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/vr/ - Retro Games


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File: 56 KB, 638x650, systemshock2.jpg [View same] [iqdb] [saucenao] [google]
5137041 No.5137041 [Reply] [Original]

Is the music out of place?
www.youtube.com/watch?v=0bL7I_eWryI&t

>> No.5137090

some of it, but would you really want to miss out on stuff like this?

https://www.youtube.com/watch?v=7sUSyAFDzZw

>> No.5137138

>>5137041
No, and it's fucking fantastic
https://www.youtube.com/watch?v=y8ga23Xdw7k

>> No.5137164

>>5137041
Yeah, it is really. I'm used to it but I remember it seeming odd the first time I played it, it should've been overall just more ambient.
But the game didn't really suffer as a result or anything and frankly it makes it stand out so maybe it was for the best.

>> No.5137249 [DELETED] 

>>5137041
>>5137164
Can you hear how hectic and wild that track is? It's supposed to enhance the feeling of confusion. Put yourself in his shoes for one second. Your character was force emerged from a cryogenic sleep on a space station overrun by an alien lifeform. First thing you hear after waking up and learning about what's going on is that the room you're in is about to get sucked into space, so it's a dash for your life into the next area. Soon after you're crawling in a tight airduct, blinded by the smoke all around you you fall to the ground as the floor beneath you suddenly breaks.
See what they were getting at? I feel it was a deliberate choice.

>> No.5137251

>>5137041 (OP)
>>5137164
Can you hear how hectic and wild that track is? It's supposed to enhance the feeling of confusion. Put yourself in the protagonists shoes for one second. Your character was force emerged from a cryogenic sleep on a space station overrun by an alien lifeform. First thing you hear after waking up and learning about what's going on is that the room you're in is about to get sucked into space, so it's a dash for your life into the next area. Soon after you're crawling in a tight airduct, blinded by the smoke all around you you fall to the ground as the floor beneath you suddenly breaks.
See what they were getting at? I feel it was a deliberate choice.

>> No.5137281

>>5137041
I fucking love the techno music in SS2. The game just isn't the same without palpitation-inducing techno blaring while hearing the twisted shrieking and moaning of The Many around you.

The sound design in the Dark Engine games like Thief and SS2 was fucking amazing, even by today's standards. Surpassing them, even.

>> No.5137321

>>5137251
>>5137281
I haven't played the game, nor do i particularly like techno music, but after having watched a speedrun of this game i gotta say they fucking nailed the atmosphere. The music + ambient sounds are amazing, it makes me want to play and i don't really like RPGs.

>> No.5137330

>>5137041
med sci is the ONLY ss2 track that feels out of place.

https://www.youtube.com/watch?v=y8ga23Xdw7k
https://www.youtube.com/watch?v=8vBeWKTfpA8
https://www.youtube.com/watch?v=AuPYnma2TBs
These songs all feel totally fine, but the placement of MedSci 1 is the only track that really doesn't feel appropriate. Maybe if it was later in the level, but not right at the beginning.

>> No.5137370

>>5137321
It doesn't play like traditional RPGs. It's more akin to Deus Ex meets Metroid or something like that.

>> No.5137372

>>5137330
Medsci 1 was placed perfectly. It was the first area you start to encounter enemies and security. That music starting to blast was your "OH SHIT" moment where shit gets real and it helps accentuate the feeling of confusion and disorientation you and your character feel

>> No.5137515

>>5137372
The only confusion and disorientation I was suffering when I first got that was was why did the game not give me enough cyber modules to to even attempt to upgrade a skill.

I spent probably 10 minutes in that room looking at all the neat skills and shit before realizing I wasn't going to be able to even upgrade anything until later.

>> No.5137672

>>5137515
what's retarded is that they give you modules just for stepping out of that room

>> No.5137714

>>5137251
>>5137330
>>5137372

I'd say the medsci track is perfect for *the moment you first enter medsci*, and immediately have to deal with your first wave of zombies and monkeys armed only with a wrench.

After moving through to the crew quarters and then returning to medsci, *then* it's completely out of place.

The same pattern of 'the music is fine when you first hear it and then completely wrong when you're in the same place later on' repeats with every one of the high tempo tracks.

Ultimately, System Shock 2's static, repeating music is a huge step back from the dynamically shifting midi arrangements of the original, which had musical cues not just for different intensities of combat, but even health levels and individual enemy types - something very few games dare to attempt even to today.

>> No.5137719
File: 1.25 MB, 350x265, 1469551338026.gif [View same] [iqdb] [saucenao] [google]
5137719

>>5137041
Yes. very out of place.
didn't matter though cuz it's the shit.
if system shock 2 had some sort of Wipeout esque minigame it'd work. but that's an even bigger out of place item entirely

>> No.5138715

The biggest problem with SS2 music is that the "dynamic" music changing system is all over the place and hardly works.

>> No.5138829

>>5137041
This is a good game and I really enjoyed it but yes, the music is absolutely out of place. It completely ruins the atmosphere of the game
>dude, it's like hectic and makes you panic dude!
it actually doesn't, it's distracting and annoying and saying that it's deliberately bad to match the 'stress of the player character' is one of the dumbest and disingenuous excuses I've heard from fans. it's a solid 8/9 out of 10 game but it's music is dumb. And I say this as a huge fan of immersive sims, disable the soundtrack and play the game with ambient/sound effects only. it's a much better experience.

they aren't even good stand alone tracks outside of the game. it's really generic drum n bass marred by nostalgia. here's an example of some retards opinion on youtube

''Some people mute the music when playing, saying it kills the atmosphere. Man, that's the strangest thing to me. This music IS part of the atmosphere of the game, it's fast-paced when it must be, and it's slow when needed. It's just perfect. I loved everything from this game since the day I "discovered" it, from the back of my mind. This game came to me like it was fate I must say, as I like just EVERY FUCKING THING in it! The first time I played... It was like I found God in life, something I pursued for so many years. But now I want a sequel so bad... Will there be one someday?''

>> No.5138839

>>5138829
This is easily the worst post I've read today.

>> No.5138908

>>5138839
I think it's a pretty good post.