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/vr/ - Retro Games


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File: 32 KB, 552x518, 04-10 i486.pg.jpg [View same] [iqdb] [saucenao] [google]
4918025 No.4918025 [Reply] [Original]

What are some games that absolutely NEEDED one of these beasts either when, or shortly after it came out? I didn't realize how much of a premium item these were until recently, or how much they'd run for.

Remember that Doom would run on a 286.

>http://tech-insider.org/microprocessors/research/1989/0411.html

>> No.4918031

>>4918025
>Doom would run on a 286
Bullshit

>> No.4918057

>>4918031
Well fuck me then, you're right. I could've sworn I'd heard Carmack say in one of his interviews that he'd optimized it well enough to at least be able to run on those systems, but I can't find anything supporting that for the life of me.

Scratch that, 386 minimum. Anyway, Doom was 1993, so I'm wondering what had come before that that would've pushed the envelope enough to warrant a 486.

>> No.4918401

>>4918025
>Remember that Doom would run on a 286.

If you didn't mind playing on a screen the size of a postage stamp

>> No.4918435

Quake?

>> No.4918450

>>4918025
>What are some games that absolutely NEEDED one of these beasts either when, or shortly after it came out?

Not many, and without a turbo button most 8086 games would have run like ass. The truth is that PC weren't gaming machines back then, and most devs didn't know what to do with a processor that was going to be used on 1% of their target userbase, not to mention the limitations of EGA/VGA bandwidth (unless you can cheat things by being Carmack).

>Remember that Doom would run on a 286.

Doom also came out when Pentiums were already a thing. Not even Wolf3D fits the bill, since it still came out 3 years later.

>> No.4918462

>>4918450

I remember I used to be so jealous of my friend who had a computer with Doom, X-wing vs Tiefighter, Indiana Jones etc. while I just had my Nintendya. But looking back the library of truly great games in that era was actually pretty small.

>> No.4918491

>>4918025
>Remember
kids. lol

>>4918450
>EGA/VGA bandwidth
kids. lol. There were buttloads of games made for those machines we had long before you were born.

>> No.4918627

>his shit used to cost $950.00

In 1989. By the time Doom was released, that processor was already 4 years old and prebuilt systems containing one retailed for about $1400, which I'm guessing means you could build one for about $800.

>> No.4918683

Honestly I used a 386DX2/80 from like 1993-2002

>> No.4918690

>>4918683
impressive
my pentium 1 was feeling old by 2002

>> No.4918737

I have a windows 10 running on an athlon 64 1800+ and 2 gb where I have some retro games servers
people like to shit on win 10 but is amazing that recognize this old shits

>> No.4918749

Top tier processors have always been expensive.

My 2600k was like 1100 when I bought it

>> No.4919045

>>4918025
The 386 was the first x86 to be 32-bit. The 286 was only 16 bit. There were significant differences between the two.

>> No.4919060

You needed a 486 if you wanted to play Ultima Underworld without disabling textures.

>> No.4919061

>>4918450
> Not even Wolf3D fits the bill, since it still came out 3 years later.

Wolfenstein could run on a 286. It came out a year before Doom.

>> No.4919098

>>4918435
Quake shit on the 486. If you weren't using at least a Pentium 100Mhz or so it was abysmal, and that's looking for bare minimum playable here.

https://thandor.net/benchmark/33

>> No.4919309
File: 520 KB, 820x1024, fs4box2.jpg [View same] [iqdb] [saucenao] [google]
4919309

I ran pic related maxed-out in VGA on a 486sx25 with 4MB around '93 or so. It chugged along quite nicely.

Must have been a killer app back in '89 when it was released.

>> No.4919460

>>4918025
I've got a 66Mhz 486 PC sitting next to me. Its a shame, I use to be able to post on 4chan with it up till about 9 months ago when legacy capcha went completely away.
As stupid as it sounds, I've thought of buying a pass for this situation...

>> No.4919472

Doom ran like shit on a 386. You needed a 486 at least to play it properly. Ideally a Pentium though.

Quake ran like shit on a 486. You need a Pentium at least to play it properly. Ideally a really fast Pentium (200mhz+) OR an accelerator card.

Many young people forget that during the early 90s era Intel would release new CPUs like the Pentium ONLY at the extreme high end. There were no affordable Pentiums until ~1995. Intel did the same thing with the 486 when it came out in 1989, you had to wait a few years before the price wasn't ludicrous.

>> No.4919504

>>4919472
>Quake ran like shit on a 486.
You could get away with a 486 100mhz with writeback cashe (486DX4), and get surprisingly somewhat reasonable framerates around 10-15fps at 320x200. The fact that you can get even get that framerate from Quake out of a 486 class chip amazed me at how utterly optimized that game was.

>> No.4919512

>>4919504
It would probably be closer to 10 FPS than 15 FPS consider a Pentium 100 ran the game around 25 FPS and the 486 is literally twice as inefficient per clock if not more than the Pentium at running Quake.

>> No.4919518

>>4919512
You're probably right on that, it was more then a decade ago so memory on it's exact FPS is a bit fuzzy, but me and a friend were doing it to play DM over IPX since it was the only other PC that he owned. We were more amazed that it worked then anything.

>> No.4919654

>>4918057
it has nothing to do with optimization, doom ran in 32 bit protected mode and a 286 is a 16 bit processor

>> No.4919671

>>4919060
I ran UU on my 386DX2/80 with textures at ~10fps

>>4919472
Doom also ran about that speed on it

It was actually a quite remarkable processor

>> No.4920159
File: 91 KB, 500x637, Dark_Forces.jpg [View same] [iqdb] [saucenao] [google]
4920159

pretty sure this thing was supposed to run just fine on 486 but it didn't
but by 1995 486 CPUs could hardly be considered "beasts" anyway

>> No.4921431

Had a 486dx2-66 Gateway2000 pc w 16megs of ram. some matrox video card w 1 meg of ram. Doom and Duke Nukem 3D ran full speed on it at original resolution (i think 320x240). feels kind of crazy typing that stuff..

>> No.4921695

>>4918057
Productivity, enterprise and office software.
Intel gave no shit about games at the time.

>> No.4921707
File: 97 KB, 147x162, 1515738098659.gif [View same] [iqdb] [saucenao] [google]
4921707

>>4919504
>>4919512
I'm getting 20+ FPS in Quake on my 486DX2 66@80MHz when I set the screen size to 2/3th original and run it at 320x200.

Games like Daggerfall run fine though.

>> No.4921723

>>4919654
Doom also ran on the SNES though

>> No.4921726

>>4918491
*cracks open Monster*

>> No.4921740

>>4921723
>The game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden

>> No.4921751

>>4921726
Using a stupid meme is not an argument.

>> No.4922339
File: 4 KB, 303x243, 1510421697914.png [View same] [iqdb] [saucenao] [google]
4922339

>>4921695
desu, this is what I thought. I knew I wasn't just drawing a blank, and as other posters in this thread have said: By the time games which would strain a 386 or 486 had come out, the Pentium was likely the better choice.

Thanks, everyone. Finding information on configurations like yours and how games would run on them is interesting to me.

>>4919309
Underrated post. I like that you used the word "chug." People's standards were different with software-rendered 3D games like this and LHX Attack Chopper.

>> No.4922356

>>4918683
umm, you mean 486DX2/80?
386 had no DX2, just DX and SX

>> No.4924826

>>4918025
>Doom would run on a 286.
No it fucking wouldn't, it just barely ran on a 386, fuck, Rise Of The Triad barely ran on a 386 and that was with Wolfenstein 3D tier level geometry 9 times out of 10.
You really wanted a 486 for Doom if you wanted a smooth experience without a lot of chopping and slowdown.

>>4918057
Doom was advertised to run on a 386, and it would, but it'd often be a bit sluggish. 20fps would be pretty common.
For what drove to the 486, I'd say Doom, and other (at the time) very complex and visually astonishing games.

The 90's was a bit of an arms race with computer technology, and shit like online multiplayer (something that Doom would eventually pioneer with things like Dwango), and then compact discs, were monumental things which took PC gaming to never seen before places.
It's 1996, and you have a brand new, powerful PC that can run Final Doom with no slowdown at all, you even got a CD drive for playing Quake and Diablo.
But hold on, it's February 1997, and Carmack just released GLQuake, which with one of them graphics card doodads, makes the game look even better than it already did!
If you wanted a sexier Quake (and not to talk about dozens of other 3D accelerated games from that time), you'd have to pay up for the hardware.

Or play a less refined port on consoles (which might not be bad, to be honest).

>> No.4926839

>>4924826
>I post in a thread before reading it

>> No.4927164

>>4926839
So I did.

>> No.4929175

>>4918690
>>4918683
What the fuck were you niggas doing? Are you slavic by any chance? I presume you weren't going online with those machines, and if you were it was for email or BBS only, the latter was hardly being used by the 2000s. Even without web being considered Windows 95 was slow as shit on my Pentium 75 and Blood, Quake 2, and Redneck Rampage were stomping mudholes into that thing. SNES emulators would kick its ass all over the place. It was feeling massively outdated by 1998, let alone 2002.

>> No.4929379

>>4918683
>>4918690
my pentium 3 450mhz took me up until 2012

98, to 98se to XP

>> No.4931076

>>4918737
Why 10, not XP and not 2003 server?

>> No.4931759

>>4929175
I just found someone on doomworld saying they were still using their 486 in 2004...

https://www doomworld
com/forum/topic/25823-strife0wad-and-zdoom/

>Soon I might ditch my 486 and put my Pentium I 200MHz Compaq back together.
>Posted August 1, 2004

>> No.4932148

>>4931076
An XP/2003 server facing the internet will be a botnet in seconds.

>> No.4933587

>>4921726
why would you say something like this on the board where all games made during the homelander generation are banned

>> No.4933809

>>4932148
That's why people need to run a Win9x server. Too old for botnet to even work.

>> No.4934015

>>4932148
>people actually believe this