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/vr/ - Retro Games


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5040173 No.5040173 [Reply] [Original]

What games would you say pushed the limits of consoles?

>> No.5040178

The only thing jarpigs push is my patience.

>> No.5040184

I think those games that required more than 1 CD at psx. At the time they really looked long and deep for me.

>> No.5040187
File: 11 KB, 500x500, A6059793-DFE0-4056-A122-4BBF86EE1DFC.gif [View same] [iqdb] [saucenao] [google]
5040187

>>5040178
Oh. This is clever. If you misspell something you somehow diminish its value. I get it. Jar Pig, JRPG. You’re saying it’s not good because you messed up the genre name. Funny.

>> No.5040189

>>5040173

Gran Turismo 2 ps1


Fight night round 4 xbox 360 (not retro)

>> No.5040196

>>5040178
JRPG doesn't even sound like JarPig

>> No.5040208

>>5040173
vagrant story ps1. came out just a few months before the ps2 launch

>> No.5040216

>>5040184
>Fun fact: all 3 discs of Final Fantasy 7 contain the complete game. That is, data for every location, item, enemy, character, scripted event and line of dialogue. Literally the only difference between the discs is the FMVs.

I suspect the same of many other multi-disc PS1 games, FF7 is the only one I was autistic enough to examine the game data to confirm.

>> No.5040218

>>5040173
NES: Summer Carnival '92 - Recca, Metal Slader Glory

SNES: Star Ocean, Famicom Tantei Club Part II

N64: World Driver Championship, Conker's Bad Fur Day

Gameboy: X, Faceball 2000

Genesis: any Treasure game

>> No.5040221
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5040221

>>5040218
These are very good answers.

>> No.5040245

>>5040173
Huh? In what way did FF6 push the limits of the SNES? It had nice sprites, but they were all well within what the SNES could display by default without any developer trickery. Even the special effects in battles weren't pushing anything, they were just using the standard functionality of the console.

>> No.5040256
File: 24 KB, 768x672, B06632D8-2531-4135-8577-07CD2E2D4FE2.png [View same] [iqdb] [saucenao] [google]
5040256

>>5040245
I don’t know that the CPU was on fire... But goddamn that was a gorgeous game, the graphics, music, they were amazing. Took up all of that giant cartridge! Remember when you went to the store and bought it, came home and put it in your Super Nintendo?

Remember?

Oh wait. No, you don’t. You just watched a YouTube video review, or played it for 8 minutes in an emulator three years ago. That’s what you did. Because no one who’s played through Final Fantasy VI would say something stupid like that. Like what you said just now, you dumbass.

>> No.5040257

SNES: Star Ocean, Tales of Phantasia
PSX: Chrono Cross, Vagrant Story

>> No.5040261

>>5040256
Didn't like his response, huh? Too bad he's right. FF6 looks and sounds great but I challenge you to back your claim up, because no one has ever claimed FF6 was particularly taxing on the console. Even Seiken Densetsu 3 was more taxing on it than FF6.

>> No.5040262

>>5040256
I remember renting it and being absolutely floored by the presentation. Bought a copy before I even returned the rental since you can't beat a rental SNES RPG.

>> No.5040265
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5040265

>>5040173
Tales of Phantasia for the SNES.
It had stunning graphics and animations, plus voice acting, a full intro song and a party AI that actually learned from it's mistakes during combat and only focused on techs and spells that worked against the enemies- for example, if Arche uses a fire spell against a fire elemental enemy, the spell will heal it instead of damaging it, so Arche's AI wouldn't cast that same spell a second time and would pick a different one until finding one that works, and from that point on the character's AI would only use effective spells whenever that particular enemy pops out, and so during the rest of the game. Same as with Mint the healer who normally would cast buffs for the party and debuffs for the enemies, but immediately would change to healing spells if a party character is taking too much damage.
We take this shit for granted now, but back then your average games with computer controlled AI would just keep them casting random spells until they ran out of MP and call it a day.

>> No.5040274

Adventures of Batman and Robin for Sega. Mad Hatter is one of the best boss of its generation.

>> No.5040276

>>5040274
Too bad the music is utter shit and has nothing to do with BtaS's feel.

>> No.5040279
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5040279

>>5040196

>> No.5040285

>>5040256
Displaying large sprites with little (or no, in this case) animation is literally what the SNES is designed to do.

Pointing to any sort of platformer or RPG and claiming it is "pushing the SNES limits" is not even understanding the capabilities of the system.

>> No.5040287

>>5040173
Every SNES game with an enhancement chip pushed, and exceeded, the limits of the console

>> No.5040295

>>5040285
https://www.youtube.com/watch?v=G3LKFf3vxC0
Now what, dude?

>> No.5040303

>>5040285
>Displaying large sprites with little (or no, in this case) animation is literally what the SNES is designed to do.
https://www.youtube.com/watch?v=lFTI2KdUhcc
https://www.youtube.com/watch?v=G_cMvmzNRYQ
You are so adorable.

>> No.5040345

>>5040173
Killer Instinct for the super nes.
https://youtu.be/cFxu5Z57Zok

>> No.5040369
File: 31 KB, 300x300, ps1_tekken_3_p_btt4xz.jpg [View same] [iqdb] [saucenao] [google]
5040369

>>5040173
So much content for a fighting game.

>> No.5040375

>>5040369
On a single disc to boot.

>> No.5040379

>>5040173
Do you mean "used neat tricks", or "heavily taxed the hardware"?

>> No.5040391
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5040391

>>5040178
>waaah waaah baby want bing bing wahoo

/v/ermin be gone

>> No.5040541

>>5040256
FF6 didn't push any technical limits fuck off.
Most impressive thing in it is the way the music flows from one movement to the next in Dancing Mad.

>> No.5040545

>>5040541
People seriously think you need powerful hardware (rather than good artists) to make a pretty game because they've been brainwashed by too much marketing.

>> No.5040554

>>5040216
I believe FF8 doesn't, which is why you can't go back to older areas once you reach it.

>> No.5040562

>>5040208
And it is a great game to play on a PS2 vs. PS1 as well. With texture smoothing on, it turns into something you might graphically expect on a Dreamcast.

>> No.5040568 [DELETED] 

>>5040173
borderlands 2 on the vita. Almost needs overclock to even be playable

>> No.5040575

>Any JRPG
>Pushing anything

LOL all you need is patience if you wanna make pretty sprites with 3 frames of animation

>> No.5040579

>>5040262
>you can't beat a rental SNES RPG
You must have done strange things like "go outside" during your summer vacations.

>> No.5040581

>>5040173
>What games would you say pushed the limits of consoles?
Gran Tourismo 2 for PSX was the absolute max that that the PSX was capable of.

>> No.5040583
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5040583

I think the metal gear games really pushed the older consoles,and they were such amazing games too

>> No.5040590
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5040590

>>5040545
FF6 isn't even that pretty.

>> No.5040592

>>5040590
That's an opinion. I certainly think FFV is a much better looking game than VI is.

>> No.5040597

>>5040579
>go outside
some places have many rainy days

>> No.5040603
File: 2.91 MB, 462x360, Pancot2.webm [View same] [iqdb] [saucenao] [google]
5040603

>>5040592
I think it's a very plain looking game that is painfully tile centric and in ways still feels like an NES game.

>> No.5040616

>>5040590
>>5040603
>Witch Harrier pushes 16-bit hw
respectfully disagree

>> No.5040621

>>5040265
I find the funniest thing about Tales of Phantasia for the SNES is that while I was massive wow'd by it when I first played, the Playstation version makes it sound, look and play like absolute dogshit. It was really telling of how fast technology was advancing back then.

>> No.5040623

>>5040173
For PS1:
-Gran Turismo (lots of slow down lag in traffic)
-Crash Bandicoot (literally kills your laser from the crazy amounts of reads)
For Genny:
-F22 Interceptor
-Virtua Racing (granted it has the SVP chip in cart so kinda cheating)
-Sonic 3&K

>> No.5040997

>>5040184
I'd say that were the case for 99% of all CD games at the time, not just those on the PSX. What was taking up the space were only ugly FMVs or CD QUALITY MUSIC, but CDs were quite literally a meme at the time in the industry so

>> No.5041123

If Star Fox 2 had ever officially been released it would be a perfect example. The first time i found the test rom and played it on an emulator, i couldn't believe the SNES was supposed to play it.

>> No.5041152

>>5040616
Possibly, there are a lot of sprites on screen at once. Each of those enemies has multiple sprites, since there's no scaling going on.

Really ugly and not fun game, but its doing a lot of work.

>> No.5041223

>>5040997
>CDs were quite literally a meme at the time in the industry so
CDs were cheaper and easier to produce than cartridges, were more developer-friendly, and offered an order of magnitude more space, which was important since consoles at that time did not have hard drives.

Even ignoring the FMVs, Final Fantasy VII wouldn't have fit onto even the largest N64 cartridge. 100MB of game data still leaves you with 500MB of space on a CD. 100MB on a N64 cart simply didn't happen.

>> No.5041253

>>5040173
that box, manual and cart look so sick. a thousand times better than the american release.

>> No.5041272

>>5041253
To 2018 eyes. In 1994 it might not have even been recognized as a SNES game. The US Final Fantasy covers were at least simple and tasteful unlike most US games at the time.

>> No.5041296

>>5041253
The US "Final Fantasy 3" cover is great.

>> No.5041330

>>5040276
>utter shit

You might not be into it but it's still impressive to have 5+ minute-long songs packed into a Genesis game like that and the music isn't bad if you're into the genre.

>> No.5041741
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5041741

pic related. It's pretty amazing compared to any other kind of 3D on the snes. From what i know they had to push the console to the limit to make this possible.

>> No.5041819

>>5040173
FF6 didn't push the SNES's limits technically, but it did push the genre forward a bit in terms of narrative presentation.

>> No.5041835

>>5040173
PC Engine HuCard
>Bomberman 94
>Street Fighter II
>Air Zonk
>Gunboat (plays like ass but it's real 3D)

PC Engine CD
>Fatal Fury Special
>Nexzr
>Legend of Xanadu I and II
>Faceball (real 3D, is smooth)
>Gates/Lord of Thunder
>Rondo of Blood (animations)

Sapphire is graphically overrated. Sorry!

>> No.5041853

I dunno if it’s pushing limits per se but there’s weirdly a lot of polish in aspects of Sonic R not seen in other Saturn games. Reflective metallic textures, fade-in to cover up draw distance, transparencies, etc.

>> No.5042398

>>5041853
Not to mention audio composition.

Sonic R solved music.

>> No.5042458

>>5041123

I thought the same, it's much better looking than the first game and runs better too.

>> No.5042463

>>5041853

The head developer was just a total maverick with the Saturn, he found ways around shit even in-house SEGA staff gave up on. His Youtube videos on Sonic R are very interesting.

>> No.5042562

conker's bfd didn't even use the expansion pak and it is more than arguably the most feature and graphic dense of any game on the system

>> No.5042584

FFVI is not even on the Top 10 best looking game on the console, for me is vid related.
https://www.youtube.com/watch?v=vOYgkJdwuwU

>> No.5043259

>>5042463
yeah Traveler's Tales was probably THE studio capable of making a 3D Sonic game for the saturn, too bad it never happened. I'm waiting for Jon to release some kind of Sonic R director's cut.

>> No.5043285

>>5040391
>/v/ermin
He's from /vg/

>> No.5043308

>>5043285
>/vg/
You mean /shmupg/? Most of those people come from /vr/, they just left because of how shit it is here these days, from the OCD stalker janny to the anti-skill majority that bullies people who enjoy actual gameplay and discussion of such.

>> No.5043309

Starfox, any other SuperFX games, Chrono Trigger. Though one *could I suppose* shrug them off as saying they merely had enhancements done to the cartridge.