[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 10 KB, 299x137, 300px-Nintendo-64-wController-L.jpg [View same] [iqdb] [saucenao] [google]
5080625 No.5080625 [Reply] [Original]

How would the N64 era be different if it shipped with a disk drive?

>> No.5080649

Not by much, the largest Disk Drive 64 rom size available was 512 mbit (64 megabytes), same sizes as Resident Evil 2 or Conker's Bad Fur Day so still nowhere near CD-Roms.

>> No.5080653

>>5080625
It would have a different role in society today due to the system being less friendly to small children. Kids through the 2000s played hand-me-down N64s because the carts would continue working even as they slammed them down into the system with their grubby little hands.

From 1996 to 2000 it wouldn't have made a huge difference other than you'd have had loading times.

Also I am assuming mean an actual magnetic disk drive, not an optical disc drive.

If the N64 used CDs then it might have made a little more headway against Sony, but to tbqh the whole cd vs cartridge thing wasn't even in the top 5 things that were making the differences between the systems.

Last note: the N64 was a lot more popular and sold better than Nu-gamers like to pretend it was. It was sold out for months everywhere on release, and held in high esteem for having 1st party titles which were some of the best games of the day. The idea that it was a system only for little kids is a later invention, from 1996 to 2000 if you had an N64 in your entertainment system it was just another one of the cutting edge consoles of the time and would usually be right next to a PlayStation. Console warring wasn't something people who played a lot of games cared about as much in that time period, that was more of an earlier and later thing. From 1996 to 2000 consoles were probably cheaper (adjusted for inflation) than any other time, and you'd see people get an N64 one year, then an PlayStation the next, or the other way around.

>> No.5080656

>>5080625
How would the GC era be different if it shipped with a dvd drive?

Nintendo always does dumb shit.

>> No.5080995

>>5080625
The n64 would still loose most of the M rated games to playstation.

>> No.5081006

>>5080625
Since its debut on the PC Engine almost a decade before the N64 it was clear that the CD was the future. If the N64 had opted for magnetic discs instead of CDs I doubt it would've fared much better.

>> No.5081165

>>5080625
Still outperformed by PSX

>>5080653
Normal people just bough PC, you know... On the long run, it was entire leagues cheaper than alternatives

>> No.5081168

why not use minidiscs instead of carts?
kids-friendly and more storage.

>> No.5081278

>>5081165
>Normal people just bough PC
PCs capable of playing big new releases were nowhere near common place. For one thing, almost all games required 3D accelerator cards that weren't at all standard in most OEM builds at that point. It wasn't like today where you can get passable opengl performance from whatever onboard GPU intel farted onto your northbridge. Most computers were barely capable of running Quake in the late 90s.

>> No.5081280

>>5081168
If you take it that the SNES CD died due to a falling out with Sony over licensing, the last thing they'd want to do is have to license Sony's proprietary mini-disc format.

>> No.5081286

Loading times.

>> No.5081302

>>5080653
>Last note: the N64 was a lot more popular and sold better than Nu-gamers like to pretend it was.
True, and the playstation numbers were inflated because of the perception of easy piracy. Kids were getting playstations over N64s because their parents were hearing how you could just get cheap copies. This spread to non-gamers. Seemed like everyone I knew had a playstation and a wallet with a handful of CDrs that they never played because they weren't into games.

>> No.5081335 [DELETED] 

>>5081278
This. Videogame consoles were a lot cheaper in the short run, in the long run, and "normal people" bought consoles. Just more tall tales from clueless PC elitists. You had a PC. Your childhood was soulless and marked by dodgy compatability, trying to figure your games and bad games. .

>> No.5081336

>>5081278
This. Videogame consoles were a lot cheaper in the short run, in the long run, and "normal people" bought consoles. Just more tall tales from clueless PC elitists. You had a PC. Your childhood was soulless and marked by dodgy compatibility, trying to arbitrarily configure your games and mostly bad games all while trying to act superior because "muh megahertz". .

>> No.5081484

>>5080625
>>5080653
It'd have turned out exactly the fucking same.

The reason the PS1 got all the developers was not because of "discs", it was because Sony was subsidizing third parties and taking lower royalties. THAT and THAT ALONE is why EVERY FUCKING COMPANY jumped ship from Nintendo/Sega to Sony. Otherwise Saturn would have done fine, since it had discs, but instead it bombed while N64 did reasonably well.

>> No.5081546

the controller was sti a double penetration dildo that lacked vibration and the games still lacked texturing as good as the PSX so not much better.

>> No.5081549

>>5081546
The original playstation controller before Nintendo introduced the Rumble pack also didn't have vibration.
Also
>PS
>good texturing
lmao

>> No.5081553
File: 119 KB, 640x960, 1409202398127.jpg [View same] [iqdb] [saucenao] [google]
5081553

>>5081549
>Catalog
the difference was the the psx controller wasn't an obvious dildo.

and the textring speaks for itself, the only graphical improvement the 64 had was that the devs triangulated their faces on the models instead of the quads that went all over the place in PSX games.

>> No.5081562

>>5081553
You mean the prongs the PS pads have aren't dildoes?
Texturing during 5th gen was shitty period, some devs were ingenious and made good us the pixelated shit they had to work with, but overall it was terrible.

>> No.5081565

>>5081562
at least the psx devs had more there, the 64 games looked like clay with an occasional sticker placed somewhere horribly every once in awhile.

>> No.5081569

>>5081565
Nah, they all looked pretty weird and shitty. Nintendo 64 had better 3D though, but that isn't saying much.
Stop being an obnoxious Playstation fanboy.

>> No.5081574

Nintendo would've done better if they got CDs as they probably would've gotten the Final Fantasy and Dragon Quest games. But as was already mentioned in the topic, the relationship Sony had with 3rd party companies still would've killed Nintendo.

>> No.5081575

>>5081569
it was a better console overal. 64 had good titles to, but it lacked in 3rd party titles that were equally as good as nintendo titles. Battletanx , perfect Dark, and Starwars Shipbattle thing were the only good 3rd party titles.

>> No.5081583

>>5081575
>Battletanx , perfect Dark, and Starwars Shipbattle thing were the only good 3rd party titles.
I like both N64 and PS, but I think you should research the N64 a bit more if you think those are the only good 3rd party.

>> No.5081586

>>5081583
I mean there was Gauntlet to I guess, but the only plus it had over psx was the 4 player aspect, but that was meant to play at your local nickel-cade anyway. Doom 64 was amazing minus the controller.

>> No.5081592

>>5081586
You're still far from mentioning the best N64 3rd party games.

>> No.5081605

>>5081592
Conqor sucked until the Xbox version, Bubbsy 3D was on PSX, Sarges Heros was better on PSX, Command and Conquer was shit on any console, Pro Skater was better on psx but the GC version were better than the ps2 versions, yeah.

>> No.5081608

>>5081605
>even mentioning shit like Bubsy or Sarges heroes
lmao, dude, we get it, you don't know many video games period.

>> No.5081614

>>5081608
I present one final argument. Ape Escape, that shit had Nintendo painted all over it, but it required the dual analog sticks that Nintendo didn't believe in and failed to offer. In turn Playstation had the best 90s console title of all time.

>> No.5081624

>>5081614
A game with dual controls would have been possible by using the C-buttons, like many FPS games had. The PS1's second analog was mostly useless, it wasn't like now where it's used almost exclusively as a free camera control.
Ape escape has great music though.

>> No.5081627

>>5081624
it is a shame what happened to the right analog stick, the only game in the past 10 years that didn't use it for camera controls was Dablo 3 I think. I can see what you mean about the c-buttons, but it just felt smoother with the stick for games that required you to rotate it.

>> No.5081716

>>5081336
I think the zoomers on /vr/ honestly think that computers were as affordable back then as they are today.

>> No.5082156

>>5081165
>Normal people just bough PC, you know...
18+

>> No.5082163

>>5081716
Yup, personal computers were generally inferior to consoles until Gen 7.

>> No.5082189

>>5082156
They did, but sure as hell not for gaming. Maybe so their kids could do school work, but pc wasn't a gaming platform first until rather recently. Sure it was a benefit, but it was mainly for word processing and email or internet.

>> No.5082194

but nobody mention we would've had metroid prime much earlier and that would've changed the face of gaming as we know it

>> No.5082201

>>5080625
it wouldn't have been solid state anymore and would've used moving parts so it would have been more expensive (Sony already made CD players, and they made a loss on PS1s anyway).
Loading times would've been increased.
The graphics would have been weaker.

However, Square would have remained on board and probably released Final Fantasy 6 and 7 on it.
It would've been able to play CDs (a boon for the PS1 at the time).
It would have opened the machine up to more 3rd party and small independent developers put off by the expensive of making a cartridge.
This possibly would have led to Nintendo's image being a bit 'cooler' as more adult games were released. Which would have boded better for the Gamecube. (Nintendo were always against that, though).

all in all it's difficult to say if it would've been positive or negative in the long run. As it stands the real thing was about loading times. PS1 games did take ages to load and PS1 memory cards could be dodgy. 64 games loaded basically as soon as they were slammed in and N64 save files rarely corrupted (on the game carts at least, the controller paks would act up after a while).

So there you go. Who can say really. I'm sure there's quite a lot could be said about this. I think overall it might've been better sales-wise for Nintendo, but who knows. interesting thoughts OP

>> No.5082237

>>5082194
Metroid Prime only happened because Acclaim was shutting Iguana down and they didn't know what to do after Turok. Miyamoto saw what they were doing and gave them the IP way too late for anything to take place during the N64 era. The finished product would not have happened any sooner

>> No.5082271

>>5082163
They started out as inferior, but quickly overtook consoles. You'd usually have a year and a half of consoles being better at PCs at the beginning of each generation. Although this was also because consoles ran games at much lower resolutions.

>> No.5082545

>>5081574
SONY LITERALLY PAID FOR FINAL FANTASY 7'S DEVELOPMENT. NINTENDO WASN'T GETTING JACK FUCKING SHIT REGARDLESS OF THE FORMAT THEY USED.

>> No.5082547

>>5082189
18+

>> No.5082578

>>5081336
>>5081716
>>5082163
PC's since the early 90s have had good unique games. FPS was a PC phenomenon, had 3d first, etc. Of course PC's were pretty expensive, but despite enjoying nintendo as a kid i'm most glad i had access to good PCs. For reference, my family bought a pentium 75 for $5k a few months after their release. Given inflation, that's probably more like $10k today.

>> No.5082582

>>5082578
PCs had tons of great games that were simply not possible on consoles and the low barrier of entry to becoming a PC developer (commodity hardware, free dev tools from Microsoft, and the onset of the object-oriented programming craze) all contributed to PCs having great games. You didn't need a ton of money to make a killer PC game, so the smaller audience wasn't as much of an issue.

>> No.5082591

>>5081168
Nintendo used cartridges to stop piracy. Discs didn't save Saturn. There's no reason to believe it would have saved N64 (which did well without discs, so it didn't really need "saving" at all).

>> No.5082598

>>5082578
>my family bought a pentium 75 for $5k a few months after their release. Given inflation, that's probably more like $10k today.

When was this?

>> No.5082609

>>5080625
They potentially would not have lost Final Fantasy to the PS1 which would have been a big deal considering the PS1 era FF sales especially FF7. Square might have jumped ship anyway though looking at how notoriously shitty Nintendo was to 3rd party devs. Either way they would have found some way to charge the shit out of 3rd party devs with proprietary media.

>> No.5082617

>>5082598
Sometime in 1994 probably, since they were released in March 1994.

>> No.5082618

>>5082598
Either end of 94 or early 95, not sure exactly, i was only 7.