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/vr/ - Retro Games


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File: 598 KB, 1440x1080, 581c8df7c907c_MicrosoftMSX.jpg.016b3f9b4b95aff4d1c5779531f320b6.jpg [View same] [iqdb] [saucenao] [google]
5023259 No.5023259 [Reply] [Original]

First and foremost: do we need/want a retro computer general thread?

Second: if yes, what exactly do we want?
a) one thread for all retro computers
b) limit the thread to | make seperate/alternating threads for
-MS-DOS/Windows (IBM-PC compatibles)
-western micros (C64, Spectrum, Amiga, Atari ST, etc.)
-japaneses micros (MSX, PC-88/98, Sharp X68k, etc.)
-Apple/Mac

Poll
https://www.strawpoll.me/16397777

Also post retro computer stuff

>> No.5023301

>>5023259
I’m not trying to start a fight, but could we keep European computers in a separate thread.

>> No.5023415

>>5023259
>Second: if yes, what exactly do we want?
>a) one thread for all retro computers
>b) limit the thread to | make seperate/alternating threads for
>-MS-DOS/Windows (IBM-PC compatibles)
>-western micros (C64, Spectrum, Amiga, Atari ST, etc.)
>-japaneses micros (MSX, PC-88/98, Sharp X68k, etc.)
>-Apple/Mac
Look at the CRT General as an example. There is just enough support that it needs a new thread every week to 10 days. I think that keeping Any and all retro pc in one /RCG/ thread is a good idea. Sure there are differences, but I would start from all-in-one and see if needs are justified for a separate thread for X machine. I doubt there would be at first.

>> No.5023425
File: 3.96 MB, 4337x4762, 1407642905441.jpg [View same] [iqdb] [saucenao] [google]
5023425

>>5023415
I thought so too, at first. But then consider the IBM-PC compatibles with dos and windows - that's a large chunk. Enough to completely dominate the thread regularly. Also crosses over into the domain of the retro fps general.

So maybe a retro computer general without IBM-PCs would be good? Then again, without that there might be too little support.

>> No.5023441
File: 219 KB, 800x982, unreal.jpg [View same] [iqdb] [saucenao] [google]
5023441

>>5023425
>without that there might be too little support.
This was my point in my previous post. I think it would be beneficial to all the systems to have a general. I know NOTHING about any computer system aside from ibm/dos & windows.

And yes, it could quickly result in a 3d fps thread. There usually is a Doom & BuildEngine thread, so all that is left is Unreal lol. I doubt 3d talk would get too specific outside of getting max fps from an Amd k6-2.

>> No.5023501
File: 2.72 MB, 2094x3881, 1420526996928.jpg [View same] [iqdb] [saucenao] [google]
5023501

>>5023441
Yeah, makes sense. Lets try a all in one retro computer general

>> No.5023653
File: 370 KB, 960x360, firehawk.png [View same] [iqdb] [saucenao] [google]
5023653

Thexder 2 - Firehawk. Cool game.
Msx version (left) has better graphics, but the DOS version (right) has got roland mt-32 music and a strangely nice looking 640x200 16 color vga mode. Weird, but nice.

>> No.5024054
File: 222 KB, 640x640, 1511990189972.png [View same] [iqdb] [saucenao] [google]
5024054

Oh, this is a cool thread given what I've been getting into recently. I think the best thing you could have for /RCG/ is a combined general for all "classic" computer hardware. A good definition would be for period-accurate core hardware up until the introduction of the Dreamcast, 98-99. I'll get more into my reasoning for that shortly. Combining all the PC's from before that point will certainly have some unrelated discussions, but it'd be a good start. For example, there's tons of overlap with all that awesome Roland hardware between early DOS through Windows as well as with the MSX and PC-98.

The reason I suggested 98-99 as the cutoff date is because a lot of what you see from then couldn't do terribly much with 3D. DOOM, Quake, Half-Life, sure. Deus Ex? Eh, not so much. The other part of this is because of the machine I'm working on right now; it's a Super Socket 7 system. With the right settings it'll run late 386 and 486 games at accurate speeds as well as most Windows 98 games. For me to get XP on it will be doable but a pain in the ass, the entire challenge of that being to run Diablo II with the latest patch so I can still play online officially with old-ass hardware.

I am also working on buying an MSX Turbo-R from a guy a couple towns over. Now THAT will be a crazy fucking awesome rabbit hole.

Pic related. It's how I feel when I look at all the hardware I didn't know about as a kid that would have added sounds to all those DOS shareware discs I had.

>> No.5024532
File: 238 KB, 1920x1080, mpv-shot0078.jpg [View same] [iqdb] [saucenao] [google]
5024532

hey goise phil back here with another bideo. Looks like china sent us another care package.

>> No.5024536

>>5023259
where can i get all roms

>> No.5024609

>>5023259
First and foremost, no. They always turn into pathetic circle jerks with ignorant fucks parroting whatever they saw on youtube last week. They really are cancer.

>> No.5024730
File: 107 KB, 1280x720, stargilder2.jpg [View same] [iqdb] [saucenao] [google]
5024730

>>5023653
Starglider 2 was a real looker when it came out in '88 with all them filled polygons. The way you can seamlessly leave a planet's atmosphere and fly over to another moon or planet is a sweet thang, even to this day.
Also nice and fluid on period hardware. Amiga version rocks.

>>5024054
I guess we should leave games that have established generals (Unreal, retro fps, Heroes of Might and Magic, Diablo, etc.) mostly to their respective threads and focus on all the rest. Soundcards alone make for a good thread.

>>5024609
Seen a lot of them? Suffering from PTSD? Then you need "HIDE THAT THREAD" ™.
"HIDE THAT THREAD" ™ is state of the art, easy to administer and without any known unwelcome side effects. Instantly effective and best of all: FREE OF CHARGE! Click now!

>> No.5024968

>>5023501
>Yeah, makes sense. Lets try a all in one retro computer general

I second this Idea.

>> No.5025404
File: 814 KB, 1024x531, Personal_System_2_Series_of_Computers.png [View same] [iqdb] [saucenao] [google]
5025404

I have been messing around with 86box and PCem. So far everything works as it should. Can install Dos and Windows and they run games reasonably well.
But I have a really hard time finding an excuse to actually use it.
Dosbox works just as well for Dos games and for Windows games I have yet to find a game that does not work on Windows 7. There always is some kind of fix or community patch.

Have any of you ever had a game that just will not work outside of Windows 95/98 whatsoever? And did you get it running with emulation?

>> No.5025410

>>5025404
dosbox is shit unless you have a gsync monitor. PCem also cannot vsync properly.

>> No.5025494
File: 21 KB, 128x128, 1508616810226.png [View same] [iqdb] [saucenao] [google]
5025494

What sound hardware id IBM's PS2 came with? I haven't been able to find a reference, it's like the system as silent.

>> No.5025530

>>5025494
PC speaker

>> No.5025589
File: 11 KB, 640x480, Castle_of_the_Winds.png [View same] [iqdb] [saucenao] [google]
5025589

I just dug up my parents' old Windows 3.1 machine so I'm happy to see this thread.

I couldn't for the life of me remember the name of this RPG I played way back in the day until I fired this old thing up. Turned out to be Castle of the Winds. Comfy!

>> No.5025636
File: 78 KB, 1280x960, viewsonic.jpg [View same] [iqdb] [saucenao] [google]
5025636

>>5025410
Screen tearing was just a regular thing on pc back in the 90s. Lots of games did not have a fixed framerate. For games with fixed framerates like doom, you could set your refresh rate accordingly, but then you had to hit the max framerate constantly. Many who started out with 486 machines know there were quite a few games in the mid 90s that didn't run all too well, to put it mildly.
Tearing may have been less annoying on a good crt monitor, but it was there. It is practically part of the authentic retro experience.

>>5025530
https://www.youtube.com/watch?v=pzNbGa05dfg
I want a pc speaker in my modern machine. We got the processing power now.

>> No.5025653

>>5025530
>>5025636
So IBM wanted sound to be done on software? Crazy stuff for the time
Also you still can hook up a speaker to your motherboard but I'm sure windows won't let any programs use it.

>> No.5025702

>>5025636
Well obviously for games like doom it's not a problem to hit the max frame rate. The problem is that even if you create a custom 70hz refresh rate, dosbox will not vsync correctly to it unless you use an svn version like daum that has the vsync patch. However, daum is total shit.

>> No.5026184
File: 149 KB, 888x500, 1474608571112.jpg [View same] [iqdb] [saucenao] [google]
5026184

>Want to browser Speccy games
>World of Spectrum crashes every time

>> No.5026298
File: 827 KB, 2016x1512, A086BC26-E06C-4B70-A45D-F1A337C9C2F9.jpg [View same] [iqdb] [saucenao] [google]
5026298

What are some white MSX models that would go well with pic related as the monitor?

I noticed that HitBits were advertised with it back in the day, but I have no clue how good they’d be as MSXes.

>> No.5026301
File: 224 KB, 4870x2680, AticAtac.png [View same] [iqdb] [saucenao] [google]
5026301

>>5026184
I was a C64 kid and didn't even know about the speccy. When I first learned about it, I already moved on to an amiga, so I could not see the appeal of the olde british machine. I also really didn't like the beeps.
Now I know that quite a few important developers cut their teeth on the spectrum. Atic Atac for example (pic related) was developed 1983 by Ultimate Play the Game, the studio later known as Rare. Fucking Rare...
So does a Spectrum 128 with its PSG sound chip still do those shrill beeps or does it sound better on every game?

>> No.5026406

>>5026298
SONY made various MSX models in white, usually a variation on whatever the most popular configuration was. Don’t get a high spec MSX for gaming, a low end MSX2 will play 98% of the library of cartridges. And the bulk of the good games only need a MSX1, but that’s just my opinion.

Off topic. Was MSX the computer “least” used as a computer, less so than a C64? It’s hard to find ANY info about non gaming MSX software. People complain about how much an Apple II cost, but there was a lot of useful software for it.

>> No.5026475
File: 1.22 MB, 1024x1202, desktop-msx.png [View same] [iqdb] [saucenao] [google]
5026475

>>5026298
You may get lucky with desktop case style msx computers. Pretty much all the microcomputer/keyboard case style msx I have ever seen were black or dark grey.

>>5026406
I don't know much about software. But there were quite a few specific models made for productivity purposes and some aimed at the professional market and for video editing (Sony HB-F900)

Check out some of the variants here:
https://www.msx.org/wiki/MSX_Computers

>> No.5026617

>>5026301
>So does a Spectrum 128 with its PSG sound chip still do those shrill beeps or does it sound better on every game?
It has actual music

>> No.5026638

>>5023259
I love 486 socket 3 computers. And I second that Euro computers should have their own thread.

>> No.5026643

>>5025702
It is on a 486. You have to have a souped up sytem with a good VLB running at 40Mhz to run Doom maxed.

Is 160Mhz 40Mhz X4 possible on a socket 3 with the Amd 133ADZ?

I've got a stable 486DX50 but I don't really know where to take it as far as maxing it out goes.

>> No.5026664

>>5026643
Obviously I'm talking about a system where power is no concern.

>> No.5026926

>>5023301
>MSX
>European

>> No.5026940
File: 924 KB, 2000x1266, Commodore64.jpg [View same] [iqdb] [saucenao] [google]
5026940

>>5023301
>>5026638
Why, though?
Are you just tired of the shitposting surrounding those computers or is there another reason? Cause not touching subjects to avoid shitpots on 4chan does not seem a reliabe survival strategy. The shitposts will find you eventually.

Also what do you mean here by euorpean computer? Do you mean developed and made in Europe? The Commodore 64 and the Amiga would not qualify then.
Or do you mean more popular in Europe? That would mean the msx computers belong in another thread, since they were more popular in Europe than the US.

Naw, I don't see it working. That's a can of worms that could lead to endless arguments about which type of computer is allowed and which isn't. Better do all in one.

>> No.5026953

>>5026940

I would assume he is talking about the classic UK computers like the Amstrad CPC or BBC micro and of course the ZX Spectrum aka Speccy.

>> No.5026964

>>5023425
Does anyone have this chart in .png or higher quality jpg?

>> No.5027059
File: 12 KB, 256x212, CFA386AC-6694-4CAF-9A15-4B15F481541C.png [View same] [iqdb] [saucenao] [google]
5027059

>>5026926
Literally no one in this thread has said or suggested that MSX is European.

>> No.5027094
File: 91 KB, 640x962, 47D59DEC-74D9-4A12-8300-9CB65452694D.jpg [View same] [iqdb] [saucenao] [google]
5027094

>>5026940
You’re right. Lines can be blurred between designed in/made in and popular/sold well. Okay. Maybe an easier way would be saying, no European software. That cleans things up nicely, don’t you think?

>> No.5027125

>>5026940
>>5026953
Problem solved!

>>5027105

>> No.5027131
File: 336 KB, 1383x2022, OneChipMSX_box.jpg [View same] [iqdb] [saucenao] [google]
5027131

Anyone here who's come into contact with OneChip/ZemmixNeo MSX's?
They're FPGA based MSX2+/TurboR clones. Pretty comfy to use since they come with an sd slot as a toggle-able drive, variable processor speed and internal RAM and a bunch of other stuff.

>> No.5027152

>>5027131
I’ve never seen one. It’s my understanding that they were a very limited production item. Prices on the initially doubled after it was discontinued. So I never looked into it again. Why? Is that one yours?

>> No.5027160

>>5027094
It does?
So...
No Tomb Raider, no Worms, no Syndicate, no Theme Hospital, no Dungeon Keeper, no Micro Machines, No Elite, no Lords of the Realm, no Caeser II+III, no Z, no Dawn Patrol, no Mig Alley, and so on and on...
Seriously? Like, how does that make sense?

>> No.5027167

>>5027125

why though...?

Two barely- living threads instead of one that actually has content does not sound like a good trade- off.

>> No.5027182
File: 462 KB, 1843x1382, IMG_20180906_223702228.jpg [View same] [iqdb] [saucenao] [google]
5027182

>>5027152
OneChip MSX is the original. The original korean ZemmixNeo's were originally built after the OneChip MSX (I think the OneChip actually came with a CD with the FPGA source on it).
I sadly also don't have one of the korean ones, which do actually look even nicer than the OneChip.
I do have a french remake of the ZemmixNeo though.
Picture on the left is mine. Here is a korean one http://20thcenturyretro.ga/Consolas/Zemmix/ZemmixNeoLite.jpg..
And there's also a guy making new ones apparently. Just search for Zemmix Neo on ebay

>> No.5027185

Oh, and the reason I asked was simply because aside from the dedicated community for these devices specifically, I've never really heard anyone talk about them so I wanted to see if people even know about them.
When I was on the edge of buying mine I was skeptical since I just stumbled upon them without anyone ever mentioning them and I had already searched the web for some time on how to get into MSX at that point.

>> No.5027325
File: 2.48 MB, 1125x2436, 0DBE7946-9E67-4757-B3E5-C98E4FA618DD.png [View same] [iqdb] [saucenao] [google]
5027325

>>5027185
I’m not into MSX developing or anything like that so these one chip msx’s are of little value to me, so I haven’t really looked into them. But for anyone else reading this MSX hardware is not expensive to get into, you’ll not likely use any of its advanced “computer” features “keyboard, extra memory, etc”, I suggest getting the cheapest MSX1 or 2 you can find if (like most people on /vr/) your just want to play cartridge software...

Which is NOT inexpensive, but that’s another story...

>> No.5028221
File: 2.95 MB, 960x600, starglider2.webm [View same] [iqdb] [saucenao] [google]
5028221

>>5024730

>> No.5028367

>>5023425
2 different threads one for typical desktops and the other for micros

>> No.5028402
File: 2.58 MB, 1272x960, firehawk.webm [View same] [iqdb] [saucenao] [google]
5028402

>>5023653

>> No.5028595

>>5026406
There was issue of japanese MSX Magazine with like a 20 pages story on computer aided baseballs management

>> No.5028628

>>5028367
Won't work. Some computers like the Amiga and MSX are available both in desktop and microcomputer formats. Still basically the same machines and they run the same software. Excluding one format don't do nothing.
We do the all in one thread.

>> No.5028806

X68000 or FM Towns?

>> No.5028815 [DELETED] 

>>5023259
Need to split IBM PC compatibles otherwise thread will be overrun by insufferable Amerifats yawning on about trash like Leisure Suit Larry (DUDE SEX LMAO) and Duke Nukem (DUDE 80s ACTION FLICKS LMAO)

>> No.5028828

>>5028595
That’s kinda interesting! I’d also be interested to know what sort of home/office software people used too. When I think of the big killer apps of the 80’s I think WordStar, AutoCAD or Lotus 123, stuff like that. Or did Japanese users just alternate between playing Antarctic Adventure and programming little things on BASIC? Could you even turn in your homework printed out at schools or colleges?

>> No.5030138

>>5027059
They were mildly popular in Europe. Philip s released a few MSX models.

>> No.5030194

>>5028815
Based and redpilled

>> No.5030515

Retro computer general all in one is the only option.

But if you wanna make your own thread about one particular machine/era/company though then go for it. Nobody is stopping you.

>> No.5031463
File: 2.72 MB, 872x720, to-bee.webm [View same] [iqdb] [saucenao] [google]
5031463

>> No.5031703

>>5028806
X68000 by far. Towns was mostly used in schools and doesn't have a whole lot to offer in terms of games, apart from some rather nice ports of western RPGs for some reason.

>> No.5032251
File: 715 KB, 1000x1309, retaliator.jpg [View same] [iqdb] [saucenao] [google]
5032251

>>5031703
Some of those ports tho...
I really like F29 Retaliator. The DOS version was great. The Amiga version was better. The FM-Towns versions fucking murders both of em.
https://www.youtube.com/watch?v=oG9AHxELnDM

>> No.5032328

>>5028815
>Need to split IBM PC compatibles otherwise thread will be overrun by insufferable Amerifats yawning on about trash like Leisure Suit Larry (DUDE SEX LMAO) and Duke Nukem (DUDE 80s ACTION FLICKS LMAO)
You know, both those games were available in Europe for anyone who wanted to purchase them.

>> No.5032330

>>5032328
no one cares about those either unless you're lgr.

>> No.5032557
File: 1.17 MB, 1280x853, 205DE6D1-077A-4871-9709-D7DA3293B345.jpg [View same] [iqdb] [saucenao] [google]
5032557

>>5030138
Is that so? Well there we go everybody. The MSX is a European computer now!

Also, I’d bet my bottom dollar that every “Phillips MSX” was made by Panasonic or Sanyo.

>> No.5032669
File: 26 KB, 1200x416, Sony_XV-T550.jpg [View same] [iqdb] [saucenao] [google]
5032669

>>5032557
Points for staying on topic and trying to bait others into spoonfeeding you information. Cringy, but acceptable.
Phillips did both. They build their own as well as distribute machines build for them by Kyocera, NEC and Sanyo.
One other european made msx is from Italian company Frael.
A lot of the first european MSX were rebranded versions of South Korean Daewoo made MSX computers.
Later Sony also produced and distributed models for the european market.
Some of the european models didn't have any MSX branding, so on first glance you might not recognize these machines as such (pic related).

>> No.5032750
File: 6 KB, 170x200, 4DA847CB-06BE-4E93-ABC3-16D57E008DE8.gif [View same] [iqdb] [saucenao] [google]
5032750

>>5032669
So... You’re saying the MSX is a European computer system, or not? By that logic the Master System is Brazilian, and the Famicom is Russian.

>> No.5032812
File: 1.81 MB, 3561x2577, 70fd.jpg [View same] [iqdb] [saucenao] [google]
5032812

>>5032750
I'm not agreeing with >>5032557
I don't really care much about countries and borders when it comes down to it. Games and systems made by purple striped poodles from Mars? Sure. As long as it's fun to play, I don't give a damn.
The MSX is interesting as it was an attempt to realize a computer standard. It was a japanese idea, insofar as Kazuhiko Nishi is credited with being the "father" of MSX, so it is not wrong to call it a japanese computer per se, but...
Do you call every PC you use an American Computer, since it evolved from the IBM-PC compatible standard? Sounds all a bit silly to me.
If I had to choose I would say the MSX is a japanese computer. For whatever that's worth.

>> No.5033042
File: 812 KB, 1645x2230, 0D4E3FF5-1209-492F-9472-BC29F7AF1DF5.jpg [View same] [iqdb] [saucenao] [google]
5033042

>>5032812
Thank god. MSX is a Japanese computer. Glad we finally got that settled!

>> No.5033120

>>5033042
If you need that certainty to keep from going insane, by all means feel free.

>> No.5033550
File: 120 KB, 600x450, 323ac14d950b68d5c56ce08264c831ce84272c26799f546f01f0773052d647c1_product_card_screenshot_600[1].jpg [View same] [iqdb] [saucenao] [google]
5033550

Maybe this is too request-y but I'm looking for PC games that work well with gamepads, especially with local multiplayer. Ignition would be a good example, but I'm sure there's more than just racing games.

I got a pair of gameport Microsoft Sidewinders for my Windows 98 box and I want to put them to use.

>> No.5033552

>>5033550
anything that's not an rpg/adventure should work well

>> No.5034120
File: 8 KB, 245x170, floppy.jpg [View same] [iqdb] [saucenao] [google]
5034120

Guys Ive been looking for PC-IBM floppy images without success. Anyone know repos/sites for those? What ive found so far wants a contribution before they let you have one, and what you find for free is not actual images but the extracted files.

Why is it like this with dos games?

>> No.5034195

>>5034120
It's not like there is any other useful data but the "extracted" files on a floppy disk. Just get MagicISO or WinImage put those files into a floppy disk image yourself.
I assume you want images for emulation, right?

>> No.5034198
File: 371 KB, 740x317, Philips NMS 8280.png [View same] [iqdb] [saucenao] [google]
5034198

>>5026298
Maybe this would suit your needs?
If it's too expensive or what not maybe looking up for a Sanyo MPC-25 they're near enough the same machine.

>> No.5034205
File: 1.06 MB, 700x890, 8529-x-men-children-of-the-atom-dos-front-cover.png [View same] [iqdb] [saucenao] [google]
5034205

>>5033550
You could always play some fighting games. There are only a handful of good ports to PC in the 90s (pic related), so it won't be hard to choose.

>> No.5034624
File: 155 KB, 1024x768, yKHA7rBbektebbl8xloIRbFWo1_1280.jpg [View same] [iqdb] [saucenao] [google]
5034624

>>5023259
Some recommended Emulators

IBM-PC
PCem - http://pcem-emulator.co.uk/
86Box - http://ci.86box.net/job/86Box-Dev/

Commodore 64
VICE - http://vice-emu.sourceforge.net/index.html#download
Hoxs64 - http://www.hoxs64.net/

Commodore Amiga
WinUAE - http://www.winuae.net/download/
FS-UAE - https://fs-uae.net/

PC-88
pc8801ma - http://nenecchi.html.xdomain.jp/
XM8 - http://retropc.net/pi/#download

PC-98
Neko Project II - https://www.yui.ne.jp/np2/
Neko Project 21/W - https://sites.google.com/site/np21win/

Amstrad CPC
CaPriCe32 - https://sourceforge.net/projects/caprice32/
SugarBox - http://sugarbox.free.fr/

MSX
blueMSX - http://www.vik.cc/bluemsx/download.html
openMSX - https://github.com/openMSX/openMSX/releases/tag/RELEASE_0_14_0

Sharp X680000
XM6 Pro-68k - http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html
XM6 TypeG - http://www.geocities.jp/kugimoto0715/xm6g/index.html

Fujitsu FM-Towns
Unz - http://townsemu.world.coocan.jp/
Xe Multi System Emulator (FM-Towns Marty) - https://web.archive.org/web/20131224113010/http://www.xe-emulator.com/

feel free to add to the list

>> No.5035424
File: 2.44 MB, 960x720, Amiga 500 - Pinball Dreams-slice.webm [View same] [iqdb] [saucenao] [google]
5035424

Remember when Pinball games were a thing?
Strangely enough I still prefer the zoomed in, scrolling screen style to seeing the whole table at once.

>> No.5036520
File: 3.00 MB, 800x600, earthsiege.webm [View same] [iqdb] [saucenao] [google]
5036520

>> No.5037352
File: 8 KB, 960x768, carrier_command_01.png [View same] [iqdb] [saucenao] [google]
5037352

Complex mouse driven games were the reason to play on computers. The consoles did the arcade stuff better, with the exception of the Sharp X68000.

>> No.5038220

>>5034120
>Why is it like this with dos games?
It's not. It's like this with one, possibly a few more, tard looking for wharez

>> No.5039586

>>5034624
PCem V14 runs faster than current 86box for me. I can run a pentium mmx 166mhz on my i7 4770k at 100%.
Still slow.

>> No.5040045
File: 134 KB, 1024x656, ad-02.jpg [View same] [iqdb] [saucenao] [google]
5040045

Has anyone managed to create a virtual self-booting HDD with Project Melancholia's SD Snatcher translation? I tried to, but I couldn't even extract the files from the disks.

>> No.5040801

>>5040045
Let me google that for you.
Here, look at this procedure:
https://www.youtube.com/watch?v=bmsFCAxDHbk
Do the same with Snatcher SD.

>> No.5040831
File: 813 KB, 2592x1456, IMG_20171004_195305948.jpg [View same] [iqdb] [saucenao] [google]
5040831

Just upgraded this little shit to 384k.
I'm told the ceiling is 640k, more if you fuck with the pcjrmem hex but it gets temperamental.

On a sadder note, my copy of Dig-dug for it died.

>> No.5040859

>>5033550
Atomic Bomberman
Get Medieval
Heboris
Akatsuki Blitzkampf
Jazz Jackrabbit 2
Lethal League
Melty Blood Actress Again Current Code
Power Bomberman
Ragnarok Battle Offline
Streets of Rage Remake
Fight'n'Rage

>> No.5040861
File: 232 KB, 1372x847, msxplayer.jpg [View same] [iqdb] [saucenao] [google]
5040861

>> No.5040863
File: 191 KB, 800x1018, 224701-thexder-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5040863

>>5040831
Growing up, I never knew the PCjr even existed. Looking back, it seems like a major hassle with all the compatibility issues, proprietary ports and peripherals (proprietary power port? Really? That's some Apple level shit right there) and only 64k cartridges.
But the expansions you just slap on the side are fucking awesome. Like a much more sturdy and optically pleasing version of Amiga accelerators.
Also the PCjr version of Thexder with Tandy graphics and sound is very nice.
https://www.youtube.com/watch?v=x3gAeepCxDU

>> No.5040967
File: 1.10 MB, 1536x2048, 20160428_172800.jpg [View same] [iqdb] [saucenao] [google]
5040967

rate my setup

>> No.5041454

>>5040859
Thanks, very helpful.

>> No.5041573

>>5031463
What is this game ?

And i guess we should keep the thread as is. As the other guy said its better to have one thread with content then two dying.

AND i guess it is nice to have this thread in the first place.

>> No.5041585

>>5040967
nice mixels.

>> No.5041712
File: 338 KB, 1200x977, DO6h2j1W4AAaBka.jpg [View same] [iqdb] [saucenao] [google]
5041712

>>5041573
Apidya. Amiga shmup.

>> No.5041717

>>5041712
>Apidya. Amiga shmup.

Thanks. Looks quite nice. Like the theme as well, since i am a fan of Insector X too.

>> No.5041731 [DELETED] 
File: 145 KB, 800x800, C24CC0CD-210B-4F21-B50F-76F3F28995AA.jpg [View same] [iqdb] [saucenao] [google]
5041731

>>5033120
If it keeps the Eurotrash out of these threads I think we’ll all sleep a little better at night.

>> No.5041805

>>5041731
>>>/pol/
is that way

>> No.5041818
File: 2 KB, 256x192, 9DA1B5C9-5DB7-40D5-8EF9-AEDE398F9851.png [View same] [iqdb] [saucenao] [google]
5041818

>>5041805
I’m sorry. I wasn’t trying to be political. I love Europe! The art, food, the history... I just don’t want to talk about their god awful videogames. That’s all. I didn’t hurt your feelings, did I?

>> No.5041876

>>5034624
Are there even ISOs of FM Towns games?

>> No.5041903
File: 109 KB, 1565x1028, 8bitourope.png [View same] [iqdb] [saucenao] [google]
5041903

>>5041818
>I just don’t want to talk about their god awful videogames
Oh, really?
This is going to be good.
So...why don't we talk about DICE from sweden and their pinball games and 1998's Motorhead?
No, let's talk about england! The UK and Bullfrog and about Syndicate and Dungeon Keeper. And Core Design who did Tomb Raider and Chuck Rock and all those Amiga games.
Oh, oh, and France's Infogrames that made the game that spawned Resident Evil, the original Alone in the Dark. Also Delphine Software and Flashback and Moto Racer. Or Cryo's Dune.
More europe you say? How about germany's Blue Byte and Battle Isle or Settlers? And Austria's Max Design and Anno 1602? Or Poland's Reality Pump and Earth 2140?
Ah, this is going to take a long time. We haven't even started on the thousands of Amiga and C64 games yet. We will talk about them until this thread hits the bump limit. And the next thread. And the next.
You are going to love this.

>> No.5041917

>>5041903
>We haven't even started on the thousands of Amiga and C64 games yet.
I wonder why.

>> No.5041926

>>5041818
> I didn’t hurt your feelings, did I?
"Totally not troll shitposting at all guise."

>> No.5042008

>>5041876
There are compilations with about 90gigs worth of Fm Towns ISOs floating round.

>> No.5042415

>>5040863
The machine is just a robust as the 5150. And the keyboard is not as much of a hassle as Clint from LGR makes it out to be(The non- chicklet one). That being said, ALL of the ports are proprietary save the optional parallel side car (One directional until you mod it), or the also optional adapter cable.

It also does composite video out of the box. Not great for 80column mode but it works.

I'm still working on a bridge machine for the 360k disks, but I will have to try Thexder now. The problem is that although the Tandy and PCjr are nearly identical architecturally, Tandy put is some BS hardware codes that the PCjr doesn't provide, preventing some games from using the "Tandy" mode, since the software doesn't believe the machine can run it.

>> No.5042432 [DELETED] 
File: 5 KB, 100x100, unnamed.jpg [View same] [iqdb] [saucenao] [google]
5042432

>>5023259
Computers are not for video gaming, fuck off back to >>>/g/ pajeet.

>> No.5042443
File: 46 KB, 500x556, Allyouropinionsareshit.jpg [View same] [iqdb] [saucenao] [google]
5042443

>>5042432
Fuck off back to >>/v/ edgelord

>> No.5042446
File: 43 KB, 850x400, quote-the-only-legitimate-use-of-a-computer-is-to-play-games-eugene-jarvis-69-94-13.jpg [View same] [iqdb] [saucenao] [google]
5042446

>>5042432

>> No.5042668

>>5042446
Jarvis was at his prime when he broke both of his hands. The Raw Thrills stuff seems really bad.
Anyway, my Voodoo 5 gives me one long beep and three short beeps in my Super Socket 7 board. Makes me sad. Any idea what I should inspect on the board?

>> No.5042882

>>5040801
That has nothing to do with what I was asking. I already have the game in english, what I want to do is extract the files from the .dsk images to create a self-booting HDD so that I can play the whole game without having to change disks every now and then.

>> No.5043408

>>5041903
Just report shitposters.

>> No.5043887
File: 596 KB, 960x720, clonk400-3gns21.png [View same] [iqdb] [saucenao] [google]
5043887

Post some more computer indies

>> No.5044386

>>5042882
Maybe found something. Apparently you do that mostly within the emulator on msx dos.
http://www.bluemsx.com/blueforum/viewtopic.php?t=1310

>> No.5044538
File: 143 KB, 800x822, 203838-inner-worlds-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
5044538

>>5043887
Inner Worlds. Castlevania-like dos game. You play a werewolf lady.

>> No.5045795
File: 23 KB, 512x384, 1415451252568.jpg [View same] [iqdb] [saucenao] [google]
5045795

how come IBM or MS never tried to give the PC a mascot?

>> No.5045838
File: 101 KB, 1200x630, IBMcc.jpg [View same] [iqdb] [saucenao] [google]
5045838

>>5045795
Ahem.

>> No.5045841
File: 31 KB, 500x500, 1415024629707.png [View same] [iqdb] [saucenao] [google]
5045841

>>5045838
Then how come he never had a game?!

>> No.5045845
File: 61 KB, 600x650, ibmcc2.jpg [View same] [iqdb] [saucenao] [google]
5045845

>>5045795
wiggles mustache

>> No.5045853
File: 57 KB, 736x537, ibm-pcjr-charlie-chaplin.jpg [View same] [iqdb] [saucenao] [google]
5045853

>>5045841
Ask the knuckle heads who came up with this lovable failure.

Also, because International BUSINESS Machines.

>> No.5045858
File: 15 KB, 202x243, 1314513034590.png [View same] [iqdb] [saucenao] [google]
5045858

>>5045853
>We will never have a game with the little tramp
I feel worse now

>> No.5045872
File: 316 KB, 1920x1080, chalie chaplin dictator.jpg [View same] [iqdb] [saucenao] [google]
5045872

IBM are the OG fun police.

>> No.5045880
File: 11 KB, 420x222, jobs.jpg [View same] [iqdb] [saucenao] [google]
5045880

And let's not forget that this selfish asshole hated games too.

IBM was more: "Games? there's no money in that. Just be glad M$ threw in that race-car game with the donkey."

>> No.5045996

>>5045880
IBM actually published some games, specially for the PCjr but it feels like their engineers never walked into an arcade.

>> No.5046010
File: 3 KB, 640x400, boot_005.png [View same] [iqdb] [saucenao] [google]
5046010

>>5045996
I know right. It's like they just got finished with a round of bourbon to celebrate putting lotus 123 on it when they realized the other reason they made the PCjr.

"Oh shit, we forgot the games. Um, Dave, what do the kids like these days."
"Uhh, scuba diving into endless caves?"

More effort went into shovelware Atari 2600 games.

>> No.5046018

>>5046010
The more one looks into the pcjr the more of a dumpster fire it becomes
Somebody should had made a documentary by now

>> No.5046030
File: 60 KB, 640x480, bendertheoffender.jpg [View same] [iqdb] [saucenao] [google]
5046030

>>5046018
All the cheaper home computers were eating IBM's lunch, so they decided to make their own affordable home pc, with cartridge ports, and lotus 123, and hookers.

>> No.5046035

You know what I like about the C64? It has programmable I/O pins. It even came with schematics of the computer so you knew how everything was wired. You could hook up an electronics project to it and drive it by writing to the right registers. Simple.

This just isn't possible with today's personal computers. It's too complex and the OS wouldn't let you touch it anyway. I/O pins can be found in embedded boards like Arduino or Texas Instruments.

>> No.5046037
File: 96 KB, 680x900, futurama_nixon_by_chip14.jpg [View same] [iqdb] [saucenao] [google]
5046037

>>5046030
And we'll make all the ports proprietary, the base model's ram will be too small to do anything, ram will stick to the side like legos and also be proprietary, and the parallel port add-on will be one directional so noone can use even OUR own external drives. Mwa_ha-ha-ha-ha-ha-ha-haaaa

>> No.5046040

>>5046010
>by Nasir
sonofabitch, it's that guy again

>> No.5046041

>>5046040
You mean he made MORE shit?

>> No.5046048
File: 861 B, 512x448, FF2title.png [View same] [iqdb] [saucenao] [google]
5046048

>>5046041

>> No.5046050

>>5046041
https://en.wikipedia.org/wiki/Nasir_Gebelli

>> No.5046053
File: 3 KB, 640x400, boot_006.png [View same] [iqdb] [saucenao] [google]
5046053

>>5046048
>>5046050
Wow.
Cause I have a copy of scuba venture and it's rather shit

https://nerdlypleasures.blogspot.com/2014/03/ibm-pcjr-exclusive-games-scubaventure.html

>> No.5046054

>>5046050
I like how that article builds him up as a programming genius but final fantasy 1 programming was kind of a buggy piece of shit.

>> No.5047545
File: 153 KB, 1140x641, 2.png [View same] [iqdb] [saucenao] [google]
5047545

>>5045858
I kinda want him as a commander keen mod

>> No.5048742
File: 51 KB, 640x480, FF_1-jap-MSX-battle.jpg [View same] [iqdb] [saucenao] [google]
5048742

>>5046048
Tried Final Fantasy 1 on msx the other day. Better graphics, better music...but the scrolling is awful.
Most msx games I tried had this problem. I don't think I can get over it. This machine might not be for me.

>> No.5048761

>>5046018
You know you fucked up when the Radio Shack clone of your system is more popular than the original.

>> No.5050115

>>5046035
Yeah, it was the kinda machine you used for student science projects.
Really the only downsides to the c64 were its load times without fastload and somewhat small space on cartridges.

>> No.5051245
File: 2.96 MB, 960x650, alien3d.webm [View same] [iqdb] [saucenao] [google]
5051245

>3d objects and room over room
>translucent animated water and optical distortion effects
>shadows with gourad shading
>decent textures / sprites
>non linear level design
>nice bestiary, projectile enemies try to lead their shots
Bloody hell! This is actually a good game. I always thought it was some throwaway doom clone. Guess I was wrong.
Only real drawback is the small size, 2x2 pixel low res viewport (similiar to low res mode in doom/duke).
Damnit, now I want a remake.

>> No.5052645
File: 310 KB, 1440x1080, anno.jpg [View same] [iqdb] [saucenao] [google]
5052645

So, Anno 1602 is a 4X, right?
Are there any other non-space realtime retro 4X games, aside from civ?

>> No.5052654

>>5052645
*aside from anno

>> No.5052774

>>5051245
How does one config proper WASD AND mouse support in FS-UAE? Is there some way to work around this stupid "you either have mouse control or keyboard control" logic?

>> No.5052819
File: 2.57 MB, 930x650, alienbreed-clip2.webm [View same] [iqdb] [saucenao] [google]
5052819

>>5052774
There is no easy way around it afaik. Mouse control was not yet common for fps at the time (I think the first fps I played where mouse control was standard was Future Shock). So I guess the devs just didn't put much effort towards that.
Play with keyboard or use any external program to map the keyboard keys to your gamepad. Or maybe to your mouse, if there is such a tool, dunno.

>> No.5053386

I want to build a cheap, awesome windows 98 or xp machine.

Reccomended hardware / build specs?

>> No.5053697
File: 231 KB, 782x619, windows98.jpg [View same] [iqdb] [saucenao] [google]
5053697

>>5053386
Win98 may be a retro OS by the rules, but it supports hardware that isn't. Oh, whatever. Should be fine.
If by awesome you mean as fast as possible, you may want to go for 2004/2005 hardware with Windows 98. No later.
CPU: any socket 775 Pentium 4 without Hyper Threading
GPU: Geforce 6800, Radeon X800, maximum 256 mb VRAM (there are later cards that run on Win 98 drivers, but not very reliably)
Ram: 1 gigabyte (needs some tweaking, 2 gig may be possible, but that's a frigging hassle)

>> No.5053714

Found a C64 with FDD and some surprisingly near mint boxes/floppies this weekend at a random thrift store last weekend. 50 bucks. Waiting on an S-Vid cable now. It looks flawless but I want to put it through its paces and actually invest in it.

>> No.5053718

Looking into buying a Zed X spectrum as a games console.

What am I in for?

>> No.5053809
File: 162 KB, 640x480, serveimage.png [View same] [iqdb] [saucenao] [google]
5053809

>>5053386
>>5053697
A common platform choice for 98 is a Super Socket 7 with a 3dfx Voodoo card. I mentioned my woes with my Voodoo 5 earlier in this thread, but I'm still having fun fucking around with the OS. With a good cooling solution and the right board you can hit 600 MHz pretty easily but also downclock for late DOS support. There are also IDE solid state drives now and the one I got is making my machine run at screamingly fast speeds.
XP will also run on SS7 but is better run on a late Pentium 4 or a Pentium III-S if you don't want to burn your retro game room down.
Do you have specific games in mind? Pic related is one of my targets once I've got the setup stable.
Speaking of stability, I was trying to install Diablo II last night. When it prompted me to switch to the play disc during install, I did so and clicked OK. Then my machine rebooted. Any idea what the fuck might be causing that?

>> No.5054381

>>5053809
Ideally you'd have separate boxes for DOS, 9x, and XP. Super Socket 7 with a P3 clocked around 500-600MHz and Voodoo 3 (+) graphics sounds just about right for the win98 build. 512 MB RAM should be enough.

Anything that doesn't run on that you're better off running on a modern PC, a virtual machine, or a dedicated Windows XP box. The additional DOS machine I recommend is for games that require most of the 640k to be free and thus can't run under Windows.

>> No.5054392

>>5023259
> PC-88/98, Sharp X68k
> japanese micros

those machines are not micros.

>> No.5054418

don't know if this is the place but I've been messing around with dos box and I am wondering if there's a guide out there to get games working without their CD's. Such as Descent II.

I can get it installed fine but it requires the "CD" in this case. I can mount the .cue file manually and though the autoexe but it seems like there should be a more elegant way of going about it.

Is there any way to set up DOSbox so each game launches with its own required mounts? Like game profiles?

>> No.5054424

>>5054392
Yes they are. Are you stupid?

>> No.5054445
File: 78 KB, 840x780, speccy .jpg [View same] [iqdb] [saucenao] [google]
5054445

>>5053718

>> No.5054561

>>5054418
Yep, there is. You could just copy the way GOG does it.
You basically have a copy of dosbox and a config file for each game. Then run a batch/link with command line parameters pointing to the right files.
Get yourself a gog dos game and check it out.

>> No.5055893

>>5054561
Hmmm alright

What about games that require a CD but don't come in a .cue? I downloaded X-wing and it came with all the files but required the "CD". There was nothing to mount though really from what I saw.

>> No.5056359
File: 81 KB, 600x450, 1369633516193.jpg [View same] [iqdb] [saucenao] [google]
5056359

>>5054381
I get the need for a Win98 build, cause emulation can't give you the speed and some 16 bit games really don't play nice with an 32/64 bit OS.
But I don't understand the need for an XP system. Is there any software for XP that doesn't run whatsoever on Windows 7 or later? Genuinely curious. Never found anything that didn't work.

>> No.5056381

>>5056359
>Is there any software for XP that doesn't run whatsoever on Windows 7 or later?
Tons and tons and tons. Windows Vista broke a lot of things that relied on the old (lack of) security model, the old driver model, etc.

Now, in my experience, most of the things broken by Vista are generally compatible with Windows 98, so having a Windows 98 box and a Windows 7 box gets you basically perfect coverage. I don't doubt there's probably a few obscure games out there that absolutely require exactly Windows XP, but I haven't run into any yet.

>> No.5056416

>>5056359
That's something you'll encounter a lot if you play older VNs. It's not too uncommon for them to be buggy or outright broken on modern versions of Windows, so it's a good idea to keep a WinXP VM handy. Nijuuei is one example I ran into recently.

>> No.5056893

>>5056359
EAX isnt supported on Vista and later If I'm correct

>> No.5056960

>>5042415
>I'm still working on a bridge machine for the 360k disks
Or, you know, just use an HxC/Gotek.

>> No.5056975

>>5042415
>Tandy put is some BS hardware codes that the PCjr doesn't provide, preventing some games from using the "Tandy" mode, since the software doesn't believe the machine can run it.
*shakes head*

Games check for the BIOS ID byte to see what machine they're running on. PCjrs have a different ID byte than an IBM XT. Tandys have the same one as XTs, but check for a Tandy copyright string in the BIOS ROM.

>> No.5056986

https://www.retrotronics.org/home-page/jride/

The best modern way to expand a PCjr.

>> No.5056992

>>5028815
You do know this is extremely stale copypaste.

>> No.5056997

>>5056992
Just report and filter. Giving them attention only makes it worse.

>> No.5058536
File: 13 KB, 400x303, vpc.jpg [View same] [iqdb] [saucenao] [google]
5058536

>>5056381
It's been ages since I used Virtual PC 2007.
Is there a point in having a fast XP system and emulating Win98 or is it better to use hardware that is very late Win98 but still compatible (2004/2005) and do dual boot WinXP / Win98?

I really don't remember how fast Virtual PC was and what features were emulated and what didn't work.

>> No.5058870
File: 292 KB, 421x477, 1474760901100.png [View same] [iqdb] [saucenao] [google]
5058870

How do I get composite output in dosbox?

>> No.5059008

>>5058870
If you mean cga compotsite mode, there is a patch for that somewhere. No guarantees it works for everything tho.
https://www.vogons.org/viewtopic.php?f=41&t=12319&sid=a9796b0b76ff052514557cc6d6092677&start=740

>> No.5059027

>>5059008
I'm also interested pcjr/tandy composite which I imagine is even more obscure

>> No.5059089

>>5058536
Dual booting on late hardware is an interesting idea that would probably work very well.
Of course the best thing is to just have there separate boxes, one for DOS, one for 9x, and one for XP.

>> No.5059624 [DELETED] 

https://www.ebay.com/itm/Vintage-ATARI-800-Home-Computer-W-Power-cord-Cables-Untested/302894058747?hash=item4685e48cfb:g:FI4AAOSwuxhbprIZ

Goddamn, that is cheap. But wait three or so days until the bidders get on it.

>> No.5059664

https://www.ebay.com/itm/Vtg-1980s-IBM-5150-Personal-Computer-PC-For-Repair-Made-in-USA/283120452310?_trkparms=aid%3D555018%26algo%3DPL.SIM%26ao%3D1%26asc%3D20131003132420%26meid%3Da648251d9e0541dea6e4fd0f872ee37d%26pid%3D100005%26rk%3D3%26rkt%3D3%26sd%3D162941398714%26itm%3D283120452310&_trksid=p2047675.c100005.m1851#viTabs_0

He's obviously got a problem with the RAM on the expansion card--apparently someone already tipped off him about that. The error he got from removing it was simply due to the motherboard switches not being set properly and causing it to look for nonexistent RAM--if you take the card out, you have to set the motherboard switches to 256k to get it to boot properly.

The problem could be as simple as a loose chip on the expansion card; I had one once on an AST Six Pak I pulled from a dead machine. After reseating the chip and putting the card in a known good 5150, it booted up like a charm.

>> No.5059708 [DELETED] 

>>5026940
C64s have a rather unnerving failure rate--I think of all major vintage machines, only the TRS-80 Model I is comparable and that doesn't have any custom ICs in it.

>> No.5059768

maybe try PCem? should emulate a PCjr/Tandy machine and if it supports filters you can probably find a genereic CVBS filter and use that?

>> No.5059917

>>5025404
Yes, yes I have. The CD version of Genesia/Ultimate Domain only works under PCem/86Box. DOSbox can't handle it, and it won't run under modern windows. Works flawlessly in PCem/86Box.

>> No.5059918

>>5059664
>I had one once on an AST Six Pak I pulled from a dead machine
What was specifically wrong with the computer?

>> No.5059968

>>5059918
Blown tantalum cap on the main power rails (this is common because IBM used understrength caps).

>> No.5059975

>>5053714
>Waiting on an S-Vid cable now

If you get a C64 A/V cable, don't use it until you first check with a multimeter to see where all the connectors go, because accidentally plugging the audio cable into the video jack on your TV/monitor can nuke the SID.

>> No.5059983

>>5053714
You can use the RF output to connect it up. I would do that first to verify that it's working before you spend any additional money.

>> No.5059985

>>5046035
It was easier to do that on an Apple II.

>> No.5060234

>>5059768
I'll try looking into both.
Thanks

>> No.5060752

I found a TRS-80 CoCo at a flea market yesterday. Even had the box, video cable, and power supply. No idea if it works though. My lone RCA-to-Coax adapter is at my apartment and I'm visiting my mom, who has actual RF-compatible TV's. The irony.

Is there anything worth playing on it aside from Rogue?

>> No.5060763

>>5052819
What amiga setup do you need to get those sorts of frame rates? Looks buttery.

>> No.5060773

>>5025494
PC speaker in software. That's why they ended up getting cucked out of the market. Tandy basically built a better PCJr that had stronger graphics and sound hardware. It was so good that it was a standard option in PC games for year.

>> No.5060775

>>5060752
I only played a handful of games as a kid, so obviously take this with a grain of nostalgic salt. I really love these games though.

Clowns and Balloons: You control a trampoline, bouncing a clown around the screen. The object is to keep the clown alive, while he grabs all the balloons way up in the air. It's a really cool take on a break out style game.

Mega Bug: Maze like game, sort of like Pac-Man, but you're trying to stay away from the bugs and compete the whole maze. Pretty tough game, but lots of fun.

Slay The Nereis: Centipede clone, done very well.

Stellar Life Line: Side scrolling shooter where your goal is to protect a convoy of ships from alien attack. Also very fun.

>> No.5060786

>>5060752
CoCos didn't have a whole lot of A-list games aside from Shamus and a few Sierra titles (the latter are all CoCo 3 though). The CoCo 1-2 are something between an Apple II and a VIC-20 in their audiovisual capabilities.

>> No.5060789

>>5034120
DOS isn't some retarded console hardware with fixed offsets for ROM locations. Most computer games assume a directory structure with relative paths are present, so as long as you maintain the correct hierarchy, you can put the data anywhere.

>> No.5060790

>>5060752
>and I'm visiting my mom, who has actual RF-compatible TV's
What? Any TV should be able to use RF. At least I'm pretty sure recent sets can still accept analog RF input. If by chance it doesn't, you can just run it through an old VCR to get composite.

>> No.5060797

https://www.ebay.com/itm/Vintage-ATARI-800-Home-Computer-W-Power-cord-Cables-Untested/302894058747?hash=item4685e48cfb:g:FI4AAOSwuxhbprIZ

That's a really nice one and that price won't stay at $25, trust me.

>> No.5060802

>>5045795
You need a mascot for marketing. IBM and MS didn't need to market the PC - the first-generation PCs could dynamically recompile CP/M software and run it, which maintained a line of continuity to the already massive world of business software. IBM offered enterprise support.

It's hard to explain to someone who probably didn't grow up in the era, but the PC didn't have any real competitors in the realm of business software. Outside of a few protectionist measures from countries like France to build their own business machines, the PC was really the only game in town if you wanted 80 column software for productivity.

>> No.5060810

>>5045880
To be fair, if you were IBM in the early 80s, you'd have assumed there was no money in games either. The market for machines focused on entertainment was entirely locked up by Commodore, Atari, and Apple (and also Amstrad, Acorn, and Sinclair if you're a bong).

PC gaming only exists because American business culture in the 80s pushed execs to never leave the office, so the only thing they could play games on was the PC.

>> No.5060817

>>5054392
They're MICROcomputers, so yes they are micros. The term 'micro' exists to distinguish computers with hardware built entirely around microprocessors (aka CPUs on an all-in-one IC) from minicomputers (systems where much of the CPU is constructed from discrete logic circuits).

Pretty much all computers nowadays are micros, but back in the 1980s, there was still a clear distinction.

>> No.5060832
File: 110 KB, 646x325, c641541.jpg [View same] [iqdb] [saucenao] [google]
5060832

>10 minutes to load the game
>5 minutes to choose a character
>5 minutes to load a mission
>I finally get to play the game
>Parents ask me to go to bed
Kids these days will never know that feel.

>> No.5060854

>>5060832
Don't worry about that. Any game dev of note had a built-in fastloader in their games anyway.

>> No.5060859

>>5060810
Not exaaactly. All computer manufacturers (other than TI who targeted education) went after the corporate market. That's where all the money was (and is). Tons of people played games, but nobody would admit to buying a computer for that, and no credible company wanted to market their computer as a gaming machine. Gamer culture didn't exist until the 90s onward.

>> No.5060867

>>5060832
>>5060797
Atari and Commodore used chugging serial interfaces because of FCC regulations regarding home computer equipment. Apple got around this by only certifying their machines for business use where RFI emissions requirements were not as strict, so they could get away with the exposed ribbon cables on the Disk II.

>> No.5060868

>>5060859
They went after the corporate market initially, but the hassle of producing 80 column systems on the cheap kept many of them from succeeding. Eventually they just gave up and targeted the home market. You can see this with Commodore's transition from the PET (which only supported text mode) to the C64 (which had hardware almost entirely based around doing shit that's dumb for anything that isn't games).

But you are correct for the most part.

>> No.5060889

>>5060868
That's not entirely what happened. The PET line was to be replaced by the B-series as Commodore's professional computers, but those bombed completely. They also planned for a state-of-the-art workstation based around the Z8000 that never got past the drawing board, although the VDC chip in the C128 was originally intended for this machine.

>> No.5060895

What ultimately ensured the supremacy of IBM compatibles was cheap Taiwanese PC clones and also the event of the 386, which was so overwhelmingly more powerful than anything else that it killed off any alternative architectures for the professional market.

>> No.5060906

The Amiga 500 was the only viable machine Commodore made after the C64. Everything else was pointless.

>> No.5060942

When my cousin was in high school, he said that C64s were the most represented computers among the school's "geek squad" and they busted out more often than anything else. Stuff was always breaking in them.

>> No.5060946

>>5060790
>>5060775

>> No.5060972

>>5060832
Thankfully we have SD2IECs now and there's no need to ever fuck with those godawful things or with floppy disks ever again.

>> No.5060980

>>5060797
The A8s were nice machines, but Atari made a ton of crippling mistakes. It was only about 2-1/2 years when the A8s were really a going concern everyone was writing software for.

>> No.5061114

>>5059975
It's not one of the old Luma/Chroma separated cables but a standard S-Vid end with RCA for audio.
>>5059983
It had an RF adapter in the box but I don't have anything to connect it to and I was willing to eat another 15 bucks to test it. The S-vid got connected to one of those huge Dell Monitors that have Composite/S-Vid connections as well. Didn't catch fire, booted fine, surprisingly the FDD worked as well. One of the joysticks it came with seems a little jacked but I probably have three or four Atari-style joysticks lying around somewhere. No idea what its service life was like before it got sent to the thrift shop but I'd bet it belonged to the local ISD given the small pile of edutainment software it came with.

>> No.5061115

Didn't someone decap the POKEY chip?

>> No.5061119

>>5061114
>It had an RF adapter in the box but I don't have anything to connect it to
What.

Just plug it into the coax on a TV.

>> No.5061124

>>5061115
I think most of the Atari 8-bit chipset is pretty well understood by now and we could in theory reproduce them if we could find a chip fab that can produce ICs in that oldskool process. Problem is, you'd need a few hundred thousand bucks to invest in it because most companies will not work with you unless you want to order 10,000 or more of something.

>> No.5061129
File: 2.72 MB, 960x720, alienbreed3d_03.webm [View same] [iqdb] [saucenao] [google]
5061129

>>5060763
Well, I'm kinda cheating here. This footage is from an emulator.
I'm just not that big into the hardware. My poor old Amiga 500 certainly can't run it and I don't have the money or inclination to build an amiga fast enough for that 50fps lock, even if it is entirely possible and wouldn't cost THAT much.

By the way, switching between fullscreen and the orignal windowed mode (webm related) doesn't seem to affect frame rate, even if I emulate a slower machine. Don't know if that is true on real hardware as well.

>> No.5061131

Is it true they say vintage electronics can go bad if you leave them unused for too long?

>> No.5061138

>>5061131
I've read that, but I've never been entirely convinced that this was true. I think it's more likely the environment that something was stored in. After all, unlike a car, electronics don't have fluids that can dry out and gunk up.

>> No.5061141

>>5061119
Yes, as in I don't have one. I moved semi-recently and had to leave all that shit behind.

>> No.5061142

>>5061131
Caps dry out (or worse, leak), RAM and other chips can sometimes go bad. If it has a battery, those are ticking time bombs.

>> No.5061143

>>5061129
>Well, I'm kinda cheating here. This footage is from an emulator.
I used to play it on an Amiga 1200 with a 40MHZ EC '030 and it could run it smooth as hell, I'm not sure if there was an internal FPS display but it must have been close to maxing the frame rate. A higher end processor like an '040 or '060 would easily have been able to run it maxed out. The real problem was AB3D2, which I don't think there is a real Amiga in existence that can run it at full frame rate.

>By the way, switching between fullscreen and the orignal windowed mode (webm related) doesn't seem to affect frame rate, even if I emulate a slower machine. Don't know if that is true on real hardware as well.

Yes, as far as I know, you're literally getting the same display in windowed or full screen mode. If you switch it to fullscreen it just stretches the same already blocky shit the window showed to fill the display. It's a crying shame there's no way to play it with proper 1x1 pixel graphics as it was by far the best Doom clone on the Amiga, with some good level design and fun stuff like the Quake style grenade launcher a year before Quake.

>> No.5061146

>>5061119
Don't those oldskool RF switchboxes use the two pronged connectors instead of coax? You'd need an adapter for that.

>> No.5061147

>>5061142
>RAM and other chips can sometimes go bad
Being stored a long time should not affect ICs since they're solid state. It may possibly affect some cap types but like I said, the temperature environment matters more.

>> No.5061149

>>5061131
Electrolytic caps can dry out and start to drift over time, and they can deteriorate faster if not used. It's sort of a meme but it's not untrue

>> No.5061159

A while back, I fired up an old VGA monitor that had been stored in a damp basement and not powered up since 2005. It powered on and I got a nice, bright picture (so the CRT was in good shape) but it was so blurry that nothing on the screen was readable. However, it kept crackling and the picture jerking from a leak in the big cap in the flyback so I didn't run it too long out of fear of it catching fire or exploding or something. It had had that flyback issue since the last time I'd used it though.

I suspect the fuzzy picture was accumulated moisture sapping out the HV. I've seen this happen on CRT monitors before over the years though.

>> No.5061164

>>5061147
You can say it "shouldn't", but in actual practice RAM chips go bad all the time in old electronics.

>> No.5061168

>>5061164
It's mostly bad PSUs and caps that toast RAM. RAM is not inherently any less reliable than any other IC, it's just that it's more likely to be nuked by a bad PSU because of its higher die density.

>> No.5061171

Should add that this is mostly a problem with linear PSUs since they tend to produce overvoltage when they go bad, while switching PSUs are much less likely to go hellofamonkey.

>> No.5061173

>>5061143
I've read somewhere that a level editor was included with AB3D2. Now that might be an interesting thing to mess with for an afternoon.

>> No.5061176

https://www.youtube.com/watch?v=A7OQk0MFZdo

Pulled it in from cold, wet conditions and it powered up like a champ (too bad his boot disk was toast, but oh well, that's expected).

>> No.5061184

>>5061173
>I've read somewhere that a level editor was included with AB3D2. Now that might be an interesting thing to mess with for an afternoon.

Yes it was. Better still there was an Amiga Format cover CD that not only included this, but also the assets (and I think the source code?) for AB3D1 as well. It had interesting stuff like cut enemies such as a shark. I played around with the editor back in the day but never made anything with it, and AB3D2 running like a dog unless you put in the crappy "2MB" version killed much desire to bother. It's an extremely weird game to play these days, while AB3D fits in perfectly with the bigger world of PC Doom clone FPS titles AB3D2 is like some bizarre genetic dead end.

>> No.5061185

>>5061176
Ok but the Model II family were top-of-the-line professional computers made with the best quality components and manufacturing standards. If that were a C64...pffffttt....

>> No.5061187

>>5061185
There was another video of a Model II powered up for the first time in 25 years (in that case, his boot disk was also KOed). They were tough, rugged machines, but the years aren't too kind to 8" floppy media. Too bad they're not of much interest to /vr/ since there's not much you can do with them gaming-wise outside of text adventures.

>> No.5061202

>>5061168
Correct. It's usually shitty RAM like those Micron 4164s in Atari XEs that belly up on their own initiative. RAM made by a reputable manufacturer is about as durable as any other IC.

>> No.5061248

>>5061184
>like some bizarre genetic dead end
Not too different from the amiga's fate, then. Well, she ain't gonna rest in peace tho. Probably none of the old computers will, for quite some time. Even if all hardware and parts are gone, we'll still resurrect their ghost in an emulator.
Wait, how did this post turn into some voodoo shit? I shouldn't read so much Gibson.

>> No.5061339

>>5060854
How do those things work?

>> No.5061401

>>5061339
Nothing special. They just reprogram the IEC interface/drive for a faster transfer rate.

>> No.5061412

>>5061147
Tantalums can blow up although this is less of an issue with recently made ones because manufacturing processes for caps have improved since the 80s.

>> No.5061593

>>5061124
http://atariage.com/forums/topic/268697-how-rare-are-atari-8-bit-custom-chips-getting-these-days/

POKEYs are not a common failure point (unlike SIDs) and we probably won't run out of them in your lifetime. Also like you said, it's been decapped and we understand comprehensively how the thing works, so reproductions/workalikes could be pulled off without too much difficulty.

It seems like the ANTIC has also been well studied and documented. Other Atari chips are mostly basic switching logic and piss-easy to recreate.

>> No.5062279

>>5061202
How's Micron not a reputable manufacturer.

>> No.5062293

>>5062279
They weren't in the 80s, but it wasn't their fault. Micron was founded in the late 70s, they were an upstart company less than a decade old at this time and they didn't really have their shit together yet.

>> No.5062312

>>5060832
Considering their bad reputation, 1541s have proven surprisingly tough devices--I've heard of people on Lemon64 whose drives are still going with a little cleaning after reading thousands of disks.

>> No.5062580

>>5045795
Anubis fix that finanally.

>> No.5062582

>>5045858
actually, we have:
https://www.youtube.com/watch?v=WFyMWpmy5-c
I never had a single clue about how we are supposed to play that game tho.

>> No.5062606

>>5056960
Slowposter here.
I have too many disks I still want to use to gos straight gotek, and the damned thigh only has the one drive.
I suppose if more people used it there might be a sd/cf cart made for it but I've never heard of one even being theorized.

>> No.5062612
File: 2.95 MB, 4608x3456, IMG_0321.jpg [View same] [iqdb] [saucenao] [google]
5062612

>>5061131
My 5500/225 has this annoying tendency to emit a whine from to monitor if I leave it unused for too long.
At least, my wife says it's annoying. I was in the Army for 11 years so I can barely hear it at all.

>> No.5062902

>>5061131
I took out a Maxar 14" VGA monitor from the closet yesterday (DOM on the back September 1990). It had not been powered up in some time (possibly not since Bush was president). I plugged it into an HP Windows 7 box (after setting the desktop to 640x480 first) and it came up when I turned the power on. There was a momentary click sound or two and it was a bit slow to warm up, but the Windows desktop appeared after a few moments and it all looked nice, bright, and clear. I couldn't figure out how to get Windows to only display on the thing though, it would either display on the LCD monitor attached to the DVI port or both.

I'd once used this monitor with a 386 and I seem to recall the video quality was fuzzier. But maybe the W7 box has cleaner video output.

>> No.5062907

>>5062612
Thank you for your service

>> No.5063059

>>5062580
Anubis?
>>5062582
>US Gold
Like if IBM could had done anything better

>> No.5063113

>>5052774
>How does one config proper WASD AND mouse support in FS-UAE? Is there some way to work around this stupid "you either have mouse control or keyboard control" logic?
I don't know if anyone cares at this point, but there was an unofficial patch on Aminet (pab3d1_1) that enables proper Mouse and keyboard support and also introduces saving between levels instead of the retarded password system. There was also another patch (HackAB3D) which restores the title screen music which is weirdly on the disk but never used. The WHLOAD installer for the game has options for all this stuff. There's also an 8 channel sound patch (another feature broken in the released game).
Frame rate is also very important, and not just because no shit games with low frame rates suck, but because the weapons are tied to it as well. The initial pistol/rifle weapon (it's hard to tell what it is!) is useless on a vanilla A1200 spec machine as the crappy sub 10 fps frame rate gives you about 1 shot every 2 seconds. If the game is running on an upgraded machine at full frame rate you can fire full automatic at about 2 or 3 shots per second which can shred some of the mid level enemies.

>> No.5063196

>>5061149
>>5061593
There's nothing that can't be repaired/restored with enough money and effort.

>> No.5063318
File: 21 KB, 897x750, tumblr.png [View same] [iqdb] [saucenao] [google]
5063318

what terms can I google to get more images like this? all i know is this style was popular with japanese pc games

>> No.5063323

>>5063318
What style? Are you just talking about the dithering?

>> No.5063350
File: 209 KB, 960x667, room.jpg [View same] [iqdb] [saucenao] [google]
5063350

>>5063323
from what i gather it was about simulating a 3d, real-life-like environment. mostly offices, streets, private rooms. i believe they all come from visual novels of the early 90s.

>> No.5063368

>>5054392
Are you literally fucking retarded? Serious question.

>> No.5063371

>>5063350
You mean, like, backgrounds? Yes, eroge have a lot of them.

>> No.5063394

http://www.floodgap.com/retrobits/ckb/secret/900.html

Think. They threw away their chance at a revolutionary UNIX workstation for Amiga and its oodles of mediocre shovelware games.

>> No.5063419

>>5063394
To be fair, Unix was an absolute cesspit for gaming in the 90s. The different vendors couldn't agree on standards and the overhead of running Unix meant that systems which ran it couldn't really perform well at games. Microsoft had to cut all kinds of corners (including wiring the graphics subsystem directly into the kernel) in order to make gaming viable on a preemptively-multitasking operating system with virtual memory, and it was still playing catch-up to the Amiga for a few years.

>> No.5063421

>>5063419
Not gaming, professional work stuff, you...

>> No.5063427

>>5063421
Nobody wanted Unix in the desktop world, anon. It was considered an old man's operating system. It wasn't until the end of the 90s when all the various fads (object-oriented programming, components, GUI-driven computing) turned out to be major dead-ends that the Unix way was rediscovered and made relevant again.

Like yeah, it would have been cool if the Amiga had been a hyper-powerful Unix workstation, but we already had one of those - the NeXT system, and those sold incredibly poorly.

>> No.5063612

>>5063318
PC-98 CG
PC-98 EROGE
PC-98 ART

also check out e-hentai and search pc-98 with the cg game tag. You'll obviously get a shitton of hentai but also some nice full pc-98 landscape sets. You can also go to tss asenheim.org and get a random pc-98 background from the homepage

>> No.5063619

Japan and American computers only. C64 is American so it doesn't count as british.

Euros need to fuck off.

>> No.5063632

Report and ignore.

>> No.5063753

>>5043887
Weren't they all basically indie?

>> No.5064123
File: 1.61 MB, 2898x2547, IMG_20180924_195658~01~01.jpg [View same] [iqdb] [saucenao] [google]
5064123

Which is a better all-round Sound Card for a retro gaming PC? I have both of these.

SoundBlaster Live CT4780
SoundBlaster Audigy LS SB0310

>> No.5064158

>>5064123
Awe32 or mt32

>> No.5064185

>>5064158
I have no idea to be honest. I can't see it written on the cards.

>> No.5064903

>>5063753
The Clonk games? Yeah, they are all indie, but not all of them are retro, even if they haven't changed much. Kinda like Worms.
If you mean all retro computer games? No. Some had bigger publishers involved. And if the developing studio is also a big publisher, then they can't be called indie. Nobody gonna call Starcraft an indie title.

>> No.5065070

>>5064185
lol, that was the answer, n8.
neither of your two cards qualify.

>> No.5065298

>>5060797
One bid so far.

>> No.5065480

>>5063612
>>5063371
thanks!

>> No.5065595

>>5063619
The Spectrum was not sold here in its original form, while the Amstrad was never sold here in any form.

>> No.5065630

>>5065595
The Amstrad CPC came along rather too late for an 8-bit machine and it was also underpowered. In general, most late 8-bit machines like the C128, CoCo 3, Spectrum 128, Apple IIc, etc (the MSX2 being a notable exception) were just extensions of existing hardware and often not well supported by software developers. Everyone and their mother had to know that 8-bit machines were at the end of the road by the mid-80s.

>> No.5066125
File: 260 KB, 1303x933, temple of rom original hardware.jpg [View same] [iqdb] [saucenao] [google]
5066125

>>5060752
how about temple of rom
i have it on my coco2

>> No.5066560

>>5060752
Ideally, you will want to find the disk controller cartridge for it and use an HxC or Gotek for storage. Until then, you can connect the cassette port to your PC's sound card to save and load files.

>> No.5067173

>>5066560
do you have any tips on using your pc as your cassette,
for recording to pc and playing from pc to save and load the files.

i find the process too unreliable.

>> No.5067310

>>5067173
You have to put the volume at the proper level because it's finicky. Anything too loud or soft won't work.

>> No.5067324
File: 28 KB, 400x400, Tandy-Color-Computer-Floppy-Drive-Controller-26-3029-Trs-80.jpg [View same] [iqdb] [saucenao] [google]
5067324

Beware that there exists two models of this. The first version was intended for the CoCo 1 and will not work because it requires a 12V line that was removed from CoCo 2s. It also won't let you boot third party DOSes like OS 9 (accomplished by typing "DOS" from the BASIC prompt). Although for playing games, third party DOSes aren't necessary, just if you want to run old productivity software.

>> No.5067675

https://www.reddit.com/r/trs80/comments/5a7xwf/til_the_cocos_basic_circle_was_terrible_output/

Thanks, Micro$haft.

>> No.5067769

The C64 ties with the TRS-80 Model I for the least reliable 8-bit computer there is. It seems almost every breadbin I come across has problems of some kind or another. You don't see Apple IIs or IBMs or Ataris malfunction at anywhere near the same rate.

>> No.5067778

>>5067769
Interviews with the design team reveal that Jack Tramiel ordered a lot of shortcuts and cost-cutting measures. They didn't want to do it (what engineer would?) but went along with orders as much as they could.

VIC-20s incidentally seem to hold up better than C64s, but it seems that not as many cost-cutting measures were done with them and the hardware is also simpler.

>> No.5067787

>>5067769
The Plus/4 also fails at a horrible rate.

>> No.5067794

>>5067787
To preserve your Plus/4, you need to heat sink the CPU and TED. It also helps to remove the 3-in-1 ROM because it's useless and you'll cut down on a little bit of heat and power use. You may also replace the mask ROMs with EEPROMs for same reason.

The C16 is also more reliable than the Plus/4 because it has simpler hardware, also 16k games are vastly more common than 64k ones.

>> No.5067983 [DELETED] 

There's no Restore key on the Plus/4. Instead you hold down Run/Stop while pressing the Reset button, which will drop you into the machine language monitor. From there, you can just type X to go back into BASIC and your BASIC program will still be intact.

>> No.5067986

>>5067787
The chipset was one of the first ones Commodore produced in HMOS and they had not yet debugged the fabrication process. The Plus/4 line was also discontinued before they could get a chance to fix it.

>> No.5068024

>>5067986
That 19k serial port speed was so cool and useful in the mid-80s when everyone had 2400 bps modems.

>> No.5068049

>>5067769
The Mattel Aquarius was junk, but then it came so late and was such a desperation throw by its respective company that the lack of Q/C is not at all unexpected.

>> No.5068060

The Plus/4's BASIC is really nice and it can use almost the entire 64k of memory, but it's also slower than BASIC 2.0 despite the 1.79Mhz CPU.

>> No.5068091

>>5067778
>Interviews with the design team reveal that Jack Tramiel ordered a lot of shortcuts and cost-cutting measures
Including the use of BASIC 2.0 on the VIC/C64. This was for cost reasons, so they could get away with only 20k of ROM. It wasn't exactly the same as the BASIC 2.0 on the PET, it was more like BASIC 4.0 with the disk commands and improved garbage collection stripped out.

>> No.5068442

>>5036520
>sweep the leg with ELFs
>target falls over and dies, leaving tons of salvage
>encounter pitbulls
>oh shit
>try sweeping 2 legs
>still works, target falls over and dies
>why can't i hold all these salvage.jpg

>> No.5068452

>>5044538
Génial, mon frère.

>> No.5068456

>>5045841
>he

>> No.5068490
File: 18 KB, 225x225, nightmare mode.jpg [View same] [iqdb] [saucenao] [google]
5068490

>>5061119

>> No.5069230

>>5023301
I think the Amiga should have its own containment General.

>> No.5069240

>>5065595
Don't respond or acknowledge the shitposters.

>> No.5069263
File: 211 KB, 925x1050, 1525813200115.png [View same] [iqdb] [saucenao] [google]
5069263

>> No.5069328

This seems like the right place to ask: I've had an absolute bitch of a time trying to play some win16 games. Can't get win98 or 95 to work under two different versions of vmware, nor have i been able to install win95 in dosbox.
Is there some simple way to play some win95 games that doesnt suck up further hours of my life?

>> No.5069370

>>5063196
both those things may be in very short supply

I think the idea about vintage electronics breaking after they sit for a while comes from some deterioration like the other posters mentioned that goes unnoticed because nobody is turning it on, so the length of time powered off gets blamed when it was actually broken much earlier without whether it's off or on affecting anything

>> No.5069379

>>5069328
>win16
That's Windows 3.1, which you can install in dosbox. If you actually mean early win32 games, then you can get bochs or 86box and install win95 in them.

Windows 98 works well in VirtualBox, so that's also an option.

>> No.5069392

>>5069328
some games have workarounds or community/fan made patches. For the games that don't, the first big hurdle is the install, which most of the times you can get around by installing it on winxp (either you still have an xp machine or you use xp mode or something) and then copying the install folder to your modern windows.
The next problem is you pc being too fast. You might try using 3rd party software that can limited your fps (Riva Tuner for example works well with games like POD, Earthsiege 2 or UT99) or actual slow down programs, that will busy your cpu.
If nothing works and the internet can't help you, then you can emulate a whole Computer on PCem. It ain't fast (you will probably get a 200mhz pentium speed or thereabouts) but you can get Win98 installed pretty easily.

>> No.5069590
File: 1.04 MB, 1080x1920, Screenshot_20180927-150524.png [View same] [iqdb] [saucenao] [google]
5069590

Cop or nah

>> No.5069794

>>5069370
Most often it was due to the gear in question not being stored very well.

>> No.5070301
File: 1.24 MB, 1936x1936, 15021241952780.jpg [View same] [iqdb] [saucenao] [google]
5070301

>>5041903
Tolya(ty) not Samara.

>> No.5071518

>>5032557
MSX was an international standard. Anyone could make an MSX computer. Many got made by Japanese manufacturers, but many got made by other manufacturers too. In Europe there were Japanese models sold by the likes of Sony, Sanyo, Canon, Panasonic etc, and there were Philips models. Philips models weren't rebrands, they were designed by Philips themselves. Rebrands were mostly done by South american manufacturers.
>>5060817
>Pretty much all computers nowadays are micros, but back in the 1980s, there was still a clear distinction.
No, there are still minicomputers nowadays like the IBM i-series, and mainframes like the IBM z/enterprise and the ones made by NEC and Fujitsu. "Microcomputer" was used because of the size of said computers. This size was possible because of the use of microprocessors, but it didn't mean that minicomputers or mainframes couldn't use microprocessors either.

>> No.5071626
File: 173 KB, 1019x1000, MV5BN2I3ZTJhZTktNmQ1NC00_.jpg [View same] [iqdb] [saucenao] [google]
5071626

>>5036520
>>5068442
So many good game series - Mechwarrior, Heavy Gear, Earthsiege...man the 90s were good for mech games on PC.
https://www.youtube.com/watch?v=_Xi8n7oDSco

>> No.5071654

>>5071626
I loved Heavy Gear 1 and 2 back in the 90s. I wasted so much of my youth playing games back then.

>> No.5071676

>>5023259

Is a PowerMac G4 400 Mhz considered Retro now?

>> No.5071684

>>5071676
It came out in the '90s, so sure.

>> No.5071838

>>5051245
They made a sequel.

>>5060763
68040 or better with MMU, or a Vampire.
Might be able to get that with an 030 accelerator if you clock it high enough.

>> No.5071863

>>5071518
>there are still minicomputers nowadays like the IBM i-series
Those are now called 'midrange' computers.

>> No.5071864

>>5071838
>They made a sequel
All I ever hear about Alien Breed 3d part 2 is how bad it is compared to the first one and that it runs like ass.

>> No.5071943
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5071943

What are some games that ran in directx 1? What about demos?
Really the history of directx is kind of buried.

>> No.5071987

>>5056359
windows 7 is still okay but windows 10 is completely fucked because they decided everything should run in a fucking borderless window and completely emulated everything below d3d9

>> No.5072061

>>5071987
>completely emulated everything below d3d9
A lot of the old APIs are notoriously unsafe because they were written to be backwards compatible with operating systems that had almost no internal barriers. The only way Microsoft could really solve this was by sandboxing as much shit as they could.

>> No.5072169

>>5071864
It runs like ass because it was written with PPC in mind. You can easily run it full speed through an emulator and it supports multiple resolutions.

It's actually a much better game. I bought the first AB3D on release, played it through to the end, but I still have to admit it's a really lousy fps.

>> No.5072854
File: 186 KB, 800x1020, silkw.jpg [View same] [iqdb] [saucenao] [google]
5072854

>>5072169
>AB3D
>it's a really lousy fps
Well, I can't agree with you there, but no matter.
I use emulation for my amiga gaming anyway, so it seems there is no reason NOT to play through AB3D2, once I get around to it.

But first, I need to find a vict...uhm, brother in arms to play Silkworm in local coop.
https://www.youtube.com/watch?v=iDnzQK_Tg70

>> No.5073020

>>5071863
>Those are now called 'midrange' computers.
That's the marketing term, but they're still minicomputers.

>> No.5073275

so everything I've read says that you need to use wdm drivers to get cd audio with daemon tools but my yamaha sound card can do it with vxd. What's going on?

>> No.5073285

>>5073275
Yamah sound card gives zero fucks?
Seriously I don't know, but who cares? If it werks, it werks. Consider yourself lucky and enjoy that vxd driver speed advantage...you bastard.

>> No.5073290

>>5073285
well i have a pentium e5800 so speed was not an issue but compatibility was. Still can't seem to get sound effects working in duke nukem 3d though. It should be irq 5 dma 1 but it crashes the system if I test it.

>> No.5073390

>>5073290
Goddamn, your sound card don't mess around.
I'm afraid I'm drawing a complete blank on this. Sry, I can't be of help.
But I remember messing around on Duke3d with my old Soundblaster Pro 2.0. The duke setup program would for some arcane reason still play effects and music on test when I selected different sound card types other than soundblaster and compatibles. Don't ask me why. Maybe it will accept your yamaha as something it originally shouldn't be. Worth a try?

>> No.5074794

blog update: i figured out a reliable way to CSAVE and CLOAD to my Coco2

i had to connect directly to soundcard and adjust hardware mixer output volume to 13%

>> No.5075147

>>5074794
How long did you fuck around with the settings to get there? I mean, does anything but 13% volume throw up errors?
Sounds like a nightmare. So glad I never had to use tapes.

>> No.5075153 [DELETED] 

>>5074794
>>5075147
Good. Now you can go on Ebay and find you a disk controller cart.

>> No.5075171

>>5075147
>>5074794
Commodore and Atari used their own proprietary tape recorders for greater reliability. Of course then you can't directly connect the computer to a PC's sound card, but there did exist adapters to allow the use of a standard cassette recorder.

The Atari tape recorder unfortunately was very slow at 600 bps and this was hardware-fixed, so you couldn't do anything about it. Commodore's cassette interface was software-driven so it was possible to write tape fastloaders.

>> No.5075178

>>5074794
Ok. Eventually you will want to go on Ebay and find a disk controller cartridge.

>> No.5075373

>>5075147
i can seem to adjust it by maybe 10% volume

cassette .wav files that i have downloaded online require a different volume setting though, like Arkanoid and Tetris is good around 35% output volume
>>5075178
well obviously ahha

>> No.5075737

>>5075373
>cassette .wav files that i have downloaded online require a different volume setting though, like Arkanoid and Tetris is good around 35% output volume

It probably depends on how it was copied from the original tape.

>> No.5075741

>>5075373
https://www.ebay.com/itm/Vtg-Radio-Shack-TRS-80-Color-Computer-Floppy-Disk-Drive-Controller-26-3029-Tandy/173544454444?hash=item28680e392c:g:5zUAAOSwEeVbopQS

This one comes with a disk cable and it is the CoCo 2 version that doesn't require 12V. Seems like a good deal. Then just get an HxC or something.

>> No.5075978

>>5074794
Works with the Apple II's cassette port as well, although you can't do much on an Apple II without disks, just save and load BASIC programs and some single load games. The Apple II CFFA is also pricey.

>> No.5077576

>>5071943
Well, there is this blog:
http://craig.theeislers.com/2006/02/20/directx-then-and-now-part-1/

>> No.5077675

Just got an msx, any tips/games I should look for?

>inb4 metal gear

>> No.5077938
File: 165 KB, 1024x755, gradius0.jpg [View same] [iqdb] [saucenao] [google]
5077938

>>5077675
I'd go for games with good music. For example konami games with scc support:
https://www.msx.org/wiki/SCC
Also get some of those enhanced patches:
https://www.youtube.com/watch?v=AtxnH5gfbAI

>> No.5078029

>>5077675
As you may have gathered, the MSX has the same chipset as the Colecovision so games will be fairly limited and bleepy.

>> No.5078048

>>5078029
>implying
https://www.youtube.com/watch?v=BdnGEGPWzw4
https://www.youtube.com/watch?v=4OJdiOFjusQ
https://www.youtube.com/watch?v=5U2o3ql7n1I
https://www.youtube.com/watch?v=bhWYkmPCNAY
https://www.youtube.com/watch?v=K_WfUckwG5M
https://www.youtube.com/watch?v=hWQvj31jGEw

>> No.5078083

>>5078029
Wait, do you mean the MSX1 or the 2?

>> No.5078105

The Spectravideo SVI-138 was apparently sold in the US, but there can't have been all that many around.

>> No.5078121

>>5078105
Spectravideo SVI-128, SVI-138, and the Yamaha CX5M were the three MSX machines sold in North America. The CX5M is the most common and easy to find of them.

>> No.5078145
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5078145

>>5023259
Atari 2600
https://m.youtube.com/watch?v=XiVeLjloKo8

>> No.5078165

>>5078048
he meant the MSX1

that said, MSX2 and Turbo-R are a big step up

>> No.5078181

>>5078165
>that said, MSX2 and Turbo-R are a big step up
Not for Americans though. If you can find a CX5M, you can run all the Euro and Jap MSX1 stuff.

>> No.5080030
File: 42 KB, 960x600, dstrike_001.png [View same] [iqdb] [saucenao] [google]
5080030

Dragonstrike
>make a flight sim
>fly a dragon
>run the enemy through with your lance
Why isn't this done more often. There are not enough dragon simulators

>> No.5080079

Read on twitter that Ben Daglish has died.

>> No.5081825

So benchmarks for 8 bit computers
>http://www.retroprogramming.com/2010/01/8-bit-home-computer-benchmarks.html
>http://oldcomputer.info/8bit/benchmarks/index.htm
are not really showing all the capabilities of the hardware, especially not in regards to games.
How would you rank 8-bit PC systems for graphics, sound, storage capacity, load times, etc.?

>> No.5081893

>>5080030
Because Dragons don't exist?

>> No.5082020
File: 106 KB, 819x1024, 31310_TheLastNinja_1-819x1024.jpg [View same] [iqdb] [saucenao] [google]
5082020

>>5080079
I didn't like the Last Ninja games at all. But I still played them alot - to listen to Daglish's music. RIP.

>> No.5082068
File: 1.35 MB, 1400x845, komododragon-002.jpg [View same] [iqdb] [saucenao] [google]
5082068

>>5081893

>> No.5082150

>>5061171
If you have a linear PSU that has not been used in a long time, it can be slowly brought online with a Variac.

>> No.5082597

>>5081825
Commodore 64 is the clear winner just because of all the custom chips they were able to make due to owning MOS technology. In terms of raw computation, the z80 machines (Spectrum, et al) were stronger, but due to the way most applications were made at the time, the C64 almost always performed better.

>> No.5082754

>>5082597
The custom chips have nothing to do with CPU speed or power.

>> No.5083003
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5083003

>>5082597
Well, there are later 8-bit sytems that are better than the c64, but that makes you wonder what year to choose as the cutoff point for 8-bit?
1987 saw the release of the Pc-Engine, the Amiga 500 and the Sharp 68k, so pretty much passing the torch to 16-bit in the home space. So maybe up to '87?
Between MSX2, PC-88 and C64 it would be hard for me to choose. The japanese computers have an edge over the c64, but they don't have the SID chip. As much as I love FM sound, SID is still boss.

>> No.5083571

Hi guys, I've got my mind set on buying a crt for my computer this weekend. Unfortunately, the monitors I've seen advertised don't have a lot of information. The ads will usually just say something like "old monitor". I have been able to see some with visible make/model information, all pretty cheap.
Any of these sound good?
Sceptre 18", no visible model number
AOC 18", no visible model number
Dell called 24", looks very clean/newish no model number
Viewsonic e70

>> No.5083636

>>5083003
Yeah, it's hard to say. In terms of all-around gaming capabilities, the MSX2/2+/Turbo-R is easily the king of 8-bit micros, but it was hampered by game devs wanting to support the MSX1 as well. The C64 is limited in a lot of ways, but it was a good machine for 1982, and its library is too huge to ignore. The PC-88 doesn't have sprites or smooth scrolling (well, technically V3 mode did, but nothing supported it), which makes it ill-suited to console-style action games, but if you want RPGs and adventure games it was definitely the place to be.

>> No.5083705

>>5083003
>The japanese computers have an edge over the c64
Only in terms of color. When it comes to scrolling, most MSX2 games are really terrible.

>> No.5083818

>>5083705
MSX1 have terrible scrolling. MSX2 has hardware vertical scrolling though. Didn't stop many MSX1 shoot em ups to be actually good though.

>> No.5083915

>>5083571
The Viewsonic E70 is good. Pretty much all Viewsonics are alright.

>> No.5084868

>>5069263
/vr/ in general

>> No.5086495

>>5083636
>The C64 library is too huge to ignore
That is actually a big problem for me. There are sites that list the complete C64 library at over 20000 games. It is freaking intimidating and frankly keeps me from getting back into C64 gaming.
Think how many years you could spend searching for little known games that are worth playing. It is almost as bad as steam (25000+ games according to steamspy).
I don't think I wanna mess with that. Not seriously anyway. Maybe play the odd stray title that gets mentioned.

>> No.5086512

I have a shit ton of 1.44MB floppy disks and an external floppy drive. (Also I guess it can read Double Density disks which is rare for external USB readers)

Recommend me some DOS games that fit on one.

>> No.5086527
File: 213 KB, 1632x1224, 13b65439a90fe938bc3cc394e3acb02f.jpg [View same] [iqdb] [saucenao] [google]
5086527

>>5086512
Frontier: Elite 2

>> No.5086674

>>5035424
scrolling mimics the focus of your fovea following the ball around IRL. You want to be able to see detail as the ball moves towards the flipper so you can time your button press precisely.

>> No.5086708
File: 21 KB, 769x538, amstrad.png [View same] [iqdb] [saucenao] [google]
5086708

>> No.5086713

>>5086512
>I have a shit ton of 1.44MB floppy disks and an external floppy drive. (Also I guess it can read Double Density disks which is rare for external USB readers)
No it isn't. The FDC is a completely standardized component.

But you may as well just get a Gotek anyway being that this is 2018, not 1991.

>> No.5086718

>>5086708
>2015
>only basic 1.1

>> No.5086721

>>5086718
>only recently got into older computers
>pretty much the closest thing i could find for the amstrad

>> No.5086724

>>5086721
shouldn't we be up to basic 184.6 by now

>> No.5086727

The Amstrad unfortunately arrived awfully late for an 8-bit machine. By the time it came out, everyone had to know that 8-bits were nearing the end of the road.

>> No.5086740

>>5086724
lol
>>5086727
still a neat machine regardless

>> No.5086742

>>5086727
When did it come out?

>> No.5087579

>>5086713
>muh current year
>in an old computer thread
Ok

>> No.5087608

>>5086727
>The Amstrad unfortunately arrived awfully late for an 8-bit machine
The 464 came out the same year as the To7/70 from thomson and a whole plethora of MSX1 machines, and the 6128 the same year as many other 8bit machines like the To9, the PC-8801mkIISR (one of the most important model of the PC88 line), and the FM77AV. '84/85 was awfully late for the american market because no matter what came out these years it wouldn't have succeeded if it wasn't apple-branded or an ibm clone. But in fact the Amstrad CPC line did have quite a following in Germany and France.
>By the time it came out, everyone had to know that 8-bits were nearing the end of the road.
They were nearing the end of the road in the late 80s unless you were living in the USA. Some platforms didn't really die until the early 90s -- there were still some quite good MSX games released in the early 90s until the last manufacturer, Panasonic, pulled the plug in 1993.
>>5086742
The CPC464 came out in '84, the CPC664 and 6128 in '85, the 464+ and 6128+ in 1990, but those are 16bit machines that can emulate the older models to stay compatible.

>> No.5088484
File: 2.52 MB, 1600x1040, Cybercon3.png [View same] [iqdb] [saucenao] [google]
5088484

>>5086512
Cybercon III. It's like a very early System Shock.

>> No.5088582

>>5086727
>The Amstrad unfortunately arrived awfully late for an 8-bit machine.
Were there actually any good exclusives for the Amstrad? I actually grew up with a few friends who had them but they quickly got pensioned off for better machines and the only games we played on them were multi platform stuff like Codemasters budget games. From what I've seen on youtube it's a particularly unfortunate machine for games, a kind of very ugly middle ground between the Spectrum and C64 but with in many ways the worst of both worlds.

>> No.5088709

>>5088582
>Were there actually any good exclusives for the Amstrad?
Yes but they're not in english.