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/vr/ - Retro Games


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4977703 No.4977703 [Reply] [Original]

The graphics of pre 6th gen games have always been unique.

Yea people love their sprites and hyper realistic 3D games we get nowadays.

Yet alot of people keep shitting on PS1/N64/Saturn era games for their graphics

Yet they have always had this unique art style to them.

I don´t know if Im alone in this or what. But there have always been this special unique charm to these older games

>> No.4977730

>>4977703
MGS worked because it gave form to Shinkawa's ghostly, ethereal looking artwork. My vote goes to SaGa Frontier 2.

>> No.4977748
File: 277 KB, 800x600, banjo-kazooie-04.png [View same] [iqdb] [saucenao] [google]
4977748

>>4977703

A lot of people shit on N64 graphics but I've always loved that blurry smeared look it has

>> No.4977749
File: 3.00 MB, 426x240, 1499367683531.webm [View same] [iqdb] [saucenao] [google]
4977749

>>4977703

>> No.4977763
File: 14 KB, 460x358, 1504801839028.jpg [View same] [iqdb] [saucenao] [google]
4977763

>>4977749
>Ridge Racer Type 4

They don't make cool games anymore.

>> No.4977764

PSX is great, but the wobbling and texture warping always bothered me.

It would be nice if there was a real silver bullet solution to that stuff. PGXP is impressive, but still breaks on a lot of things.

>> No.4977765

I too have a soft spot for these low-polygon visuals.

>> No.4977768

>>4977763
Have you even looked?

>> No.4977875
File: 73 KB, 1280x720, maxresdefault (10).jpg [View same] [iqdb] [saucenao] [google]
4977875

>>4977703
This is a photo

>> No.4977892

>>4977875
always thought it was extremely cheap of nintendo to use pre-rendered backgrounds rather than make a model of the temple of time

>> No.4977905

>>4977768
Where?

>> No.4977947
File: 30 KB, 320x239, C59E355D-C9AD-4185-B9E7-64778A95135A.jpg [View same] [iqdb] [saucenao] [google]
4977947

>>4977703
Duke 3d is probably the most stylish game ive ever scene. Every usage of rich and constant color tone here is fucking top notch.

>> No.4977959
File: 30 KB, 510x796, 53BEE38D-07D5-4E77-B7D1-B802CD5879AA.png [View same] [iqdb] [saucenao] [google]
4977959

>>4977703
I think of that era as simply dealing with what they were given. Sega Model 3 hardware was out by 1996 so console developers knew where they were going in the future. It would have been like a 2600 programmer looking at Donkey Kong or Popeye in the arcade. “We’ll just do the best we can in the meantime...”

>> No.4978006
File: 381 KB, 500x286, Tobal-No.-1.gif [View same] [iqdb] [saucenao] [google]
4978006

Tobal no 1, 60fps and looks awesome. The 3D style really suits Akira Toriyama's designs.

>> No.4978007

>>4977703
developers made the most of each console's hardware limitations. so they had to work within certain parameters, which effectively worked as "formal" parameters, lending the games of each console a unique aesthetic.

>> No.4978017

>>4978007
And then even within that you get a lot of unique styles because the best way to do things in 3D hadn't really been established. So you get weird shit like the guys made out of separate limb sprites in Die Hard Trilogy, or skeletons with individually modelled ribs in King's Field.

>> No.4978065

>>4977703
1. That uniqueness pops out more because of the limited polygons.
2. Because of hardware limitations developers had to get more creative with their artstyles.

>> No.4978125

>>4978017
Sounds like how with sports games you had all kinds of weird and creative shit with early games, especially for 2d, now it's all hyper realistic and everything looks and to some extent plays the same. It's certainly very interesting how they managed to do things in the old days even if it was because they were forced to, and people who shit on 5th gen graphics are dumb.

>> No.4978132

>>4977730
The muddy textures of the ps1 actually meshed really well with his style. In the document of mgs2 there's a prototype version of Snake that tried the ps1 look but looked bad.

>> No.4978134

>>4978132
The soundtrack is really cool as well, and has that same atmosphere.
https://www.youtube.com/watch?v=eMasLUmBzkc

I've really come to appreciate MGS over time.

>> No.4978149

>>4977703
>The graphics of pre 6th gen games have always been unique.

All graphics are unique. Some newer ones are further down the uncanny valley, but they're all unique.

>> No.4978216

>>4977703
The only 'unique' thing about MGS' gfx is the intentional lack of eyeballs, really.

>> No.4978237

>>4977749

such a stylish game

>> No.4978250

>>4978149
>uncanny valley
That's not a thing.

>> No.4978284
File: 1.02 MB, 1122x1099, 1471441627079.png [View same] [iqdb] [saucenao] [google]
4978284

>>4978132
I made a gif out of that model once, too bad I can't post it now because desuarchive.org is down. I think they were just approaching the challenge from the wrong side. Way I'd want it, their model faces would be as flat as MGS1 (obviously way more detailed for stuff like the nose etc), but eyes/mouth should be really high quality 2bpp bitmaps plasted on their face. For the other textures and clothing, a simple dirt patch would work wonders. It would really look like an anime game then, but a damn stylish one.

>> No.4978319

>>4977748
me too

>> No.4978336
File: 318 KB, 1024x768, snake.png [View same] [iqdb] [saucenao] [google]
4978336

>>4978132
>>4978284
You can still see some of the style in MGS2, in the way it's very clean, almost cel-shaded.

>> No.4978353
File: 220 KB, 1024x768, meiling.png [View same] [iqdb] [saucenao] [google]
4978353

>>4978336
Forgot this one, looks like they actually considered cel shading.

>> No.4978392
File: 3.88 MB, 210x240, 1523851069785.gif [View same] [iqdb] [saucenao] [google]
4978392

>>4978353
Fortunately, I do have access to a gif of mine for this. Still can't believe it ran on a PS1 along with actual motion capture data.

>> No.4978449
File: 60 KB, 773x569, naomi metal gear.jpg [View same] [iqdb] [saucenao] [google]
4978449

>>4978392
>>4978353

MGS: Integral lets you see high detail models of Mei Ling and Naomi. Since there's very little else going on, they can make the models extremely high detail. They look like Dreamcast models with worse textures.

>> No.4978456

>>4978449
I know that, that's why I said I was so impressed it ran on a PS1. VR Missions is just the VR portion of Integral, with everything left intact, including those models with the motion captures.

>> No.4978508

how do you into ps1 emulating on windows?
I want to play spyro and metal gear now

>> No.4978579

>>4978508
http://emulation.gametechwiki.com/index.php/Main_Page

has pretty much everything you need to know

>> No.4978610

>>4977892
or extremely smart? they were trying to save space and rather than fully modeling everything in 3d and taking up memory space, they intelligently cut corners and use prerendered backgrounds where they could get away with it to include more content in other places. also you get a higher detail resolution with prerendered graphics. youre a dumbass.

>> No.4978643

>>4978610
mad as fuck

>> No.4978679

>>4977892
They still designed and created the model to be used in the prerendered backround tho. Also this >>4978610

>> No.4978707
File: 1.18 MB, 960x720, Spyro the Dragon (USA)-0038.png [View same] [iqdb] [saucenao] [google]
4978707

>>4977748
No wonder N64 fags get so salty when Spyro is posted.

>> No.4978719

>>4978707
Needs more jittery wiggling to really capture the feel of the PS1.

>> No.4978726
File: 81 KB, 320x240, OOT_TownDoor7[1].png [View same] [iqdb] [saucenao] [google]
4978726

>>4977892
But pre-rendered backgrounds are comfy as fuck.

>> No.4978810

>>4978726
Not that guy but I always thought these backgrounds looked shitty. I think a big part of it is how the colors seem so washed out and desaturated compared to all the models occupying them. Other games I recall that used pre-rendered backgrounds, they usually never seemed so low res and washed out like Ocarina's.

>> No.4978813

>>4978707
nice shaders

>> No.4979618
File: 107 KB, 610x381, 85312dd7d328e8dca934d752b8d6a228.jpg [View same] [iqdb] [saucenao] [google]
4979618

bring back spheres

>> No.4979626

>>4978250
it is, he just doesn't understand what

>> No.4979643

>>4978125
Wacky sports games are still made. You just haven't looked. You can search Steam for any mainstream sport and find some. I like Rocket League :-)

>> No.4979662

>>4978719
The technical term for that is "affine texture warping"

https://www.youtube.com/watch?v=TuH7RDIDZN4

>> No.4979678

>>4979662
this is my favorite comparison that actually does a better job of showing the advantages of each console
https://www.youtube.com/watch?v=-Ua0VclnUvw

>> No.4980339

On another note: what would happen if I were to use a pal rgb cable with my ntsc saturn?

>> No.4980429

>>4979643
Rocket League is very different from, say, NBA Jam or NFL Blitz.

>> No.4980531

>>4978065
>2. Because of hardware limitations developers had to get more creative with their artstyles.
This seems to be universal for art in general.

>> No.4980553

>>4978125

Over the top sports games seemed to peak with the street series (even though it's not retro) and it's been all realistic sim sports games since then

>> No.4980558

>>4978132

the only thing that sucks about ps1 graphics is the jittery warping they do

>> No.4980560

>>4978707
wow crt filters really look like garbage.

>> No.4980597

>>4980429
There's games more like those if you actually look instead of assuming.

>> No.4980792

>>4977703
97-2000 was the golden age for me

occasionally something outside of that time will get me, but like 70% of all my favs come from then

>> No.4980827

>>4980560
>crt filter

stop

>> No.4982043

>>4978216
The color choices. They don't have mouths either. It's kind of noir like.

>> No.4982092

>>4977703
it was the engine and how developers approached game creation.

now everything uses unreal. I mean, MonHunW is "unique" because it uses fucking cryengine instead.
then the engine would fit the assets, not the other way around.

>> No.4982097

>>4982043
What do you mean by color choices? Gray?

>They don't have mouths either.
Look again.

>> No.4984907

>>4982092
world still uses mt framework same as all the other mh games

>> No.4984925

The latter half of the PS1's lifespan, in particular.

Looking at early PS1 games released in 1995 and PS1 games released in 1998 is like night and day - both the programmers and the artists really learned how to make the most out of what they had to work with.

>> No.4984965

>>4978006
That game has such clean and bright visuals.

And it's totally forgotten.

>> No.4985025

>>4977703
Only retards who started playing games in the 6th gen complain abou 5th gen's graphics. Many of its games have very acceptable graphics, specially, like you said, the latter ones.

>> No.4985287
File: 315 KB, 500x286, 9f6zcKN.gif [View same] [iqdb] [saucenao] [google]
4985287

>>4984965
I like it a lot, it's very easy on the eye.

>> No.4985295
File: 264 KB, 1152x643, Sherudo_Garo_2.jpg [View same] [iqdb] [saucenao] [google]
4985295

I like a good low-poly no-transparency haircut

>> No.4985614
File: 57 KB, 220x198, 220px-Super_Magnetic_Neo_Coverart.png [View same] [iqdb] [saucenao] [google]
4985614

This must have been made by the same people who did Super Milkchan I swear

>> No.4987682

>>4977703
Bumping because im about to reply with a long post..

>> No.4987705

>>4977703
>>4987682

I agree.. I think its because that general time period ushered in a new era.. It was spectacular if you were alive back then and exposed to it.. It was like a new fully 3-d wonderland.. It was just unbelievable.. And most people probably would agree.. The first time you saw a N64 game around 1996.. Usually Mario 64.. it was just jaw dropping how unbielivable it was... You could site there for hours just in awe and completely entertained by it.. And the possibilites of this new technology were nearly endless..

Lots of art and time went into this new technology and enthusiasm... And i dont know much about the programming involved, but its almost a given than all the artists felt much of this enthusiasm.. and its probably also a given that the new tech involved many new templates for the programming involved.. And also once released that enthusiam also spreads and grows.. ten fold...

I used to own a saturn back in 96 right after it came out (US - $200.. MIne was 200 dollars).. The thing was amazing.. And i always awed at the same thing OP said.. They could have done much more with the imagery and imagination but the technology limited it...

Some of the racing games and other types of games just involved so much imagination and artistry to just one panel alone.. Most of this comming for Japan.

It was jaw dropping/awe inspiring.. And i mean that for the playstaion 1 also.. i mean the same thing basically.

I had a Playstation 1 about a year later and played many, many games...

>> No.4988869

>>4979618
What hentai is this?

>> No.4989113
File: 1.78 MB, 480x270, vs.gif [View same] [iqdb] [saucenao] [google]
4989113

>>4978284
The first MGS with real time animated face texture techinque used in Vagrant Story and it would've aged definitely better.