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/vr/ - Retro Games


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4919139 No.4919139 [Reply] [Original]

Could FF7 be ported to the N64?
Maybe if they apply some magic like with the RE2 port?

>> No.4919145

Why would you want that?

>> No.4919146

>>4919145
so that nintendo wins the console wars, of course

>> No.4919150

Yes the N64 is capable

>> No.4919159

I would have played that game as a kid had I known it wasn't a sequel.

>> No.4919161

It should be technically possible, but the cart size limit would be really difficult to overcome with a 3-disc game.

>> No.4919164

>>4919150
Sure after turning every FMV into slide shows with text.

>> No.4919252

>>4919139
We've had this thread already. Of course it could. Why couldn't it? The actual game and audio data isn't that large.

>> No.4919258

Nah the backgrounds would not fit

>> No.4919261

>>4919258
>Nah the backgrounds would not fit
What is JPG? Anyway, the only reason games used pre-rendered backgrounds was piss weak PS1 hardware.

>> No.4919274

It's possible but Nintendo would have needed a... 128 or 256MB cart (x8 data compression), which they didn't have until the DS.

>> No.4919275

>>4919261
>implying the N64 could provide real time rendered backgrounds even fucking close to the pre-rendered scenes of FF7
Holy shit you dumb cunt.

>> No.4919280

Would've been possible using the RE2 technique and a 512 Mbit cart, with maybe one or two cut FMVs if needed, but there's no way anybody had the understanding of the console needed to pull it off in 1997. It coming out years later would've been a waste of time.

>> No.4919282

>>4919275
FF7's prerendered backgrounds look like dogshit, though.

>> No.4919284

>>4919275
Realtime > Prerendered. It's the reason Dino Crisis holds up better than Resident Evil.

>> No.4919290

Final Fantasy VII on the N64 would be a completely different game. Most of that game's design decisions were based around the limitations of PS1 hardware. You would have gotten a fully 3D game instead. N64 and PS1 games tended to have extremely different decision choices based on hardware strengths/limitations.