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/vr/ - Retro Games


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File: 887 KB, 595x594, Dead or Alive.png [View same] [iqdb] [saucenao] [google]
5078883 No.5078883 [Reply] [Original]

What made this series different from the others like virtua fighter or mortal kombat?

>> No.5078923

Boobs

>> No.5078926

>>5078883
TechTV/G4 Icons has an episode about it. Check it out. It’ll answer any questions you have about the series.

>> No.5078962

>>5078923
>>5078883
babes

>> No.5078965
File: 108 KB, 709x709, 26757-dead-or-alive-sega-saturn-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5078965

The Saturn port was much closer to the arcade game than the PS1 port.

The arcade original was built on Sega's Model 2 arcade hardware, so it visually looks a lot like Virtua Fighter 2. The game plays somewhere halfway between Virtua Fighter and Tekken. It is actually a solid fighting game. But the appeal was the anime waifus with bouncing boob models.

>> No.5078968

>>5078883
It's basically Virtua Fighter-lite but with Sexy Chicks.

>> No.5079921

>>5078923
Didn't Soul Blade have those too?

>> No.5079927

>le cute anime basedgirls
Cringe

>> No.5079929

Nude underage girls with impossibly big boobs and impossibly big butts fighting and raping each other?

>> No.5079931

>>5079929
sadly half that shit isn't in the game

>> No.5079962

>>5078883
>What made this series different from the others like virtua fighter
The gameplay and mechanics
>or mortal kombat?
MK is a joke of a series and not even worth discussing.

>> No.5079969

>>5079962
>MK is a joke of a series

You sound like you were hurt as a kid. Who was it that hurt you?

>> No.5079981

>>5079969
Not him but if you can't see MK is a joke compared to Virtua Fighter you should kindly kill yourself.

>> No.5079984

>>5079929
I wish that were the case then maybe I would buy 6.

>> No.5080112
File: 104 KB, 620x877, doa1arc.jpg [View same] [iqdb] [saucenao] [google]
5080112

>>5078883
a counter button and large bouncing 3d breasts
think of it as a strange virtua fighter 2 spinoff

doa 1 arcade beta leaked when? need that proto zack (kelly) and early kasumi

>> No.5080239

>>5079981
anon please mortal kombat was revolutionary for it's time remember there was nothing else like it out in the market

>> No.5080291

Boobs & costumes.
Easy counters & stage hazards.
Great graphics.

The two first games were pretty good.

>> No.5080308 [DELETED] 
File: 56 KB, 621x702, ce8.png [View same] [iqdb] [saucenao] [google]
5080308

>>5080239
HuRr GoRe AnD fAtAlItIeS sO rEvOlUtIoNaRy HuRrRr DuRrRrR

>> No.5081214
File: 79 KB, 960x960, 1537777754842.jpg [View same] [iqdb] [saucenao] [google]
5081214

>>5078883
Tits.
Also Itagaki was really, really, REALLY mad at Tekken for some reason and wanted to one up that franchise hard so he tried to make his own version of Virtua Fighter, a franchise he greatly admired, and added all the stuff he liked, in fact DoA and VF do share a few design similarities, let alone the fact that nowadays VF survives through DoA.

>> No.5081220

>>5081214
Love how the gayming community shits on DOA and praises VF but the sales are inversely proportional to their opinions.
Never listen to your fans.

>> No.5081231

>>5081220
VF honestly got a lot of tryhard bandwagoning parrots who say the games are good and omg super deep and complex because it's the cool thing to do.
Don't get me wrong I think VF was overall an outstanding franchise outside of some odd decisions, and it did a lot more for 3D fighters than anything else in the market, but a lot of VF's admiration is just empty parroting and shouldn't even be registered.

>> No.5081495

>>5081231
>VF honestly got a lot of tryhard bandwagoning parrots who say the games are good and omg super deep and complex because it's the cool thing to do.

I get the empty parroting. Don't get me wrong, the VF series is one of the more technical and well balanced as far as 3D fighters go. But how many people actually had a chance to play the series and are not just repeating what others said?

The original VF in the arcades was a bit clunky, as it only ran at 30fps and ridged. But Virtua Fighter 2 did address a lot of those issues. VF2 is still one of my favorite 3D fighters of all time, and so is VF3 and VF4 for that matter.

It's easy to write off Dead or Alive 1 as a VF2 clone, because it was made on the same arcade hardware and just has that 'Model 2' look to it. But DOA does have its own play unique play style. The game generally gets written off as a novelty fighter because of the female cast. But DOA 1 and even DOA 2 are pretty great fighting games.

>> No.5081512 [DELETED] 

>>5081495
>But DOA 1 and even DOA 2 are pretty great fighting games

DOA2 is still one of my favorite fighters on the Dreamcast console:

https://www.youtube.com/watch?v=JtkLFdui8Vo

For it's time, DOA2 on the Dreamcast looked amazing. Big 3D arenas, vibrant colours, great looking character models that are well animated, fluid 60fps action. The PS2 port is also good, in some ways it is visually better showcasing off additional environmental effects. But it also looks more washed out in comparison to the Dreamcast port and suffers from the aliasing.

https://www.youtube.com/watch?v=JtkLFdui8Vo

When people talk about fighters on the Dreamcast, I feel like this one gets ignored somewhat.

>> No.5081524

>>5081495 (You)
>But DOA 1 and even DOA 2 are pretty great fighting games

DOA2 is still one of my favorite fighters on the Dreamcast console:

https://www.youtube.com/watch?v=JtkLFdui8Vo [Remove]


For it's time, DOA2 on the Dreamcast looked amazing. Big 3D arenas, vibrant colours, great looking character models that are well animated, fluid 60fps action. The PS2 port is also good, in some ways it is visually better showcasing off additional environmental effects. But it also looks more washed out in comparison to the Dreamcast port and suffers from the aliasing. When people talk about fighters on the Dreamcast, I feel like this one gets ignored somewhat.

>> No.5081730

>>5081524
Maybe because of the massive jiggling "things" bouncing on the character models that would make playing the game with more then four people blush?

for the record I agree with your point I just got into the series starting with the PS1 version and can really see just how solid the foundation was for it's success great looking breast notwithstanding

>> No.5081737

>>5078926
Is that on youtube somewhere?

>> No.5081740

>>5078965
The PS1 game was chock-full of costumes and extras.

>> No.5081821

>>5081740
>The PS1 game was chock-full of costumes and extras.

Yeah, it was a good port of the arcade game. But for me the Saturn version will always be better because it was more faithful to the original Model 2 arcade game...

https://www.youtube.com/watch?v=ysXsfFX8dHc

>> No.5082498

>>5081740
it's also dirt cheap these days so no reason not to bust out the old playstaion & have at it to see for yourself or bring along a buddy

>> No.5082502
File: 84 KB, 564x525, 1538605592183-2.jpg [View same] [iqdb] [saucenao] [google]
5082502

>>5078923
gratuitous boobs (with its own size slider)
fpbp

>> No.5082596 [DELETED] 

>>5081821
>But for me the Saturn version will always be better because it was more faithful to the original Model 2 arcade game...

The Saturn renders polygons in quads just like the Model 2 arcade board, so the character models in the Saturn game do look much closer to what was in the arcade game, despite still being lower polygon and having lower resolution textures. Tecmo did a good job porting the game to the Saturn.

But the Saturn port is missing the 3D backgrounds of the arcade game, and uses VDP2 to display a mode 7 like effect for the playingfield. The PS1 game also loses the 3D arenas too, and the models were all remade in triangles. The PS1 version also uses heavy goraud shading (typical for PS1 games) and a few other lighting effects. The PS1 port looks good for a console 32bit fighter from that era and still plays well and has a lot of extras. The PS1 port also got US and UK releases. While the Saturn port was limited to Japan. But the Saturn port does come off as being much more authentic to the arcade game, despite the hardware limitations.

>> No.5082601

>>5081821
>But for me the Saturn version will always be better because it was more faithful to the original Model 2 arcade game...

The Saturn renders polygons in quads just like the Model 2 arcade board, so the character models in the Saturn game do look much closer to what was in the arcade game, despite still being lower polygon and having lower resolution textures. Tecmo did a good job porting the game to the Saturn.

But the Saturn port is missing the 3D backgrounds of the arcade game, and uses VDP2 to display a mode 7 like effect for the playingfield. The PS1 game also loses the 3D arenas too, and the models were all remade in triangles. The PS1 version also uses heavy goraud shading (typical for PS1 games) and a few other lighting effects. The PS1 port looks good for a console 32bit fighter from that era and still plays well and has a lot of extras. The PS1 port also got US and UK releases. While the Saturn port was limited to Japan. But the Saturn port does come off as being much more authentic to the arcade game, despite the hardware limitations.

https://www.youtube.com/watch?v=Bt7HfDWO-qQ

>> No.5082614

>>5078883
>What made this series different from the others like virtua fighter or mortal kombat?

Mortal Kombat was at a sharp decline at the time DOA came out, and Virtua Fighter was not available to anyone because the Saturn sold like five units total outside Japan. So DOA was the closest equivalent to Virtua Fighter on the Playstation, and the only serious fighting game on it besides Tekken, which has always been and always will be a fucking stupid game (Soul Blade was okay too).
Then DOA2 was that on the Dreamcast too, since VF3 was severely outdated in 1999.

Plus, it had a simple counter system, so while it had the VF style rock-paper-scissors gameplay, it also allowed crappier players to just switch between mashing punch or mashing the grab button to break combos and reverse the game. It was simple as fuck to play, but also had depth, and was extremely flashy.

The boobs also helped.

>> No.5082615

>>5081220
>but the sales are inversely proportional to their opinions.

That's mainly because Sega is completely fucking retarded. VF never took on outside of Japan, besides always having been the most pioneering 3d fighting game.

>> No.5082620

>>5082615
>VF never took on outside of Japan

Yeah, the game was a huge hit in Japan. Most notably the sequel, Virtua Fighter 2. Virtua Fighter 2 is the best selling game on the Saturn because of how well it sold in Japan. The Virtua Fighter series has always done well in the Japanese market, while it never really found an audience in the west.

>> No.5082621

>>5082601
>The Saturn renders polygons in quads just like the Model 2 arcade board, so the character models in the Saturn game do look much closer to what was in the arcade game

The technical capabilities have fuck all to do with why the Saturn version is closer.

It looks closer to the arcade on the Saturn because the Saturn version is a port of the arcade game, while the Playstation version is a from scratch rewrite. It tells a lot that despite having non-existent arenas and shittier texturing, it still looks equally good due to its use of lightning effects.

>> No.5082640

>>5082620
I vaguely remember hearing about how only the third entry came out on PS2 while everyone else was busy playing third strike?

>> No.5082647

>>5082621
>The technical capabilities have fuck all to do with why the Saturn version is closer.

That's not true at all. The character models look closer to the arcade game because they were rendered with quads. They probably couldn't export the Saturn models to the PS1, so they had to remake them all.

The Model 2 board still crushes the Saturn. But the way the Saturn hardware works is closer to the Model 2 board. Though DOA on the Saturn uses a lot of the same tricks that Virtua Fighter 2 employed. 3D mode-7 like playing fields for the arena floor and the ground floor under the arena and 2D parallax backdrops. Though DOA on the Saturn runs at a higher resolution than VF2. DOA displays at 704x480, while VF2 Saturn displays at 704x448. I think the PS1 port runs at a lower resolution. The stages do also look much more generic in the PS1 game. And simplified.

You can tell that Team Ninja used VF2 as a model for what their Saturn port of DOA would look like. The PS1 port had to be remade because of the very different rendering hardware.
>It looks closer to the arcade on the Saturn because the Saturn version is a port of the arcade game, while the Playstation version is a from scratch rewrite. It tells a lot that despite having non-existent arenas and shittier texturing, it still looks equally good due to its use of lightning effects.

>> No.5082662

>>5082640
>I vaguely remember hearing about how only the third entry came out on PS2 while everyone else was busy playing third strike?

No, you're thinking of Viirtua Fighter 4. Virtua Fighter 3 was exclusive to the Sega Dreamcast and never got a home port on any other console or home PC. Virtua Fighter 4 is exclusive to the Sony Playstation 2. The Playstation 2 port of VF4 doesn't look as good as the Naomi 2 arcade original. But it still holds up really well. It's an incredibly good fighting game.

There was also a port of Virtua Fighter 2 for the PS2 as well. It was only released in Japan. It's not a very good port though and looks really washed out, and the game feels off. The Saturn port plays better, IMO. The best home versions of VF2 are the 360 and PS3 ports, which were done by M2.

>> No.5082685

>>5082662
>The best home versions of VF2 are the 360 and PS3 ports, which were done by M2.

The true sign of a quality retro-port. Team Ninja/ Tecmo really needs to hire M2 to port the Model 2 version of DOA to current gen home systems. Surely they can use their experience from their other Model 2 ports to make it happen.

>> No.5082687

>>5082685
Like anybody gives a fuck about that outdated version of a fanservice game. If you care so much just play on Elsemi's Model 2 emulator.

>> No.5082695

>>5082687
>Like anybody gives a fuck about that outdated version of a fanservice game.

DOA 6 is planned for a 2019 release. It wouldn't be a bad time to release a better-than-arcade port of the original . Especially with the arcade port trend happening on the Switch.

>> No.5082701

>>5082695
The switch only gets away with it because it severely lacks games and there are retards like you so desperate to pay money for inferior products they already own. Buy the Capcom Beat'em Up Bundle to play Final Fight for the millionth time with broken nonworking online.

>> No.5082718

>>5082701
>The switch only gets away with it because it severely lacks games and there are retards like you so desperate to pay money for inferior products they already own.

But I don't own a copy of the Model 2 DOA arcade board or a Nintendo Switch. How can I buy an inferior product of something that I do not own? Sure I can just emulate it on a Model 2 emulator. But I would also like to see a new port of the original arcade game. Nintendo has actually been hiring some high quality port teams to port many arcade classics over to the Switch. M2 has been working a lot on classic Sega arcade ports. There is also a bit of a nostalgia trend for low poly models, and there's always an audience for fan service games. DOA is a legitimately good one too.

>> No.5083694
File: 129 KB, 314x278, Confused Dungeon Adventure.png [View same] [iqdb] [saucenao] [google]
5083694

>>5082687
>implying I'm not playing it right now on original hardware

>> No.5083997
File: 196 KB, 857x2232, DOA1LeiFang.jpg [View same] [iqdb] [saucenao] [google]
5083997

>>5078965

I still love to play the saturn version but man do I wish we got a port of the arcade version.

Lei Fang best girl forever

>> No.5085553

>>5078883
It wasn't based on needing to juggle (that is, including hitting airborne opponents multiple times in order to keep them there, as well as hitting downed opponents successively in a manner that prevents them from recovering) in order to combo. Its fighting system is super fluid, much more so than Virtua Fighter and Tekken which are both stiff. It has more dynamic stages with more opportunity for environment interaction, because of Danger Zone, cliffs, puddles, and so on. Its triangle system of combat helps---grabs, counters, and strikes---define the core gameplay in an easy enough manner to understand, and helps define the character archetypes such that players can gravitate toward their specialty and, because of the pretty good balancing, still successfully compete. It has a unique charm in its character design and sound design that you would be hard pressed to find replicated anywhere else---but it's like SNK characters in an Arc System Works game.

It isn't comparable to Mortal Kombat.

>> No.5085580
File: 331 KB, 1335x751, doa u1.jpg [View same] [iqdb] [saucenao] [google]
5085580

>>5081821
>>5078965
>>5081740
>>5082601
Fine, I'll bite.

What's wrong with Dead or Alive Ultimate?

>> No.5085618

>>5085580
>What's wrong with Dead or Alive Ultimate?

Dead or Alive 1 Ultimate on the Xbox is a modified port of the PS1 game with with the arcade character models. It still uses 2D parallax backgrounds like the Saturn game. It's still a good version, but not arcade perfect.

https://www.youtube.com/watch?v=Tu5-uj3COCg

>> No.5085746
File: 75 KB, 507x429, Tina.png [View same] [iqdb] [saucenao] [google]
5085746

>>5083997
I always like Tina's fighting style a bit more

>> No.5086212

>>5085580

By itself nothing really, it's just weird they went with the console port instead of doing an arcade port when they where finally able to

>> No.5086234
File: 366 KB, 1443x1075, doa1 screenie.png [View same] [iqdb] [saucenao] [google]
5086234

>>5082685
>quality retro-port
can you really call those ports when its just straight up emulation?

>> No.5086359

>>5086234
>can you really call those ports when its just straight up emulation?

The XBLA and PSN ports are not straight up emulations, though. They were actually ported by M2 and they do have subtle improvements for the original arcade games. They are some of the best versions of VF2 and look fantastic. The PS2 port was horrible. The Saturn and Win95 ports are pretty accidental to each other. The Win95 port was based on the Saturn game and has all the same features, but it does include higher polygon models and D3D rendering.

>> No.5086368

>>5083997
>that black dress shes has
unf

>> No.5086408
File: 263 KB, 1280x1755, lei fang jumping for no reason.jpg [View same] [iqdb] [saucenao] [google]
5086408

>>5086368

a classic

>> No.5087068
File: 45 KB, 600x588, sweating shirou.jpg [View same] [iqdb] [saucenao] [google]
5087068

>>5086408
>that entire dress

HNNNNNNNG

>> No.5087297

>>5085618
Itagaki said it was a port of the Saturn version...if it was based on the PSX version, then why is it lacking all the goodies that version came with?

>> No.5087305

>>5082695
DOA 1 plays so much differently from the rest of the series that it would be a bad idea to try to generate hype for a new game with an old game.

>> No.5087492

>>5086408
Chinese fighting game girls are the best

>> No.5087560
File: 206 KB, 1385x996, doapp.jpg [View same] [iqdb] [saucenao] [google]
5087560

doa 1 model 2 looks great, but honestly the later arcade release of doa++ is the best gameplay-wise.

>> No.5087568

>>5079929
God I wish. I think you're thinking of Senran Kagura, which doesn't belong here.

>> No.5087812

Loved DOA 1 & 2 although the first one always gave me trouble trying to unlock Ayane

>> No.5087824

>>5078965
>But the appeal was the anime waifus
>anime waifus
You don't seem to know what "waifu" mean.
>>5079927
You shouldn't be be visiting this website if anime make you feel so bad. How come you even got past the homepage?

>> No.5088021

>>5087297
>Itagaki said it was a port of the Saturn version...if it was based on the PSX version, then why is it lacking all the goodies that version came with?

Oh, I was mistaken. I thought they took the PS1 version, removed all the extras and modified it to play more like the Saturn port. Usually developers go for the Playstation version of a game to port to other consoles because of the architecture.

>> No.5088404
File: 44 KB, 1024x768, 562311-leifang2.jpg [View same] [iqdb] [saucenao] [google]
5088404

>>5087492

yes they are

>> No.5088673

>>5088404
but why?

>> No.5088756
File: 607 KB, 660x1196, Jam_Kuradoberi.png [View same] [iqdb] [saucenao] [google]
5088756

>>5088673

superior thigh clinging dress technology

>> No.5088758

>>5087560
>age: no data
hmmmmmm

>> No.5088771
File: 212 KB, 1399x1023, doapjap.jpg [View same] [iqdb] [saucenao] [google]
5088771

>>5088758

>> No.5088793
File: 206 KB, 1619x930, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
5088793

>>5078883
It's Virtua Fighter 2 with charismatic characters.

With Charismatic I mean boobs
With Virtua Fighter 2 I mean the best 3D fighting game ever.

>> No.5088796

>>5088771

Tecmo USA: "Can you please change the age of Kasumi, so we won't get accused of pedophilia"
Itagaki: "NO"
Tecmo USA: "C'mon, don't do this to us."
Itagaki: *removes age*
Tecmo USA: "Eh, good enough"

>> No.5088809

>>5088796

Sometimes compromise is necessary

>> No.5088810

>>5088796
als check out the "localized" outfit

>> No.5088814
File: 279 KB, 2048x1536, honey 2x.jpg [View same] [iqdb] [saucenao] [google]
5088814

>>5088793

I still say they should have brought over Fighting Vipers characters. Honey with a boob job would be a perfect fit.

>> No.5088973

>>5088814
that's what mods are for
https://www.youtube.com/watch?v=ZIYdCB-Fls0

>> No.5089027

>>5088973

Mods just make her a girl wearing a Honey skin and can't really replicate her fighting style

>> No.5089634
File: 118 KB, 960x720, Mouse drinking Coffe.jpg [View same] [iqdb] [saucenao] [google]
5089634

>>5087812
>unlock

it had unlocks?

>> No.5089662

>>5089634

See before the days of DLC companies used to pad the games with content the player had to work to unlock by playing the game. This included things like costumes and even characters.

>> No.5090260

>>5088771
>88-52-89
wew

>> No.5090353

>>5088021
Itagaki was a weird one, though...he went Xbox exclusive when Japan didn't give a shit, purely because it was the most powerful console and that's what he wanted to use, so it didn't surprise me when he decided to use the Saturn version for DOA1U.

>> No.5090357

>>5088810
They're two different outfits entirely. Did you not notice the P1 vs C4?

>> No.5090394

>>5086359
>>5082685
>>5082662

360 and PS3 ports are made by Sega themself, not M2.

>> No.5090839

>>5090353

As crazy as Itagaki was you really do need someone with a vision like he had controlling the series. You just needed someone who could control his sony hate boner to reel him in.

>> No.5091086

>>5079929
Unfortunately untrue, but I would play and fap to the hypothetical game you describe.

Can anyone tell me of titles that do fit that description though?

>> No.5091524

>>5091086

Variable Geo

>> No.5091914
File: 303 KB, 569x515, Regina V2.png [View same] [iqdb] [saucenao] [google]
5091914

>>5087560
>age unknown

wearing a ninja suit like that she'd have to be at least twenty five years old

>> No.5092013

>>5078883
Exaggerated pushy momentum on every attack.

>> No.5092029

It didn't really have any fame until DOA2 on Dreamcast, since it used boobs heavily in its advertising.

>> No.5092032
File: 340 KB, 1275x1605, 000101.jpg [View same] [iqdb] [saucenao] [google]
5092032

>>5092029

Well we never got the Saturn version and by the time the PS1 version was released more, let's say up to date, fighters where already out. When 2 came out on the DC it was the big fighter after Soul Calibur and got an actual world release in a timely fashion and much better advertising.

>> No.5092760

>>5078883
good combos and actual realistic kung fu moves

>> No.5092772

>>5088796
Removing the age makes you think she's 13.

>> No.5092869

>>5090353
>Itagaki was a weird one, though...he went Xbox exclusive when Japan didn't give a shit, purely because it was the most powerful console and that's what he wanted to use, so it didn't surprise me when he decided to use the Saturn version for DOA1U.

Itagaki preferred Segs's hardware back then, DOA 1 was designed on Model 2 and Itagaki considered the Saturn port to be the definitive home version of DOA1 until the Xbox release. DOA2 was developed on Naomi and Dreamcast hardware initially as well. When Sega folded console development, Team Ninja jumped to the Xbox as their lead development platform. The Xbox was considered to be the spiritual successor to the Dreamcast in many ways. DOA 1 and 2 were ported to the Xbox, and DOA 3 was an Xbox exclusive. The Ninja Gaiden and Xtreme Volleyball games were also exclusive to the Xbox for quite a while as well. Team Ninja still ported games to Playstation hardware, but those systems were never treated like lead development platforms. Though the PS4 was the lead development console for Team Ninja's later titles.

Dead or Alive 2 Ultimate on the Xbox is a great port and overhauls the polygon count of environments and models of the DC and PS2 versions and adds additional shader effects.

https://www.youtube.com/watch?v=Kg0el5mtVQA

I really like this version of DOA2, but I also like the original Dreamcast version as well.

>> No.5092880

>>5092869
He was still an idiot for picking out Xbox when his core audience of weebs didn't care about the Halobox and would rather be playing Playstation 2.
>xbox was the spiritual successor to the dreamcast
Massive failure was the spiritual successor to Giant Whimper. How fitting.

>> No.5092884

>>5092880

It's not like the Xbox couldn't have been more successful if it had better marketing. Early on there where a lot of tempting games for non Halo fans.

>> No.5092903

>>5092880
>He was still an idiot for picking out Xbox when his core audience of weebs didn't care about the Halobox and would rather be playing Playstation 2.

Yeah, it is a bit weird when it comes to targeting audiences. I can see why Itagaki chose the Xbox on a technical level. The Xbox is a step above the PS2 in many respects and Team Ninja's OG Xbox games all still look great to this day.

>> No.5092939

despite all the extra bells and whistles of the PS1 version I still strongly prefer the saturn just from an overall presentation standpoint. Am not a fan of the PS1's huds and backgrounds.

Also Saturn had the better OST

https://www.youtube.com/watch?v=jL-eJKYy0Nc&t

https://www.youtube.com/watch?v=DfeRXEOyQDU

>> No.5093012

>>5092939
Neither game takes advantage of the console's sound chip for the music, it's just streaming it from the CD. Very easy to swap the music between Saturn/PS1 versions.

>> No.5093582

>>5093012

Yeah but there's still the matter of the rest of the presentation. The PS1 life bars are just so wimpy looking and the new backgrounds are weird and lame. I mean the fuck's that igloo even...

>> No.5094000

>>5093582
I have no preference since my favorite in the series is the second game.

>> No.5094037

>>5086234
>>5086234
Doa2 caves us Hayabusa with the classic ninja outfit

>> No.5094820
File: 850 KB, 1592x1192, Doaprotoposter.jpg [View same] [iqdb] [saucenao] [google]
5094820

>> No.5094830

>>5078962
bullets

>> No.5094837

>>5094830
>Andy Sidaris never got to make the DOA movie

>> No.5095707
File: 51 KB, 200x205, 9801.gif [View same] [iqdb] [saucenao] [google]
5095707

I don't suppose anyone would have any webms or gifs of the DOA1 bounce.

>> No.5096028

>>5078923

>> No.5096910

>>5096028

yep. those are great.

>> No.5097071

>>5092869
DOA 2U isn't a port, it's a full remake.

>> No.5097179
File: 1.90 MB, 1024x768, camo.png [View same] [iqdb] [saucenao] [google]
5097179

doa 2u is pretty good but it always bothered me that you couldn't select tengu's stage in this version

>> No.5097648

>>5095707
Does epsxe support video capturing ingame/gameplay?

>> No.5098249

>>5096910
.

>> No.5099614
File: 439 KB, 2415x3196, Maria Takeuchi.jpg [View same] [iqdb] [saucenao] [google]
5099614

>>5097179
>those polygons

>> No.5099618

>>5078962
Big bouncy boobies