[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 71 KB, 603x378, Zelda02combat.jpg [View same] [iqdb] [saucenao] [google]
495092 No.495092 [Reply] [Original]

Zelda II had the most sophisticated combat in the entire series.

>> No.495104

I still can't remember how I ever finished this game as a kid.

>> No.495108

>>495092
I felt fucking awesome every time I shielded both of those blue asshole's daggers

>> No.495105

Skyward Sword has the most sophisticated combat in the entire series.

>> No.495116

One can only imagine what the series would've been if it would've followed this path.

>> No.495120
File: 15 KB, 300x300, 1364012210444.png [View same] [iqdb] [saucenao] [google]
495120

>realised Link's fighting style in Smash Bros is just Link from Zelda 2

>> No.495134
File: 151 KB, 2560x2230, tryforce.png [View same] [iqdb] [saucenao] [google]
495134

>>495092
>confession time
The only Zelda game I owned as a kid was Zelda II. I tried and failed miserably at it. I was also scared of the "OMG HOLD RESET WHEN TURNING GAME OFF OR EVERYONE YOU EVER LOVED WILL DIE." (hey, kid logic, it was my only SRAM game).

I rarely got to play Zelda I when visiting friends, either. The only Zelda game I've finished is Link to the Past.

Should I finish Zelda I and II someday? I still have II in storage. That damn gold cart.

>> No.495132

>>495116
That would have been awesome.

>> No.495141

Never played Zelda 2 much, but the top down Zeldas definitely have tougher combat than the 3D games. like in Zelda 1 its pretty tough because there's a big focus on movement and positioning. Ocarina of Time's combat is ridiculously easy since its just pattern based. Majora's Mask combat is actually a fair bit more difficult than Ocarina's.

>> No.495149
File: 399 KB, 600x1000, 1306925377174.jpg [View same] [iqdb] [saucenao] [google]
495149

>>495134
Play Ocarina of Time.
Don't try to rush through it looking for why people love it.
Just take your.... time.

>> No.495207
File: 3 KB, 186x186, 1365937437255.png [View same] [iqdb] [saucenao] [google]
495207

>>495149
I bet you talk massive shit about Wind Waker.

>> No.495203

>>495120
Smash Bros is really good at the nostalgia basis.

>> No.495226

>>495207
Wind Waker is my favourite.
I just think OoT appeals to a lot of people so I recommend it first.

>> No.495242
File: 102 KB, 332x250, conflicted boulder.png [View same] [iqdb] [saucenao] [google]
495242

>>495226
>Someone with sane beliefs about OoT

I... are you a wizard?

>> No.495250
File: 70 KB, 960x720, 1365922328204.jpg [View same] [iqdb] [saucenao] [google]
495250

>>495226
Oh.

Well that's fine then.

You live.

>> No.495253

>>495207

But Wind Waker is worse than Ocarina.

>> No.495257
File: 80 KB, 500x475, 1366305516787.png [View same] [iqdb] [saucenao] [google]
495257

>>495253

>> No.495298

>2D
>sophisticated combat

let's not get crazy here, Next you'll be calling Shadow Link sophisticated combat

all other Zeldas actually gave you options on how to fight enemies

>> No.495309

>>495226
>>495250
>>495253
>>495257
>>495207

stop shitposting

>> No.495349

>>495132
Picture fighting LttP bosses from a sidescrolling perspective, tactically destroying them detailed limb by detailed limb, over two screens worth of height.

Basically, picture Super Metroid with swords.

>> No.495354

>>495298
>all other Zeldas actually gave you options on how to fight enemies

>lob bomb
>fire arrow
>flail with sword like a spastic

Real sophisticated.

>> No.495374

>>495354
>flail with sword like a spastic

Idk, I'm replaying oot and it's a hell of a lot more fun when you pay attention to things like stabs and vertical slashes. Also adds a touch of challenge, and certainly a new dimension to the game

>> No.495372 [DELETED] 

>>495354
>flail with sword like a spastic

Idk, I'm replaying zelda and it's a hell of a lot more fun when you pay attention to things like stabs and vertical slashes. Also adds a touch of challenge, and certainly a new dimension to the game

>> No.495414

>>495134
I'd recommend 1, but I really can't recommend 2. It's OK, but not that great of a platformer, some puzzles that must have been made to generate calls to the NP hotline, and NES hard. Zelda 1 on the other hand is moderately challenging on the first quest, and good difficulty on the second quest. As long as you are smart enough to think to use different weapons on bosses that don't take damage from your sword, you are golden.

>> No.495439
File: 565 KB, 1280x800, 346284.png [View same] [iqdb] [saucenao] [google]
495439

>>495374
And why? Because they went back to Zelda II's combat mechanics.

"This guy's a swordsman. Why don't we make it an integral part of the gameplay?"

>> No.495446

>>495309
no one cares, turbonerd

>> No.495504

>>495207
I don't know why I don't have the same nostalgia for WW as I do for OoT. I most definitely enjoyed WW while I played it, but I just don't look back on it as fondly as OoT. Maybe it's that I found the sailing somewhat tedious.

>> No.495573

>>495374
Yeah but in the 3D games (Until Skyward Sword.) those different stabs and slashes didn't amount to fuck all. Although the special moves in Wind Waker and Twilight Princess were neat.

>> No.495581

>>495349
Castlevania Symphony of the Night?

>> No.496261

>>495108
my nigga

>> No.496306

>>495446
not him but I think that nearly paranoid quality control is essential for the survival of this board.

>> No.497906

>>495414
>IMAFIUCKINGCOCKLOVINGFAGTHATNEEDSDICKSUPHISASS

OP finish Zelda II.

You gotta do it now. Its a hard game but when you beat it, boy do you feel like a man.

>> No.497914

>>495226
>WW
>favorite
Go back to /v/ Cube kid.

The best Zelda is ALttP. The only good 3D Zelda was OoT and even then it was pretty much ALttP in 3D. After that it became a shitty faux puzzle game made by someone that couldnt even hit an octorok in Zelda I.

>> No.497954

>>497914

I just can't bring myself to enjoy LttP. While the overworld is large and somewhat open-ended, it just feels bland and lacks character compared to the other games in the series. Some of the music is surprisingly bad too, especially the dungeon BGM that you spend most of your time listening to.

My favorite is Link's Awakening. Never really got into the 3D titles either.

>> No.497961

>>496306
every Zelda thread:
>post about Zelda game X
>>hurr durr dat sux WW da bess u all just nostalgia babies
>posts insinuating favoritism for another Zelda game
>>stop shit posting guise!

You guys could just once pretend you're not the worst fanbase on the Internet

>> No.497979

>>497954

Link to the Past is the most overrated game in the series, right after Wind Waker and Majora's Mask.

But hey, that's just my opinion man.

>> No.497986

>>495092
I actually agree with this. It actually felt like you were dueling and that was exciting.

It's inspired me to try and make a little game in my spare time with a similar style.

>> No.497987

>>497979
LttP needs to have a hard mode with Zelda 1 controls

>> No.497994

Side-scrolling Zelda deserved another chance to get it right.

But after the CDi disasters, we'll never see it.

>> No.497998

>>497994
>deserved another chance to get it right
But they already got it right, the only thing they needed to do was flesh out the RPG elements more

>> No.498045

>>497954
LttP had a great soundtrack, even the dungeon soundtracks were great. They werent as memorable as the NES dungeon themes but where moody and fit the dread of the dungeons. Also it had the Dark World Theme, and the Hyrule Castle.

Its only fault IMO is that its a tad to easy compared to Zelda I and II.

>> No.498058

>>497914
>stop liking what I don't like
No son, YOU go back to /v/

>> No.498062

>>498058
But WW is an objectively bad Zelda game. If you like that game you are a small children that's has no bearing to talk about Zelda. If you say your favorite Zelda was OoT I might let you pass but WW is no fucking Zelda!

>> No.498068

>>498058
Being that WW is 6th gen shit I do believe its you that needs to go back to /v/

>> No.498127

>>498062
>What are opinions?
Not that guy, but if people enjoy something you don't, you cant then flip and call them children. Likewise if your favourite is different to another anons, they should listen to your opinion, and then constructively couter-point if they disagree. Jumping to conclusions and insulting folk isn't going to take the discussion anywhere except straight to the shithole standards of /v/.

On topic though, people are right about WW being sixth gen, and by default, not up for discussion here.

>> No.498140

>>495092
By your logic of showing stab, low stab, jumping attack, stab, standing still, downthrust, the very same downthrust again for no reason, ducking and stabbing.
Even OoT has you beat with jump stab, stabs in all 8 directions and center while using large shield as a child combined with blocking in those directions to boot, with a normal size shield two side slashes a forward stab and a thrust, a jump attack, rolling and then attacking, plus three different weapon, plus item combat.
OoT kicks the shit out of it by something like 8x.
TP, TP does similar except throws in some more fucked up shit, a different species combat with another 8 moves as well as like 8 hidden movesets.

Even if you disregarded superfluous bullshit like block and duck blocking or downthrust and downthrust again for no reason, stab, stabbing while jumping, stabbing while ducking. Into what it is, like 4 actual moves. Then did the same to the other games to disregard x16 directional fighting. You'd still end up shitting on AoL with all the other actual item combat and combat moves in TP.
Being able to whip out a ball and chain or bow and arrow or bombs in the middle of a fight while changing into a wolf and lock rushing everyone and dashing around and transforming and hitting things with a spin attack and shield bash and flip cut.
As awful as TP was as a game, it had the best combat of any Zelda game bar none and the best controls for doing it. Too bad the world was barren as fuck, the story was awful and the dungeons weak.

>> No.498146

>>498140
Also given that, since you're comparing the entire series of zelda, this thread does kind of belong in /v/ not /vr/.
AoL is a good game in it's own right, but let's not just make shit up for the fuck of it.

>> No.498153

>>498140
Comparing Zelda 2 with OoT is pointless. You need to focus on different attacks to succeed in Zelda 2. You do not in OoT.

>> No.498172

>>498153
The only attack you need in Zelda 2 is jump stab. You win.
If you want easy mode, down stab as well.

I should rephrase that though, TP had the best combat mechanics. The combat, was for the most part fucking terrible because there was only like three enemies in the game worth fighting, everything else sucked horribly and you rarely encountered those three enemies and in numbers/configurations that would have been worthwhile. It also sucks that the game takes forever to get you to fight at full par. That's one of the worst tragedies of that game. Having great combat but not fucking using it. The only time it actually got decent was when you were fighting three iron knuckles at the same time or two bird guys and an iron knuckle. Or spear throwing fucks and just about anything that aggros you. The entire game should have been littered with shit on par with that.

>> No.498182

>>498172
I'd have to try stalfos against, but I might potentially give you duck stab.
Really, it's basic as fuck, that's not to say they don't make it challenging, but it's not sophisticated at all. It's really pretty much about timing in the game all the way.

>> No.498183

>>498172
>Jump stab only
There are tons of enemies that doesn't work against. Sorry, please try again.

>> No.498190

>>498172
>combat in TP

man, did you play squidward sword? it has some of the most kickass combat of the entire series, and never fucking let you fight anything worthwhile until you battled that weird demon swordsman dude - like twice or three times

>> No.498197

>>498190
Nothing about waggling a Wiimote screams kickass

>> No.498206

>>498197
Nothing about pressing buttons screams kickass

>> No.498223

>tons
>4 out of 26
Stalfos being the only one you need to change melee attack for.
The other three require magic,
One is a boss which needs thunder, then you jump stab for days, another other is invincible to all melee but will get hit by fire. I believe also vulnerable to spell and thunder.
and the last are wizzrobes that you need to use reflect to kill.
Everything else in the game pretty much gets fucked up in the game with jump stab... okay minus the little spike shits which are more of an obstacle really than an enemy, but you need downthrust to 'remove' them.

>> No.498229

>>498206
So you didn't play video games until 2006?

>> No.498231

>>495092
Until you realize that any humanoid enemy could be dealt with easily by bunny hopping in front of them while holding down and pressing attack constantly.

>> No.498232

>>498223
Still requires more than OoT.

>> No.498237

>>498190
Squidward sucked for a few reasons, one, the controls sucked dick and were glitchy as fuck.
Second, it had less combat ability than TP. The only thing that people think was awesome was the 1:1 fighting that wasn't 1:1 at all, but simply 8 directional which you can accomplish more or less in other 3D games by using the analog and attack button or z-lock and attack.

>> No.498240

>>498223
In comparison to latter Zeldas where mashing B instantly yields victory

>> No.498243

>>498229
What, it's the same pointless argument.
>Press B to attack
Fucking awesome, deepest combat ever made
>Move Wiimote to the left to attack in that direction
Fucking casual shit waggle

>> No.498250

>>498237
>8 directional
I'm not even sure about this, I mean anyone ever attack from the ground swinging upwards, that'd just be retarded. About half of those 8 directions would be useless irl

>> No.498253

>>498243
>Face the attack with a control stick and press the attack button
vs
>Stand there and do the Michael J Fox

>> No.498262

>>498253
you got served, let it go dude

>> No.498273

>>498262
meant to reply to
>>498243

>> No.498275

>>498232
Let's see.
Dekus require shield reflecting, and generally aimed.
Certain Poe's require bow and arrow.
Stalfos require bombing and blocking.
Moblins require sneak attacking or dodging, or hookshot/arrow.
Octarok pretty much needs to be hit with a projectile of some sort or else they go underwater.
Few of the boss fights will allow you to actively just stab them in the face.
So right there, that's at least as many matching.

>> No.498287

>>498250
>I'm not even sure about this
Why are you unsure about that? Skyward Sword has 8 directionals attack, why the fuck are you debating it? It has that.
No one's talking about what's effective, though in skywards the enemies play puzzle sword minigames with you so it's required. Regardless if it's useful in real life. No one gives a shit if it's not even useful in the game. It has it, and it's the equivalent to using an analog with a button, that's a fact.

>> No.498314

>>498273
How did i get served? Because pressing buttons is how the old Zelda game attacks work? That doesn't make it in any way kickass. Swinging a wiimote is the equivalent of pressing a button + a direction on the D-Pad. Neither is in any way deep or awesome.

>> No.498321

>>498275
>Dekus require shield reflecting
Actually you can hit them with projectiles, or just run up and hit them with your sword
>and generally aimed.
Uhhh, you mean z-targeted?
>Certain Poe's require bow and arrow.
Combat and hunting aren't the same thing
>Stalfos require bombing
What
>and blocking
No
>Moblins require sneak attacking or dodging, or hookshot/arrow.
Yeah, all four of them. Plus it's not that combat with them is deep or interesting, it's just that they're invincible in the front. They're also too retarded to follow you out of their path so you can just swing at them as they walk by and it kills them.
>Octarok pretty much needs to be hit with a projectile of some sort or else they go underwater.
Different weapons =/= deeper combat
>Few of the boss fights will allow you to actively just stab them in the face.
Sometimes this is interesting, usually it's just using the projectile item you just found and then using the sword

>> No.498334

>>498314
Because the old Zeldas have different attacks and animations, whilst SS is just shaking a Wiimote. Directions just make combat stupider because you're not actively looking for weak spots or anything, foes just turn in 45 degree increments as to say 'hit me from this direction'

>> No.498360

>>498334
What are you even talking about? Most bosses still follow the formula of "Use dungeon item to reveal bosses weakpot and hack away" The only thing that's different is that you sometimes have to aim your attacks while attacking that weakspot. Normal enemies were never more than hit the enemy while not getting hit yourself or hit him when he isn't guarding. Or do you think that Stalfos are somehow stronger in old Zelda games than in SS?

In terms of combat animations modern Zelda games easily have the most out of all the Zelda games. In classic style Zelda games you usually only have 1 normal attack and a spin attack. How is that having more attacks or animations for combat?

>> No.498379

>>498321
no, or, combat is combat, my mistake that's only optional in oot, or evade, you already agreed number was irrelevent and only in certain spots can you do that it still requires more tactics than running up and mashing b, yes it is and you already agreed to it, interest makes no difference if it was about interest then Zelda II would be entirely moot as it's combat is as uninteresting as you can really get and you can trudge through every boss and 95% of the enemies with the same move and take shots.
Try harder and take the fucking wheels off your goalpost you cherry picking faggot.

>> No.500190

>>497979
Pretty retarded opinion, but hey that's just my personal view.

>> No.500216

>>498140
>>498182
THIS. Zelda 2 was not complex. And frankly it wasn't even that challenging. There are games I couldn't beat as a kid. This was definitely not one of them. If you thought Zelda II was hard then you weren't playing truly difficult games.

>> No.500225

>>498183
We're talking about E from the OP's pic. And yes that is all you need. Lrn2play

>> No.500451

>>498360
You're arguing this at a retro board where people feel they have some retro creds to earn by championing this weak showing that wasn't even well-received in its day. Don't bother about it. It's basically trolling.

>> No.500664

>>498273
Complete chaos. I've lost the point of who you were "serving". Try deleting your old post and starting again.

>> No.501047

>>497914
Thats not how you spell Links's Motherfucking Awakening

>> No.501909

>>497954

Indeed. ALttP's Link has no literally no real personalty. The music was too overused and western. As a player you have no connection to ANY of the characters in ALttP.

My first Zelda was OoT, then Awakening, then LttP.
I beat the games in the same order I got them. Awakening has better dungeon designs and a better world than any other mentioned 2D Zelda games. Zelda 2 had the best combat and is in fact the best RPG game.

Link's awakening, I'll never forget the first time I went into the forest of illusion or whatever. That music was 2SPOOKY.


>>497961
just report ww posts and they go away.