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/vr/ - Retro Games


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File: 63 KB, 512x420, melchior.png [View same] [iqdb] [saucenao] [google]
5053605 No.5053605 [Reply] [Original]

I'm playing through pic related for the literal first time. I love the combat and visuals but after the beginning every goal feels obscure.

>Got melchior
>supposed to remember that ONE blacksmith in different time period

Does the game always feel like a side quest?

>> No.5053771

>>5053605
iirc it does become clearer once the main plot line gets going

>> No.5054331

>>5053605
The goal is made clear early on when you get to the future: to stop Lavos. I'm not quite sure what part, but I think you mean you got the broken handle of the Masamune which read Melchior? And you're wondering why you're supposed to remember that ONE guy from the present? Well the game is building up mystery. Besides that you're just getting the Masamune so you can stop Magus who is the guy everyone thinks summoned Lavos.

>> No.5054542

>>5053605
I like that actually. Gives you reason to explore a little and figure things out on your own. The game is still pretty straightforward, so you probably won't stay lost for long.

>> No.5056006

>>5053605
It picks up. For a while you are just errand-hopping between timelines but you're right at the point where the main quest takes center stage.

>> No.5056015

>>5053605
>Does the game always feel like a side quest?

Kind of. You can go to the Day of Lavos whenever you want, so anything after the first point where you can fight it is technically unnecessary. But since it's virtually impossible to beat it at that point, it's also not really unnecessary.

>> No.5056118

Nothing is ever really that obscure, if you talk to enough NPCs they'll give you hints and put you on the right track.

>> No.5056164

>>5053605
i think you're just too stupid for the game.

>> No.5056383

>>5053605
Remember to intentionally lose to Gato at least once if you haven't already

>> No.5056385

>>5056383
...I don't think I've ever tried this.

>> No.5057318

>>5056118
>if you talk to enough NPCs
When I tried playing this a few months back after hearing how great everyone keeps saying this game is I couldn't even figure out how to get to the time machine in the beginning at the festival because I don't normally play RPGs and never thought talking to NPCs would ever be REQUIRED to progress somewhere. I'm used to games where NPCs are there as an in-game version of the instruction manual that you can just ignore. It also seems crazy to me that anyone would want to play games where you have to stop every two seconds and click through some stupid dialog box.

>> No.5057369

>>5057318
>I don't normally play RPGs

probably should just stop right now.

>> No.5058625

>>5057318
>I don't normally play RPGs and never thought talking to NPCs would ever be REQUIRED to progress somewhere
2/10 for effort, lame bait otherwise.

>> No.5058757

>>5058625
I'm not baiting. In non-RPG games it's assumed NPCs are just going to give you stupid tips you don't really need to hear, like "A button will let you jump!" Also in this particular case you need to get those two guys blocking your path to Lucca gone by talking to a random girl standing next to a fountain AFTER meeting Marle and giving her the pendant. Which is really bizarre and not at all intuitive since the game makes it sound like you just need to wait for them to be ready and gives you no indication there's some relationship between that random girl near the fountain and those two guys blocking your path suddenly leaving. It doesn't even make sense, it's not like she causes them to leave by doing anything to get them to leave, it's a totally arbitrary schizophrenic relationship like if you had to do five counter-clockwise rotations of your character followed by two jumps to get them to leave. And the fact it only works if you talk to her after meeting Marle and giving her the pendant makes it that much more unlikely that you're going to think to try talking to her since if you talked to her before meeting Marle then you would assume talking to her doesn't help with anything by virtue of how nothing happens when you talk to her before meeting Marle. Which means the anons who really do play lots of RPGs are apparently going around talking to every single fucking NPC both before and after every single noteworthy event that happens in each game they're playing, which sounds insane and tedious as fuck.

>> No.5058762

>>5053605
>for the literal first time

As opposed to the figurative first time?

>> No.5058878

>>5058762
>As opposed to the figurative first time?
No, OP is using "literal" as hyperbole to emphasize that it's actually his first time even though it seems that just about everyone in the world has played Chrono Trigger by now. It could also be emphasizing the fact that OP has never played Chrono Trigger even partially, that this was his first time ever booting up the game, though many people who play retro games will have played at least part of some games as a child.

Educate yourself: https://www.youtube.com/watch?v=Ai_VHZq_7eU

>> No.5058891

>>5058878
OP has also apparently also barely even played video games before.

>> No.5060151

>>5058757
I can see how that would be annoying if you're just now new to JRPGs (especially older ones) but there was always this unspoken rule of the genre that "if you can't progress forward, make sure you talk to everybody - twice"

Like when the game told you you had to wait until the machine was ready, it was really telling you "you haven't explored everything in this area thoroughly enough yet"

>> No.5060194

>>5053605
In the beginning, you just want to get back home. Then you escape from an execution and find out about the end of the world.
From there, the things that happen are out of your hands.

>> No.5060198

>>5058757
>what dis, i gots to read an shiet?
>there aint no causality cha da event flags or nuffin?
Yeah, stick with NBA2K or whatever your monkeyball bouncing game is called.

>> No.5060568

>>5053605
You need to explore the game.

Really, that's awesome, it'll come to a point where strange thing happens. I'd say at least 25% of the game story is found through exploring. Great Post game.

>> No.5060573

>>5060198
>>>/v/
>>>/b/