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/vr/ - Retro Games


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5247952 No.5247952 [Reply] [Original]

I started playing Phantasy Star on the Switch, what do people here think about it?
I'm not huge on it
This is the first game from the master system I've played though, the palette and artwork is really nice.

>> No.5247957 [DELETED] 

>>5247952
It is ONLY on the Sega Master System.
ONLY ON THE SEGA MASTER SYSTEM!!!!!
There is NOTHING ELSE!!!!!

>> No.5247996

>>5247952
try 4. If you don't like that stick to bing bing wahoo

>> No.5248282

>>5247952
>>5247996
4 is excellent, but 1 is one of if not the best 8bit console RPGs ever. Bring your pad of paper for those dungeons and have a blast!

>> No.5248291

>>5247952
The graphics in some places of it are unbelievable for an 8-bit game.

>> No.5248469

Lost my love of doing my own map for dungeon crawlers so a auto map might get me to play this again. Phantasy Star 1 is a weird but nice mess of a game at times. I remember enjoying it back when I first played it on the Genesis Collection about 10 years ago. A bit on the grindy side at the start but overall it does a decent job at doing space fantasy based on what I remember.

>> No.5248484

I played through the Switch version when it came out, and liked it a lot. I tried playing it years ago, but the lack of maps made me drop it after a while because my sense of direction in games can be really bad sometimes. Even with the automapping, though, the game is very vague as to where you're supposed to go next at times. I had to look at an FAQ here and there to figure out where to go.

>> No.5248583

It's what the first Ultima trilogy would be if Japs made it.

>> No.5248620

>>5248583
That's Dragon Quest 3 anon.

>> No.5248659

>>5248620
I didn't know you could go to space in your space ship in Dragon Quest 3.

>> No.5248684

>>5248659
Thinking more of Ultima 3 than the first 2 which are weird in their own way.

>> No.5249405

Did they change anything from the original?

>> No.5249446

>>5247952
>playing on the switch and not on the sega system
But that's NOT a retro console!

>> No.5249602

>>5249405
https://gematsu.com/2018/08/sega-ages-phantasy-star-launches-in-september

It has a bunch of QoL improvements.

>> No.5249618 [DELETED] 

>>5249446
The game is retro. Re-releases and compilations are allowed to be discussed here.
>>5249602
>The Original Phantasy Star Comes to Switch: A faithful port of the Sega Mark III / Master System version of the original Phantasy Star. It also includes easier play modes like the Hiragana text option from the Sega Saturn version and a low difficulty setting.
>Monster Codex: The game includes a Monster Codex in which you can check each monster’s name, graphic, and all sorts of parameters.
>Lists for Magic, Items, Weapons, and Armor: >View all of the magic and items from the world of Phantasy Star via handy lists. These include every weapon and armor’s name, attack power, defense power, special effects, store value, characters they can be equipped to, and more. You can view these lists at any point during the game by bringing up the pause menu.
>Auto-Mapping Feature: While the game is played with 3D maps, an on-screen 2D auto-mapping feature has also been implemented. This lowers the difficulty of Phantasy Star‘s dungeons, which are easy to get lost in. (Auto-mapping can be turned off.)
International Edition FM Sound Unit BGM and >Music Player: Implements the international edition of Phantasy Star with FM Sound Unit background music. There is also a music player through which you can enjoy 19 tracks from the FM Sound Unit version of the game and 19 tracks from PSG version.
Thank god I can finally play it in hiragana.
Jokes aside those are some very welcome improvements.

Is the English translation in this game consistent with later titles? Or good? Is it fairly accurate or changed a lot? A lot of games from this era just change shit from game to game and it can be very confusing.

>> No.5249624

>>5249446
The game is retro. Re-releases and compilations are allowed to be discussed here.
>>5249602
>The Original Phantasy Star Comes to Switch: A faithful port of the Sega Mark III / Master System version of the original Phantasy Star. It also includes easier play modes like the Hiragana text option from the Sega Saturn version and a low difficulty setting.
>Monster Codex: The game includes a Monster Codex in which you can check each monster’s name, graphic, and all sorts of parameters.
>Lists for Magic, Items, Weapons, and Armor: >View all of the magic and items from the world of Phantasy Star via handy lists. These include every weapon and armor’s name, attack power, defense power, special effects, store value, characters they can be equipped to, and more. You can view these lists at any point during the game by bringing up the pause menu.
>Auto-Mapping Feature: While the game is played with 3D maps, an on-screen 2D auto-mapping feature has also been implemented. This lowers the difficulty of Phantasy Star‘s dungeons, which are easy to get lost in. (Auto-mapping can be turned off.)
>International Edition FM Sound Unit BGM and Music Player: Implements the international edition of Phantasy Star with FM Sound Unit background music. There is also a music player through which you can enjoy 19 tracks from the FM Sound Unit version of the game and 19 tracks from PSG version.
Thank god I can finally play it in hiragana.
Jokes aside those are some very welcome improvements. Sounds like all the old features and then some.

Is the English translation in this game consistent with later titles? Or good? A lot of games from this era just change shit from game to game and it can be very confusing.

I know they talked about re-translating it but I guess that didn't happen. Anyone know why?

>> No.5249640

>>5249602
>using the phrase QoL
kill yourself, resetera is that way

>> No.5249657

>>5249640
>resetera invented the term quality of life

>> No.5249824

>>5247952
Hey just started this and finished it yesterday. Fun time, easily my new favorite 8 bit rpg, others can't compare except maybe dq3 but I played that on snes anyway.

I'm playing the second game and it honestly kinda sucks, using the guidebokn that came with it but honestly fast forward is necessary if you don't want to autistically grind to get anywhere.

>> No.5249849

>>5249640
>>5249657
>resetera invented the term quality of life
wtf i love resetera now

>> No.5249863

>includes a low difficulty setting
aaaaahahaha

>> No.5249909

>>5249405
You can enable babby mode but I believe you can also disable babby mode and play the actual game. Shame about the translation or lack thereof.

>> No.5249915

>>5249624
>Is the English translation in this game consistent with later titles?
No. ODIN, NOAH, burgers and cola and all the dumb old things persist to ensure continuity is fucked.

>> No.5249919
File: 7 KB, 166x207, 1544407933433.png [View same] [iqdb] [saucenao] [google]
5249919

>>5249849
Then take your brainwashed sayings and go to retard era. Dont come back

>> No.5249920

>>5249915
So will I be confused when I play later games? Is there a guide to whats been changed?

>> No.5249943

>>5249920
>So will I be confused
Probably not too much, but you might miss a few things that you're supposed to get if you don't pay attention. Let me 'spoil' some of the references for you: NOAH should be called Lutz for consistency with later games and is not related at all to the Noah from PS2... the Pelorymate item from PS4 is a reference to the item 'translated' as 'burger', the final boss has a different name but is supposed to be the same reoccuring villain, Lassic is Lashiec in PS4.
There are other little things that I know I'm forgetting. honestly I dunno why more people don't just play the fan translation that fixes all this stuff.

>> No.5251184

>>5247952
I started playing a little phantasy star 2 for the first time, should I continue on with it or switch to the fan translation of generations 2?

>> No.5252359

>>5251184
Have you never seen screenshots of that remake? Those shhould be more than enough to convince you not to play it, but believe me it has gameplay to match. Continue playing the actual game.

>> No.5252373

>>5249640
this shit came from somethingawful though

>> No.5252467

>>5249943
>I dunno why more people don't just play the fan translation that fixes all this stuff.
Because this new release has a ton of QOL improvements that make it less of a chore to play. If the fan translation also included balance fixes people would just play that.
Also some people just want to support Sega or play it on their Switch without hacks.

>> No.5252474

>>5252467
>ton of QOL improvements that make it less of a chore to play
You keep using that phrase. By using it you imply that difficult video games commit an act of violence against the player by harming the quality of their life. Hence, making the game easier removes the violence against the player and improves the quality of their life.

I've never seen or heard something so pathetic in my life.

>> No.5252489

>>5252474
>By using it you imply that difficult video games commit an act of violence against the player by harming the quality of their life. Hence, making the game easier removes the violence against the player and improves the quality of their life
lol nah, but the tears are delicious. I had no idea anyone was buttblasted over this term (or didn't know what it meant) but I'll definitely be using it more often now. Thanks anon. ilu. :)

>> No.5252495

>>5252489
If you think using a phrase that makes you seem like a mentally fragile weakling makes you look cool, then by all means

>> No.5252504

>>5252495
It triggers a funny troll comment ~and~ everyone else knows what I'm saying so I like the word more now desu

i get (at least) two entertaining/useful responses for the price of one

>> No.5252847

>>5249824
This anon, finished phantasy star 2 now

Not as good as 1 but it isn't bad except for the obtuse battle system and the absolutely retarded amount of grinding needed for a 16 bit rpg.

Should I play 4 next? 3 looks like shit.

>> No.5252859

I'm not big on buying Nintendo digital since as we've seen from the Wii they'll just outright pull the plug on it. At least Sony still let's you access PSP purchases.

>> No.5254467

has anyone here played the new version? think we'll get the sequels eventually?

>> No.5254608

>>5252467
>Also some people just want to support Sega
After how Sega has treated them, I can't imagine why.
>If the fan translation also included balance fixes people would just play that.
I would like to think that people would decry it instead if it dared to dumb down the gameplay. I certainly would.

>> No.5254648

>>5249446
on the.... what? Switch and... what?

>> No.5254650

>>5252847
If you like 1 or 2, you will like 3.

>> No.5254654

>>5254650
Highly disagree. I love Phantasy Star 2, I hated 3. The dungeon design is complete garbage. The graphics are bad. The music is mostly bad (someone's going to post one of the two decent tracks in response). The characters have no personality and the ending I got sucked.

>> No.5255146
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5255146

Just started playing through 2 and boy, it's....different. Such a shame the beautiful 8 bit backgrounds have been replaced with a black background with blue lines, and the 1st person dungeons have become top down 2D ones.

I'm already grinding till I'm around level 10, and I found Rudo. I'm using an overworld map and dungeon map whenever possible since I heard even with a pen and paper it can get tedious to map everything with.

What's some good advice to know for this game? Should I keep going with the original, or switch to the patched PS2 version?

>> No.5255159

>>5255146
>Should I keep going with the original, or switch to the patched PS2 version?
I should add, I mean the patched mega drive version of Phantasy Star 2, not the PS2 Sega Ages version.

>> No.5255196

>>5254654
Part 3 sucked. I hated the dungeon gypsy music and the 2 frame fighting was lame. But the story, I don't even remember what it was, it was that dull. Wasn't hard to finish either. good old Dark Falze again. Phantasy Star for the Sega System was the only good one.

>> No.5255380
File: 1.72 MB, 1280x1024, VMPHS3.png [View same] [iqdb] [saucenao] [google]
5255380

>>5255146

PSII is shit. Imagine being a kid in the '80s, looking forward to a technically superior sequel to your favourite 8-bit RPG on your sexy new Mega Drive and not getting it.

I'm still mad.

>> No.5255657

>>5255380
Yeah desu I don't know why some people can even say it is better than the first game or even compares. Now playing the fourth game and comparing it to the second and you can really tell that ps2 was an early genesis game and ps4 was a late one.

>> No.5255660

>>5255380
>>5255657
eat a dick zoomers PSII is good

but it came with a strategy guide for a reason

>> No.5255681
File: 92 KB, 638x1000, 1545957316274.jpg [View same] [iqdb] [saucenao] [google]
5255681

>>5255660
>a kid in the '80s
>zoomer

>> No.5255921

>>5255380
>Odin throwing a skeleton
Fucking based

I’m currently playing the Switch port, I’ve been waiting all fucking year for it. Provided you don’t play on babby mode, it’s a fun romp. When I played it on emulator, I ended up getting lost in the dungeons, but i managed to get a ton of money and levels so I didn’t especially give a shit. Disappointed to hear PSII is less good than PSI

>> No.5255969
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5255969

>>5255921

I'm playing the Switch version too, it's great. I haven't tried babby's ez-grind mode so I can't comment on it, but I am using the dungeon maps. I did my part back in the day and beat the game without hints or guides, memorised most dungeons but some I had to map on paper. I'm too old to be doing that shit now, but it was fun at the time.

Also PSII ain't bad, it's just not as good as PS.

>> No.5255986

>>5247952
I grew up with a SMS, with mediocre games, so I'm very aware of the console's limitations, and how impressive Phantasy Star is.
I first played it on a GBA collection as a teenager, and the 3d mazes blew my mind.
I don't know how I did it, but i memorised most of the dungeons up to Medusa's tower.
I was too stupid to realise I needed to draw my own maps.

Now I'm older, I really appreciate having the auto mapping feature. I wanted to map this and Metroid, but just haven't had the time.
Really enjoyable. It has a strange logic to it, like having to talk to everyone to unlock items hidden in places.
The most obtuse section I found was dealing with where I'm actually supposed to use the ice climber. Infuriating.

I'm really into the style of it. I love a lot of that 80s anime fantasy aesthetic. I was a little let down going into 2 that it was a more generic style, but it's still nice to see 80s themed sci fi stuff in a game.
>>5255146
I think they had to rush making 2 in 6 months on new hardware. It was going to be an SMS game originally.
I quite like the oppressive feeling, the darker backgrounds and strange music, but I get what you mean. I find the dungeons infuriating, because I can't tell which floor I'm on.

I can't wait to play 4. I quite like the enemy design of 3, it looks nuts, but I've heard very mixed things. You get poisoned a lot, and it stops you from being able to heal.

>> No.5255998

>>5255380
I was a kid in the 80s, and I absolutely loved PS2, it's my favourite game of all time. The music and visuals just hit a sweet spot, it's telling that all "modern" Phantasy Star games, even though they have fuck all to do with the 16-bit series, draw their artistic inspiration from PS2.

>> No.5256006

>>5255986
PSIII is unfairly maligned. It's not as aesthetically pleasing as PS2 and more railroaded, but it has the most amazing story of all the games in the series and the best music too.

Just watch / listen to https://www.youtube.com/watch?v=l5QyMnEoF0g and tell me it doesn't make you feel like the beginning of a fantastic adventure

>> No.5256128

>>5255969
Yeah i’m using the auto mapper too, can’t be bothered with graph paper in 2018

>Odin’s name is “Tairon” which sounds similar to “Tyrone”
wat

>> No.5256176

>>5255998
Pretty much. The "lack of backgrounds" doesn't really matter because the Tron grid is damn cool.

The graphics are overall better, the story is better, the music is mostly better. The dungeons are way more complicated and the overhead view is an improvement.

>> No.5256496
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5256496

>>5256128
>graph paper
We use software to map games in 2018.
https://play.google.com/store/apps/details?id=org.evertree.psmaps

>> No.5256545

>>5255986
In regards to floors in Phantasy Star 2: elevator tiles with red lights go down; ones with yellow lights go up.

2 is my favorite, so it hurts a little to see that so many of you don't like it, but I understand the points that have been made, I guess. If you want to see a Phantasy Star game that pushes the hardware like 1 pushes the SMS/Mark3, you should be playing 4, though, 2 is a very early Genesis/MD game.

>> No.5256571
File: 85 KB, 265x348, WHOA SHIT.png [View same] [iqdb] [saucenao] [google]
5256571

Post your fucking face when you went from the PSG to YM2413 for the first time.

I still can't go back. Combined with SMSpower's text revision, it's too fucking good.

>> No.5256585

>>5249919
You should try to calm down by playing a belt-scrolling tansaku scotformer.

>> No.5256714

>>5256176
Graphics are overall better
Story is better
I'd heavily disagree with the music, the fm ost for phantasy star 1 is fucking awesome and phantasy star 2 is good, but not the caliber of 1.
Tbe dungeons are too complicated I'd say, when you have a dungeon that has a fake side and a regular side and a dungeon with false leads (the oxygen gum tree) that are hard to navigate with a map that's going too far.

With phantasy star 1 and 4 it is fun to explore dungeons, not daunting because you can get lost in a dungeon with almost 70 chutes on 1 floor.

Also healing your characters with items is a pain in the ass and when the enemies can take out almost all your health in one battle it is very difficult knowing which characters need healing. It doesn't tell you when you select the healing item the health of each character, but it does with spells inexplicably. Also it is damn stupid that ryuka doesn't let you choose where to teleport although 1 doesn't either.

>> No.5256735

>>5256545
I think 2 is still incredibly impressive for it's time. I really love the atmosphere. I can see that it's intentional for dramatic theme shifts, because it's always 1,000 years on, with different things being lost/discovered.
Thanks, that helps with dungeons.
It's dumb to say, but I went in thinking they were teleporters that just threw you to another part of the room, I didn't realise it was different floors until I saw the monster strength rise.

>> No.5256757
File: 662 KB, 3102x3588, ikuto.png [View same] [iqdb] [saucenao] [google]
5256757

>>5255159
Oh, the Mega Drive 'retranslation'? It's not a proper full retranslation like PS1 has, but it is a mild improvement and improves continuity by using consistant naming. I'd switch if you be arsed copying your save file to match the new rom. If that sounds like impossible computer magic then you're quite fine to just continue with the original release, like I said it's only a mild improvement. It also won't run on real hardware, if that's a factor for you.

>> No.5256762

>>5256757
Love that swastika room.