same] [iqdb] [saucenao] [google]
526359

>> No.526361
File: 97 KB, 400x315, kirby.jpg [View same] [iqdb] [saucenao] [google]
526361

>> No.526356

>>526287
Just because it's classic doesn't mean people shouldn't criticize it

>> No.526376

The polygonal bosses in Megaman X2&3

>> No.526374

>>526126
He's talking about DKC. The pic isn't related to that. It's related to the bottom of the post

>> No.526384

>>526287
Speaking completely seriously, OP, I think that there is a nostalgia factor involved. I did not grow up with the game but I heard a lot about how amazing it is from all of my friends and it's definitely a classic game. So when I started collecting I put it on my list and eventually picked it up about 5 years ago. I have to say I was kind of disappoint. It was fun, but not the same way that Mario is fun for me. I think the Mario fun I was expecting is also partially influenced by nostalgia for me. But the point is that it's not the greatest game ever made. It is fun, but not perfect.

>> No.526413

>>526384

Play the sequel. DKC2 is much better.

>> No.526416

call of duty 1's stielhangranate (pc)

>> No.526431

>>526384

DKC2 is much better

I didn't grow up with these games either but DKC2 is easily in my top 5

>> No.526440

>>526358
>Gee. It's almost as if there are a variety of opinions.
There are two basic opinions.

"IMPREGNATE MY MAN-WOMB, RAREWARE!"
and
"YOU NEVER MADE ANY GOOD GAEMS!"

>> No.526449
File: 104 KB, 393x301, castlevania.png [View same] [iqdb] [saucenao] [google]
526449

>> No.526450

Tokimeki Memorial on the SNES is another technical marvel since it displays all the game in 548x448.

>> No.526456

>>526440
No, stop exaggerating.

>> No.526465

>>526440

No, not really. The most common one I see is 'DKC is a solid platformer but innovated nothing and didn't really use its formula to its fullest until Diddy's Kong Quest'.

>> No.526486

>>526450

Forgot about RPM Racing.

>> No.526487

>>526440

>Caps lock and intentional spelling errors to illustrate how much you disagree with certain people

Stop that. It's childish.

>> No.526501
File: 92 KB, 132x457, Nazigren_1.png [View same] [iqdb] [saucenao] [google]
526501

>>526416

>> No.526540
File: 23 KB, 187x145, Shenmue_Saturn.jpg [View same] [iqdb] [saucenao] [google]
526540

If only

>> No.526542
File: 29 KB, 148x87, Untitled.png [View same] [iqdb] [saucenao] [google]
526542

>ctrl-f
>no shantae

It's basically a GBA game for GBC

>> No.526548

>>526276
don't forget some

MINE

KART

MADNESS

>> No.526569

>>526295
>and the two characters thing was basically the difference between "Mario game" and "Luigi game".

Confirmed for never playing DKC

The two characters control nothing like each other, unlike Mario where they're both exactly the same (except SMB:2)

>> No.526593

>>526569

I'm assuming you're talking about SMB USA?

The true SMB2 (Lost Levels) is the first game in which Luigi controls differently than Mario.

>> No.526612
File: 39 KB, 498x640, shadowu.jpg [View same] [iqdb] [saucenao] [google]
526612

I find these shitstorms hilarious because DKC 2 and SMW 2 are my 2 favorite platformers on the SNES.

>> No.526616

>>526593
what were the differences in them? I would always play as Luigi in the lost levels when I was younger. Now that I'm older, the game seems easier.
>I'm playing as Mario now.

>> No.526625

>>526616

Same differences you'd expect.

Luigi is more 'slippery' and difficult to control on the ground, but he jumps higher and farther than Mario can. Mario, meanwhile, is identical to how he controlled in the first Super Mario Bros.

>> No.526637
File: 28 KB, 320x280, doom-screenshot-002.png [View same] [iqdb] [saucenao] [google]
526637

>>526359

Haw haw that version was so shit.

>> No.526642

>>526593
>I'm assuming you're talking about SMB USA?

Unless you're Japanese, then I'm talking about SMB:2, as Japan is the only territory it was called SMB USA

>> No.526651
File: 19 KB, 480x448, 130108-cv3-04.gif [View same] [iqdb] [saucenao] [google]
526651

CVIII looks pretty damn good for an NES game, lack of sprite flickering helps too.

>> No.526660

>>526642

Well, the point stands. Luigi controls differently in Lost Levels.

>> No.526656

>>526542
>Dat sprite animation.
This game is gorgeous.

>> No.526671

>>526637
>game with fully 3d levels on the SNES, FX or no
>shit

This thread isn't about how fun a game is. That's easily the most impressive tech demo on the SNES.

>> No.526668

>>526625
I knew it! I would try to break for miles as Luigi when I first played the game. Game isn't hard as Mario.

>> No.526681

>>526660
I wouldn't really champion jumping slightly higher as controlling differently

There's a clear difference between how Donkey and Diddy control

Meanwhile,
>>526616
you have people who couldn't even tell Mario and Luigi were different

>> No.526712

>>526651
How can you say it pushed the hardware when there weren't any flickering?

>> No.526729

>>526671
It isn't fully 3d it's raycasted w/ a super fx2. Still damn impressive they were able to make such a faithful port. I was blown away back in the day that my snes could run doom. Also
>dat red cart

>> No.526739

>>526671

I disagree. I thought it was forcing the SNES to do something it couldn't handle.

>> No.526795

>>526681
Luigi slides more than Mario you know.

>> No.526830

Wasn't Tales of Phantasia and Star Ocean the games that pushed Snes the most? Or 48MBit don't really reflects how it pushed the hardware?

>> No.526916

>>526117
Amazing

>> No.526938
File: 82 KB, 761x510, cuthbertwedding[1].jpg [View same] [iqdb] [saucenao] [google]
526938

>>525987

>> No.527053 [DELETED] 
File: 131 KB, 256x360, Sonic2_European_Box.jpg [View same] [iqdb] [saucenao] [google]
527053

>>526276
>>You control two characters one at a time.
Are you referring to just the differences between DKC and Mario, because if you're not then DKC was about two years too late to come up with that.

>> No.527056

>>526938
Why does everyone in that pic look like they were shooped in?

>> No.527138

>>527056
because no one in that picture is happy

>> No.527198

>>526729
It was actually True 3D, they had to develop a new engine to run Doom on the SNES.

>> No.527234

http://www.youtube.com/watch?v=BuWiPmIDI-o

I wonder what kind of dark magic they used to develop this game.

>> No.527276

>>526938
Guy on the far left fell asleep.
Asian guy holding his arm is so angry he's smiling.
Sir Dopeynose Tophat there is high off his ass.
The bride hates this whole thing.
Asian guy in the back there isn't sure he's at the right place.
Miyamoto has the same fucking face he has with everything.

>> No.527319

>>526540
Game had a $70 million budget only to be put on a console nobody cared about

>.Considering the high production costs, Shenmue experienced disappointing sales. According to IGN, the game, which cost an unprecedented $70 million to make,[40] would have had to be purchased twice by every single Dreamcast owner in order for Sega to turn a profit. The $70 million investment presumably included the budget for the resources for additional sequels.

>> No.527328

>>527319
Nope
>At the Game Developers Conference in 2011 Yu Suzuki stated that the $70 million cost for the development of Shenmue was actually an embellishment and that it only cost $47 million to develop and market

>> No.527338

>>526712

Super Dodge Ball must be the NES limit pusher then

>> No.527349

kingdom hearts for gba

>> No.527368

>>525826

If they still have the old computer models lying around somewhere, Nintendo should make an HD remake of the Donkey Kong Country games. Don't change anything, just render the graphics at a higher resolution.

>> No.527369

>>527349
>Kingdom Hearts

>>>/v/

>> No.527387
File: 501 KB, 650x1300, dkc1.jpg [View same] [iqdb] [saucenao] [google]
527387

>>527368
It would look like shit.

I really hate 90's CGI

>> No.527398

>>527387
But it's so delightfully dopey.

>> No.527418

>>525763
speed hacks mate, that emu is made entirely out of speed hacks. try any other game and it will tons of glitches.

Now look at the psp, more power, but still can't get DKC running decently.

>> No.527462

SNES Doom
Sonic 3D Blast on the Genesis (Fucking FMV intro man!)
Shadow of the Colossus on PS2
Vectorman and Toy Story on the Genesis
Perfect Dark, Resident Evil 2, and Conker's Bad Fur Day on N64
Yoshi's Island on SNES
Donkey Kong Land on Gameboy
Driv3r on Gameboy Advance
Panzer Dragoon Saga on the Saturn

>> No.527472

>>526001
He's right though. Isn't that the reason we dislike modern gaming? pretty graphics with pretty bad gameplay...

Although I disagree that DKC has mediocre gameplay.

>> No.527526

I can't be the only one who doesn't like this game as much. It isn't good looking at all either.

>> No.527562
File: 39 KB, 480x320, asterixgba.jpg [View same] [iqdb] [saucenao] [google]
527562

Asterix and Obelix XXL for GBA.

http://www.youtube.com/watch?v=hWBUdgIa0oE

No other GBA game comes close. It is basically a DS quality 3D platformer.

>> No.527567
File: 362 KB, 1024x768, RollerCoaster-Tycoon-2-5.png [View same] [iqdb] [saucenao] [google]
527567

Roller Coaster Tycoon was written almost entirely in x86 assembly. It seems like a waste of time now but when the project started in 1996 programmers could write more efficient machine code than available optimising compilers.

At its release in 1999 it could be played on shitty hardware from 1995.

>> No.527624

>>527562
That is actually pretty impressive. Hell it looks better than some DS games.

>> No.527665

>>527462
>Panzer Dragoon Saga on the Saturn

Sorry, Virtua Fighter 2 is better in every technical aspect compared to Panzer Dragoon Saga.

>Hi-Res checked
>60 fps checked
>Awesome models checked

>> No.527686

>>527665
Graphically it's more impressive, but PDZ was a sprawling, ambitious game in terms of scope and depth.

>> No.527694
File: 57 KB, 640x443, N64cover.jpg [View same] [iqdb] [saucenao] [google]
527694

This can't even be played on emulation since Factor 5's microcodes haven't been cracked

>> No.527698

>>527368
I would cry tears of joy if this happened.

>> No.527704

>>527319
Sad, i wonder what the game would have been like on saturn.

>> No.527728

>>527567
And that is the reason that the game is a pain in the ass to run it on modern systems-

>> No.527775
File: 3 KB, 320x204, Kung_Fu.png [View same] [iqdb] [saucenao] [google]
527775

>> No.527780
File: 7 KB, 256x224, 433654-kirby-s-adventure-nes-screenshot.png [View same] [iqdb] [saucenao] [google]
527780

Goes without saying

>> No.527808
File: 9 KB, 320x200, Mayhem_In_Monsterland_C64.png [View same] [iqdb] [saucenao] [google]
527808

>> No.527809
File: 56 KB, 640x443, google.jpg [View same] [iqdb] [saucenao] [google]
527809

>>525820
>>525826
>>525963
>>526172
>>526359
these are all wrong and none of you know anything about the snes. i wouldn't considered myself 'informed enough' but i'm going to jump to the conclusion that all the other games posted for the other systems are incorrect too.

>>525862
this is the closets match but it has nothing to do with the graphics of the game.

>> No.527824
File: 6 KB, 256x240, Joe & Mac-nes.png [View same] [iqdb] [saucenao] [google]
527824

Dat parallax scrolling.

>> No.527829

>>527808
The character looks like a fat Sonichu.

>> No.527837

>>527808
I didn't know Sonichu had his own game.

>> No.527846

>ctrl + f
>no sonic 2

>> No.527848
File: 5 KB, 160x144, Pokemon_Yellow.png [View same] [iqdb] [saucenao] [google]
527848

>> No.527869

>>527837
>>527829
>disparaging MiM
Among C64 fans, this game is kind of a sacred cow that you're just supposed to look at and gape in awe

>> No.527871

>>527824

Actually it's not. It looks like it, but notice the black filler? None of the foreground elements overlap the background elements. This is because the way they achieve that effect is to split the screen into two scrolling fields, top and bottom, which scroll at different speeds. So long as you design the scenery around it and use black for the buffer area it can look convincing, but it is not true parallax. I think Battle Toads had the only true parallax in an NES game.

>> No.527880

>>527846
Sonic 2 went so fast that the camera couldn't keep up. They actually had to custom program that in to the Chemical Plant Zone in Generations because it was so cool.

However, Sonic 3 & Knuckles was so awesome it required two carts, and decided to take advantage of the lock-on capability to Add Knuckles to Sonic 2, add in Super Emeralds, and make a unique Blue Sphere level for every game in the Genesis catalog, with the entire collection available with Sonic 1. Fucking amazing. Modern games would just release Sonic 3 for $60, the release Sonic and Knuckles for another $60, with nothing else.

>> No.527918

>>527880
And that's why Sonic has always been a horrifically overrated game series

>2D
>press Right to win
>3D
>press Forward to win

>> No.527925

>>527918
>2D
>press Right to win

But that's wrong. GBA Sonic isn't all 2D sonic

>> No.527926

>>527918
>>527925
Even in GBA Sonic, that's completely wrong. Hurray for forming opinions on games without playing them.

>> No.527929

>>527926

I've played Sonic Advance 1 and 2. It's a lot of holding right. Not as much platforming as the genesis games, on the whole.

>> No.527936
File: 11 KB, 130x179, 1354703236446.jpg [View same] [iqdb] [saucenao] [google]
527936

>using add-on chips
>pushing the system

Pick one.

Pushing the system would be trying to produce all kinds of special effects WITHOUT using an add-on chip.

>> No.527940

>>527929
Goddamn, the Wheel powerup in Kirby's Adventure was such a naked Sonic ripoff.

>> No.527950

>>527936
That would then exclude 80% of NES games

>> No.527978

>>527950

Ok, care to back up that wide load of a statement?

>> No.527991

>>527978
>he doesn't know about mapper chips

You don't belong on /vr/

>> No.528012

>>526681

And there's a clear difference between how Mario and Luigi control. Maybe you should play Lost Levels before you make judgments. Go download an emulator. Luigi has much more momentum when he moves but jumps farther.

>you have people who couldn't even tell Mario and Luigi were different

Because the guy hadn't played the game in years and couldn't recall. Apparently this is his first time playing as Mario in the game when he played as Luigi years ago and couldn't recall how Luigi controlled.

>> No.528015
File: 371 KB, 500x375, All I Feel Is Cold.gif [View same] [iqdb] [saucenao] [google]
528015

>>525883
The entirety of the post is awful.

And confusing.

>> No.528024
File: 12 KB, 638x416, DoomTroopers_2.png [View same] [iqdb] [saucenao] [google]
528024

Well, what about Doom Troopers?

It seemed pretty fucking advanced back then.

>> No.528052

>>526449
I liked the way they used Mode 7 in that game.

>> No.528080
File: 1.43 MB, 490x480, 1349838526115.gif [View same] [iqdb] [saucenao] [google]
528080

>>527991

>makes sweeping generalizations without posting proof
>tells other people to leave

>> No.528083
File: 16 KB, 333x231, Resident_Evil_2_(N64)_(NA).jpg [View same] [iqdb] [saucenao] [google]
528083

The amount of content they put on this was amazing. Say what you want, Capcom knows how to program.

>> No.528123

>>525927

Miyamoto felt the game was rushed and should've been better. And I think he was right.

SMW only had about a year of development while SMB3 had almost three.

>> No.528129

>>528083
Capcom didn't port the 64 version.

>> No.528132

>>528080
http://en.wikipedia.org/wiki/Memory_Management_Controller
You've lost your Clerks reaction image privileges.

>> No.528153

>>528129
>Capcom didn't port the 64 version.
They stumped up the $1,000,000 for the port, but it was handled by someone else.

>> No.528164

>>527562
Holy shit, barring the sprite-based characters, that's passable as a PS1 game. Goddamn.

>> No.528170

>>528132

Yeah, that's not 80% percent of the library.

Say dumb shit and you're going to get called out on it.

>> No.528182

>>528170
Something close anyway

>Say dumb shit and you're going to get called out on it

Pot, kettle, black

>> No.528184

>>528170

So you really didn't know about mapper chips, huh?

>> No.528187

>>528024
Indeed, but it's pretty average stuff for the SNES. Pre-rendered sprites, about 5 frames per animation, etc. Cool game btw

>> No.528201

>>528153
It was Capcom, Angel Studios and Factor 5

>> No.528204

>>528170
http://emu-docs.org/NES/Mappers/nesmapper.txt
This was at the bottom of the page you were linked. Looks like more than 80%.

You are the dumbest poster on /vr/.

>> No.528210

>>528201
Ah, yes. I still wish they'd gone down the Dino Crisis route and made all the backgrounds 3D. That would have freed up heaps of space for increasing the audio quality.

>> No.528219
File: 56 KB, 640x350, ToP_SFM.jpg [View same] [iqdb] [saucenao] [google]
528219

>Voice acting from all main characters.
>Featured a full opening song complete with legible lyrics.
>Real time combat.
>Used nearly every bit of the 48 MB on the SNES cartridge.
Wolf Team must have worked some sort of witchcraft to get everything as well as they did at the time. Damn shame the only version we got here was the GBA one, which was an absolutely shitty port.

>> No.528224

>>528219
Tales of Phantasia is 6MB. Just so we're clear. I'm looking at the rom right now.

>> No.528241

>>528224
48 megabits (Mbits) = 6 megabytes (MBytes)

>> No.528242

Gimmick! is one of the big ones.
http://www.youtube.com/watch?v=zYcf2yUgblc

>> No.528243

>>528224
>Tales of Phantasia is 6MB

He's referring to the megabit size (one megabit=128k, thus 40 megabits=6 megabytes)

>> No.528247

>>528219
>>528224
The trickery of the Mb size deceives another!

>> No.528250

>>528224
This is one of the only SNES games with bank-switching (since the console's 4MB limit was rarely exceeded)

>> No.528257

>>528224
bytes=/=bites

>> No.528259

>>528250
Genesis also had a 4MB max ROM size. By comparison, NES games nearly always used banking since the limit was 40k.

>> No.528261

>>528247
>>528243
>>528241
>>528224
Ah, my bad. The point still stands that they used pretty much all the space they could that was available, and even found a way to break voice files into smaller pieces that could be called in when needed, rather than having a huge sound file for each line.

>> No.528276

Ok let me list everything here
NES= Kirby Adventure
SNES= Bahamut lagoon
Genesis= Virtua racing

>> No.528295

>>528276
Virtua Racing utilizes a chip inside the cartridge itself, though. I would say something like Adventures of Batman & Robin, Dynamite Headdy, Gunstar Heroes, and Contra Hard Corps are more akin to showing off the true capabilities of the hardware itself with no help.

>> No.528306

>>528295
oh! sorry, i'll go with contra hard cops then

>> No.528346

psx:
crash series
spyro series
mgs
medal of honor
gran turismo
vagrant story
delta force
http://www.youtube.com/watch?v=_cOrDBUsjGM
c-12

it got better in its later years

>> No.528362

>>528243
>He's referring to the megabit size (one megabit=128k, thus 40 megabits=6 megabytes)

I was well aware of that. But the average person looking at it would get confused.

>> No.528447

What about Mickey Mania for the Genesis?
https://www.youtube.com/watch?v=BYY-lOFb1Gc&t=5m18s
https://www.youtube.com/watch?v=BYY-lOFb1Gc&t=11m1s

>> No.528521

>>527809

>SNES

Ranger X wasn't on the SNES you moron.

>> No.528834

>>526207
>Lagrange Point
To expand on this:
The only NES game to use the VRC7 chip's FM synth capabilities. Basically a NES game that sounds like a Genesis game.
https://www.youtube.com/watch?v=W015Wlpgy1E

>> No.528981

>itt the armchair computer architecture thread with stupid remarks

I'll go with General Chaos.

>> No.529143

>>527871
Like the vertical tunnel? There are a TON of NES titles that used parallax then. Gonna have to look back and see if any Atari games did the same.

>> No.529159

>>527775
>>526168
Technos and Data East were 2600 masters.
Technos being unsurprising considering all the shit they could make the NES do.

>> No.529154

>>527918
I don't think that's the entire reason. I think it's also a test of time issue. They designed Sonic to be "cool" and "radical" for the age, trying to best Mario at every turn. Problem is, people get tired of "cool" eventually. It gets old. They want the newer, fresher thing. The new hit. Mario was designed to be happy and friendly, thus he's still around. Sonic was designed to be edgy and hip. This is not the largest factor, just one of many.

>> No.529191

I always thought Carrot Crazy/Operation Carrot Patch was really impressive for a GBC game, especially considering it was a black cart game and could run on original GB hardware as well:

https://www.youtube.com/watch?v=FCXctB6QTqA

>> No.530456

>>528521

I'd say that proves the point that it pushed teh Genesis' limits.

>> No.531209

>>525981
It's just a clever use of parallax and line-scrolling.

>> No.531356

>>525802
That was only for sprite compression, though. It wasn't really pushing it to the limits, except in storage.

>> No.531447

>>527880
The "unique blue sphere level" thing is likely just hashing data or pulling it from certain RAM addresses, so it's not as spectacular as it could be.

>> No.531495

>>531209

Working smarter, not harder.

I've heard claims the game breaks the Genesis' color limit somehow, izzat true?

>> No.531527

Mario 3 for nes.

>> No.531573

>>531495

IIRC only two games broke the color limit, both using the same method; line by line palette switching, to draw on two different sets of 64 colors for 128 colors onscreen at once, provided they were used verrrry carefully (they were mainly just different shades of the same colors, for smoother gradients, and since they couldn't be combined in the same line it led to a sort of dithering effect)

Eternal Champions is one of the games that used this method, I forget what the other one was.

>> No.531817

>>527848
please explain how did this push the GB to its limits, considering it came out pretty late.

>> No.531907
File: 36 KB, 250x252, 250px-Tetris_Boxshot.jpg [View same] [iqdb] [saucenao] [google]
531907

How about games that didn't push the hardware?

>Highscores do not save after shutdown

>> No.531910

>>531907
Still one of the better versions.

>> No.531986

>>531910
I agree, DX has horrible music and unnecessary (in my opinion) modes

can't vouch for tetris 2.

tetris 1 GB with saving would be the king. I doubt there is some way to hack in a save battery?

>> No.532020
File: 198 KB, 534x400, sonic-2-md1-534x400.jpg.png [View same] [iqdb] [saucenao] [google]
532020

you niqqas never play sonik2 bonus stage??

why you think it was dropped for 3&k

>> No.532031

>>532020

what? are you implying the graphics are good or bad

>> No.532032
File: 57 KB, 960x768, 894_screen27.png [View same] [iqdb] [saucenao] [google]
532032

Lionheart on Amiga

>> No.532041

>>532031
have yo seen the title of this thread?

does it look like Im talking about filters

>> No.532084

Kind of related, here's an interesting tech demo released for the GBA. This would have blown my mind.

http://www.youtube.com/watch?v=G27pO38Z3l0

>2001
>Not retro
I know.

>> No.532110

>>532084
There was a Quake tech demo for the GBA as well.
Polite sage, because it's only half retro.

>> No.532115

>>532032
>What is Ruff 'n' Tumble and Serf City

Ruff 'n' Tumble had palette sceming.

Serf City had 75 animated sprites on the Screen without lagging.

Though THE game that really pushed the Amiga was Robocop 3. It had the smoothest 3D on the Amiga ever, and that shading was a fucking beast.

Though there are like 40 games that pushed Any Amiga to the max, apart from TFX.

The Amiga 1200 had the 3D Alien Breed games.

However, Lionheart is still a great looking game and the technical aspect was on pair with its graphics.

>> No.532142
File: 289 KB, 1920x1080, 1364606148680.jpg [View same] [iqdb] [saucenao] [google]
532142

Anyone post this? The first one totally applies, or is ps1 not retro enough?

>> No.532159

>>532142
The no load times thing was a marvel

>> No.532164

Emulating Super Mario Kart lagged pretty hard back in the days, not sure if that says anything

>> No.532169

>>532159

meh, Tomb Raider didn't have load times either

>> No.532186

I still find Shenmue on the Saturn to be incredible,and pretty much proved that the Saturn was more powerful that the Playstation.

http://www.youtube.com/watch?v=kUe9ASlu9Us

I really wish this beta would be leaked, it would be so cool to play and see how it really played.

Still, I guess Shenmue really showed how crazy Sega were, to make a game costing that much on a system that sold around 9 Million units.

>> No.532238
File: 9 KB, 198x295, seperated at birth?.jpg [View same] [iqdb] [saucenao] [google]
532238

>>526203

>> No.532292

>>527562
Is it actually worth playing for an Asterix fan beyond the technical achievement?

>> No.532319

>>527562

Gameboy Advance was very powerful in the fact it could do this kind of stuff for a console that apparently couldn't get SNES ports right.

Resident Evil 2, Quake, and they even rendered the first area of Metal Gear Solid using the Gameboy.

http://www.youtube.com/watch?v=G27pO38Z3l0

>> No.532428

with all this /v/ish DKC vs. mario/yoshi fighting going on I feel almost scared for mentioning:
Killer Instinct
yea, prerendered 90's chic but damn was it fast. it cooked my SNES.

>> No.532447

>>532319
The fact that this tech demo looks better than most 3D DS games is what stuns me the most.

>> No.532448
File: 40 KB, 220x247, 220px-IllusioncityCD.jpg [View same] [iqdb] [saucenao] [google]
532448

>>525719

>see this as another chance to push an under-appreciated classic that did things I never imagined possible with 8-bit graphics and is superb in every other way as well

>> No.532596

>>532319
>>527562
where there any more gba games that used 3d? that tech demo was such a tease

>> No.532619

>>527562
GBA had plenty of full 3D games.

http://www.youtube.com/watch?v=_6KbJMJ7NUk
http://www.youtube.com/watch?v=f36AIoXJ8mM
http://www.youtube.com/watch?v=HoNrBbAphMY
http://www.youtube.com/watch?v=2Uuq3ws9lng
http://www.youtube.com/watch?v=t_8ubdQdy_M

and shitload of 2.5D games, too. doom, dark arena, medal of honor, ecks vs sever, duke nukem...

>> No.532758
File: 68 KB, 862x562, shen saturn.jpg [View same] [iqdb] [saucenao] [google]
532758

>>532186
> eldouchy1 1 month ago

If shenmue 3 ever came out you should be allowed to fuck the shit out of that bitch with the white jumper just waggle the control stick real fast bang bang bang bang bang

>> No.532773
File: 380 KB, 462x260, 48734-kahl-drogo-gif-DrT8.gif [View same] [iqdb] [saucenao] [google]
532773

>>532758

>> No.532786

>>532319

The SNES ports were lazy pieces of crap that were thrown out to make money.

The standards were terrible. The people that made the SNES games would be turning over in their graves if they had one.

>> No.532804
File: 9 KB, 251x231, 1339610016934.png [View same] [iqdb] [saucenao] [google]
532804

>>532186
>tfw i made a shenmue thread in /vr/
>TECHNICALLY IT'S IN THE SIXTH GENERATION, GO TO /v/
>b-but it's a 1999 game
>FUCK OFF
>o-okay
>Try to post it in /v/
>IT'S RETRO GO TO /vr/

Shenmue threads lost in limbo forever
And we'll never see Shenmue 3
There is no god

>> No.532818

>>532804
Fuck that noise. It's okay on /vr/.

>> No.532829

>>532818
Tell that to the mods that deleted the thread

>> No.532834

>>525852
a good filter would be go buy a snes you fucking poor lazy bastard

>> No.532835

>>532804

You can post retro on /v/.

And we have no idea if DC is allowed on /vr/ or not because the mods won't fuckig clarify.

>> No.532850

>>532804

It's no different than the fucking assholes who try and piss on dreamcast threads.

For fucks sake, it stopped production before the PS2 release. It's in the same gen as the PS1/N64, now fuck off.

>> No.532859

>>532804

Sometimes a DC thread can last a long time without getting deleted, but then it dies.

Or, a fresh one will come that's starting to get some posts, and it's deleted.

I really think it's some sort of hatred for Sega or something.

>> No.532862

>>532829
Yeah, we're gonna have to get moot to sort this shit out once and for all. It'll have to be sorted out by next year anyway.
Anyway /v/ can't tell you to go to /vr/ so that's not quite true.

>> No.532867
File: 179 KB, 500x357, masami.png [View same] [iqdb] [saucenao] [google]
532867

>>532804
such is life in the wired.

>> No.532893

>>532862
>Anyway /v/ can't tell you to go to /vr/ so that's not quite true.
They can and they do, it's like when you try to create a pokemon thread, it's technically allowed but people will just tell you to fuck off and go to /vp/. I don't really care for pokemon though, just giving an example

>> No.532904
File: 612 KB, 1200x831, SMRPG.jpg [View same] [iqdb] [saucenao] [google]
532904

Mario rpg for the SNES
My favorite SNES game to this day

>> No.532915

>>532893
Tell them to go fuck themselves, retro discussion is not banned on /v/ because of /vr/'s existence. moot made clear as fuck when this board went up.
Sorry but I don't quite believe you, it's not the same as pokemon, I've seen plenty of retro discussion on /v/ since /vr/, no one ever said take it to /vr/.

But I agree with you on the DC. We need to get this shit resolved because that was a fucking legendary console and to piss on it now like this is not cool.

>> No.532913
File: 15 KB, 407x208, logo.jpg [View same] [iqdb] [saucenao] [google]
532913

>>532804
idgaf. shenmue sunday every sunday niqqas.

>Dear Sega employee lurkers, NOW is the time to release shenmue ONRINE

Me, Ren and the rest of the triads are ready to rock that world.

Sega much have like a whole fucking vault archive of unfinished shit for shenmue.

all thease fucking hackers doing no good and not data theiving the sega archive network drives.

>> No.532941

>>532913
I don't think anyone wanted to see Shenmue Online released, the only thing I was happy seeing cancelled so far
>those magic tricks, hadoukens and firefballs
'the fuck, this doesn't belong in a shenmue game

>> No.532946

>>531986
Best tetris is DS.

>> No.532979

>>532915
We either mail moot (worthless I assume) or start a thread in /q/ or here trying to clear up the issue. Honestly I don't really know, the 4chan irc channel is also a mess, nothing ever gets solved there

>> No.532981
File: 152 KB, 1119x1565, 1287617-wing_commander_3_front.jpg [View same] [iqdb] [saucenao] [google]
532981

Anything with massive slowdown, like Super R-Type (ugh).

No mention so far of games that drove people to upgrade like Wing Commander III.

>> No.532984

>>532979
> start a thread in /q/
This has been tried many times, and unfortunately it didn't really lead to a resolution.

>> No.533006

>>532913

>tfw completed Shenmue 1 in glorious 1080p 16:9
>want to play Shenmue 2
>have no way of finding out if it's possible to get it in English.

I know there is some way, but hell, I'll never know, and even if I did find out Shenmue 3 would probably never come out anytime soon.

>>532915

This, Dreamcast was fucking amazing, and it annoys me that it's not considered retro even though the rules say >1999. I mean, you guys talk about games on 5th gen systems that came out in 2000, such as Majora's Mask and that's okay, if by that logic, we could talk about Sonic Adventure because it came out in 1998 in Japan.

Seriously this rule needs to get sorted out, so we can talk about glorious Shenmue.

>> No.533018

>>532979
>(worthless I assume)
You assume wrong. Anyway I've just emailed him so hopefully we'll get something soon.

>> No.533023

>>532984
Fucking hell, I don't really understand it though, there is only one rule here, gaming prior 1999. The dreamcast was released in 1998, what fucking gives. Either say yes or no, even if the no makes no sense, it's worst not deciding anything and just deleting threads with no fucking explanation

>> No.533042

>>532979

I've done both, no response

>> No.533070

>>533042
He doesn't tend to respond, but he definitely reads my emails at least.

>> No.533073

>>533018

>He thinks no one's tried this already

>> No.533084

>>533070
*meaning send an actual reply, he usually takes on board what you've said.

>> No.533097

>>533073
I know they have, you must think this is the first DC thread I've been in.
The more people that try, the higher the likelihood of him doing something about it is.

>> No.533102

>>533097
*DC thread meaning thread in which the topic of the DC is brought up

>> No.533112

the shelling at the start of the stalingrad cod 1 level

my computer slowed

>> No.533126
File: 50 KB, 512x377, 425400_366443500034362_809294876_n.jpg [View same] [iqdb] [saucenao] [google]
533126

>>533006
>>have no way of finding out if it's possible to get it in English.

Wat?

Shenmue 2 was released on DC in PAL as subbed, was the best thing to ever happen.
I watched a lets play of the xbox dub and was like LUL

BTW I give you a hint here as to how you can play it.....

where did you play in 1080? emulatior?

>> No.533135

>>527728

But it runs fine on modern systems.

>> No.533136

Moot doesn't have time to reply to every email, but he usually reads all of them. He responds pretty well/quickly if it's a reasonable request.

A while back, a few of us on /co/ emailed him about changing the name to /co/ - Where Cartoons and Comics Collide to celebrate Kablam!'s anniversary, and he had it done within an hour or two. Like, within the lifespan of the thread.

Moot's alright but nigga can't respond to every email he receives.

>> No.533139

>>533126
There's actually a hack of the European version with English voices used in the Xbox version.

>> No.533156

>>533136

ALL HE NEEDS TO DO IS GIVE US ONE FUCKING WORD

ONE WORD

THAT'S IT

>> No.533169

>>533156
Depends, if he says just "No" I won't give up until there's a full statement on how and why. A simple "nope" won't cut it, I have to understand why it doesn't count, because honestly it makes zero sense

>> No.533216

conkers bad fur day

>> No.533218

As far as I've seen, the dude listens to reason. Just explain why the DC should be counted as 5th gen, i.e. the things that have already been said itt. Also how PS2 production continued up to THIS YEAR. So allowing it into /vr/ should not really happen for a loooong time.

>> No.533270

>>533126

No, I mean with English Voices. There is a way, but from what I read you had to burn it on a CD, and play it on a Dreamcast, instead of just having the rom and letting it be played on an emulator, but I'm not sure.

Also NullDC man, best emulator for DC, and it runs pretty swell on shitty computers, as well as good ones.

On a shitty computer, you could run games at, at least 600x800 or so, and possibly widescreen.

With, a good computer, you can play it 1080p Widescreen, everything maxed out.

http://www.youtube.com/watch?v=hyfo7u9MGto

Just look at it man. Just look...

>> No.533301
File: 15 KB, 610x340, Elite.jpg [View same] [iqdb] [saucenao] [google]
533301

Any Megadrive game where Yuzu Koshiro was involved in the music, the man made miracles happen with that hardware.

Elite, jesus fuck, do you even know what kind of shit they pulled to get that working?

>> No.533318
File: 31 KB, 704x396, [130222][鈴木みら乃]Wanna. ~SpartanSex Spermax!!!~ 女→男! 白濁液無限中出し地獄!! 桐生渚沙、転入編.mp4_snapshot_13.05_[2013.03.12_21.31.09].jpg [View same] [iqdb] [saucenao] [google]
533318

>>533270


>Actually WANTING to have english VA

ahahhahahahha fucken rolfed.
do you even original game appreciation& god tier JP voice acting??????????????

just play the damn PAL version, you'll regret not learning japanese and playing the first one in raw JP

>> No.533331

>>533301
>Yuzu Koshiro was involved in the music

NEVER a truer word spoken.

Im not even gonna link, there are too many amazing tracks, top picks are surly SOR2

>> No.533338
File: 96 KB, 628x436, chaotix.png [View same] [iqdb] [saucenao] [google]
533338

Knuckles Chaotix.

it's too bad the game sucks though.

>> No.533354

>>533318
>god tier JP voice acting

You mean the same four people that voice every japanese game and animation? The squeaky female voices and the male voices that don't fit the character most of the time?

There are many shitty japanese VAs, just like there are many shitty englich VAs.

Sage for replying to a troll.

>> No.533362

>>533338
It feels like a tech demo
>look, sprite scaling! your rings are forever lost but doesn't it look nice?

>> No.533373
File: 966 KB, 300x193, mario-twins.gif [View same] [iqdb] [saucenao] [google]
533373

>>533318

>> No.533384

>>533354
>need to switch your ears on.

>> No.533392

>>533318
Not the other guy, but I like the crappy dub, it has a charm to it. It resembles those terrible anime dubs from 80's and early 90's (although unintentional), and considering the game is set in the 86 it really seems fitting, and gives me an extra layer of nostalgia.
Also technically speaking the Englsh dub was performed by Japanese VAs, that's why it sounds so awkward so joke's on you

>> No.533393

>>533301
>>533331

One of the Game Music Gods..

His Legacy is up there with the Follin Bros

>> No.533409
File: 1.24 MB, 72x224, ♪.gif [View same] [iqdb] [saucenao] [google]
533409

>>533301
This nigga knows how it is
Technical prowess is rarely rewarded to game composers, but if there's anyone who deserves it, it's Yuzo Koshiro

>> No.533419
File: 24 KB, 960x720, Star Cruiser (Japan)000.png [View same] [iqdb] [saucenao] [google]
533419

Fucking game sucks.

But it's the best SMD had in terms of 3D

>> No.533424

>>533301
NOT TO MENTION HE WORKED ON SHENfuckingMUE ALSO

>> No.533436

>>526739
You're opinion is objectively wrong.

>> No.533441

>>527369
lol u mad?

>> No.533453

>>533419
http://www.youtube.com/watch?v=R5tlY5hvQhg

>> No.533454

>>533392
>>533392
>>533392
>Englsh dub was performed by Japanese VAs

wat.

http://shenmuedojo.net/new/history/voiceactors.html

>> No.533450

>>533424
He did work on some songs, but all the mad props for the Shenmue OST goes to my nigga Takenobu Mitsuyoshi
https://www.youtube.com/watch?v=WbZk-Ar6a6w
Look at how happy he is
Goddamn

>> No.533472

>>533454
So what I assumed was true, the guys from 1UP are idiots, I heard that in one of their podcasts.

>> No.533468
File: 55 KB, 704x448, burningrangers.jpg [View same] [iqdb] [saucenao] [google]
533468

>>533450

Speaking of Take Mitsuyoshi, didn't Burning Rangers kick the shit out of the Saturn?

>> No.533484

>>533468
The game is good but GUESS WHAT camera issues really spoil it.
Early 3D games suffered so much from this, it's a true pity
Soundtrack is also pretty good

>> No.533492

>>532859
Or it's because it's 6th gen.

>>532850
If DC is the same gen as the PS1/N64, then what is the Saturn?

>> No.533509
File: 51 KB, 542x470, ron.jpg [View same] [iqdb] [saucenao] [google]
533509

>>533450
shit, the more you know

>>533468
First i was all like du-du-du-dii-tu-du-duduuu
now im all like
buuUUrrRRninngGG RaangerRRssSS~~~

>> No.533519

>>533492
It was released in 1998, gen is irrelevant. Also a lot of people agree that DC is transitional, neither 5th nor 6th, but an awkward in-between

>If DC is the same gen as the PS1/N64, then what is the Saturn?
I don't even understand what's that supposed to mean, the Saturn was the first of those three to be released.

>> No.533547

>>533519
The Saturn was the first of those three by 11 days. No one is disputing that the PS1 is 5th gen. The Saturn is at parity with the PS1.

>> No.533553

>>527562
>http://www.youtube.com/watch?v=hWBUdgIa0oE

http://www.youtube.com/watch?v=DBHNtTNPzV0

I raise you resident evil 2

>> No.533572

>>527728
Lies, I played it just a couple months ago, not even in dos box or anything like that.

>> No.533565

>>533547
Yes I agree, I just don't understand what the other guy's point is.

>> No.533575

>>533553
That's incredible. Honestly though, Asterix looks wicked playable.

>> No.533598
File: 118 KB, 1021x737, Loli Kong.jpg [View same] [iqdb] [saucenao] [google]
533598

>>526176
>I don't like monkeys

I don't like you.

>> No.533616

>>527694
There's no reason to emulate it, as it was also on PC, although I will admit that does make it more appealing I suppose.

>> No.533627

>>532850
>It's in the same gen as the PS1/N64
Yeah no, it isn't.

>> No.533798

>>533318

But I like the English VA, and I'd rather play something with voice and text than just text.

>> No.533803
File: 24 KB, 387x309, 1348092431790.jpg [View same] [iqdb] [saucenao] [google]
533803

Aesthetically I really don't like how Donkey Kong Country looks. I was never a fan of the 3D sprites flattened to 2D look and I like it even less now.

Donkey Kong did it better than Mario Kart, I'll give it that.

>> No.533814

>>533803
Mario Kart doesn't have digitized sprites....

>> No.533907

>>533814

I was talking about Mario Kart 64.

>> No.537954

Big Rigs: Over the Road Racing
Literally.

>> No.540069

shenmue = greatest series ever
shenmue II = best video game ever created

>> No.540545

>>526938
Sakamoto?

>> No.541017

>>526359
Once people figured ut how to hardmod the FX chips to run at faster rates, it turned out Doom was hard encoded to its low framerate.
Its such a shame.

>> No.541035

>>526712
To produce sprite flickering, all you need to do is to enter the hard limit. To avoid it, to touch the limit.

>> No.541068

>>527846
>>527880
Sonic 2, okay I can give you that. However, the master system version IS the definition of pushing hardware to its limitations.

>> No.541091

>>532020
Its not that impressive. The only impressive thing in it is how it scales the rings.

>> No.541113

>>533338
>Intentionally chose a radical palette
>Sprite scaling
>My scroll speed
>Better video output
>Muh tech demo

>> No.541120

>>533907
SMK64 suffers from sprites having too low resolution. Shame really.

>> No.541176

>>526938

When the best man is better looking than the groom you best know you've gone and fucked up.

>> No.541353
File: 562 B, 78x80, Shadow_(Final_Fantasy_VI)_menu.png [View same] [iqdb] [saucenao] [google]
541353

>>526612
According to his profile image, I think his eyes are actually the dark purple spots below the "eyes" and "mouth".

See for yourself.

>> No.541764

ITT: people with little to no understanding of console hardware