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/vr/ - Retro Games


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5008165 No.5008165 [Reply] [Original]

>The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven companies including LG, Matsushita (now Panasonic), AT&T Corporation, MCA, Time Warner, and Electronic Arts itself.
Imagine making a 700 dollar hardware that is worse than the 32X. What were they thinking?

>> No.5008169

/vr/ revisionists will now inform you that it was actually one of the best consoles to ever exist, that you shouldn't listen to YouTubers, which they assume to be your sole source of information, and then name a single barely passable title that's erroneously meant to prove the outstandingly high quality of the system as a whole.

>> No.5008176

>>5008169
>that you shouldn't listen to YouTubers, which they assume to be your sole source of information
>what were they thinkiiiiiiing lmao
It's like he's asking for it.

But not, 3DO wasn't really that bad. Not good either, but it had enough games to be one tier or two above shit lile the Jaguar imo.

>> No.5008178

>>5008165
> oh it's this old bait thread again
leave.

>> No.5008194

>>5008176
>But not, 3DO wasn't really that bad
In 2028 I'm 100% sure this board will call the Atari Jaguar the greatest powerhouse of the 90s

>> No.5008201

>>5008194
>"I can only understand hyperboles"
Maybe you should stop listening to youtubers which I assume to be your only source of information.

>> No.5008202

>>5008201
>it wasn't that bad
Let's face it you regret saying this

>> No.5008210

what kind of games did this have? anything good?

>> No.5008215

>>5008210
It had one good game but it was also released on the NeoGeo so it has not a single good exclusive

>> No.5008217

>>5008215
what game?
also I just looked on Wikipedia
>the system was known in Japan as a host for pornographic releases
based

>> No.5008231

>>5008217
Samurai Shodown

>> No.5008232

>>5008231
that was the only good game? really?

>> No.5008236

>>5008210
>anything good
Sure
>anything good and exclusive
Not really

https://youtu.be/7UILhKENX3w

>> No.5008237

>>5008232
Yes
There are a lot of eurojank if you are into that kind of thing

>> No.5008246

>>5008237
what's "eurojank"?

>> No.5008252

>>5008246
Video games made by european developers

>> No.5008256

>>5008252
>This is a list of games for the 3DO Interactive Multiplayer video game system, organized alphabetically by name. 286 games were released worldwide, with 214 released in Japan with 139 exclusive games, 162 released in North America, with 65 exclusive games, and 30 in Europe and 1 exclusive game.

>> No.5008264

>>5008252
what's the "jank" part mean tho

>> No.5008268

I can never decide if the daisy chaining of controllers was a neat innovation or hilariously retarded.

Maybe if I find someone who actually wants to play my 3DO I'll come to a decision.

>> No.5008281

>>5008268
c...can I play Anon?

>> No.5008368

>>5008268
I mean, you could potentially have infinite players

>> No.5008373

>>5008268
>player 1 gets mad
>unplugs everyone else's controllers in one gentle swoop without even lifting the ass from the couch

>> No.5008550

>>5008165
>What were they thinking?
It is a well-known fact the company was run by idiots. The only reason why they didn't went down in mid 90s and instead stalled their death to mid-00s was Might and Magic and its offshot, Heroes.

>> No.5008570

>>5008264
European games aren't well designed, generally speaking. Tend to have stupid things just for the sake of it.

>>5008217
>>the system was known in Japan as a host for pornographic releases
post some

>> No.5008581

>>5008570
I found this website but it looks like its American 3DO porn games

http://nerdbacon.com/vivid-interactive-3do/

>> No.5008582

>>5008570
why is that?

>> No.5008695

>>5008582
amiga shovelware made by european demoscene teams to flex their programming muscle instead of actually making good games, focusing on shoving 12 shades of one color into palette for realistic graphics rather than finetuning the gameplay mechanics so the whole thing doesn't feel like an ass to play

>> No.5008712

>>5008176
>it had enough games to be one tier or two above shit lile the Jaguar imo
That's not saying anything

>> No.5008750

>>5008695
Does that really describe all european games though? Sounds like an oversimplification focused too much on the amiga demoscene games or priducts thereof. It doesn't really fit much for games like Elite or Stalker.

>> No.5008754

>>5008750
Tone down the autism, man. It's indeed a generalization, not a descriptor of literally every single European game in existence.

>> No.5008767

>>5008754
But isn't it, as I said, pointing to only one facet of european game development on one platform? That doesn't really sound comprehensive or fitting, given how many years of dev and how many different platforms have existed in the continent. It would be like saying that all Japanese games are shoot'em ups, when it's more just one notable facet of the total output.

>> No.5008780

>>5008767
He started sperging out about European games in a thread about a system that isn't particularly know for those, leave the guy and his autism alone.

>> No.5008787

>>5008767
Eurojank refers to a specific type of game, a usually shitty, or at least severely lacking Euro-developed game, predominantly ones that emphasized style over substance. The guy you responded to named Amiga games *as an example*, but that's not the sole area of applicability of that term. Psygnosis and (early days) Codemasters are further examples. It isn't supposed to describe the entirety of European-made games, so your analogy completely misses the point.

But just to prevent you from repeating yourself for the nth time: You saying "But not every European game is like that!" is not a counter to anything, because the term isn't supposed to describe every European game to begin with.

... you are now gonna respond with "But not every European game is like that", aren't you?

>> No.5008794

>>5008780
I'm a different guy. I didn't bring this into the conversation. I'm just trying to explain the term, which I think is perfectly fine for what it seeks to describe.

>> No.5008860

>>5008750
Those are exceptions to the rules.

Most European games are shovelware due to lack of imagination and fascist development standards.

>> No.5008912

I was reading an interview with Kenji Eno (creator of D, D2, Enemy Zero) last night and he seemed pretty stoked on the 3DO and was bummed that it's sequel, the M2 didn't come to be.

D was originally made for the 3DO and D2 was being worked on for the M2, he said it was like a Zelda game.

http://www.coregamers.info/enoeng3.htm

The 1up interview is pretty cool too.

Says he only got into the game industry because he was a deadbeat and his neighbors were gossiping about him so he got a job magazine, got 2 jobs but quit both the first day then landed a job at a game company by bringing in a trophy he won as a child for a programming competition. He hadn't coded in 10 years and they almost fired him haha.

https://web.archive.org/web/20130320032856/http://www.1up.com/features/kenji-eno-breaks-silence?pager.offset=1

RIP

>> No.5008925

>>5008912
He also duped the ESRB board by submitting a clean copy of D to be rated and then handing the real copy to be manufactured

>> No.5011016

>>5008695
>t. Amerifat who never played a single Amiga game

>> No.5011026

>>5011016
dude, the amiga was shit aside from very specific games from team17 and one or two additional developers. let it go already, european games were always fucking shit, I'm sorry I'm hurting your precious childhood memories. why don't you go play shadow of the beast and shut the fuck up?

>> No.5011174

>>5011026
>from Team 17
Dumb Amerifat.

>> No.5013126

>>5008787
But not every European game is like that.

>> No.5013136
File: 69 KB, 358x392, 1279696118.jpg [View same] [iqdb] [saucenao] [google]
5013136

>>5011026
>Can't even list Amiga devs
>Tries to pass as someone knowlegable in the subject
How does it feel being 30 and still playing Mario, wanking over it non-stop?

>> No.5014397

The lightgun games were fun, if corny. Need for Speed also made its debut on the system, as well as the 32-bit version of Road Rash, and EA also made this FMV gameshow called Twisted for the system, which was a little funny. Other than that, there are a few other notable titles, like the original Gex, but practically anything that was remotely decent was ported to PlayStation, or even DOS.

>> No.5014407

But it was substantially more powerful than the 32X. Look at Darxide, the most graphically advanced 32X game, which runs at like 10fps. That would've run at 30 on 3DO. Fully texturemapped polygon games on 3DO targeted a minimum of 24fps, like Total Eclipse, or Starfighter, neither of which would've been possible on the 32X even without any textures just due to the polycount.

>> No.5014410

>>5013136
you mean still playing obviously superior japanese and american games, as opposed to european bottom-of-the-shit-barrel rubbish?

feels good bro, won't lie. how's that shadow of the beast going?

>> No.5014437

>>5008925
Absolute madman!

>> No.5014947
File: 87 KB, 608x580, 1393944593943.png [View same] [iqdb] [saucenao] [google]
5014947

>>5014410
>and american

>> No.5014964
File: 25 KB, 485x443, download_20180411_115902.png [View same] [iqdb] [saucenao] [google]
5014964

>>5008925
Wow what a bad ass

>> No.5015074

>>5008165
I've seen neo geos and msx's in the wild but not this beast. Only ever seen it in rental shops. Played that shit street fighter with 7 minute load times between rounds on one.

>> No.5015075

>>5011016
> there's an amiga game worth a shit that wasn't ported to c64.

>> No.5015274

>>5008368
AFAIR, it's 8 controllers max.

(Checks SDK.)

There is no theoretical limit for quantity of daisy-chained devices, but there are physical, hardware, and software limits.

Physically, the currents in the wires can't grow indefinitely, therefore a lot of connected controllers or future high-power interactive devices may require a new standard thickness of wires. Audio signal should also be powerful enough to drive all connected headphones.

Current generation of hardware has a control port that is polled at every video field by default, with base clock synced to line frequency (8 bits are transmitted each line; light gun operation depends on that sync). Field sync signal is 8+8 lines long, 246.5 bytes of data can be relayed between controllers and reach the board in the remaining period, that's 1972 bits (SDK states “up to 2048 bits of information per field”, I guess that's in “short frames” mode). Control pad state takes 2 bytes, however, the presently stated limit of controllers is not 123, but just 8. My guess is that input is intended to be processed at the beginning of the field display instead of providing the stale data of previous field to applications. I also think the system may poll pads multiple times for key de-bounce.

Finally, the hardware access is abstracted by operating system that provides input events to applications subscribed to them. That way, future controllers and future systems will be compatible with existing ones. Event API uses 1 byte field for controller number, so that's a software limit. Even though there are other fields that can be used to extend it in future revisions of API, existing software won't be able to work with additional controllers.

>> No.5015289

>>5008165
3DO was impressive hardware (for its release year, at least) that had caught a lot of industry attention... and had an entirely unsustainable business model where manufacturers released this expensive pile of hardware at profit while its competition could use loss-leading strategies

not to mention that the fucking Saturn beats it out in 3D performance

>> No.5015334

>>5008165
The console was good.
The company fucked up. Simple as that.

>> No.5015487

>>5008264
they're shit

>> No.5015507

Duelin Firemen would have saved it. https://www.youtube.com/watch?v=MY0GZEqOIJ4

>> No.5015798

>>5008912
He loved his lunch dearly, that's for sure.
https://www.youtube.com/watch?v=Ye9YH_yzszs

>> No.5015804

How's the 3DO version of Policenauts? That was the only thing Konami put out on the system.

>> No.5015997

>>5008912
Is the japanese version censored or was it originally released in america first?

>> No.5016018

>>5013126
enough are for there to be a word for it

>> No.5016949

>>5015804
translation-patches only exist for saturn and psx.
does that answer your question?

>> No.5018303 [DELETED] 

>>5015334
Pretty much this. Still glad to have have one.

>> No.5018305

>>5015334 #
Pretty much this. Still glad to have one.

>> No.5018306

>>5008169
me and my older brother had it when it came out. it definitely sucked

>> No.5018332

How many times do you read about a cancelled 3DO port of one of your favorite mid-90s games?

>> No.5018357
File: 174 KB, 1024x967, incredibly baneful.jpg [View same] [iqdb] [saucenao] [google]
5018357

>>5008236
It looks like you could have some fun with the system if you were savvy enough to buy the best games for it of games but they were shoveling a lot of shit there, too.

If your system's going to be crazy expensive it better have some must-have games that aren't also available on the cheaper consoles, and instead they had a library of meh. Never really had a chance.

>> No.5018368
File: 343 KB, 1008x756, IMG_0325.jpg [View same] [iqdb] [saucenao] [google]
5018368

>>5008165
Best version of Need For Speed
Best version of Novastorm
Road Rash is decent although PC is best
Street Fighter II is good
D is on it
Also got some puzzle games and porn games, though they're in runes

>> No.5018369

>>5018368
Forgot to mention Samurai Shodown >>5008231, was fun too, but chaining the player 2 cord from the player 1 controller was kind of retarded

>> No.5018480

>>5008165
They were thinking some people might want a a console that played FMV shit instead of an addon that played super shit quality FMV shit with another addon that required a console and cost nearly as much total.

>> No.5018624

>>5018368
>Best version of Need For Speed
>

>> No.5018654

>>5008165
The idea behind the system was great though. If only the system had good library, it may have been successeful, along with the business model (different makers producing consoles for one standard, etc). The whole console market may have been very different today.
Look, i don't intend to be a revisionist here, 3DO crashed and in a large part the library was to blame. But it did have some legitimately great games and some of the multiplats' definitive versions.

>> No.5018692

>>5011026
>team17
Memiest of the Amiga studios.
The tightest Amiga experience i know though is coming from a single Danish studio and a couple of good strategy games were made by Silmarilis from France.

>> No.5019126

>>5015798
haha damn what a great show.

in one of the interviews i linked he was asked about enemy zero's difficulty, and he compared it to the spiciness of a good curry :)

>> No.5021449

>>5008165
3DO has better games than the 32X though. Also, it fucking boggles my mind why 3DO homebrew is more active than both the Saturn and N64.

>> No.5021463

3DO is not powerful enough to produce smooth scrolling graphics, like its *16bit* competitors. Enough said.

>> No.5021501

>>5021449
Saturn homebrew is coming once the new ODE is released. Assuming anyone cares enough to start making stuff at least.

>> No.5021617

>>5021463
I am pretty sure Gex is as smooth as it can be, even with multi-layer parallax backgrounds.

3DO has SPORT bus, a hardware blitter that can copy data inside video RAM, to/from your screen buffer(s), every frame.