[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 178 KB, 997x632, 1385777544577.jpg [View same] [iqdb] [saucenao] [google]
4965180 No.4965180 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4959357

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4965181

=== NEWS ===

[08-01] Windows versions of Wing Commander 1 & 2 now moddable
https://www.wcnews.com/news/2018/07/31/wc1-hack-enables-hd-ships
https://www.wcnews.com/news/2018/07/29/kilrathi-saga-tools-released-use-to-help-identify-music

[08-01] Nightdive releases a remaster of Forsaken
https://youtu.be/OfDSXz1HTYU

[08-01] Complete Clusterfuck updated
https://pastebin.com/ww8UVrk3
https://mega.nz/#F!GdsVnKyY!tBahBv35NujhwVpUxAkpDQ

[08-01] HUMP Mini for Heretic released
https://www.doomworld.com/forum/topic/101302-hump-mini-community-project-released/

[07-31] LegenDoom updates to 2.3
https://forum.zdoom.org/viewtopic.php?t=51035

[07-31] GZDoom 3.5.0 Released
https://forum.zdoom.org/viewtopic.php?f=1&t=61482

[07-31] 2018 Quake award winners announced
http://www.quakeawards.com/2018-award-winners/

[07-29] Addons for Samsara
https://forum.zdoom.org/viewtopic.php?f=43&t=61431

[07-25] Brutal Doom adds in a flamethrower for whatever reason
https://www.youtube.com/watch?v=3CdCKx7Dd7I&ab_channel=SGtMarkIV

[07-25] Colorful Hell updates to 0.942
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1065240#p1065240

[07-23] Fan-made PBR pack released for Doom 64 Retribution, also compatible with Consolation Prize counterpart
https://forum.zdoom.org/viewtopic.php?f=46&t=61399

[07-19] Redneck Rampage source port in RedneckGDX is now in early development
https://youtu.be/O3CtVzcr_Pg

[07-19] Anon wants some DarkXL things in news post
http://xlengine.com/forums/viewtopic.php?f=19&t=1062&sid=f969982a628c5402743c2964c3390605
https://github.com/luciusDXL/XL-Engine
https://www.gamepressure.com/download.asp?ID=62915

[07-17] Ion Maiden to have a multiplayer beta coming later this year, may lead to proper EDuke32 multi as well
http://www.ionmaiden.com/

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4965183

>>4965104
help

>> No.4965189
File: 54 KB, 500x500, 1525433987736.jpg [View same] [iqdb] [saucenao] [google]
4965189

BAZINGA!

>> No.4965190

>>4965189

My ass, your ass...what's the difference?

>> No.4965193

>>4965189
>>4965190
AAA AAAGHH

...I'm going in.

>> No.4965196
File: 6 KB, 411x388, dick_kickem.jpg [View same] [iqdb] [saucenao] [google]
4965196

>>4965189
Damn, I'm shit!

>> No.4965205
File: 1.25 MB, 3000x1586, doom_remastered.jpg [View same] [iqdb] [saucenao] [google]
4965205

Just bought this DVD from my local computer store. It was 500 rubles (7.5 bucks). This looks like Doom 2 remastered or something, however as long as I know Bethesda never did remaster to any classic Doom games. Was I scammed? The game is pretty good though, but the models are kind of low poly from early 2000.

>> No.4965209

you need help

>> No.4965214
File: 1.65 MB, 1280x960, 20180730022333_1.png [View same] [iqdb] [saucenao] [google]
4965214

>>4965205
8/10

>> No.4965225

>>4965181
does that mean there's been nothing going on in both doom and quake communities for over a week?

>> No.4965227

>>4965225
Or nobody quoted the news post.

>> No.4965252

how do i bhop

>> No.4965258

>>4965252
don't hold +forward

>> No.4965279

goddamn I'm way too damn excited for my well being.
what the fuck does it need to be 11 am CT for though?

>> No.4965342

how the fuck do i configure gzdoom to not look like complete shit

>> No.4965352

Does anyone happen to have firefly.wad? I always liked grove.wad a lot, but I could never find the sequel.

>> No.4965356

Doom is the only game I play anymore, and I didn't even grow up with it.

>> No.4965358
File: 516 KB, 3440x1440, eeeeee.jpg [View same] [iqdb] [saucenao] [google]
4965358

>>4965342
Download Lowpoly pack for GZDoom

https://www.moddb.com/addons/doom-lowpoly-mod-v2

It makes it cool.

>> No.4965360

since it has yet to be brought up:

it's up to bethesda/zenimax if wolfenstein 3-D stops being banned in germany, all thanks to a very recent development that allows media to be re-evaluated for including forbidden imagery

>> No.4965363

>>4965342
Turn off filters. That's it.

>> No.4965381

WHEN IS THAT UCKING BR NIGGER RELEASING THAT SHIT IM TIRED O WAITING

>> No.4965384

>>4965363
Still doesn't get rid of all the shitty blood splatters and non vanilla particle effects

>> No.4965393
File: 122 KB, 1920x1080, Screenshot_Doom_20180809_122653.png [View same] [iqdb] [saucenao] [google]
4965393

Posted in the wrong thread but I found Creepy Bone again

>> No.4965398

>>4965384
> shitty blood splatters
Install Ketchup.

> non vanilla particle effects
Huh?

>> No.4965404

>>4965393
Japanese Engrish at its finest.

>> No.4965414

>>4965358
Good god that's fucking ugly.

>> No.4965418

>>4965393
>JPCP

I need to go play map03 again. I fucking love that map.

>> No.4965420

>>4965358
nice popcorn fire and plastic bricks there

>> No.4965428

Immoral conduct mod guy, please add an option that cleans up gore after a set amount of time. thx

>> No.4965436

https://www.youtube.com/watch?v=xwlPNsmLxe0

>> No.4965439

>>4965358
A shovelware cover modpack!

>> No.4965440
File: 1.30 MB, 2560x1080, spasm0004.png [View same] [iqdb] [saucenao] [google]
4965440

Underwater Jam for Q1 coming soon boys

>> No.4965447
File: 383 KB, 3440x1440, 24242.jpg [View same] [iqdb] [saucenao] [google]
4965447

>>4965420
They are not plastic. They look kind of wet. I think it's a cool effect. I'm making now a texture pack of photorealistic textures replacing Doom originals. I've found some packs of textures on russian torrent websites. I just need to change the colour to match Doom textures.

>> No.4965472
File: 44 KB, 500x338, damndude.png [View same] [iqdb] [saucenao] [google]
4965472

>that kids who thinks the super shotgun is OP

>> No.4965487

doom

>> No.4965506
File: 1.78 MB, 1600x900, spasm0003.png [View same] [iqdb] [saucenao] [google]
4965506

Anybody has that chart on the defense of hitscan while presenting the chaingunner? I thought I had it but I seem to have lost it.

>> No.4965541
File: 516 KB, 808x805, 1500155381869.png [View same] [iqdb] [saucenao] [google]
4965541

>always wanted doom but in actual 3D
>get some faggy shit instead

>> No.4965549

>>4965541
>wojak

You don't deserve shit.

>> No.4965552

>>4965541
try doom 2016

>> No.4965563

>>4965552
he said doom, not brutal doom

>> No.4965564
File: 128 KB, 1440x1080, Ass.jpg [View same] [iqdb] [saucenao] [google]
4965564

THOSE BABES ARE GONNA PAY FOR SHOOTING UP MY ASS!

>> No.4965565 [DELETED] 

>>4965563
You must be 18 years age or older to browse 4chan.

>> No.4965596
File: 146 KB, 800x938, eradicator.jpg [View same] [iqdb] [saucenao] [google]
4965596

Who here Eradicator?

>> No.4965614

>>4965596
I would if there were any usermaps for it. Alas, there aren't.

>> No.4965629

Shitposting aside, I’d call Doom 2016 a worthy modern successor in everything except for the level design, which is unfortunately the most major part of the Doom formula IMO. The shooting is tight, the aesthetic is gorgeous, movement is fast and fluid, but what dumbfuck decided having “press button to spawn demons” five hundred times in a row was a good idea?
Did the level designer even play Doom?

>> No.4965634

>>4965629
I bet he played Q3 a lot.

>> No.4965642

>>4965629
That's just a problem with AAA 3D level construction is that it costs too much to make great levels like old-school shooters because of all the resources it would take.

>> No.4965653

>>4965642
Maybe if these dipshit developers stopped dumping all their resources into eye-candy that forces people to keep shelling out cash for new graphics cards, we could get rid of that problem.

>> No.4965658

>>4964634
>But there is also Hell to Pay, what about that?
I don't know where to find that one.
Was that the one that was like a partial conversion?

>>4965428
Blood already despawns after a set amount of time.
Gib chunks and body parts don't, but there's usually less of those on average.

Speaking of which, does anyone know how to make one of those neat menus that let you toggle shit in a mod? Like say I make an actor that replaces the normal tree and randomly spawns a few different ones, but some old mapsets may conflict with this and you get incorrect results, so the mod might partially break a feature/design, so there's an option in a sub menu somewhere to let you turn off this actor.

>> No.4965662
File: 1.93 MB, 1427x3150, hitscanners and you.jpg [View same] [iqdb] [saucenao] [google]
4965662

>>4965506
This one?
Has kind of a gay opener I recall.

>> No.4965664

>>4965629
Part of it is as >>4965642 says, but honestly id has never really been good at level design to begin with.

>> No.4965667

>>4965629
The level design in Doom 2016 is ok, the problem is that levels are too static for a modern shooter.

There's no any rememberable dynamic scenes at all. Even some the worst COD game (Ghosts) had a cool dynamic scene I still remember: https://www.youtube.com/watch?v=uVLjFtO1dsU

They could have made dynamic scenes in Doom as well.

>> No.4965673

>>4965358
i would rather suck an archviles dick

>> No.4965679

>>4965642
You raise a good point. This was brought up on the Sonic Adventure episode of Retronauts but making resources for 3D games is time-consuming and expensive unless you make it low poly which is why SA reused so many levels and the gameplay was nothing like the original Sonic games. Unfortunately that sort of abstract low-poly 3D aesthetic alienates most gamers so it's out of the question for devs.

>> No.4965683
File: 944 KB, 1920x1080, Screenshot_Doom_20180809_141706.png [View same] [iqdb] [saucenao] [google]
4965683

Ten levels in and I'm already remembering why JPCP was my favourite WAD of 2016

>> No.4965691

>>4965629
The problem is that Doom 2016 had no real direction or solid mindset of where to go until the last year or two of development, a bunch of new people trying to aimlessly flail at old and new ideas until they finally managed something. The idea the level designers went with was "what if we design every major demon encounter as a multiplayer arena, where both players and demons can get everywhere?" The result were the mishmashed and awkward levels of the final product.

>>4965667 on the other hand is also a terrible fucking idea. You don't play Doom for stupid fucking cinematic sequences, this is why QTEs for opening doors were removed, the Glory Kills got sped up, and why the old Call of Doom was tossed out in the first place. It's one thing to have interesting and changing levels, but no one sane wants to turn a hardcore shooter into playable cinematics.

>> No.4965694

Is FPS an inherently noob genre? I still can't wrap my around people that actually think a piss easy game like Doom 2 is unfairly hard.

>> No.4965697
File: 2.97 MB, 1024x1024, udmfvis.webm [View same] [iqdb] [saucenao] [google]
4965697

Needs more detail™

>> No.4965703
File: 538 KB, 320x240, doom thumbs up.gif [View same] [iqdb] [saucenao] [google]
4965703

>>4965662
That's the one yes, thank you

>> No.4965704

>>4965694
I think those people are just casuals with little experience.
Probably the same kind of people who say Blood is just a trial and error game.

>> No.4965713

>>4964634
The time had passed for Doom, it was time for Quake.
>inb4 but we still play Doom today
Yeah, but commercial products wouldn't have sold as well at the time because everyone had already been playing Doom for years and the engine was surpassed technologically by Quake and Duke.

>> No.4965732

>>4965704
How is that playthrough upload coming along?

>> No.4965796
File: 488 KB, 1920x1080, Screenshot_Doom_20180809_150130.png [View same] [iqdb] [saucenao] [google]
4965796

Coming back to D4D I think this weapon mod is really good. Every weapon feels great.

>> No.4965801

>>4965225
There really hasn't. The community's slowed down a lot.

>> No.4965805

>>4965167
>I had to reduce his HP from 666666 to 6666
why in the FUCK did you think 666666 HP was a good idea to begin with

>> No.4965819

>>4965697
what map

>> No.4965838

>>4965732
?

>> No.4965839

>>4965796
My weapon mod is better: https://drive.google.com/file/d/1T3oedLqIRTgkuv8TqcUvHw6pot7jjDke/view

>> No.4965840

>>4965838
>>4880441
End of the thread.

>> No.4965843

>>4965839
I aint clicking that shit, nigga

>> No.4965851

>>4965805
its a Demo wad for a diablo boss and monster resource, just look at >>4964213

>> No.4965856
File: 52 KB, 900x900, trash.jpg [View same] [iqdb] [saucenao] [google]
4965856

If your gameplay mod doesn't come with a map pack made specifically for it, it's garbage.

>> No.4965857

>>4965856
True dat.

>> No.4965860

>>4965843
>I aint clicking that shit, nigga

Why? It's not a virus. It's a pk3 mod for GZdoom.

>> No.4965878
File: 21 KB, 641x397, firefox_2018-08-09_20-22-07.png [View same] [iqdb] [saucenao] [google]
4965878

http://deathgenerator.com/#mh1 go wild guys

>> No.4965882
File: 684 KB, 1280x720, Screenshot_Doom_20180809_153029.png [View same] [iqdb] [saucenao] [google]
4965882

>>4965839
fix your shit!

>> No.4965885

>>4965181
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1425#p1067810
https://www.youtube.com/watch?v=UTDoGsu2Idg
MetaDoom V5 is out!

>> No.4965891

>>4965225

it's finally the end, we are free of this torment

someone lower the blind

>> No.4965893

>>4965629
For a painkiller clone, id argue that the level design was pretty solid up until the second half.

I thought the first half felt pretty good as a callback to old-school level design and meshed well with the forced arenas, but the second half past the Argent reactor or whatever was a bland series of linear hallways

>> No.4965896

>>4965225
well, we have the halloween /vr/ project going on lol

>> No.4965897

>>4965885
It is time for MetaDoom to ascend into the greats.......

>> No.4965898

>>4965882
You mean that think that the plasmaballs are still spawning from center, but supposed to be spawning from right? Yes I want to fix this, but I dunno how yet.

>> No.4965903

>>4965897
http://kinsie.tumblr.com/post/160725905187/guys-im-starting-to-think-that-someone-wants-the
Prophecy

>> No.4965908 [DELETED] 
File: 53 KB, 750x751, angry.jpg [View same] [iqdb] [saucenao] [google]
4965908

>>4965903
>tumblr
gtfo my board

>> No.4965923
File: 292 KB, 1435x992, 69193158_p0.jpg [View same] [iqdb] [saucenao] [google]
4965923

>>4965908
get your /v/ drama out of here

>> No.4965927 [SPOILER] 
File: 544 KB, 1920x1080, 1533844009360.png [View same] [iqdb] [saucenao] [google]
4965927

MetaDOOM changed the Commander Keen sprites

>> No.4965928 [DELETED] 
File: 7 KB, 266x189, sjw.jpg [View same] [iqdb] [saucenao] [google]
4965928

>>4965923
Fuck off, sjw feminazi

>> No.4965930

>>4965927
They were already in V4
The Java nazi, on the other hand, is now

>> No.4965935 [DELETED] 

>>4965923
Just report.

>> No.4965942

>>4965851
okay, that doesn't answer the question

why in the FUCK did you think 666666 HP was a good idea to begin with

>> No.4965950

>>4965942
because the guy put it as a test
in fact here is his health table
>https://diablo.gamepedia.com/Diablo_(Diablo_II)

>> No.4965954

>>4965839
>>4965898
>my gameplay mod is better!
>it barely fucking works

>>4965851
>a monster resource wad with shitty isometric sprites and retarded-inflated HP values

when the fuck did /doom/ get so infested with newfags?

>> No.4965956

>>4965950
you legitimately thought that diablo's hp values would be a good port to doom? are you a moron?

>> No.4965961

>>4965942
again, someone should put and code those diablo 2 bosses and Enemies to work

>>4965956
im not the mod author you fucking brainlet autist goat cum eyed bind retard

>> No.4965963

>>4965950
Oh, wow

>> No.4965968

>>4965956
>>4965954
>>4965963

if you watch to bitch him heres the link and go fuck yourselves with a shock baton

>> No.4965970

>>4965968
https://forum.zdoom.org/viewtopic.php?f=37&t=59543

>> No.4965971

>>4965954

Well, where you think a newfags should go? It's a popular website and doesn't even require registration. So it's likely will be the first place for a newfag to come, well maybe after facebook groups.

>> No.4965975

>>4965961
>someone should put and code those diablo 2 bosses and Enemies to work
read as
>someone should do the work for me

>> No.4965978

>>4965968
>if you watch to bitch him
lol sure thing

>> No.4965990

>>4965819
The nazi moonbase from BoA chapter 2.

>> No.4965994

>>4965908
Please don't.

>> No.4966007

The way Doom is meant to be played:

https://www.youtube.com/watch?v=NtwK5znvoFQ

>> No.4966008
File: 221 KB, 1360x768, Screenshot (1018).png [View same] [iqdb] [saucenao] [google]
4966008

KINSIE WHY
WHY WOULD YOU REMIND ME

>> No.4966014

>>4966008
I hope there's references to Goatse, arrow to the knee jokes and dabbing

>> No.4966015
File: 1.52 MB, 320x240, Doom Gates.gif [View same] [iqdb] [saucenao] [google]
4966015

what are some atmosphereic FPS?
sorta like doom 64 or original quake

>> No.4966023

>>4966015
Those are not really FPS games, but An Elder Scrolls Legend: Battlespire and Saturn/PSX version of BAROQUE.

Oh, and WHDLoad-patched version of Alien Breed 3D II: The Killing Grounds also counts. It's quite rough around the edges, but it's VERY atmospheric.

>> No.4966024

>>4965352
Holy shit, Grove has a sequel? I'm hot on the case.

>> No.4966027
File: 58 KB, 645x729, retarded.png [View same] [iqdb] [saucenao] [google]
4966027

>>4966023
>doom 64 and quake are not fps games

>> No.4966028

>>4966008
I fapped to impse

>> No.4966037 [DELETED] 

>>4966008
based and redpilled

>> No.4966038

>>4966027
hs is talking about the games he recommended, jesus fuck

>> No.4966040

hi /doom/, I just want to know if someone demaked the doom 3 campaign into doom 2

>> No.4966042 [DELETED] 

>>4966038
>backpedaling this hard

>> No.4966049 [SPOILER]  [DELETED] 
File: 217 KB, 1296x1458, 1533846568267.png [View same] [iqdb] [saucenao] [google]
4966049

>>4966042

>> No.4966052
File: 146 KB, 500x500, e5d6b02dede2b31b82bebbd94644a54934a2b2f0.png [View same] [iqdb] [saucenao] [google]
4966052

>>4965384
Just check Display Option. You want to set the decals to 0 and change the blood and such to sprites instead of particles.

>> No.4966056

>>4966049
disgusting

>> No.4966059
File: 13 KB, 585x635, HUH.png [View same] [iqdb] [saucenao] [google]
4966059

>ask for some atmospheric FPS
>some faggot ends up spamming brainlet wojacks over trivial shit
Yikes...

>> No.4966061

>>4966056
>not wanting to suck your own dick until your iq reaches double digits
c'mon now

>> No.4966068

>>4965180
Any Transformers or Machine Robo DOOM or Strife WADS that aren't terry traps? They have to be Total conversion; ones that are simple graphics+sound modifications will do.

>> No.4966069
File: 110 KB, 657x539, retard.png [View same] [iqdb] [saucenao] [google]
4966069

>>4966059
>I sure showed him!

>> No.4966074

>>4966059
unreal gold, it doesn't go most atmospheric than that
also, xidia, 7 bullets and operation na'pali, maybe deja vu too

>> No.4966080

so i don't see any enemies nor items when i play
any help?

>> No.4966081
File: 1.23 MB, 747x653, 1504550519565.png [View same] [iqdb] [saucenao] [google]
4966081

>>4966074
thanks

>>4966069
BLOW IT OUT YOUR ASS!

>> No.4966082

>>4966015
Nigga can fire a shotgun without pulling the trigger.

>> No.4966083

>>4966024
Someone posted a link to it a while back in a Doom thread. Sadly the link they posted is dead. Here's the post. >>/vr/thread/S1179142#p1183409

>> No.4966085

>>4966080
do you have an ati card?

drivers recently did an update where graphics get fucked and sprites can't be seen

>> No.4966089
File: 2.08 MB, 350x258, Bill gates.gif [View same] [iqdb] [saucenao] [google]
4966089

>>4966082

>> No.4966091

>>4966085
i have an rx 460
and can i fix it?

>> No.4966101

Anybody know where to find some good textures for wild west/ghost town levels? Bonus points for ambient sounds like wind, buzzards, hawks, tumbleweeds, etc.

>> No.4966107

>>4966101
maybe try ripping outlaws

>> No.4966108

>>4966101
blood's textures
outlaw's textures
(both of the which have been made into doom-ready texture packs)

>> No.4966109

>>4966028
i would too if he didn't kill the imp at the end. i like teratophilia, not guro.

>> No.4966112

with a new metadoom update being out, should that show up in the inmost dens blog, like a lot of other mod updates?

>> No.4966119

>>4966109
i just kind of blotted that part out. at least the description of the kill wasn't too gruesome or fetishistic.

>> No.4966120

>>4965181
I believe the Thief picture might be faulty, only one out of the three links work

>> No.4966121
File: 79 KB, 716x768, 1401266977179.jpg [View same] [iqdb] [saucenao] [google]
4966121

is there a doom wad that re-creates the plane scene from the dark knight rises?

>> No.4966125

what's a good map pack for hideous destructor?

>> No.4966131

>>4966121
No.
But I'll need to keep that idea in mind.

>> No.4966132

>>4965180
QUMP for Q2 WHEN?

>> No.4966137
File: 24 KB, 521x318, Doom goy.jpg [View same] [iqdb] [saucenao] [google]
4966137

>>4966131
no one cared who he was till he put on the helmet

>> No.4966158

>>4966125
The Hideous Destructor page lists some maps that work well for it.
On a barely related note, I've been considering learning some basic mapping stuff and trying to make edits to standard doom 1/2 maps to make them more Hideous Destructor 'friendly', but I'm not sure I'm up to doing so. All I'd really change is removing invisible walls in areas where, realistically, you'd be able to climb through. (I mean, breaking maps is kind of a feature of HD considering the ability to blow holes in things with explosives) Another thing would be changing some flat textures that you can shoot through (think the first room of E1M3, with the bars) to being actual level geometry instead of flat textures. So you can still shoot, get shot, and be spotted through them, but it isn't nearly as unfair since parts of them can actually block bullets instead of acting like a vision-only barrier that enemies can see through. Maybe also some minor decorating and 'theming', but that might be going too far.

>> No.4966175
File: 42 KB, 383x316, Bus_Liz.jpg [View same] [iqdb] [saucenao] [google]
4966175

ICARUSLIVES hasn't done a Mod Madness on Metadoom

is it now time?

>> No.4966176

>>4966091
fraid i can't help you there

i only know the cause of the problem, not how to fix it

>> No.4966180

>>4966175
Yes he did
Both a review of V3 and a stream of V4
I can't wait for him to miss the codex

>> No.4966182

>>4966175
https://www.youtube.com/watch?v=MmKzP1313QQ

>> No.4966187
File: 923 KB, 432x445, 1525172911465.gif [View same] [iqdb] [saucenao] [google]
4966187

any good simple doom mods? lot of these new mods seem bloated as fuck

>> No.4966192
File: 124 KB, 680x680, actually.png [View same] [iqdb] [saucenao] [google]
4966192

>>4966187
um, achually, feature creep with no thought to how it affects the experience as a whole is actually the height of innovation

>> No.4966203
File: 124 KB, 640x400, 1521559658031.png [View same] [iqdb] [saucenao] [google]
4966203

>>4966192
FUUUUUCK!
how could i be so blind? i am enlightened to the ways of these faggy doom mods, gonna beg some devs to make their mods brutal doom comatible for added bloatware

>> No.4966205

>>4966187
GMOTA, High Noon Drifter

>> No.4966257
File: 18 KB, 642x400, dn1-ITS TIME TO KICK GUM AND CHEW ASS AND IM ALL OUT OF ASS.png [View same] [iqdb] [saucenao] [google]
4966257

>>4965878
Thanks

>> No.4966271

>>4966205
is GMOTA really that simple?

>> No.4966279

>>4966271
Not if you look at how it spawns stuff, maybe they meant Combined Arms.

>> No.4966280

>>4966271
You play with 2 weapons (4 total, 2 for each class) that have secondary fires and can be powered up, and you can carry an item too. So at one time you have a choice of 5 possible attacks. Is that not simple enough?

>> No.4966287
File: 557 KB, 1360x768, Screenshot_Doom_20180706_211140.png [View same] [iqdb] [saucenao] [google]
4966287

>>4966187
Dead Marine is pretty simple, considering it's basically just a vanilla graphical/sound enhancement mod. It has reeeally satisfying gunplay though.

>> No.4966289

>>4966279
I was talking from a gameplay standpoint, even Doomslayer as straight forward as he is, still has some quirks to him with melee kills dropping ammo and shit.

>>4966280
The Zoom key also comes into play too. I guess GMOTA now has gotten a lot simpler in terms of controls, but the older versions were a nightmare clusterfuck with how it played.

>> No.4966308

>>4966287
Kinda wish it was finished, though. I get a small visual hiccup between the draw and idle animations for the shotgun, and stuff like dynamic lights from objects and monsters don't work or are absent.

>> No.4966309

>genuinely thinking that isometric sprites have a chance in a game like doom

the last mod i saw that had isometric sprites was swan fox

SWAN FOX

>> No.4966316

>>4966280
>2 for each class
Doomslayer has a full range of weapons with a quick melee.

Not remotely like the sword / armcannon / fists of Blaz.

>> No.4966319

>>4966316
I haven't played as Doomslayer tbH, I assumed it was just like Blaz.

>> No.4966323

>>4966319
Nope, Doomslayer's an exception, he plays like more like vanilla Doomguy with a little bit of Doom 4 inspiration and some arcade bullshit mixed in. Should at least give him a shot.

>> No.4966327

>>4966158
Doesn't sound like a bad idea.
I'd suggest just recreating the levels instead and then turning them into HD appropriate ones.

For decoration and theming, it could be just basic furniture and stuff, like desks, shelves, filing cabinets and stuff, things you could use for cover.

>> No.4966346

>>4965418
Great fucking megawad. The secret levels are complete shit, though.

>> No.4966354
File: 26 KB, 485x443, 1529120392779.png [View same] [iqdb] [saucenao] [google]
4966354

>>4966346
>he doesnt like payday map but in doom

>> No.4966365

>>4966346
I liked the secret levels desu.

>> No.4966373

>>4966346
WE CALL THIS A DIFFICULTY TWEAK

>> No.4966379
File: 287 KB, 458x500, 1511618189745.png [View same] [iqdb] [saucenao] [google]
4966379

>>4966354
>PAYDAY
Yikes!

>> No.4966425

>>4966354
I found it more annoying than anything but I'll give you that one. The map before it reminded me way too much of Habitat from TNT.

>> No.4966440
File: 216 KB, 975x810, 1517523867423.jpg [View same] [iqdb] [saucenao] [google]
4966440

I HAVE COME TO CHEW ASS AND KICK BUBBLE GUM, AND IM ALL OUTTA ASS!

>> No.4966453
File: 507 KB, 1920x1080, Screenshot_Doom_20180809_193232.png [View same] [iqdb] [saucenao] [google]
4966453

>> No.4966487

>>4965563
what?

>> No.4966504

>>4966453
>playing on a complex doom server
>the only legendary monster in the whole map is this caco

>> No.4966505

>>4966453
Yes
Caco is nice

>> No.4966515

>>4966487
He's probably some kid with a MASSIVE hateboner for brutal doom and thinks that Doom 4 copied from brutal doom (it didn't) and is shit because of it. even though doom 4 was great

>> No.4966526

>>4966180
He spent maybe twenty hours of streams and however long he played it to cover it of Trailblazer before he found out you could punch in that mod and use alternate firemodes on some guns.

Most of that with his chat constantly telling him to use it every time her picked up a berserker pack.

>> No.4966549

>>4965885
>part of the trailer is on The Corporate Ladder
I see what he did there.

>> No.4966574
File: 411 KB, 1920x1080, Strife.jpg [View same] [iqdb] [saucenao] [google]
4966574

Play it.

>> No.4966582

>>4966574
>boring shit
nah

>> No.4966598

>>4966582
That's just your opinion on the internet.

>> No.4966651

>>4966574
Already have. It's really neat, but in some ways unfulfilling, because it pulls me in with a lot of charm, but then the game goes by pretty fast and there's just not that much more to it, leaving me wishing there was more.

And since the game is a big fat hardcoded bullshit mess, nobody makes any maps for it. There's like, ONE full fledged map replacement for Strife, and that's The Dam, which is one large-ish level.

>> No.4966676

>>4966651
It's a shame, yeah. I agree with you on some parts.

>> No.4966678
File: 128 KB, 623x599, 623px-JapaneseCP_MAP31_map.png [View same] [iqdb] [saucenao] [google]
4966678

>>4966346
>>4966425
The layout of the first part of MAP31 seems to be based off the first map of ZBlood.

>> No.4966681

is there a [good] doom (2016) mod that only changes weapons and hud and stuff but leaves the monsters untouched?

>> No.4966712

>>4966676
I want to be clear that I do like it, but I think it just should have been more.

>> No.4966743
File: 380 KB, 1400x875, Screenshot_Doom_20170821_231611.png [View same] [iqdb] [saucenao] [google]
4966743

>>4966681
You can get D4D to not replace monsters, though it has other issues like hamfisted dual wielding.

>> No.4966751
File: 23 KB, 400x250, death_the_kid_wallpaper_by_kujaex.jpg [View same] [iqdb] [saucenao] [google]
4966751

>>4966743
just like my cartoons.

>> No.4966752
File: 117 KB, 251x321, doomguy.png [View same] [iqdb] [saucenao] [google]
4966752

>>4966743
What the fuck even is happening here

>> No.4966758
File: 1.19 MB, 976x1019, GoroRenderMKX.png [View same] [iqdb] [saucenao] [google]
4966758

>>4966743

>> No.4966762

>>4966743
ship it

>> No.4966776
File: 402 KB, 1400x875, Screenshot_Doom_20180810_030852.png [View same] [iqdb] [saucenao] [google]
4966776

>>4966752
Crimes against Doom.

>> No.4966785
File: 374 KB, 1400x875, dualmenu.png [View same] [iqdb] [saucenao] [google]
4966785

The D4D menu for picking what weapons you dual wield with is convoluted, unintuitive arse too.

>> No.4966786

I think there is not even a mod in any fps that features a protagonist with 4 arms

>> No.4966787
File: 173 KB, 1368x804, dualmenufails.png [View same] [iqdb] [saucenao] [google]
4966787

and it just crashed the engine while getting screehshots.

Even the engine doesn't want to be playing this hsit.

>> No.4966793

>>4966787
weird how /doom/ used to love this mod and talked endlessly about it.

>> No.4966796

>>4966786
anthro Daisy the rabbit has four arms, it's canon now

>> No.4966797
File: 40 KB, 937x614, firefox_2018-08-10_05-20-54.png [View same] [iqdb] [saucenao] [google]
4966797

>>4965658
> Was that the one that was like a partial conversion?
I think so, yeah.

> I don't know where to find that one.
Here you go:
http://iddqd.ru/levels?file=hell+to+pay
(Don't worry, it's like a main Russian doom site, it's trustworthy. Just press "Cкaчaть" to download)
Unfortunately, it has a mess of files that god knows how to launch it.

>> No.4966802

>>4966793
It went off the rails after the developer split, both with bugs (fucking thing still gives me free map reveals on certain levels) and features nobody wanted because they asked for dual wielding.

At it's heart it's still a solid mod but there's so much shit tacked on it's just not worth the hassle.

>>4966776
Thinking about this even more, with the left hand holding the gauss cannon, the right hand would be going all the fuck over the top to support the shoulder-mounted BFG, so I guess his right arm is twice as long or something.

>> No.4966805

>>4965713
Time also had passed for Wolf3D, but they still released their last two episodes the same year as Doom 2 and Heretic.

>> No.4966807
File: 564 KB, 1920x1080, Screenshot_Doom_20180809_222939.png [View same] [iqdb] [saucenao] [google]
4966807

>>4966793
I still like it

>> No.4966808
File: 903 KB, 1920x1080, Screenshot_Doom_20180809_204758.png [View same] [iqdb] [saucenao] [google]
4966808

Clearly the best way to enjoy MetaDoom is to go from Knee-Deep In The Dead all the way to No Rest For The Living in Doom Complete, with Episodic-EX.

>> No.4966819
File: 221 KB, 400x324, Let go of my camera, you son of a bitch.png [View same] [iqdb] [saucenao] [google]
4966819

>>4966743
>>4966776
>>4966785

>> No.4966823

>>4966805
Do you mean the FormGen expansions? I think that's because they got some offer from FormGen and figured it could fill their catalog while they were busy with proper games.

>> No.4966828

>>4966808
Actually I made a miscalculation, the Wadsmoosh Classic Complete setup goes into Master Levels and then TNT and Plutonia. So I guess that's valid too.

>> No.4966853

>>4966808
>Episodic-EX.
Does that actually work reliably now? cause I had a hell of a time with that previously not bothering to continue on about 60% of the time.

Also even on the newest versions of D4D, the fucker gives me the allmap from the start of E1m5 onwards for vanilla Doom. Shit's so dumb.

>> No.4966878

>>4966786
> player is a hornet man
> 4 arms
> freeform dual wielding
> 4 one handed guns
> 2 two handed guns
> wings, fly or hover in place
> hard exoskeleton, natural armor
> fully offhand melee attack
> that does massive damage and causes several debuffs
> compound eyes for MAXIMUM FOV

>> No.4966883

>>4966808
>>4966828
If you could, maybe also get "Doom 64 for Doom II" in there for even more complete experience?

>> No.4966924

>>4965596
Always meant to, never did. I keep wanting to buy it, but I know it's just gonna go to some holding company.

>> No.4966953

So I've been playing QC:DE, and it's pretty fuckin' good. One thing I've noticed: blaster guards have red shoulder pads, while shotgun guards have grey (if any).

I'm not saying it's a bad thing. Because if you think about it, it might actually be a military tactic used by the Stroggs: to make a weak and harmless enemy stand out, while the shotgunners, who are one of the most dangerous enemies in the game, seem bland and not particularly noticeable.

>> No.4966958
File: 161 KB, 1079x1071, image.png [View same] [iqdb] [saucenao] [google]
4966958

need me a romance doom wad

>> No.4966963

>>4966793
it's almost as if /doom/ is not a hivemind

>> No.4966969

>>4966963
more like the hivemind shifted opinions since nobody talks about d4d in a positive light anymore like /doom/ used to, with tons of screenshots of people playing each thread and discussing about it.

>> No.4966973

>>4965683
It's good but it certainly has a couple of stinkers.

>> No.4966992

>>4966969
it's almost as if /doom/ is not a hivemind

>> No.4966993

>>4966969
>since nobody talks about d4d in a positive light anymore like /doom/ used to
You are fucking blind. Even just last thread we had people saying they liked D4D a lot.

>> No.4967009

>>4966958
hdoom.

>> No.4967038

>>4965923
now i want a vocaloid doom pls no bulli

>> No.4967043
File: 134 KB, 540x338, FIREBLU dimension.jpg [View same] [iqdb] [saucenao] [google]
4967043

>Down here, FIREBLU is a way of life.
>Obviously, the environment here is all FIREBLU, the ceiling is FIREBLU, the floor is FIREBLU, the walls are FIREBLU, and to an extent, the air is FIREBLU, and you breathe that in, you constantly taste the FIREBLU

>> No.4967050
File: 67 KB, 859x441, CacoCum.png [View same] [iqdb] [saucenao] [google]
4967050

>>4967043
HMMMM

>> No.4967051

>>4966015

FPS? Stalker. WADS? darkstar

>> No.4967054

>>4966121

I wish, pure kino

>> No.4967057

>>4966187

Final doomer? Depends on what your definition of simple is

>> No.4967062
File: 789 KB, 1200x976, DkLZebKVAAEmYJ5.png [View same] [iqdb] [saucenao] [google]
4967062

ALRIGHT FUCKOS BETTER BUCKLE UP FOR THE STREAM TOMORROW

YOU BETTER BE IN HERE

>> No.4967080

>>4965342
use zdoom instead?

no fuss - instant vanilla look.

>> No.4967081

Anyone have that video of Eric playing Alien Vendetta with Hideous Destructor, and it's the crazy brundlefuck level with a thousand monsters resurrecting all the time?

>> No.4967085

>>4966015
Realms of the Haunting.
Thief
Blood
Terminator: Future Shock

>> No.4967092

>>4967085
>>4966015
2nd thief, but it's barely an FPS unless you change the meaning of "S".

Unreal is a good one if you like exploration and don't mind meandering a bit.

>> No.4967094

>>4965418

SPOOKY BONE

>> No.4967098
File: 23 KB, 640x400, duke2d.png [View same] [iqdb] [saucenao] [google]
4967098

>>4965189
>>4965196
>>4965564
>>4966440

Lol'd

>> No.4967110
File: 174 KB, 687x800, doom is eternal.jpg [View same] [iqdb] [saucenao] [google]
4967110

>>4966958
>Wanting to fuck the demons

>> No.4967112

>>4967062
NIGGA ILL BE AT QUAKECON WATCHING IT

>> No.4967118

anyone else here heading to quakecon?
hotel wifi is surprisingly good.

>> No.4967126

>>4967043
Looks worse than ouch_m

>> No.4967134
File: 1.05 MB, 1920x1080, SDgottagofast.png [View same] [iqdb] [saucenao] [google]
4967134

>>4965885

Nice. With the love JPCP is getting in this thread I'm gonna play through it all with metadoom.

>> No.4967138

>>4967092
First Person Stealer

>> No.4967193

anyone else hate the doomseeker community? Like how can you still have fun with LCA invasion maps

>> No.4967195

>>4967118
This place is also fucking HUGE. I expected a hotel like last time I went to quakecon, not the goddamn Disneyland

>> No.4967207
File: 192 KB, 256x256, fireblushades.jpg [View same] [iqdb] [saucenao] [google]
4967207

>>4967043
what you could do is use other textures over fireblu so players get a rough idea what was in that place

>> No.4967213
File: 93 KB, 640x360, Screenshot_Doom_20180201_191324.png [View same] [iqdb] [saucenao] [google]
4967213

>>4967193

The fix is spawning your own servers IME (at least in NZ/Aus). All it's Complex + LCA bullshit but if you spawn a classic coop / duel / dm server and sit in it fills up pretty well.

>> No.4967215

>>4967207
That's not a bad idea.
Also I just wanted to FIREBLUpost, no idea where the screenshot is actually from.

>> No.4967216

>>4967213
speaking of doom multiplayer, whats the best option of hosting a server for playing with my mates? should I rent one or is hosting it on local machine viable?

>> No.4967224

>>4967213
>burd died
rip in doritos.

>> No.4967226

>>4967092
First Person Succ

>> No.4967227

>>4967216

Host on local

>> No.4967228
File: 339 KB, 1061x1500, _cd41baf3c896eb80b454bdf8968753a6.jpg [View same] [iqdb] [saucenao] [google]
4967228

>>4966878
Instead a being a bug person thta flies around the place and stuff, I'd rather have a 4-armed monstergirl sidekick (6 arms also cool). Kinda like Basilissa, only with additional arms.
A huge-boobed ten feet tall wall of stomping their ripped and torn guts into the ground.

>> No.4967229

>>4966785
>>4966776
>>4966743
And thats why I prefer D4T

>> No.4967230

>>4967216
Hosting it locally will be more then sufficient, best way to play these days is with Zandronum

>> No.4967232

>>4967229
Shame D4T lacks the options that D4D has, otherwise it'd kick the arse off it.

>> No.4967235

>>4967230
>>4967227
do I have to fuck about with ports to host local or does zandro do it for me?

>> No.4967240
File: 62 KB, 640x360, toilet.png [View same] [iqdb] [saucenao] [google]
4967240

>>4967216

There's site's that can spawn servers for you but if you're net is haflway decent just forward the port and host yourself IMO.

Where abouts are you? You said mates so it makes me think aus maybe?

>> No.4967243
File: 42 KB, 480x500, beauty.jpg [View same] [iqdb] [saucenao] [google]
4967243

>>4967224
>>4967240

: ' (

>> No.4967248

>>4967235

https://zdoom.org/wiki/Port_forwarding

>> No.4967254

>>4967240
UK, got mates in US and Europe, also two blokes in AUS but they are lost cause because straya internet

>> No.4967260

>>4967240
Cant forward a port, no matter what I do, ports stay closed, I guess it has something to do with my ISP being a shit

>> No.4967270

>>4967260

Weird, it could be ISP doing port blocking (mine does it on common ports). Where are you geographically?

>> No.4967271

What's a good over the top gore mod that works with current GZdoom? (ketchup doesn't seem to work).

So basically no changes at all except for gore (So PB is not what I want)

>> No.4967272
File: 1.36 MB, 1920x1080, thirdperson.png [View same] [iqdb] [saucenao] [google]
4967272

Any mods that cater to third person / chasecam?

>> No.4967278

>>4967272
la tailor girl

>> No.4967285

>>4967270
Russia =\

>> No.4967286

>>4967272
>>4967278
are there any mods that allow you to customise your chasecam?

>> No.4967310
File: 348 KB, 1296x968, thelife.jpg [View same] [iqdb] [saucenao] [google]
4967310

>>4967285

Ah damn. There's server hosting sites like this: https://allfearthesentinel.net/ that have the exact same layout so maybe you can find one close to you so the ping won't be too shit? I'd look for server prefixes and see if there's a corresponding site.

You could call your ISP and check with them too?

>> No.4967319

Anyone else who never uses gameplay mods? I've never understood the point. They fuck the balance and difficulty with almost all wads. Nothing wrong with map wads themselves featuring new monsters and weapons, when they are balanced around it (like uTnT for example).

>> No.4967324

>>4967319
Then don't play new wads with them, what's the problem?
The mods are better used for replaying wads you've already played and liked.

>> No.4967328

>>4967324
I don't even play old wads with them. It's just my opinion though. Nothing wrong, if somebody likes them. Just asking, if someone is as autistic as me with the mods.

>> No.4967341

>>4967310
ISP tells me "II don't understand what are you talking about lol, your internet is working fine on our end", their "tech specialists" are either inept assholes or smug bitches.

>> No.4967342

>>4967272
The Sonic ones.

>> No.4967345

>>4967341
Probably somewhere in the middle, they basically just read off their procedural sheets for whatever issue they're told you have.

>> No.4967348

>>4966786
>tfw Zenyatta in Overwatch can temporarily sprout holographic arms
>but they're just for emotes and he never fights with them

why

>> No.4967350

>>4967348
because they are holographic, duh.

>> No.4967352
File: 44 KB, 649x587, tmp_12635-37797071_2041256689430181_2958351959993614336_n706472850.jpg [View same] [iqdb] [saucenao] [google]
4967352

>>4965205
Holy shit is this for real?

>> No.4967353

>>4965342
Turn off texture filtering from display options

>> No.4967361

>>4967352
nah, its probably just the author of the mod, printed a cover for his own mod for shits and giggles and to bait you

>> No.4967391
File: 195 KB, 655x585, 0_81c5a_6b935612_XL.jpg [View same] [iqdb] [saucenao] [google]
4967391

>>4967352
It's 2018, even in Russia no one stamps disks with pirated software. If it was a mid-00s collection of every-mod-and-port-you-can-download on DVD, I'd have some doubts.

>> No.4967408

>Map 25 ends with a cyberdemon popping out of the end teleporter if you don't hurry
>Map 26 starts with about 50 angry monsters pointing at you in an open environment with no cover
'Hideous Vendetta' is kind of a cruel combination.

>> No.4967428

>>4966187
Try Faspons.It's like early BD in terms of gameplay but without the glory kills.It adds a kick and a grenade.
It's also pretty fast paced and you can play it with every monster wad.

>> No.4967432
File: 160 KB, 841x949, doom_slayer_makeover_by_ardathlilitu-dbne25q.jpg [View same] [iqdb] [saucenao] [google]
4967432

>Kinsie releases the new version of MetaDoom a day before Eternal gameplay reveal.
>You clever motherfucker

Jokes aside I'm having so much fun with MetaDoom,it already feels so much better than the previous version

>> No.4967438
File: 253 KB, 800x450, Screenshot_Doom_20180807_221640.png [View same] [iqdb] [saucenao] [google]
4967438

I didn't expect Project MSX + Colourful Hell to be such a good combination.

>> No.4967440

>>4967408
Yeah, I really hated it towards the end. I don't want to look at that mapset again for months.

>> No.4967443 [SPOILER] 
File: 184 KB, 640x480, 1533897170684.png [View same] [iqdb] [saucenao] [google]
4967443

>>4967440

>> No.4967449

>>4967440
If you're Eric, do you have an e-mail address I can hit you up at?

>> No.4967457

>>4967352
Yes. vasyan777 makes money on his mod. Sellers paying him 20% or something. And it's not piracy because basically what he sells is freedoom.wad + community assets such as 3D models, hires textures. He didn't include doom2.wad or doom.wad in his DVD. Bethesda can only sue him for stolen cover from PSXDoom and logo from Doom Eternal. But who cares about poor land like Russia?

>> No.4967482

>>4967110
Nigga, u just mad coz u r a virgin lololol

>> No.4967490

>>4967457
Хвaтит пиздeть им.

>> No.4967492

What WAD are you currently playing /vr/oom?

>> No.4967495
File: 127 KB, 500x496, fargus.jpg [View same] [iqdb] [saucenao] [google]
4967495

>>4965205
So it's a pile of ugly HD mods shoved onto a DVD. What a weird thing. I thought bootleg piles-of-mods discs were a thing of the late 90s and 2000s. The more you know, huh.

>> No.4967503

>>4967319
If you're having problems with mods making maps too hard or outright impossible then never play any monster or gameplay mods. They're usually designed for vanilla Doom 2 played in one go.
Weapon mods are more flexible with Plutonia and "modern" wads since they're never weaker than vanilla weapons. Infinite-ammo pistols exist so you're never ammo starved.

But if your problem is that weapon mods make maps too easy then you can always challenge one of those slaughtermap packs designed for pillowblaster-tier weaponry.
That said, I don't replay wads on gzdoom for the challenge. Hell, playing them on gzdoom in the first place lowers the difficulty thanks to freelook and better hit detection. I do it because they're fun maps and I want to test my new shiny weapons on them.

>> No.4967508

>>4967490
Bceм пoхyй, Ceмeн Ceмeныч.

>> No.4967519

>>4967495
They are still sold in stores in small towns. You just don't see them coz you live in a big city like Moscow. Many people still buy these bootlegs made by vasyans thinking it's a game. There are many places in Russia with low speed internet where majority of ppl still have Pentium 4 PC with Windows XP and can't use steam and play games with high requirements.

>> No.4967529

>>4967492
Making a monster and sound replacement for Freedoom before jumping back in.

>> No.4967536

>>4965205
>>4967352
>>4967361
>>4967495
Come on guys, it's an obvious shop from someone with too much free time. You can even see the base disc case image (with table and CDs) was mirrored for the other side.

>> No.4967546
File: 56 KB, 545x885, Untitled.png [View same] [iqdb] [saucenao] [google]
4967546

>>4967529
Speaking of, I'm just trying to replace the sounds and monsters of Freedoom with their originals. The graphics work fine, but the sound isn't being replaced. What else should I do? I'm certain I copied the right audio as well.

>> No.4967547

>>4965629
Are there any good FPS leveldesign outside of Doom's and Duke shareware episodes according to /vr/gins?

>> No.4967553

>>4967547
I could excuse the level design for what Doom 4 is trying to be. Its biggest sin is the completely inconsistent difficulty curve. You start the game on a mountain and work your way down.

>> No.4967557

>>4967449
I'm more immediately reachable on discord, if you don't mind. Eric631#8119

>> No.4967564
File: 1.93 MB, 2940x2130, 4443433365п.jpg [View same] [iqdb] [saucenao] [google]
4967564

>>4967536
Who you fooling? I went to the store today and took a photo. Yes, vasyan777 is selling his mod. Do you think we need to complain to bethesda so he will fined for this?

>> No.4967567
File: 278 KB, 500x594, tumblr_inline_pcl8a0moIc1qmi7a3_500.png [View same] [iqdb] [saucenao] [google]
4967567

Today's the day

>> No.4967568

>>4967567
I really hope they don't do anything retarded like pair it with some dumb bethesda bullshit. I just want a good sequel to a pretty solid game we got a few years back.

>> No.4967569

>>4967557
That's just fine with me.

>> No.4967572

>>4967457
So it's actually less dodgy than The Forgotten Sprites that had ripped assets from Dark Forces, UFO Enemy Unkown, other crap and had Doom2.wad bundled in it.

and that fucker sat on Steam for something like a year.

>> No.4967573

>>4967508
Я тo пoчeмy Ceмён? Caм Ceмён, хвaтит cвoю дepьмocбopкy пpoпихивaть!

>> No.4967582

>>4967564
what the fuck

>> No.4967585

>>4967568
>it's an open world game with collectibles and random loot

>> No.4967586
File: 12 KB, 476x411, 1441078642268.png [View same] [iqdb] [saucenao] [google]
4967586

>>4967585
Don't you dare jinx this young man.

>> No.4967587

>>4967573
Ceмён Ceмёныч, зaлoгинтecь!

>> No.4967589

>>4967585
...I would play it.

>> No.4967590

>>4967585
Shadow Warrior 2 has made me immensely cynical to anything going this route.

>> No.4967591

>>4967585
>Doomslayer is voiced
>curses those goddamn white demons
>wypipo just let dem demons come in an take ova doomslaya

>> No.4967592

>>4967585
>DoomRL 3D

>> No.4967594 [DELETED] 
File: 3.47 MB, 480x270, 9f2.gif [View same] [iqdb] [saucenao] [google]
4967594

>>4967567
I just want a great game. ID software with D44M basically did "let's throw different things on the wall and see what sticks". Which I can understand,considering it was a new Doom game after 12 years. A lot of things happened and changed in all that time.
Considering on how they listened to their fans,I want to believe this game will make the previous one almost obsolete on how good it will be.

One thing that I ask is turning like The New Colossus.A rushed game,inferior to its predecessor in everything and made everyone lost interest about the franchise as a whole. With DLC missions with reused assets that don't even last half hour.

Hope that they focus the DLC on single player this time.Something like "Chronicles of the Slayer" which takes place before the events of D44M,following its lore.

I've faith in you Hugo.

>> No.4967595

name one good Doom 2 map

I'll wait

>> No.4967596

My money's on it having a Doom creation club. and only being sold on the Bethesda launcher.

>> No.4967598
File: 3.47 MB, 480x270, 9f2.gif [View same] [iqdb] [saucenao] [google]
4967598

>>4967567
I just want a great game. ID software with D44M basically did "let's throw different things on the wall and see what sticks". Which I can understand,considering it was a new Doom game after 12 years. A lot of things happened and changed in all that time.
Considering on how they listened to their fans,I want to believe this game will make the previous one almost obsolete on how good it will be.

One thing that I ask is not turning like The New Colossus.A rushed game,inferior to its predecessor in everything and made everyone lost interest about the franchise as a whole. With DLC missions with reused assets that don't even last half hour.

Hope that they focus the DLC on single player this time.Something like "Chronicles of the Slayer" which takes place before the events of D44M,following its lore.

I've faith in you Hugo.

>> No.4967601

>>4967596
This is ID software's game, there's no way that would happen.

>> No.4967603

because i can't see the enemies nor the items,how do i fix the driver issues?

>> No.4967606

>>4967595
Refueling Base
Crusher
The Chasm
Tricks N' Traps
Donut Of Decimation

>> No.4967607

>>4967595
No, find your own maps.

>> No.4967608
File: 117 KB, 1003x723, Boxes.jpg [View same] [iqdb] [saucenao] [google]
4967608

ISNT THERE ANYTHING ON THAT ISNT ABOUT DOOM?

>> No.4967610

>>4967595
Most of doom 2's maps are pretty alright IMO.
The bad ones are:
MAP08
MAP09
MAP10
MAP13
MAP15
MAP21
MAP23

>> No.4967612

>>4967590
I've heard a lot of people having fun with that game.
Others completely lost interest about the franchise.
Apparently it didn't sell as well as the previous one.
I guess we won't have a new game for a while or it will stop right here.

>> No.4967613

>>4967587
>>4967573
Ho я нe Ceмeн, я Дaзaзa

>> No.4967615
File: 344 KB, 1280x1745, 1527720504368.jpg [View same] [iqdb] [saucenao] [google]
4967615

>>4967608
No

>> No.4967618

>>4967608
They're gonna show some shit about rage 2 and the elder scrolls legends
But who cares about those games lamo

>> No.4967621

>>4967610
Forgot to add MAP24 too

>> No.4967623

>>4967564
> legit shop for well off kids (more likely, their clueless parents and relatives) selling disks distributed by noname next to big titles

The joke went too far into trying too hard territory. You'd better study what kinds of reflection models are possible in modern 3D graphics to prevent hidden light in >>4965358 from having one. I doubt Doom ports rendering systems are compatible with all of them without rewrites (or making a whole new engine), though.

>> No.4967624
File: 59 KB, 480x498, 1503676535683.jpg [View same] [iqdb] [saucenao] [google]
4967624

>>4967618
I don't understand why they're hyping Rag 2 so fucking much like it's the next big thing.

Rage 1 wasn't bad.It was a big deal because it was the newest ID software game after a while but then nobody cared about it after a year.

It doesn't even look that exciting to be honest.

>> No.4967625
File: 148 KB, 800x600, 1515097122743.jpg [View same] [iqdb] [saucenao] [google]
4967625

>DOOM 2016, brutal doom and now doom eternal
>all these faggots who never played the originals claiming doom is the best game ever le rip and tear or some shit
when will this shit end? it never happened with duke where everyone got buff and started spouting one liners or with blood where people started practising witchcraft

>> No.4967626

>>4965393
Wish there was more stuff like this in maps.

>> No.4967628

>>4967626
There's plenty of automap easter eggs in maps, but none are full on comics like the JPCP one.

>> No.4967630

how do i fucking fix the driver issues?

>> No.4967632

>>4967564
Why don't you film it? You have a phone with a camera, right? Everyone these days has it.

Except for me. But I have no life, so it's cool.

>> No.4967634

>>4967630
You've already bought the hardware, and the manufacturers see no point in wasting more resources on you.

>> No.4967642
File: 84 KB, 738x747, 0aebdb98-fdc9-406d-95f4-428596b5c5c3.jpg [View same] [iqdb] [saucenao] [google]
4967642

>>4967625
>it never happened with duke where everyone got buff and started spouting one liners or with blood where people started practising witchcraft

People are still spouting Duke's one liners but most of them are from TV series and movies.DNF made most fans lose complete interest in any new entry.

With Blood,the second game killed the franchise and the owners have don't want to release a new game because they're dickheads.

Yeah it's bad when they say that while they've never played the played the originals and I'll admit:I started with D44M,same happened with a lot of people who started with Doom 3 and YET still got interest in the series as a whole.
As long as we get new fans who get to play the originals at some point,it will surely be for the better.

>> No.4967643

should i buy quake or not?

>> No.4967645

So if I want to play the first Doom I'm between a new version that adds controls that weren't even part of the first Doom OR chocolate Doom which is so faithful it looks like shit?

Nothing in between?

>> No.4967648
File: 102 KB, 717x645, 1240346873889.jpg [View same] [iqdb] [saucenao] [google]
4967648

>>4967642
Troll't

>> No.4967649

>>4967645
I also have the Doom 3 BFG Edition on Steam but someone told me that the original games are censored there.

>> No.4967650

>>4967643
The first one, yes. Play with QuakeSpasm. Also be aware of those versions without the soundtrack.

>> No.4967651

>>4967643
If you like Doom and creepy ambient music,then yes.

Keep in mind,it lacks of boss fight,or good ones at least.Go for the expansions if you care about those.

>> No.4967653
File: 55 KB, 500x620, tumblr_ov687l0UCy1r2to8go1_500.jpg [View same] [iqdb] [saucenao] [google]
4967653

>>4967648
Meh,fuck it.

>> No.4967654
File: 9 KB, 199x181, 80e.png [View same] [iqdb] [saucenao] [google]
4967654

I really hope they show something related to Quake and it won't be about Champions.
Possibly something related to Quake 1.

>> No.4967656

>>4967645
> can't turn jumps, crouches, and mouselook off in settings
> can play doom
A very inclusive game.

>> No.4967658
File: 13 KB, 300x270, plakat_10.jpg [View same] [iqdb] [saucenao] [google]
4967658

>> No.4967661

>>4967656
So that's all I need to turn off to make it faithful to the original? Alright thanks.

>> No.4967662
File: 1.60 MB, 1920x1080, Screenshot_Doom_20180810_151741.png [View same] [iqdb] [saucenao] [google]
4967662

>>4967207
>>4967215
I think I could probably tweak the brightness a bit, but done.

>> No.4967664

>>4967286
also la tailor girl

I wrote that chasecam, so I know.

>> No.4967678
File: 492 KB, 3440x1440, dildak1.jpg [View same] [iqdb] [saucenao] [google]
4967678

Rate a cool dildo launcher. It will fuck every monster around.

>> No.4967679

>>4967661
> make it faithful to the original
You've just said you don't want graphics that are faithful to the original.

A lot of other features exist in ports, I suggest you to look at the settings available, at last.

>> No.4967680
File: 567 KB, 3440x1440, dildak2.jpg [View same] [iqdb] [saucenao] [google]
4967680

>>4967678

>> No.4967682

>>4967650
>>4967651
thanks

>> No.4967686

>>4966681
Didn't Xaser made a mod like that named Argent?

>> No.4967687

>>4966808
i just realized there's no porn of the major from doom 2rpg

>> No.4967690

since i'm new to doom and doom 2
can i play the steam versions of the games on gzdoom?

>> No.4967693

>>4967690
Yup. Doom on steam comes with the IWADs you need to play most mods.

>> No.4967694

>>4967693
thanks

>> No.4967695
File: 85 KB, 250x256, mfw.png [View same] [iqdb] [saucenao] [google]
4967695

>>4967678

>> No.4967697

Doomguy in Smash talk aside, has anyone tried to make a Smash ball into a Doom item?

>> No.4967703

>>4967690
You only need the WAD file from the registered game to provide its content to the port. You can buy the game, and get file from anywhere on the internet, it's just a symbolic operation.

ZDoom derivatives can load WADs from Steam directory automatically.

Check doomwiki.org for more explanations.

>> No.4967705

>>4967703
ZDoom derivatives can also pull the WAD automatically from GOG installs nowadays, IIRC.

>> No.4967707

>>4967695
JUST

>> No.4967708

>>4967705
What will it do if I get both?

>> No.4967712

>>4967708
Beats me. Probably go with the first one it finds. I'm too lazy to go source-hunting to figure out detection order, but I believe IWADs in the same folder as gzdoom.exe are detected first.

>> No.4967720

>>4967712
What if I decide to delete the unneeded one while playing to free some space for saves? What if someone's life during surgical operation depends on it?

It should be a reasoned decision that is well documented. Relaxed attitude can cost a lot.

>> No.4967721

>>4967712
GZDoom searches the paths on gzdoom.ini first, followed by GOG, then Steam.

>> No.4967729
File: 246 KB, 144x205, skullwiz.gif [View same] [iqdb] [saucenao] [google]
4967729

which version of GZDoom 3.X is the most stable/least issues?

>> No.4967731

>>4967664
Wasn't there a separate mod for that?

>> No.4967737
File: 364 KB, 1280x720, return to nepal.jpg [View same] [iqdb] [saucenao] [google]
4967737

>>4967690
Not the same anon, but is really GzDoom so pretentious? I can run zDoom just fine, but the former says something like OpenGL acceleration or something. I've found something on Google about Intel problems and how to fix them but i'm so noob i can't repair it even with a guide. Just thought of asking here if someone had the same problem and found a workaround for it. Thanks.

>> No.4967740

>>4967649
There are assets missing because Germany and the health packs have been fucked with because the Red Cross are dicks.

>> No.4967747

>>4966958
>this hgame is over 5 years old
where has the time gone...

>> No.4967759

>Icarus is streaming MetaDoom

>> No.4967764

>>4966969
>nobody talks about d4d in a positive light anymore like /doom/ used to
it went to shit when developers split
why we need to suck a mod dick until the end of times when we can just jump from mod dick to mod dick?

>> No.4967765

>>4967729
3.0.0 I think.

>> No.4967769

>when you kind of lost an argument
>nothing particularly important
>you're still butthurt
>"so what, I don't care, I'm just gonna shitpost because I can"

Sometimes!

>> No.4967770
File: 34 KB, 319x243, 1514158777837.jpg [View same] [iqdb] [saucenao] [google]
4967770

>>4967769

>> No.4967771

>>4967568
doom funko pop edition
screencap this, you know it's coming

>> No.4967781
File: 31 KB, 474x474, DOOM funko.jpg [View same] [iqdb] [saucenao] [google]
4967781

>>4967771
they already made those

>> No.4967783

>>4967781
That's lame even by Funko Pop standards.

>> No.4967784

>>4967781
what the fuck is there to justify the existence of these little abominations

>> No.4967803

>>4967781
I think they mean the same sort of shit as the Funko Pop Gears of War Edition game.

>> No.4967806

>>4967765
>3.0.0
>least issues
Apart from the exploitable shit that can nuke your entire hard drive.

>> No.4967812

>>4967770
More like, suggestedly annoyed. Whatever that means.

>> No.4967819
File: 83 KB, 115x115, 1530436797100.gif [View same] [iqdb] [saucenao] [google]
4967819

>>4967812
means your fucking mad bro

>> No.4967825
File: 55 KB, 593x665, b91 (1).jpg_large.jpg [View same] [iqdb] [saucenao] [google]
4967825

>>4967819
>Using a Trollface In current year

>> No.4967834
File: 99 KB, 351x345, 1248493825630.jpg [View same] [iqdb] [saucenao] [google]
4967834

>>4967825

>> No.4967836

>>4967834
https://www.youtube.com/watch?v=oAb3ho7fSsE

>> No.4967839

I just remember that the missing Doom game in MetaDoom right now is that Doom 3 mobile one.

>> No.4967840
File: 14 KB, 480x360, Cromartie High 4.jpg [View same] [iqdb] [saucenao] [google]
4967840

>>4967836
get Pwnd n00b

>> No.4967841
File: 65 KB, 685x800, fee.jpg [View same] [iqdb] [saucenao] [google]
4967841

>>4967834

>> No.4967842

>>4967781
I meant, a videogame

>> No.4967845
File: 270 KB, 800x450, Screenshot_Doom_20180810_122956.png [View same] [iqdb] [saucenao] [google]
4967845

>> No.4967848
File: 71 KB, 419x348, 1520107600709.png [View same] [iqdb] [saucenao] [google]
4967848

>>4967841
>

>> No.4967850

>>4967845
>a secret is revealed
that nazis did nothing wrong?

>> No.4967853

>>4967850
nah, its the secret that DOOM is actually 4D

>> No.4967854
File: 908 KB, 500x275, b28.gif [View same] [iqdb] [saucenao] [google]
4967854

>>4967850
No,is that you never get tired of killing them.

>> No.4967856

>>4967850
Ranger woke asf

>> No.4967857

>>4967850
aside of losing the war

>> No.4967859

https://www.twitch.tv/bethesda
Doom Eternal and bethesda circlejerk starts in half an hour

>> No.4967860

>>4967845
hwat mod

>> No.4967861
File: 12 KB, 247x255, 1522421597008.jpg [View same] [iqdb] [saucenao] [google]
4967861

any hitler mods?

>> No.4967862

>>4967850
#nomorenazis
:)

>> No.4967863

lorewise, doom nazis live in hell?

>> No.4967865

>>4967861
Samsara Naraka or whatever it was called

>> No.4967867

>>4967585
Wave based roguelike doom, now that I wouldn't mind a bit.

The level design would be shit though.

>> No.4967868

>>4967859
I just hope it's not like the 2016 reveal and the amount of obnoxious fallout niggers is kept at a minimum. god they're annoying.

blegh. who am I kidding.

>> No.4967869

>>4967861
Where you kill him or you play as him?
If the former,then Bratwurst.If the latter then Moonman.

>>4967860
Quake Stuff Ultra+Bratwurst+64inator(still in WIP)

>> No.4967872

>>4967859
Doom Eternal gameplay reveal
I finally have the day off work
The girl I love is finally talking to me again
today is going to be a good day bros

>> No.4967873 [DELETED] 

>>4967868
The word nigger is used by rednecks and retards, no exceptions.

>> No.4967874 [SPOILER] 
File: 450 KB, 1400x875, 1533914779222.png [View same] [iqdb] [saucenao] [google]
4967874

Oh shit, check out Eternal Doom! It's looking retro as fuck!

>> No.4967875
File: 76 KB, 750x600, 1523033815883.jpg [View same] [iqdb] [saucenao] [google]
4967875

>>4967869
both

>> No.4967876
File: 66 KB, 1024x633, absolutely10000percent nuclear.jpg [View same] [iqdb] [saucenao] [google]
4967876

>>4967874
oh wow! looks amazing!

>> No.4967878 [DELETED] 

>>4967873
don't waste all them (you)s on one sitting.

>> No.4967879

>>4967861
the moonman gameplay mod is pretty fun and funny and you can play as hitler

>> No.4967881 [DELETED] 

>>4967873
suck a cock

>> No.4967882

>>4967879
>the moonman gameplay mod is pretty fun
If you're a 12 year old /pol/tard maybe.

>> No.4967884 [DELETED] 

>>4967878
>simulated downvotes

18+ website, please leave

>> No.4967885 [DELETED] 

>>4967878
I was being honest. Nigger is not a word I will ever use, or want anyone else to use. You can if you want to, but I believe that makes you a piece of shit and I don't have any guilt for saying it. fuckin /pol/ ruins everything.

>> No.4967886
File: 524 KB, 353x725, Green_Despoiled.png [View same] [iqdb] [saucenao] [google]
4967886

>>4967863
Yes,because Wolfenstein and Doom share the same universe.

Hope in Doom Eternal we get to fight them,possibly demonic versions,that would be cool. Especially against these guys

>> No.4967887

>>4967868
>the amount of obnoxious fallout niggers
Who are you talking about?

>> No.4967889
File: 65 KB, 865x526, 1515881883678.png [View same] [iqdb] [saucenao] [google]
4967889

>>4967882
um why would a 12 year old be a /pol/tard? 4chan is 18+ only sir.

>> No.4967893

>>4967886
mod where the nazis try to conquest hell when?

>> No.4967895 [DELETED] 

>>4967885
This clip from iDubbbz content cop on Tana Mongeau is one of the most insightful points I've ever heard. You should watch it.

https://www.youtube.com/watch?v=4epoinq-hPw

>> No.4967896

>>4967893
Doomenwolf

>> No.4967897 [DELETED] 

>>4967884
>>4967885
great posts.

>>4967887
I'm guessing he means twitchfags spamming their todd memes and booing everything that isn't FO.

>> No.4967902

>>4967595
Circle of Death
Tenements
Abandoned Mines
The Living End

>> No.4967904 [DELETED] 

>>4967885
>I was being honest
the worst possible answer you could come up with.

>> No.4967905

>>4967886
What if...
Super Mecha Hitler Zombie as a Super Secret Level Boss!

>> No.4967906

>>4967606
>Tricks N' Traps
my nigga

>> No.4967907 [DELETED] 

>>4967897
they should spam requests for Doomguy being in Smash instead
illiterate children, they are

>> No.4967909 [DELETED] 

>>4967895
I've seen it.
Nigger is not a good word to use, it only serves to bully people. I don't like bullies.

>> No.4967913 [DELETED] 

>>4967909
>Nigger is not a good word to use, it only serves to bully people. I don't like bullies.
Troll or Canadian detected

>> No.4967914

>>4967905
That's sooooo random dude rofl.

>> No.4967915 [DELETED] 

>>4967873
and how would you know? you spend that much time among them? if so, in which group does mom and dad fall into would you say?

>> No.4967916 [DELETED] 
File: 519 KB, 500x715, AAAAAAAAAAAAAreturn of the AAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
4967916

>>4967913
> /pol/ doesn't understand why people don't like the word nigger : Part 999

>> No.4967917
File: 205 KB, 1280x960, zombie-army-trilogy.jpg [View same] [iqdb] [saucenao] [google]
4967917

>>4967893
Well,In Bratwurst you can turn nazis in skeletons and they have demonic voices
>>4967905
You can already do it in Bratwurst,but that would be amazing.But it has to be one huge mech,he has to look intimitading.

>> No.4967918 [DELETED] 

and thus we see the dangers inherent in discussing a modern game on /vr/. no coincidence this sparks up when doom eternal is about to be revealed

>> No.4967921 [DELETED] 

>>4967915
Well, I go on 4chan. racists plague this site and always have. I just don't fucking like it, and I don't think that's a bad thing. You can have whatever opinion you want but that doesn't mean it's a good thing.

>> No.4967925
File: 484 KB, 720x720, 1531427817951.png [View same] [iqdb] [saucenao] [google]
4967925

Hey guys, let's get back to talking about doom, and other retro fps games, okay?

>> No.4967927 [DELETED] 

>>4967918
/pol/ falseflaggers and trolls raiding other boards on remarkable events isn't exactly a new occurrence. none of this is interesting or funny enough to warrant any kind of exaggerated reaction and it sure as fuck has no weight on whether or not we discuss the game.

>> No.4967928 [DELETED] 

>>4967918
>racists show up when talking about modern games
Yeah, sounds like /v/.

>> No.4967931
File: 17 KB, 204x206, 1504714403056.jpg [View same] [iqdb] [saucenao] [google]
4967931

>>4967925
LETS TALK ABOUT MY ASS!

>> No.4967935

>>4967925
Alright,which retro fps game do you think it deserved more love?

>> No.4967937

>>4967925
If older FPS protags were weebs, would Corvus prefer that manga with the elf girls eating fries or the one with the elf girl named Marcille (Dungeon Meshi i think)

>> No.4967938 [DELETED] 

>>4967921
>I just don't fucking like it
Leave 4chan and go somewhere else. Problem solved.

>You can have whatever opinion you want but that doesn't mean it's a good thing.
There isn't such a thing as a good or bad opinion, you brainwashed PC-fascist. It's how you act on it.

>> No.4967941 [DELETED] 

>>4967938
you should take yourself with him

>> No.4967942

>>4967935
I unironically think Heretic deserves more love just from it's level design. The gameplay leaves something to be desired but I think the levels are pretty good.

>>4967937
The only manga I've ever read is Berserk, so I don't know

>> No.4967946 [DELETED] 

Mods please delete the following off-topic posts:
>>4967938
>>4967913
>>4967904
>>4967884
>>4967879
>>4967868

>> No.4967947 [DELETED] 

>>4967946
Fuck off, Nambona.

>> No.4967949 [DELETED] 

>>4967946
This
lets talk about retro FPS, not racism

>> No.4967950 [DELETED] 

>>4967946
that last post isn't breaking any rules.

>> No.4967952
File: 30 KB, 241x97, 1percentHPD.png [View same] [iqdb] [saucenao] [google]
4967952

D64 for D2>>>D64
Prove me wrong.

>> No.4967953
File: 83 KB, 1400x875, Screenshot_Heretic_20180810_005043.png [View same] [iqdb] [saucenao] [google]
4967953

>>4967937
He'd read Fist of the North Star.

>> No.4967954 [DELETED] 

>>4967950

Just report the fucker. Responding will only make it worse

>> No.4967956

>>4967942
>I unironically think Heretic deserves more love just from it's level design. The gameplay leaves something to be desired but I think the levels are pretty good.
I feel that way about hexen
its combat system is just so unbelievably unsatisfying and bland that it makes the dungeon crawling unbearable, but when you slap on a mod that fixes that, I find myself actually enjoying the game and the level design

also I feel like hexen would've done really well with a wider range of health values, rather than 80 (afrit) to 250 (serpents and slaughtaurs), because the current health balance just feels like a slog

>> No.4967958

>>4967952
Can't, it's D64 without all the shittiness from D64.

>> No.4967959

10 minutes

https://www.twitch.tv/bethesda

>> No.4967960

Thank you.

>> No.4967962

>>4967959
Not retro.

>> No.4967963

>>4967952
>Take secret level, makes it require a puzzle to gain a key and replace normal floor with toxic floor
I hated that part

>> No.4967964

>>4967865
https://www.youtube.com/watch?v=7Un6M6i0pjA

>> No.4967965

>>4967956
>mod that fixes that
What mod do you recommend?

Since I've never played Hexen, should I go with the mod from the start, or play vanilla?

>> No.4967968

>>4967962
But it's DOOM

>> No.4967969
File: 446 KB, 465x792, 6rab85w0zwxy.png [View same] [iqdb] [saucenao] [google]
4967969

>>4967937
I think the former

Ranger:Ane Naru Mono
Doomguy:Berserk/Goblin Slayer
Duke Nukem:I don't know,in DNF he says to a squid alien "Take your tentacles back in Japan you freak",so it implies Duke reads tentacle hentai.
Blazkowicz:Hellsing
Lo Wang:Sailor Moon(because there is girl who looks like Sailor Moon in classic SW).

>> No.4967971

My only issues with Heretic's combat is either the firemace being lame or enemies not being interesting enough

>> No.4967972

>>4967953
lol what the hell is that from

>> No.4967973

please no snapmap.
please no general downgrade for switch hardware.
please no loadouts in multiplayer.

>> No.4967974

>>4967965
Heretical Doom is good, but really over the top.

>> No.4967976

>>4967962
right on time, champ.

>> No.4967979

>>4967972
Elf Gets Pissed.

>> No.4967980

>>4967952
>>4967958
D64 has a creepy atmosphere,far more hellish,the Unmaker.

I like both for different reasons.

>> No.4967983

>>4967965
>>4967974
Heretical Doom is crap tho, homogenizes the guns same way its predecessor did.

I like Quake:Descent into Heresy more, even if it rids the game off the fantasy weapons.
I'd like to make my own Heretic weapon mod someday, with necrogauntlets and morgensterns, but I am a lazy fuck.

>> No.4967987

>>4967965
the first time I actually chewed my way through hexen, it was with hexercise. samsara works too, and if the combat is still a slog, you can use the samsara_<class>damage and samsara_<class>defense cvars to tweak it

>> No.4967993

>>4967983
Heretical Doom does have the SSG ethereal crossbow mode though, which is fucking incredible.

>> No.4967995

IT'S HERE

>> No.4967996

HERE WE GO

>> No.4967998
File: 973 KB, 380x364, mfw doom eternal.gif [View same] [iqdb] [saucenao] [google]
4967998

JUST A MINUTE OR TWO LEFT
IM GONNA CUM

>> No.4968000

It's startan https://www.twitch.tv/bethesda

>> No.4968002

>mac screen

>> No.4968003

hello

>> No.4968004

>pink apple watch
Virgin? Or Chad?

>> No.4968005

venn-tri-low

>> No.4968006

>>4967962
The franchise is retro.

>> No.4968008

>>4968006
That doesn't make any sense, might as well discuss all modern games that are part of an old series on /vr/ then.

>> No.4968013
File: 330 KB, 600x400, 1529176411353.png [View same] [iqdb] [saucenao] [google]
4968013

fucking tim

>> No.4968015 [DELETED] 

>>4967873
>>4967915
>>4967921
>>4967938
Please refrain from starting a political flame war here. This thread to talk about Doom and retro fps. Every one with different political leanings is welcome here, as long as their political leanings don't become bigger than their love for retro fps. Respect each other and keep it in topic. Peace and love.

>> No.4968016

GET ON WITH IT TIM

>> No.4968020
File: 247 KB, 638x471, 78a18018-baf1-401e-ac86-c612be74c70d.png [View same] [iqdb] [saucenao] [google]
4968020

THIS IS TAKING FOREVER
gimme Doom,Tim

>> No.4968021
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4968021

>>4968015
PEACE AND LOVE

>> No.4968023

>>4968016
>>4968020
>>4968013
These guys are speakin my language
Doom now, tim jerkin himself off later.

>> No.4968025

FUCK OFF PETE YOU'RE NOT EVEN FUNNY

>> No.4968027

Where's my boy Hugo"Absolute Unit"Martin?!

>> No.4968028

>>4968027
Hugo "The Huge" Martin

>> No.4968030

NO

>> No.4968032

'whos laughing now'

>> No.4968034

meme man is here

>> No.4968035

Have I stepped into /arena/

>> No.4968036

u guys r sum of da best video gaymers in the worlld :)

>> No.4968037
File: 66 KB, 1920x1080, 286.jpg [View same] [iqdb] [saucenao] [google]
4968037

>> No.4968040

>>4968035
don't make me post nyx armpit and slash tummy at you

>> No.4968041

TEXAS

>> No.4968043

so tomorrow, fuck off then.

>> No.4968045

HE SAID IT

>> No.4968047
File: 739 KB, 1920x1080, Screenshot_Doom_20180810_190536.png [View same] [iqdb] [saucenao] [google]
4968047

Oh no

>> No.4968048

>it's a ''todd howard pretends to care about the game industry after snorting coke'' episode
Please just let hugo do the rest of the show.

>> No.4968050

im dying

>> No.4968051

>taWhUdD
>awkward hugs
>heavy breathing
This is not doom.

>> No.4968053
File: 20 KB, 456x612, 971305330-612x612.jpg [View same] [iqdb] [saucenao] [google]
4968053

Hugo.....I need you.

>> No.4968054

Tim Willits and Todd Howard alternating on the stage to put the highest coverage of lies that they can manage.

>> No.4968056

NOOWW FOR A LIMITED TIME ONLY

75% OFF

DING DING DING DING DING DING

>> No.4968058

Who are these people?

>> No.4968059

Finally something related to FPS,maybe this is it.

>> No.4968060
File: 11 KB, 305x339, angry kirby.jpg [View same] [iqdb] [saucenao] [google]
4968060

>>4968058
Exactly.

>> No.4968062

>no applause for death knight

>> No.4968063

its gotta be after these chucklefucks

>> No.4968064
File: 183 KB, 1125x785, 1460990005554.jpg [View same] [iqdb] [saucenao] [google]
4968064

You're nice and all guys but........Where's my DOOM?!

>> No.4968067
File: 29 KB, 492x640, thy booze consumed.jpg [View same] [iqdb] [saucenao] [google]
4968067

john romero died for this

>> No.4968068

jesus christ they couldn't possibly give quake a worse PR stunt
all of their live presentations are goddamn horrible why

>> No.4968071

>>4968068
>making qc permanently free is bad pr
Okay.

>> No.4968075

NO

>> No.4968076

let's frag the HECK out of each other

>> No.4968078

I actually quite enjoy QC but good fucking god, every time the CMs get on stage they are consistently awful.

>> No.4968079

This looks like a ps3 game.

>> No.4968081

so much for
>ESO
>ESO
>ESO

>> No.4968082
File: 93 KB, 481x784, 73b.jpg [View same] [iqdb] [saucenao] [google]
4968082

Well time for me to die,revive me when they show Doom.

>> No.4968085
File: 390 KB, 477x479, 1231.png [View same] [iqdb] [saucenao] [google]
4968085

>>4968062
URRGH

>> No.4968087

Somebody plays ESO?
I literally never hear TES Online being talked about on the internet.
Even youtube never recommends me TESO videos, even thoug it does suggest me Skyrim and Oblivion videos.

>> No.4968091

UUUUURRGHHHHHHHHHHHHHHH

>> No.4968092

Tiny Tim

>> No.4968093

>5'11 vs 6

>> No.4968094

>entombed
Dismember is better

>> No.4968095

okay sure just get this trash out of the way.

>> No.4968096

when will they learn

>> No.4968101

plz play our game

its good this time we promise

>> No.4968102

tim willit is a literal egg
short, white, and smooth.
Also, a little nasty lookin.

>> No.4968103
File: 127 KB, 524x544, 2018-08-10_19-35-18.png [View same] [iqdb] [saucenao] [google]
4968103

>> No.4968104

is that mila kunis

>> No.4968105
File: 46 KB, 392x569, 2018-08-10_19-37-48.png [View same] [iqdb] [saucenao] [google]
4968105

>> No.4968109

>>4968103
>>4968105
don't stress this much over twitch, you'l hurt yourself

>> No.4968113

>>4968109
BUT I WANNA WHINE ON /v/ ABOUT NORMIES!

>> No.4968115

>>4968109
What? I just found out there's a poll there and posted two screenshots of it.

>> No.4968117

TOTALLY RAD
0% TONGUE IN CHEEK

>> No.4968119

about fucking time

>> No.4968118

HAPPENING

>> No.4968120

IT BEGINS

>> No.4968124

DOOD

>> No.4968126

IT'S TIME

>> No.4968128

HUGO

>> No.4968129

ABSOLUTE UNIT IS HERE!

>> No.4968130

Hugo is a man and a half look at that facial hair in such a short time!

>> No.4968131

PURE, UNFILTERED, ACTION-FPS EXPERIENCE

>> No.4968134

SWOLESLAYER

>> No.4968135

CLASSIC PLASMA
CLASSIC PLASMA
CLASSIC PLASMA
CLASSIC PLASMA
CLASSIC PLASMA
CLASSIC PLASMA
CLASSIC PLASMA

>> No.4968137

THAT PLASMA GUN

>> No.4968138

I hated the weapon designs in Doom 2016 but these new Eternal designs look fucking awesome. I'm glad they're just running with the nutso aesthetic

>> No.4968139

CLASSIC MANCUBUS IS BAACK

>> No.4968140

HOLY SHIT DOOMSLAYER AND GUNS AND DEMONS LOOK COOL AS FUCK

>> No.4968141

D'SPARIL CAN SUCK MY CACOPENIS

>> No.4968145

the classic designs are back boys

>> No.4968147

> demon with shotgun

>> No.4968149

Was that the fucking tank boss from Doom 3?!

>> No.4968150

>>4968145
GOOD THEY LOOK SICK AS FUCK

>> No.4968151

>>4968139

CLASSIC SOLDIER

>> No.4968152
File: 3.60 MB, 300x300, 1511083368776.gif [View same] [iqdb] [saucenao] [google]
4968152

>honestly thought i was on /v/ for a minute because of all this nu-doom faggotry

>> No.4968153
File: 1.17 MB, 1340x719, 2018-08-10_19-49-16.png [View same] [iqdb] [saucenao] [google]
4968153

>> No.4968154
File: 540 KB, 912x685, file.png [View same] [iqdb] [saucenao] [google]
4968154

Did they just ripped off ...
DEMONSTEELE?

>> No.4968157

>>4968152
The fuck did you expect to happen?

>> No.4968158

>>4968154
Sure looks that way.

>> No.4968161

>>4965662
So masterful that id decided to scrap it near completely for their following games.

>> No.4968163

>chainshotgun
we russian overkill nao

>> No.4968164

what is ESO?

>> No.4968165

>>4968157
just some
>oh the nu doom improved over some aspects of doom 2016
>probably gonna have more enemies on screen and not be a painkiller clone
>its pretty much a re-something of DOOM II
not the whole
>OH LAWDY I CANNOTS BELIVE IT
>THEY HAVE A THING!!!
>CLASSIC DESIGNS!!!

>> No.4968167

they didn't fix the map.

>> No.4968169

> ssg grappling hook
> shotgun minigun
> lateral dashes
> classic health bonuses
> shoulder cannon
> SHOULDER CANNON FLAMETHROWER

> wall climbing
> extra life
wut

> looney tunes a guy head into his ribcage
ok, that got a laugh out of me

>> No.4968170

JUST WAS ORGASMIC JUST TO FUCKING WATCH

>> No.4968171

>>4968165
>>4968152
>nooo!!!! stop having fun!!!!

>> No.4968172

>>4968165
Just go away for a day and come back. This isn't going to stop.

>> No.4968176

Looks like it will be alright.

>> No.4968181

>>4968171
>having fun is spamming catchphrases and buzzwords

>>4968172
i guess so, this shit will die by tomorrow, atleast on /vr/

>> No.4968183

DOOM SOULS??????

>> No.4968184 [DELETED] 

>>4968181
>>>/v/

Bye bye, bitch.

>> No.4968186

>>4968167
no one use it anyway

>> No.4968187

We Dank Solus now

>> No.4968190
File: 112 KB, 2100x1500, 1508328515760.png [View same] [iqdb] [saucenao] [google]
4968190

>>4968184
but i want to shitpost about duke nukem

>> No.4968192

>>4968187
Also Puppet Master

>> No.4968193
File: 154 KB, 1920x1080, firefox_2018-08-10_20-00-57.jpg [View same] [iqdb] [saucenao] [google]
4968193

> Remember, "demon" is an offensive term. Call them "mortally challenged".

>> No.4968194

EVERYTHING WE DO HAS A STORY BEHIND IT

okay since when assholes

>> No.4968195

That IGN chat was fucking trash.

-booring
-so boring
-disappointed
-bad

These kids...

>> No.4968197

> dark souls invasions

> panning shots of not-anor-londo

>> No.4968198

>>4968195
>looking at IGN/twitch chat at ALL

Wouldn't want to have you behind the wheel.

>> No.4968202

>>4968194
since the doom bible and the end text of each episode in the original doom games

>> No.4968204

HOLY SHIT WHY DOES THE CLASSIC PLASMA RIFLE SOUND SO BAD
laffin hard

>> No.4968205
File: 65 KB, 1280x720, damn.jpg [View same] [iqdb] [saucenao] [google]
4968205

>>4968190
I'll rip off your neck and head down your shit

DAMN

>> No.4968207

>>4968198
they should be behind the wheel

>> No.4968208
File: 1.03 MB, 1287x945, 1515003559132.jpg [View same] [iqdb] [saucenao] [google]
4968208

>>4968205
Those alien bastards steals our chicks, and lives!

>> No.4968209

> LIVING HUMANS

>> No.4968212

HERE COMES FLAMEBOI

>> No.4968214
File: 237 KB, 1920x1080, firefox_2018-08-10_20-10-35.jpg [View same] [iqdb] [saucenao] [google]
4968214

HOLY SHIT!

>> No.4968215

SORD
O
R
D

>> No.4968216

Is Quake a part of the Doom-universe now or what? The new locations looked very inspired by the places in Quake 1 and 3.

>> No.4968217
File: 181 KB, 598x357, Ask_me_about_DOOM.png [View same] [iqdb] [saucenao] [google]
4968217

>you are Conan now
>arm blade
>shoulder flamethrower
>climb walls
>you can dash now
>Grappling hook
>a crossbow?
>flaregun
>daemonic launcher
>dark souls invasion?
>oh look the old plasma rifle is back

smells like scripted gameplay, but Im casually optmistic
>Doom universe
pfffffff ahahaha

>seems they dialed back the arenas in favor of more open levels
>HUEG DAEMONIC LIGHSABER

Im honestly more exited by the gameplay mods this is going to inspire

>> No.4968218

>>4968209
>humanity is fucking terrified of him as much as the demons are
>but he doesn't fuck them up

>> No.4968219
File: 14 KB, 250x229, SabaothShot.jpg [View same] [iqdb] [saucenao] [google]
4968219

>>4968154

>> No.4968220
File: 57 KB, 927x575, 1532428233529.jpg [View same] [iqdb] [saucenao] [google]
4968220

>Slayer's dick is so big that everyone on the room is scared

>> No.4968221

>>4968214
i can't believe kegan is fucking dead from excessive semen emission

>> No.4968223

big gun is back from quake 2.
They even called it the BFG10,000
which is basically just BFG10K
It's such a blatant homage to Q2, I love hugo and the team.

>> No.4968224

Well, seems like the arenas have been abandoned (hopefully)...but it looks a bit slow? Probably just to show off the gameplay features

>> No.4968225
File: 2.15 MB, 1680x1050, archvile.png [View same] [iqdb] [saucenao] [google]
4968225

breh.

>> No.4968226

They're ripping off GMOTA too how shameful

>> No.4968228

>Doomguy has a hook in his SSG

>> No.4968231

>>4968217
>Im honestly more exited by the gameplay mods this is going to inspire
This, probably going to see stuff like the hookshot thing be worked into mods fairly quickly.

>> No.4968232

The gameplay felt a little slow but the overall movement options are just insane.
I fucking called it that they're going to use a sword or something and they did it.
Everything looks better than D44M.

I'm so hyped

>> No.4968234

>>4968226
kegan should be proud

>> No.4968235

>>4968224
The M+KB gameplay was pretty nuts, but I wouldn't say the arenas are gone. The player did fight for a while in that one particular area. It does seem like there's a lot more forward momentum in areas though, rather than strictly throwing a player into one space for 5 minutes over and over.

>> No.4968236
File: 140 KB, 1920x1080, firefox_2018-08-10_19-51-55.jpg [View same] [iqdb] [saucenao] [google]
4968236

HOW DOES MY GUN TASTE LIKE?

>> No.4968237

that was fucking amazing.

I'm so fucking stoked.

>> No.4968238
File: 1.73 MB, 1920x1080, firefox_2018-08-10_20-10-27.png [View same] [iqdb] [saucenao] [google]
4968238

>>4968225
Archie

>> No.4968241

>>4968221
RIP Keggles, he never scored.

>> No.4968242

oh my god, the little walk that the pain elemental does in the air is adorable

>> No.4968243

>>4968236
that's an armblade, not a gun

>> No.4968246
File: 1.66 MB, 1920x1080, firefox_2018-08-10_20-10-20.png [View same] [iqdb] [saucenao] [google]
4968246

>>4968238
Vily E. Coyote

>> No.4968250

>>4968223
Well, should you be interested in more recent stuff for Quake 2, I updated my Quake 2 singleplayer unit a little before summer:

https://twitter.com/Colonthreee/status/981985706779271169

>> No.4968251

>>4968246
He looks like a Glukkon and a Mudokon made a demonic combination.

>> No.4968252
File: 199 KB, 1920x1080, firefox_2018-08-10_20-04-43.jpg [View same] [iqdb] [saucenao] [google]
4968252

HEY THERE HUMANS, DON'T MIND ME, JUST PASSING THROUGH.
HEY, MIND IF I BORROW YOU? AND YOUR KEYCARD.

>> No.4968253

>>4968236
>green hair
I loved that shit

>> No.4968254

so it is going to be more of a "globetrotting adventure" kind of thing rather than "get your ass from mars"

>> No.4968256

>Doomguy casually walks through the office while everyone shits themselves
>calmly uses keycard while attached to a guy's neck
>calmly lifts Plasma Rifle from solder's hands
>"Slayer danger level is now 100%"
okay I giggled

Looks pretty good aside from the lives system, but we have no idea what that is.
I want to know what they're doing for the lore, Iiked what Doom 4 did

>> No.4968257
File: 1.13 MB, 1450x802, 2018-08-10_19-49-11.png [View same] [iqdb] [saucenao] [google]
4968257

>>4968253
Yep.

>> No.4968258
File: 754 KB, 1280x721, slayer.png [View same] [iqdb] [saucenao] [google]
4968258

Check out this boy

>> No.4968259

>>4968257
>giving D64 some love
They're making it hard to hate.

>> No.4968260

>>4968252
Literally too chad to die

>> No.4968263

There was a black baron too
Are there going to be colored variants of the demons?

>> No.4968265
File: 1.27 MB, 1329x684, 2018-08-10_19-49-26.png [View same] [iqdb] [saucenao] [google]
4968265

>>4968263
...Colorful Hell in official game?
Too good to be true

>> No.4968269

>>4968263
>Doom Eternal Official Workshop
>Colorful Hell: $4.99

>> No.4968270
File: 283 KB, 500x419, xOkQ6yv.png [View same] [iqdb] [saucenao] [google]
4968270

>>4968256
>Looks pretty good aside from the lives system, but we have no idea what that is.
It'll probably be an item that lets you respawn immediately where you died rather than an actual lives system.

>> No.4968272

YOU CAN DASH.
Hope they do exactly like the last game where the release is better than the gameplay footage

>> No.4968273

>>4968252
That's what happens when your company didn't read the instructions on setting up your Cisco routers and the tech guy had to come in on his day off to fix them because you managed to open a portal to hell in your company's fuck-up.

>> No.4968274

Quick recap of shit i thought was cool:
>Movement overhaul, dashes, wall hugging/jumping and
>SUPER SHOTGUN GRAPPLE HOOK
>chaingun shotgun
>classic plasma
>archie
>shoulder mounted grenade/flamethrower
>arm blade anime style
>that one fatality with the head going down into his body
>Quake 2 homage with the BFG 10K
>reskinned Doom 3 enemy with the little jets on his ass
>return to phobos, where there are normal UAC employees like Doom RPG
>UAC corporate is still alive and thriving
>we have the sword, which means we kill samuel hayden
>pain elementals not only spawn souls but also throw fireballs like an imp
>cacodemons bleed blue again
>hellknights have swords and armor that you have to kill with location based damage
>Eternal doesn't mean wave based gameplay, thank god
>PC doesn't get gimped by the FOV settings on console

>> No.4968278

>>4968257
Either this predates the new weapon designs, or they're using the old shotguns while Doom Slayer's got a new one.

>> No.4968281

>>4968278
They said it's a sequel.

>> No.4968283

>>4968154
>>4968158

THAT IS FUCKING SARGE KELLY! YOU FUCKING BRAINLET >>4968219

>> No.4968286

>>4968281
No I mean the concept art design there, it's obviously a sequel. If the final game design didn't change for the zombiemen, they're using Doom 2016's shotgun while Doom Slayer's upgraded to a new one.

>> No.4968287
File: 1.77 MB, 1920x1080, firefox_2018-08-10_20-05-07.png [View same] [iqdb] [saucenao] [google]
4968287

>>4968278
Speaking of old weapons...

>> No.4968291

>>4968287
>the UAC monkier on the side of the gun resembles the font they used in Doom 3

>> No.4968292

> grapple hook: present
> CTF mode: ?

>> No.4968295

>>4968274
Continued shit I thought was cool:
>Arachnotrons
>new demon variants like the flying imps
>invasion
>a ton of new lore and environments
>new praetor suit design with exposed arms like the fuckin original doomguy
>the HUD is still very simple and concise, easy to read even in combat
>mancubus looks more like the original
>location based damage carries across to every enemy and you can shoot off the mancubus launchers
>the fatality where the blade goes through the caco and pulls his eye through his body, fuckin A
>stake gun with explosive rounds so that the sniper and plasma weapons dont share the same ammo pool
>no shitty pistols to be seen so far
>ID7
>grapple hook is homing for a short distance so you don't fuck up combos as easily

Shit I didn't like:
>everything shakes and goes nuts when you take heavy damage, it's headache inducing

Uhh, thats pretty much it. everything else was awesome.

>> No.4968296
File: 830 KB, 500x375, 1499106263516.gif [View same] [iqdb] [saucenao] [google]
4968296

>>4968154
>We will probably never get an action figure of this guy or any of the other characters in the game

>> No.4968297
File: 1.39 MB, 1920x1080, firefox_2018-08-10_20-06-04.png [View same] [iqdb] [saucenao] [google]
4968297

I took a screenshot at a weird frame. That's supposed to be a Pinkie there.

>> No.4968298
File: 458 KB, 1920x1080, doom-2016-pc.jpg [View same] [iqdb] [saucenao] [google]
4968298

So far my only gripe is - - weirdly - - the visuals. D44M was colorful, but nicely paletted throughout. Eternal looks super saturated to the point of being cartoony.

>> No.4968301

>>4968297
Seems it does the standard gib method of "if enemy explodes, spawn gibs at central spot and have them fly outwards" like old Quake.

>> No.4968306

>>4968298
Personally I like the way it looks.

>> No.4968308

>>4968297
A lot of the animations feel really incomplete too. I don't think this build is anywhere near finished.

>> No.4968309

What do you think of Doomslayer design?
I personally like it more than D44M one

>> No.4968316

https://www.youtube.com/watch?v=lWJDP_g2xzo

>> No.4968317

Daily reminder that there's only one doomguy. Anyone that thinks there has been more than one is a lorelet.

>> No.4968318
File: 319 KB, 538x451, 2018-08-10_20-43-13.png [View same] [iqdb] [saucenao] [google]
4968318

>>4968274
> >pain elementals not only spawn souls but also throw fireballs like an imp
Not only that, it looks like he took that fireball straight out of its own mouth.

>> No.4968324

>>4968318
Lost Souls also seem to gravitate around an Elemental instead of swarming you the second they're fired out, though that'll probably change once they go down. I also noticed one of those fucking elementals just sorta waddling through the air like, pumping its arms back and forth. This game's definitely going for a more exaggerated flair of sorts.

>> No.4968326
File: 1.64 MB, 1920x945, 2018-08-10_20-46-38.png [View same] [iqdb] [saucenao] [google]
4968326

Hey buddy, mind if I take your belly ball and FIST IT IN YOUR MOUTH!!!

>> No.4968329
File: 44 KB, 300x300, PAIN-WALK.gif [View same] [iqdb] [saucenao] [google]
4968329

>>4968324

>> No.4968331
File: 1.20 MB, 1382x808, 2018-08-10_20-49-12.png [View same] [iqdb] [saucenao] [google]
4968331

Funniest Glory Kill yet.

>> No.4968332

>>4968331
Need a drawfag to make a low-iq wojak picture out of this one

>> No.4968335

>one of the new enemies has a double chainsaw 64 style
No wonder Doomguy doesn't have it anymore: they took it from him

>> No.4968336

I loved those environments. it's all fucking gore, bone and teeth mixed with futuristic cityscape.

>> No.4968338

>>4968309

Yeah, it's a bit over the top

>> No.4968340

>>4968309
I like it. He's gonna be a macho, macho man.

>> No.4968343

>>4968332
>>4968331
> I dunno

>> No.4968347

>>4968340

I WANT TO BE A MACHO MAN

>> No.4968349

>>4968309
I like that the armor doesn't cover his whole body, feels more true to original Doomguy.

>> No.4968350

I do wonder
if the teaser had the old helmet why keep the Halo looking one for the BuffSlayer?

>> No.4968352

I just realized that this might also be a Bethesda launcher exclusive.

>> No.4968353

>>4968352
FUCKING HELL NO

>> No.4968356

>>4968352
>id software
Outcome is unlikely

>> No.4968357

>>4968350
work in progress presumably

>> No.4968358

>>4968356
>id software
Which is a subsidiary of Bethesda.

>> No.4968361

>>4968358
Well why don't you just keep jinxing it then faggot

>> No.4968363
File: 2.84 MB, 480x337, running in the 90s.gif [View same] [iqdb] [saucenao] [google]
4968363

>>4968329

>> No.4968364

I only had a chance to skim through the keynote but why does doomguy dash now and move around with a chain? that doesn't feel fitting everything else im either neutral on or think its good

>> No.4968365

>>4968363
>I'm gonna catch you :3

>> No.4968369

>>4968364
trying to expand his moveset for smash?

>> No.4968371

>>4968363
>The Virgin Cacodemon Float vs. The Chad Pain Elemental Waddle

>> No.4968373

>>4968332
>wojak
let this fucking meme die already

>> No.4968374

Looks pretty good actually.

>> No.4968392

>>4968298
its back to the old pallete look

>> No.4968393

>>4968164
elder scrolls online

>> No.4968394
File: 246 KB, 285x224, a5c.gif [View same] [iqdb] [saucenao] [google]
4968394

>>4968369
This,I wish Doomguy/Doomslayer gets added.
He could use the grappling hook as a recovery.

>> No.4968397

on level 24 of Plutonia, still have the two secret levels to complete then I can move onto Heretic, Hexen, and Quake 1 and 2. Still have to finish Unreal, Doom 3, Episode 5 and 6 of Wolfenstein and then Spear of Destiny .

Will I be ready in time for Doom Eternal's story?

>> No.4968404

>>4968397
forgot to add I still have 2/3's of Doom 64 and the Doom 2 Master levels.. . .

>> No.4968405

>>4968361
Not much Jinxing it, half of their presentation was them trying to sell Bethesda' shit.

>> No.4968410
File: 27 KB, 402x507, dumbfuck.jpg [View same] [iqdb] [saucenao] [google]
4968410

Hey!Who are you....you can't stay here.....

>> No.4968417

>>4968363
he learned the swag
>https://www.youtube.com/watch?v=7B89wYMsiy0

>> No.4968420

I like the Ballista, but I'm going to miss the Gauss Cannon design.

>> No.4968426

seems that stgmark4 is working on some new ones

https://www.youtube.com/watch?v=MJFvwdu4ejk&ab_channel=SGtMarkIV

>> No.4968428
File: 17 KB, 640x480, 1529564006647.jpg [View same] [iqdb] [saucenao] [google]
4968428

This looks like the craziest fucking WAD ever and I am in love.
Does anyone remember the E3 2015 demo and how slow and janky it looked? I remember being thoroughly unimpressed. It looked nothing like DOOM at all. It was deliberate, it was boring, and it felt stale. It felt like a miracle as to how much better the game actually was.

If that is any benchmark to go by, this looks absolutely amazing.
Holy. Fucking. Shit.

>> No.4968429

>>4968410
*Takes plasma rifle*

>> No.4968431

That Archvile reveal tho.
Flame Boi knows how hot shit he is.

>> No.4968432

>>4968426
Looks like a hyped up kid in one of those bounce houses

>> No.4968434

>>4968428
This already looks more promising than the previous one was. Imagine the finished product.
Goodbye Wolfenstein Youngblood and Rage 2.

>> No.4968436

>>4968434
>Goodbye Wolfenstein Youngblood and Rage 2.
Good Lord, I feel like we had to sacrifice other games on the alter of Shit to ensure DOOM turned out great.
Oh well. No one cared about either anyway.
Long live DOOM

>> No.4968437
File: 120 KB, 900x658, dead_cacodemon_colored_by_natan77-d307llu.jpg [View same] [iqdb] [saucenao] [google]
4968437

Shit, guys, I missed it. Any uploads of the gameplay footage?

>> No.4968438

>>4968437
The stream is here, though you'll want to skip forward a bit, around 55 minutes or somewhere around there.

https://www.youtube.com/watch?v=i14lwVFY0KQ

>> No.4968439
File: 114 KB, 603x716, 1530161429739.png [View same] [iqdb] [saucenao] [google]
4968439

>health bonuses are little blue bottles

these fucking madmen

>> No.4968440

>>4968437
just go to their twitch page and click videos
it starts at about 25 minutes in

>> No.4968441

It seems to me that glory kills give off a lot less supplies than they did in doom 2016.

>> No.4968442

meanwhile, i'ma try out ESO, and see if it is any fun.

>> No.4968443

>>4968441
And That's A Good Thing™ (And Here's Why™)

>> No.4968445

> inbefore every fucking mod adds in dashing, shoulder weapons and arm blades

>> No.4968446
File: 121 KB, 622x476, 2 kat.jpg [View same] [iqdb] [saucenao] [google]
4968446

>all these people excited for brutal doom high poly

>> No.4968451

>>4968297
>bottom right on the hud
>they doubled the chainsaw ammo

>> No.4968452

>>4968445
>the dashing, armblade, shoulder cannon, and hookshot are moveset padding for smash

It was worth it

>> No.4968459
File: 3.82 MB, 1275x1920, KNNE DEEP IN THE ROSTER.png [View same] [iqdb] [saucenao] [google]
4968459

>>4968452
Now we're talking

>> No.4968460

>>4965541
doom is 3d

>> No.4968462

>>4968459
only doomguy is good enough bf for samus
only samus is good enough gf for doomguy

>> No.4968463

>>4968462

doomguy has no interest in those types of things

>> No.4968469

>>4965664
id was good at level design until romero left

>> No.4968470

>that grappling hook
I hear Kegan already has his team of lawyers in preparation

>> No.4968471

>>4968470
but you pull yourself into their face, not them into your face

>> No.4968481
File: 56 KB, 680x506, Doomguy is purest waifu.jpg [View same] [iqdb] [saucenao] [google]
4968481

>>4968463
Doomguy is pure

>> No.4968482

Every time I see somebody ask for Doomguy in Smash another part of me wants to die.

>> No.4968483

>>4968482

this

>> No.4968485

>>4968482
what does it take for that part to actually die

>> No.4968487

>>4966574
i got stuck due to a bug
neat game though

>> No.4968493

>>4968482
Good. Let's keep this going then.

>> No.4968494

>>4968485
Actually seeing it become a reality.

>> No.4968497

>>4968459
>"Doomguy wouldn't work because realistic weapons are banned in Smash and his super shotgun his iconic"
It has a fucking hook now

>> No.4968498

I see you all enjoyed the QuakeCon news.
About a week ago I posted my work in progress map for the Infernew project on the Doomworld forums, and I got some good feedback, so thanks to those of you who played it. Bonus thanks to the guy who went to the trouble of recording a demo.
I've worked on it some more and I would seek out more feedback if you're willing. Here are all the changes I remember right now:
* replaced the tight narrow corridor maze section with a dark cavernous "maze" section, with more encounters
* added more suits to the blood maze
* more imps in the courtyard
* swapped out the long flight of stairs for a teleporter
* maybe prevented the spectres in the red switch room from using the teleporter
* forced the player to go back into the blood maze via the teleporter, by putting up a wall to stop them from going to the bridge/lava area
* maybe made the blood maze secret a little more obvious

Today's efforts have been towards balancing health and ammo. Specifically, if you went off without finding the first secret. It gets pretty tight but I think that's how it should be if you're not finding secrets.
So, if you have a spare minute or ten, please let me know what you think. This map is designed for chocolate doom/prboom, UV and Doom 2.
https://my.mixtape.moe/ioheem.rar

>> No.4968506

>tfw you really are the demons now

>> No.4968510

>>4968506
> demons
Anon, that's offensive!

>> No.4968514

>>4968510
i'll show you what 'mortally challenged' means
it means you dead

>> No.4968518
File: 156 KB, 751x845, Doomguy glasses 1.jpg [View same] [iqdb] [saucenao] [google]
4968518

>>4968482
>>4968483
I wish Doomguy was in Samsh

>> No.4968519
File: 814 KB, 976x994, THAT SPY IS YOUR.png [View same] [iqdb] [saucenao] [google]
4968519

>Demons encourage PC culture
This is just too good
>You are now imagining a hell controlled earth with demons speaking with lisps, having pride parades, reblogging stupid fandom shit on Tumblr, and launching false accusations of sexual harassment at each other

>> No.4968521 [DELETED] 

>>4968519
18+ website

>> No.4968523

>>4968518
>I came here to rip and tear at you.

>> No.4968524

>>4968519

>earth is the melting pot of the universe

what did hugo mean by this

>> No.4968525

> one offhand joke and people go crazy
you fell for the bait

>> No.4968526

>>4968519
>reblogging stupid fandom shit on Tumblr.
Speaking of that,ironically the Doom fanbase on Tumblr is really chill.

Anyway you forgot:spouting political shit on Twitter.

>> No.4968527

>>4968525
/vol/ really fucking does ruin everything it fucking touches.

>> No.4968529

I hope there's an arcade mode

>> No.4968530

>>4968526
Most of the DOOM fanbase as a whole is pretty chill

>> No.4968532
File: 1.18 MB, 1048x580, helmet.png [View same] [iqdb] [saucenao] [google]
4968532

They've changed the helmet

>> No.4968536

>>4968521
Shut up or I'll dazzle you with my fart jokes.

>> No.4968537

Is there any mention of actual mod support, or, hell, even snapmap?

>> No.4968539
File: 770 KB, 960x540, COME ON AND SLAM.webm [View same] [iqdb] [saucenao] [google]
4968539

AND WELCOME TO THE JAM!

>> No.4968540

>>4968532

Right is the new one?

>> No.4968542

>>4968539
single best part

>> No.4968543

>>4968540
Yes

>> No.4968545

>>4968525
The "Earth is the melting pot of the galaxy" line was way more /pol/shit as well considering it frames demons as immigrants

>> No.4968546

>>4968525
>like 2 light-hearted posts about it with a couple replies each
>"crazy"

>> No.4968548

>>4968539
https://www.youtube.com/watch?v=R2hA2LytWac

>> No.4968549

>>4968186
course you did, you needed to see if you missed the optional shit like the upgrades and secrets.

>> No.4968550

>>4968543

way way better

>> No.4968556
File: 923 KB, 1920x1080, Screenshot_Doom_20180810_143019.png [View same] [iqdb] [saucenao] [google]
4968556

Two SSGs!

>> No.4968558
File: 110 KB, 1920x1080, tmp.png [View same] [iqdb] [saucenao] [google]
4968558

Jesus fug

>> No.4968561

>>4968556
now go add a shoulder-mounted flamethrower

>> No.4968562
File: 195 KB, 456x350, 3f5.png [View same] [iqdb] [saucenao] [google]
4968562

People complaining that Eternal is too cartoony because of certain aspects is just asinine.
Doom always had a sense of humor and a cartoony vibe in it.
It never took itself too seriously.

I'm glad that now it feels more like the Classic ones.

>> No.4968563 [SPOILER] 
File: 747 KB, 739x1200, 1533929332495.jpg [View same] [iqdb] [saucenao] [google]
4968563

>We're not just making a Doom game anymore, we're building a Doom Universe™
Post-credits scene with Duke Nukem recruiting Doomguy for the Samsara Initiative when?

>> No.4968564
File: 18 KB, 412x533, flame thrower underbarrel.jpg [View same] [iqdb] [saucenao] [google]
4968564

>>4968561
underbarrel flamethrower when?

>> No.4968567

>>4968564
>tfw cowadooty was right all along

>> No.4968569

>>4968562
This. Comic book violence>gritty realism

>> No.4968570
File: 114 KB, 1024x550, 1511887691100.jpg [View same] [iqdb] [saucenao] [google]
4968570

>>4968567
since when was call of duty ever wrong?

>> No.4968571

>>4968570
> 420 rpm

>> No.4968572

>>4968297
>E1M2

>> No.4968573
File: 40 KB, 490x497, -8YpcKP1hsWTmquGxZPstYpFvnDElAU_rsg0g2JjHFQ.jpg [View same] [iqdb] [saucenao] [google]
4968573

>>4968258
I love shoulder cannons

>> No.4968574

>>4968570
Alright wtf am I looking at. Makeshift LMG?

>> No.4968575
File: 31 KB, 800x243, luger M4.jpg [View same] [iqdb] [saucenao] [google]
4968575

>>4968571
wish they put some cool weapons in doom or wolfenstein as eastereggs

>>4968574
yes

>> No.4968576

>>4968548
This is so satisfying when you get the two to sync up just right

>> No.4968580
File: 144 KB, 1200x675, DkQddAKU8AEvCSx.jpg [View same] [iqdb] [saucenao] [google]
4968580

>>4968439
>health pickups are bright white boxes again
thank god I kept getting confused between plasma ammo and health in the heat of things in D44M
But why are the demons less colourful again? I loved it when they made them bright colours after people complained. But at least I know Barons are the ones with fire inside them

>> No.4968581

>>4967564
photoshopped, I can tell by the pixels

>> No.4968583

>>4968581
Broke: telling that it's fake by inspecting it
Woke: knowing it's bullshit from the start

>> No.4968584
File: 168 KB, 1280x829, the_balrog_of_moria_by_adnaurian-d5l2aup.jpg [View same] [iqdb] [saucenao] [google]
4968584

>>4968580
I don't know if I love or hate the whole Durin's Bane thing they've got going on with the barons. They look cool as fuck, but I hate that they gib into fire and ashes instead of blood and guts.

>> No.4968585

Hoping the revenant gets his homing rockets back

>> No.4968586

that doom eternal game play sucks ass, id rather play doom 3

>> No.4968587

>>4968586
Whoa, you've played it already? Must be an insider at id!

>> No.4968589

>>4968586
Extremely weak bait,you can do better anon.

>> No.4968590

>>4968587
>>4968589
>giving attention to underage /v/edditors
Come on, son

>> No.4968591
File: 82 KB, 600x678, 1498796286351.jpg [View same] [iqdb] [saucenao] [google]
4968591

>>4968586
go back to /v/, fun hater

>> No.4968592

>>4968585
That was one of the biggest disappointments of the reboot to me, the Revenant was given a great design but was virtually not there at all

>> No.4968594

>>4968589
if you respond at all, it's effective.

>> No.4968595
File: 22 KB, 364x236, 1498251821199.jpg [View same] [iqdb] [saucenao] [google]
4968595

>>4968587
>>4968589
oh shit, 2 witty responses with no substance, what ever shall i do?

>>4968591
fun is just a buzzword

>> No.4968598

>>4968594
Jokes on you, the post you're replying to was also an easy bait for (you)s like yours.

>> No.4968601

maybe we should ignore them

>> No.4968602

>>4968598
>muh simulated upvotes/downvotes!

>> No.4968603
File: 8 KB, 572x243, fun.png [View same] [iqdb] [saucenao] [google]
4968603

>>4968595
come now

>> No.4968606
File: 158 KB, 1920x931, predator2-e1512578835480.jpg [View same] [iqdb] [saucenao] [google]
4968606

>>4968601
This. let's get back on topic.
Anyone else getting a huge Predator vibe from Doomguy now?

>> No.4968607

>>4968592
I wonder if they're going to change his design as well.Hope not it's great the way it is.Maybe some little changes.

Also hope they bring back the Summoner loved that design as well.

>> No.4968610

>>4968606
yea the suit looks cooler now

>> No.4968612

>>4968606
And a little bit of Spiderman as well.
The way you can use that hook and being able to climp walls.

>> No.4968613
File: 16 KB, 480x381, 1526419399179.jpg [View same] [iqdb] [saucenao] [google]
4968613

>>4968603
>my specific brand of fun
okay nerd

>> No.4968623
File: 1.95 MB, 320x240, 50.gif [View same] [iqdb] [saucenao] [google]
4968623

>>4968613
ok jesus, why not explain to us why this gameplay doesnt look fun?

>> No.4968629
File: 122 KB, 618x434, 1533692533796.jpg [View same] [iqdb] [saucenao] [google]
4968629

>>4968623
left DOOM II
right DOOM ETERNAL

>> No.4968631

>>4968623
He's not going to. He just wants to shit up the thread.

>> No.4968636
File: 1.17 MB, 2048x1477, mona-lisa-and-copy.jpg [View same] [iqdb] [saucenao] [google]
4968636

>>4968629
More like
Left Doom 2
Right Eternal

>> No.4968637

>>4968631
After his reply, you are absolutely right. replying to him just aint worth it

>> No.4968638

Can these Doom threads cope with /v/ pace?

>> No.4968640

>>4968636
>no cleavage in remaster
damn Renaissance era sjws ruining my art

>> No.4968642
File: 64 KB, 800x530, 1531638137288.jpg [View same] [iqdb] [saucenao] [google]
4968642

>>4968636
your opinion Wrong
my opinion Correct

>> No.4968649

>>4968606
Fuck, I was just thinking about that with the arm blade and shoulder cannon

>> No.4968651

>>4968606
inb4 built-in blursphere

>> No.4968652
File: 830 KB, 720x720, tumblr_p91dvo1Z8R1qdvhtvo1_1280.png [View same] [iqdb] [saucenao] [google]
4968652

so yeah i hope that grapplehook can also grab surfaces

>> No.4968657
File: 71 KB, 530x800, vxYBpjU.jpg [View same] [iqdb] [saucenao] [google]
4968657

>>4968642

>> No.4968658
File: 119 KB, 1200x675, DkQdkrsUUAMMGkB.jpg [View same] [iqdb] [saucenao] [google]
4968658

>>4968532
He's going to go the Night Sentinel's homeworld and get new armour

>> No.4968665
File: 45 KB, 446x364, Dj7Sq_XUYAAEf8F.jpg [View same] [iqdb] [saucenao] [google]
4968665

>>4968658
>We're making a doom universe
Aw shit

>> No.4968668

I wonder if one of the machinegun type weapons was inspired by the classic chaingun

>> No.4968671

>>4968652
most likely not
would break maps like crazy

>> No.4968672

>>4968658
> shows dark souls esque invasions
> followed up with not-anor-londo

>> No.4968674
File: 18 KB, 640x360, JrsVfjH_d.jpg [View same] [iqdb] [saucenao] [google]
4968674

>>4968672

>> No.4968675

>>4968445
We've had dashing and arm blades in other mods before.

>> No.4968678
File: 194 KB, 557x605, 1454195342491.png [View same] [iqdb] [saucenao] [google]
4968678

>>4968539
>that quiet muffled little moan as his head goes inward

>> No.4968679

>>4968675
Project MSX for example

>> No.4968686

>>4968652
Nah, it only targets and fires on demons, but that's fine, demons are fucking everywhere.

>> No.4968690

>>4968463
if his pet daisy turned into a human girl he'd probably fuck it.

>> No.4968701
File: 1.54 MB, 1245x1705, 1531089532818.jpg [View same] [iqdb] [saucenao] [google]
4968701

>>4968690
>
>
>

>> No.4968705
File: 1.48 MB, 720x407, mind.gif [View same] [iqdb] [saucenao] [google]
4968705

>>4968674
*bullyhunter_77 has invaded*
"heard you was saying the D-word"

>> No.4968709
File: 87 KB, 500x671, DEAR GOD WHY.jpg [View same] [iqdb] [saucenao] [google]
4968709

>>4968690
>>4968701
DELET THIS HOLY SHIT

>> No.4968713

>>4968701
The fact the artist made this while inspired by Doom Eternal teaser trailer makes it somewhat hilarious.

>> No.4968719

https://www.youtube.com/watch?v=MJFvwdu4ejk

>> No.4968725
File: 188 KB, 1600x1050, Daisy&#039;s back.jpg [View same] [iqdb] [saucenao] [google]
4968725

>>4968713
it gives me mixed feelings

>> No.4968731

>>4968719
Already posted.
It looks too cartoony,even for Doom standards.
But it's ok.

>> No.4968734

>>4968709
don't be so rude to daisy
she deserves love

>> No.4968735

>>4966112
Even Brutal Doom had a post in there, right?

>> No.4968737

>>4968154

Doubt it.
Would be nice if I somehow managed to influence Doom Eternal development, but it's more likely that it's an updated take on Sgt. Kelly from Doom 3. He was one of the few cool and memorable designs of the game, so they'd probably wanna soup him up.

>> No.4968739

>>4968219
ayy lmao

>> No.4968741

>>4968737
It feels like a combination of Sgt Kelly and Quake Champions Death Knight.

I like it.It looks tough.

>> No.4968743

>>4966112

It will, but I usually do my posts on Sunday or Monday so it'll be a couple days.

>> No.4968746
File: 1.07 MB, 1280x1064, tumblr_o9wqmoKlAL1rv9evxo2_1280.png [View same] [iqdb] [saucenao] [google]
4968746

>>4968734
love=/=lewd

>> No.4968747

>>4968238
>>4968246
Calling it now, Archie is going to be Hayden's new body.

>> No.4968748

>>4968331
made me cringe, that shit looks so good.

>> No.4968750

>>4967625

yeah, those fucking idiots enjoying doom, what's their problem... I bet none of them even got doom 1 shareware from the software creations bbq pffffft

>> No.4968759
File: 151 KB, 1200x675, doom_eternal_maruder_1920.jpg [View same] [iqdb] [saucenao] [google]
4968759

>tfw the marauder has his own super shotgun
I'm gonna yell if this fucker isn't playable in doom souls

>> No.4968767

>>4968748
Basically this:
https://www.youtube.com/watch?v=l7gD2KtepSM

>> No.4968768

>>4968154
> double chainsaw
D64 addon for chainsaw
i wish

>> No.4968769

>>4968759
>super shotgun
>poor man's replica of slayer armor
>giant death axe
What is he, a demon Ranger

>> No.4968781

>>4968769
The Cyberdemon in D44M also had a replica of the armor.
I guess this will be a boss fight,or a replacement for Cybie,because he's dead.

>> No.4968789

>>4968781
What if he's the Cyberdemon reincarnated into another hellish supersoldier to try to even up with his eternal rival?

>> No.4968794

I already like these classic inspired zombiemen than Doom 4 ones.

>> No.4968795

>>4968789
Problably

>> No.4968836
File: 438 KB, 523x542, 1529661090934.png [View same] [iqdb] [saucenao] [google]
4968836

>>4968759
>>4968769
>mfw he's a huge doomguy fanboi who wants nothing more than the chance to fight him

>> No.4968840

I'm still surprised that the lost soul sprites were even changed a big between 1 and 2 because not even Spriters Resource or TCRF mentioned this

>> No.4968841

>>4968836
>average demon
>"Aw fuck it's the doom slayer"

>marauder
>"Aw yiss it's the doom slayer"

>> No.4968846

>>4968840
This was a big debate for the sprite fixing project. I recall seeing a mention about the change on tcrf, but maybe it's a false memory

>> No.4968859

>Marauder
https://twitter.com/romero/status/1017652629189615621

>> No.4968861

I don't know if anybody else noticed, but it looks like the doom eternal shotguns are gonna have separate ammo pools. Same deal with the new Gauss cannon/plasma rifle.

>> No.4968864

>>4968859
:)

>> No.4968870

>>4968759
>>4968769
>>4968836
It's the traitor of the Night Sentinels, lorelets

>> No.4968871
File: 149 KB, 1200x675, 1sine5qkyaf11.jpg [View same] [iqdb] [saucenao] [google]
4968871

What does /doom/ think this place is gonna be? Heaven? Very high ranking hell? Argent d'nur?

>> No.4968872

>>4968861
No pistol either, so either they're keeping it hidden for now to focus on the bigger more exciting guns or they have something else planned for starting weaponry.

>> No.4968875
File: 160 KB, 281x249, sb5eh.png [View same] [iqdb] [saucenao] [google]
4968875

>>4968871
This thing in the left looks like Hayden and the one in the right looks like it has the Marathon logo

>> No.4968881

>>4968872
Maybe they're going to do a Quake and let the shotgun be the starting weapon? Or perhaps the shoulder cannon will have that role?

>> No.4968882

>>4968871
Did H. R. Giger designed this? Minus the dicks?

Jokes aside. I think it might be the order of the Sentinels.

>> No.4968883

>>4968870
I thought that was Doomguy himself. Remember that the testaments/codex entries say that Doomguy has been traveling through worlds and time, and that he once "wore the crown of the Night Sentinels." He found them on his travels and attained leadership, had a kid, lost his kid, betrayed Argent in desperation and grief, and went bonkers. Besides, remember that he's the only guy aligned with Argent who doesn't wear the Night Sentinel armor, This new guy looks like he nigger rigged that armor himself to be modeled after Doomguy.

>> No.4968885

>>4968871
It either Argent or super high ranking Hell

>> No.4968893
File: 277 KB, 1820x1200, jason-martin-statue-2.jpg [View same] [iqdb] [saucenao] [google]
4968893

>>4968871
Argent d'nur is the home of the Night Sentinels so I think so
Doom 4's multiplayer expanded the lore and had beautiful maps

>> No.4968901

>>4968481
No more, carmack's words were declared heresy and non canon, he always belonged to samus

carmack is salty because his marriage was shit

>> No.4968905
File: 463 KB, 794x1224, DOOMtroid.jpg [View same] [iqdb] [saucenao] [google]
4968905

>>4968901
I guess

>> No.4968907

>>4968905
Please don't lure the horrible metroid fanbase here.

>> No.4968909
File: 96 KB, 250x281, justdoom.png [View same] [iqdb] [saucenao] [google]
4968909

>>4967695
>>4967707
Actually.... whoa, the face and eyes remind me of the gibbed Quake guy head.

>> No.4968910

>>4968883
Its PHOBOS aka the traitor
>http://quake.wikia.com/wiki/Phobos

>> No.4968913

>>4968907
Other than mongoloids who obsess over waifufaggotry, what' so bad about them?

>> No.4968914

>>4968913
its just /v/ tier shitpost, ignore

with the announcement we got crossboarding shits

>> No.4968917

how long after doom eternal comes out will D4D/D4T get an update?

>> No.4968920
File: 3.25 MB, 600x338, qc intro.gif [View same] [iqdb] [saucenao] [google]
4968920

>>4968914
>with the announcement we got crossboarding shits
Well no duh. We've had more than our usual share of contrarian curmudgeon circlejerkers in this thread alone.

>> No.4968921

>>4968910
you mean the traitee

>> No.4968924

>>4968917
at this point cooke and dbt should call their projects done and start a new one. D4D is already bloated as is, and D4T is practically finished.

>> No.4968925

>>4968910
Phobos wasn't one of the Night Sentinels and was betrayed by the UAC
>An experienced veteran, he led the invasion of the demon-haunted tunnels of Phobos. There, he was betrayed by superiors who thought they could learn more from watching him die than by studying his reports

>> No.4968926

>>4968924
you're saying to make a new one with just the stuff from doom 5?

>> No.4968928

I wonder if the new Arachnotron will be the closest to the D44M Spidermastermind being used as a regular enemy
Also funny that the new PE throws fireballs, since his arms were originally taken from the imp

>> No.4968929

>>4968926
yeah. new sprites, new movement mechanics, etc. anything exclusively from D4 won't be in

>> No.4968934
File: 2 KB, 192x232, Adoomlf Hitler.png [View same] [iqdb] [saucenao] [google]
4968934

>>4967861
Here you go.

>> No.4968936

>>4968781
>>4968789
What if the cyberdemon shows up again but now with a more classic design?

>> No.4968937

>>4967925
The thumbnail's face looked like a Revenant at first glance. Bravo with the unintended jape.

>> No.4968938

and some /arena/ brainlets are trying to hate the game hard

>> No.4968940

>>4968067
HEY IS THAT MARKIPLIER?
Wait...

>> No.4968943
File: 87 KB, 300x428, 1512257846648.jpg [View same] [iqdb] [saucenao] [google]
4968943

>>4968934
based

>> No.4968945 [DELETED] 
File: 948 KB, 1410x2013, Boomer Spam.png [View same] [iqdb] [saucenao] [google]
4968945

>>4968938
/v/edditors gonna /v/eddit
Spammers, bandwagoners, and unabashed underage retards, the lot of them.

>> No.4968948 [DELETED] 
File: 411 KB, 358x458, notamuse.png [View same] [iqdb] [saucenao] [google]
4968948

>>4968945
/v/ brings nothing but ruination to everything they touch.

>> No.4968949 [DELETED] 

>>4968945
>>4968948
you do know /v/ didn't create that meme?

>> No.4968951 [DELETED] 

>>4968949
They're the ones who popularized it though.

Unless you're trying to get the heat away from your home board.

>> No.4968953 [DELETED] 

>>4968945
>>4968948
>>4968949
>>4968951
mmmmmmmmm yes more more let's start more sissy shitty slapfights over what boards did what meme i don't like

mmmmmmmm daddy's cock gets harder every time

>> No.4968956 [DELETED] 
File: 1.16 MB, 313x4096, butthurt comet.png [View same] [iqdb] [saucenao] [google]
4968956

>>4968953

>> No.4968961 [DELETED] 

>>4968951
>They're the ones who popularized it though.
It was used for weeks in other boards before them, and more importantly you don't have any proof that it was them who did these: >>4968945. All you're doing is showing your own bias.

>> No.4968976 [DELETED] 
File: 52 KB, 504x696, 1.png [View same] [iqdb] [saucenao] [google]
4968976

>>4968970
Hah! Ah........

if only.

>> No.4968980

No new thread yet? Geez.

>> No.4968995

>>4968938
literally who cares about them

>> No.4969001

>>4968298
Doom 1 and 2 got really fucking colorful at places though.

>>4968317
Nah. I prefer to think of classic Doomguy and Doomslayer as two different characters in two different stories.

>> No.4969008

>>4968298
Doom 2016 always looked orange as hell outside the base and in hell (and some base areas too like in your screenshot), I hated its colors.

>> No.4969012

>>4968481
Stop posting this.

>> No.4969015

>>4968938
man, fuck those jokers
they have a million games with duel modes that they can play until their family turns off the life support
there are next to no games with invasions and dark souls and associates make up the overwhelming majority
i slept on doom 4, especially because of its lackluster mulitplayer and snapmap, but this has my complete attention

>> No.4969026
File: 3.89 MB, 3872x2592, 22lr-ammo-in-palm.jpg [View same] [iqdb] [saucenao] [google]
4969026

>>4968574
Well it's in .22LR, so it would be pretty awful as an LMG, more like a ghetto submachinegun.

It really just looks like someone decided it would be a funny thing to build.

>> No.4969029

>...and this is just one of the ways that will allow you to enjoy Doom eternal with your friends

>> No.4969037

>>4969001
>I prefer to think
That doesn't make you right, though. It's a fact, not an opinion.

>> No.4969063

>>4969037
>It's a fact, not an opinion
So you say.

>> No.4969068

>>4969063
>The website for Doom RPG does state that the player in Doom RPG is the same character from Doom, Doom II, and Doom 3. "you reprise the role of the Doom Marine made famous in the groundbreaking id Software titles Doom, Doom II, and Doom 3."[1]

http://web.archive.org/web/20060104031037/http://www.doomrpg.com/n.x/Doom%20RPG/Home

>> No.4969074
File: 784 KB, 1774x775, QC.png [View same] [iqdb] [saucenao] [google]
4969074

>>4969001
Nice try.

>> No.4969086

>>4969074
this is your daily reminder that daisy was a retcon and did not exist as anything more than a wild rabbit in a field prior to episode 4, which wasn't released until after doom 2

>> No.4969090

>>4969068
Most people don't regard the mobile games as canon, not even iD.

>> No.4969091

>>4969068
Because Doom RPG put Doom 3 as the prologue, Mars Base got fucked and the Doomguy was sent to Phobos for interrogation, then RoE happened and Ultimate DOOM

>> No.4969095

>>4969086
well, yeah? it's still valid.

>> No.4969094

>>4969074
>a character cannot be done in two different ways in two different canons

>> No.4969096

>>4969094
I've read this one before. man people sure love to reach.

>> No.4969097

>mancubi got their 6 nipples black
>>4969086
what was there before daisy that implied doomguy shouldn't own a pet rebbit?
if anything, that was more of an attempt at expanding the story, not a retcon

>> No.4969104

>>4969086
eww what.
They still have the bunny death in Non-Ultimate Doom 1?

>> No.4969105

>>4969090
Say what you want but it is infinitely more interesting to say that they're all the same doomguy.

>> No.4969117

>>4968701
I unaronically like your drawings you furgag scum
please draw more

>> No.4969126
File: 612 KB, 1771x1236, 1532755856623.jpg [View same] [iqdb] [saucenao] [google]
4969126

>>4969117
I don't think that's him.

>> No.4969136

>>4969126
this one i don't like tho
these two don't belong together

>> No.4969141

>>4969136
Seconding this.

>> No.4969142

>>4969086
so?
that just makes it the current canon.
unless you're some sort of "story purist" whom only accepts the original canon as defined in the first game before any further modifications were made

but holy shit not even the star wars nerds are that fucking neckbeard

>> No.4969145

>>4969096
No, really, that's how it works as a reboot. You do a new interpretation of an existing character.

>>4969105
I don't think so. OG Doomguy was just this space marine who was at the wrong place at the wrong time, then performed exceptionally. Everything about him makes him seem human, just one who had excellent skill and determination.

Meanwhile, Doomslayer seems like some kind of ancient half-deity almost, perhaps older than human civilization.
Like he could be some lost culture's own Hercules or Gilgamesh, and/or a divine superhuman, perhaps appointed by god as his champion against hell.

The technology also differs a lot between the two settings. In the original games, machinery and technology almost comes off as crude (many of the guns look like conventional contemporary guns, or vaguely based on something like that), classic Doom has a rather retrofuturistic aesthetic, while in Doom 4 and Doom 5, the technology is VERY advanced and refined, with lots of complex shapes and machinery.
There's also just how the old games are put together almost like an old budget horror movie, lots of random stuff used and modified and digitized to be used in the game, the monsters being a mix of the hand drawn, 'claymation', and even latex puppets, all done by just a couple of dudes. Doom 4 and Doom 5 meanwhile are extremely modern and are produced with a very high budget by a huge team.
Both are the apex of videogame technology from their time, but both in very different ways.

>> No.4969148

>>4969136
>>4969141
I think is just that Cygnis looks like a shitty genereic lizard fursona by default
is Pillow a furry?

>> No.4969151

>>4969148
I'm not sure, I never got that vibe from him, so either he just likes dragons or he's good at hiding his power level.
Doesn't matter though, in his mod Cygnis just shoots stuff

>> No.4969154
File: 161 KB, 956x546, 1533932981565.jpg [View same] [iqdb] [saucenao] [google]
4969154

JUST

>> No.4969159

>>4969145
>Like he could be some lost culture's own Hercules or Gilgamesh, and/or a divine superhuman, perhaps appointed by god as his champion against hell.

Doom 1 goes into Doom II. After the events of Doom II, Doom 64 takes place. After Doom 64, when the marine decides to remain in hell, some off-screen stuff happens, he presumably finds Argent D'Nur, pals around with the medieval humans for a while and all that stuff, and eventually he's somehow subdued and entombed in Hell, to prevent him from destroying it. By this point, the demons call him the Doomslayer, and to them, he IS a legendary figure. Then Doom 2016 happens, and now we're in Doom Eternal. I have no idea where Doom 3 fits into the timeline because I've never played it, though I would assume it takes place at least before Doom 2016, because in 2016, when you fire a rocket at the corpse of the Icon of Sin, a Soul Cube pops out and gives you a figurine.

>> No.4969161
File: 389 KB, 792x1000, tumblr_pc0e43czkZ1rnfnbto1_raw.png [View same] [iqdb] [saucenao] [google]
4969161

>>4969148
>>4969151
>>4969126
this is the only acceptable version outside of the game
and a direct improvement

>> No.4969164

>>4969145
I think i've seen a tweet where id said they're the same guy but with a different background
Something similar to how Mario went from a brooklyn plumber to one of the star children

>> No.4969165

>>4969161
You see the other one he drew?

>> No.4969169

>>4969086
>daisy was a retcon

Oh, it's you again.

>> No.4969170
File: 268 KB, 1080x1171, 1533255068429.jpg [View same] [iqdb] [saucenao] [google]
4969170

>>4969161
>implying he isn't fine as is

good pic tho

>> No.4969175
File: 259 KB, 1168x1575, 19667662_813495362140422_953599548398017849_o.jpg [View same] [iqdb] [saucenao] [google]
4969175

>>4968759
I'm probably the most excited for him

>> No.4969179

>>4969145
>Doomslayer seems like some kind of ancient half-deity almost, perhaps older than human civilization.
>Like he could be some lost culture's own Hercules or Gilgamesh, and/or a divine superhuman, perhaps appointed by god as his champion against hell.

And King Arthur and Robin Hood never existed. That didn't stop people from making stories about them.

You are buying into the heavy-metal-ish stories of the game that describe Doomguy as a being of legend.

Doomslayer is basically a nickname.

>> No.4969184

>>4969175
>Doomguy as a rival now

>> No.4969189

>>4969161
Im fine with this one

>> No.4969190
File: 1.35 MB, 1280x1477, tumblr_pcvtbw3Kgl1rnfnbto1_1280.png [View same] [iqdb] [saucenao] [google]
4969190

>>4969165
YYOOOOOO

>>4969170
> implying a dragon dude is better than a dragon gal

>> No.4969192

>>4969190
goddam furfags and their boner magicks

>> No.4969197
File: 894 KB, 664x624, 1487817992691.png [View same] [iqdb] [saucenao] [google]
4969197

>>4969192
> furfags

>> No.4969215
File: 265 KB, 800x1050, time for your eye exam.jpg [View same] [iqdb] [saucenao] [google]
4969215

>>4969159
>Doom 1 goes into Doom II. After the events of Doom II, Doom 64 takes place
That's up to debate, after Doom 2, Final Doom also takes place.
I choose to think of Final Doom as one of the possible outcomes after Doom 2, just like Doom 64 is another possible outcome.

One could argue that Final Doom was made by a third party, so it wouldn't count, but so was Doom 64. Doom 4 kind of plays off of 64 with the "stayed in hell" thing, but it feels more supernatural than that honestly.

>I have no idea where Doom 3 fits into the timeline
I feel it's different enough to be it's own canon separate from the rest of the series. It doesn't really lead into, or get lead into, by any of the other games.

>>4969179
>You are buying into the heavy-metal-ish stories of the game that describe Doomguy as a being of legend
Yeah, and I love that. To me, Doomslayer is this larger than life superhero who is beyond a mere mortal and who's sole purpose is to Kill All The Demons (tm), he's almost like a force of nature.
He's just not human. He doesn't tire, he doesn't hunger, all he does is kill, he obviously doesn't age judging by how he's found, he's so much more beyond what original Doomguy can be in terms of a lifeform.

>> No.4969224

>>4969215
>Yeah, and I love that.
>he's so much more beyond what original Doomguy can be in terms of a lifeform.

So if you love that aspect of Doom, then why is it so hard for you to conceive the idea that Doomguy stayed in Hell long enough to get accustomed with Hell energy and become near immortal?

>> No.4969225

>>4969154
I actually like the little bits of cartoon violence in eternal. Doom was always about comic book violence and was never meant to be a serious game.

>> No.4969226

Maybe it's like how comics have different tellings of the same story
I think Doom could be put in the same spot as Twisted Metal because of this

>> No.4969251

>>4969224
Mostly, it's because of the stylistic and tonal differences.

They just feel so radically different it really just makes more sense in my head that they're separate canons.

>> No.4969256
File: 598 KB, 1078x604, sweet tooth toasty.png [View same] [iqdb] [saucenao] [google]
4969256

>>4969226
I was thinking about that.
Like how Twisted Metal Black was a surprise detour into Edgy-Grimdarkville, but it's ok and makes sense, because it's taking place inside the mind of Needles Kane, the serial killer clown who drives Sweet Tooth.
It's based on his twisted perception on the world.

>> No.4969262

>>4969197
Someone should edit in an Imp, HellKnight, Baron or even a Caco on that shirt.

>> No.4969295
File: 2.17 MB, 1280x1023, tumblr_p2mji23m581szcxzqo1_1280.png [View same] [iqdb] [saucenao] [google]
4969295

Feels like they are doubling down on the arena map style.
With what I've seen, it looks like its going to look fun regardless. But it seems its not going back to classic gameplay.

>> No.4969297

>>4969295
It looks to me they're backing away from fixed arenas, they probably have to with the invasion system

>> No.4969303
File: 2.01 MB, 435x435, 1446536122045.gif [View same] [iqdb] [saucenao] [google]
4969303

>nothing about modding or even snapmap

>> No.4969310

>>4969303

To be fair, they haven't said anything about a release date yet, so who knows.

>> No.4969321

>>4969310
Was snapmap/modding even revealed by the first gameplay reveal of Doom 4 or did that come later?

>> No.4969323

>>4969303
They quietly announced snapmap is kill and there'll be a focus on SP DLC. I'm fine with that.

https://www.pcgamesn.com/doom-eternal/doom-eternal-dlc

Mod tools would be better, but snapmap was pretty shit, and the MP was also pretty awful. So co-op and invasions sounds fine to me

>> No.4969329

>>4969295
When they opened the map it was pretty nonlinear.

>> No.4969336

>>4969321
Not during the 2014 reveal, but it was there when the game was shown to the public.

>> No.4969343

>>4969215
Is doom guy punching the poor caco and the HK trying to save the caco?

Did the caco say some shit to the HK and now the HK is throwing doom guy at the caco?

>> No.4969357

>>4969323
>and there'll be a focus on SP DLC
I'm completely ok with that.
A level pack here, a level pack there? Maybe they'll even make something Final Doom styled

Making mods for advanced games like Doom 4 (and what I suppose Doom 5 will be), seems like it would be really challenging without a lot of the proper knowhow, even with some ready tools.
Original Doom is quite easy to mod, which is why it has endured so much, and a lot of this is because in terms of how the game is put together, it's relatively straightforward.

>> No.4969363

>>4969323
fuckin bullshit

I honestly believe they could have expanded on it by allowing creators to make asset repositories that can be shared to other mapmakers.

>> No.4969364

>>4969357
>Id Software releases The Crucible
>Developer's tools similar to the Creation Kit for Skyrim
>Doom Eternal gets a massive modding community
>20 years later we're still playing Doom Eternal megawads
It's a fever dream, but a dream nonetheless

>> No.4969368

>>4969364
A painful fever dream. IdTech 7 is too much of a nightmare to hope to mod for easily without some real super hardware, just like how basically no one but one guy modded RAGE. The only hope? The devs make it easy to create and insert content into the game without having to jump through 50 hoops and a supercomputer's processing.

>> No.4969371

>ctrl+F invade
>1 result

How is nobody talking about DOOMSOULS

>> No.4969376

>>4969371
> ctrl+f soul
> 12 matches
look harder

>> No.4969384

New thread.

>>4969382
>>4969382
>>4969382

>> No.4969390

>>4969364
That'd be amazing.

>>4969368
Well, Doom modding was pretty limited in its early years.
Map making software varied and wasn't even remotely close to how practical Doombuilder ever was, and you had to pay money for them.
And it wasn't until Boom and ZDoom where you could really start stretching Doom really far, raising limits and letting you use a lot more sector effects and linedef actions.
It's not even getting into how some people didn't have strong enough computers, Doom was advertised to run on a 386 computer, and it would, but you really needed a 486 for good performance.
Then later you had Final Doom, which would certainly not run smoothly on some computers.

It was open, but it wasn't until Carmack released the source code where stuff began getting really creative and wild.
iD Software of today probably wouldn't release the source code, Carmack has moved on, and the world is different, but I could see them releasing a modding tool of some sort. Sure, it requires a lot of power NOW, but give maybe four years (and assume that Doom 5 has enduring popularity, which it very well may), I could see at least some modding taking root and sprouting up, even if not as large as classic modding.

>> No.4969394

>>4969384
We're only page seven though?

>> No.4969406

>there's people out there losing their shit for one single line of the gameplay footage that means nothing

we truly live in society

>> No.4969496

>>4969161
Who is this supposed to be

>> No.4969616

>>4965662
I agree

>> No.4969870

>>4969406
of course you wait until there's a new thread to post this.