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/vr/ - Retro Games


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File: 37 KB, 315x315, Kingsfield1_cover[1].jpg [View same] [iqdb] [saucenao] [google]
4934792 No.4934792 [Reply] [Original]

Is this series any good?

>> No.4934814

>>4934792
King's Field, the Japanese release, is a mixed bag. Quite bluntly: it consists of a 4-level dungeon. The first level is fantastic, the second level is great, the third level is meh, and the fourth level is good.

The pacing is real slow, but it's got a fantastic atmosphere that really instills fear on you.

>> No.4934819

Its the Dark Soul of first person dungeon crawling

>> No.4934830

Diablo is better.

>> No.4935057

It's just Ultima Underworld except everything about it is shittier.

FROM are overrated hacks.

>> No.4935071

>>4935057
Are you excited for Metal Wold Chaos \XD?

>> No.4935185

>>4934792
Never played it but of everything I've seen, the games seem depressing as hell. They got great atmosphere but its all tied to very slow paced video games with odd gameplay mechanics and the earliest PS1 games level of graphics. Then you factor in how unknown and obscure they are.

So if you ever play it you might wonder to yourself why you are even bothering to play games like this. Games that are so obscure, that so few people have played or even care to play. I was actually interested in playing them but never got around to it and have no clue if I ever will. I'd say just put it in your backlog since you likely have tons of games you want to play anyways. Games that you can probably make threads on after you play them and get some actually decent discussions going. You aren't going to get much discussion out of this incredibly niche franchise that is for sure.

>> No.4935190

>>4935185
Is this pasta?

>> No.4935257

>>4934792
I played the original (Japanese) King's Field 1 this year.

It was a very interesting experience. Right in the beginning, the game feels extremely difficult and punishing. But after some hours, it all becomes incredibly easy and _fun_. My main issue with the game is that it's obscure and esoteric in its puzzles. I had to consult a guide, unfortunately, to get through some parts. Not because they were difficult, it's just that there's no way I would have ever decipthered them.

>> No.4935262

The atmosphere and story is interesting enough but the gameplay is total shit.

>> No.4935281

>>4935057
>>4935262
If it had a proper pc release I'd say it would be up there with underworld. I only beat 2 and dear God the slowdown when more than 1-2 enemies are on screen. Might as well call it quits if they use projectiles. That aside I would have loved to see first person dungeon crawling catch on for consoles beyond wizardry ports.

>> No.4935317

>>4935262
This, just play Shadow Tower Abyss (not retro) and be done with FROM

>> No.4935335

I played them when I was 8. Dogshit hard, but fun from what I remember

>> No.4935347

>>4935317
Shadow Tower 1 is better. Spookier environments, more intimidating enemies, and an overall greater challenge.

Using guns in 2 was fun, though.

>> No.4935370

>>4935317
Don't be done with FROM.

Metal Wold Chaos XD is out this year.

>> No.4935405

>>4935071
I want to buy it as a birthday present

>> No.4935416

>>4935185
gosh, this is so hilariously "normie" that you wonder if /vr/ has any cred at really.

>>4935057
I just finished getting this running on DOSbox I liked M&M but my main grievance was party balancing and turn order - so Ultima Underground seems like it'll be good.

>> No.4936029

>>4935416
Make sure you play Ultima Underworld with Roland MT-32 audio.

>> No.4936235

>>4934792
I actually really liked the series, shadow tower, and I thought shadow tower 2 was good (not great though).
Eternal ring fucking blows though

>> No.4936490

>>4936235
Eternal ring had comfy music and neat magic, the level design is nowhere near as good as KF but it's a nice little spin on the formula

>> No.4936939

>>4934792
If you like games where the focus is primarily on exploration, then King's Field is hard to beat. They aren't too remarkable otherwise, but the environments and atmosphere are top-notch.

>>4935281
2 is the worst offender in that regard, the other games have more stable framerates (albeit not particularly high framerates.)

>> No.4936961

King's Field 4 is legitimately pretty good.
I wouldn't bother with the PSX titles unless you're already invested in the series.

I really wish the FROM worship would stop though. Dark Souls was a mistake.

>> No.4937517

>>4936490
The little bit I played so far is pretty fun, just a bit too linear and story focused for me coming off the KF games.

>> No.4938446

4 is pretty damn good.
The music makes me nostalgic even though I only played it for the first time a few years ago, and I listen to it from time to time.

>> No.4939564

>>4938446
>>4936961
4 is great but coming back to it after playing the other games is depressingly. It's just so slow. Has some great moments though.
That old man that went to visit his wife's grave and gets killed by skeletons.

That soldier that begs for you to kill him. He gets zombified if you don't and you have to kill him anyway.

That trio hiding out in some little outpost, one of them locks you out and eats the other two.

>> No.4939613

>>4934792
I beat the japanese first game 2 days ago in 10 hours or so. I liked the dungeons and only needed a guide for the last floor.
The soundtrack, dungeon design, atmosphere and story were good, but gameplay is slow and not impressive while the graphics were horrible. There is a remake for PC that improves graphics and speed, I think it's worth checking out.
I played the second game a little bit and it is really an improvement by having a run button.

>> No.4939678

>>4936961
>Dark Souls was a mistake.

Because it was succesful?

>> No.4939695

>>4934792
2 is very good, will need a walk through.
Ancient City is good, need walk through.
Shadow Tower is good.
KF 1 is really confusing map wise.

>> No.4939718

>>4939695
I think using a walkthrough for any of the King's Field games would ruin the experience. Exploration is no fun if you know exactly where to go and what you'll find there.

>> No.4939727

>>4939678
It got popular so you aren't allowed to say that you like it. That's not contrarian enough.

>> No.4939778

>>4934792
It's a top-tier pleb filter

>> No.4939901

>>4939678
Yes. I'm not going to pretend that I didn't love it as much as everyone else did, but the absolute explosion onto the mainstream hasn't done any good.

A lot of people now seem to regard FROM's previous games as forgotten masterpieces, when in reality most aren't that great.

>> No.4939912
File: 214 KB, 900x592, hungry_ghosts_ps2_by_juanky-d3ce1g7.jpg [View same] [iqdb] [saucenao] [google]
4939912

>>4934792
You boys need to check this out. It's similar to King's field. Too bad it's untranslated and I can barely read some of the text so I'm studying Japanese and run right back when I'm ready.

>> No.4939917

>>4939901
>but the absolute explosion onto the mainstream hasn't done any good.

Well, but we got sequels and I guess you don't think all of them all bad. Now in the other hand we had Dragon's Dogma, the game is great but it wasn't that succesful, we have no sequels or new content, so people who liked it can only play the same shit again and again.

If Dark/Demon's Souls wouldn't have been succesful then we would be talking about how the general public has shit taste and craving for a sequel.

>> No.4939919

>>4939912
I remember reading a review and it looked extremely similar to some Demon's/Dark levels. It was inspired by Shadow Tower or something?

>> No.4939945

>>4939919
>inspired by Shadow Tower
I don't think so but I'm surprised that this game never made it off to the west. Hell, the guy behind ghosts n' goblins was behind the development. That could be a bullet point behind the cover of the box. Kuon made it, why not this?

>> No.4939965

>>4939917
Demon's Souls was extremely successful without losing its niche status. It never spawned a thousand memes about its supposed difficulty because the people who bought it were used to old games.

As for Dragon's Dogma, I don't really understand what happened there. It was successful enough to have an expansion pack, PC port, and a remaster, but no actual sequel. I can only blame Capcom.

>>4939912
Both Shadow Tower and Hungry Ghosts owe a lot of influence to the Sting game Baroque. Definitely play that if you haven't already. The PS1/Saturn version is far superior to the PS2 and the Japanese isn't too advanced.

>> No.4940678

Eternal Ring

>> No.4940695

>>4939965
Meh... If you can stand kings field and eternal ring, try evergrace and forever kingdom. If you hate those, then leave us failed suicides alone... I'll be tinkering with my AC

>> No.4940859

>>4934792
It's pretty slow and I don't like how you have to mash a button to find hidden walls yet at the same times spikes could also be hidden which kill you

>> No.4940904

>>4934792
I really liked the first American one but its not for everyone. I immediately tried Kings Field II USA and it had a lot of cheap stupid bullshit immediately, so I never went back to it. In the previous game if you die its usually for a good reason.

>> No.4940986
File: 52 KB, 706x598, demon_of_feels.png [View same] [iqdb] [saucenao] [google]
4940986

>>4940695
>evergrace
never mention that game again

>> No.4941093

>>4940986
Lol the suicidal guy in the beginning makes me jealous but I laugh my ass off thinking about it

>> No.4941273

KF3 is one of my favorite games. I like all of them except maybe the 4th one (never finished and doesn't really have the same aesthetic as the others). You have to be a certain kind of person to enjoy them though. I've never played the Dark Souls games or anything like them, so if you want to play them just because they're From's old games you might not enjoy them.

>> No.4941312

>>4941273
KF3 is good, I feel it has the most replayability. I want to try a level 1 magic run, where you learn all the elements of magic before you kill anything. Also I didn't get the sword magic unlocks on my first run, so need to do that properly.

>> No.4941342

>>4939912
Oh I tried emulating this a few years ago, but it would get very laggy when there were too many enemies on the screen at the same time. It's a shame because I managed to advance a little and it looked full of soul

>> No.4941361

>>4941342
Are you sure that wasn't accurate emulation?

>> No.4941376

>>4941361
The PS1 KF games absolutely chug on real hardware, so I wouldn't be surprised if that was indeed accurate, even in the PS2 game.

>> No.4941380

>>4941361
Nope, it made the thing too unplayable, and it looks fine on Youtube. Maybe it was just my rig. I will have to try again in the future

>> No.4941384

>>4941380
AMD?

>> No.4941393

>>4941384
AMD FX8350 and GTX 760
I mean, I'm not one to fiddle with emulator settings and whatnot, so maybe all I needed was to tick some box.

>> No.4941417

>>4941393
Consult this chart any time you're buying for emulation:

https://www.cpubenchmark.net/singleThread.html

It's really hard to multi-thread

>> No.4941552

>>4941376
KF3 ran fine on my ps2, but I can confirm that KF2(KF in the US) has framerate problems no matter what you play it on.

>> No.4941590
File: 228 KB, 600x450, 1513137517437.jpg [View same] [iqdb] [saucenao] [google]
4941590

Anyone that actually likes kings field is contrarian as fuck. the graphics are terrible, the combat is terrible, the enemies kill you in one hit. the whole game is a maze and is convoluted as all hell never knowing where to go. Shadow Tower i can see people liking, but i cant see anyone enjoying this outdated piece of shit.

>> No.4941595

>>4941590
Draw a map on dot paper, nub

>> No.4941603

>>4941590
Imagine being this plebeian

>> No.4941608

>>4941590

Must suck being a zoomer.

>> No.4941793

>>4934792
So I just realized that I'm dumb and have been playing the second one when I was suppose to be on the first one.
Is it worth going back first or should I just finish 2 and then do 1 in japan?

>> No.4941797

>>4939564
that room with a million skeletons shooting arrows at you

>> No.4941854

>>4941797
>he didn't shoot the bell with an arrow to cause them to despawn

>> No.4941863
File: 2.81 MB, 800x600, HG2.webm [View same] [iqdb] [saucenao] [google]
4941863

Dumping Hungry Ghosts footage

>> No.4941864

>>4941793
2 is a direct sequel to 1 but shares very little lore except the protagonist of the first one is now the King and the reason Alexander goes to Melanat. You can safely do those two in any order.

3 (2 in the US) has heavy references to both prior games, takes place after 2, and having played both will increase your enjoyment of them by a ton. Besides many nods and continuation of lore, there's at least one puzzle that will make zero sense unless you've played the first one to completion. Play the other two if you can, but if you're not enjoying them, I think 3 is the best in the original trilogy and stands well enough on its own.

4 takes place in a separate world and doesn't seem to have any relation to the earlier games lorewise.

>> No.4941870
File: 163 KB, 1200x1200, king's field vs dark souls.jpg [View same] [iqdb] [saucenao] [google]
4941870

>>4941590
How does it feel to be a brainlet?

>> No.4941873
File: 1.13 MB, 800x600, HG3.webm [View same] [iqdb] [saucenao] [google]
4941873

>>4941863

>> No.4941874
File: 1.74 MB, 800x600, Hungry Ghosts.webm [View same] [iqdb] [saucenao] [google]
4941874

>>4941873

>> No.4941912

>>4941873
>literally a hungry ghost
nice
>>4941874
>>4941863
Looks good, really gives off that Shadow Tower Abyss vibe, though it looks a lot less subtle about it

>> No.4941918

as a child who was mercilessly sodomized by their uncle, i'm really glad that from software gave us a game that resonates so well with the molested. i've never met anyone else who liked this series who wasn't also fucked by some family member or another, so King's Field has become something of a point of bonding along with the other canonical incest rape games (Dizzy's series and Jet Force Gemini).

>> No.4941943

>>4941918
I can't disagree

>> No.4941947
File: 36 KB, 320x240, baroque.jpg [View same] [iqdb] [saucenao] [google]
4941947

>>4941912
>though it looks a lot less subtle about it

While Shadow tower abyss is a personal journey into the unknown and rediscovering lost civilizations, Hungry Ghosts is purgatory and redemption. Redeeming yourself of the sins you have committed during your life. It's in your face but with good reason. Demonic entities and tortured souls confront you and challenge you about your misdeeds. Answering questions can determine your ending so be wary. Give it a shot.

>> No.4942004

Is there any way to fix the slowdown in 2 yet? RetroArch mednafen gives an overclocking option that significantly improves the frame rate, but it still hits a hard cap, as though the overclocking is still limited and needs to be higher to eliminate the slowdown entirely. Is there a way to increase the overclocking or do I just have to bear with the slowdown?

>> No.4942164

>>4934792
The King's Field games probably have my favorite atmosphere of any series. I was into it as soon as this gloomy shit welcomed me to Floor 1.

https://www.youtube.com/watch?v=nKihr3xBolE

>> No.4942256

Might as well post Hellnight
https://youtu.be/fMgKiwKmRi0

>> No.4942919

>>4942256
Wasn't that schoolgirl an alien or something?

>> No.4942947

>>4942256
I beat Hellnight years ago, but I can't remember any of it except for the monster chasing you for most of the game.
Strange thing that happened after I played it, a week later I found a used copy of the game in my local pawn shop for like $10. It creeped me out because the chances of finding such a rare game in my little town and right at that precise moment were practically zero. In fact, I never saw it again, and for some reason I didn't buy it. Now I see that it goes for $150 in sites like ebay...

>> No.4943053

>>4942919
I dunno.. But I could post that route 66 game too

>> No.4943359

Thanks for reminding me about this series. I rented King's Field II (NA version) a few times back around 1997-1998, and used to own the first King's Field (NA), but I never got around to beating either of them. I should probably pick up some ROMs and have at it again.

https://www.youtube.com/watch?v=tggbTHL1mAw

King's Field II was an absolute blast back in the day.

>> No.4943763

>save the best music for the credits
https://www.youtube.com/watch?v=-WdIHeJVEHY

>> No.4943979

>>4934792
no

>> No.4945052

>>4943979
fuck you

>> No.4945059
File: 201 KB, 1280x1280, 4e3b1af8-6ba4-48b9-a46f-32e104abf28f1.jpg [View same] [iqdb] [saucenao] [google]
4945059

>>4935057
>It's just Ultima Underworld except everything about it is shittier
>every 3D first person dungeon crawler is ultima underworld
>lets just ignore that the gameplay is totally different
>>4934792
>Is this series any good?
4 is good. Everything else is kind of meh.

>> No.4946410

>>4945059
>slowest game is the best

What did he mean by this?

>> No.4946447

>>4946410
Slowest and weakest atmosphere too. It's only real improvement is that it looks much better than the previous games.

>> No.4946668

Playing the fan translation of KF1 japan and am at level 3 now. I was drawing my own map on the first floor because I kept getting lost. Then I got the map and felt pretty dumb. Still drawing it out for each one though since hidden stuff.
Felt like the beginning was the longest part, so far though with how floor 2 and 3 is going.
Is there more than 1 phantom rod?

>> No.4946985

>>4946668
There's a few.

>> No.4947209

>>4946985
Alright cool, accidentally wasted one and was hoping that wasnt it.
I only played their PS2 titles and onward and damn they make a lot more sense now.

>> No.4947407

>>4935071
>XD

Kill yourself.

>> No.4948061

>>4947407
Eric, simply eric.

>> No.4948389

>>4941863
Game pls??

>> No.4948398

>>4948389
Nvm I thought you were memeing with the hungry ghost thing lol

>> No.4948738

>>4947407
upvoted

>> No.4948931

>>4941947
Shadow Tower is about a journey into the darker reaches of the self. Each layer represents different layers of mundane reality that our spiritual essence is imprisoned by, by going through that which your mind does not wish you to see and conquering it and absorbing it into yourself, you make yourself greater by becoming the sum of your parts.

This world is a reflection of our soul, and everything that we see as monstrous in it is a shadow cast from our own light.

>> No.4949336

>>4948931
Deep.

>> No.4950461
File: 154 KB, 558x976, 1532122670317.jpg [View same] [iqdb] [saucenao] [google]
4950461

>>4941590
>Graphics are terrible
Most PS1 games would look bad in a first person perspective

>Combat is terrible
It's clunky but it functions. The point is patience and strategy.

>Enemies kill you in one hit
Bullshit unless you harassed the big kraken in KF2

>Whole game is a maze
Each game has a map, maybe you should use it.

>> No.4951164

>>4941863
Are there weapons other than spears? I like the look of the spear I'm just curious.

>> No.4951841

>>4939901
eh, I loved Dark Souls and when I heard about King's Field I took a look at it. It looked more like clunky early-3D RPG than action so I just moved on. I don't get why people get obsessed with declaring FROM to be either overrated hacks or incredible genius. Lots of great developers have less-great titles in their history if you go back far enough.

>> No.4951881

>>4951841
You should actually play it, because King's Field 4 at least very much shares the same elements of a large connected world with many shortcuts to open. The level design is what I found most engaging about it.

>> No.4952310

>>4939901
souls games got really big and a lot of people who have high patience for vidya discovered froms old games as a result of getting into souls, so now a lot more people who are able to enjoy games like armored core and kings field know about them and are excited to talk about them. they're not all great games, but there being a resurgence in interest of them isn't a bad thing. perhaps in the future it means we'll see more traditional style games coming out of from software, like a new kings field or old fashioned armored core.

>> No.4952460

I'd rather replay Shadow Tower on PSX than literally any souls game, and I beat those games with ridiculous base level challenges for fun.

>> No.4953072 [DELETED] 

bump

>> No.4953494

>>4951841
I played it entirely out of curiosity and not because I think FromSoft is the best company out there. I can say that the King's Field series is surprisingly comfy and a fun time if you like older style rpgs.

>> No.4953887

So now that I'm up to level 4 in KF1 and pretty comfortable with my gear since I bought the few items from the stores I was missing to get a better helm. Does it get difficult again or is it like their other games where the main challenge is just surviving the beginning when you have no idea where or what anything is?
Hoping I can open the dragon doors soon because they are teasing me so much. I've been drawing a map as I go since the in game one doesnt cover everything well and I was before I even got the in game one so I just continued and was also trying to find secret walls but I know theres at least a few I missed.

>> No.4954952
File: 253 KB, 603x621, 1399213997215.png [View same] [iqdb] [saucenao] [google]
4954952

>>4951164
You can grab a crossbow which you pull back the right analog stick to load a bolt and release to fire it. It's dope.

>> No.4955174

>>4953887
there will be some more dangerous enemies and level curve stuff but you will never open a door and find a room full of laser eye balls that all target you at the same time or anything

>> No.4955202

>>4953887
Dragon doors are near endgame and not required. You'll need to trigger a specific event to open them. It's hard to find, but you'll know the event when you get it.

>> No.4955721

>>4955174
Okay I figured it wouldnt be too bad.

>>4955202
Cool thanks, hopefully all this backtracking ends up worth it

>> No.4955849
File: 16 KB, 256x256, zegrsLv.jpg [View same] [iqdb] [saucenao] [google]
4955849

>>4954952
That sounds awesome thanks!

>> No.4956590

Well I finished KF1 japan.
Only missed one weapon after checking which is pretty good for me.

Is KF2 more of the same?
So far all I can tell is that its got serious frame rate problems.

>> No.4956861

>>4956590
KF2 was the weakest in the series for me, but it has some great puzzles, a really expansive interconnected map. Interesting weapons and armor. It also introduces the magic crystals, which means you have a LOT more options for spell usage compared to the original.

Downside to KF2 is the framerate issues, which is going to be a problem no matter what medium you play it on. There's some well designed areas, but most of the game has the same drab, grey corridors.

>> No.4956913

>>4956590
KF2 is more free and open. You're running around on an island where everything is connected instead of just going through a series of separate floors.

>> No.4956932
File: 74 KB, 500x443, F5481294-81CF-48EF-AE4B-BCE1A41C013E.jpg [View same] [iqdb] [saucenao] [google]
4956932

I prefer Shadow Tower over it

>> No.4957035

>>4956932
Was this the one that had no music at all? What a piece of shit

>> No.4957070

>>4956932
I tried this but the hitboxes felt really shitty and the lack of music was questionable. Might try it again but I don't know if it's my thing.

>> No.4957138

Anyone here ever play HUNGRY GHOSTS?

>> No.4957179

>>4939965
>As for Dragon's Dogma, I don't really understand what happened there. It was successful enough to have an expansion pack, PC port, and a remaster, but no actual sequel. I can only blame Capcom.
it got an mmo and itsuno's working on dmc5 now. it'll probably get a regular sequel after.

>> No.4957221

>>4934792
I just finished King's Field 94 and Shadow Tower Abyss shortly after playing them for the first time, and had a decent time. I went into KF expecting pure obtuseness, getting lost beyond hope, extreme difficulty, fucking up builds, but no... it was actually a decent time and the game was surprisingly breezy and short considering the genre. You do move slow as fuck and some of those first enemies are the hardest, but beyond that you level up surprisingly fast and the game is fairly short, with many shortcuts unlocked throughout. I used a widescreen hack, an overclock, and rendered at 2x resolution, so that helped the experience a bit.

>>4935057
I want to love Ultima Underworld so much. I really do, but I've dropped it like 3 times now. The GBA tier resolution occupying only a quarter of the screen and insane texture warp doesn't help, but also I just find it incredibly hard to navigate and figure out what to do and just end up getting bored. That Unity "source port" thing seemed better in the visibility department, but had an incredibly buggy UI, and monster/combat behavior just seemed off. Is it any better now? Should I just stop being a faggot and play the dos version? I think I spoiled myself on System Shock 1 which just seems like UUW but better and doesn't run in postage stamp mode.

>> No.4957340

>>4957221
>I want to love Ultima Underworld so much. I really do, but I've dropped it like 3 times now. The GBA tier resolution occupying only a quarter of the screen and insane texture warp doesn't help, but also I just find it incredibly hard to navigate and figure out what to do and just end up getting bored. That Unity "source port" thing seemed better in the visibility department, but had an incredibly buggy UI, and monster/combat behavior just seemed off. Is it any better now? Should I just stop being a faggot and play the dos version? I think I spoiled myself on System Shock 1 which just seems like UUW but better and doesn't run in postage stamp mode.
you should try giving dungeon master on the SNES a go, you probably won't finish it but just finding out how that game works and hearing some of the music is a good time

>> No.4957407

>>4956932
Needing to be within kissing range to hit something turned me off to be honest.

>> No.4957451

>>4957035
>t. pleb
That's not neccesarily a bad thing, it just had very little ambient sound also

>> No.4957524

Isn't there a PC level editor for this game called Sword of Moonlight or something? I remember reading about it when I first found out about these games.

>> No.4957540

>>4957524
Yes, it even comes with it's own version of KG1

>> No.4957541

>>4957524
That's exactly what it's called, yeah. You can get it for free from an English fansite, and there's even a 'remake' of the Japanese KF1 built in the engine that's been translated.

>> No.4957543

>>4957541
>>4957540
serendipitous

>> No.4957663
File: 649 KB, 300x300, 1493052388368.gif [View same] [iqdb] [saucenao] [google]
4957663

>>4956861
>>4956913
Alright thanks.
I like that there is already more varied environments so its a little easier to remember where areas go. Not drawing a map this time because I can remember well enough so far.
Really enjoying the sprint for backtracking though and having more magics right away is a lot better if I could figure out how to restore MP without using my precious few items. Is there any point to have copies of keys made? Seems like a neat but weird feature when so far only the rhombus keys end up actually used and I have enough so far to not worry especially when you can pick them back up. I want to use it since if its a feature it probably has a use but I cant figure it out if I should yet unless my silver key is only one use which it shouldnt be right?

I tried to use emulators that supposedly could alleviate the speed issues with overclocking but neither would even start the game properly even with adjusting settings accordingly. I'm not the best by any stretch at figuring out emulators so I said screw it.
Please say only this one has the framerate issues, I'm fine with a slow speed but the wild inconsistency makes it really jarring when your fighting.

Anyways great games and hope I can get though 2 and start 3 soon. I love the ps1 but these graphics are not quite evergrace or eternal ring which is what I started with from these devs haha. I'm sure once I can open more things I'll be enjoying it more. This beginning romp is always the most dangerous it seems.

>> No.4957808

>>4956932
I prefer Shadow Tower's weird monster variety and character leveling system, but the item durability is a bit of a drag.

>> No.4957826

>>4934792
I played King's Field 2 (Kings Filed 1 in the US) on my PSP a few years ago.

Early game is punishing.
You need to learn to circle-strafe and duck in and out to score hits while avoiding damage, and keep note of where healing fountains are.

Once you get magic and the bow, it get a LITTLE easier, since you can kite some enemies

Eventually, you unlock the central shrine area and start activating healing fountains in it, and pick up bottles that let you carry around 2-4 healing potions for free and it gets really fun.

You push out further and further into areas and it really feels like a primitive FPS dark souls.

Then, near the end, you get the moonlight blade and destroy everything.
In true From fashion, the final boss is a cakewalk thanks to it.

>> No.4957841

>>4957663
The low speed in KF2 is fine.
You'll appreciate it in the beginning where the game is lethal as hell and you need to react faster to things.

>> No.4957878

>>4957663
Rhombus keys and another very important key of which there are only two of are the only ones that have any point in copying. You only need two of that particular key, so it's just a nice feature where you can skip finding the second one if you have enough gold.

>> No.4958002
File: 116 KB, 550x825, 15492080_1201395989914948_6958387727010631849_n.jpg [View same] [iqdb] [saucenao] [google]
4958002

>>4957878
Okay thanks, I think I know what your talking about with the two keys already.
So its just a way to skip certain segments by getting a few keys early then? I can dig that.

Getting my ass beat by these "bosses" though even though I only tried once so far. Just found the bow finally and am hoping it kills a big bug a little easier. Good stuff.

>> No.4959029

>>4958002
I think you have the air cutter by the time you fight the bug which can shoot through the bugs she summons while hitting the boss

this is a great way to level magic and at that point in the game you should burn every source of MP you have alternating your magic shots and weapon strikes hoping the boss goes down

you can get a lot of crystals by farming the termites too if you want to break the game's economy for whatever reason.

save your crystals though, do not sell bits of crystal for money. they're for crafting.

>> No.4959235

>>4959029
Thanks, and thats how I got through tough bits in the first one using the magic to stun them for free hits and combos before your just over powered.
I'm much further along now and am enjoying it way more than the first just because of the feeling of exploring the island from west coast to east coast.
How do you use the small crystals? I have made a few flasks with the normal ones but the small pieces dont seem to do anything and sell for poop so I didnt bother with that either.

Just finished the earth shrine and the rest of big mine and went back to get stuff from the kings castle before heading to the next region since the demons and way too many fire balls keep wrecking me. Got both gold and silver keys and three maps so I think I'm doing pretty good so far.
Really enjoying all the different magics as well in this one. Hope 3 and 4 are just as good if not better because this train aint stopping.

>> No.4959240

>>4957663
The other games aren't free of framerate issues, but it's at least nowhere near as extreme and jarring as in KF2.

>> No.4959431

>>4959235
small crystals can be used to craft arrows which you probably already know are OP

its not necessary to win of course, just a convenient thing you can have

>> No.4959458

>>4959431
Oh really? I was under the impression it took large crystals from the menu.
Thanks, and they are very OP with the ring.
I wouldnt be doing half as good without the fortune teller lady honestly.

Just got to the ice cave and once again got my shit shoved in. I'm assuming the fire magic is really that necessary and the flame sword wont cut it? Because holy shit the number of swings before I nearly died and bamboozled myself out of a warp.

>> No.4959487

>>4959458
I think the flame sword might just not really have enough fire on it. Weapons that have one damage type really high tend to out-perform weapons that give you multiple types of damage together.

the trade off is that they're usually heavier requiring more stats to recover stamina at an acceptable rate

>> No.4959549

>>4959487
Yeah I'm going to use my best fire against them this time around.
I had no idea the stats affected stamina recovery, pretty neat for how simple it seems playing it.

>> No.4959552

>>4959549
you need big muscles to swing a big sword

>> No.4960378

>>4959458
for the ice enemies magic will definitely be your primary form of damage, iirc flame wall or whatever that spell that lingers can do a good amount of damage on them. Your melee weapon against them should be focused on a good stamina regen rate so you can stunlock them, damage output isn't as important.

>> No.4961081

if I liked daggerfall would I like king's field

>> No.4961876

>>4961081
if I liked king's field would I like daggerfall

>> No.4961918

>>4961081
That would really depend on whether you can adjust to playing dungeons that aren't completely insane in their geometry
>>4961876
definitely, if you're a furry

>> No.4963062
File: 7 KB, 89x328, MnltSrd.gif [View same] [iqdb] [saucenao] [google]
4963062

Ahh, you were at my side, all along.

>> No.4963606

KF2 was fun the final bosses were tough surprisingly.

Started 3 now on ps1. Are there suppose to be unavoidable traps in a lot more places than before?

>> No.4963617

>>4963606
You mean the wall spears? I don't recall them being used too often throughout the game. There is one specific dungeon that's heavily filled with traps and bullshit though.

>> No.4963971

>>4963606
Did you get the darkslayer in KF2? I didn't figure out the password to get in the temple and get it until after the game's credits...

There are very few wall traps in KF3 compares to 2, it's just they come out faster and are a lot more deadly. Not unavoidable.

Unless you're talking about active wall spears, which are pretty hard to avoid but most are in optional areas or have a way around.

>> No.4964004

>>4963617
>>4963971
Okay, I'll get back to searching walls then. Hopefully they dont one shot me now or much longer.
Does this one have a map like the others or rather is it early on? I havent been drawing one because 2 had a map early on so I hoped I could find one here as well. Got to some training area I think and managed to get my first real shortcut back to the village though which is nice.

>>4963971
I got the dark slayer only because I was backtracking through nearly every room once I got stuck on necron and saw the clue. It felt pretty nice and also lucky.
I know I didnt get everything though despite trying to search most walls. I never got a rapier style weapon and there was a grave on the east coast by the two lighthouses I died trying to get to.
Got all the best magics though according to the credits so that was awesome.
I liked the ice dragon a lot since Eternal Ring was my first From game

>> No.4964035
File: 2.02 MB, 4512x3008, IMG_38902.jpg [View same] [iqdb] [saucenao] [google]
4964035

>>4963062

>> No.4964867

>>4964035
How do you get the moonlight sword in KF2?

>> No.4965408

>>4936961

Say what you want about Dark Souls, i respected i the moment i started for only telling me what the basic controls were before letting go of my hand and using a demon to put my ass through the floor.

The lack of hand holding was a breath of fresh air. It's also the only game released in the last ten-fifteen years that i go back to play again from time to time, other than that i only do that with retro games. Replay value is a lost art in games today.

It's not perfect, but i enjoy it.

>> No.4965410

>>4965408

Respect it* the moment it*

Christ i need to proofread my posts.

>> No.4965431

>>4965408
Are you talking about Demon's Souls? because you don't die at the beginning of Dark Souls, that game is for men with vaginas in their heart

>> No.4965478

>>4965431

Im talking about dark souls. I played Demons before it, but didn't figure out how things worked till i was part way into dark souls. Demons souls was easier in my opinion.

And yes, i died to the asylum demon the first time i fought him, i hesitated on the plunge attack and he womped me through the ledge, then eventually killed me. I was fatrolling in the starting knight armor and got punted through every pillar in the room.

>> No.4965795

I'm enjoying KF3 but this part where my progress was hindered because I didnt talk to the right NPc enough times after a certain event was pretty stupid.
Should I be holding onto the magic crystals I'm finding? Seems like they just increase your attribute for the element.

>> No.4966000

>>4965478
>i died to the asylum demon the first time i fought him, i hesitated on the plunge attack and he womped me through the ledge
I don't understand the forced encounter with dragon god in demon's souls is the only introduction fight in souls that you can lose

Vanguard and Asylum demon shouldn't physically even be able to hit you unless you put down the controller for some reason

>> No.4966016

>>4965795
there's no reason not to use the crystals immediately, unless they recover your mp or something which is not a big deal, you get figuratively endless mp

I don't even know what to say to you if you don't talk to NPCs repeatedly in a jRPG and you think it's not your own fault

>> No.4966331

>>4966016
I actually enjoy talking to NPCs a lot. KF3 also takes a different route with how NPC conversations work compared to the others in that you can see all the dialogue without leaving the conversation.
If he had done what every single other NPC in the area did and move on with his dialogue after the quest it would be fine, but no instead you get
>talk to NPCs for goal
>complete goal
>all npcs thank you with some rewards and dialogue
>still cant progress to next area
>dick around until the NPC you helped is fully cured and gives you an item
>a single seemingly random NPC who only talked about food and unrelated stuff is now a helpful person
>every other NPC has no extra dialogue or anything
The dick around part shouldnt exist, he should help you after you complete the goal like with all the other NPC rewards.

Anyways I'm done ranting about that bullshit, about to enter the shrine of wind or something. How long would you guys say the game is? I havent tried to progress on the lake until I poke around the wind shrine first. Been too busy with backtracking for extra stuff once I got the magicians and jail key.

>> No.4966335

>>4965795
You can safely use them right away, though they might have bigger stat increases if you actually have the corresponding elemental spell unlocked.

If you're worried, just wait till you get all four elemental spells before using them.

In KF3 additional spells are unlocked through training that element and raising the attribute. Magic crystals help but they aren't the only way this time around.

>> No.4966392

>>4966335
in kf3 you actually benefit most from using crystals asap because you won't gain element levels on normal level up until you've unlocked the element, this is why older players often speedrun to get the first verdite chunk (in king harvine's wind temple/tomb or whatever iirc) before they start killing monsters

>> No.4966704

>>4934792
I have the second one, its got great atmosphere and i enjoy the simplicity.

>> No.4966791

I really enjoyed playing King's Field II (PS1 US version) last year. I didnt beat it but got pretty far. It's difficult to get into at first but definitely a unique experience if you dont mind getting invested.

Thats the key to it: you have to invest a good amount of time into it to enjoy it. you gotta live and breath kings field for a bit

>> No.4966936

>>4966335
>>4966392
Okay thanks for the info guys. I'm hopefully going to be unlocking my other 2 elements soon once I get back at it tomorrow.
I like this ones presentation a bit more but the sprawling world can be annoying at times backtracking. Its nice that the villages arent just two buildings in a square though haha.

>> No.4967003

>>4964867
U hav to glitch the fuck out and walk over guyra's neck as soon as he strikes at you

>> No.4967012

>>4967003
Damn that sounds like a pain but I'll have to try that.

>> No.4967330

>>4935190
it is now

>> No.4967417

Finally got all the elemental magics in KF3, seems to be taking longer to progress than the previous games.
My only problem now is that I have like 3 places to choose from and no idea what I want to try, its actually exciting compared to the start haha.

>> No.4967619

>>4957035
It was suppossed to have a soundtrack. You can still hear remnants in the credit sequence and demo movie. The OST was instead utilized for Evergrace.

>> No.4967798

>>4935071
Only if it's getting a physical release

>> No.4968534
File: 57 KB, 597x576, 1531900640511.jpg [View same] [iqdb] [saucenao] [google]
4968534

>>4966000

Ha ha ha. You're subtly telling me i suck. Funny guy. Laugh laugh laugh.

Not everyone here is a gaming wizard that masters something the moment they hit start, anon...

>> No.4969132

>>4966000
>still bragging about demons and dark souls in 2018
anon...

>> No.4969153

>>4966331
the whole game is only like 20 or 30 hours and that's presuming you get at least slightly lost

if you pay attention to what the NPCs are actually saying they will tell you a lot of shit, like maybe who is bringing that guy all that food or what their job used to be before they stayed inside fearing monsters for the last several weeks

>> No.4969157

>>4966936
>I like this ones presentation a bit more but the sprawling world can be annoying at times backtracking
you'll find a tool to help you out around the time things get really far away, don't worry about it

>> No.4970085
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4970085

>>4969157
Yeah I'm towards the end now and having that tool is pretty great. I can see a lot of their modern games in this one and its pretty neat.
Fuck the passage of death though, just spent over 2 hours combing every nook and cranny and died far too many times not counting the attempts I made way earlier with way too little health.

Quick question though, do most people end up with 2 royal keys? Seems like an odd thing to include two of and one I found was in a pretty damn well hidden spot. I also missed the early jail key somehow too until checking back in old areas so that was fun wondering why the hell I didnt have a bow forever.

>> No.4970105

>>4970085
make sure you learn sword magic from veyrac before you use the ring on the fountain

>> No.4970232

>>4970085
Well, there are multiple royal chests, though I'm not sure you need a key for each one.

Did you find the trapped wall with spikes way at the beginning of the game by the way? that suspicious little area with so many spikes and skeletons hiding in it

>> No.4970237

>>4970105
Doesn't Alex just teach it to you himself?

>> No.4970528

>>4970105
>>4970237
How do you learn sword magi from him? I talked to him completely a lot. The fountain guy seemed to teach me something though and a new sword I got definitely shot magic when I tried.

>>4970232
You only need one for all of them I just thought it was odd that there was one in the most death ridden place ever and another with zero enemies guarding it at all. I found the second one in the castle courtyard first as usual haha.
Yeah I found the hidden chest in the beginning, I spent a lot of time searching walls and backtracking so I'm confident I have a lot of the gear.

Do I have to buy the orladins keys? THats one of the few isde objectives I still need to go through but I still only have one and there were more than 1 door in the area. Hoping the last area before the castle will have a bunch of them or I'll just start buying them.

>> No.4970547

>>4970528
>Do I have to buy the orladins keys?
I can tell you that sometimes you'll use orladin keys to open doors or chests and you'll actually get more fucking orladin keys, but sometimes you'll get super great items, and there's basically no way to predict the most efficient way to use them. So buy some if you plan on exploring.

Right near the end of the game there's a lot of optional areas and treasure and it's all way more than you actually need. There is a way to change the ending but everything else is irrelevant.

I won't spoil it for you or anything, but you have to use an inexplicable item in a key location that is not inside the castle itself, but isn't far away either.

>> No.4970771

>>4970237
>>4970528
there's two levels of sword magic, if alex taught you the second level then you probably already learned it from veyrac

>> No.4970773

>>4934792
This is the Dark Souls of PSX era

>> No.4970779

>>4970771
>there's two levels of sword magic, if alex taught you the second level then you probably already learned it from veyrac
is that even true though, what if you only need the stats and the dialogue just tells you that you have them

>> No.4970780

>>4934792
Hydlide 3d is superior to this piece of diarrhoea donkey dick cowabunga piece of fuck

>> No.4970790
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4970790

>>4970780
>hydlide 3d
You mean virtual hydlide and yes I agree

>> No.4971397

>>4970547
I ended up not needing to buy an orladin key at all because I got really lucky on how I used them so I never ran completely out once I had more than the single one you get in the beginning. Definitely far more loot than you would really need but better than nothing.
Now that I did just about everything I could muster across the game I'm saved in the beginning of the castle. Probably going to do one more round of talking to npcs since I finished a bunch of other stuff and that usually ends up worth it. Thats really cool theres two endings though, I hope I got the good one after everything I went through, it was a long and tough journey.

>>4970771
>>4970779
I hope so, is there a way to know if you got the level 2 magic?
I feel like I missed it but who knows, I probably missed a lot of stuff. All I know is that my triple fang shoots blasts of energy and I also talked to the guy at the fountain so I hope so.

>> No.4971586

>>4971397
I think the combo for level 2 magic is square>triangle>cross in quick succession. It will have a different animation than the normal timed press during your swing sword magic (you will know it's different because it will be insane and OP)

anyway I know for a fact that the triple sword has two different spells so give it a try.

as for the ending, it's definitely worth it to solve the mystery, it's not some dumb or trivial difference, it's exactly what you actually care about if you played the game

>> No.4972182

>>4971586
Yeah pretty sure i screwed up getting the level 2 sword magic because the guy in cason taught me it when I was going back to everything before the castle but after the fountain dialogue. Probably didnt have the requirements met before, although to be fair I used the ring at the fountain a bit earlier than I should have apparently since I didnt hesitate when I first saw it.
This game is really depressing in its tone and plot though, a lot of the npcs stories were surprising as well. Everything is almost the worst it can be aside from one glimmer of hope.

Finishing it up tomorrow then either going to move onto ancient city or maybe give shadow tower a shot.

>> No.4972203

>>4972182
You probably just need more stats for the sword magic, it's not missable, I assure you.

It's worth it to see both endings, and you'd really have to be trying to do it on purpose to lock yourself out of one, so don't worry about the order you choose to see them in too much.

>> No.4972306

>>4972203
You might be right, but I would hope I have enough stats at level 37. I do remember holding my sword in a different way once a while ago but had no idea how I did it.
Cant get the button combo to work either though but it was tough for me to figure out the timing of level 1 as well. Maybe I'm just pressing it wrong.
I didnt have timing problems in the others as much.

I was looking at some old reviews for the game when it came out as well and damn some people sure do love to exaggerate.
"everything onscreen looks like it's moving underwater. A melee round against a low-level creature can take up to five minutes to complete."
When I stumbled upon the first proto-quelagg and died in two hits I came back with my shitty weapon and hit it like 20+ times and it still only took about 2 minutes tops. Every KF starts you off weak but I had the easiest time getting stronger quickly in this one.
Obviously this series isnt for everyone though because he even admitted at the end of it if you can handle the slow pace its got some great content waiting.

>> No.4972312

>>4972306
>Cant get the button combo to work either though but it was tough for me to figure out the timing of level 1 as well
it's the three buttons in sequence (not simultaneously!) as fast as you can press them, and I'm not totally sure about the order that's just what I remember

>> No.4972369
File: 65 KB, 500x375, 1406658751589.jpg [View same] [iqdb] [saucenao] [google]
4972369

>>4972312
Okay I just got back on the game real quick to try some things and I managed to get it. Turns out its actually cross square triangle, or event attack magic if you dont have default mapping. The timing is tough still but damn the triple fangs attack looked sweet.
Thanks for the help though anon. Any idea what seaths weapon does for level 2? I just kind of held it there. I could just look up a list instead probably but sharing info on old games just feels more natural than hoping gamefaqs has content for this niche series.

>> No.4973578

>>4972369
>Thanks for the help though anon. Any idea what seaths weapon does for level 2?
I think it's a buff, it probably either prevents damage or increases the elements on your sword (check the status screen)

>> No.4973997

>>4967619
>The OST was instead utilized for Evergrace.
Thank god they used it for that garbage game, then. What an atrocious music it had.

>> No.4974001

>>4957138
Somebody clearly has because it was mentioned a few times in the thread already

>> No.4974003

>>4973997
I really like the music in that game

aren't you just a hater?

>> No.4974019

>>4974003
Some of it is okay, but then you come back to this
https://www.youtube.com/watch?v=WGJbuHUbw8k&list=PLE91CF4757495992F&index=6
To say you like this, is to be a contrarian.

>> No.4974047

>>4974019
man I love that shit, I'm willing to admit that I absolutely cannot listen to it without it making my ears numb, but in all technical aspects it's great, conceptually, as an idea and an experience I like it even though I'm physically not able to withstand it. it's music that really holds nothing back and just slams through like unfeeling nature and chaos of weaponized vibration.

basically it's punk as hell and if you hate it you're a fucking poser

>> No.4974341

>>4974019
I unironically enjoy this track when its allowed to play to its full extent. When you just hop into the shop to get an herb its the worst because of that intro. Sounds like three different bands competing in the same store, I mean can you imagine that? Who the hell thought that was what they needed for the location you would enter over and over.

>> No.4974376

>>4941947
so i dont know about hungry ghosts, but im wondering, are there any overt religious references in it? It's something about games that I find interesting.

>> No.4974378

evergrace had so many problems but the worldbuilding it did have was great. The music is kind of neat, considering the person that composed them can't even read music.

tfw you realize that the world they're in takes place inside of a fruit on one of the sacred trees, but it's never brought up except from the kino intro and some subtle hints in an optional area near the end

>> No.4975054

>>4973997
Evergrace and its sequel are shit but the soundtrack is outstanding and unique. I never heard anything like it again. Go ahead and tell me the menu music isn't mesmerizing https://youtu.be/Yc5SGUIAhtM

>> No.4975065

>>4934792
King field it basically the dark soul of the snes

>> No.4975072

>>4975065
its the dark soul of undertale

>> No.4975080

>>4974376
It doesn't refer to Christianity specifically. Just a general idea of the afterlife shared by many religions.

>> No.4975081

>>4939912
Looks cool but the game is alright. It basically consists of branching paths that eventually lead to the same linear path in the end. The game play consists of you using the same basic attacks throughout the game, poorly executed puzzles, and annoying gimmick bosses. Which is a shame cause the whole atmosphere and feel of the game is great; it’s just that it’s falls short in the gameplay department.

>> No.4975143

>>4975081
Yeah I agree with you. I got carried away with the aesthetics and it's obscurity in the ps2 archives. The levels are pretty small, weapons are minimal, grabbing items and pulling away from phantom jaws gets tiresome and the enemies have similar attack patterns.

I would call this a rough gem, something to pass the time with. It's just a shame that I won't be able to find a game with this kind of aesthetic ever again. It's just that good. Especially when you're playing in the dark. It's immersive as hell.

>> No.4975657

>>4975080
i'll be an autist and say the "hungry ghost" is a reference to buddhism....

>> No.4975721

>>4965431
>Are you talking about Demon's Souls? because you don't die at the beginning of Dark Souls

It's entirely possible to get your shit pushed in by Asylum Demon when you're bare-assed and miss the open door to the side.

>> No.4975762

>>4975080
Do you know if ps1 baroque or even king's field does?

>> No.4975782

>>4975080
what about shadow tower

>> No.4975841

>>4970773
It's the Dark Souls of videogames.

>> No.4976639

>>4975782
The king's field games have their own little mythology involving the two dragon demigods and the god they spawned from. Shadow Tower never really addresses religion other than the tower being populated by demons. (One of the first rooms in the game is a church, however...)

The sequel has even less to do with religion, maybe shinto or buddhism if anything, but you can tell from the intro it's more sci-fi compared to the first.

>> No.4976886
File: 52 KB, 555x328, eternal-ring.jpg [View same] [iqdb] [saucenao] [google]
4976886

Well I finally finished Kings Field 3, was a pretty good time but 2 handled some things better. At least the gameplay itself was more consistent in speed though, that made 2 almost unplayable for me.
Should I move onto KF4 next or is one of their other titles better to move onto after the trilogy?
I plan on doing both shadow tower games as well after I'm done with their more medieval fantasy stuff. Just really been enjoying the first person dungeon crawling.

>> No.4976935

>>4976886
KF4 is great and so is Eternal Ring.

I really like the ending of Eternal Ring, and the whole game is very short so go ahead and play that one.

If you stretch your imagination a lot you could probably pretend that all FROM software games are in the same continuity even, and that it's all a story of how demonic tree science has ruined everything and trans-humanism solved absolutely nothing

>> No.4977358

>>4976886
May as well finish up the King's Field series if you're still enjoying the formula. KF4 is my favorite entry, though I wouldn't say it's definitively better than 2 or 3. They each have their own strengths and weaknesses.

>> No.4977694
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4977694

>>4934792
>Is this series any good?

Yes and no at the same time.
I say that as a huge fan of the series. It is basically a technically limited, first person metroidvania with abysmal controls and shit graphics (apart from ancient city)
If you cannot get beyond those latter two points you will have a bad time.

If however you can stand the slow turn speed and the basic (!) 3D graphics you'll be rewarded with very solid exploration, an interconnected open world, a good challenge, very good atmosphere, lots of enemy types, interesting items, a shit-ton of secrets and all in all grade-a first person dungeon crawling.

The reason why King's Field is so loved is probably because there are barely any other games like it.
There is Ultima Underworld - from which it takes a lot, but which has people struggle with controls even harder - and then there is Arx Fatalis, which tries to be UU, but according to people doesn't quite get up there (I believe that's questionable).

And that's it.
You read that right. There are no other games like King's Field. Most other first person dungeon crawlers are blobbers (LoG, Dungeon Master). There is still TES and Lands of Lore 2 but they aren't really dungeon crawlers with strongly interconnected levels. And it's been like this for over 15 years.

Currently the only hope for a proper King's Field 5 is really Monomyth, which is made by a single batshit insane anon in /v/s gamedev threads.
There's also Underworld Ascendant, but it looks more like thief (which is also good - just not King's Field).

>> No.4977706

>>4977694
>It is basically a technically limited, first person metroidvania
Except with a complete lack of powerups which is what defines a metroidvania.

>> No.4977806

>>4976639
any idea on baroque

>> No.4977867

>>4977706
>Except with a complete lack of powerups which is what defines a metroidvania.
>[citation needed]

Certain spells and items open up the world for you (at least in Ancient City). Count that as powerup.

>> No.4977881

>>4977867
There are literally only two key elements to the metroidvania genre, those being having a large world to explore and powerups granting you access to previously inaccessible areas. KF doesn't give you powerups, it gives you keys and switches to open paths. It's more like Zelda than a metroidvania.

>> No.4979212

>>4976935
>>4977358
I started KF4 and am up to the first mine with some better gear from backtracking. Its really slow but I'm getting use to it slowly. I tried Eternal Ring as well and liked it a lot but want to do this first since ER is so focused on magic.

>>4977881
I dont know what else KF4 has but I got a weapon that let me open certain doors and containers already which is what missiles do in metroid basically so theres that. I instantly went back once I got it and have some better gear now since I could finally get past certain obstacles.

>> No.4979264

>>4979212
KF4 actually has some pretty good backtracking in it, it's still lock and key but it really changes and opens up the levels in fun ways and has really good 3D environmental design

>> No.4979269

>>4976886
What did you think about the return to the first game's dungeon? Also, undead Merill-Ur (referred to as merlin in kf2's translation) is the boss you fight in there, Seath's chosen warrior turned into a slave of Guyra. Did you get both endings?

>> No.4979281

>>4979269
Is the revival magic in the ending the same as the revival magic that brings you back when you die? Do the both of you just become immortal shadow tower kings or living gods or something if the dragon fruit tree is reviving both of you?

>> No.4979450
File: 274 KB, 799x498, wall-05.jpg [View same] [iqdb] [saucenao] [google]
4979450

Kings Field 4 is fantastic, finished both pal and usa versions, pal version in 30% slower than usa.

Atmosphere is great music and mood are fantastic, and gameplay is quite satysfying, when you reach the forest and get some teleport stones the game becomes iamazing, shame the weapon upgrade system sucks.

>> No.4979454

>>4979450
>shame the weapon upgrade system sucks.
KF4 is probably the best one if you feel like just slamming everything with magic, unlike the weapons where you're always switching them too fast to level the magic just fucking owns and never stops

>> No.4979956
File: 2.57 MB, 1024x1241, 1419696305795.png [View same] [iqdb] [saucenao] [google]
4979956

>>4979269
I was so intent on doing everything I could I didnt get the bad ending lol. I had a feeling I knew what it was and I was right when I looked it up after. Can you get it by discarding the sword before you fight the king?
That return to KF1 was something else though and made playing the first game all the more worth it. Undead merlin was pretty difficult but the room after was stupid until I came back with ichrius armor. Such a good trilogy in terms of respecting the previous entries while having more world building.

>>4979281
I dont see why it wouldnt be. The series seems pretty intent on what dragon crystals do even in DaS1.

>>4979450
>>4979454
Seems alright so far, the more I play it the easier it is to deal with the move speed. The turning is pretty bad though still and the beginning killed my 3 times before I even did anything because I was getting my controls set and kept walking two steps to the right on accident.
Cant wait to get some magics, thats always one of my favorite parts.

>> No.4980386

>>4979956
I'm fairly sure you can just sell or discard the sword if you want the bad ending.

>> No.4981154

>>4979281
>>4979956
Vallad performs the revival on Lyle's bride-to-be. The dragon crystals could be seen as Vallad's gift on the world in order to enact his will. So they could be of the same sort of magic. After the ending Vallad departs from the world, so eventually the dragon crystals could run out?
Also, the dragon crystal seems to be able to cure any illness and even prevent a violent death, but I don't think it would stop someone from dying of old age. Vallad doesn't seem to disregard the natural cycle of life, as he could have revived many people that perished in Verdite, like Lyle's mother, father, and brother, he doesn't. So I doubt he'd allow anyone to become an immortal, endlessly reviving god-king.

>> No.4981997

>>4935185 This anonymous user sure got BTFO didn't he?

>> No.4982032

>>4981154
>So I doubt he'd allow anyone to become an immortal, endlessly reviving god-king.
Aside from the fact that there is always one around and you always become the new one by killing them. It seems very much like he just left the technology there because he's an asshole and ruins tons of planets while thinking he's great for inventing magic.

>> No.4982035

>>4979956
>Can you get it by discarding the sword before you fight the king?
yeah just put the sword on the ground anywhere and leave while you go beat the game. I think I said before that getting the bad ending is super easy if you already got the good one.

>> No.4984223

>>4979956
make sure you hang onto that clarity bracelet. KF4 has great magic, each spell has 3 tiers as you level it up, plus it has six elements instead of 5 like in 3 and 3.

>> No.4984330

>>4984223
>KF4 has great magic, each spell has 3 tiers as you level it up, plus it has six elements instead of 5 like in 3 and 3.

I think there are 6 elements and 5 crystals for each right? 30 spells all together

>> No.4984690

>>4979454
>unlike the weapons where you're always switching them too fast to level the magic just fucking owns and never stops


Unless you run out of mana which is rare as fuck in KF4. I think some weapons/items replenish mana (the trifang did in KF1) but until you get those - which is somewhere near end game - the mage build is absolutely useless.

>> No.4984869

>>4984690
Mushrooms seem plentiful enough but I'm not too far yet.
Does this game ever get a decent map?
Or is it just more things like the caretakers map?

>> No.4984878

>>4934792
THIDSD GANMED IDS DARRD SOWL OBVD PERDSTADSON GAME

>> No.4984919

>>4984690
It doesn't take long at all to gain access to the MP-healing fountain and the clarity bracelet, which is enough to allow for pretty heavy magic usage. MP-restoring consumables are also fairly common.

>>4984869
There is a better map in the game.

>> No.4985630

>>4940678
Not that it's an awful game but that was one of the two games (the other thankfully being midnight club) I got for my PS2 for my birthday. It was so confusing as a kid that I never got very far. Kind of want to give it a shot now

>> No.4985662

I'm playing KF4 but am stuck at the place where you have to defeat some big thing (I think) but I don't know how, it's the place where you hear this
https://www.youtube.com/watch?v=1JO2KzX20JA&list=PL817B4F92C9717873&index=14

>> No.4986153

>>4985662
I feel like it's probably the golem you're talking about in which case literally just walk around it man

you will eventually find a note that all but literally tells you to shoot it in the hole with arrows

>> No.4986181

>>4985662
Thats a pretty large coincidence.
I am at that place as well, been playing the series posting my exploits the past week.

>>4986153
I think that persons talking about this four armed asshole I just hit way too many times and still got one shot when his AI stopped going full retard.
Why am I keeping all these bones?

>> No.4986331

>>4986153
Shit I'm so dumb, Minish Cap pulled this on me as well with its water temple.
If you got all the teleport wands from the area before that make sure try using all of them.

I'm guessing that big guy is for later.

>> No.4986702

>>4986331
I'm also unable to click properly either.
Was meant for
>>4985662

Anyways aside from a few glitches and myself being really stupid its getting better as I get farther. I better get to repair stuff soon though

>> No.4987972

>>4986702
yeah kf4 has some issues with the game detecting you putting items in slots, it's really picky. Though in the center tower area there are some bridges that don't work, and that's intentional

>> No.4989376

Man KF4 is a journey.
I finally got past all those damn snakes and am back into the ancient city. Lots of good secrets to find in the snake area though. I was so surprised when I found the rest of the expedition down there. Was there a way to save them?

>>4987972
Honestly thats the least of my issues since I'm trying to emulate it. Going well so far now that I got all the quirks figured out.

Is it worth buying mgc and str +items from the guy? My stats are already around 80-85 each. And whats with the weapon upgrade system? I havent needed to upgrade anything yet but one of my swords still leveled up as well from use? Earth stones seem pretty limited.

>> No.4989557

>>4989376
Randy bobandy gotta eat.

>> No.4991357
File: 79 KB, 400x240, 1494355227333.jpg [View same] [iqdb] [saucenao] [google]
4991357

>>4989557
Yeah youre right about that.
So whats with the forest folk chests? They seem to take a different key, was pretty frustrating for a bit.
Anyways 30 hours later and I'm nearly done backtracking to get all the extras and holy shit the final map you get is nice. Still missing two magics but I have floor 2 to search over so I'm hoping they'll show up.

Its interesting that this game is the only one so far to consider the reasons why one would worship darkness.

>> No.4992226

>>4991357
>they literally stick an armored core tier map that reveals all the secrets in the endgame

I loved that. Also in the room with the statues hanging from the ceiling, the whispers are actually armored core dialogue in reverse. Sneaky.

>> No.4992279

>>4934792
I tried playing one of the PS1 games and I really didn't like it because of how shitty it looked and controlled. I picked up KF4 on PS2 a while ago and was really enjoying it up until I tried for 10 minutes to try and activate a bridge by placing an item in a slot and could not for the life of me get the game to register it.

>> No.4992326
File: 2.05 MB, 1331x995, WAKE_ME_UP_INSIDE.png [View same] [iqdb] [saucenao] [google]
4992326

>>4992279
Specifically this one. I think I tried like every possible angle but the game just won't let me do it.

>> No.4992348

>>4992226
Yeah its pretty great. Thats really neat about the whispers though.

>>4992279
>>4992326
After playing all of them I greatly enjoyed the original 3 at a higher resolution so its not as soupy, they are actually faster and 2/3 both have pretty decent worlds to explore imo.

About the pedestal though, I would always look below the slot to the text on the lower part and once I could read it easily I would use the item. Just looking a the slot never worked.

>> No.4992362

>>4992326
Also that specific image already has a key in the pedestal for reference in case that was a screen from your progress.

>> No.4992804
File: 39 KB, 184x184, 1406174221354.png [View same] [iqdb] [saucenao] [google]
4992804

Does this game have more than one ending?

The one I got was underwhelming and seemed like the bad ending compared to the rest of the games. Is there any thing else you can even do in that final encounter?

>> No.4992882

>>4992804
yeah kf4 has two endings, which hinges on if you used the moonlight sword to kill the final boss or not, as opposed to just having it

>> No.4993072

>>4992882
Well that explains it.
I got all the way to the end and hit it a few times with the moonlight sword but when nothing happened aside from me taking tons of damage I thought I did it wrong so I shot it and searched around for 5 minutes before using a different weapon and getting the bad ending.
Oops.

Does getting all the spells and lighting up the One who Governs thing even do anything?
Seems like getting all the magics wasnt even close to needed this time around.
All I missed was the water magic near the stranded fisherman and the giant spider rooms fire magic. Not too bad but that fire magic should have been obvious.

>> No.4993098

Let's try to keep the conversation retro, about games on the PS1 and not PS2-4.

>> No.4993245

Some of the hidden items in KF4 are really bullshit. The Wavecrasher (IIRC? The stupidly powerful katana you find in the middle of a fucking beach with no indication) is so insanely hidden.

>> No.4993254

>>4985662
If that's the area with lightning flashing in the sky there are several of those big guys. I remember it being a slugfest in every room.

>> No.4993257

>>4992326
you can't put the key because there's already a key in the slot

look closely

>> No.4993259

>>4993245
yeah who would ever think to use a metal detector on the beach

>> No.4993418

>>4993245
i think that one is visible if you use the wind katana or whatever the other one is called.

>> No.4993425

>>4993072
Doesn't do anything.

I hope you play Shadow Tower next, the enemy variety is huge, feels like a bunch of KF rejects. KF4 feels like a combination of Shadow Tower and King's Field, with the item durability and the main central tower.

>> No.4993480

>>4993425
>>4993245

As I said here, >>4993098 reminder that this is a retro forum. Making me post this again is going to make me even angrier.

>> No.4993515

>>4993480
>don't you dare talk about the 4th entry in a 4 game series because it was an early ps2 game
Go ahead and get angrier you fucking faggot, this is a great thread and KF4 is going to naturally come up when talking about the KF games. Bitch about shit if it devolves into souls talk.

>> No.4993552

>>4993245
Never got that, thats pretty ridiculous honestly. Do they just expect you to mash x everywhere?
>>4993418
I hope so because otherwise how would you ever find it?

>>4993425
Yeah I think I'm going to start Shadow Tower tomorrow now that I'm done with KF. Not sure what to expect bu thats honestly the main draw of these games for me.

>>4993480
Why single out those two in particular when the others were also talking KF4?
The first shadow tower is PS1 so dont worry because once I start that it will be most of the posting I imagine. Until I get to the sequel on PS2. We all know OP really meant classic From RPGs anyways haha.

Seriously though any ideas what that last level/boss in in KF4 is and how it relates to previous games? I have some ideas thanks to 1/2 but its just such a departure from what you expect.
Also the last boss was actually pretty lame in comparison to what you fight in the complete ending of 3.

>> No.4993585

>>4993515
A PS2 game is a PS2 game. You have a small dick and don't understand this.

>> No.4993687

>>4993552
I don't think KF4 has any connection to the original trilogy. There's a lot of parallels with the first game, like the swordmaster and the moonlight blade being formed. The final boss is also similar in nature.

The final boss is the prince of the forest folk, who fell into darkness, unsealed the dark folk, and killed his father. It takes place in a "dark reality," whatever that means. You can see there's some sort of figure merged with a fleshlike throne. Yeah, it's a bad final boss, but it's like From was going for something thematic, considering your character is also a prince (though that's only mentioned in the manual).

>> No.4993725

>>4993687
>>4993552
To clarify, it has a lot of nods to how the first game plays out, but it has no direct connections. At most you could compare the seed of evil from KF1's lore and link it with the Dark One.

Did you have any favorite moments or scenes that stood out to you?

KF2 was really weak for me, but the first time you reach the opposite shore from the start, jump down the cliff and grab that katana was amazing. KF3 even mentioned that katana, and had another one you could find along with Nora from KF2's corpse by jumping from a cliff. KF4 also had its own seaside cliff jumping, though it was a little different.

Another little secret: Leon Shore gets a grave after you get the Ichrius Key from him.
You can also kill that one idiot NPC to sequence break, but killing an NPC locks you out from the groundal armor from the dwarves. Can probably do the same to skip needing to find the kid in KF2.

Fun tidbit, every KF game has an early area with a hidden wall and an overpowered skeleton, and the reward will always be a shitty leather shield inside a chest.

>> No.4994148

>>4984869
>Does this game ever get a decent map?
essentially near the end.

>> No.4994156
File: 193 KB, 600x600, 1489370169780.jpg [View same] [iqdb] [saucenao] [google]
4994156

Hey /vr/,

I'm currently developing a King's Field clone on the unreal engine.
I got all my mechanics down, from inventory to combat and I'm now starting to get into level and encounter design.

What's the stuff you enjoyed the most about KF1-4 in that regard?

>> No.4994218

>>4994156
I personally enjoyed the somber atmosphere while exploring varied environments full of secrets not knowing what will happen next.

>> No.4994272

>>4994156
put a lot of parts in where you might die if you head back and you might also die if you head forward, and force the player to frequently drop down chasms and over ledges without any way of turning back until they travel deeper

include a means of easily killing yourself within the first 5 seconds of the game by pressing the wrong buttons and a constantly depleting fixed resource that is not renewable which kills you if you run out. (like air, or electricity, or antibiotics)

>> No.4994739

>>4994156
Temptation: offer a reward early on that can't be reached safely, or can't be opened yet. It piques curiosity and gives you a reason to revisit areas.

Hidden areas early on, rewarding exploration. Should be a nice bonus, but not something gamebreaking. Not as shitty as the classic leather shield though, but nor should it be as powerful as a new weapon.

Open ended, places you can't reach yet but can see, map that weaves together and unlocks shortcuts. One way paths or pits that force you into difficult encounters and disorienting situations before you reach another save or can return.

Favorite encounters from the games: Skeleton army in KF4, that one boss in KF4 that tries to kill you using almost only traps, raising the floor to crush/make you fall off to your death. Overlooking from a cliff to the shoreline in KF2, place you can drop to but can't get back from easily, but rewarding loot. Those puzzles early on in KF3 where you had to pick up the door keys and put them somewhere else, making for tricky backtracking etc. The water bridge puzzle in KF3 was pretty good but paying each time you had to enter that room sucked.

Another important element is having there be multiple solutions to one problem. There's a giant flame wall, you can either solve the puzzle, or stack fire defense and brute force your way through. Same with a bunch of faces that shoot you, heal up and get past, or figure out another way to deal with the situation. Fight off the skeleton army, or ring the bell with an arrow and disable them without combat.

>> No.4994742

>>4993245
Did you ever jump in the well at the start? If you have enough health there's something in there...

>> No.4994765

>>4994742
I did. Well jumping is a time honoured tradition in KF. That's nowhere near how hidden the Wavecrasher is.

>> No.4994862

>>4993687
>>4993725
To me the ending of KF4 when get to the boss was a call back to the boss of 1/place where you fix the moonlight sword in 3, the cutscene in particular made me feel like they are both gateways to darkness in a way. The trees could be the natural progression of the trees in kf2/3 and are now less potent since the connection to the original source is gone. Able to offer revitalization and even power the golems if used right. That about sums up the two sides only meaningful connections from my quick playthrough.
I had no Idea I was a prince though, I thought I was just a nobody that the knight just showed up to. I like how the history you learn about tells how the darkness came to be a problem to begin with a lot though. Maybe shadow tower will take it even further, I'll find out soon enough.

I saw Leons grave, and yeah I like the shitty reward from the early skeleton honestly. Its a rite of passage almost to beat him as soon as possible. My favorite parts so far were the general gameplay and level design of 1, 2 has the roughest start but once I got to the opposite shore I knew I loved it and the shortcuts were pretty well done as well with the teleport system especially being nice aside from costing MP. My favorite part of it would have to be how the 3 maps work together to show you what you need and solving the puzzles to find the darkslayer, that was so satisfying figuring it out on my own without brute forcing it either. I prefer how 3 had an entire country to explore though, and the callbacks to both other games were done so well. I also liked how NPC quests became more prevalent. Great trilogy.

>> No.4994869

Anyways I was going to start Shadow Tower on PS1 next but I discovered theres more Kings Field content. Apparently KF3 had a japan promotional game thats an hour or so and expands on the story of 3 by acting as a sort of prequel.
Its called Kings Field III - Pilot Style and may have only been 13 given out to people from what I read.
https://www.notforsaleparadise.com/categories/lottery-prizes/king-s-field-iii-pilot-style/
Thank god its online and has a fan translation, the framerate is way too high though when I started it compared to the others which can be good but I prefer the slow plodding around at actual walking speed so I need to see if I can tweak some things. It also seems like it varies a lot like 2 did so should be a real blast to get used to again after 4.

>>4994739
>The water bridge puzzle in KF3 was pretty good but paying each time you had to enter that room sucked.
Once you get the magic you can use it freely so I only paid an herb and antidote thanks to the way I did it. So its not the worst unless you have really bad luck

>> No.4996239

>>4994869
Have you played it yet? Is it any good?

>> No.4996595

>>4996239
no it's like a pre-alpha kf3. Only real notable thing is how it plays a little faster than the final version, and in the one dungeon there's an area that looks like it's out of the intro of KF1. Which isnt saying much, since it's just kind of a grey corridor.

>> No.4996642

>>4996239
If you want more content its fine for what it is.
You play as Silviera and it tells the story of what happened right before the intro to the KF3.
Its got a small village like area with 3 NPCs you'll recognize and a small dungeon with traps to explore. I dont think you can get all the gear from the shop with how little there is at the end of it but there were half a dozen weapons and I had 4 magics by the end of it.

I'm playing shadow tower now and holy shit I had to look up a scan of the manual to even know what the hell I was doing with all the stats and controls. Finally getting used to it and getting farther in the first area instead of dying and having to restart each time.
Is the whole game these separate but networked areas? I kind of miss how the others had zero loading/transition screens once you were in game.

>> No.4997605 [DELETED] 

>>4993585
>You have a small dick

If he's white sure.

>> No.4997895

>>4996642
yeah, loading screens between doors but the game looks a lot better. There's even a loading screen for the equipment menu...
the sequel doesnt have loading screens iirc

>> No.4998136 [DELETED] 

>>4997605
>Asian projecting his undersized cock onto the white master race
Sad tbf.

>> No.4998149 [DELETED] 

>>4998136
I once had an asian boyfriend. His dick was bigger than mine.

>> No.4998156

>>4998149
kill urself homo

>> No.4998160

>>4998156
Im not gay anymore.

>> No.4998223

>>4934792
Lol Old Dark Souls

Btw i recently played it and its good af

>> No.4998234

>>4998160
Liar liar ur gayeee as fuck

>> No.4999013
File: 269 KB, 500x525, futurescape.gif [View same] [iqdb] [saucenao] [google]
4999013

>>4997895
Thats good to know and yeah its baffling that half the menus have a loading screen.

I just "finished" the human world though and am just hoarding all the stuff I'm finding because the stats dont seem necessary yet with how the gear works. Durability is becoming a problem but manageable so far, hope I can find a way to fully repair stuff soon. Are Cunes worth spending early? because I can get a ring of movement with one more which I could probably get easily enough and moving faster sounds awesome.
I'm mostly wondering what stats I should use but without magic to test I am hesitant to wast any soul dealies since I might want to level those rather than survivability or damage stats.

If its all indoors and tight spaces like this its going to feel like KF1 all over again which is kind of great since the later ones became more and more open feeling in terms of the sky being visible and villages and stuff. Some weird character and enemy designs already though and I'm just getting started.

>> No.4999240

>>4999013
>because I can get a ring of movement with one more which I could probably get easily enough and moving faster sounds awesome.
it doesn't make you move faster. nothing makes you move faster or swing faster, it's just an illusion, you can recharge stamina faster and do more/take less damage though

the thing you want to buy is the beast key and iirc there are around 90 cunes in the entire game, and the key costs like 30 or 50 of them

so spend about 20-30 cunes on whatever you want and then save the rest for the key, assuming you're willing to keep an eye out and search for the things

most of the best equipment is behind secret doors as a rare drop from an enemy

twilight equipment is super strong but because it darkens the dungeon and can drain stats you need to balance it out with blessed/light equipment to regenerate you or lighten the dungeon again, all other equipment is stuff that you basically use up until it's not good anymore which is usually like 5-15 minutes later

>> No.4999665

>>4999240
>>4999013
key is kinda useless, it opens one hidden late game area, though it refunds a portion of the cunes you spend. best piece of gear from shop is the fortune great helm, other than that cunes are better saved for health potions as needed. Also buy out soul pods and use them ASAP.

The most important thing to keep in mind is that everything is limited. There are only 100 cunes. Shop can run out of potions. Even the enemies are limited, and so is the durability of your weapons. Your armor is falling apart. This truly is the dark souls of king's field games...

>> No.4999726

>>4999240
>>4999665
Thanks, probably going to get the key eventually then which I planned on already but this is definitely a different take on the formula.
What stats are even worth leveling with the soul pods and what does the SP in the menu mean or do? I was thinking str since the manual said it would be HP but armor seems to be covering that well enough already so I have no idea.

>> No.4999753

>>4950461
i love the ps1 but most ps1 games look bad

>> No.4999765

>>4934792
I'm of the opinion that games don't age, but King's Field will really test your patience and determination. It's an arduous series, especially the one for PS2.
If you're looking into it because of Dark Souls, forget about it. The similarities are incidental at best.

>> No.5000312

>>4999726
SP is simply soul points or something, your current level compared to the max level. Since there's a set number of enemies, and a set number of soul pods, and each enemy gives predetermined stats, a 100% run would always end with the same total level. Don't even try a 100% run though, it's nearly impossible. There are some extremely rare enemy spawns in the game, and there's no real reward for it.

>> No.5001461

>>4999765
I feel like the games have a lot more similarity to metroid prime than anything else. Puzzles, exploration that keeps opening up, magic, keys, you can even examine npcs and enemies with the mirror of truth for lore.

>> No.5001547

Does Shadow Tower even have a map?
This is getting ridiculous and I wish I drew one like KF1 at this point.

>> No.5001564

>>5001547
lots of maps online but they'll ruin the experience for you.

It seems complex but you'll look at the maps and then realize how small every area in a PSX game is by necessity

essentially meaning that it seems convoluted because you're giving it too much headspace, but that not knowing is part of the game's design

>> No.5001575

>>5001564
Yeah thas how the first area went, I dont look stuff up unless I'm done with the game just was hoping an in game map existed.
I hope the sequel has one at least, I enjoyed the in game ones from kf2/3 a lot.

>> No.5001629

>>5001575
Shadow Tower has no maps, neither does the sequel.

or maybe the sequel did now that I think of it I'm not sure

All the Armored Core games have great maps though, I couldn't say whether the Echo Night games do, as I wanted to get better at nihongo before I played them and never got around to it

>> No.5001715

>>5001629
There are maps in the sequel, but they're depicted on the walls, so you either have to commit it to memory or draw it on paper.

>> No.5002909

>>5001715
Thats actually a pretty good idea for an in game map.
Maps are kind of my thing so that sounds great.

Reminds me of the soldier in KF4 who seemed to be scrawling a map on the ground. Too bad I didnt need it at all.

>> No.5003249

>>5002909
he was inscribing a teleportation circle

>> No.5003253

>>5003249
though I understand why you wouldn't have found that out if you happened to get devoured by the unspeakable void that appears at that location