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File: 32 KB, 780x440, masters-of-doom-video-game-history[1].jpg [View same] [iqdb] [saucenao] [google]
5000457 No.5000457 [Reply] [Original]

Share and discuss vr books.

>> No.5000474
File: 158 KB, 800x600, natsukashi-famicom-perfect-guide-m-b-mook-nintendo-nes-super-mario-retro-gamer[1].jpg [View same] [iqdb] [saucenao] [google]
5000474

>>5000457

I'm looking for Japanese books and strategy guides. I get them mostly from these sites:

http://13dl.net/category/etc/shumi-jitsuyou
https://www.longyp.com/category/%e9%9b%bb%e5%ad%90%e6%9b%b8%e7%b1%8d

I have:

>Nostalgic Famicom Perfect Guide
>Nostalgic Super Famicom Perfect Guide
>Nostalgic Gameboy Perfect Guide
>Silent Hill Official Guide Book

Looking for:
>Konami official Guide books

>> No.5000675
File: 36 KB, 260x309, unnamed.jpg [View same] [iqdb] [saucenao] [google]
5000675

Im still looking for the duke3d level design handbook.

And yeah, i know theres thousands of better BUILD/Mapster32 tutorials out there, but still i have always been curious about that book.

>> No.5000694

>>5000675
I remember there being some "Duke Nukem Guide to the Internet" book, but I know it would only be a disappointment. Like, there's no way Duke's going to lay out his favorite porn BBS shit, or his reaction to Agony in Pink or whatever. What's the point?

>> No.5000710

I'm looking for the japanese seaman book

>> No.5000712

>>5000457
Great book, worth a read even if you're not into DOOM

>> No.5000719

testing >>5000000

>> No.5000721

I had the Doom editing guide with the blue dude on the cover

>> No.5000725

>>5000457
Literally the only downside to this book is that the audiobook version is read by Wil Wheaton

>> No.5000729

>>5000725
Give Wil a break man, his reading is good.

>> No.5001012
File: 925 KB, 827x1236, play novel interview page 1.jpg [View same] [iqdb] [saucenao] [google]
5001012

>>5000474
>>Silent Hill Official Guide Book

Ha, it's actually the Play Novel guide book.

There's a two page interview in it too.

>> No.5001017
File: 914 KB, 827x1236, Silent Hill Play novel interview page 2.jpg [View same] [iqdb] [saucenao] [google]
5001017

The Konami Official Guide Books typically have dev interviews.

>>5001012

page 2

>> No.5001254

>>5000457
Is masters of doom worth picking up?
What about making of doom 3?
Im interested in id's history but have no idea about the quality of these books

>> No.5001264

>>5001017
>>5001012

Oh man, I was super disapointed. this is just an interview with the producer, about the future of the series. Which already happened. I was hoping this would be an interview about the Play Novel itself.

http://silenthill.wikia.com/wiki/Play_Novel:_Silent_Hill_Official_Guidebook#Original%20script

>> No.5001723
File: 53 KB, 353x499, 613uXjMvJoL._SX351_BO1,204,203,200_[1].jpg [View same] [iqdb] [saucenao] [google]
5001723

>"懐かしのプレイステーションコンプリートブック 語ろう! 僕たちの初代プレステ"

Currently on the hunt for this.

>> No.5001764

Anyone else read the Worlds of Power books? My school library had a few. I ended up reading Castlevania, Metal Gear, Before Shadowgate.

>> No.5001769
File: 405 KB, 1875x2850, ready-player-one-cover-by-ernest-cline.jpg [View same] [iqdb] [saucenao] [google]
5001769

>> No.5001780

>>5001769
lulz

>> No.5001837

>>5000457
I'd kill for this to be adapted into a miniseries.
The part where Romero walks into the meeting room and is told to resign would be peak television.

>> No.5002218

>>5001837

The Daikatana eps would be glorious. That was like, what 30 million dollar bomb?

>> No.5002509

>>5000457
absolute 10/10.

>> No.5002513

>>5001769
fucking ready player one for fucks sake

>> No.5002516

Has anyone read either of the "terrible old games you've probably never heard of" by ashens? Is it any good? I think I'll buy it since I really like the guys channel already.

>> No.5003430

Any germanfags here that read the Extraleben Trilogy by Constantin Gillies?

If so, what do you think?

>> No.5003612
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5003612

This book was amazing. It had a decent amount of info, but it was also a really funny read. I feel like it was geared as much towards adults as kids.

It seems like most game books and guides back then had a lot more personality to them. Versus guides were always good for that, it made it worth reading them even with Gamefag guides being available.

>> No.5003621

>>5002516
I downloaded from b-ok.org.

It wasn't great, maybe you should pirate it first to see if you like it.

>> No.5003635

Does anyone have copies of those shitty PS1-era cheat code books that always had a fuckton of cheats that never worked?

>> No.5004446
File: 465 KB, 800x602, little man.png [View same] [iqdb] [saucenao] [google]
5004446

>>5000725
I fucking hate Wil with a passion, he's a shithead, but his adult voice is *ok* for just reading.
It's not like he injects his dumbass opinions into it or anything, he just reads what's written.

>> No.5004457
File: 194 KB, 1332x1044, meanwhile-in-the-90's.png [View same] [iqdb] [saucenao] [google]
5004457

>>5001254
It's really good, it goes from Carmack's and Romero's very early forays into games, long before they met, and then goes through the days of SoftDisk and their transition into becoming iD Software, with Dangerous Dave, Commander Keen, then Wolfenstein 3D, Doom, Quake, and the split between the two, following with Quake 2, Quake 3, the early preliminary stage before Doom 3, and then the mess that was Dai-Katana, on Romero's side.
So it kind of stops in the early 2000's. It tells it all quite well, however, going into their personal lives, their developments and accomplishments, tells a bit about all the different people, tells of the interesting anecdotes, the drama, etc.

I imagine that one could probably have a book written to be like a followup to Masters Of Doom, telling more of iD Software in the 2000's, and the heated divide between Romero and Carmack cooling down, but I have no idea if there's anything quite as interesting on the historical end.
Doom 4 was kind of a mess, where development was rebooted a few times, going through a Call Of Duty phase, etc. Going through a very dysfunctional development, and then being just hacked up and retooled (again) into a game that, in spite of some notable flaws, is still pretty fun and worth playing, and that's impressive, because most games with such rocky developments turn out as complete garbage (see Duke Nukem Forever).
So the story of Doom 4's making I think could probably be interesting, but likely not as dramatic.
The original iD crew were a small group of very colorful characters, and I have no idea if any of the newer iD people are as interesting.

>> No.5004736

>>5004457

Daikatana is one of gaming's biggest bombs ever, so the story of it is really interesting. There's nothing as interesting after that, sadly.

>> No.5004740

>>5004457
>The original iD crew were a small group of very colorful characters, and I have no idea if any of the newer iD people are as interesting.

Hugo Martin seems to be a pretty cool guy at least and is very much responsible for how Doom 4 ended up turning out since he was the creative lead i.e. idea guy

>> No.5004758
File: 882 KB, 500x500, DUKE NUKEM 3D.gif [View same] [iqdb] [saucenao] [google]
5004758

>>5004736
The book kind of ends after that.
And I think you could probably write an interesting book about the development of the Duke Nukem series, the original sidescrollers, Duke Nukem 3D, and then absolute wreck of Duke Nukem Forever, going from the later 90's to the 2010's.

I think guys like Joe Siegler, Chuck Jones, Lee Jackson, George Broussard, and fuck, even Randy Bitchford, could tell some interesting things about it, enough for a book. Blum and Gray, too, of course.
Hell, you could work in some of the general Apogee stuff, like Rise Of The Triad, and the publishing of Commander Keen, so you could get some history from Tom Hall as well, on top of Scott Miller.

>>5004740
There's definitely some creative minds at neo-iD, and some people with some pride in their work, otherwise it wouldn't have all those little fun touches, and the game wouldn't be so well optimized for PC and consoles.
I don't think it's the small studio of ragtag misfits they were back in the day though, AAA studious just aren't a couple of dudes in an office anymore, you're looking at 50 people minimum for anything major.

>> No.5004827

>>5004758
>and the game wouldn't be so well optimized for PC and consoles.
It's funny to think about how if id wasn't one of the big pioneers for Vulkan with id tech 6, Bethesda's Nintendo Switch support would've most likely just been a one-and-done with Skyrim.

>> No.5005120
File: 739 KB, 890x1231, play novel interview cover.jpg [View same] [iqdb] [saucenao] [google]
5005120

Looking for more of these.

>> No.5005202

>>5004827
John Carmack once mentioned in an interview how he was "bothered that so many programmers these days have no problem solving skills and only know the Unreal Engine", and I wonder if in the years before leaving, if he didn't make it a strong point to train up and educate a lot of the new programmers, and that's why iD Software still is competent on that front.

Given how well oiled IdTech6 is, in spite of him leaving years before release, I think it would suggest something like that. Consider how Rage only kind of ran so-so, in comparison.