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/vr/ - Retro Games


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File: 25 KB, 220x268, 220px-Daikatanabox.jpg [View same] [iqdb] [saucenao] [google]
5076265 No.5076265 [Reply] [Original]

Think there should be a "remake" of this?

>> No.5076285

No, it would lose al meaning.

The only thing this need are more fan patches to fix the dumbfuck sidekicks and modern os compatibility issues. Thats it

>> No.5076326

>>5076265

I remember someone on moddb was trying to remake this. Haven't followed up on that project in years. I guess it went nowhere if people are asking if there are remakes about this.

>> No.5076489

>>5076285
so i assume the gog-version ain't good?

>> No.5076530

In general I'm all in favor of flawed/mediocre games getting remade and fixed/improved. The issue with remakes is that they're generally granted to popular games that are already good to begin with. I want to see some games that were absolute dogshit but have interesting potential instead get remade.

>> No.5076650

Let ans remake it in the Source engine or as a Skyrim/Oblivion mod like Black Mesa or Nehrim

>> No.5076664

It's been about 18 years and Romero still hasn't made me his bitch, what the fuck

>> No.5076695

>>5076664
do you even played this game?
I felt raped 5 minutes in

>> No.5076717

>>5076265
I love how the n64 version is even worse

It’s plagued with fog and doesn’t even have the titular sword

>> No.5076757

>>5076285
But fixing sidekicks won't fix the HORRENDOUS Perfect-Hatred-pushed-to-11 balance in chapter one, which is the main reason the game bombed in the first place.

>> No.5076773

>>5076757
I mean, not NEARLY everyone who played this game even GOT to Superfly Johnson, EVEN after the gemstone-saves were made optional. I mean, making something THIS unplayable and unenjoyable in any aspects imaginable, even the most basic ones, surely takes a LOT of talent and effort. It's like, you do something unplayable, it's not really surprising people start to REGARD it as unplayable and to drop the entire game as a consequence. It's like, congratulations, you successfully managed to trip yourself without any external help whatsoever.

Chapters 2 and 3, by the way, were absolutely 100% fine and genuinely fun, shame pretty much no one even got to SEE them in the first place.

>> No.5076795
File: 228 KB, 570x383, box.png [View same] [iqdb] [saucenao] [google]
5076795

>>5076757
Never played the game, could you elaborate?

>> No.5076802

>>5076795
First level is a sewer infested with tiny frogs and mosquitoes that keep moving around quickly with tiny hitboxes plus your starting pistol has ricocheting shots that hurt you more than it does your enemies

>> No.5076807
File: 26 KB, 250x350, 1534585424156.jpg [View same] [iqdb] [saucenao] [google]
5076807

>>5076802
sounds like Romero made you his bitch

>> No.5076815

>>5076795
Oh, man, you really should try it for yourself, max difficulty and WITHOUT free-saves. There is really no way to adequately describe this experience, since there is nothing really to compare it to. Just pure fucking abuse.
>>5076802
Don't forget turrets! And crocodiles.

>> No.5076819

>>5076815
Oh, and without community patch too, from what I've heard, it simplifies a lot of moments crucial for, let's say, having PROPER Daikatana experience.

>> No.5076826
File: 1.07 MB, 266x268, 1515127750441.gif [View same] [iqdb] [saucenao] [google]
5076826

>>5076802
>your starting pistol has ricocheting shots that hurt you

that sounds pretty lame

>> No.5076827

>>5076285
There's already a fix for the sidekicks. It's called playing the game in coop.

>> No.5076832

>>5076807
You don't even imagine the sense this phrase starts to get once you really delve in ep1.

I mean, for all intents and purposes, Romero should just record the stream showcasing his intended way of completing the unpatched (or 1.2 patched, but without free saving) version of Daikatana's ep1 on maximum difficulty. Like, really and truly the way it was meant to be played.

Because, frankly, the entire thing with Daikatana's plummeting heavily hinges upon this intended way of progression being extremely obscure and obfuscated at best, seemingly requiring prior memorization of the entire level at medium, and overall nonexistent by design at worst. Why the latter is the worst is basically because in that case Daikatana is, on one hand, a "GIT GUD: The Game", while on the other hand being rigged just so you really and truly suck either way, and the entire notion of being "GUD" in particular game being effectively meaningless.

I mean, I can't even currently imagine what it could even mean to be "GUD" in Daikatana ep1. It's, just, you are perpetually fucked, whatever you do, and that's really it.

>> No.5076840
File: 10 KB, 250x250, 1518201555259.jpg [View same] [iqdb] [saucenao] [google]
5076840

>>5076827
>having friends to coop old games with
i wish

>> No.5076848

>>5076832
I mean, it's not even that Romero SHOULD record such a stream, with his just manning it up and making ep1 his bitch on max difficulty, no freesaving. It is such an obvious thing to do, to just expose all the haters as noskill crybabies, merely by presenting a legitimate sensible strategy of beating this part of the game, and thus proving that the game was simply too smart for its own good and thus flew over everyone's head, that it's really telling that Romero hasn't done this in all the 18 years his reputation resided at the rock-bottom level. I mean, this is the obvious way of fixing his reputation for good - not with the investors - but with the players themselves. The fact that he hasn't moved a finger in that regard, it just really looks suspicious. In a way, that he probably can't do that either.

>> No.5076854

Just play the GBC version.

>> No.5076863
File: 57 KB, 776x1024, 1525314804901.jpg [View same] [iqdb] [saucenao] [google]
5076863

>>5076265
>>5076326
can be the maps salvaged at least?, maybe porting them to quake 1 or 2?

>> No.5076907

>>5076832

Daikatana's Episode 1 is terrible because it tries to inject Quake-style gameplay into shitty Half-Life style levels, and it doesn't work at all. It wants to have its cake and eat it too, but all it does is mix the worst aspects of each game into a single package.

Imagine if most of HL1's levels were filled to the brim with Human Grunts and aliens working together to kill you, but all you had were the SMG without grenades, the Glock, a shotgun, and satchel charges with a fuckhuge blast radius that could easily kill you if you made a single mistake. That is Daikatana Episode 1.

There's certainly other problems.

>Episode 1 starts with you killing small enemies with a fast projectile weapon that can hurt you and is useless in areas filled with water (which is a big problem, since there's lots of water). You should've been given a normal pistol and a shotgun quickly to deal with such foes, but you never are.

>Most of the levels are tight, with little room to maneuver, but most of your weapons are explosive or have other ways of hurting you. Again, a simple pistol and shotgun would've fit a lot better than the shit you were given in Episode 1.

>Atrocious jumping puzzles and required fall damage at multiple points.

>Enemy layouts that clearly weren't tested in a single player environment. The biggest example of this the early part of E1M5b. There is a door at the end of the reception desk area. When you open it, you are confronted with a shitload of those pistol fucks that instantly cut you down from 150 armor and 100 hp to 20 armor and 50 hp unless you close the door as soon as you open it. taking them out requires hit and run tactics with the C4, a lucky Shockwave Cannon shot, or slowly luring them out and gibbing them one by one with the Sidewinder and hoping they don't instantly do a ton of damage the second they see you.

Oddly, they managed to avoid this problem with most of the game after Episode 1. Only in E4M4 did it return with a vengeance.

>> No.5076935

>>5076907
From a private email exchange
>The game was designed to be an expert-level FPS, and I did a lot of tuning to the first episode to make it that way. I didn't create any maps in the game, but I did a lot of tuning to several of them. For sure, The Vault is a VERY difficult level to beat until you figure it out - then it's easy.
>The later episodes aren't as difficult because I didn't spend much time on them. I agree that the 4th episode doesn't look very good, and the same goes for some of the first episode levels. If I remade the game with the same level progression, I would totally remake every level to be shorter and look much better. Of course, the difficult would have to come way down.

>The game was designed to be an expert-level FPS, and I did a lot of tuning to the first episode to make it that way.
>The later episodes aren't as difficult because I didn't spend much time on them.

You somehow seem to think ep1's design was unintentional and a result of a mistake. It seems to be literally the other way around.

Also, concerning HL, Glock is one of the best weapons against human grunts.

>> No.5076951

>>5076935
I see it's supposed to be bad on purpose.

>> No.5076954

>>5076265
No, because the game is fine as it is. Turn on autoaim for the first few levels in the episode and then power through it, and you'll find it's a pretty fun, and unique game. A lot of the ideas are rather half baked, like how the Daikatana will take your own EXP forcing you to choose between strengthening it, or yourself, but playing on Normal, I got it to level 5 by using it for most of Episode 2 and like five minutes into Episode 3.

Get the unofficial patch and you guys will see what I mean. Daikatana isn't as bad as people say it is. People just got rightfully disgusted by how bad Episode 1 starts off to the point they never gave it a fair shake or look ever again, which I feel that, although justified because it's a very rough start, is also unjustified because once you power through it, the game is a really fun love letter to 90's fps games. It's genuinely one of my favorite games for this reason.

>> No.5076960

>>5076935
So what you're saying is Daikatana was made with the same mindset as Plutonia: to challenge people who have played classic FPS games to the point they could beat them in their sleep?

I respect that.

>> No.5076965

>>5076960
Except it's a very big question of whether Romero is or ever was capable of beating ep1 cleanly on Shogun/savegems difficulty.

>> No.5076978

>>5076935

I didn't believe Episode 1's balance was a mistake. It was just the result of shitty design. The fucked encounters and level design are too consistent to be an accident.

>>5076954

There's a solid game buried underneath the terrible parts. Episodes 2 and Episodes 3 are legitimately awesome, and even Episode 4 has some great moments. Combat has the same visceral feel it does in Quake 1 and you can easily blaze through most levels because of bunnyhopping and how naturally fast you are. It's the apex of Romero's "gotta go fast" gameplay in many ways.

Even Episode 1, the worst part of the game, is redeemed by how good its weapons are in deathmatch.

>> No.5076982

>>5076960
Yeah remember that part of plutonia that forces you to babysit dumb ai controlled characters, that was a great challenge really tested my skills.

>> No.5076985

>>5076978
>The fucked encounters and level design are too consistent to be an accident.
Yeah, this.

>> No.5076986
File: 69 KB, 210x234, 1506110497026.png [View same] [iqdb] [saucenao] [google]
5076986

>>5076982

>romero put all this time, focus, and effort into the ai partners when the game plays much better without them, even with fixes

>> No.5076989

>>5076978
You know the only reason there's a good game buried beneath it is because, it literally runs on the Quake 2 engine with Quake 1 monsters. Now the question is which one is shittier, the borefest that is Quake 2 or the clusterfuck Daikatana.

>> No.5077090

>>5076989
Quake 2, absolutely. I will genuinely take a bad game with a lot of crazy ideas that range from good to gay, than a boring one that plays it way too fucking safe. Everything Quake 2 tries to do, Half Life *actually* does, and does way better in every way. The real question is which is less boring? Quake 2, or Half Life 2?