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/vr/ - Retro Games


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File: 1.62 MB, 1435x1990, sonic3k.jpg [View same] [iqdb] [saucenao] [google]
4984570 No.4984570 [Reply] [Original]

This is the best of classic Sonic. It's a (near) perfect game. 9/10.

>> No.4984579

>>4984570
It's objectively the best but it's not the most fun, that would be Sonic 1

>> No.4984583

>>4984570
Okay.

>> No.4984610

>>4984579
>marble zone
>labyrinth zone
>fun

>> No.4984617

>>4984610
Speedfags leave

>> No.4984625
File: 15 KB, 320x240, scheroes.png [View same] [iqdb] [saucenao] [google]
4984625

>>4984570
Unless you count rom hacks, in which case it's this without question.

But I really wish there was a heroes hack of sonic 3 complete.

>> No.4984627

>>4984579
That's makes no sense. 3&K is the best because it's the most fun.

>> No.4984631

>>4984627
If you think the name of the game is speed and not momentum based platforming then sure

>> No.4984639
File: 345 KB, 500x500, Sonic Pinball Physics~01.gif [View same] [iqdb] [saucenao] [google]
4984639

>>4984631
Sonic was never about brainless speed. The marketing focused on speed but the games did not. In the games you're pinball man and you gain speed by maintaining momentum by mastering pinball physics. S3&K is not about brainless speed. It's just super fun.

>> No.4984651
File: 146 KB, 271x272, 1504957728894.png [View same] [iqdb] [saucenao] [google]
4984651

>>4984631
Simply put, Sonic the Hedgehog is a cycle of faulty design endlessly revving spin-dashes into itself. And it all stems from its alleged highest quality: speed. Given the fast rate of scrolling, any type of serious opposition from enemies would seem unfair, for starters. It would be too difficult to react to more than the odd projectile or lunge without committing entire stage layouts to memory. Even nerfed enemies could prove challenging at top speed without a "proper" health mechanic, and we don't want to squander the selling point by making it unknown to beginning players, as they tip-toe around fearing punishment for wielding this fire you bestowed on them. So now we have rings, and an infinite potential for recovery from nearly any mistake. But an action game can't be completely without obstruction or penalty, can it? Not to worry, they've added in some spikes and a few pitfalls. F-U-N. Add a corkscrew loop-the-loop and congratulations, you've just designed a Sonic the Hedgehog stage. Now, maybe somewhere along the line, a game without these concessions would've been possible. But would it then have been the game that got the kids clamoring come Christmas time?

>> No.4984678

>>4984625
What's this like?

>> No.4984683

>>4984570
That's a funny way to spell Sonic 2 Game Gear Edition

>> No.4984684

>>4984651
I know this is pasta, but if that were even remotely true literally everybody would be good at Sonic games, and some people fail miserably at them even for how fairly easy they are

Don't believe me, go watch James and Mike play it

>> No.4984763
File: 3.93 MB, 455x262, Sonic Pinball Physics~05.gif [View same] [iqdb] [saucenao] [google]
4984763

>>4984651
Sonic was always more about pinball physics than brainless speed. The marketing focused on speed but the games did not. Boost and Adventure are not classic Sonic logically translated into 3D, they're gotta-go-fast simulators with a sonic skin. Instead of physics-based platforming you just spam homing attack. Instead of earning speed through maintaining momentum as you run and bounce through an obstacle course, you just push up and hit max speed in 1 second, then proceed to watch some auti-pilot bullshit until it's time to mash homing attack again.

>> No.4984771

>>4984678
It's 1 and 2 combined into 1 game where you play as all 3 characters at once.

>> No.4984779
File: 18 KB, 194x259, images.jpg [View same] [iqdb] [saucenao] [google]
4984779

>>4984678

>> No.4984796

Since mid-2003, when I first tried the classic Sonic games, I've been extremely involved with drowning Tails, the two-tailed fox. I'd toss the fox in the blue water, wait 30 seconds (more if it surfaces) for it to drown and get the new fox in which I'll put that one in the blue water and repeat.

>> No.4984798

>>4984796
Cool I just search porn of him instead.

>> No.4984802

>>4984763
>posts an image of a gimmick level as if it was representative of the whole game

>> No.4984806

Sonic: innovative design, mediocre gameplay

>> No.4984870

>>4984651
I always considered spindash to be a patch fix for baddies who just want to go fast.

Know the map -> go fast
Don't know the map -> go slow

>> No.4985513
File: 2.86 MB, 424x240, Sonic Pinball Physics~03.gif [View same] [iqdb] [saucenao] [google]
4985513

>>4984802
P I N B A L L P H Y S I C S

>> No.4985532

>>4984570
Can we all agree 3d blast was utter shit?

>> No.4985639
File: 47 KB, 572x416, 1533155027430.jpg [View same] [iqdb] [saucenao] [google]
4985639

post yfw you get hyper sonic the first time

>> No.4985812

>>4984570
Too bad the games were split when it released. It should have all been one package.

>> No.4986787

>>4985532
I have way too much nostalgia for it to ever admit that

>> No.4986794

>>4984579
the only thing sonic 1 does objectively better than the rest are the bonus stages

>> No.4986806

>>4984570
i agree but probably only because i'm 34

>> No.4986927

>>4986794
The gumball machine in 3 and the pinball in mania plus are the best. Blue Sphere was great but I'm burnt out on it. The half pipes are meh and so is the maze thing in 1. UFO chase is fucking garbage.

>> No.4986951
File: 2.04 MB, 360x240, Sonic Pinball Bitch~01.gif [View same] [iqdb] [saucenao] [google]
4986951

>>4986806
I'm 28. Still the best.
>>4984802

>> No.4986963

>>4986927
1 wins just by the bonus stage music alone

>> No.4987007

>>4984570
You are a bit late but you are welcomed.
Mania dethroned it for me

>> No.4987463

>>4986951
lmao how is this literally different from bing bing wahoo or any other platformer where you can chain enemy kills?

>> No.4987464

Since mid-2003, when I first tried the classic Sonic games, I've been extremely involved with drowning Tails, the two-tailed fox. I'd toss the fox in the blue water, wait 30 seconds (more if it surfaces) for it to drown and get the new fox in which I'll put that one in the blue water and repeat.

>> No.4988843

Sonic CD was better

>> No.4988864

>>4987464
>Since mid-2003, when I first tried the classic Sonic games, I've been extremely involved with drowning Tails, the two-tailed fox. I'd toss the fox in the blue water, wait 30 seconds (more if it surfaces) for it to drown and get the new fox in which I'll put that one in the blue water and repeat.

Hi Uillillia