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/vr/ - Retro Games


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File: 288 KB, 951x768, 1541045905627.jpg [View same] [iqdb] [saucenao] [google]
5203785 No.5203785 [Reply] [Original]

Classic Sonic is charming and wholesome and looks much more like a little animal that can roll into a ball. NuSonic looks like a lanky smarmy tryhard that listens to Limp Bizkit and never shuts up with corny lingo that was outdated 20 years before he first spoke. Shadow is a cringey gun carrying edgelord who swears for no reason, has a human girlfriend who is murdered by the government, and only appeals to the cringiest sperglords alive. Metal meanwhile is just a cool robot. I miss the simple times when tiny animal mascots didn't talk and engage in retarded emo soap operas.

>> No.5203786
File: 142 KB, 521x785, Sonic Classic.jpg [View same] [iqdb] [saucenao] [google]
5203786

The classics have distinct surrealist fantasy environments that are beautiful and iconic. This is lost in NuSonic’s mess of cityscapes, realistic textures, and environments devoid of style. Green Hill would not look better if you replaced the checkered ground with an HD dirt texture.

>> No.5203789
File: 87 KB, 512x639, Sonic Classic~03.png [View same] [iqdb] [saucenao] [google]
5203789

Boost is all style and no substance, as made evident by: constant (and long) autopilot segments, hallway levels with zero freedom, speed that isn't earned, a low skill ceiling, minimal physics, and minimal points of interaction besides dodge left and right then occasionally mash homing attack. It's a shallow gotta-go-fast simulator while 2D sonic is a momentum-based platformer with pinball physics.

>> No.5203791
File: 782 KB, 200x154, Sonic Pinball Physics.gif [View same] [iqdb] [saucenao] [google]
5203791

Sonic was always more about pinball physics than brainless speed. The marketing focused on speed but the games did not. Boost and Adventure are not classic Sonic logically translated into 3D, they're gotta-go-fast simulators with a sonic skin. Instead of physics-based platforming you just spam homing attack. Instead of earning speed through maintaining momentum as you run and bounce through an obstacle course, you just push up and hit max speed in 1 second, then proceed to watch some auti-pilot bullshit until it's time to mash homing attack again.

>> No.5203795
File: 2.04 MB, 360x240, Sonic Pinball Bitch~01.gif [View same] [iqdb] [saucenao] [google]
5203795

Sonic was never about brainless speed. The marketing focused on speed but the games did not. In the games you're pinball man and you gain speed by maintaining momentum by mastering pinball physics.

>> No.5203797
File: 665 KB, 320x224, Sonic Pinball Bitch~03.gif [View same] [iqdb] [saucenao] [google]
5203797

Physics are fun. Pinball is fun. Spamming boost, homing attack, and ring dash is not fun. It's brainless.

>> No.5203798
File: 1.28 MB, 424x239, Sonic Pinball Physics Press.gif [View same] [iqdb] [saucenao] [google]
5203798

Consider how Mario 64 is not classic Mario in 3D, it's a collectathon spin-off (that overtook the main series similar to how Persona overtook SMT). Mario 3D World on the other hand, is classic Mario in 3D. There needs to be a Mario 3D World for Sonic. A 3D game that that plays like the 2D games simply with an added dimension. A game with pinball physics, momentum, and actual platforming instead of homing attack spam and boost.

>> No.5203801
File: 946 KB, 320x224, Sonic Pinball Bitch~02.gif [View same] [iqdb] [saucenao] [google]
5203801

I miss when games were just games, and they weren't ashamed of it. Why does Mario collect coins? BECAUSE ITS A FUCKING VIDEO GAME. If board games all tried to become movie simulators, people would be "nostalgic" for scrabble and monopoly.

>> No.5203802
File: 113 KB, 320x224, Sonic Pinball Bitch~04.gif [View same] [iqdb] [saucenao] [google]
5203802

Idiot AAA devs don't understand that classics like Megaman, Castlevania, Sonic, Metroid, Zelda, and so on, are not "inferior relics of their time" but fun games with their own unique rules and mechanics that their modern "updates" completely lack. When they say this kind of shit is obvious that they're not real gamers, just losers that couldn't make it in the film industry.

>> No.5203805
File: 1.54 MB, 960x540, Sonic Pinball Physics.webm [View same] [iqdb] [saucenao] [google]
5203805

Imagine if they stopped making ovens, toaster ovens, and grills the second the microwave came out. That's how fucking stupid mainstream video game publishers are.

>> No.5203807
File: 2.86 MB, 424x240, Sonic Pinball Physics~03.gif [View same] [iqdb] [saucenao] [google]
5203807

Funny how I only see people try and salvage these incredibly mediocre games when it comes to beloved characters. Take sonic away and replace him with a stick figure and the classics are still awesome. Adventure on the other hand would be forgotten shovelware. It is sad to see someone write 6 paragraphs about how a 5/10 games was not really that bad.

>> No.5203809
File: 3.93 MB, 455x262, Sonic Pinball Physics~05.gif [View same] [iqdb] [saucenao] [google]
5203809

It comes with the whole package: If your character is an annoying meme lord, most the games are bad, and the fanbase is very loud and has some pockets of extreme weirdos (which you know very well on the internet), the result is Modern Sonic being one giant joke. This isn't a controversial opinion. NuSonic is hated. Yet when Mania dropped it was nothing but love among mainstream audiences. It's socially acceptable to like the classics but liking NuSonic will label you a weirdo. Don't shoot the messenger.

>> No.5203812
File: 77 KB, 320x224, Sonic Pinball Physics~03.png [View same] [iqdb] [saucenao] [google]
5203812

Rules/limitations make games. If evolution just meant removing limitations, every game would be another lifeless empty repetitive open world sandbox flavor of the month. Yet every franchise that went open world has failed to live up to its predecessors. Less is more. Chess would not be a better game if the board was bigger. Yugioh didn't replace poker. 3D Sonic/Mario/Rayman/DK didn't replace 2D. Movies didn't replace books. Video didn't kill the radio star.

>> No.5203813
File: 76 KB, 423x375, Sonic Pinball Physics~03.jpg [View same] [iqdb] [saucenao] [google]
5203813

You can innovate with creative stage design and gimmicks. Ever notice Rayman 1 and Rayman Origins aren't the same even though they're both 2D? Megaman 1 vs Megaman X, way different, still 2D, still Megaman. Mario 64 vs Galaxy, super different, both collectathons. MGS2 vs MGS3 very different yet still linear stealth games (and better than open world MGS5). Ocarina vs Majora, super different even though they're in the same engine with re-used assets (and both better than empty lifeless BotW). You think evolution = changing genres because you lack creativity.

>> No.5203814
File: 133 KB, 625x578, Sonic Pinball Physicss.jpg [View same] [iqdb] [saucenao] [google]
5203814

Oh and Fuck the next gen of consoles.

AI hasn't advanced since PS2, physics haven't advanced since PS3, no new storage format, no new tech (like online or Bluetooth), the RAM boost from PS3 to 4 was enough to display as many objects as you'll ever need, etc…

There's nothing to do but small graphics improvements 99% of people won't give a single fuck about due to DIMINISHING RETURNS. I give zero shits about games looking better than they do now.

What I do care about is the development costs spiking AGAIN while decimating the install base, making it so that awesome niche games don't get made until the install base builds back up again over 10 years. Yay! Less games and less risk taking for another 10 years! Oh, and 300 gb game installs on a 1 TB hard drive.

>> No.5203831

Feel better now you fucking autist?

>> No.5203838
File: 70 KB, 640x480, SA2-051100-chao-HD.jpg [View same] [iqdb] [saucenao] [google]
5203838

There really hasn't been a Sonic game with the same matriarchal feel as the Chao garden in SA2B. While the storyline itself provided some interesting gameplay, the true skill was in raising your Chaos. The level of detail and attention required to create some spectacular Chaos was commensurate with the spectacle of the Chao itself. That is, it requires ample skill and tactics to raise advanced Chaos. I distinctly remember crying every time a Chao died. I go silent in school for weeks at a time out of mourning for my innocent creatures.

>> No.5203845
File: 1.10 MB, 1472x908, g9se8p-444.png [View same] [iqdb] [saucenao] [google]
5203845

Once Sonic Heroes came out there was a change in the zeitgeist of blue hedgehog video games. Suddenly a brand new world opened, one of multitasking, complex analysis, and cognitive tweaking. Sonic Heroes defined the term "boss battle" as it is currently known in the video game world. The multi-character feature was the inspiration behind countless future developments. The multiplayer kart-racing feature was not only the first multiplayer racing game, but also the inspiration for Mariokart, GTA, and the Need for Speed franchise. This game will also go down as the pinnacle of voice acting.

>> No.5203863

>>5203801
>play Final Fight
>get crap beaten out of you, close to dying
>mhmm a piece of chewed gum on the ground!
>eat it and become Super-Saiyan again

>> No.5203867

Sonic was never good.

>> No.5203878

Nice blog, autisimo

>> No.5203894

I agree but this going full autism.

>> No.5203917

>>5203845
Lel nah

>> No.5203940

>>5203845
>>5203838
>>5203814
>>5203813
>>5203812
>>5203809
>>5203807
>>5203805
>>5203802
>>5203801
>>5203798
>>5203797
>>5203795
>>5203791
>>5203789
>>5203786
>>5203785
I agreed with everything in this thread right up to saying sonic adventure was anything but good. it was exactly the cancer that killed good sonic games.

>> No.5203942

>>5203940
and by my shitty badly written post I mean sonic adventure was shit, cancer and the origin of everything wrong with this character. sorry about the need for clarification.

>> No.5203951

>>5203942
>sonic adventure was shit
>I have no taste

>> No.5203976

>>5203802
>Couldn’t make it in the film industry
>Not Gamers
Exactly my friend. Exactly. Fuck modern games.

>> No.5203983

>>5203785
Spot on. Long live the classics.

>> No.5204287

>>5203812
Is this transparency?

>> No.5204294

>>5203951
Why are you so unafraid to stand up for Sonic Adventure? I never do because of how bad it makes me look whenever I try.

>> No.5204298

>>5204294
>Why are you so unafraid to stand up for Sonic Adventure?
Because I assumed that the beauty of the game was self evident
https://www.youtube.com/watch?v=Z6NaZrPQGfY

>> No.5204362

>>5203805
A friend of mine says her grandma literally threw out her oven when she got a microwave and never owned one again.

>> No.5204381

>>5203867
This.

>> No.5205689
File: 133 KB, 1200x898, SJWs hate boobs.jpg [View same] [iqdb] [saucenao] [google]
5205689

>>5203785
Disagree. Lel

>> No.5205849
File: 332 KB, 1024x480, Sonics.png [View same] [iqdb] [saucenao] [google]
5205849

>not posting the best Sonic image ever

>> No.5205854
File: 64 KB, 313x475, 51KJKZ01YZL.jpg [View same] [iqdb] [saucenao] [google]
5205854

>>5204362

>> No.5205862

>>5205849
Left, 90s cool that came effortlessly, dripping with personality 10/10

Right, Try hard edge lord that has no idea what is actually cool, hello fellow kids 1/10

>> No.5205895

>>5203845
>anon subverting OP's posts
cheers

>> No.5206037

>>5203789
>>5203795
the biggest misconception about boost sonic is that they're platformers when in reality they're not.

they're more time trial based racing games with a bigger emphasis on finishing with the fastest time. the only problem with this is that they don't give you any incentive to get the fastest time beyond bragging rights.

i get why people would not like the boost formula especially since forces is a very extreme example of it. but i don't think a free roam sonic game and/or aping 3D mario would work as well as most people think it would and neither would a sonic adventure 3.

>> No.5206825
File: 388 KB, 500x416, DFC5B519-EC6A-4521-9D96-E318D77A1714.gif [View same] [iqdb] [saucenao] [google]
5206825

This is probably copypasta but it’s unironically true

>> No.5206959

>>5203785
So what? Who cares about appearances? Are you THAT shallow?

New Sonic = Fun.
Old Sonic = Not Fun.

>> No.5207043

>>5203785
peak sonic was the desktop background attached to OPs post, and a few other pictures in that Joypolis series

I had more fun lucid dreaming around the mall in that picture and the city (Joypolis) that was shown in a set of less than 10 pictures than I ever have with an actual Sonic game.

>> No.5207045

>>5205849
The one on the right is better. They're both okay, but Sonic should never have been made plump just because Mario was, since Sega's Unique Selling Proposition was Sonic being faster.

>> No.5207052

>>5207043
>>5207045
sonic genesis are objectively good

>> No.5207065

>>5203789
I remember getting pissed when I coined the term "activate-the-cutscene bosses" to describe how bosses didn't just have "hit me here" locations that can turn a boss into a mere obviously non-puzzle of a puzzle, but had certain pad locations or environmental triggers that would either figuratively or even often literally trigger a cutscene that would damage a boss and not even be the coup-de-grace. that way Ganondorf is killed by an unsophisticated AI Zelda rather than Link in the finale is a great point.

I even like Adventure 1 and 2 upon release, and certainly could tell that Sonic Heroes was worse, but even with Adventure 1 you could tell there were so many mostly scripted paths, primarily because of the many level paths that became annoying and buggy as fuck to traverse if they WEREN'T scripted to keep the game looking playable even if it was only trying to make you think you were.

>> No.5207075

2D sonic forces enemies into sonic's path, which can be annoying on a first traversal of a level, but offer obstacles in a way that 3D sonic cannot without making enemies that are much different that the 2D games. That tiki head or whatever Digipen game showed this when it was better than a lot of bad 3D sonic levels because you would have to jump these super wide flame walls instead of easily running around a robot in a dimension unavailable in the 2D sonic games. The Digipen game wasn't beholden to trying to shoehorn enemies from an earlier 2D platformer.

>> No.5207125

>>5203814
>AI hasn't advanced since PS2, physics haven't advanced since PS3, no new storage format, no new tech (like online or Bluetooth), the RAM boost from PS3 to 4 was enough to display as many objects as you'll ever need, etc…

Care to provide some explanation/evidence of this for a brainlet?

>> No.5207126
File: 62 KB, 1024x574, 1539913860643m.jpg [View same] [iqdb] [saucenao] [google]
5207126

>>5203785
>Shadow is a cringey gun carrying edgelord who swears for no reason
seems pretty justified

>> No.5207473

>>5203798
> A game with pinball physics, momentum, and actual platforming instead of homing attack spam and boost.

What did you think about Igneous (the Digipen game from around 2009 (https://www.digipen.edu/studentprojects/igneous/))

Just one example of how it has a better sense than most Sonic devs for 3d platforming with a pinball-like speedy player character:

If you are rolling speedily along a wide path, you are likely to see an an enemy / obstacle like a wall of flames that totally or mostly spans the width of the track. A complete wall of short flames can require a well-timed jump. A taller wall with one narrow opening rewards quickly threading that gap.

In a 2D sonic game, you may get going so fast that you run into an unforseen enemy, which may feel cheap due to how little Sonic can see ahead (thankfully this is mostly contained to some bad ports or lesser machine entries). But if it isn't a cheap shot, I don't find myself complaining about how Sonic and the enemy happened to be in the same part of the Z dimension, since everything interactively relevant is in the same x / y plane, as you expect for a 2d platformer.

But in the 3d platormers, it becomes far to easy to doge left and right around enemies when 2d games literally did not have the option. Sega just kept rehashing the same 2d enemies that were less threatening in 3d and didn't start from the game design they had when making enemies (whereas Igneous saw this problem in Sonic games and easily demonstrated a better solution that really seems obvious unless you are so uncreative you can't help but reuse unforgettable enemies from earlier games but in a 3D context in which the fastest thing alive can now (if you can forgive a common basketball term) Euro step around enemies... or, even worse, Sonic can just use the homing attack.

I liked some of SA1 and SA2, but they stopped holding up for me and became unplayable for me long ago. And Sonic Heroes had be calling it a "buggy piece of shit" day 1.

>> No.5207490

>>5203798
I'll proffer my reaction to your Super Mario 64 description:

SM64 seemed to be the exact moment that the "2/3rds rule" or "3/4ths rule" or the "1/2 rule" emerged. There was no holy and inviolable fraction, but the idea was that you could make progress in the game without being literally every level, picking and choosing which challenges attracting you most, perhaps overlooking some hidden opportunities, while still having a pretty interesting ending for getting all 120 stars. SMB1, SMB3, 3D world, certainly allowed for at least 4 kinds of level skips: PWing abuse to fly unharmed through some levels, warp whistles, SMB1's warp zone, hammers used to destroy barriers on the SMB map, Jugem's cloud, SMB3's branching map (shared somewhat with 3D World)... I think I'm missing some while ignoring glitches.

If SM64 is a "collectathon", you're still collecting stars by completing a challenge with decent median and mean quality levels. DK64 is the game that took "collectathon" to a degree so astonishing I'm surprised I didn't even realize in grade school.

>> No.5207497

>>5203801
>I miss when games were just games, and they weren't ashamed of it. Why does Mario collect coins? BECAUSE ITS A FUCKING VIDEO GAME.

Donkey Kong 64 happened, taking the collectathon trend past a predictable breaking point. But even then, Rare wasn't ashamed of having made a platformer, just making so many mistakes along the way, including leaving at least six figures on the table because they never found the cause of the recurring playtesting glitch that never occurred with the expansion pack, so to meet the holiday deadline, they were forced to eat the cost of including an expansion pack in every box.

>> No.5207502

>>5206959
Physics are fun. Pinball is fun. Spamming boost, homing attack, and ring dash is not fun. It's brainless.

>> No.5207503

>>5203801
Many people are nostalgic for scrabble and monopoly. I'm not sure what a board game that tried to become a movie simulator would look like so anyone shoot me an example if you have one. Some common people may be nostalgic for scrabble and monopoly because of the the pace of modern communication and entertainment, but among board game enthusiasts that hold many, many games in higher regard, you can find people ashamed that scrabble and monopoly remain far more well known than any of their GOAT candidates.

>> No.5207516

>>5207503
Can't be nostalgic for something that doesn't go away.

>> No.5207517

>>5203805
The replier's grandmother who through out her over probably made a terrible mistake unless she is quite incapacitated, however:

All throughout the 90s we were inundated with toaster oven accidents destroying people and homes. Ovens and grills are great, but microwave ovens rightfully led to fucking stupid mainstream hog beasts too lazy to learn real cooking at least not burning their children alive enough of those kids would be useful, although it's not a stretch they could likely surpass their parents.

>> No.5207532

Any game can be made worse with graphics taken to that abstractly shitty a degree (stick figure). Take the good music from many several Sonic games that have it and those games are already considerably worse. Replace Sonic in Sonic 2 or 3 with some 3rd party whosafudge and he wouldn't be Bubsy bad, but Genesis / Mega Drive Sonic is no where near SMB3 on the older NES, much less SMW. Dynamite Heady is better in their Genesis head to head with 2D Sonic. SEGA coasted on Sonic's "cool". Ain't ever been a anything "cool" about Mario that didn't rely on teams crafting excellent games.

>> No.5207549

>>5207502
Sonic spinball is so fucking good. I know I'll get shit for this, but I consider it the dk '94 of Sonic games.

>> No.5207552

>>5203809
>Sonic is a meme lord
In the sense that he keeps being well known more than the quality of his games justifies, yes. If he's spouting cringe-generating nihilism fuel, I'm glad I haven't had to deal with it but I'm not surprised.

>extreme weirdos
Yup, I have been on the internet before

>Modern Sonic... one giant joke
I thought some recent games were well received? And plenty of good games can be giant jokes, like Katamari Damacy.

>every franchise that went open world has failed to live up to its predecessors
I liked SA 1 and missed the open world breaks and the misnomer in using "adventure" in the title of Sonic Adventure 2 after removing all adventure elements.

I know plenty of people whose favorite Zelda game came before Ocarina of Time, but many others are glad BotW is more open world than ever. Sonic is MUCH harder to make an open world work because it doesn't utilize enemies required by 3d paths (again, Igneous was able to nail this, having no pressure to shoehorn enemies from earlier Sonic games that make so much less sense in 3D).

>Movies didn't replace books.
It absolutely did for millions if not billions, and can't be 100.0000% unrelated to the deterioration of developer attention spans and performance.
>Video didn't kill the radio star.
Well, how often to enjoy radio plays? The 1978 Star Wars radio play has some advantages on the 1977 film, but how many who consider themselves "Star Wars fans" know about it, much less give it a shot? Ruby the Galactic Gumshoe is up there with Blade Runner, they were released the same year, and yet Ruby is an obscure radio play and Blade Runner got an even bigger budget sequel and far, far, far more discussion over the decades.

Video has killed the radio star for sports broadcasts in almost every location where fans can choose between the two routes. Only when the video commentary crew is egregiously awful will some fans mute the TV and try to sync the game video with the radio cast. And music is for phones.

>> No.5207554

>AI hasn't advanced since PS2
Well, PS2 had Half-Life 1 and its enemy AI was obviously better than Half-Life 2 (which appeared on 360 and I think PS3).

AI could be better than ever if it weren't for players getting pissed when it beats them. I remember a podcast interview on FEAR 1 and later games in the series... the AI engineer got enemies to do some nice flanking maneuvers, but too many players got pissed dying without having any idea why. Maybe they should have tried to add TF2's educational kill cam, but instead they dumbed down the AI for sequels.

>> No.5207564

>>5207552
>And plenty of good games can be giant jokes, like Katamari Damacy


That's the best damn joke I've ever played!


You make great points. It sounds like you're arguing with a teenager who knows everything, about anything that "matters", sucks young kids have such a limited scope about historical entertainment. It's not like most of them are going to go back and actually enjoy older mediums, as you said
> "it absolutely did (movies replaced books) for millions if not billions, and can't be 100.0000% unrelated to the deterioration of developer attention spans and performance."

Their (not just developers, but the audiences) attention span has been tailored to a drive through mentality. They need it, now and it needs to make them feel good now, or it's boring and gay.

>> No.5207567

>physics haven't advanced since PS3
I suppose I don't remember a physics effect wowing me since that preview of Oblivion where shooting an arrow into a bucket would make it tip over until you removed the arrow.

>no new storage format
Do we need one? I can't think of why except aesthetics.

>no new tech like online or bluetooth
Unless VR catches on, but Oculus Rift 3D and movie theater 3D have always been worse than just giving me 2D. What else can they do though? As long as I'm right that this is part of your argument about diminishing returns, I'm right there in agreement.
>You think evolution = changing genres because you lack creativity.
If by "You" you mean SEGA... well Sonic Heroes tried to evolve without changing genres... but they lacked even enough creativity to make a better game than the much older Lost Vikings

>> No.5207573

>>5203813
Also, SEGA tried to evolve Sonic with guns in Shadow the Hedgehog, the werewolf thing, and the varied characters in Sonic Adventure 1 and 2... I liked a few SA 1 and 2 stages but honestly it seems like SEGA's worst recent Sonic installments have came when they didn't try to be creative

>> No.5207585

>>5203838
And yet it's still just a minigame that, at its best, is far worse at feminine feel than Pokémon, Animal Crossing, The Sims, World of Warcraft...

And I know SA2B is not the DC version, but still people should play Seaman instead if they want to get maudlin and hysterical about a SEGA published virtual pet game.

>> No.5207601

>>5203845
OP deserves any and all trolling, but Wind Waker was my first depressing encounter with the "activate the cutscene" boss, at least repeated to the degree where I lost hope early for exceptions. Looking only at the first Sonic Heroes boss, there are still other enemies to fight and a platforming level to traverse to keep up with the boss. Meanwhile, the very first time I fought the forest dungeon boss in Twilight Princess I realized I could stand in one spot forever.

Also, never knew there was multiplayer racing in Sonic Heroes. It looks less appealing than that kart racing mode in at least one Mortal Kombat Game. Shit, driving the cat around like a race car in Timesplitters is more appealing.

The bottom line I'm not seeing in this thread is that Heroes was a buggy piece of shit, where camera angles could instantly change while you were over an instant death pit.

At least there was some music I really used to like in even some of the worst Sonic games, certainly SA 1 and 2, which I liked at release, but even Heroes, 2006, and a few more.

I'd be surprised if Heroes had voice acting bad enough for even a well researched bottom 25. It couldn't come anywhere close to Baiten Kaitos. Of course Sonic 2006 and some of the other worst Sonic games... maybe but I'm never gonna play 'em.

>> No.5207613

>>5204298
I bought the SA2 soundtrack CD back in the day, but I dunno if I can like a song from that one now. I never played 2006 but Dreams of an Absolution still works for me:

https://www.youtube.com/watch?v=tZBctzSajNI

And at least 2 SA1 songs hold up for me:

Theme of E-102gamma
https://www.youtube.com/watch?v=S0Sw7cNOY7w&index=59&list=PLvNp0Boas722L8qX0VsBhaI8s0a9k4Umr

And, Open Your Heart

https://www.youtube.com/watch?v=4fo__Sh0nIg&index=71&list=PLvNp0Boas722L8qX0VsBhaI8s0a9k4Umr

But the Genesis games had way more endearing tracks... even those Sonicesque albums had more

>> No.5207616

>>5207516
A lot of people are nostalgic for how they used to be able to get people to play board games with family at holidays and now other shit gets in the way. Not to mention one can easily get nostalgic for the days of only one flavor of monopoly (at least that they knew about) given how many different Intellectual Property Johns that Monopoly has been whored out to.

>> No.5207618

>>5207564
yeah, Earthbound is a great parody of Ultima 1 Clones (my slur for JRPGs), although the game was so compelling I would never have completed it without fast forward

Takeshi's challenge has given me a good many laughs, but I'd never want to play it.

But I've had plenty of fun with the two PS2 Katamari games, plus some with the 360 version

>> No.5207621

>>5207564
Haha and now Amazon junkies are too lazy for drive thrus.

>> No.5207625
File: 205 KB, 900x675, C2GA2NKW8AAt0sE.jpg [View same] [iqdb] [saucenao] [google]
5207625

Posting at least one more from the set of OP's pic, since that set of promotional art is better than over 90% of what's been made in the name of Sonic.

>> No.5207628

>>5207618
You really just proved our points. Lots of people are not compelled to fast forward earthbound due to attention span, and takeshis challenge? Wtf, that's such a meme game, it's strange to try and prove a point with it. Not my post, but anon posted actually good alternatives that people usually won't go back to enjoy, which is directly related to attention span even if they are fans of that genre/franchise.

>> No.5207630

>>5207625
>Sega Saturn
>Sonic the Hedgehog

Maybe they would have sold some more systems if that were actually the case instead of a bunch of Genesis ports and a shitty racing game.

>> No.5207631
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5207631

Remember the Pico? I only ever saw one in a Toy's R Us... and now those are dead, too.

>> No.5207637

>>5207631
The pico sucked, and toys r us was overpriced bullshit, but I do miss it in a wierd way. It's strange how you'll miss things that you didn't even like at the time, but realize it's better than not having them around to shit on. By the way, wtf happened to Gramps?

>> No.5207656

>>5207628
After the way Tales of Symphonia ended, I resolved to never let a "J""RP"G dick around with my time ever again. If you don't want to believe it wasn't an attention span issue on my fault, fine, although I think I only really used it to get one really rare drop that appeared on something like a 1 in 128 chance, which I recall being the Casey bat. But I did use extensive fast forward when I quickly went through Dragon Quest 1.

And yeah, Takeshi's Challenge was a meme game. Wasn't trying to refute anything by bringing it up, just discuss it because it came up naturally along with Earthbound because they parodied what was already overused or weird at the time.

Not going back to enjoy certain games isn't usually due to lesser attention span. In my experience, it's been the opposite. I grew up and I can't just pour so much time into sinks that won't pay off in future days, months, years, etc.

I mentioned the decline of reading attention span because 4chan has complained about shitty "game engines" for over a decade, and if devs wanted to get serious about developing game engines, they would have to start with something like Jason Gregory's Game Engine Architecture, 3rd. Ed., which, despite being a mere springboard to further learning, as the author takes pains to make clear, is a massive tome of over 1200 pages.

The best true-for-my-tastes insult I can through at the whole Sonic franchise is this:

Bethesda (we'll say pre-Fallout 76 since I knew I had no interest in Fallout 76 months before it released) and Troika might need fans to finish their games, but that's nothing compared to SEGA.

The best Sonic the Hedgehog game I have ever played is Sonic Robo Blast 2. It's even better when I replace the soundtrack with music from the Sonicesque albums (again, not made by SEGA). It runs on the Doom Legacy port of Doom, not anything SEGA made. And while Sonic Heroes was an obviously buggy piece of shit that never got fixed, SRB2 was updated only 2 days ago.

>> No.5207662
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5207662

>>5207631

>> No.5207664
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5207664

>>5207662

>> No.5207798

That was a great read

>> No.5207803

>>5207532
Nope. Sonic would be fun if the game looked like dwarf fortress, because he's pinball man.

>> No.5207810

>>5203795
>making up some shit about Sonic being about pinball physics when none of that was in the first game
The absolute state of historical revisionism among fanboys

>> No.5207813

>>5207810
You know how Yuji Naka is credited with creating Sonic even though Naoto Ohshima won the contest to design the new SEGA mascot? It's because Naka had already made an awesome prototype with just a sphere (marble) as a protagonist and management demanded it be turned into a franchise character like Mickey Mouse or Mario.

>> No.5207818

>>5207567
A lot of games now are coming with 100 gb installs and shit.

>> No.5207819

>>5207573
The best sonic game in 20 years is mania and they didn't try to get creative. Shadow is fucking gay.

>> No.5207824

>>5207818
Kinda reminds me of 8 flopies to install a game, probably takes just as long too.

>> No.5207827
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5207827

>>5207810
Sonic 1 is pinball man. Sorry you didn't make it past marble zone you dumb faggot.

>> No.5207828

So do you want to buy SSDs with the game preinstalled? For $200? If the game was good enough, I would love to do that, but I'm wondering what y'all want.

>> No.5207829

>>5207819
I'll admit I haven't played Mania, but when I look at it I just can't imagine I'd enjoy it more than Sonic Robo Blast 2.

>> No.5207836

>>5207829
Play it or shut the fuck up

>> No.5207843

>>5207828
Nah. That's fucking dumb.

>> No.5207845

>>5207843
Yeah, but what do you want instead? Are there discs over 100GB yet? Why would that be better than a 100GB+ ssd thumb drive? Or you want downloads only?

>> No.5207850

>>5207828
I don't own a current gen console, and I probably will never buy one. Only thing that sounds remotely interesting to me is kh3, but even then it doesn't look like it will be worth the wait of over ten years. I already hate the last few gay games that fucked up the lore, not that kingdom hearts isn't quite faggy to begin with.


The last big game I played was Skyrim, fallout 4 looked like mass effect had a bastard child with BioShock infinite. Which isn't bad, but not what most people (me included) wanted from a fallout game. I played a bit of it at a friend's house and was underwhelmed. I'm currently playing daggerfall and elite frontier 2, I'm having a blast. I honestly don't want ultra realistic shit, it really does take away from the imagination and suspention of belief. That's why I like fantasy media at all. Red dead redemption 2 seems like a nice game, but I couldn't get into the first one, so I don't really care. Red dead revolver was alright though. I guess what I'm trying to say is, I don't want it. Most of this new stuff is just bleh.

>> No.5207856

>>5207845
If I can buy a 512gb microsd for like $30, you can make a fucking cart cost less than $200.

>> No.5207858

>>5207850
Man sounds like you have really really shitty taste

>> No.5207870

>>5207858
>He don't like what I do, I will say he has shitty taste, because no raisin, I just feel urged to say brainless shit.

Nice ad hominem faggot. Can't think of anything with substance to say, I see.

>> No.5207872

>>5207850
You don't sound too much different from me. I couldn't get into RDR 1, through no fault of its own. I don't blame all new stuff for being bleh, most of it is just change in me. But there are a lot of dark patterns that have been getting even worse as well.

>> No.5207879

>>5207856
You're right. In fact I just found two different sellers selling 512GB sd or smaller cards for $15 or slightly less...

So why the fuck can't Nintendo make bigger carts or the others make them at all? I see why you're pissed now.

>> No.5207891

>>5207872
Yeah, red dead redemption had an awesome story, I just couldn't get into it. The shooting mechanics were to easy and dead eye just nerfed everything from the start. I made it a good portion through, but I was forcing myself to try and like it. I do blame new stuff for being bleh, how many times can you take pork roast and dissect into all sorts of different pieces and not expect it to become spam. Spam is good, but it's no pork roast. Yeah the dark patterns like loot boxes, free to play, even open worlds is becoming a dark pattern

>> No.5207894

>>5207879
>In fact I just found two different sellers selling 512GB sd or smaller cards for $15 or slightly less...

To be honest they are probably much lower capacity with a fake partition. It's super common for those cheap cards.

>> No.5207897

Are they so small that they can't fit the 100GB we were discussing earlier?

Or just likely to be unreliable crap?

Or both?

>> No.5207904

>>5207897
Here, be spoonfed by an eceleb: https://youtu.be/UWnZUOJeoTs

But really this link explains it pretty well.

>> No.5207968

>>5207850
>I honestly don't want ultra realistic shit, it really does take away from the imagination and suspention of belief.

If you haven't you should check out traditional roguelikes. There are several with tilesets, but if you can get into ascii it really exercises you imagination. It took me a few months til I started "seeing" the action in my mind's eye. Even with tilesets you can still activate your imagination though.

>> No.5207978

>>5207870
I don't like those games, it's just the fact that those were the only modern games that interested you if why you fucking suck. This is literally your post:


>I tried the shittiest causal trash on the market and didn't like them so all modern games suck

>> No.5207981

>>5207968
Definitely like me some roguelikes. I like the standards you know nethack and amulet of yendor or whatever, but there's been some interesting non traditional ones coming out in the last few years or so. Two that come to mind are rogue survivor and mahujid(I might have spelled that wrong). Have any recommendations?

>> No.5207986

>>5207125
If you’ve been playing along during this timeline you would understand this.

>> No.5207990

>>5207968
It's mujahid, stealth based roguelike

>> No.5207993

>>5207978
What other 100gb games are their besides AAA trash? Sorry I don't really keep up with this current gen, there really hasn't been a reason.

>> No.5207997

>>5207981
>dards you know nethack and amulet of yendor or whatever, but there's been som

I think my favorite is Infra Arcana or Golden Krone Hotel. I'll check out the ones you mentioned.

>> No.5208013

>>5207997
Those both look cool, especially infra arcana, lovecraft inspired shit always gives me a boner.

>> No.5208015

>>5203785
Sonic fans like these make me cringe.

t.Sensible Sonic fan

>> No.5208016

>>5208013
Same, love me some Lovecraft. It has an insanity mechanic that works really well. The human mind can only see so many horrors before shattering.

>> No.5208034

>>5207978
Maybe it's the sign of the times. Let me tell you a story son. Back in my day the "casual trash AAA games" were games like tomb raider, Halo, Warcraft, half life, unreal tournament, etc... You see the difference. Maybe you don't, there wasn't any call of duty 12 or legend of Zelda presents Skyrim for kids. We didn't have Mario again, again: still jumpin, or resident evil 4: every action game, Grand theft auto wild west simulator or super smash Bros: Nintendo ran out of characters. I barely see any games coming out that really catch my eye, may nier atuomaton or whatever looks good and niho, but still just reminds me of oni and onimusha for ps2. So what's all the new hidden gems you're talking about?

>> No.5208142

>>5208016
>>5208013
Try reading Country of the Pointed Firs sometime (without being spoiled)

>> No.5208149

>>5207993
>Doesn’t keep up with current gen
Me neither, I shit in the toilet twice a day for free, what the hell I want to pay for someone else’s shit to play with?

>> No.5208156

>>5208034
>Old games good
>New games sucky sucky
My sentiments exactly

>> No.5208175

>>5207827
>B-but it's really the second half of the game that defines what the game is about
No, first impressions defines what it's about. I can't believe I even have to spell that out to someone.

>> No.5209137

>>5207637
>By the way, wtf happened to Gramps?
I've been wondering the same thing, I hope he's still here minus the trip.

>> No.5209193

>>5207516
The thing may still be around in a form that's more or less the same between then and now (most Monopoly variants don't really change the rules much), you can still be nostalgic for the experience that you had with an older version of that game whether or not it's possible to go to the store right now and get a new copy that's essentially the same game with different artwork and packaging. It's also not just the game itself that comprises your experience of playing it back in the day; the setting where you played it and the people who played it with you were also part of your experience, and for some people that may be the part of their memory that they're really trying to relive by going back to the old version of the game.

>> No.5209212
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5209212

>>5208142
Ok, I'll keep an eye out for it.

>>5208149
>>5208156
Im honestly looking for a great game that has been released this year that's not the same fucking shit. Are their any good AAA titles left?

>> No.5209220
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5209220

>>5209137
I don't know, his writing style is pretty unique, I haven't really seen any posts that signify it's him. Maybe he just got sick and tired people attacking his trip, or maybe something happened, he is older than most here. Kinda sad about the "Gramps" of /vr/, not to mention the schism has brought even more idiots to the board. The times they are a changing!

>> No.5209289

>>5209212
>Im honestly looking for a great game that has been released this year that's not the same fucking shit. Are their any good AAA titles left?
What games do you like? Easier to try and recommend someone something if you know what they're into.

>> No.5209313

>>5209289
Well, I used to like open world games more, until it became numeral uno in the industry that loves to kill good things, I've heard good things about the Witcher three and I liked the Witcher two. I like good games with unique quirks, mostly. I don't really stick to one genre over others, but shmups are pretty low on my list of things to play. I'm interested in playing neir automata, niho, re7, the Witcher 3, kh3, elite dangerous, and a few others a can't recall ATM. If you give me some recs that you genuinely enjoy, I'm won't automatically shit on it. I will research it. I just don't have a very powerful PC or a current gen system and I do have a rotund backlog I'm slowly going through.

>> No.5209386

>>5209313
I would check out the Yakuza series, it's a story heavy game but that doesn't get in the way of some robust arcadey gameplay. The games have a ton of side content that is pretty fun and varied. I'd recommend playing the series through release order as the quality of life changes in some of the recent titles might make it a bit harder to go back to the older ones. A lot of people got introduced to the series through the prequel Yakuza 0, its a fine place to start out but you'll miss out on some context during a few moments. EDF 4.1 is a gonzo shooter about defending mother earth from any alien attack. I have the most fun playing the Fencer class but try out all the classes (there's 4) and you'll get a feel for who you wanna play pretty quickly.

>> No.5209394

>>5203785
Just a side effect of early 90s tude being inoffensive, while late 90s/early 2000s tude is some of the most cancerous shit ever.

>> No.5209412

>>5209386
>Edf 4.1

Holy fuck that looks bad ass. I like mech warrior/armored core, Gundam games and gun griffon, so this was an unexpected recommendation, thanks for the heads up.

>Yakuza
Seems like a Japanese GTA series, but more in depth. Could be fun, will definitely consider it.

>> No.5209420
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>>5209412
Glad to hear it.

>> No.5209693
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>>5209412
>Seems like a Japanese GTA series, but more in depth. Could be fun, will definitely consider it.
It's not Japanese GTA per se, people get disappointed by that comparison because they expect a sandbox open world game, which Yakuza is not.

I'm not sure the terms to describe it, but it's a brawler set in a small, but very densely packed open world, with a very engaging story.

>> No.5209869

>>5208156
This, but unironically

>> No.5209937

>>5207503
There are some zombie games that simulate how zombie movies tend to progress. There is also Earth Reborn in particular which is a heavily plot-based board game in that it teaches you how to play through a series of nine "story games" that you play through to learn the mechanics. Fortunately even at its basic form in Game 1, the fun is still there, and the design is really smart.

Video games are unfortunately at the mass-market point where they can hide bad design under visuals and marketing, meanwhile board games are small and nothing you can do with the game pieces itself will really help to salvage the reviews, since the niche market demands games you can come back to and enjoy again and again.

>> No.5210269

>>5208034
Unreal Tournament was never for casuals you fucking retard.

>> No.5210270

>>5208175
No, green hill defines it, and then every level besides marble garden. Dumb ass. Kys

>> No.5210271

>>5209212
Horizon is the best 3rd person open world game I've ever played. The reason is because the enemies and weapons are actually unique. It doesn't have braindead asscreed/batman/mordor combat, nor is it a generic shooter. The enemies have multiple weakpoints which allow you to disable their ranged weapons, radar, weaken their charge attacks by destroying horns, target cannisters to cause an explosion, etc... Then those spots will have different elemental strengths and weaknesses for logical reasons. Their behavior changes in fun ways depending on regionalized damage.

You have to rely on tools like trip-wires much more than any other game that's ever featured one, plus unique weapons like the one that ties them down. This is on top of the fact they will gang up on you and fuck you up if you allow it. Compare this to Asscreed/Batman style combat where enemies attack you one at a time, you can cancel anything into an invincible roll that flings you 100 feet away (but the enemies are easily stunlocked), and then you just punch/slash them to death. Again and again. Or a military shooter where you, well, shoot people to death.

I've only ever played 2 other open world series with good combat: Infamous and Zelda BotW. Zelda was fun because the combat took a physics approach. Infamous is similar to Horizon in that it's like a 3rd person shooter but with nontraditional attacks and enemies (and the hardest difficulty actually presents a fun challenge).

>> No.5210282

>>5208034
Armored Core 4-5, Bayonetta, Blazblue CF, Chronicles of Riddick Dark Athena, Dante's Inferno, Deadly Premonition, Dead Space 1, Dead Space 2, Dragon Quest Builders (Note: I think minecraft is fucking trash, this game is actually cool because there's RPG mechanics and a beatable story mode), Far Cry Blood Dragon (Note: I think every other Far Cry is trash), Furi, Gravity Rush 2, Guilty Gear Xrd R2, Infamous 1 & 2, Killer is Dead, Ninja Gaiden Sigma 2, Rayman Origins, Rayman Legends, Skullgirls, and Wipeout Omega.

>> No.5210304

>>5209212
>looking for new games that are good
Do yourself a favor and stop. Get out the Genesis, the PSX, the NES, download DOSBOX, dive off into the older stuff. Pick a platform you haven’t already done to death and commit to exploring its library. Don’t waste your hard earned money and finite time on this open world, online only, micro transaction, semi interactive bullshit.

>> No.5210305

>>5209869
I meant what I said with all sincerity.

>> No.5210323
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5210323

I have a conspiracy theory....

Super Mario Odyssey is really just Nintendo completing the vision what Sonic 06 was supposed to be, with Mario instead of Sonic.

Nintendo pulled it off, and quite successfully, with great gameplay and critical acclaim.

In doing so, it was really a just final Fuck You to Sega and what a mess Sonic became.

I may be wrong, but i was forged in the crucible of Super Nintendo versus Sega Genesis schoolyard arguments.

And that boy can dream....

>> No.5210351

>>5210323
There's zero parallels.

>> No.5210353

>>5210304
Hey dumb ass, look one post above yours.

>> No.5210367

>>5209212
>>5209193
Donkey Kong Tropical Freeze
Fatal Frame 5 Blackwater
Mario 3D world
Wonderful 101
Azure Gunvolt
AM2R Another Metroid 2
Axiom Verge
Cuphead
Dead Cells
Freedom Planet
Monster Boy Cursed Kingdom
Trine
Shadowrun Dragonfall
XCOM Long War
Pyre
Banner Saga
Divinity Original Sin 2
Factorio
Kingdom Come Deliverance
Nioh
A Hat In Time

>> No.5211708

>>5203789
would sonic adventure have aged better if it handled like mario 64 but with more momentum, higher movement speed and jump trajectory that was influenced by the angle of the terrain

>> No.5211761
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5211761

>>5203845
best post in thread

>> No.5211829

I like both.

>> No.5212064

>>5211761
thanks :)

>> No.5212087

>>5211708
Yes but also the stages are trash. The game really doesn't have redeeming qualities.

>> No.5212256

>>5203785
>you will never go to Joypolis
Why live?