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/vr/ - Retro Games


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5208003 No.5208003 [Reply] [Original]

They had stringent quality control, unlike every other corp. They seemed to actually give a shit and wouldn't just allow shovelware on their system

>> No.5208020
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5208020

>>5208003
>that pic

>> No.5208024

>>5208003
If we're talking retro era there really wasn't any shovelware on major consoles, regardless of the console in question. The majority of Nintendo/Sega/Sony games in the 80s and then 90s were decent. Way less shovelware then than on PC in any era, or on consoles beginning in the early 2000s.

In the US anyway, I can't speak for other regions.

>> No.5208032

>>5208003
That's false though. Every nintendo platform had tons of shovelware and games that were flat out bad.

Nintendo just put that "seal of quality" on everything to fool idiots like you into buying sub par garbage along with the good shit.

And before you dare me to name some games

NES
>xmen
>zexyz
>castlevania 2
>zeda 2 (it may be a meme to love this now, but for 3 decades it was seen as a horrible game)
>metal gear
SNES
>countless simple "sports" games, like golf, pool, bowling and etc
>alien vs predator
>dracula x
>home alone
N64
>donkey kong 64
>quest 64
>tons of quick ports
>superman 64

So your delusion that they "only allowed quality" is deranged and utter bullshit.

>> No.5208047

>>5208024
I think having to use cartridge media had a lot to do with it. Production costs made developers a lot more cautious. Digital downloads cause your overhead to be nearly non-existent so they can shit out whatever they please now.

>> No.5208209

>>5208003
They weren't even the best company in Nintendo.

>> No.5208226

>>5208003
Yes, they were ahead of their time censoring degeneracy.

>> No.5208231

There's nothing wrong with shovelware, it doesn't hurt you in any way. Games can still be fun with limited production values.
Bullshit restrictions on other publishers is what hurts the consumer.

>> No.5208242

Nintendrone alert

>> No.5208286

>>5208032

>> Dracula X
>> Zelda 2
>> castlevania 2

Opinion discarded

>> No.5208290

>>5208286
>>> castlevania 2
Yours goes as well

>> No.5208335

>>5208032
>that list
jfc

>> No.5208368

>>5208032
(YOU)

>> No.5208394

90% of SNES games are shitty shovelware platformers with licensed movie/TV show characters. Coolspot is a great example.

>> No.5208397

NES era Nintendo probably was the best video game company ever. Since then though not really.

>> No.5208502

>>5208032
This is bait, but there were plenty of crap games pumped out for every console. Xmen is an undeniably shitty NES title, even if your others are pretty baity

>> No.5208515

The Gameboy had some of the worst shovelware imaginable.

>> No.5208538

>>5208032
>zelda 2 was seen as a horrible game

Blatantly false.

>Upon its release in North America, Zelda II became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year.[36] The game ultimately sold 4.38 million copies worldwide.[37]

>In 1987, Famicom Tsūshin (now Famitsu) gave it a score of 36 out of 40, based on a panel of four reviewers giving it ratings of 8, 10, 9 and 9 out of 10. This made it their second highest-rated game of 1987, behind only Dragon Quest II. These were also the only two games to have received a Famitsu score of 35/40 or above up until 1987.[31]

Not gonna argue that Nintendo systems don't have shovelware or bad games (because they do), but maybe try stating some true facts if you want to be taken seriously.

>> No.5208545

As I've mentioned before, home computer games of the period like C64, Spectrum, Amiga, etc tended to be poorer quality and more amateurish overall than console titles simply because anyone could develop for them and there were no rules or quality standards. The Rare founders have been on record as saying such.

>> No.5208565

>>5208515
Still, even the worst Gameboy games were playable, completable, and didn't have game breaking bugs or crash at some arbitrary point like ZX Spectrum stuff.

>> No.5208613

>>5208003
no

>> No.5208640

>>5208003
Wew that’s some bait. The NES and SNES are pure garbage outside of the top 25 games and HIDDEN GEMS everyone jerks off over.

>> No.5208753

>>5208538
Ok, fine. But in my own experience, among kids I knew and on the internet for several decades now, all I've seen is people shitting on Zelda 2. Only after dark souls made stupid hard games popular has Zelda 2 seen any major surge of popuparity in all that time.

>> No.5209317

>>5208640
I could list about 200 NES/Famicom games worth playing. Yes the post was bait, but there are a shitload of cool games on Nintendo systems

>> No.5209337

>>5209317
That's about 120 more games worth playing than the entire ZX Spectrum library.

>> No.5209345

>>5209337
Ohh that's Ice cold, but true. There's about 20 games I would still play on the speccy.

>> No.5209375

>>5208545
There's no or almost no action/arcade/side scroller games on any of those machines that can touch SMB3 or Kirby's Adventure or Mega Man 3 or Sonic or Zelda. Computers did better in general for more slow-paced games like Bard's Tale and Monkey Island.

>> No.5209385

>>5209375
I have to give them credit where it's due. Those huge bosses in Mega Man required some considerable imagination to pull off with the NES's 8x8 sprites and 8 sprite per line limit. In a lot of games the boss is just made of background graphics rather than sprites.

>> No.5209667

>>5208003
no. they weren't the best company in video games. as a matter of fact, there are several handfuls more i'd put above them.

>> No.5209675
File: 30 KB, 624x480, 1372106368363.jpg [View same] [iqdb] [saucenao] [google]
5209675

>>5208003
>wouldn't just allow shovelware on their system
>CY+3
>still falling for the SEAL OF QUALITY meme

>> No.5211007

>>5208394
Coolspot was pretty decent.

>> No.5213162

>>5208003
Well they were pretty thorough at censoring the shit out of anything that was released outside of Japan, if that's what you mean by 'quality control'.

>> No.5213304

>>5208003
1. They had a good strategy of differentiation for the NES in the USA, marketing it to children.
2. Super Mario Bros. was a very popular game and an effective system seller.
3. Their licensing fees for NES software made them rich.
4. They used their cash wisely and invested in quality software.
5. Their high quality software meant the NES and SNES had strong install bases, meaning they continued to make a lot in licensing fees to third parties.
6. With the N64 they continued to invest in quality software but the third parties didn't come due to Sony allowing cheaper software releases.
7. With the gamecube they tried cutting their software quality, so they could release more games and not have software droughts, hoping this would improve their install base above the N64, but this didn't work too well.
8. With the Wii they went for the wii-mote gimmick and software like wii sports and wii-fit to appeal to a broader audience to try and create a large install base.
9.This actually worked, but now another problem, third parties couldn't release software as polished as Nintendo's first party games, so the install base tended to ignore the multi-platform games, leading to third parties continuing to de-emphasise Nintendo's platform.
10. Nintendo has been dominant with handhelds since the gameboy, but this splits their internal development between console and handheld, so they release a console/portable hybrid in the form of the Wii U, and they try and carry new market that the Wii captured to the Wii U.
11. Unfortunately, Wii owners think the Wii U is just an add-on or something. So trying to capitalise on the Wii brand actually backfires because it actually signifies no differentiation from the Wii. The only real differentiation is the the Wii U is high-resolution, but the average person doesn't care about this.
12. Come out with the Switch, a much more refined portable/console hybrid. This time the console itself is the portable, so it can work standalone.

>> No.5213309

>>5213304
13. Since the N64 they had been trying to figure out how to outsource their franchises and stagger their internal development to avoid software droughts. They also learned how to massively hype minor games to fill in empty patches in their release schedule. They seem to be much better at these strategies now then they were during the gamecube era.
14. But sadly it still seems they are more focussed on having a stable flow of decent software than on producing truly amazing games as they used to do on the NES, SNES and even the N64.
15. Even so, there's still an attention to detail in their major titles that other companies don't have.
16. Hopefully, if the Switch is popular enough, and bringing in enough revenue, with a big enough install base, Nintendo will invest in some truly amazing games again.

>> No.5213310

>>5213309
You don't need to number your paragraphs, mate.

>> No.5213482

>>5213304
>install base
What is that?

>> No.5213768

>>5213310
Who are you? The master of paragraphs and bullet points?

>> No.5213786

>>5213768
Always leave the first seven columns free and make sure
you don't exceed column 72 and you'll be fine.

>> No.5216072

>>5213482
wew

>> No.5217695

>>5213310
He literally does. It's an aspie thing. You wouldn't understand.