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/vr/ - Retro Games


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5223650 No.5223650 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5218014

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...

Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.5223654
File: 105 KB, 640x960, ITS OVER.png [View same] [iqdb] [saucenao] [google]
5223654

=== ONGOING ===

-100 minutes of /vr/ underway
-Deadline still extended indefinitely
-Quote your submissions here for the organizer

=== NEWS ===

[12-13] Spram's Metroid Doom
https://www.doomworld.com/forum/topic/102880-sprams-metroid-doom-released/

[12-13] Eric releases 'Corruptor of Humanity', a multiplayer gamemode for Hideous Destructor
https://forum.zdoom.org/viewtopic.php?f=43&t=62875

[12-10] John Romero releases a new megawad, Sigil
https://www.romerogames.ie/sigil/

[12-10] Cacowards 2018
https://www.doomworld.com/cacowards/2018/

[12-10] Doomworld's 'Top 100 Memorable Maps' and 'Top 25 Missed Cacowards'
https://www.doomworld.com/25years/top-100-memorable-maps/
https://www.doomworld.com/25years/top-25-missed-cacowards/

[12-10] Ashes: Dead Man Walking, an expansion campaign for Ashes 2063, released
https://forum.zdoom.org/viewtopic.php?f=19&t=62707

[12-10] PSXDOOM / PSXFINALDOOM / DOOM64 on GZDoom (Master Edition) released
https://www.doomworld.com/forum/topic/94139-release-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-10-2018/

[12-10] Half-Life documentary published by Noclip
https://www.youtube.com/watch?v=BQLEW1c-69c

[12-10] SM189, a Quake map pack using exclusively Doom textures, released
http://celephais.net/board/view_thread.php?id=61660

[12-10] Eviternity released to celebrate Doom's 25th birthday
https://www.doomworld.com/forum/topic/103425-release-eviternity-rc1/

[12-10] Doom's 25th anniversary

[12-09] Anon map for 100min /vr/: Nothing Amaze-ing (>>5209560 ) (link fixed)
https://u.lewd.se/eLE21t.7z

[12-09] Quake Xmas Jam 2018 released
https://www.youtube.com/watch?v=DrbH2ilr-Kg

[12-09] MetaDoom v5.2 update release
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=727bb59aa0f854949cc3abe8b4d8795f&start=1500#p1082806

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.

>> No.5223657 [DELETED] 

Where do I go to circle jerk about DUSK?

>> No.5223658

>>5223650
DOOM1 and DOOM2, and Heretic but on the Apple IIGS

>> No.5223659
File: 504 KB, 937x1200, pieceofshitthatdoesntwork.jpg [View same] [iqdb] [saucenao] [google]
5223659

reposting from last thread:

can someone give me a hand with normal maps not working? been struggling with these for a while and for the love of god I cant get them to work even if I copypaste shit from example wads.
using plain gray texture as diffuse just so I can be sure that normal/specular work

>> No.5223667

>>5223654
>news weren't updated

>> No.5223669

>>5223667
what a shame

>> No.5223675

Sometimes I wonder if there's a guy out there who refuses to play any game that isn't made in the Doom engine.

>> No.5223682

>There is fuck all of a chance of a Heretic or Hexen Remaster
Says who?

>> No.5223696

>>5223682
Heretic's split up between Id, the former GT interactive, and Atari and I dunno who has the rights now. Hexen was published by Id, on the other hand. I dunno who all owns the rights between them now, though, but to be honest, they were pretty generic overall in terms of an IP for setting, monsters and designs. Especially after Heretic 2 pretty much abandoned everything from the first game.

>> No.5223697

>>5223696
atari?
isn't raven software owned by activision?

>> No.5223698

>>5223696
Oh, and Raven Software is under Activision, and Activision were the ones that published Heretic 2.

>> No.5223701

>>5223659
try using an actual texture instead of plain grey,

>> No.5223702

>>5223697
I was googling this stuff and Atari popped up, maybe it was fucking with me.

>> No.5223704

Does Eviternity have any custom weapons or monsters or is it mod friendly?

>> No.5223705

>>5223704
it uses a custom enemy
I'm not sure, all i know is that all the actors are set as infinitely tall which is fucking gay

>> No.5223709

>>5223705
how many costume enemies and who do they replace?

>> No.5223712

>>5223701
didnt you read:
>using plain gray texture as diffuse just so I can be sure that normal/specular work
plain gray is a texture and its purpose is to not obscure normals with visual noise.

>> No.5223717

What is your favourite map and why?
E1M1 for me. I know its a generic response to have but I've played through it so many times trying out different mods that it feels like the usual RPG hubtown for me at this point.

>> No.5223724

>>5223712
you said it works with the example wads
Why not just copy it step by step with the same files?

>> No.5223728

Ever Wonder why the sky on the Phobos base is grey and not black with a myriad of stars?

>> No.5223729

>>5220730
>>5223239
I need to fix them first, they are throwing a lot of errors and not even load on ultimate doom god knows why

>> No.5223730

>>5223709
theres a boss and a green demon (not monster replacing)

>> No.5223732

>>5223728
They clearly terraformed Phobos

>> No.5223734
File: 228 KB, 400x400, qic8s5ps84xy.png [View same] [iqdb] [saucenao] [google]
5223734

>>5223728
It looked bad. Romero said in an interview that the original version of the skybox was the mountains with a black sky.

>> No.5223736

>>5223728
it's terraformed, it's overcast, and it's daytime

>> No.5223738

>>5223730
i saw some footage from some guy who does short previews of doom stuff and i saw a white caco and some chaingunner variant

>> No.5223740

>>5223732
>>5223736
>Terraformed Phobos
>A tiny little rock with almost no gravity that could never hold an atmosphere
Oh god what am I doing, this is a game about demonic invasions and carrying ten massive weapons at once and running at 50mph I should go to bed.

>> No.5223743
File: 75 KB, 650x435, Capture.png [View same] [iqdb] [saucenao] [google]
5223743

>> No.5223745

>>5223738
ahh, i completely forgot about those
But still, they're not monster replacing iirc

>> No.5223746

>>5223745
so instead of replacing the base doom 2 roster (ss and keen even), they're just new?
wouldn't that be more possible on gzdoom only?

>> No.5223749

>>5223743
>DOSBOX
Ew, why?

>> No.5223756

>>5223650
>SLOOOIL

>> No.5223760

>>5223746
I just checked, turns out i'm way off, there is a lot of replacing it seems.

some of them i don't even know
>Actor NightmareDemon replaces MBFHelperDog?

>> No.5223762

>>5223760
i wonder if there could be some "vaccinated" edition in case someone wants to play it with mods

>> No.5223763

>>5223746
>>5223760
also it uses zscript and acs so it probably is for g/zdoom

>> No.5223764

>>5223743
Yep, its Doom alright

>> No.5223765
File: 521 KB, 1920x1080, Screenshot_Doom_20181215_141920.png [View same] [iqdb] [saucenao] [google]
5223765

So what are some good universal HUD mods? UndeadHUD pictured here.

>> No.5223770

is there a grenade mod that ONLY adds a grenade to vanilla?

>> No.5223772

>>5223763
Readme file says that it would be compatible with prboom. Wad that would be compatible with both gzdoom and prboom, and having content that shows up only in gzdoom-version? Would this be even possible?

>> No.5223773

>>5223770
as in a weapon or an inventory item?

>> No.5223776

>>5223654
I think this is what the news post was missing >>5220696
>>5222193
>>5222790

>> No.5223780

>>5223743
Old good press release demo. Has anybody tried to make this compatible with source port or is the dosbox only way to play this?

>> No.5223792

Is the horrible mouse acceleration and hit detection in Blood GDX ever going to be fixed?

>> No.5223796
File: 1.82 MB, 2880x1728, IMG_20181215_123734.jpg [View same] [iqdb] [saucenao] [google]
5223796

What do you think of this Doomguy figure I made?

>> No.5223803

I think my only grip with playing DEX with Hideous Destructor are the zombiemen and shotgunners on the ground level of the digital world shooting at me when I'm trying to not piss off the cyberdemon or snipe at distant enemies.

>> No.5223804

>>5223796
look out, here comes soap man.

>> No.5223807

>>5223749
Retard.

>> No.5223825 [DELETED] 

>>5223807
Flat Earth apologist.

>> No.5223830

>>5223804
Mr. Clean got a huge upgrade.

>> No.5223836

>>5223770
something throwable without changing weapons preferably

>> No.5223838

>>5223650
Idk about you guys, but i really hate maps with forced shootable buttons, i honestly like running around dodging everything instead of alerting and killing every monster.

>> No.5223839

>>5223773
shit
>>5223836

>> No.5223847

>Replaying Ultimate Doom
>get to E2M5
Sweet jesus this is a maze and half.

Also, what do you guys prefer doing when replaying, complete level then track back to secret level entrance, straight to secret level or skip the secret levels?

>>5223796
What versions is he based on?

>> No.5223848 [DELETED] 

>>5223825
Nigger.

>> No.5223849

>>5223847
olay or dove i think

>> No.5223850

>>5223825
Not him, but the guy is playing press release demo. It can be only played with dosbox.

>> No.5223856 [DELETED] 

>>5223848
That guy at the post office who keep everyone waiting.

>> No.5223858

>>5223796
unf

>> No.5223861

>>5223847
The original 1993 version with a few small changes.

>> No.5223864

>>5223861
Got a pic of the model?

>> No.5223874
File: 378 KB, 1920x919, Untitled.png [View same] [iqdb] [saucenao] [google]
5223874

>>5223864

>> No.5223876
File: 1.07 MB, 1920x1017, Screenshot_Doom_20181215_223118.png [View same] [iqdb] [saucenao] [google]
5223876

am i late on screenshot saturday

>> No.5223883

>>5223876
Is Sewie going to be shown wearing the clothes, or does she just "consume" them?

>> No.5223884

What's the weeabest mod? Are there any wads featuring cute or sexy anime girls yet? Demonsteele doesn't count.

>> No.5223885

>>5223884
hdoom.

>> No.5223889

>>5223874
Oh, it's the Q:C model.

>> No.5223896

>>5223884
Hdoom. I don't get the appeal, I love hentai and anime girls as much as the next weeb, but there's no replay value. You see the porno version of the monster, cycle the sex scenes, have a brief chuckle at attempting to play the game normally with all the imps masturbating and that's it.

>> No.5223903

>>5223896
>have a brief chuckle
h-h-haha yeah, just a chuckle, nothing else heh.

>> No.5223904

>>5223765
Big fan of the standalone FD hud.
https://forum.zdoom.org/viewtopic.php?t=55061

>> No.5223906

>>5223896
Do you think people only fap to a porno once and then never come back to it?

>> No.5223910

>>5223889
Yeah, except I removed some of his shoulder and arm padding, as well as his backpack and weird laser helmet attachment. Pus of course posed and some very minor sculpting to fit the pose better.

>> No.5223915

>>5223906
yes

>> No.5223916

>>5223903
>>5223906
>Fapping to Hdoom
>Fapping to pixel art
I forget I'm on 4chan sometimes.

>> No.5223919

>>5223765
What's the gameplay mod?

>> No.5223924

>>5223650
n00b question but is there any way to take the projectile shooting of the shotguns from Quake Arcane Dimensions and put it into the vanilla game?

>> No.5223925

>>5223796

Is that a 3D printer? Those are fine for first step, but you need to keep working on it. Take a took and remove the excess plastic. Add more detail. Then you have to paint it. Then seal it.

>> No.5223930

Sigil is pointless because:

>Big hub-bub about a free expansion pack
>extra junk for sale for no reason
>Not official, meaning it's only going to be experienced by a niche audience and won't be added to the original titles
>washed up hasbeen trying to cash in on his previous fame

Romero has the name, history, and connections to just release an actual proper game. None of this free mod shit.

>> No.5223931
File: 441 KB, 1366x768, Screenshot_Doom_20170920_200840.png [View same] [iqdb] [saucenao] [google]
5223931

>>5223765
Wild Weasel's Doomvisor is nice.

>> No.5223940

>>5223930
It's a big deal because it's the first "expansion" developed and released by a previous member of iD.

>> No.5223945

>>5223940

But it's not official. And if he's gonna go through the trouble, he might as well just make his own video game. Sigil, a 2D sprite 3D environment game could work. Low budget, so little risk.

>> No.5223946

>>5223945
>he might as well just make his own video game
He's meant to be, Blackroom

>> No.5223951

>>5223945
>>5223930
>risk making ANOTHER shitty game with your own money and resources, god knows how many issues it'll have and most likely crappy gameplay, not worth it at all
>instead of making something people already love and will support right away: doom
You're not very smart.

>> No.5223952

>>5223930
It's a map pack, for free, that you can buy special shit for for Buckethead music and some extra paraphernalia for. It's not "pointless" when the basis of it is free content. Is Romero hyping it too much under his own name? Probably, yeah. But geez louise. The dude's given us a couple free map replacements over the past couple years, why act uppity about this now?

>> No.5223957

>>5223951
He's probably autistic.

>> No.5223958

>>5223925
Yeah thats my plan. I intend to cast it into metal, then sand it down and smoothen it out. After that I will put proper paint and details on it.

>> No.5223959

>>5223884
Isn't there some Jojo character mods

>> No.5223968

>>5223930
>Big hub-bub about a free expansion pack
You wrote it correctly. Free. Expansion. And I'd add... by Original Id Software Member. After 25 years. That's a fucking big thing.

>extra junk for sale for no reason
It's for collectors. You don't have to buy it. Neither will I.

>Not official, meaning it's only going to be experienced by a niche audience and won't be added to the original titles
It's as official as it can get. There are no original Id members left at Bethesda, so if they released their own new expansion, (in my eyes) it wouldn't be any more official than this. I will keep my Sigil in my official wads folder.

And classic Doom is already for niche audience. Official level pack wouldn't gather more new audience. Whole pack is fan service for old audience, as it should.

>washed up hasbeen trying to cash in on his previous fame
He releases the wad itself for free. If it would be done for cashing reasons, you propably could buy the pack for more than two weeks only.

Either way you are getting an free expansion pack from original creator after 25 years. Play it or ignore it. It's actually stupid to complain about thing like that. You are not losing anything, only getting.

>> No.5223978

Wait, Sigil will be free? I thought Romero was selling it. Or is that just the physical copies?

>> No.5223982

Is there a bigger waste of potential in the doom community than freedoom?

>> No.5223983

>>5223780
There's Doom Delta but it adds a bunch of other things that aren't exactly faithful to the press release.

>> No.5223985

I want la tailor girl to fart on my face

>> No.5223989

>>5223982
Knee deep in Zdoom or Doom Slayer Chronicles

>> No.5223992

>>5223982
Brutal Doom

>> No.5223997

>>5223985
I want sewie to stab me to death with a giant sewing needle and belittle my dick and call me shit at Doom.

>> No.5224001

>>5223978
Yes, the wad itself will be free. Only physical copies will cost. Physical copy's wad will have Buckethead's soundtrack though, which will be missing from the free version. Buckethead wouldn't be giving his music for free. Free version will be using the original doom music tracks.

There are physical 2 packages. One with wad and soundtrack, and one with all extra stuff like making of docs, t-shirts, stickers etc.

>> No.5224004

>>5223989
I actually enjoyed kdizd.

>> No.5224005

>>5224001
Makes sense. I usually play Doom with one of several music mods anyway, so that'll be no loss as far as I'm concerned.

>> No.5224006

>>5224004
Freak.

>> No.5224009

>>5224006
I enjoyed some Zpack levels too.

>> No.5224015

Speaking of music mods, are there any for Doom 64 EX? I would rather listen original Doom tracks, than the ambient ones.

>> No.5224020

>>5224015
That sounds like absolute heresy, but I can't see why you couldn't just use any one of the Doom msuic wads out there in conjunction with Doom 64.

>> No.5224067

>>5223669
No really, do it well.

>> No.5224070

>>5223916
>y-yeah, I'm totally normal guys, not like you nope no sir, haha...

>> No.5224073

>>5224070
Just because you fap to pixel art doesn't mean the rest of us do. I'm not denying that I fap to weird stuff, but Hdoom isn't sexy in the slightest.

>> No.5224074

>>5224015
I know you're asking for Doom 64 EX, which means it would need to be it's own specifically made wad, but doesn't Doom 64 Doom 2 have it's own music?

>> No.5224076

>>5224073
Say what you want about the actual content of H-Doom but
>Take regular porn
>Scale it down to Pixel art
>Suddenly this makes it super abnormal

>> No.5224079

>>5223776
Hopefully whoever makes the next thread takes the small bit of time.

>> No.5224086

>>5224073
>I'm not denying that I fap to weird stuff
I am. Sometimes I forget I'm on 4chan... you fucking weirdo. Can't believe you fap to weird stuff.

>> No.5224101

>>5224073
Pixel art is LITERALLY just scaled down drawings. I assume you're "weird stuff" is something tame like feet you normalfag.

>> No.5224245 [SPOILER] 
File: 74 KB, 300x300, 1544943457986.png [View same] [iqdb] [saucenao] [google]
5224245

>>5223650
Lets do a "combo experiences you shouldnt miss" list. I'll start

>Ancient Aliens w/ High Noon Drifter
>Diabolous Ex w/ Special Weapons
>NeoGothic Movement w/ Dakka
>D1TWID and D2TWID w/ Babel
>Order of the Odonata w/ GMotA

>> No.5224284

>>5224245
Unironically Alien Vendetta w/ Brutal Doom is great

>> No.5224304

>>5224001
I thought he said the free would have midi versions of the songs?

>> No.5224328

Was Quake 1's AI always so shit?

It's been a lifetime since I last played, but blasting through it at the moment and shamblers in particular seem to be pretty prone to getting stuck on walls if you back pedal back around a corner, they just keep trying to make a bee line to you through the wall etc

>> No.5224334

>>5224328
Give them a break, it's one of the first major 3D games. You'll notice other things too, like how the Ogres can't actually aim their grenades up or down - they just shoot straight ahead towards your position, meaning the first Ogre in E1M2 can't even hit you. Even Bethesda's Terminator Future Shock for 1995, which was arguably more advanced in some ways as a predecessor Daggerfall in engine, had fucktarded AI that got stuck on walls in their attempts to march directly for your position.

>> No.5224338

>>5224334
>Give them a break
Oh it's less of a jab at Quake and more at my shitty memory, it's absolutely incredible that Quake is one of the earliest examples of a 3D FPS given how well it still plays and feels even today.

>> No.5224340

Can anyone knowledgable on the Soundfonts help me out?
There are plenty of soundfonts out there, but pretty much none of them is without a fuckup.
Roland SC-55 ones screw up Heretic soundtrack pretty bad, the others like Chorium and Arachno have a few instrumental fuckups here and there with the original Doom soundtrack.

So far the best I've found is Weeds4GM... But it has some problems too (same as Weeds3GM): namely the very low Synth Strings instrument volume and horrendous Tremolo instrument flutter. The first one is noticable in E1M2 tune of original Doom, where second hum in the tune is very hard to notice (unlike on Roland), the second issue is VERY noticable on one of BTSXe1 song that replaces ROMERO.mid in the file (i think it's the Map18 but i may be mistaken - heres the song https://youtu.be/-ps_4Sv8ejY?t=34 ) the instrument starts at 35 seconds in and the slight "tremble" on whats supposed to be a clean note is noticable even on Roland SC-55

So what I tried to do was to edit the Weeds soundfont and replace the offending instruments with the ones in Roland-SC55 or other soundfont, but completely failed to do so. I tried to use Polyphone soundfont editing tool to copy-paste instruments and samples, but that did absolutely nothing for some reason. The old "jerky" tremolos remained. Maybe I'm doing something wrong here- there's so much shit attached and iterconnected in there so I'm at loss in what to do with it.
Can someone PLEASE help me with that, or tell me what am I supposed to do to properly replace the instrument in a soundfont?


Weeds soundfont can be found here https://forum.zdoom.org/viewtopic.php?t=25409&
Midis (e1m2 and BTSX Map18 "ROMERO.MID") : https://my.mixtape.moe/fhiwvk.rar

>> No.5224343

>>5224328
For some reason I've never had such a problem with Quake monsters. Shamblers are usually given enough space so they dont get stuck on geometry, and other monsters seem to have a pretty good pathfindings (like Knights chasing me over the whole level)

>> No.5224350

>>5224101
Pixel art isn't scaled down drawings, it's hand-placed pixels.

>> No.5224352

>>5223910
You should release that modified model with the bone rig, it looks pretty good.

>> No.5224353
File: 242 KB, 495x600, 1471916071424.jpg [View same] [iqdb] [saucenao] [google]
5224353

I'm new to ACS, is there a way to activate a script when the player is damaged?

>> No.5224354

>>5224353
yes

>> No.5224362
File: 77 KB, 973x374, Screenshot_2018-12-16_09-59-30.png [View same] [iqdb] [saucenao] [google]
5224362

>>5224354
Would you please be so kind to tell me which one it is? I only know of these listed here and none of them seem to apply.

>> No.5224364

>>5224354
Kek

>> No.5224367

>>5224362
enter one, obviously (if you want any kind of MP compatibility)

>> No.5224370

>>5224353
i think youll have to use decorate or zscript

>> No.5224376

>>5224067
what a shame

>> No.5224384

>>5224376
for u

>> No.5224409
File: 596 KB, 1435x1559, 1489966119687.jpg [View same] [iqdb] [saucenao] [google]
5224409

Goddamn Babel is fun. Been playing a few maps with it and holy shit. It's exactly what I've been looking more. It is the best Vanilla+-esque mod I've ever played.
Babel dev, if you're sill here, thanks! Love this stuff!

>> No.5224413

>>5224409
>tracers

Yikes, what a shame.

>> No.5224476

>>5224340
Here's a mixed version of Weeds, with some instruments from Roland, Airfont and SGM, and should not have these issues - https://my.mixtape.moe/mpusld.sf2

>> No.5224504

>>5223650
Why we have to wait 2 months?

>> No.5224509 [DELETED] 

>>5223930
You're presence here is pointless, incel.

>> No.5224510

>>5223734
This. The original sky texture was a mountain line with a pitch black sky, no stars. This was fairly realistic, but not very interesting to look at, so they just put in some other sky which was more visually pleasing.

I guess I'd say assume that Phobos is terraformed, but it's such a small, small moon, with so little gravity, that you wonder how it would even retain an atmosphere.
Maybe future tech shenanigans, maybe demon shenanigans.

>> No.5224523

>>5223765
I like NC HUD a lot.

>> No.5224527

>>5223847
I always go for the secret levels, generally. I also always try to go for 100%x3 if I can.

>> No.5224530
File: 184 KB, 378x388, smugsanta1.png [View same] [iqdb] [saucenao] [google]
5224530

>>5223915

>> No.5224598

>>5224245
>Strange Aeons w/ High Noon Drifter; the mod even directly supports it, adding in new intermission texts.

>> No.5224605

>>5223796
>>5223804
Just don't drop him!

>> No.5224645
File: 202 KB, 256x224, 1532310286626.gif [View same] [iqdb] [saucenao] [google]
5224645

>In fact most maps never will, HD requires a coherent map with continuous environment, minimal amount of lifts and teleportation, no monster closets, and small-scale encounters with plenty of cover and opportunities for sniping.

This isn't entirely true. They all help, but it's not insurmountable to defeat. Teleporters can be used in all sorts of contexts, so I think you're exaggerating there, the same for elevators.
Cover is very vital, however.

>> No.5224652

>>5224645
what are some babby's first HD maps to properly learn its mechanics in a cover rich environment?

>> No.5224698

I'm trying to download the iWad in the OP for just a basic Doom 1 experience, but nobody is seeding the torrent so it says it won't download. Is there another site which has a good iWad (non shareware) for Doom? Help?

>> No.5224707

>>5224698
You can get it from the google drive link or the mega link in the OP, no need for torrents or seeds

>> No.5224713

>>5224707
Google drive link in the OP is to a .torrent file though. Mega file looks good thanks.

Also I just found a bunch of iwads at:
http://doomgod.com/wads/iwads/
Feel stupid for not finding them earlier. Thanks for the response anyway.

>> No.5224756
File: 244 KB, 640x480, blas01306.png [View same] [iqdb] [saucenao] [google]
5224756

What happened with the Blasphemer?
I see some screenies on their page, but there like 3 maps in the wad and none of them are the ones shown on screenshots, also most of the monster graphics are missing.

>> No.5224774

>>5224245
Going Down w/ Trailblazer
Ruin Bros w/ GMotA
Scythe 2 w/ Demonsteele

>> No.5224776

>>5224652
E2M2 is a golden example, but honestly, I'd just outright say giving the original Doom episodes a go with them, because they are generally kind of easy as is.

>> No.5224779

>>5224598
This is one of my favourite combos, the gameplay and intermission texts feel so much better, and it goes from a depressing Lovecraftian tale of loss to a fun interdimensional Elder God bitchslapping session.

>> No.5224802

>>5224756
Focus probably shifted to Freedoom, you can guess how that worked out.

>> No.5224820

What is the biggest mistake in Doom's history and why is it the Super Shotgun
>Overpowered
>Ammo is plentiful
>Doom 2 additional monsters are balanced entirely around it
>Players are almost encouraged to use it exclusively

>> No.5224825
File: 1.46 MB, 2880x1728, 1544895574299.jpg [View same] [iqdb] [saucenao] [google]
5224825

>>5224352
http://www.mediafire.com/file/qica1yq3s7xb5td/DOOMGUY.zip/file
Here is a quick file I put together if you want to use it yourself.
I also do plan to polish it up a bit and put it on thingiverse and other model websites soon.
Maybe tell me what you think? I'm looking for ideas of what to make for it like demons or weapons, or what to do to make it better. And for criticism other than "soap man".

>> No.5224826

>>5224820
ssg is like the only thing in doom 2 that isn't shat on and now you people want to take that away too?

>> No.5224827

>>5224820
>Players are almost encouraged to use it exclusively

Except that's not true
The regular pump-action shotgun gets a lot of mileage for me, specially in maps where ammo conservation is key or you need to take out threats at longer ranges

The sawed-off shotgun has a much wider pellet spread and is therefore really inefficient at anything that is not CQC

>> No.5224828 [DELETED] 
File: 56 KB, 974x715, 1429105486606.png [View same] [iqdb] [saucenao] [google]
5224828

Please post DOOM related pepes.

>> No.5224832

>>5224820
Plasma is more overpowered. Pretty much the best all around gun in both games. Makes all cyberdemons a circlestrafing joke that ends in a few seconds.

>> No.5224834

>>5224828
WHY THE FUCK is he shooting fecal matter!?

>> No.5224835

>>5224834
>fecal matter
wow rude, watch your language this is a christian website

>> No.5224838

>>5224832
Cells are more often than not in short supply, and the BFG eats up a lot of them at once. You're hardly ever going to run out of shells in a normal map.

>> No.5224840

>>5224530
what's the need to fap to the same video when more porn is being filmed by hour than you could watch in your entire life?

>> No.5224852 [DELETED] 

>>5223650
Not retro.

>> No.5224853

>>5224835
Fuck you stale meme poster

>> No.5224854

>>5224853
Now that's more like it

>> No.5224856

>>5223796
Remember to thin your paints.

>> No.5224858

>>5224245
MetaDoom + Consolation Prize, since the D64 maps even get the official placement for the demon keys.

>> No.5224867

>>5223930
u a dumb bitch

>> No.5224876
File: 962 KB, 1920x2156, darkdoomz.jpg [View same] [iqdb] [saucenao] [google]
5224876

Goddamn the flashlight in Dark DoomZ is dope. I think I prefer it to Pkuika's edit of Steve's flashlight now

>> No.5224881

>>5223698
in the words of SyncError on quake discord

Both franchises belongs to Raven software and activision after GTinterective went under, therefore the Ip's belongs solely to Raven, and they can't do nothing because of Activision and Bobby kotick

>> No.5224882

>>5224852
xD based

>> No.5224883
File: 23 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5224883

Doom modding has been a thing for years and there's barely any attempt at modifying Doom 1's map sequences besides Doom the way id did, which just used a different image and the blood spots are still the same.

>> No.5224903
File: 61 KB, 800x600, Screenshot_Doom_20181216_163449.png [View same] [iqdb] [saucenao] [google]
5224903

I made a mod that gives you retries.
Basically you die and a text appears saying you got this amount of retries left.

I think I'll put some more features in there but it works and maybe someone else is interested too.
If you find bugs or have suggestions please put it in the thread.

Note: Set your retries before starting the game by going into the console and typing
"menu_respawn" and putting in there whatever you want. Default is 3.
Also note that changing it during the map doesn't work, the changes will be applied when entering the next map.

>>5223654
Would be cool if it gets added here.

>> No.5224904

>>5224820
Nah, single shotty is way more versatile than the super, smaller spread making it more accurate and better at any range, consistent rate of fire, no serious down time between shots etc It's downright surgical.

Super shotty is great fun in close quarters, but i'd be amazed if I use it for more than 10% of my shotgunning needs.

Do a shotgun only run through any level, once with the single, once with the super and I guarantee you'll find the single shotty is way more efficient overall.

>> No.5224906

>>5224903
Fuck I forgot the download link

>> No.5224912

>>5224903
>>5224906
Okay here it is.

https://mega.nz/#!QNEwzYYY!CN79RAw0Egyl0WPWSmXUrfGpQdo0fi13lJd4t-ChHxg

>> No.5224913

>>5223650
Whenever I exit Quake on Dosbox, it won't save my settings for the control scheme I set, even when I save a game. Currently on Grisly Grotto.

>> No.5224916

Is Hideous Destructor compatible with Universal Enhanced AI? I assume it is, but just asking

>> No.5224917

What are some good melee focused Doom/Hexen/Heretic wads/mods/tc's etc?

I fucking love Brutal Hexen with it's sword and board action that allows blocking, shield bashing, regular sword sweeps, punching, counters, charged hits etc but I can't seem to find anything else that comes even close. I've got Wrath of Cronos and whilst it's cool, it's more Diablo than Vermintide.

>> No.5224920
File: 3.04 MB, 444x250, nice.gif [View same] [iqdb] [saucenao] [google]
5224920

>>5224903
>blessings: 665

>> No.5224921

>>5224904
two shells from the shotgun: 140 damage
two shells from the SSG: 200 damage

shotgun spread: 5.6 degrees
chaingun spread when tapped: 0 degrees

the shotgun is okay for killing anything weaker than a chaingunner at about 15m, but that's it

>> No.5224927

>>5224921
up to about 15m*

>> No.5224935

>>5223884
whatever the fuck >>5223876 is working on. this shit constantly gets spammed and it looks gay as fuck. Fucking animefags

>> No.5224947

>>5224820
>overpowered
Let me guess, you'd prefer to have pellet shooters and bullet sponges like in Quake 1 and 2? Fuck outta here. SSG is the best video game shotgun ever and maybe the best video game weapon ever.

>> No.5224948
File: 266 KB, 1024x1408, angry_marines_greater_good_by_hrvojesilic-d8ikd7l.jpg [View same] [iqdb] [saucenao] [google]
5224948

>>5224935
>shitting on the pudgy seamstress mod

>> No.5224949
File: 2.18 MB, 540x304, tumblr_pco4pdtQaU1tx45yjo1_540.gif [View same] [iqdb] [saucenao] [google]
5224949

>>5224935

>> No.5224950

Which wads have the best custom ENDOOM screens? Do people still mod that screen now that some modern ports added the ability to display it on exit, or is that a tradition still left behind in the 90's?

>> No.5224951

>>5224948
at this point I'd believe you if that was what it was called. I have no fucking idea wtf is going on in any of the screenshots that get posted. looks like some weeaboo ass dating sim put into doom.

>> No.5224957

>>5224820
>slow rate of fire
>effectiveness falls off a cliff at any range father than point-blank

>> No.5224963

>>5224935
>shitting on La tailor Girl
fuck back to your hole at /v/ resetera fag

>> No.5224980

>>5224935
The thing about La Tailor Girl is that it only looks like a meme anime mod. The important part - the gameplay - is really good.

>> No.5225001

>>5224980
It's such a fucking cool idea having armor change how your stuff handles.

>> No.5225004

>>5225001
The upgrades are pretty swanky too.
Upgraded sling bikini and succubus are the best

>> No.5225005

>>5225004
The upgraded maid outfit is made of FUCK! MY EARS!

>> No.5225006
File: 1015 KB, 600x823, no one deserved this.png [View same] [iqdb] [saucenao] [google]
5225006

>> No.5225019

Newfag to Hideous Destructor

What the fuck is up with the Marine bots roaming the levels looking to fuck you up, taking multiple rounds to kill? Are they supposed to be human marines or zombie marines? Because they feel way more competent and deadly than your average zombieman.

>> No.5225025
File: 116 KB, 201x201, bean faced terror.png [View same] [iqdb] [saucenao] [google]
5225025

>>5225006

>> No.5225054

>>5225005
Got to have some sort of drawback

>> No.5225072

>>5223654
https://twitter.com/ID_AA_Carmack/status/1072839030344179715

>> No.5225083

Is March of the Demons (No Rest for the Living, secret level) is the best level ever made?

>> No.5225085

>>5225083
No, but the way you find it is.

>> No.5225103

Looking for an old usermap I played a while ago. It was basically a night club, tons of multiplayer servers hosted it.

>> No.5225105

>>5225019
Nevermind. just read the manual.

>> No.5225109

No Rest for the Living is certainly better in its first half (first four plus the secret level). The last four are just boring red mazes.

>> No.5225110

>>5224883
Because that's hardcoded, and only maps made specifically for ZDoom can alter that. However most map packs are boom-oriented, so they can not change that part of the game.

>> No.5225115

>>5224883
I don't know that you can alter their positions. I know you can't in vanilla/boom.

>> No.5225119

>>5225019
They're not that bad, they're kind of easy to lead into ambushes or traps. Plus a good shotgun blast a day keeps the traitor marine away. At least until a shard revives him and either shoots you in the back after getting to the shotgun you forgot to fully unload or beating the shit out of you from behind, distracting you long enough for a healer imp to set you on fire while being beaten by the revived marine.
Fuck I hate those shards.

Fuck using grenade tripwires against them though, the fuckers are too fast for the blast to do any real good damage against them.

>> No.5225138
File: 27 KB, 480x360, loudness war.jpg [View same] [iqdb] [saucenao] [google]
5225138

>>5224820
The SSG isn't a mistake in its design, but it was misunderstood by id.

At close range, it is a rocket launcher with no splash damage, and because it's using what's usually the most plentiful ammo available, there's little reason to not use it unless you specifically need to shoot at a distance (and you don't have enough chaingun ammo) or if you're literally counting individual shells. In terms of general usability and damage output, it is almost a complete outclass of the shotgun and chaingun in much the same way that those weapons outclass the pistol, and is essentially a junior superweapon (ie rockets and the plasmas).

This works perfectly for Doom 2 because its new monsters raise the stakes to a new tier compared to 1 in terms of health and damage output, and the SSG is the call to match their raise. It becomes a new bread-and-butter to replace how the single barrel was the B&B for D1, allowing for normal, non-superweapon combat against them.

The misunderstanding is that vanilla D2 gives it to you on the second map, treating this weapon that should have the rarity of a rocket launcher like it was a typical shotgun, giving people the idea that they should basically always have an SSG. This meant that the typical player would almost never want to go back to the dynamics of D1 because they're now used to the "new normal" of the SSG wiping the floor with D1 monsters.

In a way, the SSG was meant to be like a compressor to the total dynamic range of Doom 1 and 2 - when the "volume" of enemy difficulty would get really loud, it would normalize those highs. In practice, players were so quickly acclimated to that compression that the comparative "lows" of Doom 1 just get drowned out.

>> No.5225153

>>5225109
Levels 1, 3, 4 and secret were made by one mapper, levels 2 and 5-onward were made by another.

>> No.5225161
File: 102 KB, 600x338, 78cdfa13276981.56271d7197f7a[1].jpg [View same] [iqdb] [saucenao] [google]
5225161

>>5225138
And this problem, like most problems people may have with Doom, really stems from pistol starting not being the norm. Those ranges that each level has could be fully explored and appreciated if the player wasn't able to just steamroll over them with 200 health/armor and the SSG and BFG they were holding from the last level.
>This message brought to you by Pistol Starting! Try it!

>> No.5225172

>>5225019
Marines are seriously one of the highest-threat enemies in the mod. They're fast, accurate, human-sized, dangerous at every range, and utterly relentless. Spare no expense in taking them out. I like to use the Brontornis for an instagib. They have comparable survivability to the player, so they can sometimes endure incredible amounts of fire from small arms. I've seen them survive entire Liberator mags more than once.

>> No.5225180

>>5225153
LOL, and level 2 was my least favourite from the first half.

Level 3+4 are better than what Romero did in his entire carreer.

>> No.5225206

>>5225083
>>5225109
>>5225153
>>5225180
Bought Doom 3 Bfg just to get No Rest For The Living. It was worth the money. Enjoyed all the maps.

>> No.5225241

>>5224947
>bullet sponges like in Quake 1
Opinion disregarded.

>> No.5225242

Playing HideousDestructor with DarkDoomZ is borderline a horror game.

>> No.5225253

>>5224917
GMOTA

>> No.5225258

>>5224980
Honestly, even if it has good gameplay, I aint playing it. Everywhere you look everything is disgustingly sexualized, I don't need that shit in my video games too.

>> No.5225323 [SPOILER]  [DELETED] 
File: 4 KB, 232x473, 1544992410846.png [View same] [iqdb] [saucenao] [google]
5225323

>>5225258

>> No.5225325

>>5225206
No Rest for the Living quality is the bare minimum I expect from Sigil. Of course with Doom 1 restrictions, but design should be as good.

>> No.5225328

>>5224916
I think so.

>> No.5225340

>>5225138
I think you're making some pretty excellent points.

>>5225161
I see where you're coming from, but for me, progressive play is just the most rewarding, because that means that if I find a secret with a plasma rifle, or a box of rockets (perhaps replaced by a box of hand grenades in a mod), not only is that good for the map I'm in, but also a reward/treasure I get to hold on to and bring on my adventure.

I'm kind of big on the the whole episode or pseudo-episode thing, where you start clean with each episode, or there's a death exit to reset you.

>> No.5225368
File: 172 KB, 700x568, ocelot.jpg [View same] [iqdb] [saucenao] [google]
5225368

Another Hideous Destructor question that I was unable to answer by RTFM

Is there a way to disable the "not authorized" meme that appears when you try to reload an assault rifle you picked up on the field? I know you can hit the R key again to reload it anyway and then you get the "fuckyourself" message - but then your ammo counter doesn't work. What's up with that? Can I just disable that? Didn't see an option in the menu

>> No.5225376

>>5225368
just use the vulcanette. fires faster, isn't prone to jamming, and accepts any mag

>> No.5225384

>>5225368
Just find fresh magazines with the red tops and use magazines until they are near or totally empty and get rid of them unless you like malfunctions.

At least until you get the chaingun, then it turns into grabbing or saving every mag you see and scavenging battteries.

>> No.5225392
File: 45 KB, 1384x640, 1536755022374.jpg [View same] [iqdb] [saucenao] [google]
5225392

>>5225376
>>5225384
I just wanted to use a comfy assault rifle and not have to worry about muh cyberpunk propietary magazines

>> No.5225404

>>5225392
That's what the Liberator is for.

>> No.5225407

>>5225404
It's such a silly choice though. Why even do that? Who asked for that feature?

>> No.5225409

>>5225340
You've got a fair point with the secrets having a particular impact when it's able to pay long-term dividends on each level you can carry it through. Part of the thrill of pistol starting for me is that game takes on a kind of arcade-like feeling where the level is a pressure cooker and I have to know when to fight and when to run based on what I've got on hand at the moment. In that mindset, a hidden plasma rifle feels like a powerup: an big exhale moment where I can dramatically turn the tables and be the fucker instead of the fucked. But that's a sensation that I understand is not what everyone wants from Doom.

Episodes are a good middle ground, and the fact that Doom 2 doesn't have any only reinforces the aforementioned problem with the SSG.

>> No.5225413

>>5225407
It's the future, everything is proprietary in the future!

Anyway, aside from fire rate
Liberator > zm66
Hard to find ammo though since I still haven't mastered using the reloading kit on the stock for mid map resupply

>> No.5225430

>>5225413
Some other noob questions
>Is there any way to prevent lighting yourself on fire when reloading magazines with bullets?
>How can I tell the condition of a piece of armor? Is it a binary OK/Broken, or does it go down in effectiveness gradually?
>How does weight factor in? Should I keep myself lean or should I aim to become like the Doomguy carrying a whole armory on his back?
>How do I check my backpack?
>Do I have to press F to poke all weapons on the ground and THEN press F on the magazine they drop to grab it, or can I do it in a single keypress?

And just feel free to share any general noob tips that you didn't find until later, I suppose.

>> No.5225441
File: 55 KB, 639x468, 1467001365450.jpg [View same] [iqdb] [saucenao] [google]
5225441

Anon who posted >>5224913 here.
How do I save my control scheme for Quake on DOSBOX? Every time I exit DOSBOX it doesn't keep it.
My control scheme:
+Mlook in terminal
W for move forward
S for backpedal
A for look left
D for look right
Shift for Run
Left click or ctrl for Attack
Spacebar for jump
Alt for sidestep

>> No.5225446

>>5225430
not him but
>>Is there any way to prevent lighting yourself on fire when reloading magazines with bullets?
I don't know what you mean by this
>>How can I tell the condition of a piece of armor? Is it a binary OK/Broken, or does it go down in effectiveness gradually?
The armor icon in the HUD should start turning dark red. Take your armor off and put it back on. If the console prints a message saying that it doesn't pass certification, then it's busted. I don't know if it stills works after that.
>>How does weight factor in? Should I keep myself lean or should I aim to become like the Doomguy carrying a whole armory on his back?
Keep the essentials. Too much and you'll not be able to make some essential jumps, and your sprinting will be crap.
>>How do I check my backpack?
Select it with the inventory and use it. It will show everything inside for you to take shit out/put it in
>>Do I have to press F to poke all weapons on the ground and THEN press F on the magazine they drop to grab it, or can I do it in a single keypress?
If you're implying that you can steal mags from guns on the ground without actually grabbing the gun, I didn't even know you could do that.

>> No.5225450

>>5225441
Check to see if the files are readonly.

>> No.5225453

>>5225441
run DosBOX as admin. It may be unable to write into quake directory.

>> No.5225458

>>5225450
OK, but which kind of files? PAK? .CFG? .

>> No.5225461

>>5225446
>I don't know what you mean by this
In the magazine manager screen, if I want to transfer the bullets from a half-spent magazine to another half-spent magazine so I can have a single fuller magazine, if I hold R to do that, I eventually spark a fire and hurt myself. Seemingly I just have to eat through the damage OR single-press R for every bullet, which is of course super slow.
>Keep the essentials
What weight # should I be aiming for? Max 400 units, or?

>> No.5225465
File: 73 KB, 201x226, 1467325465033.png [View same] [iqdb] [saucenao] [google]
5225465

>>5225258
Fuckin this. Incel weebshits think they have to sexualize everything

>> No.5225469

>>5225465
I don't have a problem with oversexualized games, but I really don't see the point of it when you can go play something that's full on porn.

>> No.5225470

>>5225458
All of them. If you're on Windows, just right-click the folder and deselect the "read-only" option at the bottom of the window.

>> No.5225473

>>5225465
I love how media attention has made the term "incel" fucking meaningless, because now everyone anyone doesn't like online is automatically one.

>> No.5225474

>>5225409
I see where you're coming from. Personally I prefer to look towards RIse Of The Triad for that, as it's inherently much more arcadey than Doom (score counter, big weapons have limited shots and are essentially like powerups in a shmup, etc).

Shame it never got a port on like the Playstation or Saturn or something, I think the Japanese would probably have liked it.

>> No.5225475

>>5225430
>Is there any way to prevent lighting yourself on fire when reloading magazines with bullets?
Go slow, or don't bother repacking 4.26. Fresh mags should never be hard to find.
>How can I tell the condition of a piece of armor? Is it a binary OK/Broken, or does it go down in effectiveness gradually?
I think effectiveness does decrease with durability, but I've only ever noticed it with blue armor and towards the end of its durability. If green armor is affected it's subtle enough that I've never noticed it, and you'll almost certainly find a new vest before your current one is critically damaged.
>How does weight factor in? Should I keep myself lean or should I aim to become like the Doomguy carrying a whole armory on his back?
Depends on your encumbrance setting. Weapon only lets you carry all the shit in the world, full encumbrance counts everything you pick up, and one man army is a bit of an in between setting. Just keep the number on the lower-left of the HUD yellow or green and you should be fine.
>How do I check my backpack?
Use the inventory item.
>Do I have to press F to poke all weapons on the ground and THEN press F on the magazine they drop to grab it, or can I do it in a single keypress?
You have to pick the mags up separately.

>> No.5225496

>>5225258
>>5225465
you sound like you'd be right back at home with doomworld and something awful, what with thinking your penis is evil

>> No.5225497
File: 14 KB, 502x405, retard.png [View same] [iqdb] [saucenao] [google]
5225497

Which one of you fucks keeps doing this on func_msgboard? Articulate your thoughts or GTFO.

>> No.5225498
File: 164 KB, 540x300, space age piece of shit.png [View same] [iqdb] [saucenao] [google]
5225498

>>5225392
The ZM66 almost feels like a satire of the SPIW Program, the ACR Program, and to a limited degree the OICW Program.
As in, what happens when one of these crazy prototypes gets bruteforced into service in spite of flaws and problems, and in spite of the fact that what it replaces, though maybe not as advanced, works very well in its own right.
At no point, nobody stopped to ask "Why?", or "What about... ?", or if they did they were bribed or silenced.

The silver lining is that with the new caliber of the ZM66, the Vulacanette was also developed, and the Vulcanette is actually quite good.
This mirrors that for how retarded these military development programs got, something pretty cool did end up coming out of them, such as the idea of an underbarrel breach-loading grenade launcher to mount on a rifle (from the SPIW), or the idea of a 'smart' grenade (from the OICW).

>> No.5225503

>>5225496
But what's the point of it? Am I supposed to drop my pants and fap on whim while playing? Like >>5225469 said, might as well be porn at that point.

>> No.5225505

>>5225446
Technically you are just removing the mag, you can find it nearby after it drops.

I do it to shotguns for quick and easy ammo from the saddles.
Also noticed for things like smg mags I think you automatically swap out ammo from mag to mag if you have a full load of them then tap use/try to pick up another mag and it just re-drops to the ground.

>> No.5225508

>>5225503
do you honestly think the point of anything sexy is to just drop your pants at that moment and start masturbating?

why don't you play it for the actual gameplay?

>> No.5225516

>>5225461
Don't try to load loose 4.26mm into zm66 magazines, it hurts.
Same thing if you get a jam and the damn rifle spits out loose 4.26mm including one that's spitting hate and discontent.

>> No.5225520 [DELETED] 

>>5225496
>pussyhurt shitweeb detected

>> No.5225521

>>5225508
Obviously not, but it's definitely not doing anything else other than making your dick hard.

>why don't you play it for the actual gameplay?
But I did? I wouldn't have bothered playing it otherwise.

>> No.5225536 [DELETED] 

>>5225520
>dick-hating numale detected

>> No.5225537

>>5225521
>but it's definitely not doing anything else other than making your dick hard.
you don't find it fun? then yeah, there's no reason not to play it, then.

me, i find it quite fun, i love the idea of constantly swapping armors and outfits for different powers.
the fact that the protagonist has fuckin gazonga boobs, like, doesn't even factor into it.

>> No.5225539 [DELETED] 

>>5225536
You have to go back.

>> No.5225542

>>5225520
What a good quality post, truly enriching the thread and board.

>> No.5225550

>>5225497
what?

>> No.5225552

Whats a good wad that captures the essence of doom 1?

>> No.5225562

>>5225552
DTWID

>> No.5225601 [DELETED] 

>>5225539
You first.

>> No.5225612

>>5225537
Not really, it's something that's just there to me. But the mod offers more than that so it's whatever.

>> No.5225621

>>5225552
No End in Sight.

>> No.5225628
File: 464 KB, 1920x1017, Screenshot_Doom_20181217_002033.png [View same] [iqdb] [saucenao] [google]
5225628

>>5225469

cause tease is fun. it's the feel of cant reach it, even tho its almost there, leaving for the imagination.
Ofcourse some people lack ability to enjoy it, but theres nothing bad about that.

LTG aint really for everyone, as I mentioned on the thread of it alone, there's nothing bad whenever you like it or not, people can have their reasons for either and that's okay.

I just dont get why people are so loudly prude at times, if you dont like that sort of thing, then ok, but why make a big deal of it, sex is just one natural thing that adult person should be able to deal with / filter on without blowing up over it
People who skim over the mod judge book by cover style do give me laughs though

>> No.5225642 [DELETED] 

>>5225496
I don't think that. I just think that weebs are perverted faggots who feel compelled to oversexualize everything. also I'm definitely not the only one who thinks so, a number of people in this thread have been saying the same thing.

>> No.5225643

Are there any other games besides shadow warrior that actively encourage just blowing everything up?

>> No.5225645 [DELETED] 
File: 256 KB, 500x502, 1510712106149.jpg [View same] [iqdb] [saucenao] [google]
5225645

>>5225628
>but why make a big deal of it
because these threads are full of you spamming that fucking mod.

>> No.5225659

>>5225628
Because its so lame DUDE TITS LMAO its just so overbearingly lame. Only games like bayonetta or duke do it right because of how over exaggerated it is to the point where its satire.

>> No.5225665
File: 389 KB, 620x877, Ami & Mami Soccer.jpg [View same] [iqdb] [saucenao] [google]
5225665

Where'd that guy making an Idolmaster mod go?

>> No.5225679

>>5225628
nice
now we need a MILF and the universe will be complete

yeah yeah I know its a shitload of work but a man can dream

>> No.5225682
File: 324 KB, 500x281, g6UYnlA.gif [View same] [iqdb] [saucenao] [google]
5225682

>>5225645

1 - 3 posts in like every few threads spamming?

>> No.5225683

>>5225642
>>5225645
>>5225659
holy shit, we get it, you're angry that someone is drawing pixel boobs like a couple times every thread

>> No.5225689

>>5225628
Requesting a loli or something else flat.

>> No.5225694

>>5225683
You sound incredibly defensive that someone said your waifu mod *wasn't* the best thing ever.

>> No.5225697 [DELETED] 

>>5225683
Fuck off weeb

>> No.5225703

>>5225694
you sound incredibly defensive that people aren't getting up in arms about this

>> No.5225714
File: 1.70 MB, 2832x2128, Blackhawk .44 Magnum.jpg [View same] [iqdb] [saucenao] [google]
5225714

>>5225645
I spam more with my Immoral Conduct screenshots. Probably because he can actually demonstrate his ideas and progress better due to knowing how to record and edit video, while I basically post a bunch of crude at best screenshots.

Also they're just titties.

>> No.5225735

>>5224840
Not fast enough.

>> No.5225746
File: 163 KB, 378x388, smugsanta2.png [View same] [iqdb] [saucenao] [google]
5225746

>>5224840
We all have certain favorites which stay with us.

>> No.5225769
File: 664 KB, 4032x3024, zthr2o2ew90z.jpg [View same] [iqdb] [saucenao] [google]
5225769

>>5225645
At least it's better than that C-kid spam that was going on a few months ago.

>> No.5225778

What's the best editor for vanilla like doom maps?

>> No.5225794

>>5225778
Doombuilder or Doombuilder 2.
You can make Vanilla and Boom stuff just the same with them, and they're SOOOO much more practical and easy to work with than old stuff like DeepSea

>> No.5225807

>>5225778
Doombuilder-X.

>> No.5225823

>>5225769
Shhh, C-kid is waifu (male).

>> No.5225830

>feels like a modified doom 2, like how doom 2 was kinda like a modified doom 1
>first doom game to have a new art aesthetic
>takes place after doom 2's story
>did horror before doom 3 and somewhat after the ps1 port
>had the unmaker, which is a literal weapon from hell and possibly inspired by a cut doom bible weapon
>some fans even use it to link old doom and the reboot
doom 64 just feels too special to be ignored

>> No.5225831

>>5225830
also, doom as a series doesn't have that many games, besides maybe different ports or expasions/additional levels/campaigns/episodes/whatever

>> No.5225834

>>5223992
BS isn't a waste of potential. It reached it's maximum potential and then it just kept going on way beyond the fucking point. All the potential was well and truly used up.

>> No.5225837

>>5225834
The one thing I preferred from BD over PB, namely the lack of gun bloat, was tossed out of the window with the latest version.

>> No.5225841

>>5225470
Closest thing to Read-only on my PC within properties is "Read".

>> No.5225849

>>5225794
>>5225807
Cool

>> No.5225858

...is the Vulcanette supposed to trivialize Hideous Destructor?

I see basically no reason to use anything else, ammo is plentiful and I can just go Rambo with it and hold down the trigger without a care in the world

>> No.5225860

>>5225858
what I mean is, it handles just like the AR, but has seemingly no downsides or need for fire discipline, even on the setting with full weight values

>> No.5225861

>>5225858
Hideous Destructor's weapons are pretty powerful.

>> No.5225864
File: 17 KB, 363x509, asdfasdfasdfasdfasdf.png [View same] [iqdb] [saucenao] [google]
5225864

>>5225841
?

>> No.5225870

>>5225858
>>5225860
For me at least, it's keeping it on target when standing since the weight pulls your aim down, ammo conservation because it's a little easy to lose track of it when on fuller auto and battery consumption even though a low power pickup is still enough.

>> No.5225901

brutal doom rc4

>> No.5225918

>>5225830
I still swear that bits of Doom 3's ambiance sampled or directly reference to Aubrey Hodge's soundtrack for D64.

>> No.5225923

Any of you guys got some custom mugshots that you like? Could be tacticool, silly, or just aesthetically pleasing

>> No.5225950
File: 30 KB, 505x440, M61 Vulcan Cannon 20mm.jpg [View same] [iqdb] [saucenao] [google]
5225950

>>5225858
>>5225860
The downside with the Bulkanette is that it's quite heavy, and that it needs a battery to operate.
It's overall a much nicer weapon than the ZM66 in terms of performance, but you also gotta carry the thing, which is worth considering if you also want to carry a launcher, a Brontornis, and a Thunderbuster (which you'll likely learn to love a lot), as well as enough ammunition for these.

It's a darling to be sure, especially with the reliability and common ammo, but there's other weapons which do things it cant, and availability of ammo can very much depend on the current map.

>> No.5225998

>>5225562
>>5225621
Both are shit. All the "various artists" as authors did was just imitating the big guys' style. Only E1M4b and E1M8b are good enough to be called: Doom 1 quality levels. And of course Sigil after february!

>> No.5226016
File: 829 KB, 1600x878, Screenshot_Doom_20181215_191130.png [View same] [iqdb] [saucenao] [google]
5226016

Oh hi.

>> No.5226041

>>5226016
sup

niggerteeth still giving you shit?

>> No.5226043
File: 3 KB, 122x115, akuma2.png [View same] [iqdb] [saucenao] [google]
5226043

>>5226016

>> No.5226078

>>5226041
My motivation's still been shit. May have been working on bullshit to push on and get my muse going again, so I figured I'd hammer out more of this.

Me and CT talked on a discord a day or so ago, he seems like he's been a bit more civil, even if he admits what I've been doing with SUAB2 is diverging on his original mental image for SUAB, but eh, what can you do?


>>5226043
Kinda. SoF is faster, and he kinda dashes every so often. He also warps around when you damage him (sometimes). So far he has more variations on his attacks. I still got two more "Attacks" to give them before moving on to the Mastermind replacement.

>> No.5226092
File: 27 KB, 640x480, Speed_of_Doom_title.png [View same] [iqdb] [saucenao] [google]
5226092

what does /doom/ think of Speed of Doom?

>> No.5226094

>>5225864
My mistake, wasn't looking in the right place. Just did that to the id1 folder.

>> No.5226096

we need some more doom eternal gameplay guys. I feel like a desperate addict rn. like fuck Im chompin at the bit out here.

also we need more shit to talk about, all this drama and arguments about nothing. who gives a fuck about your opinion on anime?

Most people who like doom like anime anyway. We got LTG, Demonsteele, fuckin all kinds of mods based on anime shit. Who cares if you like anime or not? just keep talkin about doom and call it a day

>> No.5226101

>>5225253
>GMOTA
Fuck yes, this is exactly the sort of thing I was looking for.
Thanks man.

>> No.5226109

>>5225998
>something that captures the essence of Doom 1
>but not imitating the style of it

>> No.5226214

Give me some speed mapping tips, my dudes. Vid related was my first attempt. took somewhere between 80-120 minutes or something like that, didn't time myself. I liked the way this turned out, for the time frame. There are multiple ways to go about completing it.
https://www.youtube.com/watch?v=EdWsYON41l8

>> No.5226228
File: 1.54 MB, 230x230, 9YT9whE.gif [View same] [iqdb] [saucenao] [google]
5226228

>>5226214
>using filters

>> No.5226243
File: 2 KB, 43x58, CPOSF1.png [View same] [iqdb] [saucenao] [google]
5226243

>>5226228
>muh pixels
stop

>> No.5226249
File: 96 KB, 615x593, looking good.jpg [View same] [iqdb] [saucenao] [google]
5226249

>>5226243

>> No.5226252

>>5225552
Wonderful Doom
Needs More Detail

>> No.5226260
File: 135 KB, 1366x768, glasses crooked.jpg [View same] [iqdb] [saucenao] [google]
5226260

>>5226243

>> No.5226262

>>5226016
WAD NAME?

>> No.5226269
File: 927 KB, 1600x900, Screenshot_Doom_20181216_213412.png [View same] [iqdb] [saucenao] [google]
5226269

>>5226262
Something that relates to Shut up and Bleed.

Also hi, The SoF summons shit now, too.

>> No.5226281

>>5223675
That would be sad.

>> No.5226284

>>5223675
He would be the only sane man in the world

>> No.5226287
File: 35 KB, 1760x1856, SpurdoGunner.png [View same] [iqdb] [saucenao] [google]
5226287

>>5226249
>>5226260
Stob bullying me for bixels :DDD

>> No.5226321

>>5224820
>Overpowered
No, because Doom 2 additional monsters are balanced taking into account this weapon.
>Ammo is plentiful
You are not going to use this weapon all the time because it is not effective against 2 barons of hell and 4 revenants at the same time.
>Doom 2 additional monsters are balanced entirely around it
Yes? You are not going to use it all the time when you have more powerful weapons.
>Players are almost encouraged to use it exclusively
Yeah, sure. Good look dealing with 4 mancubus and a Archivile using only the Super Shotgun.

>> No.5226335

>>5226321
>You are not going to use this weapon all the time because it is not effective against 2 barons of hell and 4 revenants at the same time.
depends on the layout

>Yeah, sure. Good look dealing with 4 mancubus and a Archivile using only the Super Shotgun.
depends on the layout

doom 2's layouts easily let you ssg everything

>> No.5226376 [DELETED] 

>>5226287
You understand why people are bullying you and that bullying serves a very real purpose in ensuring the survival of humanity through building better communities, right?

>> No.5226382
File: 83 KB, 1280x720, fuxake mate.jpg [View same] [iqdb] [saucenao] [google]
5226382

>>5226228
>>5226249
>>5226260
>>5226376
>i'm literally incapable of giving someone critique for their map because they have the wrong graphics settings

Absolute cancer.

>> No.5226387

>SSG is super op meme
Have fun using that shit on any ambush that has monsters coming from multiple directions, because you're fucking dead, kid.

>> No.5226405 [DELETED] 
File: 579 KB, 500x287, 1544903797659.gif [View same] [iqdb] [saucenao] [google]
5226405

>>5226382
>critiquing a map we can't play

>> No.5226421

>>5226387
>people not considering the actual balancing of the SSG means exactly the same as saying it's the BFG+1

>> No.5226458

>>5226109
Yea, it's possible, but you need to be a new Romero for this.

>> No.5226472

>>5226458
christ dude, could you suck his dick any harder

>> No.5226492

>>5226458
>you need a new Romero for this
and I take it you're the one in charge of bringing him to us.

>> No.5226520

>>5220730
>>5223239
>>5223729
well
https://mega.nz/#!KhBSXSyI!3dVzmAgmta3QVq1H2ScXzvz0qJjF0UzQM1xmd_1NUYI
doomvisor_hudWW_Red.pk3 is the classic doomvisor_hudWW that I colorized red and changed doomguy name
JDUI_GZDoom_RePack_1-0_NumberFontsRemoved.pk3 is the classic JDUI_GZDoom_RePack_1-0 but with number fonts removed so it doesn't step over the visor numbers
lights_BD_Destructible_DecorationsCompatibility.pk3 are lights.pk3 to be used with BD_Destructible_Decorations.pk3
PFEnh_ParticlesOnly.pk3 are only the particles of Particle Fire Enhancer (it introduces other changes that I deleted)
WeaponRoulette-v2_D1-SmoothDoom_UnderHUDAndFistSprite.pk3 it's the classic WeaponRoulette-v2_D1-SmoothDoom but to be used with the visor, I added a fist texture and make it draw under the hud, I didn't do a d2 one, I tried to do it just a minutes ago and it didn't work I don't know why, also it throws a ton of script errors but it works, if someone wants to take a look at it...

>> No.5226524

>>5226520
I forgot, I disable real aim under the immerse options

>> No.5226608
File: 463 KB, 1000x1000, 1529858114663.jpg [View same] [iqdb] [saucenao] [google]
5226608

Am I doing it right, Hideous Destructor senseis? Been slowly trying to learn how to play the mod

https://my.mixtape.moe/wearjk.webm

>> No.5226613

>>5226269
is shut up and bleed gonna update ever?

>> No.5226614

>>5226608
>headbobbing in Doom
Jesus Christ, also what's wrong with your iron sights?

>> No.5226618

>>5226614
I'm not aware that there's anything wrong with my iron sights, what are they supposed to look like?

>> No.5226620
File: 237 KB, 440x522, file.png [View same] [iqdb] [saucenao] [google]
5226620

>>5226618
Is it to supposed to hover like this?

>> No.5226623 [DELETED] 
File: 19 KB, 499x465, akko.jpg [View same] [iqdb] [saucenao] [google]
5226623

>>5226287
People who use filters deserve to be bullied.

>> No.5226626

>>5226620
yes, it's the compromise to simulate looking down your sights, since you can't animate pulling up the gun to ADS in-engine

>> No.5226627

>>5226626
Well, I said that wrong, you can since BD does it - but yeah it's just how HD approaches it

>> No.5226654

>>5226608
The HERP would be more effectively placed diagonally if it's next to a wall, so it doesn't spend half its sweep aiming at nothing. You got shot and started bleeding at 11 seconds, and should've stapled yourself once you'd secured your position at 30 seconds. Liberator full auto is a bit wasteful for mere zombiemen. Use semiauto or even your pistol, it's perfectly capable of dropping them in two to three shots and even the ones that don't have SMGs have a chance of dropping pistols so you get ammo back.

>> No.5226660

>>5226654
thank you for the feedback, this is valuable advice

>> No.5226676

>>5226660
As a general rule, aim for the chests of humanoid enemies, and the eyes on fliers. Rather than headshots, HD has critical hits that deal more damage if you strike the upper center of an enemy. It can make a serious difference in how quickly some of the stronger enemies drop and is particularly useful for conserving your Liberator's rare ammo.

>> No.5226686

>>5226676
>center of mass
Always a good rule in both games and real life

>> No.5226698

>>5226686
>>5226676
Will keep in mind as well
I'm also curious about another number of things -

>How does the green orb that floats around work?
I've noticed it roaming around levels and sometimes reviving enemies I just killed, thus resulting in me getting shot in the back - since enemies don't have footstep sounds even with the Immerse mod or footsteps.pk3
>How do you deal with Pinkies when they're invisible?
Do you just huddle up against a corner with your fists out to ward them off after they get a free bite?
>Exactly how rare is the Liberator's ammo?
Is it only found in a few backpacks/ammo pickups or can it be carried by normal enemies? Should I only be spending it on Cacos and above?

>> No.5226701

>>5226698
i think the green orb's meant to be loose toxic waste that reanimates foes

>> No.5226712

>>5226698
>Orbs
Frag shards, they can revive enemies to varying degrees, from a short while to a good while, usually enough to start attacking you.
Imps (especially the smaller healer ones), Archviles, Hell Knights and Barons can release them, so be prepared for everything to suddenly come alive after taking out one.
Exploding barrels and BFG usage can release them too.

>Pinkies
I do, then I get to a corner and start punching or shooting the pistol while droping a derp.

>Liberator
I've only found the mags in random areas or backpacks. If I find a Boss rifle, I usually start unloading it to get that juicy gun food.
You can also collect the casings (or use zm66 magazines for steel case) it drops to reload them with loose 4.26mm ammo, from what others have told me, this happens automatically between maps and mid map using the reloading kit in the stock, but I haven't gotten this to work yet. The Boss also has a kit as well.

>> No.5226713
File: 119 KB, 1011x634, Clipboard01.png [View same] [iqdb] [saucenao] [google]
5226713

Graf Zahl is a fucking incompetent idiot that shouldn't be allowed to touch any software development.

Did you know that the latest stable 32-bit version of GZDoom doesn't show end level stats? At all! It's such a simplistic bug, all it'd take is for somebody to beat one level on the 32bit version to notice it.
God, the display of raw incompetence pisses me off. Like, 32bit stuff is compatible with 64bit processors, so it's not like they needed to install a 32bit system, they just needed to run the app ONCE.

Cherry on top - this is STILL not fixed in the development version. Does anybody even playtest those things?!

>> No.5226714

>>5226698
>How does the green orb that floats around work?
Called frag shards or vileshards, they function as you've noticed, reviving enemies at random. They can be spawned by several sources, notably explosive barrels, healer imps, archviles, barons, and cells that you've recharged with the BFG. Gibbed corpses and larger enemies require multiple frag shards to revive, and crushed corpses can't be revived at all.

>How do you deal with Pinkies when they're invisible?
Robots are too stupid to be tricked by their illusions. The slayer or a full-auto pistol are your best personal options. If you don't have any of those, try and find a long, narrow corridor to lure them down, then just keep shooting.

>Exactly how rare is the Liberator's ammo?
No enemies carry the liberator or can drop ammo for it. You can get mags randomly from backpacks, ammo boxes, and cell spawns, and can take loose rounds from the Boss rifle and its clips. You can also recycle the ammo you've spent by gathering loose 4.26 rounds and ejected brass, then pressing Use+Unload with the Liberator. You can also just gather the materials and exit the level, at which point you'll recycle as much ammo as you can in the assumed downtime between maps.

>Should I only be spending it on Cacos and above?
I'd say there's not so much any particular enemy you should save it for, but rather situations. The Liberator has excellent penetration, so you can foil monster closet ambushes with it before they even start if you hear them in the walls. In direct combat, 4.26 doesn't perform significantly worse and is far more common.

>> No.5226729

>>5226713
lol

>> No.5226736

>>5223650
Are there any Doom mods that are either open-world or that have extremely high levels of stage/object interaction?

>> No.5226745

>>5226729
Actually, it's even worse. It seems that screen simply doesn't update and drops to 0fps after the first frame. You can't open a menu or console during the endscreen either (well, you can, but you won't see anything).

>> No.5226750

>>5226713
Is this satire?

>> No.5226764

>>5225923
the freedoom one is alright i guess?

>> No.5226780

>>5226745
this could be a "thehehe see nobody uses 32bits anymore" if you don't report it

>> No.5226824

>>5225552
No Sleep for the Dead

>> No.5226852

>>5226736
Strife.

>> No.5226875

>>5226736
Ashes 2063 has a lot of environment interactivity. It feels like a lost Build engine game.

>> No.5226885
File: 116 KB, 640x480, 1531047289532.png [View same] [iqdb] [saucenao] [google]
5226885

Is this the crunchiest gzdoom can get?

>> No.5226891

>>5226885
look at this guy he actually looked through gzdoom options instead of crying about blurry textures

>> No.5226894
File: 11 KB, 634x513, 1522216200041.png [View same] [iqdb] [saucenao] [google]
5226894

>>5226608
just came in here to ask how best to make a video capture of gzdoom

>> No.5226901

>>5226472
I could suck YOUR dick if you show me your maps

>> No.5226902

>>5226894
nvidia shadowplay

>> No.5226918

>>5226780
I did report it, I'm not an idiot. So I just made my first post on ZDoom forums, I guess.

Also why do ZDoom forums use those autistic trivia questions as captcha? I didn't know that it was possible to invent captcha more annoying than Recaptcha as on 4chan, but here we are.

>> No.5226923

>>5226626
>>5226627
You can animate it and pleny of mods
do(Kriegsland, Netronian Chaos, Trailblazer and of course Marky Mark's Happy Fappy Times), but afaik it's because the guy behind Hideous Destructor is terrible at art.

>> No.5227026

>>5226923
One of HD's major ideas is giving the weapons real presence, instead of just being a sprite on the screen. The sights play into that, and they're much too complicated to be implemented as part of the weapon sprite itself. They're composed of multiple parts and move around in accordance with both your movement speed and your aiming speed. Weapons don't have varying amounts of random spread but instead always follow the angle of the sights, so the usual effects of ADS (slowing the player down but improving accuracy) occur naturally rather than being arbitrarily forced after pressing a button.

>> No.5227041

>>5226891
Based option browser.

>>5226894
I use OBS. Not too hard to set up, and no real damage to performance. I have my options setup so that my video files aren't large, so quality wise, it's not the best, but it's good enough for YouTube.
https://www.youtube.com/watch?v=OzaUAWd8sSo
Link related shows off recording quality in several lighting conditions. In my videos, things tend to become really hard to see in dark places, but better settings would change that.
>>5226902
This is also a good option, to be desu.

>> No.5227045

>>5225552
2002 Doom Odyssey

>> No.5227059

>>5227041
GZDoom's default darkness setting is shit, it's just not as egregious as it's default texture settings so people often ignore it.

>> No.5227082

>>5226613
SUAB is never being updated, this is an odd "Expansion pack/sequel" mix.

>> No.5227092

>>5226736
Scattered Evil is a Hexen mod that basically turns it into a fully fledged action RPG.

>> No.5227093
File: 173 KB, 800x600, Screenshot_Doom_20181217_132101.png [View same] [iqdb] [saucenao] [google]
5227093

>>5225923
Female brown-haired one I found somewhere. Liked it so much I made a mod with it, and also female sounds and hairless arm sprites.

>> No.5227095

>>5227093
Also inb4 'those sprites are atrocious' I know, I made them in like 10 minutes as a rush job. I didn't publish this mod anywhere. If I will make a mod that includes this character, I will bother to make a real sprite edit.

>> No.5227106

>>5227026
>Weapons don't have varying amounts of random spread but instead always follow the angle of the sights
Idk, to me it sounds like it'd be very doable. After all, there already are mods that give recoil by forcibly shifting the camera around - why can't you do that in ADS?

>> No.5227167

>>5225465
pretty sure the incel shit is this whole 'thot begone no women in muh games' shit that you're spewing

>> No.5227168

>>5225628
I really wonder what these kind of people think about strip clubs and shit like that?
'durr why not get a prostitute n just fuck' 'durr y watch softcore when you can watch a 50 man double anal gangbang'

>> No.5227174

whats the best performing version of GZDoom?

>> No.5227179

>>5227167
He never said that though. Nice strawman.

>> No.5227181

>>5227045
No.

>> No.5227183

>>5224245
Hideous Destructor with the maps from Ashes is fucking awesome. Even better when you throw immerse, darkdoomz and universal enhanced ai in the mix.

>> No.5227186

>>5227183
What settings do you use in darkdoomz, uni enhanced AI and immerse? Just default, or how do you recommend tweaking them?

>> No.5227190

>>5227183
>darkdoomz and universal enhanced ai
What are these and what do they do?

>> No.5227204

>>5227059
I forgot what GZDoom even sets it to by default. I always set my sector lighting mode to "Doom" or "Dark," usually the latter. I like maps to look a little more sp00ky. I think in the video I had it set to standard or something a little brighter, for better clarity.

>> No.5227205
File: 253 KB, 1280x1199, tumblr_o10idmExuO1s95hkno1_1280.jpg [View same] [iqdb] [saucenao] [google]
5227205

>>5225830
I love Doom 64. I'm mick gordon never referenced the theme music

>> No.5227208

>>5227204
Dark is the default, which is a fair bit off vanilla.

>> No.5227210
File: 618 KB, 890x600, 1534113732829.png [View same] [iqdb] [saucenao] [google]
5227210

>>5227205
>I'm mick gordon
I'm surprised mick gordon...

>> No.5227214

>>5227205
>I'm mick gordon
Sup Mick.

>> No.5227224

>>5226891
how are those two things related

>> No.5227271

>>5227205
You doing any more callbacks to classic Doom themes for Eternal, or does it feel to much like a legal gray area for Zenimax to allow it?

>> No.5227274

>>5227205
>I'm mick gordon
Your music is pretty good.

>> No.5227305

>>5227210
>>5227214
>>5227271
>>5227274

That faggot is not mick gordon
Hes a very busy man and I would never post on 4channel in the first place

>> No.5227321
File: 151 KB, 800x1200, DuoPHKnUwAAzJuf.jpg [View same] [iqdb] [saucenao] [google]
5227321

https://twitter.com/doom_txt/status/1074688132648296449
$200

>> No.5227351

>>5227321
These look pretty terrible.

>> No.5227372

>>5227321
I'D BUY THAT FOR A DOLLAR

>> No.5227389

>>5227372
Yeah, but not for 200$

>> No.5227395

>>5227305
>and I would never post on 4channel in the first place
I see what you did there, Mick.

>> No.5227397

>>5227205
Hey, Mick. Your music is cringy spastic shit.

>> No.5227412 [DELETED] 

>>5227397
>uses the "word" cringy
>dares to call anything else ever spastic

>> No.5227427

>>5225923
metadoom made the major from drpg2 look better than she did in that game

>> No.5227434

Sometimes i wonder if it's the Doom 3 marine that should have been "faceless"

>> No.5227447

>>5226894
I used OBS to record it, and KDenlive to render it into a short webm.

>> No.5227448

>>5226750
No. It's Doom

>> No.5227452

>>5227412
no objections then?

>> No.5227456

>>5227412
>haha you used a word I don't like that means your opinion is invalid, which also just so happens to disagree with mine

>> No.5227457

>>5225831
>>5225830
You know what shouldn't be ignored?
Quake 1's expansions.
Both take place after Quake and even used dropped ideas for the original game.
At least they were re-released, but i don't see them referenced in QC.
Meanwhile, RTCW wasn't also developed by id, yet it's one of those non-id id game that is treated as canon.
Not saying it's bad.

>> No.5227460 [DELETED] 

>>5227456
No need to defend cancerous terms, anon.

>> No.5227479

>>5227321
>they release this
>people start buying them
>the superior original releases being sold on ebay start to go down in price
>snatch them all up
based

>> No.5227480
File: 1016 KB, 1680x1050, Screenshot_Doom_20181217_121613.png [View same] [iqdb] [saucenao] [google]
5227480

Free Doom maps look pretty good with Doom graphics.

>Copy-paste doom.wad
>Change IWAD header to PWAD header in hex editor, since Slade doesn't save IWADs for some reason
>Delete all map data
>Save
>Load with Freedoom.

It still uses freedom obituaries, but other than that, it just feels like another level pack for doom. Pretty cool, I think.

>> No.5227485

>>5227457
While I'd say Malice would work, not so much the X-Men themed one.

>> No.5227487

>>5227321
literally 90's kinder surprise

>> No.5227492

>>5227480
That's a lot of work when all you'd need to do is dump all the level sprites and sounds into another wad.

>> No.5227495

>>5224825
Give him a weapon

>> No.5227505

>>5227480
What's the main difference between Doom and Freedoom?

>> No.5227507

>>5227505
one's free

>> No.5227510

>>5227505
Doom is cola, Freedoom is a store-branded cola.

>> No.5227519

>>5227452
>DEBATE ME
fuck off.

>>5227457
none of the two expansions were developed in-house either.

>> No.5227527

>>5227519
but "spastic" is the only way to describe that kind of... "music"

>> No.5227536 [DELETED] 
File: 117 KB, 320x263, le hat man.png [View same] [iqdb] [saucenao] [google]
5227536

>>5227527
>I don't like it so it's not music!

oh nonononono

>> No.5227540

>>5227519
I actually enjoyed SoA a lot more than the base game. the laser gun was pretty fuckin neat.

though in true FPS fashion the final boss is just total trash.

>> No.5227545

>>5227492
Yeah, I do lots of modding and hacking related-stuff with a hex-editor (almost daily, at times), so that was the first thing that came to mind to do. It was only after I posted had I realized it was simpler. lol.

>>5227505
Freedoom is an iwad that will let you play any Doom mod for free. It's totally unofficial. It's worth checking out, if only for the novelty. Although, I do feel that some of the gun sprites that they changed are a step down compared to the old freedoom gun sprites.
https://freedoom.github.io/

There are similar projects for Heretic, called Blasphemer,:
https://doomwiki.org/wiki/Blasphemer
and Hexen, called Zauberer:
https://doomwiki.org/wiki/Zauberer

Both projects are significantly less developed than Freedoom, but they're still pretty cool.

>> No.5227556

>>5227545
>It was only after I posted had I realized it was simpler. lol.
As is the way with these things, you only realize you've made things about three times the amount of effort after you've done.
>Although, I do feel that some of the gun sprites that they changed are a step down compared to the old freedoom gun sprites.
It suffers from the usual free software project issues, inconsistent stuff and good things being thrown away in favour of worse stuff.

The gib sound from 0.9 and some versions previous (the one used in Combined Arms) is far superior to the one in current versions. where they replaced it with a recording of somebody having diarrhoea.

>> No.5227559 [DELETED] 

>>5227536
do you tip fedora often

>> No.5227576 [DELETED] 

>>5227559
Please let this this meme fall into the "stale and poorly aged" bin like Rage Comics and Hole guy.

>> No.5227578

>>5227536
Technically, a kid bashing on a kitchenware can also be considered music.
Does not make it pleasant to hear however.

>> No.5227581

>>5227576
i was not the one to invoke it first lol

>> No.5227582

I want to play freedoom but with doom monsters and weapons (only the levels)
how?

>> No.5227585
File: 830 KB, 500x375, pissed.gif [View same] [iqdb] [saucenao] [google]
5227585

>>5227321
tfw youre a poorfag and you just have to sit and watch this great doom merch get snatched by collectors

>> No.5227586

>>5227582
In the previous news pastebin there are links to exactly what you're looking for.

>> No.5227592

>>5227586
strange, I was always here

>> No.5227595

>>5227586
Do they retain the textures?

>> No.5227601
File: 20 KB, 372x395, 1543024886765.jpg [View same] [iqdb] [saucenao] [google]
5227601

>>5227586
>>5227592
wew, I had already downloaded it

>> No.5227606

>>5227595
Yes.

>> No.5227632

>>5227578
hope you know this comparison doesn't really make sense.

>> No.5227642
File: 326 KB, 430x478, 1540158408601.png [View same] [iqdb] [saucenao] [google]
5227642

>>5223650
I wonder if Id had something against the Amiga after 1992, seeing as they never let anyone officially program a DOOM 1 and 2 port in 1994-1995. 1994's tech demo POOM was a successful proof of concept. Also, Gloom and Gloom Deluxe aren't terrible, especially the latter. Both games, Fears, Jurassic Park, Breathless, and 1995's Behind the Iron Gate are better than Town with no name, Kang Fu, and Deathmaze.

>> No.5227649

>>5227642
in 95, the amiga was dying, simple as that

>> No.5227653

>>5227321
Oh shit I actually had the chaingunner back when I was a kid, they tried to make a whole tabletop game of this thing and it never kicked off.

>> No.5227664

>>5227649
>The Amiga was dying
Yes, sadly, Yet they went ahead and made a port of DOOM1 on the DOA 32X, the mismanaged Jaguar, as well as mid-1990s LC Macintosh models.

>> No.5227672

>>5227664
I fail to see what's wrong with making a 90's Mac port.

>> No.5227678
File: 184 KB, 1134x838, doomromero.jpg [View same] [iqdb] [saucenao] [google]
5227678

>> No.5227713

>>5227678
why are they shooting up a mall in that cover art

>> No.5227718

>>5227713
remember, no UAC

>> No.5227723

>>5227713
kek holy shit

>> No.5227731

https://www.youtube.com/watch?v=ASxXPF3vqLI

>> No.5227738

>>5227731
good shit

>> No.5227750
File: 402 KB, 1920x1080, Screenshot_Doom_20181217_170800.png [View same] [iqdb] [saucenao] [google]
5227750

this is good and cute

>> No.5227754

>>5227731
I like what I see. is this just a small project or is this gonna be something big?

>> No.5227770

>>5227754
found it from the sprite carnival thread

>> No.5227782

> finally got around to playing through blade of agony
> found music to be lackluster
> blast this instead on loop
https://www.youtube.com/watch?v=iGtEH1i78sI

>> No.5227827

>>5223796
i want to cum on it

>> No.5227829

>>5227556
>you only realize you've made things about three times the amount of effort after you've done.
Kek. Truer words have never been spoken.

>It suffers from the usual free software project issues, inconsistent stuff and good things being thrown away in favour of worse stuff.
I don't think this is necessarily true of all free software. Blender (for the most part) for instance, a free 3D modelling software, is largely free of these things, though not totally. Stuff like this can be prevented if people's efforts are actually focused where they need to be. A simple post could be made saying "The weapons are fine, potential contributors should focus on upgrading monster sprites," or something along those lines.

I know the projects are largely unrelated, but it's a shame that the effort that went into replacing the weapons couldn't have been put into another project like Blasphemer. Going to have to look into it closer, I think I might actually want to contribute to it. Heretic needs some love, too.

>> No.5227835

>>5223796
Pretty dope, my man.

>> No.5227854
File: 44 KB, 640x480, 339288.jpg [View same] [iqdb] [saucenao] [google]
5227854

Why is there no Complex Heretic / Hexen / Strife / [insert game here] mod (with legendaries)?
Why does only Doom get all the attention from modders?

>> No.5227860

>>5227854
heretic plus?

>> No.5227862

>>5227480
or just use the freedoom modular wads (or are these too outdated?)

>> No.5227870

>>5227854
because most of the people wanting to play mods with those games don't cross over all that much with the ones who are obsessed with Complex Doom.

>> No.5227871

>>5227556
is there any kind of illustrated changelog for freedoom?
i'd love to see how it evolved over the years

>> No.5227874

>>5227870
and zandronum complex doom faggots are nothing but a bunch of raging autists

>> No.5227881
File: 3.93 MB, 2872x2419, 1422004589512.png [View same] [iqdb] [saucenao] [google]
5227881

>browsing folder with 4 - 5 year old pics from 4chin
>find this
good ol' times

>> No.5227884

>>5227854
There is actually.
Kinda
https://www.youtube.com/playlist?list=PL2WoHokHa_-Vj3XiPwjV87N1zyDQqF8ky

>> No.5227887

>>5227884
>literally complex doomguy in medieval times
>no legendaries
what's the point

>> No.5227890

>>5227871
Not really, best way is to get ahold of the different versions and experience it for yourselvef, though that can be a pain as some were expunged over certain assets, but they neglected sourgeforge so between these two you can get all of them.
https://github.com/freedoom/freedoom/releases
https://sourceforge.net/projects/freedoom/files/OldFiles/

>> No.5227892

>>5227881
is that image really 5 years old?
and space pirate still hasn't updated

>> No.5227896

>>5227892
The Doom Kart curse may have been broken, sort of, but the Space Pirate one isn't letting that shit get anywhere.

>> No.5227901

>>5227896
The Doom bible curse's been broken with doom Delta, but we still need to break the Zelda curse, it seems like any mods based around Zelda are fucked.

>> No.5227909

>>5227901
Combined Arms is supposedly going to tackle that one, eventually.

There was one Zelda mod that did already 100% reach completion but it was a very small scale entry for the 64k contest some years ago.

>> No.5227915

>>5227909
The 64kb Zelda one was just the magic powder though, if memory serves right

>> No.5227920

>>5227896
>The Doom Kart curse may have been broken, sort of
elaborate

>> No.5227923

>>5227915
Yes, so it's only on a technicality that its a Zelda mod that got finished.

>> No.5227927

>>5227920
There's some Sonic racing thing that runs on a fork of Doomsday or some shit that got completed.

>> No.5227945

>>5227909
There was a Zelda entry in the first Vargskelethor mapping contest. Don't remember if it was a mod or just a themed map.

>> No.5227983
File: 1.20 MB, 1365x766, That video he sent.png [View same] [iqdb] [saucenao] [google]
5227983

Oh yeah i almost forgot: at some point, the Samsara Enemy mod dev sent me a video from a twitter DM, where he shows an SS officer replacement, being an enemy from Pathway into Darkness.
Sadly, i don't know how to download the video or what site to host it on and i even told him if he could share it here.

>> No.5228034

>>5227870
Or those games aren't nearly as popular as doom in the first place and thus have far less mod support. Either way it's wrong, there's mods like Heretic Plus which are similar to a heretic version of complex doom.

>> No.5228038
File: 31 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5228038

>>5227927
Sonic Robo Blast 2 Kart, it's based on Legacy. It's very good.

>> No.5228059

>>5228038
>it took more than 10 years for the doom modding community to finally create a racing mod
>said mod only works with a specific fork of a no-name doom engine
At least we got Sgt. Marks bike mod and Terminus hover mod, r-right?

>> No.5228063 [DELETED] 

>>5228059
who the fuck cares what engine it runs on you huge faggot
oh right, you want to steal their work and use it for your own shitty mod

>> No.5228065 [DELETED] 

Chances of Sigil being better than any incel megawad (read: all usermade wads)?

>> No.5228067

>>5227672
Hey if they made Sega 32X, allowed Jaguar and 3DO ports, why not an Amiga 1200 version?

>> No.5228068

>>5227664
>32X
>Jaguar
id was paid directly by those companies to make the ports
>90s Macs
both Carmack and Romero got their programming starts on the Apple 2, and Macs were far more popular at that point than the Amiga.

And at the time it was thought that Doom literally couldn't run at all on the Amiga. It finally got a source port a couple of years back but that was with 20 years of programming hindsight, knowing the Doom source code front to pack, and sheer Amiga autism.

>> No.5228081 [DELETED] 

>>5228063
>projecting this hard
t. DKG

>> No.5228101 [DELETED] 

>>5228081
t. code thief shitter

>> No.5228107

>>5228068
Yeah, that was common belief along with active sneering from IBM PC and Mac users
>What is GLOOM
>What is GLOOM Deluxe
>What is Behind the Iron Gate
>What is Breathless
>What is Fears
>What is Trapped
>What is Trapped 2
>What is Gloom 3: Zombie edition
>What is Citadel

>> No.5228115

>>5228107
All of which either had Wolf3D levels of tech or ran much worse than Doom did on your average 386 of the day.

>> No.5228118

>>5227874
>a specific fork of a no-name doom engine
Is that what people think of Doom Legacy these days?

I guess GZDoom has served to purge awareness of any significance of most ports these days.

>> No.5228123

>>5228118
Doom Legacy hadn't been under active development for years by the time Graf started work on GZDoom

>> No.5228182

>>5228118
>>5228123
I don't understand how it's even a problem that it doesn't use GZDoom, it's not like GZDoom is perfect and its not like you want to play srb2kart with any typical doom mods.
Hell, there's so many things GZDoom can't do, why would it enhance it to be on a different engine?

>> No.5228213

>>5228182
Were it on GZDoom, it's multiplayer races would probably run like absolute piss.

>> No.5228237
File: 109 KB, 900x1080, Behind_the_Iron_Gate_-_1995_-_Black_Legend.jpg [View same] [iqdb] [saucenao] [google]
5228237

>>5228115
GLOOM original did have framerate issues depending on the settings, especially when you enabled higher pixel quality and persistent gibs(aka the dead bodies are set so that they don't disappear at all). GLOOM Deluxe doesn't have as many problems, plus it has more textures. Behind the Iron Gate is respectable for OCS Amiga hardware(aka pre-Amiga 1200 models) Citadel is neat from what I've seen,

>> No.5228247

>>5228118
>>5228182
Because
>Doomsday Doesn't Support BOOM fully, only ACS because they all love Hexen id love to see them finally focusing on that and grabbing the Zscript codes
>Legacy had the best Shadows and Lightning in DOOM, until Graf stole it.
>Risen3d is shit, and its 3d stuff gave bad fame for Doomsday and anything graphically related to doom for a long time.
>PrBoom+ is good but outshined by Z/GZdoom, used only for Speedrunning and classic stuff, also is DOS accurate
>chocolate doom is the same as above but simpler
>All ports above doesn't support Zscript, which became mandatory in all doom wads and modding.
>Skulltag is dead, and Zandronum even with early Zscript inst that good either.
Graf may be an autistic egocentric autistic raging shitter, but he and randi opened many doors for doom modding. Unfortunately said door was a one way in without an exit door.

id love to see shit like UAC hangar in Doomsday

>> No.5228260

>>5228247
>Zscript, which became mandatory in all doom wads and modding.
When did that happen?

Will the GZ Police come after me for only using ACS and Decorate because I don't want to be that dick limiting people to a range of builds on one sourceport?

>> No.5228263

>>5228213
Yeah i have no idea why someone would want a multiplayer focused mod to run with GZDoom's awful multiplayer. Especially considering it's a racing game.
>>5228247
But why is any of this specifically bad for this mod, you say zscript has become mandatory, but this mod doesn't use it, why would zscript make it worth dealing with gzdoom's multiplayer, for instance?
I have nothing against GZ and it's my main port for playing pretty much any modern mod, but it doesn't make other engines irrelevant. Hell I even need to keep a copy of ZDoom since GZ lacks some Z features. Are you really that starved for HDD space you can't keep a few 5-20mb-ish source ports about?

>> No.5228276
File: 395 KB, 1475x737, GMOTA_Meeting_Basilissa.png [View same] [iqdb] [saucenao] [google]
5228276

>>5228247
>Zscript, which became mandatory in all doom wads and modding.
Not a chance, none of my mods use Zscript and they're all Zandronum 3.0 compatible.

>> No.5228279

>gggmanlives is a fan of doom and fps, despite his kinda shit taste
>reviewed a few game mods, like brutal doom and wolfendoom
>hasn't reviewed samsara, meta doom or even d4d or any of dbt's works

>> No.5228281

>>5227545
> I do feel that some of the gun sprites that they changed are a step down compared to the old freedoom gun sprites.
Wasn't all this crap because some 'contributors' submitted assets ripped from certain games, and after they purged all non-open assets, they also purged every single contribution by those people just to be on the safe side?

>> No.5228282

>>5228263
i keep all of them, it just saddens me that, all of the variety that we had 10/15 years ago started to wane, and we are all using one port for many stuff.

i remember the discussions about Zdoom vs Legacy

>> No.5228283

>>5228263
>Hell I even need to keep a copy of ZDoom since GZ lacks some Z features. Are you really that starved for HDD space you can't keep a few 5-20mb-ish source ports about?
I've found a need to keep numerous versions of GZ just to be sure a fair number of mods will run properly.

>> No.5228284

>>5228276
MOLTEN
LAVA
STOCKINGS

>> No.5228287

>>5228283
Metroid Dreadnought is starting to die on the most recent versions of GZD

>> No.5228290

>>5228287
Has nobody tried making "updated" versions of it?

>> No.5228296

>>5228247
Also Doomsday isnt working for me, when i tried to make recognize my IWAD folder it started to crash when i opened it

>> No.5228298

>>5228276
For the update slowness and lack of newer things in Zandronum, at least it's not fucking pulling the rug out from under your feet at every turn.
>>5228281
I know there was some stolen music in there as part of their purge.
>>5228290
A lot of the time it's down to stuff being removed or dicked with, with no fucks given to mods that use it, so at best you're delaying the inevitable by finding workarounds.

>> No.5228301

Kept thinking about that official 25 years Doom video by Bethesda.
I noticed Doom's menu screen had the grey skull background instead of the cover but with Doomguy having two guns at once.
I wonder if they just used the BFG edition, which is also why RoE was shown.

>> No.5228304
File: 3.81 MB, 1920x1080, Screenshot_Doom_20160805_050341.png [View same] [iqdb] [saucenao] [google]
5228304

i associate a lot of my memories from 2016-2017 with doom & playing doom and i have a lot of screenshots from back then. the screenshots are like memory anchors & i associate this one with listening to a bunch of nine inch nails & being sad. anyone else do this?

>>5228301
its because of the health packs

>> No.5228307

>>5228290
metroid dreadnought has had lots of people attempting to work on it

most of them tend to be idea guys or mouthbreathers who think the mod needs a shitty mapset and realm667 enemies to be "complete"

>> No.5228308
File: 5 KB, 320x256, behind-the-iron-gate_6.png [View same] [iqdb] [saucenao] [google]
5228308

Behind the Iron Gate is basically Wolf 3D but with nearly all the enemies being Robots trying to spread their human-hating destruction to outside the prison they were originally programmed to keep guard of.

>> No.5228309

>>5228298
there's spram's >>5223654 term.
i think it would be better if someone could get the sprites and make one huge update for it, if he agrees in share the stuff

also fuck you for making the black space pirates OP

>> No.5228310

>>5228304
But i never understood the change of other aspects like the menus and the sound pitch randomizer.
At least Eternal's white cross in a red square thing looks better.

>> No.5228314

>>5228310
mustve thought it sounded good. idk why they would go to special effort to include it otherwise (presumably theyre basing it off 1.9)

>> No.5228316

>>5227887
>>5227854
>No legendaries
>whats the point
What kind of monster enjoys enemies that can kill you in half a tic?

>> No.5228315

>>5228247
>https://talk.dengine.net/discussion/2649/any-plans-for-boom-support
>So Doomsday is going to become a renderer for other ports?
>That is the direction I'm thinking, although putting it that way sounds like Doomsday would have no other features to offer. I would say my vision for Doomsday is to become a platform on which other ports could run on.
>To be more accurate, the direction is to enforce a complete separation between the games and the renderer (+rest of the engine) so that it is possible to support multiple variants of Doom, for instance. With the current code base and approach, this would be quite impractical.
>I expect the jDoom/jHeretic/jHexen code base will continue to hang around, and even work with the new renderer within the capabilities of the old code.
So how long until Graf contacts him?

>> No.5228330 [DELETED] 

Here's a question to everybody - I know a lot of people really love maps from Episode 1. But what makes them so great?

Is it the secrets, how as much as 60% of these areas are optional? The visuals? The mixture of small scale and bigger encounters? Careful and restrained use of enemy types (most maps use all enemies at once, but E1 doesn't even use Lost Souls)? Tight visuals? All of the above? Something else?

I'm a beginning mapper trying to seek what makes them so loved by the community, so I can improve my own mapping skills.

>> No.5228336

Here's a question to everybody - I know a lot of people really love maps from Episode 1. But what makes them so great?

Is it the secrets, how as much as 60% of these areas are optional? The mixture of small scale and bigger encounters? Careful and restrained use of enemy types (most maps use all enemies at once, but E1 doesn't even use Lost Souls)? Tight visuals? All of the above? Something else?

I'm a beginning mapper trying to seek what makes them so loved by the community, so I can improve my own mapping skills.

>> No.5228360

>>5228336
For me they just flowed better, for the most part you had some idea where you were going and even when you didn't, you were rarely at a loss of where to look to progress.

>> No.5228371

>>5227664
Carmack approached porting Doom to the 32X and Jaguar as a programming challenge. He thought he could realistically do it, and for better or worse, he did (the issue of music aside, as well as missing levels, both of them are pretty playable).

Carmack had zero interest in porting Doom to the SNES, because he thought it couldn't be done at all, someone cobbled together that thing on their own and presented it to iD with a proposition, which is how it became reality.
The SNES version needed the special Super FX chip to make this happen, and couldn't ever hope to run a game like that without it. It had the consequence of driving up the production price, and though playable, it's probably among the crudest looking and playing ports of its time, short of the almost unplayable 3DO port.

Likewise, if someone had actually worked out how to port Doom to the Amiga at the time, and presented it to iD, I'm positive that they actually WOULD have worked out a release of it. But nobody did, and thus Amiga went Doom-less until very recently.

>> No.5228372

Is there WADs that have the maps from the Sony PlayStation version of Doom? Preferably WADs that can work with PrBoom+ or vanilla/chocolate Doom? It's as if almost every single mod and/or map is made entirely with G/ZDoom in mind because it's absolutely mandatory to have game-changing, unbalanced and broken gameplay mods for every single map you play. It's okay to have fun every now and then but some of us just prefer plain flavors of Doom. Surely I can't be the only one who does.

>> No.5228382

>>5228336
Dude, it's all of that. E1 is pretty much accidentally good too, iD had to make a shareware episode that was good enough to lure people into buying the full thing without blowing their whole load on the free shit, to use a bad analogy. In a way it also feels like they crammed too much into later episodes to justify charging people for them.

>> No.5228385

>>5228372
Kaiser's ConsoleDoom mixes PSX/Jaguar and 64 maps, I'm pretty sure it was one of the earliest attempts to convert console maps to PC.

>> No.5228396

>>5228067
>32X
A challenge, but it actually did come through, if rather truncated.

>Jaguar
Another challenge, but it was doable. Carmack figured out how to put all of the different processors to use on doing the game logic and rendering (hence why there's no music during gameplay, that's used elsewhere).
Given the Jaguar's bullshit setup of multiple different processors two which fucking hated interacting with each other (thus nicknamed "Tom & Jerry"), this was a small miracle, and you kind of needed person of Carmack's caliber to get something like Doom to run so well on the thing.

Theoretically, one could have gotten around the lack of music, as well as the lack of levels and sprite rotations, by making Doom for the Jaguar CD. The problem is that in practice, the Jaguar CD was a fucking unreliable piece of shit which would regularly suffer problems with connecting to the main console, as well as bad manufacturing tolerances, most commonly, the lid clamps down too tightly on the CD, preventing it from spinning, meaning A), the console can't read the disc, and B), the motor strains against this and wears on itself, possibly stripping gear teeth.

For what the resulting Jaguar Doom is, it's ok, but hardly perfect. Given the failure of the console, there was a time where you could get one with a copy of Doom for quite cheap, so as far as that counts, it was at least some people's Entryway drug to the game.

>3DO
Outsourced to a different company, and one single programmer basically had to rush the bulk of the conversion work, based on the Atari Jaguar port, in the span of 10 weeks, because everyone else was some kind of idiot (at least, according to what said programmer told of the story).
It was The Contractual Obligation Port, and it very much suffered for this, a victim of circumstances.

>Macintosh
Say what you want about Macs, but they did, and do run, the computing power needed to run the game was there.

>> No.5228398

>>5228372
There's the GZDoom ones, but they're GZDoom only because they're made to imitate the colored sectors, animated skies, episodes, and reverb sounds of the PSX version.
PrBoom could do some of these, but not all, and it couldn't read the map format.

Something you could do is to try to rework those maps yourself into Boom format, if you have the drive and energy to do that.
Optionally, some dudes did remake Doom 64 for vanilla Doom 2, which I hear was supposed to be very good (haven't played it yet), so if you're itching for some 'Console Boom' action, there's an option.

>> No.5228402

>>5228372
I was hoping consolation prize would work but I just tested it and it does not. You can still play it on GZDoom and it's specifically designed for use with gameplay mods, so it doesn't change anything gameplay related itself.
I wish the guy who made consolation prize had done the same for psx final doom, the colored lighting adds so much, especially to the master levels.

>> No.5228407

>>5228247
>>Doomsday Doesn't Support BOOM fully
Given the Vanilla Revival of the past decade, you'd think that would be some shit to get on top of, if nothing else because some very good shit has been made in the Boom format.

>> No.5228408

>>5228396
i still wish that someone could find the MAC souceport for dark forces and port it to PC
it was far miles better than the DOS version, and Lucas Arts Never cared to Update to windows as they did with Outlaws

>> No.5228414

>>5228407
look >>5228315 link

>> No.5228418

>>5228402
Well, what you can do is to configure your GZDoom down to PrBoom levels. Make a backup of your config file before, if you don't want to manually change things all the time.

>> No.5228419

>>5228385
I have that one. Love that WAD. It's what inspired me to ask my question. Everyone's focusing on making total conversions for strictly G/ZDoom that aim to emulate the original console version's experience but on a PC, when all I'm after is the maps themselves. If the console version maps were made in mind for hardware that's technically inferior (in some aspects) to what Doom was originally programmed for, then you'd think that someone would have ported over the maps to vanilla format by now. Doom 2 monsters in Doom 1 maps was a cool idea for PSX Doom and it's why I wanna play them, just not using GZDoom if I can help it.

>>5228398
I'm half-tempted to do the converting myself. I managed to find the tools to extract the maps, but having to rename all of the textures is a huge pain in the ass unless you write a batch script to do it for you. I'm also half-tempted to use the resources found in all of these total conversions and just convert the textures over to vanilla format to save myself the effort of just doing the aforementioned.

>>5228402
Also have that WAD. I like it for the faithfulness to the maps (simply because it's based off of the PSX TC itself) and I can use Smooth Doom with it too, but again it's only for GZDoom.

>> No.5228429

>>5228419
>I'm also half-tempted to use the resources found in all of these total conversions and just convert the textures over to vanilla format to save myself the effort of just doing the aforementioned.
Sounds like a plan. I doubt anyone will tell you "No, don't do that."

>> No.5228456

sunlust is so good I'm gonna play it again.

>> No.5228497

Romero's Doom will be canon technically?

>> No.5228505

Can you change the level names with Doom Builder?

>> No.5228549

>>5228497
If you want to.

>>5228505
You can change the name of the level itself, like MAP01 to MAP32, or E1M1 to E4M9, but for actually changing the displayed name in Vanilla Doom, you need a DeHacked patch as well as making new level title graphics.

For more advanced sourceports, these are things you can define with the MAPINFO lump.

>> No.5228575

Is there a patch for removing all the weapons in stronghold ? To play with gameplay mods

>> No.5228579

>>5228575
> retool every map and script of a full-scale t667 mod
do you even know what youre asking?
easier to just add replacers for the weapons
dakka did it (and its fun as hell with it btw)

>> No.5228583

>>5228579
Some madman made it work with Samsara, so I was asking
>dakka did it (and its fun as hell with it btw)
Link ?

>> No.5228626

>>5228583
> http://git.jinotra.in/ijon/dakka
by a local lowkey madlad

>> No.5228627

>>5227678
is there a compilation of the shareware covers people used to make?

>> No.5228636
File: 166 KB, 400x400, 1494049826234.png [View same] [iqdb] [saucenao] [google]
5228636

Is there anyone more pretentious in the Doom community than Graf Zahl?

>> No.5228638

>>5228636
You.

>> No.5228640

>>5228636
Yes, the abortion guy, and also like half of all the terryshitters, who think they're misunderstood auteurs.

>> No.5228643

>>5228636
chronoteeth, rachel, marrub, kinsie, nambona, but fucking s'arais takes the goddamn cake

>> No.5228647

>>5228640
>Abortion guy
What?
Also, what about the TerryWADs that are done as a joke and presented overtly as such?

>> No.5228650

>>5228647
>What?
Probably Zygo/Ermin.

>> No.5228651

>>5228643
oh right, and like >>5228640 says the rootpain abortion guy, right. ermin? zygo? one of the two.

>> No.5228672
File: 25 KB, 500x440, SAY IT!.jpg [View same] [iqdb] [saucenao] [google]
5228672

>>5223650
Unpopular Retro FPS opinions anyone?

>> No.5228686
File: 27 KB, 512x512, eat pant.jpg [View same] [iqdb] [saucenao] [google]
5228686

>>5228672
Doom is only fun to me now that it has multiple mods adding random elements such as randomized guns/enemies. I can't start up a wad without some type of randomized element and not feeling bored within the first 10 minutes.

>> No.5228687

>>5228672
The Rocket Launcher sucks dick.

>> No.5228709
File: 10 KB, 182x276, index.jpg [View same] [iqdb] [saucenao] [google]
5228709

>>5228672
I unironocally consider some TerryWADs to be funny. I'm sure there are some that aren't pretending to be serious.

>> No.5228721

>>5228672
Wolfenstein 3D is still fun.

>> No.5228736

>>5228647
>Also, what about the TerryWADs that are done as a joke and presented overtly as such?
There's those who like to just make a shitpost and have no pretensions or delusions about it.
They're putting out garbage, but in a way I respect the honesty compared to some of the others.

>> No.5228738

>>5228672
Quake does everything Doom does better.

>> No.5228748

>>5228738
Not the mods

>> No.5228749

>>5228672
TNT>Plutonia.

>> No.5228750
File: 213 KB, 600x600, 1545080290649.jpg [View same] [iqdb] [saucenao] [google]
5228750

What happend to that Touhou Doom wad?
Ep.3 Was dropped?

>> No.5228757

>>5228748
How many Doom mods are actually mods of Doom and not mods that use Doom content and require being run in a specific sourceport that adds extra scripting and mapping features?

>> No.5228759

>>5228750
Thankfully.

>> No.5228765
File: 213 KB, 200x200, doomfaces.gif~c200.gif [View same] [iqdb] [saucenao] [google]
5228765

>>5228757
A lot. There's also a lot of mods that doesn't.

>> No.5228774

>>5228672
I like using GZDoom High Quality Resize options.

>> No.5228784

>>5227678
>Clearly showing room-over-room on cover.
Fake Doom

>> No.5228807

>>5228750

Which one?
The original was released, it sucked. The author's making Complex Doom mods now.
There's a reboot in the works, episode 2 was completed. They're very close to being done with episode 3, last I hear.

>> No.5228813

>>5228757
i think you're misinterpreting what "mod" actually means

>> No.5228814

>>5228687
no, it launches dick

>> No.5228819

>>5228672
I don't like the BFG.

>> No.5228834

>>5228807
I mean the reboot, the last bump on the thread on the zdoom forums was on mid august, no news since then.

I also thought it was close of being completed, thats why im finding it weird for not being release already

>> No.5228881

>>5228748
>>5228757
The original Doom had zero gameplay modding support, while the original Quake let people change most of the code. Apples & oranges.

>> No.5228908

>>5226382
>i'm literally incapable of giving someone critique for their map because they have the wrong graphics settings
this but unironically

>> No.5228950

>>5228672
Rapid fire BFGs are dumb

>> No.5228960

>>5226608
Don't disregard the pistol as just an emergency backup. It's a totally capable weapon in its own right.

https://streamable.com/ed0de

>> No.5228974

>>5226608
did you add in the r6 music?

>> No.5228985
File: 3.37 MB, 4480x2520, Screenshot_Doom_20181218_001121.png [View same] [iqdb] [saucenao] [google]
5228985

thoughts on this room?

>> No.5229001
File: 2.38 MB, 3939x5074, E1M7[1].jpg [View same] [iqdb] [saucenao] [google]
5229001

>>5228336
All of that, along with the flow >>5228360 mentions where there's more or less a consistent path you're always going down unless the map deliberately gets mazelike like the optional area in E1M2. But that flow doesn't feel like a railroad because the episode uses lots of branching areas where you can choose what direction to go in, along with lots of curves, texture variety, and interesting and distinctive architecture that makes each section of the map feel like a unique space to explore.

Episode 2 is comparatively a lot more boxy, and the complexity of the maps make the flow a lot less clear, especially because they aren't as interconnected as E1 maps - it's more often that you'll go down a single branch for a while and end up at a dead end and have to just turn around and find your way back.

Episode 3 is basically experimental. Deliberately very weird, and not at all concerned about flow or connection or stuff like that.

There's a sizable contingent that stand up for E2 maps because of how much larger and more difficult they are, but E1 is just a good crowd pleaser. Everyone likes a feeling of constant forward momentum with just enough choice and exploration to feel smart and not like a rat in a maze or locked on a rail.

>> No.5229018

>>5227750
when will they learn

>> No.5229023

>>5228672
tricks and traps and the pit makes me to quit the game

>> No.5229027
File: 292 KB, 974x753, liberating poops.png [View same] [iqdb] [saucenao] [google]
5229027

>HD updated
>Liberator can now be used to make new 7.76 mid map
>try it out at the firing range
>Liberator jumps out of my hands and starts to dance around, pooping out a cartridge every so often
Huh, that's one hell of a reloading kit

>> No.5229031

>>5228985
pretty nice

>> No.5229036

>>5229027
Looks like it's 7 7.76 cartridges for around 30 loose 4.26 rounds once the Liberator finishes it's business.

I swear it also had a kaboom too while it was dancing around, I saw a flash followed by smoke.
Neat that there's a failure chance as well.

>> No.5229068
File: 103 KB, 1424x1080, wadpromo.jpg [View same] [iqdb] [saucenao] [google]
5229068

Hey guys, i'm just a normal lurker/occasional poster here and I made a map for doom 2.

Link: http://www.mediafire.com/file/hd3czl92r7c228h/chngv1.wad/file

Story: Once doom guy beat the last level in ultimate doom, he saw that the Earth was under attack, but he thought he should atleast go home and grab a change of clothes before he starts his next clean up job. Yada Yada shoot stuff.

Compatible with Limit Removing Doom 2. I did not test with vanilla.

Let me know what you guys think! I haven't published a level anywhere in ten years. Just decided to get back into it and get high while doin it.

>> No.5229117
File: 689 KB, 1981x1114, Screenshot_Doom_20181218_014613.png [View same] [iqdb] [saucenao] [google]
5229117

Neutronian Chaos: Y/n?

>> No.5229124

>>5229117
Kinda eh, I'm going to try it again tomorrow on a different mapset, but I wasn't really grabbed by it, though I started liking it more with the weapon limit turned off.

>> No.5229135

>>5229117
Y from me.
That .45 acp smg with the taser is great

>> No.5229187

>>5229117
Don't like the MSPaint style.

>> No.5229250

>>5228672
Brutal Doom isn't bad at all, and it actually enhances some megawads to an extent (although it also makes them easier in some cases)

>> No.5229260

>>5224950
REKKR has a good one

>> No.5229310

>>5228672
Low-res better hi-res

>> No.5229327

>>5228672
Doom with mouselook it's not Doom.

>> No.5229353

>>5228643
why are they pretentious again
what did they do?

>> No.5229391
File: 1.09 MB, 1920x1080, IonMaiden.png [View same] [iqdb] [saucenao] [google]
5229391

The new Ion Maiden shot looks great

>> No.5229397

>>5229391
Daaaaaamn... that dithered sky.

>> No.5229401

>>5229068
I'm gonna play it anon, will report back in a while

>> No.5229406

>>5229391
... oh you motherfucker

>> No.5229413

>>5229068
You sick bastard.
I really liked it though, short and sweet.

>> No.5229439

Is there any mod that adds footsteps for enemies?

I know footsteps and immerse exist, but they don't seem to affect enemies. Playing Hideous Destructor without hearing footsteps is kinda like playing Rainbow Six without hearing enemy movement. I know you can technically make due with their grunts and moans, but I'd very much like it if I could hear them moving around as well

>> No.5229447
File: 28 KB, 1040x246, something.png [View same] [iqdb] [saucenao] [google]
5229447

What do you think that something could be? Also, interesting to think both Johns talk to any degree these days.

>> No.5229472

>>5227205
hey mick, i actually hated the dm2016 ost, please make something original and not copied wubwub remix shit for the new game. cheers and thnx

>> No.5229473

Is there any way to get Steam to register hours played for doom 2 if I use something like ZDL or Doom Explorer?

>> No.5229476

>>5228784
>not using midtex tricks to pretend theres another room
yikers my mans

>> No.5229478

>>5229473
Rename or delete Dosbox in your base folder of Doom/Doom 2, then drop in and rename ZDL to dropbox.exe

>> No.5229479
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]
5229479

>>5229478
>mfw retarded
I mean dosbox.exe; been awake for a long time.

>> No.5229486

>>5228672
the hellknight is a waste of data. it fills no combat role aside from being an in-between of the imp and baron
archviles were the best addition to Doom 2 as they completely change the combat dynamics but they're often misused in pwads
3D Realms never designed a good hitscan enemy

>> No.5229492

In Hideous Destructor, how do I drop rocket grenades and those sorts of items if I don't have a rocket launcher?

I fear they may be taking up too much weight, and I can't see a way to drop them from the mag manager, the inventory menu or the backpack

>> No.5229502

>>5229447
Being Carmack it's probably VR related.

>> No.5229505

>>5229492
there should be a command to purge weaponless ammo in your controls. you can try that but obviously it'll cause you to drop everything and you'll stumble around trying to pick up what you need.

if you're not too sure what you're picking up is going to aid you in the short run, you're better off just leaving it on the ground. HD is a mod where you don't really need to think ahead of you that often. if you do then chances are your plans will be screwed one way or another.

>>5229472
this is a shitty post.

>> No.5229507

>>5229505
Would you recommend setting the "one man army" encumbrance to On, Weapons Only, or Off?

If it's Off, I assume you'd be limited to two or three weapons before you start going to the red weight numbers?

>> No.5229534

>>5229507
I never really bothered with that option, sorry. haven't looked that much into settings, I was assuming most of those were serverside.

>> No.5229546

>>5229507
Personally, I like to play on Weapon Only while following the pocket space limit indicated by the bar on the lower-left of the HUD. The limit isn't actually there but it's more interesting than not following it and carrying retarded amounts of everything, and full encumbrance is too restrictive for my liking.

>> No.5229549

>>5229447
I wonder what they're interested in...
He's in

>> No.5229552

With Doom 2016 models being available in SFM, i'm surprised nobody took the opportunity to remake Impse but with modern Doomguy and imp.

>> No.5229620

Just making the new thread now. Is the speedmapping project still ongoing?

>> No.5229621

>>5223650
Are there any mods of Quake that come close to Rooster Teeth's Red VS blue?

>> No.5229623

>>5229620
make sure this is updated then >>5223654

>> No.5229631

>>5229623
Yes, I asked exactly because I'm that recurring guy.

>> No.5229667

New thread.

>>5229663
>>5229663
>>5229663

>> No.5229984

>>5226891
Theres way too many fucking options in gzdoom. Its like fucking sea of words you dont care

>> No.5231260 [DELETED] 

>>5229447
it's obvious cacopetting