[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 549 KB, 320x240, tumblr_mec91bjDin1qagmleo1_400.gif [View same] [iqdb] [saucenao] [google]
5193892 No.5193892 [Reply] [Original]

Why do so many people keep shitting on early 3D games but lavish and praising 2D games all the time?

>> No.5193893

>>5193892
Early 3D is ugly. I say that as someone who has been playing a shitload of N64 games this week.

>> No.5193906

Because sprite graphics are aesthetically pleasing, while polygon graphics are ugly. "Early" has nothing to do with it, most polygon games look ugly to this day.

>> No.5193910

>>5193892
They weren't ready to move to 3D for home consoles.

>> No.5193916
File: 3.00 MB, 426x240, 1499367683531.webm [View same] [iqdb] [saucenao] [google]
5193916

>>5193892

>> No.5193917

>>5193892
You picked a racing game for the OP which are more-or-less required to have at least semi-decent 3d. For every example of good early 3d you find, there are at least 10 other bad examples.

>> No.5193928

>>5193892
It looks like shit while 2d looks decent how hard is that to get.

>> No.5193934

>>5193928
>2D looks decent now
It looks grainy with shitty color banding and dithering everywhere.

>> No.5193935

>>5193916
>higher resolution than the actual game on PS1
hmm...

>> No.5193961
File: 29 KB, 512x446, seiken-densetsu-3-img83018.png [View same] [iqdb] [saucenao] [google]
5193961

It certainly needs praise. 3D is more exciting to the brain than 2D, but things done in 2D are usually more artistic.

>> No.5193964 [DELETED] 

Few people care about early 2D games with some standout examples, same as early 3D ones. Though with early 3D they suffer from garbage framerates, awful cameras, shit controls, wonky collission detection and more. 2D ones are very simple and there's no room to colossally fuck things up.

>> No.5193969

>>5193964
Have you not played many early 2D games?

>> No.5193972

>>5193961
Not really, sprite scaling is pretty much the coolest thing ever, and nothing in any polygon game compares.

>> No.5193973

>>5193969
Usually PONG or Space Invaders clones don't have much room to fuck up you mixed up zoomer child.

>> No.5193974 [DELETED] 

>>5193969
Sure I played lots of early to mid 80's arcade games

>> No.5193975

>>5193973
PONG and Space Invaders are way earlier 2D than the 5th generation is to 3D, you projecting little fuck.

>> No.5193978

I think early 3D looks pretty good actually. It has its own interesting minimalist aesthetic.

I don’t care about framerates or whatever the fuck. Outside of arcade ports it is irrelevant.

>> No.5193984

>>5193975
You're right. The Atari 2600 is probably a better comparison.

>> No.5194043

>>5193892
Early 3D looked like SHIT, dude.

>> No.5194047

>>5193892
>early 3D
>RRT4
Retard

>> No.5194068

>>5193935
PS1 was capable of widescreen.

>> No.5194071

Early 3D were new, and as a result offer cumbersome.

Meanwhile, 2D games had been there forever and devs had mastered their design.

For instance I have more fun playing "2nd rate" 2D FPS released in 1998 like Redneck Rampage Rides Again than 3D FPS released in 1998 and praised at the time like S.H.O.G.O

>> No.5194098

>>5194071
yeah but that shogo engine turned out to be a real gem later down the line

>> No.5194196

Early 3D can look good but it needs to be heavily minimalistic or stylized.

>> No.5194203

>>5194071
>Redneck Rampage Rides Again
you would be autistic enough to call that 3d game 2d

>> No.5194209

>>5193892
If we associated retro 2d games with Atari we'd probably shit all over them too, of course early 3d looked bad, it's not a fair comparison.

>> No.5194283

>>5194071
But Redneck Rampage is 3D.

And Shogo is better.

>> No.5194289

>>5194209
True, but people are faggots and those who say "but le 2d is le aesthetic etc" they don't play games either, they're just a bunch of faggots who played Metroid once in an emulator 5 years ago and take gay pictures of their Mario coffee mug to post on Kikebook, Instakike or something like that.

So really, fuck those people. They now can't stand PS1 3D games, PS2 3D games, PS3 3D games and likely in the future they'll hate PS4 3D games too.

>> No.5194296

The animations. Most early 3D games had poor animation compared to contemporary 2D games. Enemies don't react properly to attacks, walking movement looks robotic. It's why nobody criticizes 3D racing games.

>> No.5194323

>>5193916
>the little camera guy sprite on the platform on phantomile
neat, never noticed him before

>> No.5196068

>>5193892
Love playing early 3D games
its got the perfect balance of old and new

>> No.5196183

at the time of playing early 3d really captured my imagination with titles like Star Wars Shadows of the Empire and Goldeneye.

of course if you compare to current 3d it looks dated.

>> No.5198017

>>5193892
Because they're shit. Despite what youtube told you to think.

>> No.5198038

>>5193892
Cuz ur gay lmao

>> No.5198073

>>5193892
Because the point at where those intersect was when sprite-based artwork had reached a prime while 3D graphics were just getting off the ground.

>> No.5198091

>>5193892

early 3d is aesthetic af

>> No.5198803

>>5193892
>early 3D
>the 4th game

>> No.5198892

Early 3D game models looked so bad they were scary.

>> No.5198897

>>5194068
I don't think you understand what resolution is.

>> No.5198920

>>5194283
>But Redneck Rampage is 3D.
Build engine is not true 3D. Fake 3D engines had much more environmental detail and interactivity. Early 3D FPS games are very abstract in comparison.

>> No.5199073
File: 366 KB, 500x669, 1540775846714.png [View same] [iqdb] [saucenao] [google]
5199073

>>5198920
>muh true 3D
>saying environmental detail and interactivity totally falls on the way an engine renders its graphics and not arbitrary developer choices

Build engine dude made a "true 3D" renderer which loaded Build maps back in 95.

>> No.5199196

>>5193892
>a medium artists had experience with and could brinng out its strengths
vs
>a fresh new medium that hardly anybody knows how to use properly

Some artists also decided that with 3D they could now push for realism. They were wrong, as any attempts at realis using mearly 3D limitations were ugly as sin. On the other hand heavily stylized (especially cartoon/anime) games wore the early 3D much better - like Megaman Legends or Dr. Slump.

>> No.5199206

>>5198920
Stop making up your won definitions of what is 3D and what is not.
3D means 3 dimensions, and that's it. That's the definition.

Level geometry uses 3 dimensions.
Character/enemy/item/whathaveyou interaction uses 3 dimensions
Most relevant things in the game make use of 3 dimensions.
It's 3D.
It is limited in some capacity, but it's still 3D and the limits are there mostly so that it could run better on contemporary hardware.

>> No.5199208

>>5193935
If you crop it to 4:3 it would be 320x240 you dumb fuck

>> No.5200545

love these old 3d games

>> No.5200548

>>5193893
>N64
there's your problem

>> No.5200565

>>5199073
>>5199206
Pedantry.

>> No.5200570

>>5199206
The the people on youtube say 3d isnt really 3d... :(

>> No.5200582

>>5200565
"Not really 3d" is pedantry, based on a very specific definition that isn't applicable to actual gameplay. He's right.

>> No.5200596

>>5200582
Okay, but the point, in reference to the thread's question, is that people shit on early 3D polygonal FPS games because the hardware didn't allow for the kinds of environments in these "not really 3D" engines using billboarding. Duke could reasonably recreate a burger joint. You won't find anything like that in Quake, Unreal, et al. The benefits of 2D didn't just apply to platformers.

>> No.5200602

>>5200596
I loved playing 3d games in the mid-late 90s, because they introduced new gameplay options.

That doesn't mean they didn't look like shit. They looked awful.

>> No.5200613

>>5199208
that's just the size of the webm. The game is very clearly running at north of 480p there.

>> No.5201460

this entire thread fucking reeks of social dysfunction

>> No.5201698

>>5193892
2d ages better than early 3d

>> No.5201718

>>5193893
N64 is a really good example. Take something like GoldenEye. It's really fucking hard to go back to in its original state. But with the right emulator (the one that enables mouse+keyboard contols specifically) it's actually still a really good game underneath. A lot of early 3d console games (N64 and Ps1) have seemingly aged like millk but when put into an emulator or modded to give them better camera controls or whatever they often turn out to be really good.

It's why the PC games from that era are usually held up in higher regard. The fact that you can rebind the controls or mod them to work better on modern systems means that the brilliance of something like Thief: The Dark Project or Quake still shines through today.

>> No.5201928

>>5193916
Is this Ridge Racer?

>> No.5201967
File: 1.97 MB, 320x240, 1521618051227.gif [View same] [iqdb] [saucenao] [google]
5201967

Early 3D can look amazing but it had to be heavily stylized to look good, and most just tried to go for realism, so in that case it certainly didn't """age well""". And other than arcades and PC that gen had a lot of performance issues so I think there is some unconscious negative feelings that carried over with most people.
It's not that low poly has to look bad, it's just that for most games that was the case.

>> No.5202104

>>5201928
Ridge Racer Type 4