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/vr/ - Retro Games


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File: 132 KB, 998x441, c64_old_original_box.jpg [View same] [iqdb] [saucenao] [google]
5164780 No.5164780 [Reply] [Original]

Why does /vr/ love this computer?

>> No.5165001
File: 42 KB, 460x500, be9.jpg [View same] [iqdb] [saucenao] [google]
5165001

Why do you have to spam those threads non-stop?

>> No.5165792
File: 2 KB, 768x544, c64.png [View same] [iqdb] [saucenao] [google]
5165792

>>5165001
> bitter apple/amstrad/spectrum owner: detected

>> No.5165835

Because unlike the European computers, it wasn't overflowing with shovelware

>> No.5165841

>>5165835
jajajajaja

>> No.5165873
File: 284 KB, 1970x1334, IMG_3886.jpg [View same] [iqdb] [saucenao] [google]
5165873

Would you?

>> No.5165881

>>5165841
The shovelware was mostly European stuff though.

>> No.5165885
File: 49 KB, 640x571, no.png [View same] [iqdb] [saucenao] [google]
5165885

>>5165873
fuck no. that thing is cancer running an old version of VICE.

>> No.5166034
File: 1.06 MB, 2560x1920, Battlestation thread allcaps.jpg [View same] [iqdb] [saucenao] [google]
5166034

>>5165792
>using an emulator screen

nigga please.

>> No.5166042

>>5166034
> 16:9 display of a 4:3 signal
disgusting.

>> No.5166043

>>5166034
That one of those German C64Gs/Aldi's Edition C64s?

>> No.5168090

just wondering but are their any ntsc tapes worth playing also are there any pal games that run with no issues on a ntsc c64?

>> No.5168093

>>5168090
Check out http://tapes.c64.no/main_tapelist.php
Plenty there to go through.

As for tapes worth playing, some would argue that there is no C64 tape (PAL/NTSC) worth playing and all the worthwhile stuff was on disk.

>> No.5168098

>>5168093
>>5168090
A lot of single load stuff works if you were going to be making your own tapes, there isn't a lot of original NTSC software on tape, mostly just early stuff from 1982-83. VICE works very well for testing compatibility before you go through the trouble of trying to record one. Also some TAPs, which are rips of the actual tape, have a loader that is not NTSC compatible, but the game itself works fine. In that case look for the single PRG file or rip it from a disk image and use a utility to turn it into a TAP file.

>> No.5168108

A lot of the early NTSC games from the first year and a half had a tape version, for example Synapse had tape releases of Shamus, Blue Max, Fort Apocalypse, and some Epyx games like Jumpman and Gateway to Apshai.

Blue Max, Fort Apocalypse, and Star League Baseball are personal faves of fine, they also came on disk, but I'm pretty sure they're all single load games.

>> No.5168120

yeah we used tapes on our VIC-20 but the C64 was designed for a disk drive. i recall some C64 tape software that was made or at least marketed by Commodore, but most everything you could buy was disk or cartridge.

>> No.5168267

How about cartridge software? How much of that was there?

>> No.5168270

>>5168267
About 300 titles, mostly produced in 1982-85. The main issue with cartridges was that they were limited to 16k so when software outgrew that, it was the end of them.

>> No.5168285

Cartridges' zero load time was nice, but no publisher would go for them when tape and disk software cost 1/3rd of the price.

>> No.5168289

Not only did they cost more, but there were fewer cartridge manufacturers around than disk duplicators and it took longer to get a run of cartridges finished.

>> No.5168292

>>5168270
300 is still a lot more than I expected considering the C64 is not commonly associated with cartridge software like the VIC-20 was.

>> No.5168303

Here's how it breaks down:

Activision: 12
Atari: 12
Broderbund: 5
CBS: 13
Commodore: 43
Commodore Max: 15 (several different from C64 version)
Creative Software: 7
Epyx: 3
Fisher-Price: 10
Handic: 21 (some reissues of Commodore carts)
HES: 13
HES Australia: 19 (some reissues of Activision etc)
Maxion: 5
Mr. Computer: 9
Parker Bros: 7
Romox: 6
Sega: 8
Sierra: 9
Spinnaker: 16
Turbo Software: 5

The C64GS had another 20 cartridges. If you put aside hacks and reissues and add in the 38 or so non-game cartridges, that's easily about 300 titles with 173 NTSC and 121 PAL.

>> No.5168305

>>5168303
I agree. 300-400 cartridges is still only about 5% of all commercial C64 software ever released. The most common cartridges you're likely to run into are either Commodore's first party ones or the ubiquitous Epyx Fastload.

>> No.5168308

Yeah...cartridge software was really only a thing for the C64's first 2-1/2 years, by mid-1984 or so you didn't see them anymore except a few utilities like Fastload.

>> No.5168316

https://www.c64-wiki.com/wiki/Cartridge

This is a more-or-less complete list.

>> No.5168335

is it possible to write a game that's over 16K and have it on a C64 cartridge?

>> No.5168339

>>5168335
Of course, silly. What do you think those C64GS cartridges did? They were 128k and used bank switching. It was always possible, but pointless when magnetic media was so cheap. Plus even with banking, you can still only access the cartridge ROM in 16k chunks.

>> No.5168523

>>5168335
easyflash cartridge supports up to 2mb of data, all bank switchable. lots of disk only games are slowly being re-cracked from originals (or existing cracks) and converted into easyflash .crt roms. it's excellent.

http://store.go4retro.com/easyflash-3/

>> No.5168539

>>5168339
>but pointless
instant loading is pointless on a c64? the issue was cost.
> you can still only access the cartridge ROM in 16k chunks
not that it matters. bank in whatever data into ram, copy data to where ever you want. being a machine with only 64kb, bank size isn't an issue. it's the overall size of the ROM that matters.

>> No.5168578
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]
5168578

>>5168339
In my case I always found cartridge games much too expensive. So I only own a solitary cartridge game. And it's Batman and awesome - one of the few good Ocean games btw. The other cartridge is the Final Cartridge III, which was worth every single cent.

But indeed with cartridge exclusive games developers could have done much more with the C64 outside the usual demo scene which pushed the C64 way beyond it's limits.

Just look at the unofficial port of Prince of Persia from 2011 that was ported to the C64 by someone who only had access to the decompiled source code of the original Apple II version at the time. This game, if released during the C64 lifetime, would've been one of the bigger games and also isn't technically possible on disk. There weren't that many 512k games on cartridge back than anyway (excluding the pack-in cartridges with multiple games). I only know of Last Ninja Remix, Myth and Terminator 2 using a cartridge of this size.

>> No.5168672

>>5166034
>LCD

>> No.5168693
File: 58 KB, 1024x866, 1539689387739m.jpg [View same] [iqdb] [saucenao] [google]
5168693

>>5166034
what the fuck do you think you're doing

>> No.5170063

>>5166034
Now show it running Raid on Bungeling Bay.