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/vr/ - Retro Games


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File: 510 KB, 2100x1536, SM64.jpg [View same] [iqdb] [saucenao] [google]
5081445 No.5081445 [Reply] [Original]

I'm sorry, but it's not that good.

>> No.5081448

>>5081445
It's good.

>> No.5081449

>>5081445
As somebody who's never played M64, why should I believe you over the countless people who've claimed its a classic?

>> No.5081451

>>5081448
>>5081449
>not knowing this bait OP
Hi newfriends.

>> No.5081452
File: 133 KB, 1427x813, RomeRafi.jpg [View same] [iqdb] [saucenao] [google]
5081452

>>5081448
It's good?

>> No.5081629

Played it recently. Held up damn fine. Camera can get annoying but I would even deduct points for it considering the era it came out and your camera is a fucking lakitu. He does decent work.

>> No.5081643

>>5081451
Hello. Is this a civilized board?

>> No.5081653

People here often say that you had to be there to get it and blablabla but I like it more now than back then. The pseudo open world approach was too much for my 13 years old self. Granted I didn't have a N64 of my own so I didn't really had the chance to actually sit down and beat the whole thing.

>> No.5081654

>>5081653
Same. I feel like I'm able to explore the game with far depth now than when I was younger. Same with Ocarina of Time.

>> No.5081689
File: 75 KB, 540x338, Scuttlebug.png [View same] [iqdb] [saucenao] [google]
5081689

why does it look like shit though

most of the models look good even compared to games that came out later, but then you have this turd, and the textures were in a completely different style than the models.

>> No.5081691

>>5081445
> LOOK MOM! IM TROLLING!
fuck off, moron.

>> No.5081718

It's more playable than Banjo or Spyro

>> No.5081736
File: 409 KB, 962x1384, zzzzzzzz.jpg [View same] [iqdb] [saucenao] [google]
5081736

Oh look. THIS thread again.

>> No.5081784

>>5081445
Crash Bandicoot 1 was objectively more impressive at the time, and still is to this day, although a bit punishing.

>> No.5081793
File: 72 KB, 698x658, Tsuruya bwahaha.png [View same] [iqdb] [saucenao] [google]
5081793

>>5081629
made me laugh

>> No.5081819

>>5081445
neither is your existence.

>> No.5081853

>>5081445
It really isn't.

>> No.5081952

Controller wasn't very good for it and there were a few very dumb design choices but overall a very replayable game
Light 8/10

>> No.5081956

>>5081653
Yeah I dunno what those people are on about. I had a Playstation as a kid and didn't get an N64 until way later, so I didn't even experience SM64 until way later. It holds up perfectly well. Mario controls fantastically, and they really managed to squeeze a lot of fun challenges into what was really not a whole lot of cartridge space. It's still my personal favorite 3D Mario game, and I say that as someone who thinks they're all pretty great.

>> No.5081958

>>5081445
Its better than good its GOAT.

>> No.5081990

>>5081952
The N64 controller was perfect for it.

>> No.5081995

>>5081445
Yeah Spyro and Crash were way more fun and inventive

>> No.5082018

>>5081689
>why does it look like shit though
pushing your obnoxious hyperbole aside, it's because the team had just come from working on Yoshi's Island. Going from 2D with SuperFX flourishes to a completely new architecture would prove to be challenging

i'm not even a programmer and i know that. go fucking read something

>> No.5082021
File: 86 KB, 1200x800, super_mario_bros_super_show.0.jpg [View same] [iqdb] [saucenao] [google]
5082021

>>5081445
They fucked up giving him that faggoty voice.

>> No.5082030

>>5081445
Yeah it isnt good.
>Fuckin fantastic

>> No.5082131

>>5081784
>a game that adhered to standard 2D platforming conventions was objectively more impressive than the most revolutionary 3D game ever made
Imagine actually being this retarded, holy shit.

>> No.5082154

>>5081784
Crash was a good game but it was a 2D generic platform game when Mario 64 was bigger and more impressive, and 3D.
Also Crash had that thing where the levels reverse, which just feels like cheap padding (and did at the time too). Mario 64 each level basically offers a different challenge.

>>5081445
it's obviously bait so I'm saging this but still I agree it's not THE BEST GAME EVER, but it is good. I think the actual gameplay is not that amazing but combine it with the soundtrack, which is classic and the look and feel of the game, which is good. It has a good aesthetic.
One criticism is that M64 plays a bit like a demo. It feels a bit loose and some aspects feel slightly rushed. But it's still a fun game to blast through. I did a 120 star file recently and it gets quite addictive. I think it's a good solid game, 8/10 or 9/10.
I do tend to find most people who disregard it, haven't played it?

>> No.5082265

>>5081445
Nobody cares if you don't like Mario 64. Everyone's already played it by now. Everyone's mind is made up.

>> No.5082329
File: 424 KB, 640x480, beta scuttlebug.png [View same] [iqdb] [saucenao] [google]
5082329

>>5081689
could have been more worse

>> No.5082336

>>5081445

I wonder how they pulled it off. I'm not a game dev, but my first instinct would be to treat the GBA like a weaker Saturn and use the sprites as quads, as both systems have similar rotation and scale capabilities. But it's hard to tell whether the games are using quads or tris.

>> No.5082356

im sorry, but your opinion is not that good and your thread sucks

>> No.5082360

>>5081445
We have this thread all the time. Get original.

>> No.5082380

I would say is good, but not as good as SMB3 or World.

>> No.5082389

>>5082380
actually mario 2 dong kong picnic is rated the "highest" among me

>> No.5082392
File: 3 KB, 256x224, allmario-4.png [View same] [iqdb] [saucenao] [google]
5082392

>>5082389
imo it gets award for best mario next to mario All Night Nippon Super Mario Bros.

>> No.5082393

Anyone else hate SM64 because it ditched the classic linear platforming style of the 2D games?

>> No.5082431

>>5082393
You know in the prototype they intended the levels to be a lot more linear which ended up becoming the bowser stages in the final and the fludd-less challenges in Mario Sunshine.

>> No.5082712

>>5082131
Read the blog series on Crash 1's development. I'ts pretty impressive stuff. Also the game looks years ahead of what was coming out in 1996. It wasn't as influential, but it was definitely impressive.

>> No.5082721
File: 939 KB, 857x618, 1473762537881.png [View same] [iqdb] [saucenao] [google]
5082721

>>5081689
Maybe because this game was meant to have an abstract creative direction and the rendering takes a cue from the era of SGI graphics?

>> No.5082749

>>5081445
Okay.
So go play something else.

>> No.5082760
File: 126 KB, 1280x720, snapshot.jpg [View same] [iqdb] [saucenao] [google]
5082760

>>5082721
ah, so they made it look like shit on purpose.

>> No.5082762

>>5082154
The levels don't reverse in Crash, there is usually just a follow up later in the game with a similar theme

>> No.5082767

>>5082154
Literally both Crash and Mario 64 repeat world themes (not stages).

>> No.5082821

>>5081654
Not sure i understand, i played mario64 a few times from 10 - 15 and absolutely loved it. Played it again recently (15 years later) and still love it, and i've played other games that now seem lame. Mario64 aged very well apart from the questionable camera controls.

>>5081784
Ridiculous, crash was fun but it really doesn't compare.

>> No.5083348

>>5082821
Please don't post if you don't know what you're talking about.

>> No.5083353

>>5083348
But everything he said is objectively true.

>> No.5083360

>>5083353
It's not objective if it comes from your point of view.

>> No.5083502

>>5082821
I'm >>5081653

My early teen self wasn't used to big levels, nonlinearity or exploration in a 3d environment so I would get lost all the time not knowing what I was supposed to do, and not being able to understand a single word of english didn't help either. Now I'm more familiar with all of those things so the game is much more fun to me.

>> No.5083509

>>5081448
this tbf fampais

>> No.5083529

>>5081445
It's okay, we all have opinions.

>> No.5083602

>>5082712
This guy gets it and knows his stuff.

>> No.5083683

>>5081445
REEEEEEE! FUCK YOU ITS LITTERALY TEH PERFECT GAM! BEETER THEN ALL YOUR PSTRASH GAME! FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOU!
there op has what he wants mods please delete this dumb thread

>> No.5085000

>>5081445
So good. Easy to dismiss now as dumb graphics but gameplay still holds true.

>> No.5086198

>>5082721
The name of the level in Japanese is みずびたシティ (mizubitashitii) mizubitasi = submerged in water, shitii = city. In other words it's a pretty good pun combination giving it the meaning of "city submerged in water". The English name? "Wet-dry world". Even Mario games are better of played in Japanese

>> No.5087372
File: 161 KB, 750x650, 24575.png [View same] [iqdb] [saucenao] [google]
5087372

>>5081689
The scuttlebug was cool. But then pic related in the remake

>> No.5087850

>>5081445
The camera Lakitu is the game's worst enemy

>> No.5087859
File: 83 KB, 640x463, N64_Super_Mario_64_start.jpg [View same] [iqdb] [saucenao] [google]
5087859

What's the first thing you do?

>> No.5087867

>>5081445
It still fucking blows my mind that PC didn't have the first "good" 3D exploration game. A lot of PC gamers converted to console at the time which you would never see happen these days.

>> No.5087881

>>5087859
https://www.youtube.com/watch?v=12DVmw-YE1I

>> No.5087894

>>5087881
I can't do it. The Lakitu stops me every time. :(

>> No.5087969
File: 477 KB, 766x1048, 2573581457.png [View same] [iqdb] [saucenao] [google]
5087969

It was amazing back in the day, playing through it recently just shattered my childhood memories, the controls, camera and gameplay are all awful shit, I was going to 100% it but just settled for a normal playthrough because it's just not fun to play at all, I was hoping I would get used to the clunk by the end but nope, it's garbage even though it's a classic and revolutionary title.

>> No.5087972

>>5087859
long jump

>> No.5087996

>>5082721
Hey man, got any more renders like that?

>> No.5088003
File: 839 KB, 855x617, 1473719834081.png [View same] [iqdb] [saucenao] [google]
5088003

>>5087996

>> No.5088024

>>5087969
>the controls, camera and gameplay are all awful shit
>clunk
Which neurological disorder causes people to think this?

>> No.5088045
File: 1.71 MB, 640x480, ttm100.webm [View same] [iqdb] [saucenao] [google]
5088045

>>5087969
There is plenty of evidence that the gameplay is fluid, fast, consistent, and not clunky at all. Are you sure you aren't just shit at games, anon?

>> No.5088135

>>5088045
>Are you sure you aren't just shit at games, anon?
Yes, post-64 Mario games give me no trouble at all because they play like actual real video games.

>There is plenty of evidence that the gameplay is fluid, fast, consistent, and not clunky at all.
Half of the evidence being tool-assisted and the other half being played by autistic people who've spent 20 years playing the game.

I know it's hard to bash one of those childhood defining games, but you gotta let it go man, it just hasn't aged that well, we have better Mario games to play now with better graphics/gameplay/controls/levels.

>> No.5088139

>>5088135
>post-64 Mario games give me no trouble at all because they play like actual real video games.
No, it's because the controls are watered down to appease the mongoloids who struggled with SM64.
>Half of the evidence being tool-assisted and the other half being played by autistic people who've spent 20 years playing the game.
No, neither of those things are true. Even if the latter was true, it would only prove that the game has a high skill ceiling, not bad controls.
>it just hasn't aged that well
No, that isn't correct.

>> No.5088260

>>5088139
>it would only prove that the game has a high skill ceiling, not bad controls
Get out, anyone can be good at anything if they spend 20 years on it. Take off your nostalgiagoggles and stop being a queer fanboy.

>> No.5088274

>>5088260
>if they spend 20 years on it
No one has spent 20 years on SM64. Why are you making things up in support of your bad argument?

I'm sorry that you're so stupid that you struggle with the controls in a game for 8 year olds. Fortunately, reality dictates that the controls are objectively good. It has been demonstrated.

>> No.5088286

>>5081445
>I'm sorry

That's okay, I forgive you for lying.

>> No.5088295

>>5088274
>It has been demonstrated.
But it hasn't, that was the entire point. No one is struggling with the controls either, people are just pointing out that they are quite shit and two decades worth of better 3D platformers really hasn't helped it's case either. Why are you making things up in support of your bad argument?

>> No.5088296

>>5088139
>because the controls are watered down to appease the mongoloids

So you admit that Mario 64's controls are different from most other platformers.

>> No.5088316
File: 1.23 MB, 720x404, hmc100.webm [View same] [iqdb] [saucenao] [google]
5088316

>>5088295
>But it hasn't
Of course it has. On video, in fact.
>No one is struggling with the controls either
Then what are you whining about?
>two decades worth of better 3D platformers really hasn't helped it's case either
Super Mario 64 perfected 3d platforming movement. It's only been downhill since then.
>Why are you making things up in support of your bad argument?
Everything I have stated is true.
>>5088296
>So you admit that Mario 64's controls are different from most other platformers.
Yes, in subsequent Mario games you were given fewer movement options and each of those movement options were given less depth. There is no longer a learning curve, hence newer movement engines were designed for people who are shit at games and/or retarded.

>> No.5088368
File: 9 KB, 200x200, 14614626.jpg [View same] [iqdb] [saucenao] [google]
5088368

>>5088316
>Super Mario 64 perfected 3d platforming movement.
Jesus fucking Christ.

>> No.5088375

>>5088368
Not an argument. Feels good to win.

>> No.5088540

>>5087859
Shut down the badly coded emulator and start the game up on my actual N64 instead.

>> No.5088591

>>5088260
It doesn't matter how good you are at Ninja Bread Man, it's never going to look anywhere near as fluid and fast as the webm that other anon posted. Hell, even if we're talking about other fantastic platformers, you're never going to see that level of speed and acrobatics from Spyro or Banjo Kazooei. It's absolutely an area in which the 3D Mario games stand out, and I can't think of way in which Mario 64 does it worse than the later entries.

>> No.5089713

>>5088045
>>5088316
>keeps posting footage made by speedrun spergs
Sure showed us. A normal person could never pull off game breaking shit like that, it's like you've never even played the game.

>> No.5089754

>>5088368
It literally did though, zoomer

>> No.5089773

>>5089713
>A normal person could never pull off game breaking shit like that
Of course they could. They wouldn't be able to do it as fast as possible, but simply DOING interesting movement is piss easy if you spend even little extra time and effort on it.

On top of that, speedrunners are normal people. You don't have to be a world record tier runner to want to do cool shit in SM64, and you can be doing 120 stars in less than 2 hours with a couple weeks of work.

Why are people who hate speedrunners always the most lazy faggots alive?

>> No.5089780

>>5089713
>A normal person
yes, us mortals can never achieve what the superhuman speedrunners have.
>>5089773
this. speedrunning sm64 is fucking easy. it's only hard if you want to compete at it in a serious way.

>> No.5089790

>>5081445
ANON THATS your opinion and i respect that

>> No.5089796

>>5089773
>speedrunners are normal people

>> No.5089798

>>5089796
Of course they are. And no, your cherrypicked le epic youtube cringe XD!! compilations don't prove anything.

>> No.5089831

>>5087859
read the sign mother fucker
>>5088540
retard here, how can you tell

>> No.5089839
File: 1.21 MB, 1692x633, lol.png [View same] [iqdb] [saucenao] [google]
5089839

>>5089831
>retard here, how can you tell
Not him, but look at all the sharp edges and how clear the textures are. The resolution is clearly upscaled too. See pic related to compare with VC and N64.

>> No.5089842

>>5089839
sorry anon, i still can't see the difference, guess im just blind

>> No.5089843

>>5089842
>guess im just blind
Yep, you must be.

>> No.5089889

>>5089798
Speedrunners are by definition spergs and autismos. Normal people don't devote their entire lives to "practice" a video game.

>> No.5089892

>>5089889
>Normal people don't devote their entire lives to "practice" a video game.
Speedrunners don't either. Why are you making things up to fit your childish worldview?

Literally anyone can speedrun a game.

>> No.5089896

>>5089892
Literally everything you said was wrong, congrats. The lengths the Nintendrones will go just to defend an old dime a dozen 5/10 game.

>> No.5089897

>>5089889
>putting a timer next to a game and trying to beat it as fast as you can requires devoting your life to it
>thinking the top 0.001% of speedrunners are the norm
It takes talent to be this stupid.
>>5089896
No, everything I said was correct.

>> No.5089898

>>5089897
The webms are from the runs made by the 0.001%, that was the entire point, stop dodging and backpedaling like a mofo, it's time to admit defeat.

>> No.5089902

>>5089898
The bottom 99% can do those things too, you feloniously stupid prick. Just because they're 2 seconds slower on a star doesn't mean they can't do cool movement.

>> No.5089904

>>5089898
>makes a claim
>gets completely shut down with obvious logic
>shifts the goalposts
yep, it's a retard.

>> No.5089906

>>5089902
>The bottom 99% can do those things too
They can't, otherwise they wouldn't be the bottom 99%, checkmate prick.

>> No.5089908

>>5089904
>gets completely shut down with obvious logic
Things that never happened, I proved you wrong by pointing out that the webms were made by sperg speedrunners and you couldn't deny it. It's time to admit defeat, you feloniously stupid prick.

>> No.5089913

>>5089906
Of course they can, and this is easily provable by watching literally any of the bottom 99% of speedruns.

Here's a randomly selected #200+ speedrun so you can see for yourself: https://www.twitch.tv/videos/307793105?t=

>> No.5089917

>>5089908
>Things that never happened
It did happen.

>> No.5089923

>>5089917
It didn't.

>> No.5089924

>>5081736
There's nothing wrong with reposting factual information.

>> No.5089927

>>5089913
Here, let's go over the claims you made.
>speedrunners are by definition spergs and autismos
I'm not aware of any speedrunners that have been diagnosed with aspergers or autism. Can you provide evidence for this claim?
>Normal people don't devote their entire lives to "practice" a video game.
False premise, speedrunners are generally pretty normal. Also being a speedrunner doesn't require devoting your entire life to practicing a game. So that's two easily disprovable lies.
>>5089896
>literally everything you said was wrong
No, everything that was stated in the posts you responded to was correct.
>>5089906
>the bottom 99% can't do those things
Another easily disprovable lie.

So yes, you were clearly shut down by obvious logic. You are in denial of the reality that is directly in front of you. How embarrassing.

>> No.5089929

>>5089898
>The webms are from the runs made by the 0.001%
Oh, here's another baseless claim. Please provide evidence that the runners in the webms you're referring to are in the top 0.001%.

>> No.5089935 [DELETED] 

>>5089927
Meant for >>5089917

>> No.5089937

>>5089927
meant for >>5089908

>> No.5089951

>brainlets are fabricating lies about speedrunners again
never change, 4chan.

>> No.5090194

Start your sentence with a capital letter, people can see that you've samefagged through the entire thread.

>> No.5090202

>>5090194
Who are you talking to?

>> No.5090209

but for real mario 64 isn't perfect. for example:

mario is secretly a wheeled vehicle. if you are moving from a stop, or are moving backwards from sliding down a slope it is very obvious.

the hitboxes for grabbing/punching are too small.

I don't even have to explain the camera.

>> No.5090286

>>5090209
>if you are moving from a stop, or are moving backwards from sliding down a slope it is very obvious.
This is a lie, obviously. You can go from a complete standstill to a longjump or slidekick in 1 frame of movement, and carry your momentum from that into additional movement.
>the hitboxes for grabbing/punching are too small.
Sure, if you have the coordination of a parkinsons patient.
>I don't even have to explain the camera.
The camera is perfectly consistent. I'll give you that it's slightly unintuitive, but it's perfectly learnable and doesn't take long.

>> No.5090317

>>5090202
I have no idea, probably not the person who hasn't been starting his sentences with a capital letter, I guess we will never know.

>> No.5090327

>>5090317
Have you scrolled up lately? There are almost no posts in this entire thread that don't start sentences with capital letters.

>> No.5090331
File: 406 KB, 641x470, キャプチャ.png [View same] [iqdb] [saucenao] [google]
5090331

Is writing 過ぎ with 杉 a thing?

>> No.5090797

>>5081445
I agree.

>> No.5090819

there is a reason why the crash devs laughed at mario 64 when they saw it debut. they were shitting their pants thinking nintendo was going to BTFO them but when they finally saw it they literally laughed at it.

>> No.5090821
File: 8 KB, 400x273, cookiemonsterpeek.jpg [View same] [iqdb] [saucenao] [google]
5090821

>>5088316
>in subsequent Mario games you were given fewer movement options and each of those movement options were given less depth
As much as I love my N64, and as much as I've been inclined to agree with your stance in this thread, this argument is just weird. Are you saying that Sunshine had fewer movement options - with less depth, whatever that precisely means - despite the addition of Fludd modules, Yoshis, the elastic ropes and so on?

>> No.5090836

3D Mario would be way better if nintendo made hard mode or released hard DLC levels.
>make a game with amazing movement mechanics that flow into each other very nicely
>never require the player to use more than like two in a row to complete the entire game
Like the games are cool but I can't even see the reason to play them because they are so easy. It just feels like a waste of time
>inb4 a shitload of (you)'s with annoying 3D mario levels not actual hard ones

>> No.5090843

>>5090819
then, this game they laughed at, went on to revolutionize the gold standard formula that 3d action games today still draw inspiration from.

>> No.5090859

>>5090821
>Are you saying that Sunshine had fewer movement options - with less depth, whatever that precisely means - despite the addition of Fludd modules, Yoshis, the elastic ropes and so on?
No, I think Sunshine is very close to SM64 in movement depth.

SM64>Sunshine>>>>>>>Odyssey>>>>>>>>>>>>>>>>>>>>>>>>>>>>>3d World>>Galaxy1&2

The problem with Sunshine was how boring its stages were. I'm also not a huge fan of how simple it is to do sideflips, and how brainless magnet wallkicks became a thing in this game. SM64's wallkick mechanic is insanely good and no other Mario game comes close to it.

>> No.5090874

>>5090836
You can choose to do fun or difficult things in the game, you know. You don't need a dev to tell you to.

>> No.5091368

>>5081445
Here's your (You), happy? Can u go away now? And please never come back.

>> No.5091410

>>5090286
holy shit contain your butthurt
momentum and acceleration have nothing to do with the fact that mario controls like he's a sled. the punch hitbox is so shitty it's always better to stomp, and defending the camera is a sign of brain damage.

>> No.5091426

>>5090819
Sounds like a bunch of fags

>> No.5091434

>>5091410
>mario controls like he's a sled. the punch hitbox is so shitty it's always better to stomp, and defending the camera is a sign of brain damage.
Imagine being this bad at video games.

>> No.5091681

>>5088316
Redpilled. The movement mechanics in Super Mario 64 are unparalleled. No other 3D platformer feels anywhere near as good once you've mastered it. It's all based on mastering the momentum and timing.

>> No.5091683

>>5089924
Then allow me to restate that you're a botched abortion attempt.

>> No.5092974
File: 44 KB, 624x626, tb.png [View same] [iqdb] [saucenao] [google]
5092974

>>5081445

>> No.5092987

>>5081448
It’s good, but not that good.

>> No.5093408

>>5087859
Yahoo

>> No.5093697
File: 41 KB, 220x293, IMG_3096.jpg [View same] [iqdb] [saucenao] [google]
5093697

>>5081445

I dare you to be more wrong.

I'm a 36 year old boomer. I grew up playing Super Mario Bros on the NES when I was 4 years old. I played it all from then until now. To this date no game has been more of a wow factor than Super Mario 64. It is THE best game ever made.

>> No.5093704

>>5088316
Finally someone said it. It's hard to find people that realize the depth of SM64 and it's moves. Everything else has been watered down and for normies.

>> No.5093982

>>5093704
I'm not going to claim mario64 is a masterpiece of the best platformer ever or whatever, but i will say
i haven't played another 3d platformer where chaining movements and jumps felt so satisfying. Galaxy was a let down to me, couldnt finish it, and sunshine i never played. Mario 3d world on wii U was pretty fun but movement wasnt particularly satisfying - on the other hand my wife could play it with me so it's simple enough for non-gamers, which is nice.

>> No.5094135

>>5087859
The triple jump.

>> No.5094316

>>5081445
For the time it was, but you're too much of an underage faggot bitch to know this. This is coming from someone who never played it much,m

>> No.5094679

>>5089842
Look at the castle's windows.

>> No.5095918

>>5081445
It's ok to no liking it.

>> No.5095942

It was good and one of my favorite games but it's unplayable by today's standards. People say Ocarina has aged terribly but I disagree, in OoT you don't have to perform precise platforming and shit, OoT is just a much more streamlined experience so there's not as much that can age in that game. Sure the inventory fiddling and overall pacing of the game is a bit clumsy, but it doesn't fall far behind from modern Zelda games which are essentially just more polished soft remakes of OoT. Mario is different because they always tried new gimmicks with each new entry.

>> No.5095946

>>5095942
>it's unplayable by today's standards
Imagine being this bad at video games.

>> No.5095949

>>5091434
>>5095946
Imagine being this fanboy at Nintendo.

>> No.5095950

>>5093982
>I'm not going to claim mario64 is a masterpiece of the best platformer ever or whatever
Why wouldn't you say that? It's the correct position.

>> No.5095952

>>5095949
Nice bait. Acknowledging that no one who isn't shit at SM64 would say that it's unplayable isn't the same thing as being a Nintendo fanboy. Modern Nintendo games are fucking garbage.

>> No.5095957

>>5095952
>Modern Nintendo games are fucking garbage.
Not as garbage as Mario 64 though.

>> No.5095958

>>5095957
Super Mario 64 objectively has the best movement engine in a 3d video game. If you believe otherwise you are a troglodyte.

>> No.5095961

>>5095958
Super Mario 64 objectively has the worst movement engine in a 3d video game. If you believe otherwise you are a turbocontrarian.

>> No.5095962

>>5095961
>Super Mario 64 objectively has the worst movement engine in a 3d video game
Imagine being this terrible at video games.

>> No.5095964

>>5095962
Imagine being this contrarian at video games.

>> No.5095971

>>5095964
>thinking a universally acclaimed classic deserves its praise
>contrarian
I don't think you know what that word means.

>> No.5095974

>>5095971
Universally acclaimed in 1996, it's shit by modern standards, saying anything else with a straight face is literally just you being a contrarian.

>> No.5095981 [DELETED] 

>>5095974
>Universally acclaimed in 1996
And today.
>it's shit by modern standards
You mean the modern standard of every game being an interactive cutscene with the gameplay depth of a puddle? Sure.

>> No.5095985

>>5095974
>Universally acclaimed in 1996
And today.
>it's shit by modern standards
You mean the modern standard of every game being an interactive cutscene with the gameplay depth of a puddle? Sure. I would feel embarrassed if that was my standard for a quality video game, but a troglodyte might not, so you have me there.

>> No.5095991

>>5095981
>>5095985
>And today.
Small group of contrarians on the internet doesn't quite count as "universally acclaimed".
>You mean the modern standard of every game being an interactive cutscene with the gameplay depth of a puddle? Sure.
Cherrypicking games from an entire different genre? Sure. Meanwhile in the real world every single Mario game after M64 plays and controls objectively better than M64 and the camera is never a problem, that's the beauty of video games, they rely on tech and tech keeps getting better every day.

>> No.5095997

>>5095991
>Small group of contrarians on the internet doesn't quite count as "universally acclaimed".
No one claimed they do. Why are Americans so bad at reading?
>Cherrypicking games from an entire different genre?
I didn't cherrypick anything. I pointed out the modern standard for video games.
>Meanwhile in the real world every single Mario game after M64 plays and controls objectively better than M64
No, that isn't correct. They made controls and physics easier for stupid and lazy people to understand, but let's not conflate accessibility with superiority.
>the camera is never a problem
The camera in SM64 is only a problem for stupid people, of course.
>that's the beauty of video games, they rely on tech and tech keeps getting better every day.
Unfortunately the tech getting better didn't result in devs making better games.

>> No.5096001

>>5095991
>pretending that super mario 64 is only acclaimed by a small group of people on the internet
if you want to win your argument you should probably avoid telling blatant lies.

>> No.5096014

>>5095997
>No one claimed they do. Why are Americans so bad at reading?
You claimed, right here: >>5095985
>I pointed out the modern standard for video games.
We are obviously talking about platformers in here.
>They made controls and physics easier for stupid and lazy people to understand
They are easier for the sole reason of being more polished and intuitive, it's no longer a project to get the camera to cooperate with you, it's no longer an endless ice level because Mario has real friction now.
>The camera in SM64 is only a problem for stupid people, of course.
The mere fact that they had to make the camera a "feature" in the game with some lore around a cloudperson following you just tells you that it's bad, in an ideal scenario you shouldn't even notice the camera exists.
>Unfortunately the tech getting better didn't result in devs making better games.
It did though, games look and play better than anything on Clunky 64.

>> No.5096024
File: 912 KB, 480x360, thi reds.webm [View same] [iqdb] [saucenao] [google]
5096024

>>5096014
>You claimed, right here
I'm not seeing any claims about a small group of people on the internet in that post. Read it again more carefully, my illiterate American anon.
>We are obviously talking about platformers in here.
Super Mario 64 is better than every modern platformer.
>They are easier for the sole reason of being more polished and intuitive
Yes, their lack of depth and nuance makes it more intuitive for stupid people. That was the point I made. They aren't more polished, though, obviously.
>it's no longer a project to get the camera to cooperate with you
It never was. I mastered the camera very easily, I struggle to think about how stupid you must be to not be able to.
> it's no longer an endless ice level because Mario has real friction now.
You can start moving at near top speed from a total standstill in 1 frame using longjumps, single jump-dives, or slidekicks. Being too stupid to understand how to move Mario doesn't really say anything about its quality as a video game.
>The mere fact that they had to make the camera a "feature" in the game with some lore around a cloudperson following you just tells you that it's bad
None of this is a meaningful criticism, of course. Cameras are literally features in all games that feature them, and the fact that a character operates the camera has fuck all to do with anything.
>It did though, games look and play better than anything on Clunky 64.
No, that isn't correct.

>> No.5096134

I want to kill every single speedrunner holy shit shut the fuck up

>> No.5096136

>>5081445
FUCK OFF IGN

>> No.5096138

>>5096134
>being this mad that people are better than you at video games

>> No.5096191
File: 99 KB, 1280x720, speedrunvictim.jpg [View same] [iqdb] [saucenao] [google]
5096191

>>5096134
Just circle on pic related where the speed-runner touched you.

>> No.5096197

>>5081689
how would you be able to .5A press without it?

>> No.5096705

>>5081956
Honestly it's a very good game, my personal complaint is just the booting out of levels thing I think it kinda ruins the flow, the way galaxy handled it was much better

>> No.5096746

Muh speedrunning. Sm64 is not a deep game

>> No.5096783

>>5096705
Galaxy boots you out of levels too, and on top of that the star grab cutscene is like 25 seconds longer than SM64.

>> No.5096786

>>5096746
>Sm64 is not a deep game
Of course it is. There are an endless amount of things you can do with the movement, and a limitless skill ceiling.

>> No.5096796

>>5096786
Cringe

>> No.5096805

>>5096796
Not an argument. Feels good to win.

>> No.5096813

>>5096805
Outdated game

>> No.5096821

>>5096813
ikr the graphics suck i prefer odessy because mum gave me a switch last xmas and it ROCKS

>> No.5096847

>>5096821
outdated mechanics

>> No.5096852

>>5086198
How is the japanese a pun and not a compound word

>> No.5097009

>>5096852
The shi at the end of mizubitashi and the shi at the start of shitii is shared

>> No.5097940

64 is a shining achievement and tbpdesu ninty is still riding its coattails

>> No.5098038

Mario 64 needed a less shit camera and better designed levels.

>> No.5098040

>people actually think Mario 64 does precision platforming well at all
Yikes!

>> No.5098274
File: 957 KB, 540x360, vanishcap.webm [View same] [iqdb] [saucenao] [google]
5098274

>>5098040
It obviously does. You're retarded, aren't you?

>> No.5098283

>>5098274
TAS doesn't count.

>> No.5098287

>>5096014
>The mere fact that they had to make the camera a "feature" in the game with some lore around a cloudperson following you just tells you that it's bad
This was because the intended audience for Mario 64 in 1996 had literally never played a game with a 3D camera before, much less an automatic camera that adjusted continually based on player movement and positioning in the environment.

It's possible Nintendo underestimated their audience in this regard and should have left Lakitu out of it, but the cameraman is in not in any way a signal that the camera mechanism in the game is bad.

>> No.5098294

>>5098040
Rather than just sharting out a pointless and embarassing "yikes," why not explain a thing or two about what's wrong with the precision platforming in SM64?

>> No.5098302

>>5098283
>TAS
holy shit imagine being this stupid.

>> No.5098306

>>5098302
Imagine being this gullible.

>> No.5098308

>>5098306
It has nothing to do with gullibility, obviously. When you watch someone speedrun SM64 in person you'll understand that all of this is possible and more.

>> No.5098310

>>5098306
>if I'm shit at the game everyone else must be too!
yeah, no, you're a mongoloid.

>> No.5098313

>>5081445
>I'm sorry
You sure are. But now you can show all your fellow underage how many (You)s you got on the fourth channel with your le edgy shitpost about a good game.

>> No.5098317

>>5098306
>he doesn't know what TAS looks like but pretends to
That doesn't make him gullable, it just makes you ignorant.

>> No.5099041

>>5098274
How much precision would you say is lost on an emulator? That was awesome

>> No.5099127

>>5099041
>How much precision would you say is lost on an emulator?
Nothing is as precise as the OEM n64 controller for this game. You can still get pretty good on an emulator, though.

>> No.5099132

>>5081445
Thats not ocarina of time

>> No.5099407

>>5081445
guaranteed replies