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/vr/ - Retro Games


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5184630 No.5184630 [Reply] [Original]

Let's discuss a little about this great genre. Here's some initial questions in order to start a proper conversation, but you're free to post anything you want anyway.
>What's your favorite franchise?
>For the serie you chose above, what is in your opinion the best title?
>Who's your favorite character?
>What's your favorite boss and/or enemy?
>What's your favorite soundtrack and/or single track?
Please be polite with other anons and be respectful of their own opinions. Constructive criticism is advised, even though you're pretty much obliged to call them faggots if they're using low-effort baits.

This was pretty much my "guideline", but then again, feel free to post more stuff such as informations, easter eggs, questions, memes, etc.

>> No.5184639

>>5184630
You spin me right round (like a record baby)

>> No.5184641

>>5184630
I remember dino crisis 1, silent hill 1-2, and resident evil 2, wasn't such a huge fan of genre to remember any favourite character/boss/tune, based on my picks is there another game I should check out?

>> No.5184643
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5184643

>>5184630
>What's your favorite franchise?
Resident Evil. I like SH, but that has only 4 good games, whereas I can get enjoyment out of every classic RE and a few of the ones made after 03.
>For the serie you chose above, what is in your opinion the best title?
The original. Not even memeing for /vr/ point, it is legitimately better than REmake and the fact that autists on /v/ have the audacity to say it's not as good or skippable is fucking offensive to the original designers, and I'm sure both Kamiya and Mikami would hate comments like that, as well as the original designer who worked on Sweet Home and came up with the idea.
I also feel some additions to REmake bog down the game, in particular the extended caves section. Don't like the changes to the Guardhouse either, I prefer the flooded area to the aquatic ring.
>Who's your favorite character?
I prefer Harry and Heather from SH to most RE characters, but I'll say Claire for sex appeal and I really like Steve. Never got the hate for him outside of his poor VA. I also enjoy Chris' character, Leon is just rule of cool for newfaggots (and even then, only in everything after Gaiden).
>What's your favorite boss and/or enemy?
Alessa and Claudia are great antagonists. For RE, I like the Ashford siblings, Lisa Trevor and Irons, can't choose between the 3 though.
>What's your favorite soundtrack and/or single track?
Becursia is the name of the main theme of CV I believe. They used it in all the CODE:Veronica Kanzenban trailers. Also like Letter From the Lost Days (SH3), Hometown (SH3) and RE2's end credits theme.

>> No.5184664
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5184664

Can't really choose between RE or SH. I suppose SH, since SH2 is the best horror game ever made imo. RE1 is the best title for the series. RE ends with Code Veronica and SH ends with 4, so that's all I'm considering here.

James is my favorite character for obvious reasons. There's a lot to him, he's very flawed and relatable. Pyramid Head is my favorite conceptually, and Nemesis because he looks cool.

As far as tracks go, all RE save room tracks are great, and for SH I'd pick Promise Reprise and Room of Angel.

>> No.5184670
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5184670

>>5184643
>that autists on /v/ have the audacity to say it's not as good or skippable is fucking offensive to the original designers
>some additions to REmake bog down the game

I agree completely.

>> No.5184672

>>5184630
>Survival Horror

I had the realization that "survival horror" isn't really a genre. They're just 3D horror adventure games. Take an adventure game (the point n click kind), and now make it fully 3D. This wasn't a new genre, but it was an adaption of the genre to new hardware, and opened up the accessibility of it to new people. Adventure games were always pretty cool, featuring puzzles, and traps, but not that many people would be interested in sitting down and playing one.

>> No.5184684
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5184684

>What's your favorite franchise?
Personally i don't have a favorite franchise because i like the classics indiscriminately, they're even different experiences to begin with. If i want a pure gameplay, with limited inventory and scarce ammo, i boot up Resident Evil. If i want to be really spooked while enjoying some non-B-movie like plot then it'll be Silent Hill. If i want another good story without renouncing to a complex gameplay, i play Parasite Eve, with its RPG approach on the genre. If i want Resident Evil with dinosaurs and even more tedious puzzles, Dino Crisis it is special mention to that beautiful game that is DC2, although it isn't a survival horror so...
>For the serie you chose above, what is in your opinion the best title?
This is very subjective.
Resident Evil: I think 3:Nemesis cuts the cake for me. imho it's the perfect union between scary setting/enemies, a fluid gameplay and nice puzzles. Though i don't want to shit to the previous chapters because i liked those so much.
Silent Hill: although i'm tempted to say SH2 (not retro) because of the story and spooks, i must ultimately confirm my love for the very first chapter. It's just a fun game overall, with some of the most twisted shit i've ever seen in a videogame.
Parasite Eve: Even for this one i liked 2 a lot (fuck the PSP spinoff though), but i have a huge soft spot for the first one, so...
Dino Crisis: Again, i liked 2 the most because of the setting, the enemy variation, the combo system, the weapons, the story etc. but this isn't an action-adventure thread so i'm bound to say DC1, which i liked a lot too.
>Who's your favorite character?
That redhead slut who's name is Regina.
>What's your favorite boss and/or enemy
>"S.T.A.R.S !!"
>What's your favorite soundtrack and/or single track?
Although i'm tempted to say "Arise within you" (Parasite Eve, battle theme), i have to admit that imo the real deal are Capcom's save themes.

>> No.5184714

>>5184630
Clock Tower on SNES was the shit. It had the atmosphere and a costant feeling of dread. The 2d graphics were pleasant too. Too bad that anything that followed was shit.
Silent Hill 1 is also one of my favorites. The use of sounds, ambiance and wtf moments was top tier.
RE had a feeling of mistery but wasn't as strong on the horror side. I think it's more a "pervy" kind of horror.

>> No.5184732

>>5184714
>Clock Tower on SNES was the shit. It had the atmosphere and a costant feeling of dread. The 2d graphics were pleasant too. Too bad that anything that followed was shit.

Clock Tower 3 is good, as is "Totally not Clock Tower" aka Haunting Grounds.

>> No.5184735

I've never played a survival horror game. What's a good introduction to the genre?

>> No.5184737 [DELETED] 
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5184737

>>5184664
>>5184684
>RE / Capcom's save themes
my negroids.
https://www.youtube.com/watch?v=vb_Bb8JA2pg
https://www.youtube.com/watch?v=53aDI5K49F4
https://www.youtube.com/watch?v=8tMIOyDI_BY
https://www.youtube.com/watch?v=_bQkbGD6RKQ
https://www.youtube.com/watch?v=lc1_QVOGeWg
very special mention, listen and tell me your feelings about this one .....even though it's not /vr/
https://www.youtube.com/watch?v=B_pi376qR4I

>> No.5184739

>>5184735
>I've never played a survival horror game. What's a good introduction to the genre?

Resident Evil 1 ps

>> No.5184741
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5184741

>>5184664
>>5184684
>RE / Capcom's save themes
my negroids.
https://www.youtube.com/watch?v=vb_Bb8JA2pg
https://www.youtube.com/watch?v=53aDI5K49F4
https://www.youtube.com/watch?v=8tMIOyDI_BY
https://www.youtube.com/watch?v=_bQkbGD6RKQ
https://www.youtube.com/watch?v=lc1_QVOGeWg
very special mention, listen and tell me your feelings about this one .....even though it's not /vr/
https://www.youtube.com/watch?v=B_pi376qR4I

>> No.5184743 [DELETED] 

>>5184737

http://www.youtube.com/watch?v=0jiKienmRiQ
http://www.youtube.com/watch?v=8tMIOyDI_BY


Dual Shock save theme is pretty solid too. Fun thing is that I played RE4, and thought the save room theme was pretty cool, but I had no idea it was a remix of the Re1 theme, since I had only played Dual Shock version.

>> No.5184747
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5184747

>>5184643
i wasn't expecting such refined taste

>> No.5184753

>>5184741

http://www.youtube.com/watch?v=0jiKienmRiQ

Dual Shock save theme is pretty solid too. Fun thing is that I played RE4, and thought the save room theme was pretty cool, but I had no idea it was a remix of the Re1 theme, since I had only played Dual Shock version.

>> No.5184756

>>5184735
resident evil 1 and silent hill 1

>> No.5184783
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5184783

>>5184672
You're not thinking hard enough. Especially with your point&click comparison

Survival Horror is a sub genre of action-adventure

Look up at the VG genre trees, and at the top you'll see the action and adventure genre

Then, there is the action-adventure sub genre
and then, there is a sub genre of that called survival horror.

It's pretty simple: take out the action mechanics (twitch based controls) ? Then it becomes an adventure game with a horror theme. Take out the adventure mechanics? It becomes Doom or House of The Dead. Take out the horror, and it's just an action-adventure game.

That's right, contrary to popular survival horror ARE "action"games by definition.

Now some survival horror lean more towards action (the AitD/RE kind) and some more towards adventure (Echo Night etc), but there is always at least a bit of the other side in the mix.

tl;dr survival horror = action-adventure game with a horror theme, and survival gameplay mechanics.
Action=twitch based controls
adventure = puzzles, figuring out where to go etc
survival gameplay mechanics: item management, making the player FEEL weaker than the odds he's facing
Horror = proeminent horror theme throughout the game (not just "bits and pieces of gore" like Dino Crisis 2) that are meant to horrify the player (scare, gross out, feel uneasy, etc)

>> No.5184784

>>5184735
The choice is yours, if you go for the classics you're pretty much always covered. If you find yourself not liking the title you picked up, either give it one more chance or try another classic; this because although the foundations of the genre are pretty much always there, you'll get everytime a different approach for things like story, settings, gunplay and so on (obviously). For example, if you're more for great stories with twisted, psychological facets and abominable, unspeakable monsters, you should go for Silent Hill. If you like zombies, tedious gameplay choices that nonetheless will make the game more interesting (such as limited saves, scarce resources etc.), try Resident Evil. This regarding the most famous ones, but i suggest you to keep an eye on both of them and why not, even to more stuff of the same genre. Just avoid nu-"survival horrors" like the plague itself, because those are nothing alike.

>> No.5184787

>>5184783
>>5184672
Now - one COULD argue survival horror is "not a real video game genre" like you said, but not for the reasons you stated. Only because video game genres are defined by gameplay mechanics and SH brings in the notion of theme (horror) into the mix.

Now though, genres are made to easily classify and identify things, so if it helps, it might as well be there, and considering nowadays the consensus is to call anything a genre (and fuck gameplay mechanics), I mean just look at the genre list on Steam, survival horror isn't worst than "indie" and whatever the fuck that indicates on the kind of game you're going to be playing.

>> No.5184803

>tfw can't discuss the best horror games like Haunting Ground, Fatal Frame or Siren on /vr/

>> No.5184807

>>5184803
yep, you're only stuck with the shitty ones. Survival horror as a genre only picked up in quality starting the ps2 ownards. Most "retro" ones by this board's standards range from shit to decent, excluding the few golden ones we all know that.

Someone hoping he's going find some retro survival horror as good as RE/SH/Echo Night is soon going to be drowning in shit.

>> No.5184808
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5184808

>>5184630
>>What's your favorite franchise?
Silent Hill
>>For the serie you chose above, what is in your opinion the best title?
Silent Hill 2
>>Who's your favorite character?
Dr. Kaufman
>>What's your favorite boss and/or enemy?
The Ideal Father "Piston Room" He knew how to have a good time.
>>What's your favorite soundtrack and/or single track?
SH2 - Magdalene / The Reverse Will

>> No.5184809

>>5184803
/v2k/ when?

>> No.5184840

I don't really have a favourite franchise, so I'll just list the retro horror games that made me feel tense or spooked
>Silent Hill
>Hellnight
>Clocktower (the playstation one)
>Dino Crisis
>Resident Evil 3:Nemesis
>Enemy Zero

>Who's your favorite character?
I like Harry, he's just a guy who wants to save his daughter and he's willing to go through hell to do it, much more likable than James or Henry
>What's your favorite boss and/or enemy?
I guess the mandatory boss fight against Nemesis
>What's your favorite soundtrack and/or single track?
the entire SH1 OST, some really unnerving stuff

>> No.5184853

>>5184643
>Alessa and Claudia are great antagonists
Just a couple of days ago I finished playing first three Silent Hill games for the first time. SH1 kind of missed me and I didn't even own PS2 to try the other two. Now, all of the game were pretty good, but I gotta say that SH3 plot fell flat for me. In general, the game felt all over the place, but the cult plot is kind of meh.

Spoilers ahoy for anybody that cares.

Heather is reincarnation of 2 different people, both of which lived at the same time, one of whom was Alessa, who was supposed to give birth to a god, but it failed thanks to Harry, but Heather still bears the god. So now Claudia, who is a half-sister to Alessa, wants to nurture that god in Heather so it can properly give birth to it, so it can bring "paradise" to Earth.

Maybe because I remember just how scared and out of place Heather looked in promotional material in ancient game mags, I expected something completely different. SH1 gave me B movie cult horror vibes, SH3 felt like a horror shlock.

Solid gameplay and great graphics though. The spooks were nice too.

>> No.5184861

>>5184853

That's because a small amount of people wanted a direct sequel to 1, since not many things were unexplained, and 2 was a self contained story. Konami didn't get that the cult was just a backdrop, it was never the focus of the game and it shouldn't be. 3 used some elements of 2, with symbolism, but it wasn't character driven enough, instead relying on answering questions that didn't need answers.

>> No.5184867

>>5184861

Looks like I had a stroke while typing this shit, but you get the point.

>> No.5184870 [DELETED] 

Playing Parasite Eve for the first time. Boy what i've missed, this game is so great. What do you think about Maeda's lucky charms? Even to this day people can't seem to graps what they do.

>> No.5184876

I'm playing Parasite Eve for the first time. Boy what i've missed, this game is so great. What do you think about Maeda's lucky charms? Even to this day people can't seem to grasp their meaning and what they do. Everytime i'm like: yo wtf stop giving me this shit you yellow face, i don't need it

>> No.5184889

>>5184861
That would match what I've read on the internet. Silent Hill 3 was initially something completely different, more similar on the "personal demons" aspect of SH2, but allegedly it was scrapped for going "too far". Considering how the SH3 we got has themes and subtle references to unwanted pregnancy, I can see that.

Even without that hardcore stuff, I think it would be simply better if Heather wasn't connected to Silent Hill's history in any way. Clearly the idea of dropping such young protagonist into our favorite misty town works.

That's another thing - while the locations of SH3 were very atmospheric and in my opinion aesthetically the best in the series, it's kind of terrible how we spent barely any time in Silent Hill itself. Running through the fog, listening for radio noises, was a nice transition between locations. The loop of foggy streets -> normalworld location -> location in otherworld worked and there was no reason to change that.

>> No.5184909

>>5184889
Not to mention it was shorter than 2. It feels similar to the Tomb Raider situation, where they suddenly had a smash hit and had to keep the money train going. The sequels were still good but definitely suffered for that reason. 1 and 2 are fresh on my mind, I still need to grab 3 and 4 for my collection. 4 did the psychological stuff better than 3, but there's even less time spent in actual Silent Hill.

>> No.5184915

>>5184909
>Not to mention it was shorter than 2.
Now that you mention it, I did finish it with almost the exact same time as SH1. Hell, even the last boss was similarly boring.

About Silent Hill 4 - I kind of have on interest in it. I recall watching fragments of a speedrun of it. Looked bad and I mean really bad. SH3 was overall pretty nice experience for me, but SH4 feels like a chore.

>> No.5184918
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5184918

>>5184861
>answering questions that didn't need answers.

>> No.5184921

>>5184915
4 has a worse reputation than it deserves. It changes things that it shouldn't. Limited inventory, movement is weird, and the hole thing is also weird. The apartment gimmick is cool though, and it has some cool visuals, though it toned down the symbolism. Its also linked with SH2, since a character mentioned in 2 is the main bad guy. It's foggy in my memory, but yeah, 1 and 2 are quite better than 3 and 4, with 2 being the best of the genre and one of the best games ever made.

>> No.5184964

>>5184918
While it was a cool moment, wasn't it confirmed that he was joking or that it was his own "version" of Silent Hill?

>> No.5184996

Since we're discussing non-retro SH, what do you guys think about Siren?
It's amazing, odd and maddening to play, which sounds like something this board would love.

>> No.5184998

>>5184964
I'm pretty sure that Vincent and Heather both saw the same things, but from his perspective they were angelic-like holy figures since he was a cult member, and was curious as to why Heather thought they were monsters.

>> No.5185014
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5185014

why the fuck was this nigger there

>> No.5185017
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5185017

>>5184783
okay now my dick is hard, I fucking love that woman the fact that she was the model for jill and that she cosplayed as her and posed in this sexy shoot and that I finally get to see her actual baresoles as her character. holy fuck this is unreal I'm gonna jerk off now like the pathetic faggot that I am thanks for this post anon I love you in a none homosexual way.

>> No.5185035
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5185035

>>5184996
One of the best horror games ever made imo, if bizarrely crippled by some decisions so hilariously, perfectly awful that they could only have been intentional. It's a really weird game.

I read a good review somewhere that made the point that, where SH uses a basic story as a springboard for various spooky setpieces that are only loosely connected through theme, Siren is like the opposite: EVERYTHING is connected, literal, concrete, there's no metaphor or symbolism at all. It takes a while to get into because of that, you're just swapping between characters and it feels kind of distant and unimmersive. But once you get to know the characters and the situation, learn the connections, see your favourites start to die off, it starts to grab you in a way unlike many other horror games.

There's the stock character in horror of the professor guy who studies the ancient evil and goes mad from what he learns; that's the guy Siren makes you feel like.

>> No.5185036

>>5184996
too many escort missions in a genre that should be about isolation
not a fan of its mission structure either or redoing missions, should've just stuck with one character
pretty good games otherwise

>> No.5185046

>>5184853
>Now, all of the game were pretty good, but I gotta say that SH3 plot fell flat for me.
I love SH1-3 but 3 did have some issues with the plot. It was weird how Heather suddenly started being sassy and making quips, and it felt rushed with her realization that she's Alessa near the end. I'm not sure why they failed with the character arc when 2 did it pretty decently, maybe it was because they were rushed to do something else after their first idea had to be scrapped. But it's still decent at times.

>> No.5185080

>>5184630
>What's your favorite franchise?
Silent Hill
>For the serie you chose above, what is in your opinion the best title?
1 for the industrial elements which give it a unique atmosphere, and I think if you don't focus so hard on the cult aspect, its story is just as good as 2's. I think 1 benefits the most from replaying to really appreciate it though. But I only barely put it above 2 which I also love, and 2 ahead of 3 by a little more.
>Who's your favorite character?
Maybe Alessa, even though she doesn't have a ton of cutscenes or dialogue. I feel like you can get enough of her character indirectly through level and enemy design and what you see of her that way, which is why I think 1 benefits the most from replaying because you don't really learn about her until later in the game which makes you miss out on some stuff in the beginning.
>What's your favorite boss and/or enemy?
The flying enemies in 1 because they seem to vary what you do the most in your encounters with them.
>What's your favorite soundtrack and/or single track?
1's OST overall, but Betrayal and Angela's Hell from 2 and Lost Carol from 3 deserve mentions too.

>> No.5185094
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5185094

>>5184630
I'm going to be wandering the earth forever as a ghost if I never find out who the heck is Inezh from RE1's live action FMVs.
>Charlie Kraslavsky is Chris (Credits: CHARLIE)
>Greg Smith as Barry (Credits: GREGORY)
>Eric Pirius as Wesker (Credits: ERIC)
>Jason Wool as Joseph (Credits: JASON)

>no one knows who Jill is and no one is bothering to look at someone with first name "INEZH" even with all other actors' names matching the credits.
FUCK

>> No.5185101

>>5185094

Inezh sounds totally made up. It's either an anagram fro her real name, or it's a mishearing of her actual name.

Henzi?
Enezi?
Zenih?

>> No.5185204

>What's your favorite franchise
It's a tie between (classic) RE and the SH trilogy.
>For the series you chose above, what is in your opinion the best title?
REmake and RE3 from RE and Silent Hill 2 and 3 from SH.
>Who's your favorite character?
Jill Valentine, Chris Redfield, Rebecca Chambers and Heather Mason
>What's your favorite boss and/or enemy?
Perhaps I've played REmake too many times, but none of the bosses really stand out to me, so I vote Nemesis because he actually feels like a boss. Also every boss in SH3.
>What's your favorite soundtrack and/or single track?
Akira Yamaoka - Breeze In Monochrome Night

That said, Dino Crisis one might be the best survival horror game. The bullet counting was unparalleled. Perhaps I am misremembering at is has been a while, but I have fond memories of finding no more than a few of those OHK darts and calculating which enemy needed to die above all others and then dodging everything else...fucking great game.

>> No.5185238

>>5184876
As far as I know they're just a plot device for delaying giving you the Maeda bullets

>> No.5185252
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5185252

Parasite Eve is one of my favorite games ever made.......but it's NOT a survival horror game.

>> No.5185256

>>5185101
Inez is a common first name.

>> No.5185294

>>5185252
pretty much, PE2 copied a lot of stuff from RE, but it never even tried to be scary, also unlimited ammo resupplies take the survival part away.

>> No.5185423

>>5184741
Pretty good, reminds me of killer7.

>> No.5185560
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5185560

>>5185014
It was there to let you know that there were monsters back out in the main hall again. Even if you killed them previously, you hear the cat die out there, come back out and sure enough there's more gray children (or micro-mumblers).

>>5184630
- favorite franchise? geez
Its a tie between Resident Evil and Silent Hill
- best title?
Resident Evil 4
And Silent Hill 1
- favorite character, boss, and enemy?
Jack Krauser and Pyramid Head
- favorite soundtrack?
Prisonic Fairytale (SH 2)

Reasons:
Resident Evil 4 stuff is obvious, RE2 should have been remade as if it were 4, without a gun merchant of course.
Silent Hill 1 had more dynamic enemies between the dogs, flying monsters, and the leapers than in the other games. They were more dangerous and you actually had to run from them and with the leapers you really couldnt even run.
I disliked SH2 because the character plot was an aside, he didnt have anything to do with the town he had just been there a few times. And I disliked SH3 for a number of reasons even if it furthered the depth of the storyline and had some of the best graphics of the series (topped only by Downpour I think).

Since I had watched the movie and knew some of the plot for the second game I was expecting Pyramid Head to show up in the 1st game and was disappointed when he didnt. I was scared out of my shit when I solved the first puzzle with the 3 keys that led to the back yard, the music changing, and the sky going dark again. I thought PH was going to be right in the back yard just off camera or would be right out in the alley.

If someone ever remakes Silent Hill 1 with better graphics the introduction of a recurring Pyramid Head is an absolute must, I suggest he be put right there for the first encounter (set off camera by the gate so the player can possibly get chopped if they're hasty), and show up in other unexpected places.
> symbolically, the protector of dark alessa who is running around town placing the marks.

>> No.5185565

Lately I've been thinking about Resident Evil as if it was an interactive fiction game. Is survival horror doable as an IF game?

>> No.5185682

>>5185560
Holy shit fuck off
>4fag
>Downpour topped the graphics (which is fucking wrong by a longshot if you look at the kids alone)
>not understand PH's symbolism and exclusivity to 2, something that every director of the games and movies fucked up after 4

>> No.5185715

>>5185560
I like Pyramid Head and understand why he's a fan favorite, but I really wouldn't want him added to 1. I feel like it'd just be fanservice that dilutes the meaning behind him. Harry was already kind of acting like her protector anyway.

>> No.5185720

>>5185560

This is the sort of person that makes /vr/ a worse place.

>> No.5185728

>>5185560
>Silent Hill 1 had more dynamic enemies between the dogs, flying monsters, and the leapers than in the other games.
I noticed that too after recently replaying 1-3. I never really feel scared playing the games although stuff like what happened to Lisa, Alessa's ending, Mary's letter, and Angela going up the stairs all gets to me and makes me choke up sometimes but 1's enemies made the game feel more tense than the others.

>> No.5185759

Every Silent Hill was better than any RE game

>> No.5185821

>>5185759
If we only count 1-3, perhaps.
The SH series really always had such better story & atmosphere than RE, because it took itself seriously.

>> No.5185828

>>5185759
>>5185821
RE were action games with horror elements.
SH were horror games with action elements.

Well, maybe not exactly true with SH1 and SH3, but you get the idea.

>> No.5185832

Is First Person Silent Hill 1 mod anon here? I dunno where to check for an update

also faves are SH1, and RE2

>> No.5185869

>>5184684
this gif, this game is such stupid trash, man how I hate that fucking shit game... so fucking retarded

>> No.5185875
File: 11 KB, 192x200, or.jpg [View same] [iqdb] [saucenao] [google]
5185875

>/v/
>most posts about silent hill 1 are people shitting on it and just saying the cult plot sucks
>/vr/
>more people saying sh1 is their favorite and giving reasons why
>mfw

>> No.5185887

>>5185875
>going on /v/ ever

>> No.5186276
File: 1.98 MB, 480x309, bugsarethecoreofrealnightmarematerial.gif [View same] [iqdb] [saucenao] [google]
5186276

>>5185832
Unfortunately i don't have any answer for you, but i'm curious to know why some people would like playing it that way. I mean, sure, why not, if you've done already all the endings. Personally i think that the idea of a low-poly FP Silent Hill could be very nice (i've also watched some videos about it so i have the confirmation), but if i have to renounce to that smart, theatrical camera work of the original thing, then i'll gladly refuse. Still, there's an option in-game for quasi-FP view iirc, after you beat the game; so i may be wrong on thinking that there isn't any appeal.

>> No.5186326

>>5185252
I don't even know why i myself wrote about PE in the first place, heavily implying that it's a survival horror. Maybe the reason why i did so is because at a younger age everyone i knew compared it to the real deal, so maybe i did it on instinct. Hell, even wikipedia itself calls it that way (although we all know that community wikis are easily wrong, especially regarding this stuff). However, by simply looking at the staples of the genre, it's very easy to discern which ones are survival horror(s) and which aren't. In fact, PE is an action RPG, horror if we want, but definitely not a "survival" one.
Also
>that fucking picture
She needs some heavy parasitic rape

>> No.5186332

>>5186326
Aya is for consensual sex with white men only.

>> No.5186362
File: 451 KB, 1144x428, yess_single_white_female.png [View same] [iqdb] [saucenao] [google]
5186362

>>5186332
wrong

>> No.5186434
File: 37 KB, 640x480, 76-capture_06062012_003451.jpg [View same] [iqdb] [saucenao] [google]
5186434

>>5186362
She never fucked him and canonically only had white boyfriends.
Also, she is not white, she is hapa.

>> No.5186481

>>5186434
the more you say these things and the more i want her to be raped by a parasitic nigger

>> No.5186492

>>5186481
It's rather interesting how the niggers in the game were widowers.

>> No.5186595

>>5184684
I love you.

>> No.5186824

Didn't know Silent Hill could get even more eerie with the pure work of glitches https://www.youtube.com/watch?v=ebkjAVjCJ50

>> No.5187043

>>5184996
Love it, but too much of a faggot to beat it

>> No.5187536

>>5187043
If there's one game where there's no shame in using a walkthrough, it's Siren.

>> No.5187667

>>5186434
Didn't she fuck Wayne though. The wepons guy. He was a mexican

>> No.5188015

>>5187667
>Didn't she fuck Wayne though
No. Maybe you were shipping them in your headcanon.

>> No.5188330

>>5187536
and hexen II /OT

>> No.5188408
File: 86 KB, 640x480, the-typing-of-the-dead_6[1].jpg [View same] [iqdb] [saucenao] [google]
5188408

>>5186326
> Hell, even wikipedia itself calls it that way (although we all know that community wikis are easily wrong, especially regarding this stuff)
At one point, Wikipedia listed Left 4 Dead, Killing Floor, and Dead Space: Extraction (the rail shooter on the Wii) as survival horror.

It's still very loose with the genre (you'll see other games listed as "first person shooter / survival horror" as if that's not an oxymoron) but it seems like the main problem is that people think survival horror means any sort of horror-themed game, regardless of the gameplay. Looking again, even The Typing of the Dead is listed as a survival horror. It's ridiculous.

>> No.5188413

>>5188408
Part of it is caused by zoomers who grew up in a time after survival horror games stopped being made, and, being unfamiliar with the genre but having heard the phrase many times, just call any horror game coming out "survival horror." That's why we have people thinking that Dead Space is a survival horror series, or that RE: Revelations or the Leon campaign in RE6 is "a return to survival horror" just for the fact that it attempts to develop some atmosphere.

>> No.5188510

>>5184630
>What's your favorite franchise?
A tie between SH and RE really. The good games in the series only, which RE has more of so RE would of course be the better overall franchise here.

>For the series you chose above, what is in your opinion the best title?
Second game for both. However the actual scarier games for both is probably the first imo.

>Who's your favorite character?
Leon overall, as for RE women I would say Jill. For SH I would go with Harry.

>What's your favorite boss and/or enemy?
Well Pyramid Head is my favorite monster design ever whether game monster or not. For RE always like the licker enemy.

>What's your favorite soundtrack and/or single track?
SH
https://www.youtube.com/watch?v=ok7dc8PaPyw
RE
https://www.youtube.com/watch?v=orHrAEU-W84

>> No.5188519

>>5188413
>people thinking that Dead Space is a survival horror series
is it not?

>> No.5188554

>>5188519
It's the same as RE4 or Gears

>> No.5188591

>>5188554
What predominately excludes RE4 from the genre? Not trying to be a dick here, but although everything is significantly watered down in it, it seems on the cusp of the genre.

>> No.5188597

>>5188591
It loses the survival element of survival horror, as well as any elements that make it similar to point and clicks.
You buy weapons now, you can also buy health items, key items aren't in your main inventory and go to an infinite inventory instead, and many other reasons.
Dead Space has a lot of the same issues.

>> No.5188602

>>5185101
>or it's a mishearing of her actual name.
Inez exists and is common, a theory I have is that Inezh is simply a weird corruption of the name that is actually used. Not too hard to imagine some russian exchange student with an odd name applying for some low tier acting gigs to cover the bills.

>> No.5188605

>>5188597
That seems like a fair distinction, and to be honest, I can see some of the reasons for the changes--that the creators were more concerned with building systems they thought would be fun, rather than being strictly beholden to a set of characteristics that define the genre. I appreciate you sharing your thoughts.

>> No.5188609

>>5188591
RE4 it's not a real survival horror, more like an action horror. This because you're not struggling to survive, you have pretty much a lot of ammo and health treatment, on the contrary of previous titles. The inventory management is pretty much non-existent if compared to said titles; i admit i've spent a lot of time doing tetris on that suitcase, but i was never on the edge like the very, very limited version of the previous chapters. But coming back to what i've said first, i know that the survival aspect mixes puzzles, horror and so on, but the action was never so predominant. Actually, there's a lot of it, but on RE4 we could say that is exaggerated.

>> No.5188621

>>5188519
It's a TPS with an emphasis on horror. The gameplay is mostly walking room to room killing everything under the pretext of "activate the generator" or some other objective. It gives less ammo than a most TPS and it's more tense than other non-horror shooters, but it doesn't really have any gameplay connection to the survival horror genre.

>> No.5188636

>>5188591
The camera angle change between RE1-3 and RE4 represents a lot about the change in overall gameplay that RE4 took.

The static camera angles in 1-3 emphasized the rooms, which you explored for key items and resources, while if the rooms contained enemies, they may not even be visible immediately (the room itself is always the main focus and what the camera directs you towards) and were more of an obstacle or a shit test that would just add tension to the exploration aspect, as did the limited inventory system.

In RE4, the rooms may contain important items, but you're streamlined into finding them and, rather than having to manage the items and figure out what to do with them, they're put in an unlimited Key Item inventory and auto-used when you get to the right spot, only really serving to activate scripts that result in a combat sequence. The camera directs your attention towards the enemies first and foremost, and not only are the combat mechanics changed to emphasize fighting the enemies (precision shooting mechanics and powerful melee attacks used to control and take out whole hordes of enemies), but virtually every part of the game revolves around locking you in a room until you've killed every wave of enemies. Like the other guy pointed out, you also collect gold and use it to buy new weapons and upgrades, and even the enemies regularly drop healing items and ammunition to keep the action flowing.

>> No.5188639

>>5188597
>It loses the survival element of survival horror, as well as any elements that make it similar to point and clicks.
Do you really define survival horror by similarity to point and click?
>You buy weapons now, you can also buy health items
You cannot buy health items in RE4
>key items aren't in your main inventory and go to an infinite inventory instead, and many other reasons.
Riiight, because inventory juggling and "a key takes up the same space as a shotgun" were "genre defining" characteristics.

>> No.5188645

>>5188639
>You cannot buy health items in RE4
>What are first aid spray

>> No.5188646

>>5188639
>Do you really define survival horror by similarity to point and click?
Yes actually. Most good survival horror games bear a strong similarity to point and clicks with emphasis on combining and using items to solve puzzles.
>You cannot buy health items in RE4
F. Aid Sprays can be bought from the Merchant retard.
>Riiight, because inventory juggling and "a key takes up the same space as a shotgun" were "genre defining" characteristics.
They were, it meant you couldn't carry more than 2 weapons or else you'd be fucking yourself over. It forced you to plan your game, what should you take, do you need to grab that herb, when should you go back to the item box.
RE4 lacks this entirely and is a weaker RE game for it as the game literally becomes 'hurr durr shoot da zombies'

>> No.5188663

>>5184664
>0 saves
My man!

>> No.5189392
File: 262 KB, 1024x768, resident_evil_3_03_by_pino44io-d5rur3p.jpg [View same] [iqdb] [saucenao] [google]
5189392

>>5184630
>What's your favorite franchise?
Resident Evil, Dino Crisis is also awesome

>For the serie you chose above, what is in your opinion the best title?
Resident Evil 2, it was a blast when I played this as a kid. RE3 is a close second, but I've played it years after.

>Who's your favorite character?
Leon Kennedy

>What's your favorite boss and/or enemy?
Maybe Mr.X or the Hunters

>What's your favorite soundtrack and/or single track?
There's so many, maybe "set at your ease" from Dino Crisis, "One more kiss" and that battle theme from RE2

>> No.5189616
File: 18 KB, 210x240, albert-wesker-resident-evil-0.53[1].jpg [View same] [iqdb] [saucenao] [google]
5189616

>>5184630
>What's your favorite franchise?
Resident Evil
>For the serie you chose above, what is in your opinion the best title?
RE3.
2 is great content-wise, but I like the feel of 3 more.
>Who's your favorite character?
Wesker. Damn those sunglasses.
>What's your favorite boss and/or enemy?
Boss: Nemesis
Enemy: Basic zombies. Aside from being the most iconic enemy, they're the only one that I don't get pissed off by when I enter a room with them. Lickers get credit though for that introductory cutscene in RE2, and walking across the window in the room before.
>What's your favorite soundtrack and/or single track?
While everyone of course loves the save room themes, one track that's often overlooked is the main theme to Resident Evil: Outbreak, as used in the intro video (which is, itself, great)
https://www.youtube.com/watch?v=0HcxMvprYa0

>> No.5190041

Going through SH1 for the first time, should I have played this game on hard? I picked normal and my inventory is filled with healing items and I have enough ammo for my pistol to gun down anything that I can't run by. I'm at the part where you lower the bridge to the next part of the town, so I'm not sure how far I'm in yet.

Also, I don't like the radio. It really ruins the surprise of enemies being in a room to me

>> No.5190053

>>5190041
The game isn't very hard, if you do your exploring you will have plenty of stuff. As far as I remember the inventory was infinite (>>5188646 is a goddamn queermo).
You're like one third in, past the hardest puzzle.

You can turn off the radio.

>> No.5190060

>>5190053
SH had infinite inventory in exchange for more elements that make it similar to point and clicks like asinine puzzles (putting the ring on the chains to keep the fridge closed so the insta death octopus doesn't get you)

>> No.5190069

>>5188663

Thanks man. I've done A rank 0 save runs on all classic REs already. I'm moving on to 10 star runs on Silent Hill games since they seem harder to do. Haven't started yet since you need to get all endings before attempting those.

>> No.5191884

>>5190041
don't worry anon, you will run out of everything when you enter school ;>

>> No.5191886

Does hard difficulty in SH1 change the puzzles or just affect combat?

>> No.5192024

>>5191884
But I already went through the school, unless there's another school I have to go through.

>> No.5192159

>>5191886
Just combat.

>> No.5192428
File: 91 KB, 494x566, moles vs kids.gif [View same] [iqdb] [saucenao] [google]
5192428

Imagine killing moles instead of children on Silent Hill: satisfaction gone.

>> No.5192432

>>5192428
I remember seeing both. Which version was which?

>> No.5192437

>>5192432
iirc NTSC-J and PAL had Mumblers, while NTSC-U had Grey Child

>> No.5192467

>>5192437
The PAL demo had Grey Children at least, such a tease

>>5192428
Mumblers will always appear in the sewers.

>> No.5192482

>>5192467
True, i forgot. Let me rephrase that, then: if i go to a school on Silent Hill i want to slay some children-like abominations, not something as nonsense as that. I'm perfectly fine with them being in a sewer, though.

>> No.5193208

>>5185869
But why? Sounds like you have a good rant in you

>> No.5193721

>>5184787
indie isnt a genre, it's just a tag for indie games.