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/vr/ - Retro Games


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4935551 No.4935551 [Reply] [Original]

>pc has always been the best gaming platform

>> No.4935554

Thats alsays been a fact tho

>> No.4935558

>>4935554
No it hasn't. The PC was a glorified spreadsheet machine for the majority of the 80s, and it wasn't until VGA came in to the picture that PCs started to match consoles in terms of performance, and by that time the 3D revolution was already well underway in the arcades and the next generation of home consoles were on the horizon. It wasn't until the Pentium, and 3D acceleration that it became true.

>> No.4935561

>most games
>most display options
>most control options
>most games

I'd say so

>> No.4935573

>>4935561
Enjoy your crappy C64 and Apple II ports.

>> No.4935574

>>4935561
>>most games
Hey, how about I play some doom
or this clone of doom
or this other clone of doom
or some warcraft
or this clone of warcraft
or this flight simulator

PC didn't become the most diverse platform of games until well into the 21st century

>> No.4935582

>>4935558
I think it's worth mentioning that the 386 and 486 certainly helped bridge the gap.

>> No.4935592

>brainlet Wojaks were ever good

>> No.4935596

>>4935592
Wojak variants are tiresome and need to be put to rest desu

>> No.4935601

>>4935554
This.

>>4935558
Lol /vr/

>> No.4935606

>>4935574
>>4935574
kek, fucking brainlet.

pcs had tons of different styles of games, from arcade, platforming, rpgs, roguelikes, simulators, sports games, adventure games, point and click, text adventure, fucking everything has been on a pc from the 80s to the mid 90s, before the 3d revolution, and after the 5th gen they just kept getting better. from all the different types of computers, c64, apple 2s, amiga, dos, fucking linux. on top of that, pcs can play the most games from other consoles than any other piece of fucking hardware. youre a daft dipshit if you think that pcs dont encompass most games, especially in this day and age.

>> No.4935612

>>4935596
It's nice of the poster to let you know that you shouldn't respect their opinion when they post one at least.

>> No.4935614

>>4935606
>c64, apple 2s, amiga
Not PCs.

>> No.4935616

>>4935606
>expecting a teenage troll to have actually looked into what he was talking about
>still taking the bait this hard
I don't know which of you is worse.

>> No.4935618

>>4935612
Same with the frog, it's like they want people to know that they're retards

>> No.4935619

Everyone has their own opinion, that's what makes everybody special in their own way

>> No.4935620

>>4935618
Dumb frogposters.

>> No.4935631

>>4935620
honestly I never had a problem with pepe and wojak until the kek and poopoopeepee shit started happening, after that it became extremely cancerous

>> No.4935636

>>4935614
retard

>> No.4935640

>>4935636
>Computers = IBM PCs
Underage.

>> No.4935646

>>4935640
???

IBM PCs are computers though? And clone "PCs" were called IBM compatibles well into the late 90s.

>> No.4935652

>>4935646
Every PCs is a computer, not every computer is a PC. C64, Apple II and Amiga were not PCs.

>> No.4935653

>>4935631
Peak frog for me will always be feels good man. Wojak should have died so long ago seeing its dead corpse paraded around in increasingly unfunny ways is just bizarre.

>> No.4935663

>>4935653
honestly I wish that the polack from krautchan that made wojak would have disavowed his creation like furie did with pepe, it's disgusting that variants are still posted across the internet

>> No.4935763

>>4935663
>the polack from krautchan
he didn't even make it iirc, he just reposted it.

>> No.4935958

>piracy killed the dreamcast

>> No.4935969 [DELETED] 

>>4935958
>playstation killed dreamcast by being unfair competition, and we should hate sony for it

>> No.4936769

>>4935958
it didn't outright KILL the dreamcast, but it didn't help

>> No.4936770

I remember when he was just "Feel Guy".

>inb4 boomer

>> No.4936778

>regular people didn't call the original PlayStation the PSX during the console's lifetime, that was only something in game magazines before the console actually came out, you don't call the N64 the Ultra 64 do you???
Alternatively
>people stopped calling the original PlayStation the PSX once the official PSX came out because otherwise people would get confused

>> No.4936787

>>4936770
I remember when he was just a good-natured lazy stoner from "Boy's Life"

>> No.4936803

>>4935554
That's why Commander Keen was such a big deal. It was actually similar to a console game. Apogee and Epic all got props for bringing a console experience and that was all early-mid 90s. Before that, nah

>> No.4936835

>>4936770
Me too anon. Fortunately now Apu the frog is filling that feel slot. That and the crying kitty edits.

>> No.4936838

>>4935554

PC couldnt do fast scrolling until the mid 90s, lmfao

>> No.4936847

>>4936803
Keen is pure garbage. Amiga had far superior platformers at the time and even most of those were shit compared to the contemporaneous Japanese equivalents

>> No.4936851
File: 38 KB, 381x353, 1525366479325.png [View same] [iqdb] [saucenao] [google]
4936851

>>4935618
>back in my day memes meant something!

>> No.4936909

>>4935554
/thread

>> No.4937062

>>4935551
I've had one since 1992 and that wasn't wrong if you liked the kinds of games that were on PC. Didn't need voodoos, radeons, and geforces before they existed when the CPU dwarfed every console GPU.

>> No.4937064
File: 122 KB, 2048x1536, deimosnicolasspuler.jpg [View same] [iqdb] [saucenao] [google]
4937064

>>4936803
Keen 4/5 is great.

>> No.4937068

>>4935574
90% of console games were platformers or JRPGs.

>> No.4937071

>>4935636
The term "PC" has long meant IBM PC clone. Those running Windows should be called WCs.

>> No.4937075

>>4936778
I called it PSX on Internet forums only after PS2 and PSOne existed. PSX and Dell's XPS brand confused me a bit.

>> No.4937079

>>4936838
Some of Apogee's games scroll pretty fast on a 386.

>> No.4937085

>>4935958
I thought that sorny killed the dreamcast

>> No.4937643

>>4936778

The first one is true though. Inb4 that cherrypicked image of people calling it a psx.

>> No.4938314

>>4936778
>>4937643
idk, pretty much everyone I knew called it a PSX back in the day. Thats how it was in mags, and X made it sound cooler

>> No.4938316

>>4938314
I say "playstation" IRL and type "PSX" on the internet

>> No.4938325

>>4938316
had no internet until '98
but I had FIDO

>> No.4938346

>>4938314

Dunno about other countries but where I live literally nobody called ps1 anything else than PSX. It wasn't an official name, but anyone who says that nobody called it PSX is either lying or too young to remember.

>> No.4938487

>>4936778
Considering no one has a fucking PSX why wouldn't we just keep calling it a PSX? No one had that weird DVR PS2

>> No.4938489

>>4935554
Europe would like to take a second and talk to you about that giant list of dope games your dumb ass never played for their giant all encompassing computer games market

>> No.4938497

>>4937085
Lots of things killed Dreamcast. The old guy at Sega wanted them out of the hardware business. And then he died.

>> No.4938503

>>4938489
I went to some game stores in Europe and every one really does have an entire wall of simulators. It's not just a meme.

>> No.4938521

>>4938503
That sounds right. Even since when I was a kid in the late nineties I'd download weird German Taxi Simulator demos off freeware websites. I can't unhear a decade of bad voice acting and stock car sounds

>> No.4938545

>>4938521
Flight simulators were awesome, I wouldn't want to have a gaming childhood without failing horribly at them. Flight sticks are peak immersion tools.

>> No.4939385
File: 99 KB, 1024x768, 1428097352228.jpg [View same] [iqdb] [saucenao] [google]
4939385

>>4935551
>video games were always popular
There is a difference between popularity and ubiquity, popularity as a fad and as a medium, something being a popular past time and being a pillar of a common modern identity, an industry scraping talent from film to an industry larger than film that wants their talent back, etc.

All this is to say that people who think the market, industry, ecosystem, culture, playerbase or whatever you'd call it today is in any way similar to what it was even as little as 10 years ago (and without doubt 20+ years ago) haven't the slightest fucking idea what they're talking about because they lack common sense and first hand experience.

>videogame journalism was always corrupt
Journalism has always been corrupt, videogame journalism used to come from a good place but was occasionally soured. The reverse is the rule now, you can't find an honest review only concerned with discussing a game and informing an audience through all the virtue signaling, nepotism and navel gazing

>consoles hold gaming back
This is a bit like saying "Imagine No Religion", the logic will extend that New York would be full of WTCs without it. Competition drives a better product but games are expensive to make, consoles provide the competition and the companies that make the consoles provide the funding. If anything the fact the modern gen of consoles seems to be the weakest war of all time greatly worries me, because microshit isn't even trying, Sony doesn't need to try, and Nintendo can only do so much in the amount of time they have before the next one comes out and they undo all their work yet again because...

>> No.4939390
File: 66 KB, 395x285, 1438044141783.jpg [View same] [iqdb] [saucenao] [google]
4939390

>>4939385
>Nintendo choosing not to compete with PC and conventional consoles with its limited hardware and non-standard controls is a good thing
If we consider a lack of forwards comparability a virtue, sure. Nintendo makes great games but they'd be better if they ran on better hardware and had more conventional input devices. The pros greatly outweight whatever con that losing gimmicks like what TW101 or Zombie U had is.

>games are iterative so new games are better
Games are only iterative because most genres have failed to further themselves ever closer to their logical conclusion. The the 90s had numerous games that came extremely close and nailed a spectacular amount of things on the first few tries. Diablo, Mario 64, Doom, Street Fighter 2, the list of genre sparking games go on. But it's been one step forward (at best) and 2 steps to the side since then, so many of the games that sparked it all also still register as some of the best, if not the best, games in their genres or franchises, with as much time as has passed since then that's incredibly sad.

>> No.4939394

>>4939385
Video games were ubiquitous by 1990, when 30% of U.S. households had a NoFriendo.

>> No.4939396

>>4938487
Exactly. The only people who get confused by this are Gen-Z kids who have no context beyond reading Wikipedia articles and DID YOU KNOW-tier videos and therefore don't know that the device called the PSX was some novelty that no one in the west gave/gives a shit about beyond simply knowing that it existed.

>> No.4939397

>>4939385

https://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml

>> No.4941650

>>4935631
THIS

>> No.4941685

>>4935551
If we interpret PC as meaning Home Computer I'd agree.

>> No.4941692

>>4941685
It's always meant IBM PC clone.

>> No.4941697

>>4941692
Not nowadays. Since the IBM PC platform became ubiquitous PC basically means home computer. Kinda like Moms calling any console a Nintendo.

>> No.4941704

>>4941697
What's a non-PC someone would call a PC today?

>> No.4941706

>>4941704
I commonly see people refer to smartphones as small PCs for example.
At this point I just take "personal computer" literally and refer to any computer intended to be used by a single person at a time as a PC. If I need to sapecify that I mean IBM PC I just say that.

>> No.4941718

>>4941706
I've never heard anyone do that. It's always been Windows specifically, even though Macs have been essentially PCs since 2006.

When a computer is running Windows, I call it a WC ;)

>> No.4942054

I don't understand how PC-as-in-DOS-and-Windows gaming was so much more prolific and alive in the 90s than it was in the 2000's (when multiplatform games were often only for consoles) and now (PC has few worthwhile exclusives that haven't been ported to everything under the sun). Let's take Quake, for example. When it was released for PCs in 1996, the cheapest PC my rudimentary google fu could bring up was a whopping $1,899. When it was ported to the Saturn in 1997, a Saturn could be had for 199 dollars, and in 1998, an N64 could be had for 129 dollars. In general, the cheapest PC I could find was in 1998 for a whopping $1499, orders of magnitude more expensive than either console, and I'm sure that Quake wasn't going to run 7 to 10 times better on that computer. Up until very recently, computers had terrible price to performance ratio, and were being obsoleted each year. Yet, why was PC gaming such a huge market in the 90s?

>> No.4942085

>>4942054
That was a golden age when PCs had a big performance advantage over consoles. Many of the great classics of the 90s like Total Annihilation wouldn't be viable on a console at all.

>> No.4942086

>>4935554
If by PC we're referring to IBM compatibles then they were much better for RPGs and strategy games than consoles but couldn't properly do anything too arcadey until the '90s.

>> No.4942108

>>4935652
C64, Apple II and Amiga were advertised as Personal Computers though.
PC for short.
That's where the fucking term comes from.
And then revisionists like you claim that hardware the term was initially invented for do not actually fit the description. Are you bloody retarded?

>> No.4942130

>pong invented video games
>Atari is a great company
>Tim Schafer did a lot for lucas games
>[insert some fucker with public speaking skills who didn't do any of the hard work] did a lot for [insert game]

>> No.4942213

>>4935554
"Fact" without any evidence, AKA fake news like you braindead revisionists love to say. Home consoles specs kept up until gen 3, and it always only focused on specific type of games. Most arcade style gameplay like beatemup, runandgun, platformers, and fighters have been garbage for PC until 00s.

>> No.4942228

>>4941704
A Mac.

>> No.4942259

>>4942054
From what I recall, in the 90s you could always build a top tier computer for around $1000. People rarely bought prebuilts, and the prices you quoted were meant for businesses and such.
That said, you almost never actually required top of the line stuff to game.
To play Doom when it came out, you only needed a 386 with 4megs of RAM. That's '85 tech used in 93, when you could buy a Pentium for thousands, but you wouldn't really need it.
Another point is that most games had option menus and you could make them work for lower specs. The earlier ones had different settings for graphics (Hercules, CGA, EGA, VGA, VESA stuff) and sound cards (from PC speakers to MIDI synths). The later ones let you customize their engines, with the amount of detail, resolution, drawing window, whatever else.
Also keep in mind that during the 90's pretty much all people interested in gaming would rather upgrade their machines, rather than buy a new one.
Still, there were some unavoidable jumps in tech which forced people to upgrade. Quake 3 came out without a software renderer, so now you HAD to buy a 3D accelerator, while previously you could get by without one. The jump from XT to AT was another one, and also 386 over 286 with its new memory addressing.

>> No.4942263

>>4942228
Those have been PCs since 2006

>> No.4942273

>>4942259
>That said, you almost never actually required top of the line stuff to game.
For the mid to late 90s, the standard for most games was 640x480 resolution.

>> No.4942302

>>4942273
True. And our monitors went up to at least 1024x768. But we settled for 640 for the most part. And if we're talking 2D, then even the cheapest VESA compliand videocard could handle that.

>> No.4942346

>>4942273
The typical Windows 9x-era desktop PC had 2MB of video RAM which allowed four 640x480x256 pages.

>> No.4942360

>>4935551
Meh. Most revisionists I see around these days just rant and rave about N64, and how it was the most amazing thing ever, when 9 out of 10 of the biggest games that gen were either PSX exclusives, or were multiplats that started there.

The reality is that N64 was the PS3 of its time: No gaems.

>> No.4942406

>>4942085
>>4942259
So basically, in the 90's PCs had raw power to their advantage, but by the 2000's PC's limited marketshare (more like the PS2 figuratively WHIRRed all competitors) was its major Achilles heel, as evidenced by a startling number of PC developers and franchises making the jump to console exclusivity, such as Criterion, LucasArts, Interplay, Angel Studios (now Rockstar San Diego), even Baldur's Gait got console exclusive spinoffs that wound up being the most successful games in the franchise. So, what "killed" PC gaming?

>> No.4942431

>>4942406
PC gaming has been growing fast the last several years, so much that even Japanese publishers eventually port their games.

>> No.4942434

>>4942406
It's complex, and I doubt you could trace it back to a single reason.
The "PC gaming is dead" meme was actually a bit of forced marketing by the likes of Microsoft with other console players joining in. The exclusivity contracts can also be traced to business practices of these companies. Add in some gaming writers hyping the consoles, and you've got a zeitgeist in the game making culture that doesn't necessarily reflect reality.
At least that's how I saw it at the time. There were still new game genres being developed on PC, mostly from modding experiments, and you had all these new niche markets popping up in small studios and casual gaming, all being ignored by the big players. At least until they couldn't ignore it any longer.

>> No.4942436

>>4942406
I've been playing on PCs since 1992 and I wasn't aware it ever died. When did that happen?

>> No.4942471

>>4942360
PS3 had the most good games of seventh gen. I mean, it was 99.9% identical to 360, but at least it had that .1% over 360.

>> No.4942478

>>4942436
Every couple years

>> No.4942482

>>4942360
>>4942471
The PS3 and 360 were much more like the SNES and Genesis. The PS3 had RPGs and multiplats were often worse on it, while the 360 had a bunch of western trash and some shmups. The 360 also had a head start on the PS3, and the PS3 did rather poorly considering the PS2's massive success before it.

>> No.4942501

>>4942482

Nah, dude, PS3 and 360 was defined by basically every game being on both systems. The fact that there's a few gems in the PS3's exclusive library is all that justifies either system over the other.

>> No.4942514

>>4935573
Like?

>> No.4942608

>>4942436
Die isn't really the word for it, but during the 6th gen, a lot of western developers, especially PC developers, started making games only for consoles. Not even exclusive to one console, but released on all formats-except PC-. The few multiplats that did get PC versions were often entirely different, most famously Spiderman 2, and some formerly PC developers made the full transition to console developers. PC lost developers, exclusives, and was missing out on multiplatform games, and this was carrying on until 7th gen, such as with Epic making only Gears 1 for PC while the rest stayed on consoles.

>> No.4942618

>>4942514
Except for Sierra, most game devs in the 80s were C64 and Apple-focused and PC ports usually sucked.

>> No.4942620

>>4935551

Nah the best gaming platform was always the arcade cabinet in those days.

>> No.4942641

>>4942620
Not for CRPGs or adventures or war sims it wasn't.

>> No.4942648

this thread is filled with bait all over the place and everyone is taking it

it's like everyones iq dropped by 50 once they entered

>> No.4942650

>>4942648
thank you for sharing

>> No.4942654

>>4942641

I mean you're not wrong for that sure but i'm just saying that most particular arcade games of the past would give you an experience that just wasn't easily replicated at home for some games. Sure I can play the home version of Super Hang-On or Daytona but it's not the same as sitting on the bike or in the drivers seat.

>> No.4942829

>>4942054
Pro tip: the console versions of PC games were not at all the same. Quake 64 was an entirely different game altogether. Different levels running on a different (and shittier) engine, just using similar textures (tiny and blurry of course) and enemies.

>> No.4943041

>>4942436
Around the 2000s, where it was pretty much impossible to get PC games without going online or outright pirating, and even then you essentially had to upgrade hardware to make games run worth a shit, meaning you had to go to certain retailers for parts, many people just found it easier to just get a console and just be done with it, since the games and all the hardware was more readily available in physical retail. Trust me when I say that Gabe's quote about "Providing a better service than pirates" actually had truth to the statement when you really had a near impossible time finding any PC game that wasn't WoW, Sims 2 or some stupid casual shit on retail shelves in the US. Some devs just didn't care about the PC versions all together, and just released them as unoptimized nightmares that ran like shit, even on PCs built years later (looking at you GTA IV).
It really wasn't until around the early 2010s when PC gaming started to regain traction, as people got more tired of the half decade old console generation lagging behind and developers actually started to give a shit about optimizing PC games, as well as Steam becoming more and more relevant.
Simply put, 2000 - 2010 was a pretty sad time to be a PC gamer, unless you played Valve, Blizzard or Epic titles

>> No.4943110

>>4943041
I was enjoying PC games then and not wanting much. Those consoles were pretty shit after a few years. I had a PS3. The PC ports kept the same nasty pop-in. Buttbuttin's Creed had some extra content on PC. I really never felt abandoned. Being an open platform, there's never really much a vacuum. But now there's only one Star Wars game and it's a Skinner box. I started playing War Thunder a few years ago because it's the closest thing to a recent Star Wars game.

>> No.4943206

>>4943041

Hmm, no. I played Relic's games, The Witcher, Total War, Paradox games, X3, STALKER, Street Fighter 4 (admittedly this didn't get the second expansion on PC but later got that in the third and fourth expansion), Defense Grid, Unreal Tournament 2k4, Mass Effect, Roller Coaster Tycoon, Dead Space, Crysis, Fear, Sins of a Solar Empire, Mount and Blade, and probably some other things I'm forgetting on top of Diablo 2 and Valve games.

I'm also an idort who tends to own most popular systems, so long as it's not complete shit like the Ouya.

It's true that Steam helped PC gaming immensely but really it just concentrated things, it didn't make new types of PC games that didn't exist before or some shit.

>> No.4943772
File: 106 KB, 185x266, file.png [View same] [iqdb] [saucenao] [google]
4943772

>>4943041
>Some devs just didn't care about the PC versions all together, and just released them as unoptimized nightmares that ran like shit

That's honestly the best case scenario, tons upon tons of multiplatform 6th gen games didn't get PC versions at all.

>> No.4945863

>>4935596
Let's see your meme

>> No.4945863,1 [INTERNAL] 

>>4939394
There is an order of magnitude of difference between one games machine in few American homes and one with an entire library of games in every American pocket.